>>1989
I've finished the game, both the main storyline and pretty much all the side activities. I'd be interested to what games you think are the best of the genre, anon. Or any other anon that has an opinion. But that aside, I do think Expedition 33 can stand among the best of the JRPG genre, even the most nostalgic and longstanding titles. One aspect of JRPGs that players like is customization, and E33 goes in-depth with it. It goes beyond simply equipping items and gaining abilities from said items. The Lumina system allows multiple characters to make use of part of a Picto's power. And the player can strategize about which characters directly equip which Pictos to gain it's full benefit. Explore more and gain more Lumina points and you can give your party members a ton of extra stat boosts and powers. A popular topic online is how OP you can make your party
such as having the ability to instantly revive after dying, and with the right combinations with other Pictos, party members can become nearly immortal but the player doesn't have to go down this path to be OP. Just putting points in the right stats and thinking critically about which abilities to use can lead to fun, powerful builds.
Related to this, each character has a unique way that they fight, and all of them are enjoyable. It's not uncommon for JRPGs to give each character some special exclusive power or moves that help them stand out or be super useful in specific situations. Most of the time, only a few of the characters are actually really fun to use, while others are so bad that they are clearly untested or intentional jokes. But in E33, all of them feel satisfying and useful. Some characters require a bit more forward thinking and strategizing to work, but never so much that the average player would avoid using them entirely, or feel too intimidated to learn. With a bit of consideration and planning, it's easy to combine Pictos together with certain characters to create some interesting builds. For example, there is a Pictos that makes a character unhealable but takes reduced damage. There is also another Pictos that makes the character unhealable but raises attack power. Put both of these on a certain party member and you can dish out insane damage, because his play style
is already based around taking as little damage as possible, so you should avoid taking damage anyways. The game also does well with introducing the easier to understand party members first, with the more complicated ones coming along later.
On top of all of that, equipping certain weapons not only changes the elemental affinity of the character's basic attack, but it also enhances certain stats. There is a ton of customization for the player to sink his teeth into, while also choosing how deep to go.
E33 also reduces the pain that comes with grinding, something that JRPG players usually appreciate. If the player goes along the main story's path and defeats enemies along the way, without skipping over too many fights, party members will usually be at a reasonable level for the stronger encounters, such as bosses. Battles also move quickly when you are in them. A combination of a couple buttons or keys is enough to pull off a move. And if you know which keys activate which move, you can navigate through the attack menu in half a second and end easier fights in a very small amount of time. Explore a bit, look around the world, do some extra fights, and not only get rewarded with items but with some extra experience points as well.
The quick time system is also designed well. Oftentimes in JRPGs, quicktime events seem annoying and forced. In E33, they are very easy and your character will do damage even if you fail it. In fact, you can't really fail the QTEs for attacks. You just miss out on bonus damage. The ability to dodge and parry pretty much every single attack in the game is a fun departure from the typical JRPG system of watching your characters get smacked in the face with a claymore and being unable to do a thing to stop it.
>It seems a solid amount of people who sing the praises of this game don't really like more typical JRPGs.
I don't look on social media enough to see any specific trends about what games E33 fans usually dislike. But the reason may be due to how E33 clearly focuses on fixing several of the annoying quirks of JRPGs. Hours of grinding, navigating long list-like menus during battle, constantly taking damage with healing being the only remedy, etc.