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Problems with "tactical" shooters Anonymous 04/28/2024 (Sun) 13:45:29 No. 1971
He isnt wrong /vb/. Every tactical shooter in recent years is a glorified tech demo for weapon models or straight up arma clone to roleplay with their buddies. Nothing beyond a shooting gallery to test out those weapons, no actual game to speak of. A somewhat vague idea of "shoot the jihadis with various weapons" that doesn't have good movement, AI, or level design to speak of. There's already a dearth of good shooters apart from battle royales and microtransaction filled crap. And all these games are technical impressive, clearly have work put onto them. With just a clear direction put towards them they can easily succeed in a market that wants a good fps with some amount of realism
It feels like you wrote some parts of this OP to be inflammatory but I'm not sure there are enough people on this site who play tactical shooters to care. This is a very niche genre, so niche I've never heard any games he lists in that video. If you don't like it I advise you play something else, which is seemingly what everybody is already doing.
What's tactical about shooting? Just point and shoot. Aim towards the bad guy and pull the trigger. Simple as
>>1971 These games are made for /k/ommandos to larp as special forces. They're early access REALISM shovelware and nothing more. The guns, vehicles, and all the tactical things are there to satisfy their autism. Almost like they don't know how to make a fun game...
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>>1971 There hasn't been a good tactical shooter since Red Orchestra 2 and that game was only sightly popular. Face it, tactical shooters are autism fest and those who are wanna go full autistic about it. Its only fair that ruskies take advantage of such players with broken half baked games
>>2036 RO2 was a piece of shit, RO1 but 10 times worses >t.bought it at launch >physical AKA a fucking Steam key Fuck you for even reminding me it exists


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