>>925784
>>925786
In hindsight, it might have been better if Notch made a clear roadmap of the game with what his envisioned, with a clear end point and stages to reach it(Nether, redstone, etc), while also being flexible enough to have time for bugfixes, or implement some features or QoL improvements, that people really wanted in the game. Of course this is in hindsight, and I can't really expect some random guy who was probably just fucking around with this game, without knowing how popular and massive it will be, to have a definite road map. The advantage of this, is that if Notch had said from the beginning that he would add, let's say, an automatic quarry system to mine the earth that used power from coal furnaces, and some modder added this functionality, before he did, then he would still be able to do it without getting accused of stealing, because he could claim that he came up with the idea first. The biggest drawback is that this might have saddled Notch too much on making a game, that after two years he realized wasn't all that good, and would want to reset the entire roadmap to make a better game. I guess it's also why it lacked focus, in that he couldn't decide if the game should focus more on mining, exploring combat or crafting.
>>926037
>My guess that theres zero reason to build anything besides a basic bitch house
Last year I played Valheim with a friend, and while it's not a Minecraft clone, it's a game I kept comparing to it, as those two are the only "survival sandbox games" I played. At the very least in Valheim you are incentivized to decorate your house with tables, chairs, carpets as well as your workstations with all sorts of trinkets, in order to get more bonuses from them. So while it might not incentivize you to build a beautiful house on the outside, at the very least you will decorate it inside.
Something I think Valheim did great was the activity of cutting down trees is extremely fun, which it should be considering how many trees you will cut down, considering how the logs have physics, and can kill you if it falls on you, but you can also use to damage other trees and reduce the cutting time. It was constantly dynamic, and kept your mind working to find the fastest way of clearing a forest. Mining, on the other hand was extremely tedious and it's why in certain biomes they either skipped it(like in the Plains) or made it part of a dungeon(Swamp). Minecraft, on the other hand has tedious tree cutting, but fun mining. Another strong point of the game is the cooking mechanic, in that if you don't eat, you don't starve to death, you just remain at level 1 health and stamina, food is just something you consume to temporarily have much higher health, stamina and regeneration, so eating is a reward, and not something you do to avoid a punishment like in Minecraft. Also better foods provide more health and stamina, and you can only hold three food items in your stomach, so there is some decision making on whether you want 2 Stamina Foods and 1 Health Food, or 2 Health Food and 1 Stamina Food, or maybe just 3 Health Food, plus later you also get Mana food, so you have some choices to make, on what activity you want to do(stamina food for cutting down trees and running, health food for fighting).
It has it's fair share of drawbacks(how food crafting never evolved past the first stage), or the Swamp biome, or how much iron they want you to get(something you can only get from the Swamp), but if you are looking for some other game that is not a Minecraft clone, then pirate Valheim and give it a try, yes it's in early access, but has enough content
to be worth it's money. It also takes only 1Gb of HDD space, so there is no excuse.