>>65653
How is your opinion near the opposite of reality?
Seiyuu voice as requested of them. To remain consistant is proof of
their quality not waning in the least. Rather it shows the opposite-
the decline in production quality of the characters they are given to
voice. You likely know Taiga, Gintoki, Hei, all by name, and see their
image at reading their names, and know their voices distinguishibly
from other characters who shares the same seiyuu even when the same vocal
range is shared among some characters. Can you get that level of
iconic recognition from anime being aired now that did not already exist
back then? Unlikely.
Animation quality has dropped because in addition to outsourcing to
tweening monkey teams there were not enough of them to go around
and now involves chinks and poos. When you notice strange movement from this
or that studio it is because the country they outsource to different.
There are too many studios making too many things at once and thanks to it
all it takes is one shitty director to rot the whole project.
Going back to your post you seem to be confusing animation quality with
drawing quality. Arguably the increased quality of keyframes (the singular
frame you see in the case of a still frame shot) has severely dimished
the quality of animation by reducing the number of drawn keyframes and
increasing the amount of streted/rotated derivatives, which is to say
they are not drawing the frame from 0. Worse is the practice of using
a CGI version of the shot as reference for creating keyframes, which
thankfully remains a by studio occurance.
Going through the previous year I have been frustrated with how squandered
the seiyuu industry has been by the horrible anime being dumped every
cour. They remain top of the line while digital animation is at a low point,
if not the lowest point.
I agree that sound and BGM are lagging behind... in quality, and the reason
is not from being unchanged- it is because they "matured and evolved" by
changing to something worse. Sounds especially.
BGM keeps sinking to either hollywood's this-is-the-adventure-song, the-sad-song,
the-looking-at-landscape-song or sneaking mumble-beat in, such as what happpened to
Maoh 2099 and Mahouka III.
Casting the same set of seiyuu-idols is SONY's pricing policy at work which
still falls into a director problem.
Lastly the emergence of sakuga further proves animation is at its all-time worst.