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Ryujinx devs sold out to Nintendo: Switch Emulation is currently dead Anonymous 10/01/2024 (Tue) 18:48:28 Id: c92e5f No. 1021411
Figured I'd share the big news since I know a lot of people currently emulate switch games due to the hardware being dogshit at running games release in 2024 and just for the sake of piracy. Basically it's not a DMCA nor was it a Github take down. The devs of Ryujinx "made a deal" to stop working on Switch emulation and released a bunch of WIP projects in their private Discord group, including mobile ports, Linux multiplayer and native applet support. I'm still not buying a Switch since there's no value to the thing, although this WILL make it harder to run Switch games on PC in the long run. Hopefully someone got an archive of the source code and can continue the project.
>>1023976 My bet is on the former, but the latter is also possible.
Also Linux users, looks like it's still on Flathub, although looks like multiple uploads of the last release are pretty much on archive.org anyway
>>1024884 >Also Linux users, looks like it's still on Flathub Would be hilarious if it stayed up.
>>1022092 It's open source. Even if they closed the git, can't someone still copy and effectively fork it? Even if the group lead took the deal, what's to stop the rest of the team from just continuing the work if they didn't also get a deal?
>>1021539 >It's only 48MB
>>1021796 It's not kill, just some nintenshit is gone, and this isn't the first time this has happened to Vimm's Lair.
>>1025838 Even if you could and Nintendo wouldn't try to DMCA you, the truth is that making an emulator is really, really hard, especially if you work on code that someone else has done and he will probably not answer any of your questions, so you either make everything from scratch while looking at what was already done, or bash your head against a wall trying to figure out what the fuck he even did and how the fuck it even works.
>>1023990 The EU suppressed the study until some retard that was in on it cited it to to say piracy was bad (for movies) and someone used a freedom of information act to force their source into the daylight. Does that mean it's automatically true because they didn't want anyone to see it?
>>1025842 Youre replying to the monkey.
>>1025842 Political maneuver. Plain and simple. Pirate everything and never pay for anything. Business can't thrive with that.
>>1025844 No, the statement is correct.
Isn't Australia the place where a judge smacked the shit out of Sony for whining about region lock bypass because the bypass could also be used for piracy? I recall he said that it's Sony's fault they tied the region lock and anti-piracy to the same system.

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As someone who is "Pro-Copyright" (Though not a lawyer), let me actually go through and pick apart where Nintendo is "right" and wrong on the matter: >For over 20 years, Nintendo has undertaken an aggressive worldwide campaign to stop the production and distribution of pirated video game products. To begin with, it needs to be stressed that not all piracy is "equal", but that doesn't stop companies like Nintendo from conflating them. In the context above, the type of piracy they're referring to is "bootlegging": <to produce or sell illegally or without permission ((C)1996 Zane Publishing, Inc. and Merriam-Webster, Incorporated. All rights reserved) There an entire wiki dedicated to archiving these types of games: https://bootleggames.fandom.com But this is not just restricted to vidya. In fact, the first edition of The Lord of the Rings to be released in the was a bootlegged copy. This type of piracy is "wrong", instead of "morally questionable", because it displays the fact that people are very willing to pay real money for a product. It's reasons like this which are why West Taiwan is much despised. However like I said, this is not the "same" type of piracy as we currently experience today with the internet, where you can dump/rip a game, upload the data to a file sharing websites, and people can then download it for their own pleasure. THIS' kind of piracy can be referred to as "morally questionable" because the actual "impact" it has is very disputed even among official studies. It still poses the same problems as "traditional" piracy (bootlegging) on the one hand, where people are receiving the product without the publisher/creator receiving any compensation. However there is the argument that can be made that it's no different than borrowing a copy from a friend, or seeing it distributed on public broadcasting, or even going to the public library. In addition to other arguments about "word of mouth" advertising. Regardless, the point is that Nintendo is going to spend the rest of the page conflating bootlegging with internet piracy. >Nintendo has also been active in its efforts to stop ­the illegal distribution of game copying devices. Since 2008, Nintendo has supported over 600 actions in 16 countries, confiscating over a half million DS game copiers. I'm an American, so I'm using U.S. law as my frame of reference. There's nothing illegal about creating a copy of your video games. Where things start becoming "illegal" is when you then distribute that copy to someone else, or you retain that copy while giving the original to someone else. As long as you own the game, you can do whatever you want to it. I say that, but it's technically not true. With the way copyright law works, there's actually a provision in it that declares that modifying something is actually "violating" copyright. This can be anything from underlining a passage in a book with a pencil to a total conversion mod of a video game. Yes, it's bullshit, everyone knows that provision is bullshit, and it's one of the many things that does need to be reformed about copyright. However that doesn't detract from the fact that the law is there, and it has been used. Most recent case was when the cheat group AimJunkies was successfully sued by Bungie for violating their copyright of Destiny 2 by "altering" the player experience through their cheat mods. >intellectual property laws It should be worth noting that "IP law" does not actually exist, it's just a short-hand method to refer to the trifecta of copyright, trademarks, and patents. Each of these is a different category that protects different things, and has different rules in how they can be used and enforced. Do not mix them up. >You are not entitled to use any of this Nintendo property without our specific permission. Technically not true because of Fair Use. >If you are uncertain about whether your planned activities require Nintendo's consent you should obtain your own legal advice. Nintendo does not give legal advice, please act with care. Anyone else find this funny, or just me? >These include copyright, trademarks, and patents, designs and circuit layouts. "Designs" and "circuit layouts" fall under the former three, they're NOT their own special category. >Copyright arises automatically in Australia. It does not need to be registered. It should also be mentioned that copyright extends to fanworks. Meaning if you create a drawing, fanfiction, or game using Nintendo characters, they automatically own that. >A patent is a grant of the exclusive right in an invention for a period of time. And a patent can be dismissed as "frivolous" if filed after another entity already produces a product using said "invention" (Yeah, they're not going to win that lawsuit against Palworld). >Game copiers are products which connect to a computer and enable users to illegally copy video game software onto any type of memory cartridge, disk or directly to the hard drive of a personal computer. There is NOTHING illegal about copying your own video games. >There are a number of different game copiers including R4DS, R4DS Revolution SDHC, M3DS, DS Linker, Supercard DS One, Cyclo DS Evolution, DSTT, N5, EZ , EZ Flash , Edge Card, and AceKard, And that's just flat-out wrong. The are flash cards, used for the purposes of running your own software on the system. Yes, they can by used for piracy. No, that does not automatically make them illegal. >Are game copying devices illegal? >Yes. Wrong. >The manufacturing, importing or distributing of circumvention devices is prohibited under the Copyright Act Any Aussie want to link what the fuck they're talking about? >Modchips circumvent the security which is embedded in Nintendo's products. Like many other countries Australia has a law which allows copyright owners to take action against manufacturers and sellers of devices (such as modchips) which circumvent security systems. Installing a modchip in a Nintendo product will void the consumer warranty for that product. Providing a circumvention service (by installing modchips) is also illegal. Like I said, this is "technically" true, but good luck actually enforcing it. Also, modifying your devices doesn't void your warranty, as long as you don't break anything in the process. >If the product is offered well below normal retail pricing, it could be a counterfeit. Or just on sale, or the currency is hyper-inflated bullshit. >Look closely at the packaging. If the artwork is of poor quality, faded, discoloured or distorted, the product is likely to be a counterfeit. Or just not maintained very well. >Always ask if the product is new. Beware of "refurbished" products as they are often counterfeits. And that's scare-tactic bullshit. >A Nintendo emulator allows for Nintendo console based or arcade games to be played on unauthorized hardware. The video games are obtained by downloading illegally copied software, i.e. Nintendo ROMs, from Internet distributors. And that's bullshit. You can rip the games yourself and run them through an emulator. That's what I do with my fifth gen games and earlier. >It is illegal to download a Nintendo ROM from the internet whether or not you own an authentic copy of that game. Yes, it is illegal. But I don't care. >Although Australian copyright law now allows limited 'format shifting' of certain copyright material for private and domestic use, this right does not allow the copying of video games to a different format. Yes, it does.
[Expand Post]>Also, the limited right which the Copyright Act gives to make backup copies of computer programs does not apply to Nintendo video games. Yes, it does. >The problem is that it's illegal. Copyrights and trademarks of games are corporate assets. If these vintage titles are available far and wide, it undermines the value of this intellectual property and adversely affects the right owner. Does anyone have that webm showing that Nintendo was using "illegal" iNes rips of their games for the Wii Virtual Console? >In addition, the assumption that the games involved are vintage or nostalgia games is incorrect. Nintendo is famous for bringing back to life its popular characters for its newer systems, for example, Mario and Donkey Kong have enjoyed their adventures on all Nintendo platforms, going from coin-op machines to our latest hardware platforms. Okay, when are you making another F-Zero? Or Eternal Darkness? Or Custom Robo? Or Captain Rainbow? Or Excitebike? And the list just goes on and on. >As a copyright owner, and creator of such famous characters, only Nintendo has the right to benefit from such valuable assets. They may want to rephrase that as it could be taken as implying even the customers cannot "benefit" from buying Nintendo games. >No, the current availability of a game in stores is irrelevant as to its copyright status. Copyrights do not enter the public domain just because they are no longer commercially exploited or widely available. Therefore, the copyrights of games are valid even if the games are not found on store shelves, and using, copying and/or distributing those games violates Nintendo's intellectual property rights. That is true. >In Australia, copyright lasts for at least 70 years, and sometimes longer. Because video games have only been developed in the last three decades, the copyright of all video games will not expire for many decades to come. Unless the game has been released into the public domain by their copyright holder. >Consumers should be cautious when purchasing Nintendo products via online auctions through online retailers or at markets. Oh, fuck off. >Carefully consider whether to purchase from websites offering large quantities of Nintendo products at low prices. Why? I don't think people are really lining up to buy all those boxed copies of Personal Trainer: Cooking . >If the product is offered well below normal retail pricing, it could be a counterfeit product. Or it just didn't sell well. Unless you're implying that Other M was a "counterfeit" Metroid game. >Nintendo does not sell games in multi-game cartridges or in association with game copiers. A product offering multiple Nintendo games will almost certainly be counterfeit. So Super Mario All-Stars is not a "real" Nintendo game. Neither is the GC promotional disc with the Zelda games. Nor Kirby's Dream Collection. You heard it here, folks, don't have any hesitation to pirate "official" Nintendo games that came with more than one game, as their own lawyers swear that these are not "real" Nintendo games. they're bootlegs. >or in association with game copiers Again, iNes headers were found on Virtual Console games. >Look closely at the ink found on game discs, cartridges and packaging. Is there blurred printing on the game label? Is the colour faded, discoloured or does the ink appear to be low quality? >Look closely at the Nintendo Seal of Quality trademark placed on the packaging and/or the game disc or cartridge. Is it missing or does the ink appear to be of poor quality? It could just be the age and time it was made. >Counterfeiters may ship the game disc or cartridge separate from the packaging or instruction manuals. They are unironically trying to argue that "loose" games are now fakes. So all those GBA games I see on sale at the local game store are now not "real" GBA games. They're bootlegs, which rounds back to my argument up above. >Use caution when purchasing used games. Make sure the product is not counterfeit, using the same tips outlined above. Except you basically outline above that only "Complete in box" brand-spanking-new games are the ONLY official Nintendo games to ever exist. And that everything else is a "fake". In fact it could be stretched to mean that EVERY Nintendo game is a fake UNLESS the game is still in it's or
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>>1027092 Last part of my post was cut off In fact it could be stretched to mean that EVERY Nintendo game is a fake UNLESS the game is still in it's original packaging and retaining an unbroken seal. I get the feeling no one actually looked over this page before releasing it to the public.
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>citing corporate legalese to those that carry a vpn I'm not paying for games that are old enough to fuck.
>>1027092 Thanks for your sacrifice >If you are uncertain about whether your planned activities require Nintendo's consent you should obtain your own legal advice. Nintendo does not give legal advice, please act with care. <Anyone else find this funny, or just me? Very, considering the nature of the article. >>1027095 >I get the feeling no one actually looked over this page before releasing it to the public. It's classic scaremongering, I think they just didn't really care.
>>1027066 I'm not seeing the outrage here. To me it's always been clear that you're allowed to make a dump of the copy of a game you bought but it must remain something strictly for personal use, although that can depend of the country where you live in. And if you wanna pirate then do it to your own discretion. The problem being that we live in the social media age, so between idiots acting like wanabee Robin Hoods who want to fight against the "evil" (lmao) Nintendo and everything being spoonfed, it's not hard to know why the recent blowbacks on emulation and rom websites happened. Also I tried to look closer at the article but I didn't that part of >and most bizarrely - claiming video games have only been made since 1994. like you claimed, OP.
>>1027092 >spoiler >running a game through DXVK with post-processing >filters is a copyright violation Absolutely ebin.
>>1027066 Is this a response on people calling out on them for them nuking emulators and patent trolling? Seems like a dumb move for even making this statement.
>>1027092 I do think there is a difference between lending a copy of a game and having thousands of downloads in a month of a game bought once to be dumped. I'd even say buying a game without owning the consoke would be some sort of immoral poorfaggotry, but if it mattered it would be enforced by the hardware and software, like requiring a serial number or online identifier and such and playing cat and mouse with workarounds by emudevs. In the end though it's probably the japanese branch upset that piracy abroad echos back to japan, where IP law is stricter. Also bootleg GBA games don't matter now that the 3ds/wii u to switch pokemon bank functionality is broken, if you don't have it installed or factory reset then those mons are trapped in the gba and ds family of games and a few home consoles. There's little reason as a result to have a legitimate cartridge to transfer over to a gen 4 game, which was why the community disliked reproduction gen 3 carts that failed so often, and the new games don't have a full national dex anyway.
>>1027092 >The problem is that it's illegal. Copyrights and trademarks of games are corporate assets. If these vintage titles are available far and wide, it undermines the value of this intellectual property and adversely affects the right owner. That's just wrong, there is no evidence for this and instead the opposite, but aside of Nintendo who else get benefits are possible people working on stuff related to their games. >or in association with game copiers Disregarding INes, sn't the fact that they now legally own everything related to yuzu simply make this statement invalid?
>>1027066 Pirate everything. Never pay.
>>1027140 Moralfagging posts like this one amuse me because they're under the belief that contributing pirates aren't essentially (huge) buyers in the first place. As long as you're not being obnoxious in public, nobody cares.
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>>1027066 >The problem is that it's illegal.
Mergan with the ryujinx thread
>>1027098 So, 14-year-old games?
Roms labs lists system reqs for the Catherine remake, and they're a bit above my PC, but I'm also not sure I trust them since it seems to list the same requirements for all Switch games aside from differing storage space. My specs >i5 13600KF >32GB RAM >RTX 3070 >37GB VRAM 25GM VRAM available Assuming those reqs are just for running the highest end games like Zelda, I think I might be able to run Catherine, given it was originally made for PS3 in 2011 and I think they reused a lot of the assets. I can run the PS3 game just fine.
>>1027323 >14 year old games Would you pay full retail price for Total War Shogun 2 and Fallout New Vegas?
>>1023868 They got fucked by Nintendo for free and should count their blessings. >>1027464 Brown hands typed this post.
>>1021539 Is there already a fork? Because the "setup guide" links the git that no longer exists, and I imagine there's a lot of links like that for troubleshooting that no longer work. First error is prodkeys, and everything I look up is telling me to get them from sites that have broken English and sound like they'd give me malware if the sites weren't so clean.
>>1028401 Danke. I was getting sick of listening to some acne riddled eceleb explain simple things really slowly.
>>1027092 >>Nintendo does not sell games in multi-game cartridges or in association with game copiers. A product offering multiple Nintendo games will almost certainly be counterfeit. <So Super Mario All-Stars is not a "real" Nintendo game. Neither is the GC promotional disc with the Zelda games. Nor Kirby's Dream Collection. <You heard it here, folks, don't have any hesitation to pirate "official" Nintendo games that came with more than one game, as their own lawyers swear that these are not "real" Nintendo games. they're bootlegs. Just in case anyone is curious, here's a list of "every" compilation Nintendo has ever done: https://www.mobygames.com/game/company:1891/genre:compilation-shovelware/sort:-date/page:1/
>>1027092 Somebody cap and spread this


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