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regarding minecraft Anonymous 01/04/2024 (Thu) 13:25:58 Id: 40a447 No. 924352
tell me which is good- java or bedrock to play minecraft in?
>>924352 >memecraft Hi Notch
They're both shit for different reasons. Bedrock edition is a not at feature parity with java, and because of it being a complete rewrite you do not have the same functionality of redstone as you do in java. Redstone has quirks that just became accepted features, so if that's your thing, bedrock is broken. Mobs also behave weirdly, because of how threading works in it. Bedrock edition also wants to see you modifications like texture packs and capes. Java edition at least has mods, but the modding community is not what it used to be, modloaders are all fractured into forks, forge now has neoforge, fabric now has quilt, so developers of popular mods are conflicted on whether to stick with what they know or learn something new, and new developers coming in have no idea which API to go with, also with the recent malware fiasco where mods were infected and could literally infect other mods or developer's files leads me to believe that microsoft was directly involved with the malware's creation to push players towards bedrock for the paid DLC, and vanilla has become complicated with all the shit they've added. What you do in vanilla is hampered every step of the way by new features. >ocelots now only exist to kill chickens, they cannot be tamed since standalone cats were added >wolves are still fucking useless for anything other than a statue that makes noise >foxes are dumb and gay >pandas are useless as ocelots >illiger raiders are a fucking nuiscence that prevent you from going to find a village early on >phantoms punish you for never sleeping by being fucking annoying pricks >mining in the overworld SUCKS because of the prevalence of underground biomes, lush caves are so littered with shit that will fill your inventory and isn't even nice to use as decoration >glowsquids that spawn deep underground are also a fucking nuisence because they forcefully draw your camera towards them, which fucks you if you need to deal with nearby mobs >addition of the warden makes spelunking for ore a nightmare even with enchanted armor and weapons because of how many hit points they have seriosuly there is no reason for the warden to be tougher than the fucking wither >somehow mojang made new biomes for the nether ugly, completely breaking the ambience with putrid bluegreen shit and the swaths of bassalt crags >zombie pigmen were bad enough to accidentally aggro, piglins being aggro as long as you don't wear gold armor is a whole other layer of annoying bullshit to deal with >additions of things that are direct upgrades of existing features but barely have a justificaiton for using them because dividing the functionality of a furnace into 2 separate blocks with the only benefit being that it works a little faster is stupid, who's honestly minmaxing how fast they can cook items? Honestly the more content gets shoved into vanilla, the less enjoyable playing gets, like it's snuffing out creativity by bombarding your senses with noise.
>>924378 Oh yeah and fuck microsoft for forcing OG accounts to migrate or lose their account, and then locking accounts anyway unless they provide a phone number so bill gates can call you and breathe heavily while stroking his cock while listening to the impotent rage of gamers who just want to build brown bricks.
>>924380 I swear this move made me drop minecraft. I used to play with my family and friends in LAN. When I heard crossover I was happy until I saw that not only every java account had to be linked to a microsoft account in order to play "bedrock edition" and you needed to buy online. Also you need to link a psn/nintendo account to your microsoft account that was previously a Java account which can quickly become a nightmare if you want to invite new people into the game. Fuck Microsoft and now fuck minecraft too.
>>924380 I used to play once or twice a year before they pulled this shit, now I just play Terraria if I get a craving for autism blocks. I hear vintage story is basically minecraft but with more RPG mechanics or something and I've been wanting to try that out too. It's not 2012 anymore and there are other options out there that are less shit than modern minecraft.
Minecraft is a boring stale dated piece of shit game. The only way to make it even remotely playable is by slapping a bunch of mods onto it. Literally mods such as "Better Minecraft" to fix Mojangs shitty fucking game. After all that I STILL won't play the game ever again.
>>924352 Java. Bedrock is shit. >>924392 Try the two Dragon Quest games. They're pretty fun too.


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Don't open
How fucking hard is it for someone to make their own autismblocks clone that doesn't either go retarded into trying to add a million features to start with ad extending the dev time or decide that they want their game to be a mod platform rather than a game? >>924419 Is that last one a shota enderman?
>>924426 The problem is that every clone wants to be like Minecraft is now, which has had a decade of feature creep. People just don't seem to remember that Minecraft just started off as barely a game, when they try to make a clone they're trying to make world generation, mobs, crafting and other mechanics all at once rather than just starting off with world generation and working from there.
>>924467 The problem is that if someone just releases a copy of Minecraft Pre-Alpha with better world generation, then almost nobody will care about it and just play regular Minecraft. It's hard enough to get people to play a Minecraft clone "but it's better", let alone one that is just a world gen with the promise that in a few years it will be Minecraft but better.
>>924426 Vintage Story is a thing but it's only sold on its own website and has had no advertising at all from what I know. I only found out about it from sleepychan.
>>924392 terraria is a fundamentally different experience to minecraft, sure you can build and dig and craft in both but it's comparing apples to figs one major difference being that terraria has an actual progression path that isn't ass backwards minecraft's progression involves first getting the thing that would have been useful in aquiring the thing >to travel quickly over long distances with minecart you must mine a metric fuckton of iron tediously place down tracks over the distance you wanted to travel anyway >fire resistance potions require killing fire demons in hell to make and fuel the brewing stand >to build a beacon you have to kill a boss that would have justified using the beacon >to get an elytra you must fight a flying dragon to loot structures on floating islands that would have justified having an elytra by getting these things to progress you are forced to prove they are unnecessary items there SHOULD have been a progression overhaul where defeating one boss rewards the challenge with an item to aid in getting through the next boss, yet as of now the hardest mob added to date drops nothing, and pillager raids are the only thing that adds a real reward for the challenge >>924426 considering all the clones out there I'd say it's virtually impossible, and yet skilled programmers have done weekend challenges of making their own minecraft entirely in C, obviously not to feature parity but even going so far as having dynamic lighting and I will never not be upset with minetest's autistic devs for refusing to implement an actual game for modders to build upon, it's like throwing tools at a contractor and saying "okay build additions onto a house" when there isn't even a foundation built
>>924541 I never even played the game, and was just scrolling past the front page, but obviously the point is that you have to show you can actually overcome the challenge, and then you get something that makes it easier if you ever need to do it again. The first time it's a challenge. The second time and every time after that becomes more and more tedious, as you're just doing the same thing again.
Pic unrelated, I just thought it was a cute image of a whale shark and wanted to post it. >>924352 >regarding minecraft >tell me which is good- java or bedrock to play minecraft in? Play a heavily modded Minetest for MC experience but in a FOSS game or MC weebshit edition/Dragon Quest Builders if you want to play an autism blocks video game. Giving Microsoft money or your data even if you do pirate the game it will profit them. It will benefit a company that is openly a WEF member, a company that made it a trend to raise the price of triple AAA games, a company that popularized digital only consoles and made the Sony pony's and Nintendies follow, a company that tried to push that retarded Xbox Kinect shit unto the consumer by making it something you couldn't opt out of. Also Bill Gates and Phil Spencer's role in that company is enough reason to boycott them honestly. I don't play MC anymore because it falls in my general boycott of Microsoft in general. Why would you want to fund a company that is objectively evil and wants make a serf out of you? >inb4 Epstein Island enjoyer Bill isn't the boss of Microsoft anymore Yeah.... He still owns large shares of the company though so what difference does that make? >>924400 >Minecraft is a boring stale dated piece of shit game. Admittedly I am guilty of having played it a lot when I was younger but it was fun with friends, it's the community and third party modders that made it once great before Microsoft insisted on screwing modders with constant updates that break said updates as well as various censorious features that more or less broke the built in chat. Non the less by itself unless you just really enjoy building shit which I do personally, hence why my quitting of the game is a moral decision it is indeed boring for people who aren't interesting in stacking blocks for several hours. >>924426 There's plenty of alternatives, the problem is gaining a sizeable player base, and MC is admittedly a cultural phenomenon, one that won't last forever but don't expect it to die overnight. People are inherently lazy fucks and migrating to the current thing™ is tedious and comes with many learning curves. Hence why Zuckbook and Twatter are still relevant despite Mastadon instances existing. Wanna make a difference, a real difference? Drag a friend or family member into an alt autism blocks game and it will spread by word of mouth. I can't stress it enough that online games thrive because of a loyal user base so give other people a reason to jump ship.
Oh and out of curiosity I decided to look up who else has stakes in Microsoft, turned out some interesting results.
...Almost forgot le source.
>>924572 Both BlackRock and Vanguard are asset management companies. They often own stock on-paper, and then as a member you can invest in their funds which own the actual stock. That way they can decide to track a market or a sector and you can bet on them as a whole instead of purchasing individual pieces yourself. I have to imagine this is also how partial stock purchases work, since you can't actually divide stock into fractions but most firms let you do that these days. Does that mean it's okay these companies own a shit load of the biggest corporations? No, there are still some problems with it. Most users don't vote, and even if they do, it's small potatoes.And in cases where it's a fund, the firm themselves get to install someone to the board to push their agenda, whatever that may be. In short, they do have a lot of control, but they are also technically beholden to their own customers. It's just that their customers are the retired janitors of Idaho and individually they don't have much pull. It's not a shock that these firms would invest big into one of the biggest technology firms in the world. Microsoft continues to be a giant. It feels like they've been drawing ire and losing goodwill for twenty years or more. Windows is at its lowest install numbers in that time. IE is fucking dead. Xbox probably runs at a loss in the name of gobbling up every major publisher that's for sale. The transition to Office 365 has been rough. And yet they continue to make insane amounts of money and find new ways to embed themselves into the development world. So it's probably a smart move to invest in them. Honestly if you see big investments from Vanguard and Blackrock then just assume that it's a good bet. The market is rigged anyways. If the big firms are betting on it, then it's a safe bet and that will cause more investment into it which will ensure success. Same reason if Wall Street decides to short a stock it will basically force it to drop. They will exert market pressure in the direction they've placed bets.
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>>924426 >>924502 It's meant to be the Smash Bros Enderman, who is very tiny.
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Bedrock is made by the treacherous cunts that are Mojang after Notch was ousted from his own company after the buyout. It changes all kinds of aspects of the game, makes the Wither and Ender Dragon fights as anti-fun as possible, makes the game much less accessible, and throws out modding. Not that Java has gone unscathed, recent versions have really shitty additions like the Wardens who are able to do more damage than the player has health in a single hit. Java is best version, but not the most modern versions.
>>924561 >Pic unrelated Oikakete GLORY!
>>924656 >after Notch was ousted from his own company after the buyout Notch wanted out, do you think that lazy fat fuck wanted to work under Microsoft?
>>924584 His actual name is Erman The Enderman.
>>924426 Vintage Story seems to be the most competent Minecraft clone that I've seen so far, however its focus on hardcore survival will probably never appeal to a wide audience. If they would put the game on Steam it'd probably explode in popularity, but they are waiting until the game has seen more development I guess.
I played Vintage Story with sleepy maybe all the way back in 2020/2021 and to this day the game is still getting updates. This was from just 2 weeks ago. It looks amazing, although the artstyle could be more realisticly brighter/lighter in my opinion but if its going for that fantasy/storybook aesthetic thats fine too. https://www.yewtu.be/watch?v=gOxrrp2MAug
>>924584 >>924682 he is very cute regardless >>924656 >Notch was ousted wat complete retroactive history, Notch left because he didn't like how big MC had gotten and felt too much pressure from it, he said this publicly both at the time and since >Not that Java has gone unscathed, recent versions have really shitty additions like the Wardens who are able to do more damage than the player has health in a single hit the way Mojang has handled MC on a whole is questionable, it's odd how little content they've added with their 600 plus employees working for ten years and a lot of that content isn't great e.g phantoms
>>925767 >the way Mojang has handled MC on a whole is questionable, it's odd how little content they've added with their 600 plus employees working for ten years and a lot of that content isn't great e.g phantoms I haven't touched Minecraft or it's mods in almost a decade so I am out of the loop with what the team has done to the game, but this is something I have always wondered, even back when I played the game. How do you add something to the game, without getting accused of copying/stealing a mod? I am sure there are mods that add most of the animals in our world, so if they added a panda bear, wouldn't they be accused of stealing the idea from that mod? If they add machines that automate the mining process, wouldn't they be accused of stealing from Tekkit? If they add new minerals that already exist in our world, like copper, wouldn't they be accused of stealing that from some other mod that also has copper and let's you make copper armor, tools and weapons? I guess they could add new worlds, like a Heaven(already a mod for it), but what would that add to the game, if there is already an end (Ender Dragon) and clear steps to it(go to hell to get blazing rods, then kill a ton of Ender Men)? What's the purpose of adding new worlds, if it has nothing to do with finishing the game? They could make it so that after killing the Ender Dragon and see the ending, you get to continue to explore, but now you unlocked a new area(Heaven let's say) and that is where the final boss is, but that also sounds kind of shitty. Personally I would not like to work on Minecraft, as I do not know how to improve the game, without getting called a copycat, and still be meaningful.
>>925771 It's part of the reason that minecraft stagnated for so long after notch left, I remember rabbits being the first animal they added since horses (which initially broke gravity for mobs with their jump code), rabbits were already added by mods, and done a lot better. Notch saying that mod developers held the IP rights to the mods they create was both a blessing and a curse, it protected modders from potential lawsuits but prevented mojang from adding stuff modders had already done. When mojang adds anything, they have to make it legally distinct from any mod, and while you cannot copyright anything that occurs in nature, so the concept of a rabbit or panda is free to use, it still has to look distinct from someone else's implementation of it. So in pretty much every case, mojang does a worse job of adding new creatures, but nothing prevents mojang from absorbing a developer to bring their content directly into the vanilla game. So while modders have benefitted from having their genuinely good additions unmolested by a corporation, the player still suffers with each new update as mojang adds objectively worse content as well as doubling down on virtue signaling. MS+Mojang will continue to fuck over the end users at every turn.
>>925771 >>925784 I can understand the argument "content needs to be sufficiently different from mods so as to avoid legal action" but I disagree on that being a valid excuse for Mojang for two reasons: One, Mojang had untold resources compared to the average modder even back when they were a fledgling company circa 2014, which was also when the modding scene for Minecraft was young(er). It's entirely on Mojang for dragging progress and refusing to implement things that would eventually be added through mods like more materials, mobs, weapons and tech even in a testing capacity. And most importantly two, none of the content Mojang adds needs to copy mod content. The fact one of the most successful videogame development companies in history can't come up with better ideas than literal school children is damning to the people running it. It takes months at a time to come up with "some new wood and a handful of useless mobs?" The combat and magic system hasn't been overhauled since pre-release? Existing systems have barely been changed, like trading and farming? Cooking isn't something that could have been improved upon?
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>>925682 So, as a burger, how do I go about getting this game? I looked on their site but it seems all the payment options are in Euros? Honestly this thread is making me want to play minecraft again. lol. It's been ages since I've done a simple vanilla save so it could be fun to try at least. Always wanted to do a playthrough where I try to find a few of each structure in the world and do a few personal objectives. A real explorer's/cartographer's run, basically. Survival building is one of my favorite things to do on servers. Just grow a forest and make a nice cabin or something with only survival tools and lower-tier equipment. I dunno why, but thriving at that lower tier is good enough for me, often to the annoyance of people I do survival MP with. Just subsisting off of stone tools and iron armor at most, usually no armor, and just farm and overworld explore. Image unrelated, just a funny I have saved that I found while trying to find screenshots of my builds.
>>925818 This reads like an elaborate joke graduation on a Minecraft server? That too when zoom and meet are available? It has to be fake.
>>925830 Covid time was some real clown world shit, imagine actually getting the shot. http://yewtu.be/watch?v=m4f-Jc2kZrA
>>925830 >It has to be fake. You can think of it as it, but... You know, like mark twain said some ages ago: Truth is stranger than Fiction, because fiction needs to be plausible and coherent, while Truth/Reality, isn't.
>>925818 I'm gonna shill this game because it really deserves the attention and spotlight. Buy here https://www.vintagestory.at/store/product/1-single-game-account/ The roadmap for the game https://www.vintagestory.at/roadmap.html/ VS is truly the white mans game, check this shit out as well. https://www.yewtu.be/watch?v=hgytpptJB7k https://www.yewtu.be/watch?v=tVHpctZGDDA If it ever releases on steam I hope I could link my account to there. The reason the devs didn't release the game on steam is so that they could have a more lenient refund policy. You can buy and play the game for 20 hours then refund it if you don't like it.
I've been meaning to get more into NodeCore. Of all the brown bricks games, this one distinguishes itself by not being Minecraft plus and doing its own thing.
>>925767 considering many of the original staff/people are still working, at Mojang (except notably Notch and c418) the absolute stalling of progress after the Microshart buyout seems to more be on Microdick's part. Microshaft is just terrified of fucking up Minecraft (although they've clearly gotten more confident/uncaring now.) Some of Mojang's pozzed practices (like no adding mobs that punish players too badly, or real life mobs should have no incentive to being killed) are absolutely retarded and partly to blame for the updates being dogshit, but considering most of the mob vote can be added in a fucking day, AND Mojang has worked at a much faster (but still sedate) pace before, its pretty clear that Microjew shares significant blame here. >>925867 VS is mediocre at best. Shares a lot of problems with minecraft (modded too), even if it does seem to have a lot of systems down better. >>925881 That's the real kicker. Any game that tries to be 'minecraft but better' ends up fucking themselves over by inherently being compared to minecraft. Slow dev time or not, its got more than a decade over any other project. Doesn't help that minetest shared that same idea and then went "no nvm too hard, the community will add it, we're just the engine :)"
java 1.7.3b is the best version I should look into pirating it sometime
>>925881 That game looks like dogshit. >>925908 >VS is mediocre at best. However it turns out, it still wont be a game for everyone due to it's pace and autistic(or realistic) kind of progression. It's in early access and already it's a lot more interesting than MC at a similar point in development. They don't have to be the same or too similar but at this point I really just want to see what VS grows into. >Shares a lot of problems with minecraft (modded too), even if it does seem to have a lot of systems down better. What problems does MC have? I hear people constantly talk shit about it's lack of polish and pointless features. You can talk with the VS devs about the game and they'll actually hear you out, they are really involved with their community, the even implement some of the mods into the game with the creators permission.
I can't help but think that if you wanted to make your own Minecraft clone then I can't help but think that making the world something like a naturally generated Skyblock or a FLAOT would be the best way to go about it.
>>925916 >What problems does MC have? My guess that theres zero reason to build anything besides a basic bitch house and some farm(While in Modded you have a yard base). Even VS has this problem that's somewhat alleviated with having to build cellars for food preservation and greenhouses for crops but all the good building materials are blocked behind tedious processes with no way to mass produce them beyond trading with carts. Also when are they going to make the temporal mechanic do something beyond just a "avoid this area" meter
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>>925784 >>925786 In hindsight, it might have been better if Notch made a clear roadmap of the game with what his envisioned, with a clear end point and stages to reach it(Nether, redstone, etc), while also being flexible enough to have time for bugfixes, or implement some features or QoL improvements, that people really wanted in the game. Of course this is in hindsight, and I can't really expect some random guy who was probably just fucking around with this game, without knowing how popular and massive it will be, to have a definite road map. The advantage of this, is that if Notch had said from the beginning that he would add, let's say, an automatic quarry system to mine the earth that used power from coal furnaces, and some modder added this functionality, before he did, then he would still be able to do it without getting accused of stealing, because he could claim that he came up with the idea first. The biggest drawback is that this might have saddled Notch too much on making a game, that after two years he realized wasn't all that good, and would want to reset the entire roadmap to make a better game. I guess it's also why it lacked focus, in that he couldn't decide if the game should focus more on mining, exploring combat or crafting. >>926037 >My guess that theres zero reason to build anything besides a basic bitch house Last year I played Valheim with a friend, and while it's not a Minecraft clone, it's a game I kept comparing to it, as those two are the only "survival sandbox games" I played. At the very least in Valheim you are incentivized to decorate your house with tables, chairs, carpets as well as your workstations with all sorts of trinkets, in order to get more bonuses from them. So while it might not incentivize you to build a beautiful house on the outside, at the very least you will decorate it inside. Something I think Valheim did great was the activity of cutting down trees is extremely fun, which it should be considering how many trees you will cut down, considering how the logs have physics, and can kill you if it falls on you, but you can also use to damage other trees and reduce the cutting time. It was constantly dynamic, and kept your mind working to find the fastest way of clearing a forest. Mining, on the other hand was extremely tedious and it's why in certain biomes they either skipped it(like in the Plains) or made it part of a dungeon(Swamp). Minecraft, on the other hand has tedious tree cutting, but fun mining. Another strong point of the game is the cooking mechanic, in that if you don't eat, you don't starve to death, you just remain at level 1 health and stamina, food is just something you consume to temporarily have much higher health, stamina and regeneration, so eating is a reward, and not something you do to avoid a punishment like in Minecraft. Also better foods provide more health and stamina, and you can only hold three food items in your stomach, so there is some decision making on whether you want 2 Stamina Foods and 1 Health Food, or 2 Health Food and 1 Stamina Food, or maybe just 3 Health Food, plus later you also get Mana food, so you have some choices to make, on what activity you want to do(stamina food for cutting down trees and running, health food for fighting). It has it's fair share of drawbacks(how food crafting never evolved past the first stage), or the Swamp biome, or how much iron they want you to get(something you can only get from the Swamp), but if you are looking for some other game that is not a Minecraft clone, then pirate Valheim and give it a try, yes it's in early access, but has enough content to be worth it's money. It also takes only 1Gb of HDD space, so there is no excuse.
>>925916 >complaining about looks >in a mineycrafta thread Anon, I...
>>926037 >My guess that theres zero reason to build anything >My guess <You literally don't know what the fuck you're talking about Nigga the gameplay can be quite complex, even for simple shit, that's why I said it's not for everyone. Thats why I posted this 2 year old video in the first place, to give context on how the game plays. Watch some of it before you criticize something so you have an idea of what you're actually criticizing in the first place. https://yewtu.be/watch?v=hgytpptJB7k >>926075 Anon at least have some standards. Minecraft never looked that drab and muddy before. I'd probably get sick and throw up from playing that game for 5 minutes. I bet you like the look of OG Dwarf Fortress as well don't you?
>>926137 Anon, im not complaining about VS mechanics(except the stupid meter that does nothing and the lack of ways to get more stone bricks). Im saying theres no reason to build anything beyond a basic 7x7 compact dirt cube and continue living in that all the way until Steel age and helvehammers
>>926272 I think his argument is that while there is a gameplay incentive to mine diamonds and make diamond armor and tools, there is no gameplay incentive to make a big house made out of certain materials, when a dirt house is just as good, from a gameplay perspective as a cobblestone one. I think Obsidian is one of the few materials that is Creeper explosion resistant, but I have almost never seen people make Obsidian houses. It's why I gave the Valheim example, as that game does give you a gameplay incentive, to at least decorate your house.
>>926274 big reason is that obsidian is a pain in the ass to break, even with the best tool, so it ends up being easy to just use any other material, no matter how rare, because if you want to change the design of a build it can be done in a minute rather than 20 minutes spent breaking all the obsidian. The only time I'd even consider using obsidian is building something in the nether on account of all the ghasts, but even that's excessive because as long as nothing is in their line of sight it's a non-issue.
>>924352 Go the fuck away, reddit.
>>926274 Nigga I know what he meant. I play videogames as well don't you know? >>926304 Obsidian takes so long to break is because it's gay, annoying, and meant to disrespect the players time. Just like punching down floating fucking trees. I played in a 8/v/ minecraft server YEARS back (I lived in comfy coast) and trees would come down immediately upon cutting down a trunk, it made the entire beginning of the game so much more enjoyable and not an absolute fucking SLOG to go through, 13 years later and the base game hasn't fixed that shit yet fucking Christ. I'm so glad Terraria never wastes your time with gathering anything like that.
>>926137 >Minecraft never looked that drab and muddy before. Have you ever gone mining in Minecraft? Have you ever used the default texture pack?
>>926328 >I'm so glad Terraria never wastes your time with gathering anything like that. I do like how Terraria gates ores. If your pick/axe tier can mine something it can do so a reasonable speed, and it only goes up from there.
There once was an anon here that was trying to fork Minecraft to make it better but then he stopped for some reason. I hope he comes back and continues his project. I looked forward to the updates.
>>924352 I always underestimated the idea of playing without the hunger system as I thought it was a fundamental part of survival mode, but recently I tried "Better Than Adventure" which is a mod/fork of beta 1.7.3 (Before the Adventure Update) and the lack of hunger strikes a nice balance between the carelessness and imaginativeness of Creative mode and the resource-gathering and combat of Survival. Some new additions include a working seasons system, materials granting different abilities (similar to enchanting, so the usage of different armor pieces is encouraged), coords and time of day shown when having a compass or clock in any inventory slot, and my favorite addition which is cycling hotbar rows with the press of a button, why this kind of time-saving QOL shit was never added to Minecraft is beyond my understanding. Needless to say it's been entertaining, I read somewhere that they plan on adding treecapitator to the base mod, can't confirm nor deny this since dev news are locked behind >discord
>>939473 >why this kind of time-saving QOL shit was never added to Minecraft is beyond my understanding. It's because Mojang is run by incompetent retards who spend more time entertaining children and retards than improving a game in ways that would make it more fun. But I'm preaching to the choir at this point, it's even a normalfag opinion now that Minecraft has terrible design, it's just addictive for the time you get lost in the gameplay loop.
>>926500 Probably too much work. Minetest is still slowly being updated though.
>>939473 because adding tedium to the game means you're forced to play longer to make any progress, and since they're determined to make bedrock the dominant version they could sell QOL features in the microsoft store. >just buy the no-hunger mod for 400 minecoins >just buy the hotbar swap mod for 900 minecoins >subscribe to creative mode for 40 minecoins a month
>>924352 Java, play a vanilla game with performance mods and then when you get bored go through different versions, check out mods and see what you can get. Best mods are the magic and tech ones, there is no other game that actually makes you feel like a wizard than modded Minecraft. Unfortunately the mod that was best for that experience (Thaumcraft) is not updated anymore.
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Please recommend comfy 1.7 servers with minimally invasive mods. Gamenight server list looks to be outdated with many of servers being offline.
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>>954299 O W O W A T S D I S ?
>>954299 vidya gaymers, pretty please. I want to show off on a homely small server. Even local EE servers will give you a 15min mute for calling someone a nigger. Life is cruel.
>>954435 >Minecraft could have been an anthro/monstergirl themed survival game where you have to battle, befriend, train and enslave humans and creatures as villagers and livestock to help you on your journey to slay the Ender Dragon, a huge, buxom dragoness who's become enraged over the fact none of the eggs she lays hatch >Endgame reward is your own dragon daughter who you can fly around on >Instead we got Minecraft Education & Migrant Global Crisis Education edition Get me outta this hellish timeline
>>954299 >>954435 Are any of these mods real? >>954436 >>Instead we got Minecraft Education & Migrant Global Crisis Education edition "How else" are they going to bring about heaven on Earth unless they constantly harass you about all the problems that exist with the world?
>>954435 I miss running a server, but I can't justify the cost of it any more. I want to run a modpack server because those I had the most fun with, but there's very few that are well put together, and the ones I want to try are probably too grindy for most anons, that and even when I rented a server the performance would choke after a while, becoming unplayable and I never could find a solution.
>>954490 That was probably too many anchors keeping chunks loaded. Probably a good idea to disable them altogether.
>>954300 is there an edit where the man on the left says "she looks like she"?
>>955115 it was just something that happened regardless, even going through, manually deleting chunk loaders, force unloading chunks that seemed to be perpetually loaded purely through a glitch, running profilers to find entities that would never die and regenning chunks that showed to have absolutely awful tickrate, there was just always something causing entire worlds to become unplayable after a while, no amount of bandaids could fix the gradual tickrate decay beyond starting a new world and watching it suffer the same fate
>>955670 It seems like a really easy edit to make, anon. Why can't you do it?
>>924352 Win10 version
>>924574 >The transition to Office 365 has been rough >Office 365 The fuck Is that to begin with?
>>955994 microsoft office, but I think it's a subscription service
>>954436 >>954435 >>954299 Anon... Reveal it to me now where you got those furry mods for minecraft. Also I want to know which brown bricks simulator is the best for modding
>>955119 fuck off nigger >>954490 How coul you not justify the cost of running it? Even 20+ capacity server hosters ask for no more than 30$ a month. Think of it as one medium pizza -tip in Burgerland. Would you not spare a pizza for your virtual friends? If you want to run a server with heavyweight mods, you have got to play around with load order, or even fix source code in a place or two. I'm not familiar with any TESEdit-like tools for Minecraft, but there have to be solutions. There are people who run 100+ of mods at the same time without crashing on some hands-me-downs hardware (check the video link below). If you're a real gaymer, you should have an old 4C8T-something 8-16GB RAM machine to run a stable server on. I don't know the black magic behind minecraft and Jeff's shit netcode (or lack thereof), but above config used to support WoW-BC private server with 5K people on it with no hickups at all. https://yewtu.be/watch?v=zgKdTHKymig >>955856 Sorry to hear that. Something leaks. Sorry for the dumb question, but does server reboot help? Maybe it has something to do with memory fragmentation. >>954436 How would you imaginge a first-person game about mining turning into X* management? If anything Minecraft benefitted from its initial simplicity a lot. Skellies, zombies, spiders and muslim pigs, what else do you need? Non strategy NPCs are always dumb as bricks. If Notch's pretty okay pathing system was implemented for "helper" NPCs as well, it could be fire. You mine long shafts, while your helper mob hauls excess ore, stone and brings back coal and tools. But there is nothing that stops you from making your dream coming true. >>954440 Yup. But they are not mob mods, this is "tail" mod + custom skin for a player. Theoretically speaking you can create a mob out of a player model + custom tail bone heh. >>955668 Zach should stop being a bitch. Notch wasn't a poor indian boy stealing his fame&glory, he had made games prior to that; his only problem is that he became complacent in his life, he should have released a ton more simple games in the meantime. Zach got his money&fame worth anyway with his unique "science" and technology oriented puzzle games. Zach, if you're reading this: optimize your shit! Good Lord! I don't want to hear airplane taking off each time i boot up shenzhen.io. ** >>954299 >>954435 blease respond! i have prepared a sanku picture even! **
>>956055 >$30 a month yeah you know what I need that money for instead? food and bills >100+ mods I ran popular modpacks and even curated a couple of my own, my favorite I had spent a long time curating and configuring to be as close to a complete rpg experience, not only had a sensible tech progression that made sense but I changed every recipe to make every mod neccessary to each other, finding alternative sources of travel was essential because dungeon loot and scarce resources were essential, if you wanted to regen health you would either have to find a brewing stand or health/regen potions in dungeon loot or travel to find hot springs so it was critical to tame a horse, you could make an airship but you would literally need to find and bottle lighter than air gasses in caves to make balloons for it, the rewards scaled with the risks, and the nether being a new nightmare had the greatest rewards. Then because one of the mod devs had a stupid forced update check and they eventually removed the old version from their github it was causing the game to take an extra TWELVE MINUTES to fucking load, because each of their mods would individually check for an update and take 5 minutes or so to timeout. Ruined one of the best features of the pack. Then I ran into the same problem in single player that the server had, total tickrate death, it got so bad that after 5 minutes the framerate would drop to 15fps, another few minutes and it would halve, and halve again, until it literally got 1 frame per every few seconds and became unplayable. Never found a solution, and can only assume that either someone's shitty code was causing a memory leak or it was just that version of forge. >server reboot nobody wants to play on a server that has to reboot every 30 minutes it was always the first week or so that the servers ran fine, but then it would get so bad that literally after 30 minutes of uptime with even 1 player, they would need a reboot.
>>956055 >custom skin for a player not really, it has clearly a slimmer torso and a part that tapers outwards to denote the hips
>>956237 and boobs as well
>>956055 >30$ a month. Think of it as one medium pizza -tip in Burgerland. No one here buys a medium pizza for $30 dollars you fucking reptile, not even large pizzas should be $15, but hell they're probably $18 now. I remember a time when medium pizzas were still $7 or $8. Theres a coupon that makes them $6.99 at Dominos though, not including toppings
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>>956073 What fourth-world country do you live in where 30$ makes a difference for your food&bills cheque? How much does your rent and/or utilities add up? I would understand if you don't work and get no dole like I do, simply giving up is dumb. Why don't you try to get a side hustle pulling in money fixing mods for other servers? You are here in a meinekraft thread, that means you are interested in the topic. >>956240 Well, I'll be honest with you: I have found it through random image search. Just an image to activate your neurons and respond to my initial inquiry about a comfy mine&craft server to chill on. Searching for furry mods leads you to player model modifications (tail instead of a cape?) and that's it. I understand you want a cute female anthro to pet and hug. Here are some links to start your adventure: https://legacy.curseforge.com/minecraft/mc-mods/legends-and-creatures https://yewtu.be/watch?v=3i7Z6z-FA7Y Just don't go full retard: https://yewtu.be/watch?v=BJP-POQ_EcE Maybe maids mod can be changed to support custom models as well? That way you can have actually useful helper mobs that I have mentioned prior. Also drawing a pixel texture shouldn't be hard for 16x32 models with a limited palette. Either way there are kids on the net who will write a similar mod for mere 20$ (200$ in biden's funny-money), same kids will help you install and run a custom minecraft server for mere 5$. >>956242 https://www.stretchpizzanyc.com/menus/#pizzas The cheapest bread circle + tomat paste + cheese cost 22$. Without a tip. Add tips to server, cook, delievery guy, homeless man, nigger on crack and you're reaching 50$ easily! How is that for a good and healthy economy? Who are you trying to ruse, burgerman? Your coupon for a thin bread circle for a mere 7$ is bullshit anyway. Buy mozarella, tomato paste, any sausage, pizza dough and make a better one yourself. Takes literally 10 minutes to prepare and 20 minutes to bake one. If FBI asks you didn't hear it from me. Also, no reptile would like to pet a fluffy foxgirl. They would eat them. Monsters.
>>956375 Only way I can run a server again is to rely on donations, and I don't want players feeling obligated to donate, I just want everyone to have fun.
>>956375 >mod link Aha there it is. Seems not to be the exact furry model as shown here: >>954299 but better than nothing, so now there is for me even more option to play as a furry girl. Anyway, is anybody interesting in having a modder for minecraft stuff? I don't know shit about minecraft modding but suffice to say I have plenty of experiences with making mods and a few languages that those games uses. I won't be able to create minecraft mods right away since I need to familiarize myself with the process but with enough time I could provide some custom content for you guys.
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bump serious discussion
>>958605 It's a bit hard to have serious discussion about Minecraft since the game's become a fucking joke.
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>>958621 It's so over. Does that mean there will be a brown bricks exodus?
>>958625 I would argue that happened two years ago when Microsoft nixed anyone without a Microsoft account. Still an incredibly scummy move, and the Java launcher was already bloated to hell before that.
>>958639 Well is minetest now the prefered way to play autismblocks or is there other game that has gotten most of the players from minecraft?
>>958709 I've been waiting for a couple developers to finish their 'clones' because they seem to have much greater optimization and features like colored light right out of the gate and one even has volumetric fog. These devs are completely solo though and progress is taking them months because they're reinventing the cubical wheel, but they probably wont be a 1:1 feature parity at any point, They want to remain distinct from minecraft and provide an experience they wish minecraft had become. Minetest is fine as a sandbox building game, there are tech mods somewhat like ic2, but I found it more tedious than old ic2. The clashing textures are really offputting and at times nauseating to look at, and because of how the engine works redstone will likely never work the same, and not even minecarts work properly, not sure if it's because carts are an entity hacked in like mobs or because entity collision gets the cart stuck on everything. I tried playing through the most popular "mineclone" game for minetest and it's just so bad I could not continue. Because of how lighting works, you cannot see beyond the lighting distance of any light source at night. Mods spawn as armies at night, and move at unnatural speed, even if you have enchanted armor which is extremely difficult to get you still will likely die if you wind up beyond a border for protection after dark. Cave exploring is also nearly impossible unless it's day time because mobs spawn according to time of day deep underground, and because of that unnatural speed I mentioned even slimes become a constant threat. Ultimately though I think players who lost their accounts only did one of two things, either they quit for good or just play pirated, probably on older versions.
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>>958625 Sorry but no, Mineycrafta's playerbase is mostly kids on mobile devices who are too young to understand our critical autism. The rest are too apathetic to care. There's too much momentum behind MC and too many years of mods any real change or exodus. There are other games that replicate the experience perfectly and they're still niche status.
>>958824 mods are a huge part of the issue, because even if some developer can make a 1:1 clone of minecraft, so many people have only retained interest in minecraft because mods had kept things fresh and new, and the people who made those mods have already spent years on their respective projects, how many more years do they really want to spend on developing? How many would even consider jumping ship to reimplement their mods for the next minecraft if they had to start with a whole new API? Those who would, would they attract and keep the attention of players who have already burned through the same content time and time again? The content has to be new enough to garner interest, but familiar enough that it doesn't drive off those who don't feel like re-learning it.
>>958823 hmmm I haven't played that much of minetest yet but I can definitely say the early game of Voxelibre is fucking cancer. I got constantly killed by niggers because I didn't had enough time to get some basic bitch stone or wood tools to fight them off with, I hate the creeper monster the most. What the fuck was notch thinking making a monster that fucks shit up everywhere and it spawns all the time. I think I managed to hold off those assholes now by spamming torches in our shitty made house that I made on the quick because again not enough time to gather materials to make a fancier looking house because of all those monster spawning non stop. Sure it wouldn't have been too much asked to add a grace period of around 10 days or something so that the player has enough time to gather a few materials and building a basic house before all this shit happens. >>958824 >too much momentum behind Minecraft Yeah no wonder then that Minetest hardly has enough mods to fill the game more with content. Well whatever I hope my friend still sticks with minetest, because it would be for me far easier modding minetest then figuring out how the fuck minecraft works with their stupid splintered 4 different modding APIs.
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>>956382 <I make an outrageous claim <back it up by half a minute of googling <provide a source for my claim <still get called a stupid faggot Refer to the attached figure #1, anonymouse sir. >>956400 >I just want to have fun We all do, fellow gaymer, we all do. If you're serious about running a server, rethink my proposition of using an old hardware. If you don't have any, get ebay/aliexpress xeon v3 >=8C16T kit with 32GB RAM for <200$. 500W PSU with 8pin CPU/MB connector should cost ~60$, 256GB SSD - around 40$. DynDNS is free btw. Electricity costs depend on your location. If you have much free time on your hands, you might look into making a big server and rip off children with server's currency or colored nicknames. >>956472 Minecraft modding is mostly about learning Java, at least that's how I see it without ever touching neither. The best way to get a inspiration is to actually play the game. See what's lacking in your opinion, find a tiny mod that fixes that issue, try to replicate it. Personally I swear by tools that simplify boring parts of the game, like mining itself, but to a reasonable degree, like 3x3x3 shafts. Hate to agree, but the newer mine generation is pretty fucking cool. Some of the mines are so fucking big, that you can build a fucking castle inside of it, with water moat around it and shit. Live your dwarf king life without visitng the surface and boring strip stone mining. >>958625 The hayday of this gaym is long over. "Solved" games remove the adventure part, leaving you with a filthy grind. Like, is there a reason to ever be surprised by anything in life if you were to know all your life in advance and could not change it? People and clout chasers have had fun playing pokemon with guns. Should you entirely forget an old friend just because new OnlyFans prostitute offers a sucky-sucky deal? >>958639 Have you heard of snow elves? Go get your copy at https://tlauncher.org/en/ free of charge. This one is on me, boys. Either way there are many "pirate" clients like this one. Never saw a reason to spend a dime on cubebricks, always used pirated clients. >>958831 Precisely on point. There is no incentive to move to a better, brigther, faster, newer version of a game if all the years spent on it are in vain. Badthesda "gaymes" have only had so much momentum because of modding tools and engine being the same throughout all these years (20+ now?). If you want to create/play "a genre defining" game, it has to offer something new and unique, never tried before. Imagine a game like shenzhen io, but instead of writing algorithm in an extremely memory constrained device, you write an algo for automation of a plant in a real-life language, like Lua. Let's bring love to Lua once again. Kids know it from roblox, boomers (like me) heard about it thanks to Warcraft3/Starcraft2 and WoW interface addons. Autistic minds like yours and mine (moe/v/ is a singular entity) like to take their sweet time trying something new, exploring its quirks and researching it in depth. The normie cattle will jump on an "optimized run" bandwagon and be done with a game in a month or two. Management and automation are the things that facinate us. That reminds me about the poorly modeled rat king boy. "This guy fucks!" https://yewtu.be/watch?v=IFfLCuHSZ-U Do we even care what normalhomos think about us? I enjoy creation and optimization of structures and processes to feel the gentle touch of God's spark.
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>>958873 >21.5 for a hotdog with fries And that image is from a stadium, movie theater, fair booth, or airport where food really is extremely overpriced. If you think that is normal anon, you just live in a shithole. Most of the US do not have prices where a hotdog and fries costs 20$, let alone pizza costing 30$. Furthermore, pizza is not a 'once per month' deal, more like twice per year, at most. It is unhealthy and unnecessarily expensive. My grocery bill is 100$ per two weeks, eeking out to 2.38$ per meal, and that could be massively deflated by choosing cheaper meats and substituting a lot of shit with just lentils and rice. A dedicated server incurs unignorable costs, period not as much as 30$, though if you already have a device that can serve as a dedicated server you're really only just paying for internet and power, past the computers' initial cost. You can only be a richfag or a NYC/LA dweller in which 30$ a month isn't all that much in those exclusive cases. I'm not that anon, but no, I wouldn't pay for hosting either if it was 30$ a month. And I have hosted brownbricks servers on laptops before. It's not hard, but it was a lot of maintenance even ignoring costs. Donations or bust. Attached image is a Wiener-schnitzel in Phoenix, Arizona. Granted it is just the hotdog, but fries would be a 3$ (at most) extra. Next two images is a Burger King in Portland. Separately (cheaper together, combos generally are) it'd be 11.58$ to purchase a burger and fries. Finally, the last is a Papa Johns in Seattle, where everything will be overpriced. Again, nothing breaking past even the 20$ barrier and depending on other fees could easily be under 30$ in total including delivery fees. Add in the fact that all of this is online ordering, which sometimes is a full 1$ more than going in person.
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>>958873 Nigger, using Canadian or Australian prices is just cheating and shows you are a fucking faggot.
Which minecraft version has the most mods?
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"What adventures did you have playing on your computer today, Jimmy?" "Fuck off Mom! I'm busy! I'm writing furious essays on pizza prices! I must trick strangers who never ordered one or strangers might think I'm STUPID!" "That's nice, dear, should I order one for you?" "NO, MOM! You don't understand. This is serious business! This is WAR!"
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Are you still around anon? Do your chickens still explode?
>>925767 >it's odd how little content they've added people forgot that before 1.7 the updates actually were smaller (ignore the 1.10 to 1.12 timeline though)
>>961777 The difference between early Minecraft updates and later ones is that early Minecraft was still very barebones, so even small updates seemed far more significant in comparison to existing content. Notch just got lazy when the game found success but after that point Mojang had literally no excuse to coast off of the occasional new wood type or useless metal. I mean it obviously wouldn't change much, they still sold billions but that's no excuse to accept such a low standard of "improvement." At this point though I don't know how you could "fix" Minecraft because it's fundamentally busted at a pretty basic level, it's the kind of game that needed a complete rewrite and overhaul more than a decade ago.
Is PollyMC still considered the best pirate launcher for the autismblocks game?
>>966093 Yep, hands-down.
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>>966093 Is it a fork of polymc or something? never heard of this launcher. I thought it was for legitfags only? >>955999 nobody knows which minecraft version I should go for when I want to play with mods? There is so many minecraft version and each of them have a different set of mods available so I don't know which version I should stick if I want to install 6 million mods for it. Also I've been playing a bit of sky bees 2 instead, because it sounded interesting. The first few hours was quite a grind though because I had to wait fucking forever for the fucking trees to grow and now I got a small setup working, still pre-cobble stone era though because I didn't had access to lava for long time because I couldn't understand how the fuck I was supposed to get soul sand in order to make campfire. Though now I am stuck at the stage my bees are doing nuffin for some reason like they either get themselves stuck at the map geomtry and refusing to get out of their hive. To be honest despite I play sometimes pirated brown bricks I rather prefer modding minetest because then I don't have to worry about version autism since it seems the modders here mostly put effort to make their mods work with the latest minetest version that is if the modder is still around and did not went MIA
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Some stuff from my minetest mod I've been working on. I don't have much idea on the overall theme of my minetest mod though so I add whatever stuff I think will be good to have. I will utilize chatbots to give me some ideas for new stuff since chatbots seems to be good at it explaining things to me how I should add stuff since googling for example let's say I want to know how crystals are made or explosive then I get either nothing or only answers that is written a way that a IQ89 person like me cannot understand
>>967888 It is, but there's a million forks of the official Polymc that let you play without an account. PollyMC (with two Ls) is just the most notable fork of it.
>>967888 >Is it a fork of polymc or something? never heard of this launcher. I thought it was for legitfags only? PollyMC is a pirate-friendly fork of PolyMC. >nobody knows which minecraft version I should go for when I want to play with mods? There is so many minecraft version and each of them have a different set of mods available so I don't know which version I should stick if I want to install 6 million mods for it. You're looking at it backward; find the mods you want and then find the version that supports the most of them. The most modded versions are 1.7, 1.12 and 1.18/.19, with most of the really big packs being for 1.7 and I recommend 1.18/19 if you're making a TOYMY instead of looking for a total overhaul because 1.18+ worldgen is great fun and it's the most modded nu-Minecraft version. If you want autism with an industrial slant then GregTech is the gold standard, ranging from the more accessible autism of Nomifactory CEu to the acute suffering of GTNH. For tech-based complete overhauls that don't include gregging, Enigmatica 2 Expert and Divine Journey 2 are good options.
>>967928 >PollyMC is a pirate-friendly fork of PolyMC. oh, i get the joke., nice
>>967928 man when gregtech was included in the FTB pack back on version 1.4 I think, that shit was great, finally having machines that could both power adjacent machines and take items from them could result in some great compact towers that performed any number of functions. I probably drove the small group I played with crazy once I got into it, because eventually I turned the tree farm into a self sustaining factory of construction foam with electric lights, with all excess going straight to a compact machine tower that turned it into scrap, packed it into scrap boxes, and also unboxed the scrap boxes into infinite more materials, with all garbage items getting fed right back into the recycler. The only bad thing I could say of gregtech at that time was how made some ores so rare that you would have to make 'world eaters' with other mods to have a chance at finding the ore, which I think was like a 1/60 chance of a single ore generating in a chunk, but because of it's rarity you'd want to use the rock cutter to silk touch it otherwise you'd be wasting the potential extra material from processing it. God I miss it, so much time wasted on that.
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>>924352 Factorio is good, I've heard.
>>968012 If you're a redstone autist, absolutely, you'll love it. It's like straight crack for the neurodivergent. But if you liked the exploration part of Minecraft there are probably better options. If you like block autism I'd say Terraria is a decent alternative for that, it's 2D but much more detailed with what you can do. If you wish Minecraft didn't have Skyrim tier combat, Terraria is also a decent choice, there's also apparently a good Dragon Quest game like that.
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>>967928 I am currently playing Sky Bees 2 and it's such a piece of shit and I am too lazy to switch to a different modpack right now since I am too far in the game. I am still stuck in fucking wood tools era and what the fuck was that author thinking? I need fucking 144 compressed blocks of DIRT and dirt is annoying as shit to get since I need tons of organic materials for this shit to make a single stack of compressed dirt. I thought it would be fun to play since I get to do bee caring but nope it's fucking grind 6 million leaves GULAG hell. If i am going to play a different modback then something that focuses on building shit and having firearms, or just building autism with whatever combat it comes with and praying to god there is a good firearms mod for the minecraft version the mod pack is running at. God damn it why is modded minecraft such a mess? I would rather stick to minetest if it had tons of mods but sadly it is not popular enough to have enough modders to provide content. Doesn't help that it seems most fags for minetest would rather make some shitty voxel game out of that instead of providing content for minetest game and/or Voxelibre.
>>968031 Isn't that a problem with every skyblock modpack? They all have you grind for a billion of every item because there isn't enough actual content to engage in for more than a few hours, otherwise they have those "quest rewards" that are just lootboxes often giving you either useless items or endgame items/machines that you can't even use yet, but can be abused to the point where natural progression is irrelevant. Skyblock seemed like a neat idea when FTB was new and everything could be acquired as long as you had a certain set of items to start with and every mod could be progressed in without the need for quests rewards, then ex nihilo and the quest book mod kind of defeated the whole point, by making everything available either through ex nihilo or a loot box if it hadn't been implemented in ex nihilo. I wanted so badly to make a skyblock challenge out of the star miner mod combined with gregtech, the idea of having to jump from planetoid to planetoid, each having their own gravity, to gather ores to progress and building a factory planet with it's own gravity core and being able to walk on every surface of the factory with gravity pads, until eventually launching yourself into space to collect rarer materials to progress further sounded awesome. The problem was, the star miner mod only generated vanilla ores, the dev was japanese and did not make the source code available, so there was no way to get even copper/tin to generate and no way to produce because even ic2 crops required a block of ore to produce the tin dust piles. There was a tool made for decompiling mods the same way minecraft was, but I didn't understand how to use it or java at all, so my skyblock idea remains dead in the water. Here's a demonstration of star miner: https://inv.tux.pizza/watch?v=BN8qWpPrK9c It's such a cool mod that unfortunately nothing else can synergize with.
>>968036 So its not only Sky Bees 2 that its cancer? Fucking hell, that fucking sucks. I like the idea of having to build almost everything from scratch but when everything is just a GULAG sim then fuck this shit I am gonna play a different modpack then. I guess I go look for some mod pack which focuses on building stuff at least if there is one something like Valheim does where you get bonuses for decorating your house with.
>>968031 >>968038 In my experience, this is why Gregtech is so popular. It can be more (GTNH) or less (nomifactory) torturous depending on what pack you pick but the main appeal is that it makes sense and it just werks, especially as your base gets bigger and more complex. Yeah, you're going to grind and suffer and probably fall down any number of rabbit holes along the way but you're never really lost and hard gating is considerably less common than in a lot of other tech packs. Even in the low tiers you have options; for setting up increased steel production in LV, for example, you can either leverage the power of your LV machines make a relatively cheap and low-tech coke oven and blast furnace array and put steel on a primitive form of passive early on or you can invest in your power grid and oxygen production and use an arc furnace and EBF to batch craft lots of steel quickly at the cost of a huge amount of power - and you can easily design your power grid around either of these options. When you start making the materials for the next tier, you can either rush next-tier tech to get the most important machines and then circle back around to infrastructure or you can slowly build up infrastructure in your current tier and then enter the next tier already producing plenty of what you'll need to advance and having plenty of power to work with at the cost of needing to use more of those resources more quickly. An example in this case would be petroleum products in late MV and early HV; in MV you can spend your time and resources setting up a robust processing line of single-block machines that put out enough diesel to make the transition to HV easier or you can use all of your early stainless to rush a distillation tower, oil drilling rig, super tanks and a couple of large chemical reactors and automate multiblock diesel production that with a bit of expansion will probably carry you all the way into nuclear power so you don't have to upgrade later - at the cost of then needing to do things like adding another EBF and upgrade your ore processing and do more mining for key resources, which you could have done instead. Or you could have used those early HV materials to set up renewable biodiesel or to automate bees that produce oil for you, or whatever. Same deal with AE2; you can rush to get a small system up in early to mid HV OR you can fiddle around with pumps and conveyors and pipes and then make an AE2 system much more quickly and easily once you start turning out more EV circuits. Anyway, my point is basically that in greg packs progression is extended and non-linear and for the most part just werks and you can choose your favorite form of suffering.
>>924352 Mods+Community content/Singleplayer experience is better on Java and Minetest. Bedrock is okay if you play with frens exclusively for little to no effort, but you can make a much better experience on Java for that if you take some time.
>>969199 (checked) Hmmm I consider this mod pack later then for playing then. That is a thorough explanation of the aspect of this mod. Well I will try to suffer through sky bees a bit more and see if its still grindy or not before I bother switching mod packs. I am at the stage where I can finally get some iron bees so that i can make items finally that requires iron. The manual centrifuge block is a real pain in the ass, why the fuck do I need to manually grind all those material combs per hand instead of being slightly more automated? That's really stupid. Not that i have much use for dirt and wood combs though since I only needed a lot of dirt to get a furnace block running which I have and getting cobblestones through bees is obsolote because the basic gen 1 cobblestone generator makes a lot of cobblestones then I can shake a stick at. I wonder if I can automate the process of harvesting material combs though so that I don't have to walk towards my 3 bee enclosure and harvesting manually with a shear. It seems I need red stones for that? I have never used red stones before so I need to look up tutorials for that.
Here you go, cheapskates. A FREE minecraft server offering from your fellow german autists: https://aternos.org/:en/
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>>961763 I am, and I have been feeling nostalgic lately. I have the time to go back to messing with my hacky version, but there is so much that needs to be done that I'm actually considering getting help with it, so that certain things can be focused on, it's overwhelming to figure out models, animation, netcode, opengl, save data, decentralized authentication, AND what the hell some of the decompiled byte code even does if it actually does anything one thing I did figure out is how to give wool 256 colors using hex value, so that's cool I actually can't believe I started on this 7 fucking years ago...
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People were talking about Minetest in this thread, so I wanted to talk about it as well. For a very long time, MT was this obscure FOSS project mostly only Linux people knew about. The most popular game for it was Mineclone, then Mineclone 2, which then became VoxeLibre. It was the same story for VL - a kind of obscure game that didn't do anything very well. However, in the past three years something has been changing, the project has been picking up actual steam. After several years, VL got its 100,000th download in 2021. Then it got its 200,000th download only a year later. It's now sitting at over 420k downloads, with the daily downloads gradually increasing. It was getting roughly a thousand downloads every five days in 2022, then every three to four days in mid 2023, now it's getting roughly a thousand downloads a day. It eclipsed the infamous Minetest Game a while ago now. The other obscure MT games are also getting tens of thousands of downloads, many of those games being relatively new. There are games up for mere months that have gotten more downloads than anything MT related did for its first ten years. Did like the devs' decision to untie Minetest Game from Minetest proper actually help after all? Its being embraced as an engine rather than a game unto itself. It looks like MT's popularity is on a sigmoid curve; downloads growing exponentially until whenever they plateau, which it doesn't appear to be anytime soon. I have two questions. >What do you think is causing this? >What are the future implications?
>>998960 maybe because there was enough players who got shit on by microsoft's forced migration and lost their access to a game they've owned for over a decade, that they're willing to abstain from sucking microsoft's sweaty cock for another account and give alternatives a try. Unless it's totally unrelated but that's my guess.
>>998960 Still looks like dogshit. >Did like the devs' decision to untie Minetest Game from Minetest proper actually help after all? Its being embraced as an engine rather than a game unto itself. No. It does the opposite. Easier to build upon something that's already there. Easier to figure out how a engine is dogshit if you actually use it to make something while developing it. In ten years another idiot will come along and go "is minetest good?" while footage posted five minutes ago on youtube shows it still struggles with entity movement.
>>999135 the entity movement is a consequence of the engine not actually having a way of handling mob entities, there's nothing baked in for it so movement, velocity, AI, all has to be handled by the hacked together mob api that I think depends on a core mod to the engine I haven't examined the mob api in-depth so I'm not sure if much of the issues with mobs are caused by a lack of refining of mob logic or because of shortcomings of lua vs. baked in methods to handle complex entities
>>999147 Exactly my point, honestly. I am fully on board and enthused with an open source alternative, even Minetest itself. But it needs a game that the engine is built for, otherwise so many oversights and painful components will arise like this. Minetest isn't even very unique in this, Godot runs into problems like this all the time. The difference is I see said problems usually get resolved by the devfags on that project.
>>998960 I think a lot of it comes from non-English speaking places. Looking up Minetest online I found some Japanese, Malay and Arabic posts about it. My assumption is Minetest's lack of a purchase requirement makes it attractive to kids with no money or just people living in poorer places. Its increasing popularity is good ol' fashioned word of mouth, you can see some people stream it or do LPs on YouTube. >>999135 >>999147 >>999193 I don't think anon was talking about the technical aspect of the engine which is 100% jank
>>999254 aside from price, there's also lower barrier to entry for developing it, since everything is LUA there is every opportunity for people who made shit for gmod or any game with a lua api to jump right in and make something hell it doesn't even need prior experience, lua isn't that difficult of a scripting language to learn, drawback is the api doesn't provide much functionality, and here's a perfect example of what you can't do with it: daylight sensor sure, you can add in a block that detects light, but there's one thing minecraft can do that MT's api cannot, check if a block can see sky, as in there is a clear path from block straight to sky, no obstructions, or at least no opaque obstructions, so you can have a daylight detector deep underground and as long as there is a hole it can see daylight from, it works the MT api does not have this, I don't know if it's because you can't have a function like that due to how world limit is so fucking high and a chunk above you might unload allowing a daylight detector to think that there is a clear path, or it's just too expensive to have a block check every node above it for several thousand blocks to build height limit just to have it output "true" during the day. Oh right, and since there's no built-in weather, it wouldn't matter without a weather mod to obstruct sky anyway and unless there was a better weather mod made recently, the one I had tried was extremely bad for the exact reason that there's no callback to see "is sky visible", it would spawn in these nodes above the player that would emit rain particles, and the nodes would slowly keep up with the player by being removed and added to X height above the player at all times, but it would do this underground as well, because how would it know if the player is outside? It can't know, so the player would be surrounded by rain particles inside a building or underground unless there was only a couple block height clearance above head, so imagine the disappointment of having that immense build height and not being allowed to utlize it because it will rain inside a big cathedral or subterranean city, but only around you
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>>999254 >Looking up Minetest online I found some Japanese, Malay and Arabic posts about it. I did the same, can confirm. This post in particular is adorable. >>999275 Everything you're talking about sounds like an issue of Minetest Game, do people even play that anymore? VoxeLibre and Mineclonia are the big two I see, and they implement a lot of these features, though through clunky LUA scripting. I really don't understand why MT's devs don't implement more base features. Reading through their blog it looks like they're focused on deep backend stuff, like modernizing their glTF format and updating the rendering system. But hey, they started doing game jams and onboarded a new core developer. Maybe they'll start focusing on feature-side issues now? Something they did recently was improve the horrendous animation system, that was a problem for years.
Got the autismblock urge once again, got any recommendations for magic centered modpacks?
>>1003325 Mod lists have barely changed the last few years. My recommendation is to just find a kitchen sink magic focused modpack and trim the fat from it. That being said, there are some smaller mods that pop up. Content wise they're usually sparse but have neat ideas. I was annoyed at the Fate mod that had knockoff shit to it, so I got started on my own servant mod, but created the first Saber model and quit at Minecraft's retarded code structure. Or I guess Java's?
Oh my fucking god. Pyrotech is some shitty super autistic version of stone age tech, why the fuck do I need to expose myself to dangers from monsters when I can't even have a cheap supply of 4x processed wood to make myself a house with? It has some retarded steps just to make a fucking campfire and to start the fire you need to get 3x strings which I had to cheat myself because how the hell I am supposed to kill several spiders when I just started out? Not even vintage story is this autistic and I've played this game for several hours, sure I got lost in vintage story figuring out all the shit to make stuff but it on the end it is actually a comfy experience, I just stopped playing it because the only mod that adds infinite ore doesn't work anymore on my version of vintage story, and the lazy author refuses it to update it. I don't mind when I need to do more steps to get the early game running, make those steps interesting at least but for the love of god fuck pyrotech. Is there any other minecraft 1.12.2 mods that adds stone age tech which makes it comfy? I can't tell what all those tech mods exactly do.
>>1021153 >not even vintage story is this autistic I don't understand pointing fingers at Vintage Story and then going for these mods in minecraft, it has just the same amount of autism, but it's engaging and well embedded with the mechanics of the game it's developed in rather than coming off as a janky mess of improvised mechanics like those do in minecraft. It comes off way more natural, and a lot of mechanics inside it were actually stolen into gregterrafirmapyrowhatevercraft mods. Even the mods in Vintage Story come out as way more natural and less janky than their minecraft counterparts (Electricity, survival extras, magic, etc). Minecraft is just a bad game to play modded in plain and simply. Check out some QoL mods for VS if you're looking to reduce the autism there, there's a mod to solve every particular issue players face in the game (automating clay forming, whips and ropes to bring in animals, more cooking and uses for all meats, etc), and the configuration when you create your wolds so you can respawn where you want, deal less with temperature, etc. I only wish VS had even more content, but their dev cycle is glacial at this point so I depend on mods to fill in a lot of stuff. The day someone puts enough bullshit into VS to turn it into a bona fide Terraria is the day I disappear from the internet.
>>1021225 Mods like pyrotech doesn't provide enough basic description what the fuck I am in for when I am going to play with it and I wanted to play Minecraft because 1.12.2 has a lot of mods compared to Minetest and Vintage Story, I thought modded Minecraft is known to be simpler since I played with DarkRPG mod pack before with my former friend and it wasn't a autism simulation, if I wanted that I'd just play Vintage Story instead. I did also modded Vintage Story before and installed as many mods I thought its going to add more content or making less chore like that one mod that makes forging ingots easy because I don't want to waste a lot of ingots just because I cannot handle the stupid fiddle around with the menu minigame to get the individual voxels at the right place. Also I did made a lot of changes that Vintage Story is more of a comfy simulator then autism survival but that worked only because their world settings allows for a lot of settings to change so it is indeed a big plus actually Also Vintage Story has no good gun mods that are at least cowboy/western era, the ones that exist have ridiculous reloading time which gets worse for weapons that actually do a decent damage. Also Minetest and Minecraft runs good on my system no performance issue while Vintage Story suffers from fucking micro stutter which is absolutely ridiculous for a voxel game.
I kind of want to try the "garden of grind" modpack. It's everything bad about gregtech made worse. >it's a skyblock challenge >except you don't start with items >or a skyblock >you start falling into the void repeatedly >until you have enough graves to form a platform >but you have to break the graves quickly because they will spawn skeletons at night >you eventually need to start killing the mobs that spawn on your dirt deathbed to get any items >this is the only way to start getting items >to reach the WOOD AGE you need to have a zombie villager spawn, you need a witch to hit him with potion of weakness, and you need to use a golden apple from mob loot to cure him, and HOPE that he takes the arborist profession
>>1021471 Good luck, fag. If you want something more reasonable try Skygreg(1.20.1) or GT:Skybound (1.12) instead.
>>1021567 but what if I want to suffer? what if I want problems, always?
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>mfw I can play as big tiddy fox gf
>>1021611 Then go for it.
>>1021808 He took an arrow in the knee.
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I am just going to play Minetest instead. Yeah it kinda sucks MTG doesn't have that much mods compared to Minecraft but at least it runs natively on linux and is overall faster I think, being easy to make mods for since it uses lua is a big plus for me. Thank god I don't have to learn Java.
>>1021808 Why does the furry female on the left pic look so lewdly at the me? >>1023729 What's wrong with Java?
>>999275 Couldn't you mod in and replace the default weather with your own?
>>1023801 She knows you love her fat fuzzy boobs. And you'll stare at her for that alone.
>>1023801 >Why does the furry female on the left pic look so lewdly at the me? because she is hungry for bhc (big human cock) >What's wrong with Java? Dunno haven't used it really but I prefer using something with easier syntax. I am kinda lost what I could do next for my mod, I guess I could figure out later to make the 2 crafting benches I have added work better but eh also too lazy to work on those more because it requires a lot of trial and error to get things working. Hmmm since I have a working weapon system now I could try to see if I can fix the angle of the weapon so that it looks correct and then doing some code clean up to make everything more tidier, cleaner code allows for easier content making.
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give me suggs to add to minetest inb4 make porn mods
>>1023835 Guns or random items? I've always believed there should be an obsidian tier of tools with the same strength as stone but roughly 16 times more durable than diamond. Something for heavy duty cave carving. For guns, add a grease gun. I don't know how it would work but they're cool.
>>1023840 Can do. The guns will simple work by pressing the left mouse button and it fires, at least that's how my weapons got made so nothing special there. >tools 2D Sprites or 3D models?
>>1023841 Sprites, like the rest of the game. Also, I advice you mod an actually good Minetest project like VoxeLibre or Mineclonia, Minetest Game kind of sucks.
>>1023849 >Sprites alright, though I am not a good spriter artist. >Good minetest projects Oh boy, looks like I better port over my mod to VoxeLibre again then
>>1023801 >what's wrong with java I feel like I'm going to go insane when I try to read the code in projects written in java. In a logical language, code has a flow to it, you can plainly read functions, variables, understand what they do or affect, when you look at code written in java you see all this abstract nonsense like factories and proxies for code scattered throughout directory trees, and with minecraft mods it's so much worse because you have amateur programmers that cannot make readable code, follow no conventions, and you have the lack of documentation for shit like forge and fabric, so if you decide to clone the source of a mod off github you effectively have to reverse engineer the mod to figure out what the fuck anything does, and I only just found out recently that mod developing has been streamlined thanks to "mcreator" which handles most of the boilerplate shit that you had to waste hours of your life watching youtube playlist tutorials usually incomplete because they switch versions halfway through on forge/fabric/whatever, because decent readable documentation does not fucking exist and with mcreater it has plugins for various libraries to easily extend the capability of amateur developer, like for player and mob animations and custom models geckolib is used, well mcreater has a plugin for it, so you don't have to read a manual on reverse kinematics to make the player switch his arm sideways now, I've never looked at any code of games written in C, but it cannot be as bad as java, there's no way it could be that incomprehensible
>>1024088 Or you're just shit at Java.
>>1024119 that may be, because I enjoy C more than anything, but some mods sources I've looked at are noticably easier to understand than others, and some projects are so fucked I can't even import them into an IDE because it breaks the workspace instantly, and the dev client crashes on basic actions in-game.
>>1024088 You're looking at Minecraft mods made by kids with handholding tools like MCreator and you're surprised the code's bad?
>What is this? This is an offline 1.7.10 minecraft server running a custom mod pack: https://mega.nz/file/138kFLKQ#NUkR9IRVV_dYv1jrxfYVjZkdWmGTQxujp-NmiEqIQgI >What's in it? little tiles, Ic2, thaumcraft, blood magic, littlemaidmobs, et futurum requiem, grimoire of gaia, hardcore ender expansion etc. >Can my toaster run this? It's an even lighter pack than last time and a few versions back. If you have a pc built after 2005 you should be able to run this. >Did you include the difficulty retardation? Considering how well that went over last time, I've elected to not add that retardation. >What if I want "x" mod? Mention it in the thread and I'll see about adding it as long as it's not too retarded. >What's this scripts folder? It's just aspect lists this time so thaumcraft can actually interact with most of the new blocks/items. >How do I use a skin? you need to add your skin file to this folder (.minecraft/cachedImages/skins), named after your username, ending with .png >How do I avoid giving microshaft all my data? https://github.com/EvilToasterDBU/PolyMC-Offline >Will this shit constantly be unavailable No, I'm paying for the server and it should stay up 24/7. >Alright nigger when is the server starting, and where's the ip? Its finished setting up and has been up for over a week. Here's the ip: 51.81.182.151:25572
>>1024088 Familiarize yourself with programming patterns, it will help you a lot when developing anything at all. If you have trouble understanding which pattern is or should be implemented where and when use examples. I don't work with Java, so I have no idea how concepts such as mixins are implemented there and if they are present there at all, which will confuse even a seasoned programmer. On the other hand mixins allow unprecedented levels of modification even for the code that is running right now. You can think of them as a function pointer for the structure that can be overwritten to point to a function that does something else first and then calls the original function, or even disregards it altogether. There is nothing wrong with interfaces - other name for the common functions that all the children objects should have, if anything it helps to keep your code clean and follow the same standard. Learning C is extremely easy and should help you understand lower level abstractions, which are extremely useful and which you should have found yourself reimplementing a lot. Modern games are very rarely implemented in pure C nowadays. Bjarne++ with its multiple parenting and universal containers is just that good. Still, most of the time you will see either higher level compiled language, like Java or C#, or a scripting language. There are a lot of cases where even default containers of C++ won't cut it, but before getting there, you have got to have an extremely optimized game in every other algorithm used.
>>1025407 How much do you pay for your server in Los Estados Unidos? Also what's the average online 0players?
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Years ago I spent a summer vacation playing Terraria nearly all day for 3 weeks straight with a friend. Now I don't have the time nor the friend/friends to spends an assload of time playing something like minecraft or vintage story.
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>>1025464 I will play with you, gimme your dox
>>1025465 >>1025465 55.749612 37.615026
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>>1025466 I was just making a dumb joke with the dox, I thought something like poopcord, Tox or whatever other platforms you are using.
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>>1025468 I genuinely have no clue what anons use.
>>1025472 zzz Gamenight breads.
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>>1025475 >thinking i ever opne that thread
>>1025435 Depends on the time of day, sometimes there's 5 people on at a time all of which are zzzchan residents
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>>1025585 Tell you what download it with a virtual machine, scan it, and you tell me it's a virus. https://zzzchan.xyz/v/thread/257723.html#257723 All the evidence suggests it's not
Those virus APNGs that APNGanon just made seem put to good use. Someone should post them in >>>/vb/1726, where I originally saw the GIF, though it probably wasn't the first it was posted.
>>1025638 Are there any cool Minecraft gifs or animations?
>>1025650 Not really no
>>1025770 Get the clue your RAT isn't welcome here instead of shit-shoveling these questionable links into /v/, you spamming fucking retard.
>>1025775 That's a whole lot of 1(s) bro. Maybe it's time to take your meds
>>1025803 I'd take antivirals if I ran your infector. Your thread >>1025215 deserves RAT poison.
>>1025775 Valid criticism. Invalid on your part to allow your computer to act as a server, especially for applications that can modify and execute code on your machine during runtime. Using VirusTotal sha256sums of files we could see that most of them are half a year old, ranging from 7 years to 1 month old in the original modpack3.zip file. Meaning that most of them were checked with the VT long before. The most recently checked files are: BloodMagic-1.7.10-1.3.3-17.jar was last 19 days ago gtnhlib-0.5.11.jar last 16 days ago HardcoreEnderExpansionMCv.jar 4 days ago Thaumcraft_1.7.10_4.2.3.5.jar 19 days ago witchery_1.7.10_0.24.1.jar 14 days ago +unimixins-all-1.7.10-0.1.17.jar 9 hours ago ! Files not found in VirusTotal database (since uploaded): 1f6821948a271b0a8bde6c767867f4712f927a160e86c3f8ede57865924e821a ./ThaumicHorizons-1.6.3.jar 2.37MB 0/63 982ed2f00a93fffc771b566b90282111e2a973d6ebee2d1ea03e25dd97f605e7 ./seamlessauth-1.3.1.jar 57.62 KB 0/64 Triggered 1 or more antiviral programs: littleMaidMobX-1.7.x_0.1.3a.jar 1/64 by McAfee 3 years ago Instead of flaying your hands like an imbecile around, do something. I haven't checked the patched archive yet, will let you know of results, if VirusTotal won't ban me from checking and uploading too much.
>>1025817 That makes sense because this Minecraft version is rather old, but that doesn't make it bad
^ continuing Someone has run few of them through VirusTotal already (merely ~1 hour ago), all of them are clean: f1700f4819452706350fd739cc38f6f4ccc3405695957ee1cb34b2185f7904e5 43e118b7fe2332d2e2b87c4972197a8d1f02fbeb54b2a8afbffac331ead45db2 2794599a8f560b200f83dfd973ec2812abffea55511e381d3dba0b239cdcf4f3 5fba2c5be0ad028046f1d6c41f7de61169cd3fd39c55d12c0e78a78583b9ba19 32836b5026c17a72af6a88b61ddeea88f870af2cc2f1697aaf89330f64dd5334 875a9cd3a37c88778fdd722db848ed31f501855b142a2c13356735cb8f6a2b66 8d58a08c1b9946e1a24a18127545c3c214317cda9c8ac4bf9367f9e72b576a0c 77b1dffe42c34dd401bd6df537d45724f55036a6b369109916ac2994c62c9182 d8626cc299e1a1db41b08bf402c0d52ce6c7266a63f8a3fc5c27fc65deb0d223 8767f39c467cd93ffd33761758804bb216ca64c87f14b93282c1bb796912dec5 Everything appears to be clean in said patch archive. If there is a filthy Java code that steals your hamster kombat coins, I'm sorry, I don't have enough allowance to run it through LLMs to check for vulns and sift through all the output.
Here is even shadier looking link for the updated mods: 72968bbbae68304888168cdcfb5d3b1ada82fa198dcbc283583c9e2853d3fdbe https://litter.catbox.moe/a612g8.zip
Don't forget antivirus programs can never prove something clean, they only evidence detected files as more suspicious. Script kiddies have a trivial time turning malware fully undetectable by antivirus programs, and some tutorials to do so only take a minute to follow.
Original thread was overtaken by nothingburgers. If you don't trust >>1025215, as you normally shouldn't, then try looking for JAR file hashes on the net. SHA3-256 is still considered collision proof, but if you insist, you can download all the required mods from an another mod website. If these 6yo mods left there for everyone to see didn't raise a suspicion yet, then maybe they are safe enough. Using windows OS would be a much bigger security concern if you're afraid of your rare pepes are used to train govt AI. On the contrary if you use a proper(ly backdoored by glowniggs) OS, like SystemD+GNU/Lunix or NSA+BSD you can easily bubblewrap the environment and proxychain the packets to be sniffed and checked for anything suspicious. I recommend getting a VPS in Russia, that way your own glownigs can't pressure you into anything. Otherwise the original thread appears to be some sort of cuckchan takeover where ni/g/ers who throw big words around and try to semantically prove something to themselves instead of actually playing videobames. Most of them browse the net with javascript enabled and blindly allow whatever WASM compiled code does in the background.
>>1026282 Remember to sage the retard's other Minecrap thread if you post about his virus.
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Spergout 76
Most recent thread link from sleepychan, includes the most recent modpack, again in zip format. https://zzzchan.xyz/v/thread/259216.html
>>1027037 apparently I'm blocked by cloudflare from even looking at that website, which I haven't been on since before they got fucked by false reports to get them shut down now I wonder if that virus fag is the one that fucked with zzzchan before and is still on a crusade to ruin anything related to it
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>>1027037 Somebody from here posted there and now they're spilling spaghetti screeching, very funny
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>>1027072 >innocuous but possibly incorrect question asked <autistic screeching I can see why they're considerably less popular than us
>>1027051 If you're interested in getting into the server and couldn't do it recently, here is a direct link copied from the thread. I asked the host to create a gitlab repository instead to remove the hassle of constant zip update and distribution. https://mega.nz/file/Q3sTjRIA#W-yvXqD03r8xkJ7NVhKNwuG9akqahXnlz_xUCbx1P8g
>>1027085 Any time I visit zzzchan there's always another reminder that the average sleepyposter has had their spine surgically replaced with a stick up their ass. They'd be ridiculously easy to troll, but I'm not into that kind of /cow/tism. Then again, you don't even need to troll them to see them rage. Just let one of them be honest with their opinions and watch the others lose their shit. Polite sage for off-topic
>>1027112 It didn't help that the poster asking the question did so in a way truly befitting a disciple of the great devourer of Cakes, had a supposed zzzigger conducted himself in a similar fashion in this here bread the reaction would've likely been much of the same. It's all so tiresome.
>>1026282 >spammed MEGA links at least 4 times in different threads I wonder what the count is now? He's been constantly spamming his gay backdoor for 4 days, he's still doing it, he just spammed 2 links just in this thread just today. Days before his constant spam, people were talking about Minetest, VoxeLibre, MCreator, player and mob animations, 2D sprites, 3D models, and showing Minecraft screenshots, and since his constant spamming it's stopped. His constant spamming really doomed this thread.
>>1027149 You're an absolutely disingenuous nigger. This thread's activity is already low because already there aren't a lot of anons who give a shit about the game any more, and it was days between the first time a mega link was posted and the last post before it. The thread itself is months old at this point which should be an indication of just how seldom it gets any activity. You're the only one spamming threads.
>>1027161 There are 190 posts in this thread which means an average post was made every 1 day and 11 hours which isn't "seldom gets any activity." It often gets activity. I said "days before," you then said the same and acted like I didn't. I said "days before his constant spam, people were talking about Minetest, VoxeLibre, MCreator, player and mob animations, 2D sprites, 3D models, and showing Minecraft screenshots, and since his constant spamming it's stopped." That's a fact. It's been over 4 days. That's a fact. You claim I'm spamming threads when I haven't spammed at all. The actually disingenuous nigger constantly spamming links not only spammed his gay backdoor, and not only made another thread outside this to constantly spam his gay backdoor, but spams zzz links which pull users out of 8moe into zzz and hinders 8moe participation. Someone from 8moe already went there because of it which >>1027112 and >>1027143 are discussing. All of his behavior classifies as spam by terms of service or policies of most sites, my one post gatekeeping a constant spammer does not.
>>1027143 I don't see what was wrong with the question. A normal response might have been to ask what he was talking about, not sperg out over and over.
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Saw a retarded splash saying "Amplify and listen to BIPOC voices!" so I took the matter into my own hands. Also, Minecraft thread I guess.
has anyone tried that "re-console" thing? the xbox 360 version of Minecraft is the first version that I played that actually felt like true Minecraft and heard the controller support is pretty great.


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