>>2218
This could be an interesting project. We can better define the tiers so as to clearly know how predatory the game is
The topmost tier would be games that are fully functional at launch, has no microtransactions at all, has DLC with well-sized content as expansion packs, no preorder or 4 different editions with content removed, just like the good ol' days. This is above the pyramid. eg. Elden ring, baldur's gate, most indie games
Below that will be minor infractions that needs to be discouraged but isn't as egregious - cosmetic only microtransactions, content that can be obtained by playing with minimal grinding(stuff which you already do in rpgs) so even if you don't pay you can get skins at a slower pace, every currency can be obtained in-game, maybe DLCs that eventually gets packed into special editions, and subscription-only games(though there is no game with subscription that doesnt have microtransactions as well). These games should be waited until this special edition that comes along a few years later. Eg helldiver 2 (im not familiar with how egregious their battlepass is)
Below that would be where main offenders start cropping up. Microtransactions for both cosmetics and guns, locked items behind a paywall/battlepass that cannot be obtained otherwise, fast XP pass/ XP booster packs, special currency that can only be purchased and items behind that currency. Here I can add heavily pushing their daily challenges and monetizing the fuck out of game's main menu. Eg. Fortnite, halo infinite
Tier 3 is pure greed + gambling, full microtransaction in a paid game, lootboxes and all kinds of crate random drop system, gambling basically, which you have to pay cash to unlock them. Doesn't matter if its cosmetic only or not. This is where most of the microtransaction games endup eg. Team Fortress 2, Overwatch 2, CoD warzone, moba garbage etc.
And bottom most is all of the above plus zero gameplay so gacha shit