>>866997
Nah, it's an issue with my fingers. I keep smoothing out the scroll wheel too much, so it ends up being a detriment during a heated fire fight and it's much easier for me to just remember the weapons' spot number and switch to them. Especially on Spy or Engie, where you have an extra slot.
>>867284
>Does anyone have any tips on how to be a better Engineer?
It's a very general piece of advice, but 99% of TF2 is about positioning relative to enemies and friends. Flicking the mouse very fast or having great aim are secondary over spatial awareness. Most players, even competitive ones, have very predictable patterns of movements, so if you figure that out you can always line up your shots no matter the class, given you study the speed and trajectory of your projectiles.
As Engineer, you're the best team player of the game. Think of it like this, the Engineer moves the spawn room and supply cabinet further away from its starting position. Instead of having a one-size-fits-all solution like Sniper has, you should think of what you're doing for your team depending on the current situation. i.e.
>Are you on Defense and there is no Medic? Focus on maintaining a sentry nest in a predictable, but easily defensible spot
>Are you playing on maps with moving Spawn Rooms (i.e. 5 CPs) or on KOTH? Focus on a Dispenser in a very offensive but chokey position, then place a sentry a bit further away to protect yourself from flankers
>Pushing a cart on a Payload map? Literally just go Widowmaker-Short Circuit-Gunslinger and never let go of the cart lmao
Basically, Engineer is one of the two actual support classes of the game that focuses more on the long game, rather than Medic's short game and breakthrough potential. You can play hyper aggressive like a slow Scout with area denial capabilities in the form of a second stationary player that has aimbot on, but it's really suboptimal and it's not what wins games.Ultimately, TF2 is a game where you set the goal for yourself, so if you just care about K:D ratio, Engineer is probably one of the worst classes to get that thing skyrocketing other than Medic and Spy.
And to add to
>>867296 you generally never want your buildings to stay on the same spot for prolonged amounts of time unless you have another Engineer who is covering your blind spot. Most players will remember a new sentry nest and try to outmaneuver them. Spies are annoying, but if you concentrate more on killing them rather than keeping your buildings alive (you can always rebuild one) then they're no more than a nuisance.
>>867661
>You can pretty regularly get an item to drop into your inventory every 30 minutes or so, just fucking around in matches.
Despite me having thousands of hours on the game, I cannot seem to get like 4 goddamn items. Somehow, I got two hats before getting my first Crusader's Crossbow.