>>1240774
>beta KOTOR looked wild
Looking at the video, it feels like one of those fake demo reels devs would use to dazzle either publishers or audiences in order to raise money. Now I don't want to be too harsh on it, as it is a 24 year old video, and for all I know the people who worked on it, are either dead or retired, and I will also give them the benefit of doubt, in that maybe they really wanted KOTOR to be like that "beta" but realized early in development that they couldn't do it. So with that out of the way, let's look at it
>10:59 a car passes the player
Looks cool, but what happens if the player steps in front of the car? Does it stop? If it stops does it try to go around the player, or will it patiently wait for the player to move(think Release version of Cyberpunk)? Will it hit the player and maybe kill him? if it does that, would the player actually appreciate the set piece, or would it be better to make it a png in the background, instead of a 3D object in the game scene. What does the car do? Does it just go around the map, over and over without stopping? That can break immersion fast, so it's better to just have the car parked and not deal with all the bullshit. A reminder that GTA III would get released a few months later in October, and I don't remember how Omikron The Nomad Soul did it. So yeah, I don't have any faith that they could have pulled good car physics and AI.
>14:26
Stormtroopers Sith soldiers run and shoot. The player stops and let's them pass, but what if he doesn't? Would he have to fight them, would they just pass through him, because they are set pieces?
>14:41
Robot gets shot and player back away, but what if he doesn't? Again would he have to fight the Sith soldiers, or are they just props.
For these 2 cases, it's better to just have cutscenes, where the player has limited input, kinda like what they did with the finished product.
>15:33
Jedi fight, cool animation, but what does the player even do? Can he interact? For these scenarios, you either make it a cutscene, or put an unbreakable glass wall between the player and the set-piece so as to not mess it up. Oni from Bungie, had something like this in the tutorial, where you would see an NPC fight the tutorial test dummy.
With that said, I can see how this team would go on to make Jade Empire, and later Mass Effect.
>>1241823
*AHEM* Baldur's Gate 3