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Who are your favorite newer animators? Anonymous 05/06/2025 (Tue) 18:33:43 Id: 0163ae No. 65652
I'm really like Ryo Imamura and Ishitani Megumi lately. Ryo Imamura did character designs for Onimai and posts a lot of pretty sexy animations, including ones for Seitokai ni wa Ana. Ishitani Megumi is pretty well-known now since her One Piece episodes, and she directed the Witch Watch opening. Various animators are credited for scenes in the opening but I'm pretty sure her mark is all over it.
>>65652 Some studios aside I think the average animator improved a lot during the last decade, digital animation is finally mature and keeps evolving. Maybe its the sound and BGM that are lagging behind, the seiyuu-idol spam is getting old.
(12.04 MB 852x480 HirokiUchiyama.mp4)

(8.34 MB 854x480 Chinashi.mp4)

(2.31 MB 854x480 GinSan.mp4)

>>65652 Is Imamura really a newer animator though? He first caught people's attention with his work on Hidamari Sketch 365 and Bake, so like... 17 years at this point? (jesus christ) In any case, I do like Imamura as well, love his style and I'm happy that his designs seem to be influencing some younger animators like Hiroki Uchiyama. Anyway, some of my favorites are Chinashi, easily one of the best Yamada inspired young directors. He's been in the industry for 10+ years at this point but I think it's still fair to put him here as he started when he was 16 back then, so he's not even 30 at this point. His episodes for YamaSusu, Kusuriya and Puniru are all very good. Gin-san caught my attention last week because of the latest Mono episode. I was aware of him because I occasionally saw some of his drawings but I wasn't aware he was this good of an AD. And since I follow KyoAni productions fairly closely, I'll also mention Tamami Tokuyama (who's getting quickly promoted to character designer now with City) and Minoru Oota (who I guess doesn't really fit, he's been in the industry for almost 15 years at this point, but I will say that he turned out to be a much better director than I first expected, his Maid Dragon S SB debut is very good + great work as instrument AD in Eupho S3).
Mayonaka Punch has nice character designs.
(430.74 KB 1679x1170 XKNYN2.jpg)

>>65653 How is your opinion near the opposite of reality? Seiyuu voice as requested of them. To remain consistant is proof of their quality not waning in the least. Rather it shows the opposite- the decline in production quality of the characters they are given to voice. You likely know Taiga, Gintoki, Hei, all by name, and see their image at reading their names, and know their voices distinguishibly from other characters who shares the same seiyuu even when the same vocal range is shared among some characters. Can you get that level of iconic recognition from anime being aired now that did not already exist back then? Unlikely. Animation quality has dropped because in addition to outsourcing to tweening monkey teams there were not enough of them to go around and now involves chinks and poos. When you notice strange movement from this or that studio it is because the country they outsource to different. There are too many studios making too many things at once and thanks to it all it takes is one shitty director to rot the whole project. Going back to your post you seem to be confusing animation quality with drawing quality. Arguably the increased quality of keyframes (the singular frame you see in the case of a still frame shot) has severely dimished the quality of animation by reducing the number of drawn keyframes and increasing the amount of streted/rotated derivatives, which is to say they are not drawing the frame from 0. Worse is the practice of using a CGI version of the shot as reference for creating keyframes, which thankfully remains a by studio occurance. Going through the previous year I have been frustrated with how squandered the seiyuu industry has been by the horrible anime being dumped every cour. They remain top of the line while digital animation is at a low point, if not the lowest point. I agree that sound and BGM are lagging behind... in quality, and the reason is not from being unchanged- it is because they "matured and evolved" by changing to something worse. Sounds especially. BGM keeps sinking to either hollywood's this-is-the-adventure-song, the-sad-song, the-looking-at-landscape-song or sneaking mumble-beat in, such as what happpened to Maoh 2099 and Mahouka III. Casting the same set of seiyuu-idols is SONY's pricing policy at work which still falls into a director problem. Lastly the emergence of sakuga further proves animation is at its all-time worst.
>>66004 I disagree in many points but I don't consider worth give a complete answer to that wall of text.
>>65653 You're right about seiyuu getting a bit unseiyuu-y but animation is mostly carried by rotoscoping nowadays I think which helps make low quality anime into mid quality anime but can't really make up for great animators.
This Gintama fight had better scenes but this is all I could find on sakugabooru of it. >>65697 Thanks for sharing. I'm surprised you picked that last video because there's not much animation but I supposed you wanted to share his composition skills and so on. All your videos were less sakuga-spammy and more about the mood and character expressions I guess. Good taste.
>>66004 You're not totally wrong but seiyuu are definitely getting worse at acting


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