>>29392
I think you don't understand English very well. It was common for many games, especially those that used passwords, to just let you press "Continue" when you died so you don't have to enter the password just because you died. It was very common for games to not have passwords at all, but if they do, then they might as well let you continue, because obviously entering the password is not intended to be part of the challenge. Arcade games didn't have passwords. I'm not saying Beavis and Butthead was annoying because it made you start the whole game over when you died, which was much more common. I'm saying it was annoying that the game made you enter the password every time you died. That wasn't very common. It happened sometimes, but those games were shitty implementations of the password feature. And that's what I'm saying here. It's a good game, but this one very simple thing, making you enter the password every time you die, fucks it up. Castlevania II doesn't make you do that, and that game came out much earlier. Symphony of the Night does make you do that, only it uses saves instead of a password, but it's still annoying. Just let me press continue instead of having to reload my save, especially if that save is through a password. Reloading obviously isn't intended to be part of the challenge. It was a design oversight that simply makes the game more tedious, and many other games before it didn't make this mistake.