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Clair Obscur: Expedition 33 Anonymous 11/04/2025 (Tue) 03:09:43 Id: c1fc8a No. 1129
Finesse et grace! This is a thread to discuss the game Clair Obscur: Expedition 33 developed by Sandfall Interactive. There are anons on this board and across 8moe that have either finished this game or plan to play it in the future, so feel free to use this thread to share your thoughts post-playthrough or ask for advice as you continue your journey. Even if you don't spend a lot of time browsing social media, it is clear how massively popular Expedition 33 has been. In fact, in the span of five months, the game sold 5 million copies worldwide ( https://archive.ph/N7hJT ). This may drive some anons away from the game, but despite being so popular, the game lacks much of the typical contemporary choices and propaganda pushing that many similarly successful games have today. There really isn't much forced "diversity", even in the main cast. The women are attractive looking and strong in their own right while still being feminine; they don't aim to be better than the men nor take over their roles. There are no gay couples or weird homosexual feelings implied between characters. And even though the game takes place in a somewhat post-apocalyptic Belle Époque world, it presents French culture in a positive light and celebrates it through the art, architecture, and especially the soundtrack. Some of the lyrics are even in Occitan, a Romance language that is a major part of Southern France's culture. Potential Discussion Topics: <Clair Obscur: Expedition 33 sells over 5 Million copies since its release in April of this year. https://archive.ph/N7hJT >"To celebrate this milestone, we’re working on a game update for all platforms that will include several additions and updates as a THANK YOU!! " >"A new, playable environment, taking the characters of Expedition 33 to a brand-new location with new enemy encounters and surprises to discover." >"Challenging, new boss battles for late-game players to overcome." >"New costumes for each member of the Expedition, giving even more customization options for players throughout their adventure." <Expedition 33 Official Soundtrack, printed on Vinyl and an 8 CD set, are available for preorder. Exclusive Editions are available for both IGN and Laced online stores. https://archive.ph/wwwlJ <Original mixes of the full Clair Obscur: Expedition 33 soundtrack are also available to download free of charge.
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At least post some screenshots anon. I thought this was some sort of dating simulator. It's some sort of western action JRPG by the looks of it. Is it fun?
>>1130 >At least post some screenshots anon. I thought this was some sort of dating simulator. I wanted to feature some of the nice fanart that's been made, but out of all the options, the only art that doesn't have some kind of spoiler are character focused pieces like the ones I included. I took a few screenshots of my own as I played, but those are pretty much all spoilers too. >It's some sort of western action JRPG by the looks of it Yes, it's pretty much a JRPG made by French devs who were inspired by games like Final Fantasy. Your team for battles consists of 3 characters, and as the story goes on and the team grows, you can choose which combination of characters you want to use in battle. Turn order is determined mainly by a Speed stat. There is an elements system that affects all characters, but each character has a unique weapon and a unique gimmick that affects how they attack. Here is an example of what I mean, spoilered just in case you want it to be a surprise when you play the game. Though it is about one of the characters you see in trailers, so you may have seen gameplay already: Maelle is built around the Stance system. She starts a battle Stanceless, which gives no bonuses and no drawbacks. When she uses a skill, depending on which one it is, she can go into a Defensive Stance (where she deals less damage but takes less damage from attacks), an Offensive Stance (where she deals and takes more damage), or Virtuoso Stance (where she does a ton more damage). Maelle can't stay in the same Stance for two turns in a row, she must go from one to the other or she just goes back to being Stanceless. For example, if you go into Offensive Stance, you want to try and use a skill that brings her into Defensive or Virtuoso. There are Skills that cost AP to use and skill trees where you purchase skills and choose which ones you have equipped at any time. And on top of all of that, there are items you can equip to each character that affect how they perform in battle. There are a lot of opportunities for customization. >Is it fun? Yes, it is. Gameplay is clearly optimized to be easy to use without being oversimplified. Battles are not based on random encounters, so you can sneak up behind enemies and start battles by attacking them, making things feel smoother and less irritating for many players. Since each character on your ream is unique, you have to think about how you approach enemies, but once you get familiar with everything, you can almost autopilot through the easier battles. The menuing is satisfying and easy to use. You don't scroll through a list of attacks and choose one, instead you just push one or two buttons on your keyboard/controller after moving the cursor onto the enemy you want to attack. The animations are detailed but not to the point of being distracting; characters grimace and stand differently when they are at low HP, for example. They also yell out to each other by name to warn about incoming attacks, which can be sort of helpful if the incoming attack is slow, but it mostly just provides atmosphere and makes the game feel more alive. You can run outside of battle as much as you want, as there is no stamina bar. They clearly made efforts to ensure playing the game wouldn't feel annoying or tedious.
>>1130 Excuse the doublepost, but I forgot to mention another fun aspect of the game: the dodge/parry system. Unlike other JRPGs, you dont have to take damage from attacks. If you dodge or parry the attacks, which requires the right timing, you can nullify incoming damage. Parry the attack perfectly and you can perform a counterattack. It's an engaging way to keep players focused on the battle at all times and add tension.
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>>1130 >>1143 >Action JRPG >inspired by Final Fantasy This doesn't play like FFXV and NuFF7, does it?
>>1145 Nope, it doesn't. You move your character in a 3D environment and initiate battles by hitting enemies in that environment, but once the battle starts, everything is controlled by menu selections. The action part comes from the active role the player has to take with dodging and parrying, which requires correctly timing button presses. Also, firing off an attack requires the player to do a simple QTE, but its the same one every time, and you do damage even if you mess it up.


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