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(9.11 KB 241x281 Connie.jpg)

Anonymous 07/12/2025 (Sat) 02:19:56 No. 29183
>Connie >Cunnie >Cunny How did Mike Judge get away with this?
oh boy, King of the Hill is my favorite videogame
>>29227 >>29240 I'm more of a Beavis and Butthead kind of guy myslef
>>29267 Beavis and Butthead has several good games. Even the Game Boy game is pretty decent, for a Game Boy adventure game. The Genesis game is the best, though. Maybe it involves a bit too much thinking for a Beavis and Butthead game, but once you understand that it's basically a side scrolling adventure game, not just a pure action game, it's pretty great. The biggest problem is just that when you lose you have to enter the password every time to get back to where you were. A simple Continue option would make this game a lot better.
(2.62 MB 986x720 lol.webm)

>>29273 >I'm not fucking gay <Video loops >Hello? I chuckled pretty hard >>29268 >A simple Continue option would make this game a lot better. It's a fucking Genesis game, you couldn't save data on consoles until 5th Gen and even that needed a memory card so some games still had a password.
>>29285 I didn't say anything about a Save option, I said a Continue option. I'm perfectly fine with using Passwords to save progress, but having to enter the Password every time you die is fucking bullshit. The game clearly intends for you to have effectively infinite lives, since you can just use a password as many times as you want, but it's such a pain in the ass every single time. It's simply an annoyance, but a major one. I had this game since it was new and I only beat it like 20 years later when I just decided to use Save States on the Password screen. I don't consider it cheating if it's only to skip entering the damn password 20 times. It's a hard game, so at least just let me press "Continue" instead of having to stop for a few minutes to enter a long password every time I die. I don't want to have to even look at the password except for when I'm going to quit the game or resume the game.
>>29317 Continue from what? You can't save on a Genesis
>>29327 Continue when you die. I'm not quite sure what you don't understand. Games kicking you all the way back to the title screen when you die is fucking stupid. Making you reload the whole game, like say Symphony of the Night, is fucking stupid. It's even worse when reloading means entering a password. Many other games just let you press "Continue" and immediately restart your game from whatever the continue point would be. Once a game has passwords, you effectively have infinite continues, so just actually give infinite continues instead of making you reload your save every time. There's no way this game intended you to beat it all on one continue. It's much too long and difficult for that. That's why there's a password in the first place. Also, you could save on Genesis, just not often. Sonic 3 is a pretty darn popular game, though. But that has nothing to do with my point. My point has nothing at all to do with saving. It just has to do with not making you re-enter the password every time you die. The game should just let you immediately continue with all your progress (but kick you back to the house, like where you end up if you do enter the password). You should only ever have to reload your save (or enter your password, which is the same thing) if you actually stop playing, not just because you die.
>>29330 Console games were very influenced by arcades back then, I don't think you understand that very well.
>>29392 I think you don't understand English very well. It was common for many games, especially those that used passwords, to just let you press "Continue" when you died so you don't have to enter the password just because you died. It was very common for games to not have passwords at all, but if they do, then they might as well let you continue, because obviously entering the password is not intended to be part of the challenge. Arcade games didn't have passwords. I'm not saying Beavis and Butthead was annoying because it made you start the whole game over when you died, which was much more common. I'm saying it was annoying that the game made you enter the password every time you died. That wasn't very common. It happened sometimes, but those games were shitty implementations of the password feature. And that's what I'm saying here. It's a good game, but this one very simple thing, making you enter the password every time you die, fucks it up. Castlevania II doesn't make you do that, and that game came out much earlier. Symphony of the Night does make you do that, only it uses saves instead of a password, but it's still annoying. Just let me press continue instead of having to reload my save, especially if that save is through a password. Reloading obviously isn't intended to be part of the challenge. It was a design oversight that simply makes the game more tedious, and many other games before it didn't make this mistake.
>>29404 >>29330 Those cases are probably caused by a password or continue feature being added in late in development and them having to go into the game code where ever it was convenient. In some cases it might have even been an issue with the game cart not having enough RAM to store all of the event flags so they used the player and his notebook as "memory".
>>29409 >In some cases it might have even been an issue with the game cart not having enough RAM to store all of the event flags so they used the player and his notebook as "memory". How would this work? Why would dying and just sending you back to the beginning of the level make the game no longer have enough RAM to store all the event flags? It can store them up until you die, so why would dying change that? It is theoretically possible to beat the game in one life, and the RAM doesn't run out then. It's just that that's obviously not how it was intended to be done, hence why there is a password feature.
>>29404 >>29412 They existed so gamers could laugh at whiny bitches like you.
>>29419 What existed? I wasn't complaining about anything existing. Go back to whatever ESL shithole you're from. Stay off the civilized man's internet.
new koth season just came out btw
>>29622 it sucks
>>29622 It's fucking terrible, the later seasons were bad enough.
>>29622 It's somehow worse than this
>>29622 as a coomer, it's fine for new material. as a koth enjoyer, it's not that great.
>>29839 >as a coomer, it's fine for new material. How?
>>29839 you GOON to peggy hill???????
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>>29839 >coomer Opinion discarded. >>29845 Even the official animation bible straight up said KOTH characters aren't meant to be THAT sexy. You jack off to this, you've got problems.
>>29839 >jacking it to King of the Hill Holy shit anon how? I could at least understand Simpsons, given that there's some nice fanart of Lisa's bright yellow snatch, but fucking KOTH of all things?
(87.85 KB 313x316 ThisIsSomehowWayWorse.png)

>>29851 >Simpsons
Obligatory post about faggots being scared by mild fetishes when simpson porn has been around for decades
(100.60 KB 1102x924 E4cx2AlVcAgT1bA[1])

>>29844 >>29845 >>29851 like with most rule34 I fap to, artistic liberties is how
>>29862 And has also led to at least one guy getting arrested for it. A britbong iirc.
>>29862 if you jack off to peggy hill you are gay
>>29869 false, she's a milf
>>29851 Luanne wasn't too bad, but she's dead and not in the new season. Nancy is supposed to be hot, but I'm not buying it. Better than Peggy though. She's ugly on purpose. And Connie and Minh are southeast asian. Not the most appealing race. The only characters that come close to really being hot are guest characters, like when Dale met this hot exterminator specifically so they could do a story about him being tempted to cheat on Nancy. Some of Bobby's girlfriends other than Connie are alright, too. The Simpsons, especially the main cast, are ugly. But the point of Rule 34 is that they're characters you know. The personality is part of the point. Lisa looks disgusting, with her weird hair and all that. But I can understand the impulse to wanna hatefuck the bitchiness out of that cunt.


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