The beta for the 2 new classes is ready. The tl;dr is that Ranger and Wing Diver swapped their weapons, and I selected what proved fun and original. I made 2 classes at once so that COOP mates could both have some fun, trying something new.
https://drive.google.com/file/d/1q6CAPmDjY3uegGo-m8ZgsoC1uxNB_TQh/view?usp=drive_link
The STRIDER is a special unit of Rangers using energy weapons, whose core mechanic is that energy is not recovered automatically (aka in the jetpack) but is fully manual.
- 2 Weapons, 1 Generator (summoned with the Summon Vehicle button)
- Generators will recharge your energy for a time, then enter a short cooldown phase
- There's two main types of generators: Plasma Chargers (best performance) and Plasma Batteries (best duration, can be attached to players)
- The best part is that Generators can be stacked, so you can play around with energy output at the price of entering the cooldown phase sooner
Both classes use a mix of imported, repurposed or completely new weapons: particularly, one type to be used in COOP with the other class. The Strider's COOP weapon is the Positron Rifle, which requires laser guide beacons to lock onto targets (either from an Air Raider or a Valkyrie).
The VALKYRIE is a squadron of Wing Divers using standard weapons with an emphasis on explosives, intended to be flying vehicles just like a Fencer is its own man-shaped vehicle.
- 3 Weapons, each with its own loadout (like customizing your plane)
>Arms Loadout
Shotguns, Sniper, Flamethrowers (total of 11), Explosives (grenades, c4, mines)
>Wing Loadout
Flamethrowers, Explosives, Chainguns (assault rifles with more ammo, less performance), Railguns (semiauto blazers, COOP weapon), Rockets, Missiles, Grenade Launchers, Limpet Splendors (total of 12), Laser Guide Beacons
>Gear Loadout
Rockets, Missiles, Grenade Launchers, Limpet Splendors, Laser Guide Beacons, Reversers (all spray, working on self too), Request Air Support (mortars called with a gun, uses credits), Request Missiles (same as Air Raider's, some use credits)
What's different about these, is that some weapons are very different in the air: i.e. grenades have never been more fun, now that you can simply tap and release them as you hover above the enemies. Overall, I tried to move away from the Ranger weapons' all generic purpose, and pushed specific roles for each loadout. As already mentioned, the Valkyrie's COOP weapon is a fast shooting railgun that consumes way too much energy to fly with, unless you have a Strider to play with.