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Schedule 1 Anonymous 04/20/2025 (Sun) 04:07:57 Id: d6e918 No. 1167873
Back in my day, we played this on TI-85 calculators during lectures when it was called Drug Wars.
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Always wondered why they never made a DOOR game out of Drug Wars so I could play with my friends online if the faggots ever got off the goddamned node and let me login. Maybe they did, and it just wasn't available locally. I sure as fuck wasn't risking getting my ass whooped over long distance fucking charges to find out. Dope Wars for Windows was fun too. Part of the game was read from a .txt file you could edit, so I customed it to have locations from my high school and then installed it on all the systems in the computer lab.
>>1167873 Schedule 1 was fun for a few hours but the loop gets boring without friends
>>1167873 i always invested super heavy into the guns part and enjoyed killing everyone. great times. better times maybe.
Pretty good, starting up my cocaine kingdom and grabbing the chieves. Bit of a slog, but for $20 I can't really complain.
>no idea where bungalo is >barn is ULTRA far away >dock warehouse is pretty expensive where should I go from here, I have 6 top tier weed grow sets in chinese, but the meth is calling me. I have no space for it where is the bungalo, is it worth getting and setting up shop? I have ~25k but I cant be fucked to grind another and its good money to start my meth lab. otherwise im going to cram everything in the hotel maybe.
>>1167873 >"dude weed lmao" the game So AAA is a joke and indie decided it wants to be one, too. Great...
>>1168202 >gets boring without friends This applies to every FOTM streamerbait game
How come every shitty game these days has 16GB of RAM as recc no matter how shitty or simplistic it is. How could Dead Rising require 2GB and have 100s of loaded in zombies, reflections, particles etc?
>>1251381 It's almost like a generation that doesn't know what files are doesn't have very many good programmers...
>>1251381 >How could Dead Rising require 2GB and have 100s of loaded in zombies, reflections, particles etc? The 360 actually has 512 MB of RAM Also, these modern indie game are just made by people who don't know how to code so they're not optimized at all. Even simple 2D games need 8 GB of RAM now
>>1167873 I find myself playing the soundtrack in my head, I think its good for an indie game, the gameplay loop is tight. But it needs more depth in places. Not to make it more complex, but to just simply add more you can do. >>1236906 Bungalow is the house right next to the apartment building where Molly the dealer is. It has a marked dropoff point. Bungalow/Barn is when you can start hiring people for automation. It's worth it, I have a fully automated grow->packager setup, which gets me fat stacks of jars and more than pays for itself. But it's a stepping stone for the barn. If you had 25k on your credit card, just get the barn, if its in cash, get the bungalow and start working your way up money laundering businesses (laundromat, post office, car wash can net you 12k in credit card funds every day if you keep it up.) At some point you realize your time is limited and you gotta pick and choose what part of the operation you do. I just deal, so I make it a priority to automate everything I can so I can immediately dump all my product on Kyle or someone else.
>>1251445 Tim Cain (Fallout creator) talks about this on his YouTube channel, I think he called it the death of the generalist. Newer devs often lack flexibility and a well-rounded skillset.
>>1251218 Drugs are serious business, kid
>>1251456 Why single out indies when AAA(A) games are 500+ GB of storage and need two 5090s to get a stable 12 fps
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>>1251368 This, except now it has le epik drugz like weed because they're such rebels
>>1293886 A serious problem, but sure...
This game is retarded streamer bait


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