>>1130
>At least post some screenshots anon. I thought this was some sort of dating simulator.
I wanted to feature some of the nice fanart that's been made, but out of all the options, the only art that doesn't have some kind of spoiler are character focused pieces like the ones I included. I took a few screenshots of my own as I played, but those are pretty much all spoilers too.
>It's some sort of western action JRPG by the looks of it
Yes, it's pretty much a JRPG made by French devs who were inspired by games like Final Fantasy. Your team for battles consists of 3 characters, and as the story goes on and the team grows, you can choose which combination of characters you want to use in battle. Turn order is determined mainly by a Speed stat. There is an elements system that affects all characters, but each character has a unique weapon and a unique gimmick that affects how they attack.
Here is an example of what I mean, spoilered just in case you want it to be a surprise when you play the game. Though it is about one of the characters you see in trailers, so you may have seen gameplay already:
Maelle is built around the Stance system. She starts a battle Stanceless, which gives no bonuses and no drawbacks. When she uses a skill, depending on which one it is, she can go into a Defensive Stance (where she deals less damage but takes less damage from attacks), an Offensive Stance (where she deals and takes more damage), or Virtuoso Stance (where she does a ton more damage). Maelle can't stay in the same Stance for two turns in a row, she must go from one to the other or she just goes back to being Stanceless. For example, if you go into Offensive Stance, you want to try and use a skill that brings her into Defensive or Virtuoso.
There are Skills that cost AP to use and skill trees where you purchase skills and choose which ones you have equipped at any time. And on top of all of that, there are items you can equip to each character that affect how they perform in battle. There are a lot of opportunities for customization.
>Is it fun?
Yes, it is. Gameplay is clearly optimized to be easy to use without being oversimplified. Battles are not based on random encounters, so you can sneak up behind enemies and start battles by attacking them, making things feel smoother and less irritating for many players. Since each character on your ream is unique, you have to think about how you approach enemies, but once you get familiar with everything, you can almost autopilot through the easier battles. The menuing is satisfying and easy to use. You don't scroll through a list of attacks and choose one, instead you just push one or two buttons on your keyboard/controller after moving the cursor onto the enemy you want to attack. The animations are detailed but not to the point of being distracting; characters grimace and stand differently when they are at low HP, for example. They also yell out to each other by name to warn about incoming attacks, which can be sort of helpful if the incoming attack is slow, but it mostly just provides atmosphere and makes the game feel more alive. You can run outside of battle as much as you want, as there is no stamina bar. They clearly made efforts to ensure playing the game wouldn't feel annoying or tedious.