I've been playing Shine Post: Be Your Idol!, an idol management game from Konami and exclusive on Switch 2 (Japan-only). This project was originally meant to be a F2P mobile game but the game development somehow shifted to a full console release and launch title for the Nintendo console later on instead.
My impressions after a first playthrough has been pretty good, it's definitely challenging between managing both your idols and your business company.
>You scout a group of 5 girls (from a selection of 10 characters at random and out of a total of 23 characters, all with different stats) which you'll raise for a period of 3 years maximum. At the start of the second year, you'll be in charge of a new team that you'll have to manage at the same time. By the third year, you end up with juggling three teams at once.
>The main objective is to make the Budokan live performance a success. For this to happen, you have to promote the career of your idols through class levels, from Class 1 up to 5. To CLASS UP (as the game calls it), your group needs to perform several songs at once (from level 1 to 2, two songs during the live concert, from level 2 to 3, three songs, etc.).
>This also means that if a group is not sent to perform at Budokan within three years, or simply fail to make an excellent live performance for this particular live event, it will be disbanded.
>Live concerts cost money and you won't gain profits in the early stages of the game until you upgrade your business company amongst six categories (better money raising, more sponsor offers, increase the experience rate of your idols, better merchandise goods, more fans).
>The company facilities can be created (dancing room, recording studio, etc.) and upgraded in order to further boost the stat gains of your idols and enable character story events
>After the first few turns, you'll be able to earn the funding of sponsors under specific conditions and a turn limit for each contract . Failing to do so will be considered as a breach of said contract and cost you money instead.
>Another way to gain money is to schedule a PR event (streaming, radio, public speech, photo session, etc.) for one turn
>The girls can grow anxious if they feel lonely (not interacting with them, which waste one turn), don't do live concerts or their class promotions (Class UP) have yet to happen. Once a girl's mental has gone to zero, she suffers negative stats (especially stamina) and require one turn to be wasted in order for the girl to regain her composure and motivation.
>The game uses an AI system which is morphing the voices of your idols depending of their stat in vocal, thus providing a rather immersive experience that makes you feel like you are training real idols.
>There is also a Story mode called "Heroine Stories", which is separate from the main game mode and based on the original light novel work.
It's again not an easy game especially as things get pretty busy during the third year run, and the tutorial is a bit light on explaining certain things properly.