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Webcomic and other "internet-based" vidya Anonymous 08/05/2024 (Mon) 19:18:57 Id: bd167f No. 997930
Something I noticed rather recently is that despite how much people tend to strain their face about current "internet memes" and jokes seeping into modern video games and media, people didn't seem to mind all this much when it came to material from the late Aughts and early 2010's. In fact, IIRC, it was almost treated like a badge of honor to have your stupid internet joke comic be popular enough to see it as "Worth it" to have a game based off of it. So what's different about the "internet-based" video games that came out 10-20 years ago compared to the ones coming out today?
First, the humor was actually funny and not morally berating the player as nearly any story-driven game tries to do with humor now. Second, the pull of the game was that you were going to get this type of webcomic comedy. You knew you were going to get it, rather than play an action game and have it have uncalled-for banal post-post-post-ironic comedy. Also there's some games like that today, I think the South Park games can fit into that category. People accept that game's comedy because, again, you know what you are going to get from it. Also some of them were indeed bad, I remember playing the first Penny Arcade one and I thought it was garbage and embarrassing. Then they couldn't finish the series because it did so bad they kind of just threw out the last two games with a completely different style.
Going away from OP's question and towards the broader topic -- there are two retro platformers based on AVGN and they're shockingly decent. The guys behind it went on to make games like Iron Meat and The Transylvania Adventure.
>>997947 Was AVGN involved in the making or marketing?
(28.40 MB 426x240 AVGN Games.webm)

Dude this website fucking sucks, if a video isn't formatted in the exact way it expects it won't display properly. Second attempt. >>997958 It was officially licensed, if that's what you mean. And he was active in its marketing, he did an entire episode called AVGN Games in which it featured prominently.
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>>997930 First of all, more recent "internet memes" are mass produced trash derivative of older derivatives so of course it's worse when they're acknowledged, secondly modern gamedevs don't have the same capability for humor that older ones did and use memes as a comedy crutch where older devs knew how to make jokes/references work within context, and third memes in gaming were divisive around the time period you suggested as well (more towards the tail end, but by then "classic" and "rage" era memes were starting to wear out their welcome anyways), first two images related.
>>997980 The Experimental and Classic eras will always hold a nostalgic place in my heart but they're fundamentally lolrandom content that you only ever found funny because the internet was an actual mega-community of at most a million users. I think the Rage era is when it all went pretty much to shit, but the Dank era was unironically creative in the way they tried to incorporate old and new assets. Anything after 2017 is just garbage that stops being funny ten minutes after it was made.
>>997930 <Memes >No one dares to make a reference to MoonMan I guess that one got excluded from the "punk club", I also noticed the lack of Chuck Norris memes, did they finally realize he's a GOP supporter?
>>997930 Hey, an actually fucking good OP. Noice. >>997978 Yeah, I like to experiment a lot with different encoders and GUIs and whatnot and for some reason Staxrip as of recent tends to encode videos with one or two missing/extra frames. In browser playback this means nothing on most sites, but here it seems to DESTROY the container. I've explicitly raised concerns at >>>/site/9550 to see if this can get fixed, it's ruined several uploads I've planned. I WANT to get rid of the epidemic of terrible and lazy y2mate 360p rips but not while this glitch is outright rejecting reencodes. As for WHY earlier memes have more sincerity as opposed to later rehashes, it's simply because people made shit without perverse incentives or trying to "optimize" SEO or cynically follow fads. If somebody made fanart it was because they loved the IP, not because they saw it trend on X/Twitter and thought, "I could make easy bucks cashing in on this shit I don't like personally." To an extent, small niches and fandoms still exist but the discourse tends to be WAY more cynical, as in often talking about their topic of interest in relation to other media. As an example, I used to be in a Megaman Battle Network community and its members would often only talk about other Megaman and Capcom titles as well as the mobile games the BN series would collab with yeah we all know the MMBN community lusts over May and the other Megagirls. Back then you DIDN'T need a constant content farm to sustain a fandom but NOW if your niche series doesn't have a remake or rerelease it's dead in the water. Other minor factors: Flash was more ubiquitous and its death led to a huge diaspora of content delivery across websites and communities; the leekspin is one such example where creators could use it as a fun template to spin off of. Indie webcomics composed a larger portion of discussion but eventually got killed off by SEO, sociopathic media, online video becoming more prevalent, creators becoming woke leftists (RIP Paranatural), and institutions like Naver coopting the medium and whittling down their presence. Even this very imageboard is antithetical to what constitutes the modern "chatroom culture" of the internet as opposed to BBSes with nettiquette. If you want to stretch the analogy further you could argue 8chan prime was preserving and upholding the old internet spirit (like hosting (((Yandev))) as cringe as he was). The very time period you reference happens to be the genesis of the Odumber era which would send us barreling down the meteoric trajectory we find ourselves in. It's fueled by an incredibly naive optimism, completely unaware of globohomo and filled with euphoria this magic negro will fix the world. TL;DR old memes required active participation and artistic skill which created a more diverse and spontaneous field of expression, similar to the Squilliam comps being assembled here. New memes are basically the Simpson TV show of taking a screenshot of the referenced IP and then doodling crude phalluses with Comic Sans text over it and claiming your lazy additions automatically make it funny. The TF2 community thrives, for example, better than other communities despite being so old because its members tend to be skilled enough to use SFM and other programs to churn out new artwork, even if with every passing year said artwork becomes increasingly referential of current events. As an example I will attach Epic Battle Fantasy III. Despite being a ripoff of the 2D Final Fantasy titles with ebin meme references of things he likes (he plops Konata into the first in-game town) the entire series sees the dev progressing his own artistic skill to the point he eventually ditches said inserts in favor of subtle allusions in the last two games. The series is weak on original lore as a result but has an artstyle, a sense of humor, and refined gameplay.
>>997930 I just can't bear with the fact that local online funneh guys were just regurgitating shit from the Simpsons or Family Goy, I guess it was the beginning for corporate humor.


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