>>1507820
>When does "retro" end?
Mid '90s. We went from 3D being the standard to 2D being the standard. Even 2D games were impacted by that, as they now often had to mimic 3D games. There has never been a bigger jump in the style of games. I don't care what babbys say, but N64 and PS1 (and Saturn) will never be retro. The difference between PS1 and PS2, PS2 and PS3, PS3 and PS4, it was all just gradual. The difference between Super Nintendo and N64? It was monumental. Mario 64 wasn't just Super Mario World with better graphics and a bigger world. It was a whole new type of gameplay that had basically never been seen before, and it immediately dominated the entire medium. That is the dividing line, and it always will be, unless somehow some other jump happens that is as big. The closest we've had since is the rise of online games, but even that hasn't changed the actual types of games as much, it's just made them multiplayer and shittier, but they're essentially still the same types of games.
>>1507896
>paradigm shift
This guy gets it. But there's never been anything close to as large as a paradigm shift as the leap from 2D to 3D.
>>1507931
>>1508150
>music, history
These analogies are interesting, but how about if we use analogies that are older than vidya, but still not ancient? How about movies? There is the Silent Era, the Golden Age, New Hollywood, the Blockbuster Era (not sure if there is a more accepted name for this), and the Streaming Era. Yes, at a certain point people will compress them all, but The Silent Era is The Silent Era, and I think all that will happen is that that era will become more and more obscure overall, but when people think about it, it will still be its own era. Likewise, I find it hard to imagine people in the future really lumping in Batman v Superman as the same era as The Maltese Falcon. Eventually those decades will seem small, but the stylistic difference is still enormous.
Or since I mentioned Batman v Superman, how about we use the example of comics? There's the Golden Age, the Silver Age, and the Bronze Age. Now, slightly in the future, I think people are starting to think of the age after The Bronze Age as the Dark Age (describing style rather than content), and now for the last decade we've been on to some horrible new SJW age that I'm sure will eventually settle into its own name eventually (the Rainbow Age?). The styles are markedly different between the different ages, and while an absolute casual might not be able to tell the difference, anyone who cares can immediately tell what era a work is from just by glancing at it (unless it's a very well made retro throwback, or a holdover from an old creator who refuses to change).
Vidya is more like movies, of course, in that tech is more of an issue, but even then, I think people overstate the impact of the tech sometimes. One of the biggest leaps, that is often forgotten, isn't even a hardware generation leap, but merely the release of Super Mario Bros. Pre-SMB Famicom/NES games had better graphics than Atari games, but the gameplay was largely the same. Then Super Mario Bros. came out and everything changed. I'd argue Pre-SMB is like the Silent Era of movies. Some later Silent movies still hold up pretty well, they can almost make you forget they're silent, but when you compare it to what came after, the difference is striking.
NES and SNES games, meanwhile, are honestly not that different aside from graphics. Even then, there are some games that blur the line. Ninja Gaiden Trilogy is shitty partially because it looks so similar, arguably even worse, than the NES games, but it doesn't actually look so bad that it doesn't look like a SNES game. NES, Master System, Genesis, SNES, etc. are the same era, even if different generations.
But compare even late Genesis/SNES games to your average Saturn/N64/PS1 game and it's a whole different world. Maybe Star Fox and Virtua Racer blur the line slightly, but they had to use special chips, and even then they're essentially the sole examples from their consoles that even come close to blurring that line. Yeah, Yoshi's Island looks good and everything, but nobody is mistaking that for an N64 game.
By the same token, PS1 and PS2 aren't that different. Yeah, the graphics are better, the worlds are bigger, and there is marginal online functionality, but it's still largely the same type of gameplay. Same goes for Saturn and Dreamcast, and even N64 and Gamecube. N64 and Gamecube seem more different due to the storage media allowing Gamecube to have better music and FMVs, but there are major Gamecube games, like Animal Crossing, that are literally ports of N64 games, and nobody knew the difference until they learned from the internet way later. When you got a PS1 game that was a port of a Super Nintendo or Genesis game (and there were plenty of those), you knew it.
Online becoming standard might be a bit of a paradigm shift, with 360/PS3/Wii, but I wouldn't say it's as big a shift as the two mentioned above. Still, I don't think there's been any major shifts since then, and as people are mentioning, this was 20 years ago. PS3 and PS5 games are pretty much the same thing, just quality has slowly declined over time. But GTA V is one of the best selling games two generations in a row. Or is it three? I mean there's nothing else to play on PS5 or Xbox whatever. It's all been the same shit for 20 years. I'd argue it's largely been the same shit for 30 years, just getting shittier and shittier over time. But the leap to 3D was a big change, and the leap from arcade style games to console directed games with Super Mario Bros. was a pretty big change before that. A bigger change than the adoption of online features, I'd argue.
>tl;dr: Leap to 3D is the cutoff point. Donkey Kong Country 3 is a very advanced retro game, Super Mario 64 is a somewhat primitive modern game, even though DKC3 came out after.