>>1022170
>His arguments, if you can even call them that, are completely retarded.Nintendo isn't doing this because of some article written by the yellow press or because some mentally ill women showed how emulators run on their channel, they are doing this because they can.
At least do not try to act like a sore loser by indirectly hand-waving my entire post. It certainly makes you look like you don't have much an argument besides regurgitating the same unhinged talk about how "saturday-cartoon villain evil" Nintendo is, while refusing to accept the Switch emulation scene was handled like a huge mess. Both by its devs and users alike. It's true that the people behind Ryujinx weren't as ethically challenged as Yuzu but the damage caused by Yuzu itself and its users was already long done.
Developing emulation on a current-selling console, let alone Nintendo's golden goose, was treading on hot waters even if was largely possible due of the Tegra X1 chip being well-documented beforehand and the former hardware exploit (later fixed in revision models with the Tegra X1+). You could argue this method to start emulation early was possible with the 4th, 5th & 6th gen consoles before but the state of Internet and its populace was quite different back then. Third-worlders have now better access than ever (I assume our good old Luciano is from these places for example) and things get exposed to light way too easily these days (no thanks again to social media). Claiming that journalists, youtubers, social media influencers and anyone else haven't caused a lot of noise about Switch emulation, and therefore its totally-not-obvious piracy, is straight up denying the reality. And there is another example in which someone in the Valve team made the official ad of the Steam Deck by quickly showing off Yuzu, before it was later rectified.
Again, cocky stunts like these are asking for trouble and ruining things for everyone.
And while all the arguments here have essentially been aimed against Nintendo, there is an
approach to consider about the eventual additional pressure from third-party partners, in which the OG Switch continues to receive plenty of their titles to this day, for Nintendo to get this shit sorted out. Even more so with Japanese third-parties as their business options have become more limited nowadays since SIE threw the dirty towel on the Japanese market (extreme high pricepoint of the Playstation 5 systems and related accessories/services, the functions of the maru and batsu buttons swapped, contents regulation with unwritten rules bypassing CERO's ruling, etc). And I don't mean only the big names like Capcom, Namco and Squeenix but also the smaller ones such as Prototype (a visual novel publisher known for taking heavy anti-piracy stances which included these crafty PSP counter-measures in the past), Vanillaware, Aquaplus, Nihon Falcom, D3 Publisher, etc. I can believe that with the ever-increasing third-party support, Nintendo cannot justify having the perception of being the "easy piracy" ecosystem - not when the Switch family is planned to be their main platforms for at least another decade.
You can again thank the stars that the state of Switch emulation simply resolved to a slap in the wrist and a bribe so far, putting it into a cryogenic sleep until the console is no longer produced at the very least. As I said before, if the Yuzu team ever tried to fight back in a court (considering the number of death threats from the community to step down instead), it would have caused a total reversal on the legality of console emulation.
>>1022189
>Nintendo's doing better than ever because they sell budget hardware to families who don't care about 60 FPS, can't tell if video's 4K, don't know what a Wii U is, and never heard of emulation.
You forgot the important point: the Switch has games and for various audiences too. There is the usual Nintendo stuff between Mario, Zelda, Kirby, Animal Crossing, Pikmin, Xenoblade, Famicom Detective Club, etc. (all different kind of IPs) but even an ex-Playstation enthusiast like me find the good weeb shit (EDF, Densha de Go, Atelier, Touhou fangames, Nippon Ichi Software stuff, Nier Automata, visual novels, etc) in addition to indies and old western games from my earlier days.
While there is still some room for improvement when it comes to graphic fidelity and performance themselves, the differences between PC and Switch for Japanese games and indies have become quite minimal if not virtually non-existent. Especially compared to how things used to be on the Playstation Vita, where it struggled not only at Atelier games but also 2D indies like Rabi-Ribi and the first Risk of Rain.