>Crash Team Racing Nitro-Fuelled
Pretty good recreation of CTR, but with (modified versions of) all the Nitro Kart levels, plus more characters. Then you have all the fancy graphics and all that. And they promised no microtransactions, too. Then a month after release they added tons and tons of microtransactions, so you could never ever get the whole game without paying tons of money. My brother was after buying that game, and CTR is one of my favorite games, so I 100%ed the game and then proceeded to grind further so I could buy all the micro-transactions with in-game points without paying any money. I managed to do so on the very last day of the first month of microtransactions. Then the next month there was all this other shit and they told me to keep grinding. Fuck that. Never touched the game again. I hope my brother enjoys all the stupid shit I unlocked for him. This is why I always avoid online games. You should do the same, OP.
>Crash 4
That same brother keeps trying to get me to play Crash 4, but I'm not going to. I saw what they did to Tawna. It's clearly them saying they think the original game is for shitlords. If they don't like Crash 1, then I don't want to play their sequel to it. Then again, I'm skeptical that the game is good at all. I'm skeptical that people who don't like the original can make a good sequel. I also think they have some nerve invalidating all the other sequels. Wrath of Cortex and Twinsanity have a lot of problems, but at least they respected the originals.
>Sonic '06
There's also like five or six Sonic games that probably could have been good if Sega let Sonic Team actually finish them, instead of making them rush out alpha prototypes. Sonic '06 is the chief example, but there are many such cases. And there's Sonic X-Treme, which didn't even get finished or released at all because of the same kind of mismanagement.
>Spyro (Japanese version)
Have you guys ever seen what they did to Spyro in Japan? They made him so slow that his charge is only as fast as his walking speed in the American version. And that's just one of many changes that completely ruin the game. They also added hidden dragonfly collectables that interact with Pocketstation, which is cool, but the basic movement was completely fucked for no good reason. They said the original would cause motion sickness, but it was already out in America and that didn't happen.