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Collapse of the modern video game industry Anonymous 03/27/2025 (Thu) 02:14:06 Id: 0b7b8f No. 234
Let's see, over the past month, we have: >Nintendo adds trannies to remasters: https://archive.ph/4hwGL >AssCreed Niggers appears to be flopping despite Ubishit's massive attempts to save it https://archive.ph/Fo8JD <Warfram adds trannies to the lore (Second pic) <餓狼伝説CotW adds a IRL soccer player to the cast (Third vid) >GTA6 will cost $100 freedom bucks https://archive.ph/zMZAd >Star Wars: Hunters shutting down 1 year after release https://archive.is/ffSjZ >Skullgirls is dead https://archive.is/7jP2P >Switch 2 releasing in June and following that Sega Saturn's strategy of release https://archive.ph/wip/850Tz Did I miss anything? Also general for celebrating modern vidya's collapse.
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On a more positive note, I'm enjoying Look Outside. I just wish it was sold somewhere less shit than Steam. I know GOG is pozzed and all, but at this point I'll take lesser evils because there is no pure option for most games worth buying.
>>234 >general for celebrating modern vidya's collapse. Why should i enjoy the destruction of art? Who do you think is gonna make the games once studios like Ubisoft go bankrupt? The Chinks? Nah once these studios die. The whole industry will be put in a halt.
>>237 >Old /v/ >Acting like triplegAAAy is all of vidya You just blow in from cuckchan? The industry has crashed before. It needs to crash. Studios and software are bloated as hell. Ubishit is making games with significant subsidies from taxpayer dollars. Most of what will burn in the collapse of the industry will be propaganda that can hardly be called vidya. Sure, propaganda is art too, but it's shit art 99% of time, and anyone who tries to argue art is purely subjective rather than quality playing an important role has just swallowed even more propaganda.
>>237 >Who do you think is gonna make the games once studios like Ubisoft go bankrupt? That's a statement that could be taken in multiple different ways. For example, I DON'T want studios to "make the games", as in I don't want them making pozzed games. If you're talking about people who "make the games" as a generality, then we don't need these studios as vidya is being made all of the time. Ubishit, Crapcom, and Snowy are not the only entities capable of making video games.
>>240 >The industry has crashed before. It needs to crash. <The economy has crashed before. Therefore We need a Great Depression 2.0. No thanks, I know what you mean but canceling and killing studios because "woke" feels like GG 2.0 and I am tired of this witch hunting. >>241 > Ubishit, Crapcom, and Snowy are not the only entities capable of making video games. < Nvidia, Incel and AMD are not the only entites capable of making chips. Go make your own chips. Yeah i know, the market is full of dead indie games that nobody plays. And the collapse will make it worse. What I meant is that once *important* companies die out. Not only games are going to die, but engines, assets, modding and even more related subcommunities. Remember: Dont kill the Golden Goose, cause once you kill it, theres nothing you can do. Also why hating the industry is so normal now?. Heck even GameDevs seem hate it. Why to bite the hand that gives you to eat?
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i dunno man, the pink bitch looks like a girl to me, just one with not much titty. she also looks like a prostitute.
>>262 >What I meant is that once *important* companies die out. Not only games are going to die, but engines, assets, modding and even more related subcommunities. Why would it "kill" those? The game engines would still exist on Github, the assets you could still find across various stores and websites, and the mods would still be available on moddb. A video game crash wouldn't bring an end to the GZDoom modding scene. In fact, a crash would actually require people to rethink how they approaching games. For example, rather than tying every single game to the bloat that has become the Unreal Engine, people could fall back and use the previous versions of the idTech engine or one of the various other "Indie game engines", which would allow for them to make their game available across a wider variety of platforms. >Also why hating the industry is so normal now? GameDevs hate the industry because they cannot control it. The American and Japanese landscapes still very much operate on market principles, meaning supply and demand. In that, if you make a game people actually want, they will buy it, and the reverse is true. This is not true in gaming industries elsewhere. Particularly in Europe, their vidya sector is almost entirely subsidized by the government, meaning that developers do not make games on market principles and instead make them on the basis of appealing to whatever demands the government makes (Which are typically concepts that these Progressive creatives are all in favor for, so there's little argument). Now this is not "always" the case, but it's true often enough. Outside of subsidiaries of American companies, English developers, Ubisoft, Microids, Crytek, and GSC, how many other none American/Japanese developers can you really name as having an "impact" (Let alone a presence) in the general gaming landscape through actually delivering on making good games that people want? Instead of delivering games as a teaching method or out of obligation. And it's this landscape that developers are pushing for that us gamers hate because we want developers who will make games for the purposes of entertaining us (Even if it's something >we don't typically enjoy). NOT for the purposes of lecturing us.
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>>262 >canceling and killing studios because "woke" The games are shit anon. It's not just about politics, the politics invariably make them shit given time. >Yeah i know, the market is full of dead indie games that nobody plays. Sounds like you're the one that hates vidya, and wants it's dead corpse to shamble on forever instead of killing the big cancerous studios so new ones can take their place. And the comparison to chip makers is retarded. Vidya companies don't have an oligopoly on the creation of vidya. >Muh golden goose I Vidya thrived on far less before. >Also why hating the industry is so normal now? Hating the industry has been normal for decades at this point. And the industry has gotten many degrees worse since then.
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Oh fuck, ENA: Dream BBQ just came out. Kinda pissed it's releasing in parts though. Gonna wait and pirate it.
Assassin's Creed Shadows violates Japanese commercial law!!! So for those not in the know, in Japan, the Japanese Imperial Seal, also known as the Chrysanthemum Crest, cannot legally be used for commercial purposes. This has been a Japanese law since 1880, with an update to said law being issued in 1929 that allows for "some" commercial usage within certain restrictions: https://archive.ph/K7u7b Well, apparently Ubisoft's crack team of legal experts and professional localizers did not know about this circumstance and included a version of said Chrysanthemum Crest in the game and violates Japanese law as a result of this: https://archive.ph/1RgGC https://twiit.com/yamato_shigure7/status/1905310503205044409 https://invidio.us/watch?v=rk4tMCC5EC4 And the kicker is that people were pointing this out weeks before the game even launched: https://archive.ph/IvFOw Ubisoft has managed to fuck up to the point that they actually released illegal contraband.
>>271 Sasuga, Oda Nobunigger.
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So this is why games cost so much: >About half of Capcom’s dev staff is in animation-related roles, and they’re still in need of more animators https://archive.ph/s7zr9 >Mario Kart World had a significantly larger dev team than past entries, with art-related positions increasing threefold https://archive.ph/GYTFw

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Has FF7R crashed and burned yet? Are they still planning on finishing it?
MICROSOFT IS DESTROYING ITSELF Blizzard layoffs! Forza and Call of Duty layoffs! Perfect Dark cancelled! Everwild cancelled! ZeniMax MMORPG cancelled! https://archive.is/4nRKA https://archive.is/PtSww https://archive.is/eOtRw https://archive.is/CuX27 https://archive.is/75xsh https://archive.is/RmsYy
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>>705 You love to see it!
>Retro Gaming Revival: Why 90s and 2000s Games Are Trending Again https://archive.ph/LZqwt <It’s very easy to argue that the “mindset” of most video gamers is to “keep looking forward toward the next big game release.” After all, there’s almost always something on console or PC that we’re looking forward to getting. The Nintendo Switch 2 is getting a new title in a few days, and many are pumped for that, while others are eagerly awaiting a certain PS5 exclusive that’ll arrive in a few months. And yet, there are just as many gamers, and sometimes even organizations, that seem obsessed with the games of old, and want to “experience them again” in one form or another. The games of the 90s and 2000, and even the 80s to some extent, are still beloved by most, and it makes you wonder…why is that the case? Why is there a “Retro Gaming Revival” going on right now? We’ll express it through three key points.
The game industry's stance on this entire incident, with the almost unanimous response: <We're fine with censorship effecting games, but you shouldn't be censoring OUR games." Per the IGDA: https://archive.ph/zxxcs >We are alarmed by the vague enforcement of policies delisting and deplatforming legal, consensual, and ethically-developed games, especially from LGBTQ+ and marginalized creators. Eurogamer: https://archive.ph/Nkhsd >No one will lament the removal of No Mercy from sale on Steam, but whenever a net like this is thrown over an entire area of perceived problematic content, there will be well-intentioned games caught in the net too. Specifically, LGBTQ+ games are under threat - games that don't align with the Christian values underpinning the pressure group Collective Shout.
>>748 >The game industry's stance As usual, those who claim to speak for an entire creative industry are just leftist clique fags.
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Despite being a near $190 billion industry... With the leading territories in terms of spending being North America and Asia: https://archive.ph/3XaVd The video game industry is seeing a masive decline in people's spending habits on those very territories: https://archive.ph/Gpaxf <A Wall Street Journal report from last month brought attention to market research that indicates Zoomers in the US are spending a lot less on video games in 2025 than they did in 2024. Data from the research firm Circana indicated that spending on games from January to April 2025 fell by 13% year-on-year among Americans aged 18 to 24, while weekly spending on video games dropped by about 25% from 2024 levels. While it is not as dramatic as in the US, a similar downward trend in interest and spending can be seen among Gen Z in Japan in the past few years. And it doesn't have anything to do with economy... <In the case of the US, The Wall Street Journal cites factors like the cooling job market, the burden of student loans, and rising credit card delinquency rates as reasons why young people are spending less on games (and hobbies in general). By comparison, Japan’s employment situation is less severe. As of June 2025, the unemployment rate stood at 2.5%, compared to 4.1% in the US, and the jobs-to-applicants ratio remained steady at 1.24. This suggests that Gen Z in Japan are under less economic pressure than their American counterparts (Statistics Bureau of Japan). In fact, get this the PC gaming market is actually shrinking: https://archive.ph/Gpaxf >Japan’s PC gaming population has decreased by 3 million in the past decade, studies suggest And while people like to blame this on "prices" or "mobile gaming", it is admitted that the timing doesn't line up nor does it explain the "sudden" and drastic decline... <The reasons for this long-term shift are not clear-cut. While PC gaming’s visibility in Japan has undoubtedly grown through the rise of Steam, other factors, such as the popularity of mobile gaming, may be influencing player preferences. <Hardware pricing could also play a role, though the timing does not align perfectly with the decade-long decline. But I would like to point out to people that, unlike the console market, the entire PC gaming market has been almost exclusively digital in it's distribution since 2011. And as should be remember with the game markets in regions like Asia, customers there extremely prefer and almost entirely demand for games to be phyiscally released. And if I may go even further with that, we're going to see the entire console market collapsing rather soon because, well, look as where Sony and Microsoft are prioritizing their sales of games: https://archive.ph/J8hmz <Microsoft's Xbox platform meanwhile hit a 91% digital share, so if you're wondering why some retailers are no longer stocking Xbox discs, there's your answer. https://archive.ph/ttrsb >Sony Reports Record Profits as PlayStation 5 Ships 80.3 Million Units, Digital Sales Hit 83% And remember, this is the direction companies want to take video games, with the public kicking and screaming the entire way: https://archive.ph/TC95N <“But if we look at the past five years, five years ago live service games were almost non-existent for PlayStation Studios. We [now] have Helldivers 2, MLB The Show and Gran Turismo 7, and Bungie’s Destiny 2, so we have these four live services contributing to sales and profits in a stable manner.” <“For Q1 the live service ratio was about 40%, for the full year it’s a little less, probably between 20-30%,” she said. “So in terms of the transformation, it’s not entirely going smoothly, but from a longer-term perspective, if you look at the changes over five years you see that there’s definitely been a change. <“Of course, we recognise that there are still many issues, so we should learn the lessons from mistakes and make sure that we introduce live service content where there’s less waste and it’s more smooth.” But guess what games people are actually playing: https://archive.ph/U8yWJ <The data shows that from January 2024 to December 2024, 67% of player hours on PC were spent on a game that was six or more years old. A further 25% of player hours were spent on games that were two to five years old, and the remaining 8% of time was spent on games that are less than two years old. https://archive.ph/GXUaA >The year's Steam Replay reveals 85% of Steam users in 2024 spent time playing games released in 2023 or earlier https://archive.ph/KpdLr >Sixty Percent Of Video Games Played In 2023 Were Six Or More Years Old, Research Finds So here is my question, are you guys going to put up with companies who don't respect their players by continuing to buy and play new games and current gen systems; OR will you be join the masses in withdrawing from this industry, only playing games and consoles that already exist and that you actually own, and watch as these companies collapse in on themselves with no survivors as a result of their own hubris?
>>756 >you guys You talk as if there's more than one other person here. I'm already playing 90% old backlog games and shitty h-games, 99% of which I pirate. I can think of only a couple games I'm looking forward to coming out. One is a flash tier 2D puzzle game, UVSU, and the other is an Invader Zim styled WarioWare ripoff, Mindwave.
>>757 >You talk as if there's more than one other person here I was C&P the post
>>758 That makes it feel a little ingenuine, you know? Was it deleted on cake/v/ or something?
>>757 Oh, I'm also looking forward to the completion of the translation for MGQP Part 3.
>>759 >Was it deleted on cake/v/ or something? No, it's just easier to post the same message in multiple places. And I was sort of expecting it to be deleted on /v/. Though it hasn't, yet.
I'll believe that Rockstar is actually stupid enough to charge 100 dollars US for GTA6 the moment I see that as the listed price on the steam store page for the game and not a single minute before that.
>>770 I believe they're plenty stupid and greedy enough. I don't think that makes it certain, but it's fairly likely.
>>770 >>771 Isn't that a catch-22? If they announce the game's price at $100, is that going to be because Take2 thinks that can get away with that, or is it because we were EXPECTING it to be that price? Prior to the leak back in March, it seemed like everyone thought it would be your standard $70 game and Take2 believed that GTA6 originally was going to be $70. And the only reason for the "leak" was just to "test the waters" and prove that people wouldn't pay above that $70, but the fact that everyone seems so "accepting" of the idea that the GTA6 is going to be $100 says more about the tolerance the public has rather than any amount greed on the part of the game publishers. I mean, if they're discovering that a higher percentage of people would accept a $100 game than they initially theorized, why wouldn't they take advantage and follow through on increasing the price?
>>772 >Isn't that a catch-22 I don't think you're using that term right at all. It's more of a self-fulfilling prophecy, but even that isn't quite accurate.
>Games were expected to become more expensive with each console generation, according to the former head of PlayStation Studios https://archive.ph/G40gp <For the past 20 years, AAA game prices have stayed roughly at the same level, despite a significant increase in development costs, stated former PlayStation Studios head Shawn Layden in an interview with GamesIndustry. He believes that this has been a mistake for the gaming industry. <“I think it’s because everyone’s afraid. No one wants to be the first one to raise the price, because you’re afraid to lose traffic. So what you do is you just end up eating into your operating income, your profit margin,” said Layden. <In his view, the industry has now reached a critical point. Creating AAA games has become excessively expensive, and recouping the costs is now extremely difficult. For example, a game with a $200 million budget would ideally need to sell 25 million copies, but only a few can achieve this. Layden is confident: “Unless you’re Rockstar, [you] should not expect it.” <Layden believes that developers should have begun raising game prices long ago, doing so with each console generation. And announced at around the same time: https://archive.ph/mfOv0 >Sony announces price hikes on PlayStation 5 in US <Starting Aug. 21, the price of all PS5 consoles will go up by $50, an increase that Sony Interactive Entertainment VP of global marketing Isabelle Tomatis attributes to "a challenging economic environment." Keep in mind that the tariffs STILL haven't gone into effect. Meanwhile, back home in Japan: https://archive.ph/WWavn >Spike Chunsoft is in no rush to expand its overseas publishing. Long-term connections and a strong Japanese market are priorities, says executive <Instead of aggressively pursuing publishing deals, Iizuka says that Spike Chunsoft’s goal is to create connections with developers that can actually benefit from partnering with them. “Our goal as a publisher is to work with companies who view us as a business partner that can actually help them boost sales.” To this end, Iizuka openly turns away deals that won’t benefit developers. “I’ll say things like, Our company isnot good with this genre, so even if we work together, it won’t sell, or, If you sell 200,000 copies of this $5 title, here’s how much each of us would make. If your sales would be 200,000 copies with or without us, wouldn’t you be better off without us?” <Rather than short-term gains, Spike Chunsoft’s goal is to foster long-term connections within the industry. “We don’t want to exploit anyone. If one of our past business partners ends up making an even greater hit, and that leads to us getting another work opportunity with them – we’d only consider that a bonus. That’s our stance on the matter.” <... <“While we are actively working on our overseas expansion, the Japanese market is still the most important to us. Japanese games can only be made in Japan. Also, if the Japanese game industry wasn’t this strong, we wouldn’t have been able to enter the Steam market as steadily as we did, and our overseas businesses wouldn’t be going so smoothly.” <Iizuka also brings up how maintaining a strong Japanese game market is important for Western games too – if the Japanese market is stable, this creates more opportunities for overseas games to thrive in it. “I believe the strength of the Japanese market will also be of benefit to Western games. The costs that go into developing those games are huge, so we want to maintain a strong market in Japan in which such titles will also be able to succeed,” Iizuka said. >'Shenmue III Enhanced' announced for PC and consoles https://archive.ph/PI1qj <TL;DR, they made the game easier
>Modern Video Games More Broken Than Ever https://archive.ph/VrX7J <A surge of articles have reaffirmed that modern games are still releasing in broken, unplayable states, further contributing to the fact the video game scene is on the decline not just from politicized messaging, censorship, and narratives, but also due to incompetency on the technological level. <A Twitter user shared four recent articles disclosing recently launched titles that have failed to be optimized: <Those familiar with video games in the past decade or so are well aware of this phenomenon, as games have been having performance issues, crashing problems, and similar errors to the point that many have been frustrated with the industry. <This is despite the fact that a lot of games are also politicized to push some western narrative (much like other content), or in the case of remakes, old content being censored for the sake of “modern audiences”. >Yoshi-P Says Gamers Don’t Need A New Set Of Hardware Options Right Now https://archive.ph/LLhW8 <For those who don’t recall, the PS5 and Xbox Series X/S both came out in 2020, and are both about to celebrate their 5-year anniversary. Typically, the console cycle would last between 6 and 8 years, depending on the system. However, there are some outside factors here that need to be considered, not the least of which for Microsoft is that the Xbox Series X/S has been tanking in sales, and “something fresh” may be what they feel is needed to get “back on track.” <However, in the mind of Yoshi-P, that’s not the way to go, especially when you think not about the developers making the console and its games, but the gamers who are buying it: <"But when I look at things from a gamer’s perspective, I feel that there's no real need to make new hardware, because I think right now people are happy with the Xbox Series X, the PS5 or the Switch 2. And honestly, from a gamer’s perspective as well, hardware is just expensive to buy." >Sony CEO discusses how PlayStation aims to avoid failures like Concord in the future https://archive.ph/MNWXP <Speaking with outlet Financial Times, Hulst discussed how PlayStation has put focus on identifying troubled development or problematic projects earlier on in development. "I don't want teams to always play it safe, but I would like for us, when we fail, to fail early and cheaply." PlayStation had already canned a planned live service game as a likely reaction to Concord's failure, cancelling an upcoming The Last of Us online game. Ten other "live-service" games were also ended early in development, according to industry rumors. <Further elaborating, Hulst added that live-service games are still a priority for PlayStation, but, "The number [of live-service releases] is not so important. What is important to me is having a diverse set of player experiences and a set of communities." >Future of PlayStation live service project, Fairgames, thrown into further doubt as director leaves studio https://archive.ph/v4nRh <Daniel Drapeau, recently the game director on Fairgames at Haven Studios, has announced his new role as a creative director over at Warner Bros Montreal. <The move adds further doubt to the status of Fairgames, the live-service shooter published by Sony, following the departure of studio founder Jade Raymond. >Japan’s gacha game industry in a “sinking Titanic-phase,” developer says. Switching to console game development not an easy solution for many https://archive.ph/s8dGo <Prompted by the recent announcements by Square Enix, mobile game developer Suemaru commented on X, “Dragon Quest of the Stars and FF Brave Exvius are shutting down. As someone active in the industry, I once again feel that gacha games are becoming like the Titanic. Staying in this industry means clinging to one of the limited spots on a sinking ship. I don’t think all of it will go under, but the number of seats that can stay afloat will keep shrinking.” <Japan’s mobile scene has long-running hits like Fate/Grand Order, Monster Strike and Puzzles and Dragons that have managed to stay profitable for over a decade (the “limited seats”), but even the companies behind them, like Puzzle and Dragons developer GungHo, have struggled to produce any new hits in the meantime (Related Article). Moreover, recent high-budget projects like Aniplex’s Tribe Nine have suffered shutdowns in mere months following launch. <Amidst such circumstances, Suemaru feels like his career has reached a limit. “Even if I continue as a gacha game director, I won’t see my income grow. I also don’t know how long I’ll even have my ‘seat’ for.” On the other hand, he doesn’t see an easy path towards changing fields. <Alwei, representative of Indie-Us Games, a Japanese company specializing in Unreal Engine development, adds that “It’s already so hard to get off [the sinking ship], and yet the industry is clearly in a decline. Moving from Japanese-style mobile game development into console game development is very difficult, even though the opposite is simple. People who’ve built their entire career in mobile games are facing an extremely troubling situation.” Suemaru confirms that this is precisely the problem he’s now struggling with, as 100% of his career has involved managing online mobile games. <This seems to be an issue that particularly affects Japanese devs working as mobile game planners (a position most similar to game designers in the West). JohnnyGameStudio comments, “The people in planning positions at mobile game companies have skills that aren’t easily transferable to console games or other fields, so they can’t switch jobs unlike artists and programmers.” <Part of the issue also stems from technological requirements, as Alwei explains, “The console sector values skills in complex, polished action gameplay and high-end graphics technology. These are skills you can apply as-is to mobile games. But for mobile games, server technology is indispensable, yet it’s not essential for console games, so demand is low. Console games also have strict TRCs (technical requirements checks) imposed by the platform holders, which makes prior experience a huge advantage.” >Square Enix’s 10-year-old mobile game grew so complex it became difficult to manage without serious bugs, producer reveals https://archive.ph/D9VNV <Addressing players in an August 25 Square Enix Bridge entry, Dragon Quest of the Stars producer Naoki Mutou says that keeping the game running for as long as possible has been his highest priority ever since he took over as producer in 2022. “However, due to the production and development environment growing increasingly complex, I realized that it would be difficult to keep the service running at a satisfactory level.” <Mutou-P goes on to explain what he means by things becoming complex. “Thanks to your support, Dragon Quest of the Stars has been able to accumulate an enormous amount of content throughout the years. The game has continued to expand through a variety of new equipment of skills too. While this is something to be happy about, it has also made it increasingly difficult to manage elements of the game, make balancing adjustments and keep developing the game without glitches.” <According to the producer, the sheer number of functions in Dragon Quest of the Stars’ game program has required tireless work from the development team to prevent unexpected behaviors and bugs from happening. But as of recent, “we have finally reached a point where it is no longer possible to keep the game running without impacting players.” As such, Square Enix decided it would be best to use the 10th anniversary as an opportunity to wrap up the story and end the game. <It’s not known whether similar issues prompted the imminent shutdown of FF Brave Exvius too, but this is no doubt a problem many long-running live-service games are beginning to face. Japanese gacha game programmer and technical blogger Eihigh notes (based on personal experience) that, “after 10 years of operation, a game’s code accumulates so much technical debt that it’s impossible to pay it back. Releasing new features always takes utmost priority, so there’s no testing, the tech stack is outdated, and it’s impossible to tell which code is safe to delete and which code must never be touched.” These issues grow in severity if personnel changes take place and developers who were present from day one leave the team. “Every day you’re working in fear that your changes will make the game implode because of some past specifications you don’t even know about.” <On a related note, Square Enix’s long-running MMORPG Final Fantasy XI faced the end of its server lifetime around 2024, and the company considered ending support for it as a living game (they were going to put it into a permanent maintenance mode). Thankfully, FFXI still had so many players logging in daily that Square Enix found it worth their time and resources to update the game’s infrastructure.
>>834 >the video game scene is on the decline not just from politicized messaging, censorship, and narratives, but also due to incompetency on the technological level. The two are not unrelated. >Japan’s gacha game industry in a “sinking Titanic-phase,” developer says. Switching to console game development not an easy solution for many <Switching to making real games instead of skinnerboxes that run on money isn't easy I'm sure it isn't.


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