>>1027980
Hate how they introduce Abstract Daddy via koolaid man style wall breakin, it's the same shit with Pyramid Head, instead of discovering a disturbing scene in the room with Angela crying about "Please Daddy No!" And Abstract Daddy being disturbingly closed up to show his lip movement (it was to show you Angela's personal monster and the horror) now with the new combat and that chase sequence, it's more terror(which is fleeting) then psychological horror(it stays in your kind). Absolutely hate the new boss fight design and the stupid flashback shit with the Televisions and environment breaking down, it's Homecoming and Downpour all over again.
>I always thought the hair made sense since one of the focus of Brookhaven was a bunch of mental patients in an isolated section so the items are going to be unconventional.
It's another major theme in Silent Hill that along with puzzles with themes about punishment and guilt (SH2) or fairy tales from one's childhood (SH1 and SH3), you also have using twisted logic that only makes sense for a person who is losing his mind to do some obstacle solutions. The rubber ball in the school in SH1, the needle and strand of hair in OG SH2, and using a hairdryer to get past a monster in the sewers. All disturbing and memorable, the childlike solution in SH1, some insane person thinking a strand of hair has enough strength in SH2, and SH3's bathroom electrical answer for an unknown monster in the waters.
>It's a slap to the face seeing how Bloober team had the resources to at least do the puzzles 1:1 and then there's some of the original puzzles made into entire otherworld
For a "Standalone Game" they keep referring to the good ones. Imagine that instead of the UFO ending in SH2 where it's just clearly a joke ending with PS1 blocky Harry appearing as not an overt cameo, you had constant references of Harry Mason with the notepad save points or Cheryl's doodles of him, or James looking at a pickaxe, katana, or rock drill and mentioning that he doesn't think they are good weapons for him to use. There's a difference with Heather mentioning James' toilet incident if you had a save game of SH2 to how annoying and immersion breaking it is with the constant recreations of the better game. and if a hypothetical SH3 remake happens, then they'll have her discovering the same damn things from SH2 like in the Inn, Bowling Alley, the Statues, the Hospital. This is nostalgiabait pandering and destroys each game doing it's own thing.
>Is the reason why Guy Cihi and Monica Horgan aren't in this like the Dead Rising remake situation again where TJ Rotolo didn't even get called?
It's a Remake/Reboot/Re-imagining, a three for three. Motoi Okamoto over there is succeeding where Tomm Hulett failed. He worked with Bloober who just got any B and and as always C list actor they could, and as always, Bloober is a pale imitation of Team Silent, over and over again.
https://youtu.be/3STcIGEX3Tg?si=zDQJtg_W_erKtm9w.[Embed] Recasting them means you change the design and character to fit in with their new actors and script. It's not even comparable with the residue/royalty shit with Dead Rising Deluxe Remaster which is a one for one recreation of the first game and where there is now a mod to get the old voices back!
Guy Cihi IS James Sunderland! Monica Hargan IS Mary and Maria! Now you got doppelganger new versions where the former is too soft-spoken and has little normal emotional range because some people think being a quiet beta idiot is a good indicator that James is a disturbed and damaged man so blatantly, even though that wasn't the intent! He talks normally and has normal reactions, thoughts, and conversations with people like his reaction to the dead bodies, his disappointment about not saving Maria, and talk with Eddie and Angela, but as soon as he keeps going through with his journey, his actions become more and more unhinged, jumping through holes with no hesitation, new James has rapid breathing and some hesitation about jumping so you have to prompt it! Way to kill another detail, Bloober! Then you got the latter with Mary and Maria, the fuckin filler and padding along with Maria's performance barely being different from Mary kills everything about their contrast and duality, and original intent of Maria to waylay you, now you're being forcefed to have some sympathy her with that Downpour tier chase sequence towards Heaven's Night and her moaning poetically back in the park with of course, new background for Rebirth Ending.
tl:dr Capcom are cheap motherfuckers and hate voice actor Unions, same thing with Ada's old VA being replaced with movie Ada. And Konami needed a reboot and reimagining for the franchise, so back up plan because Ascension is written by some Norwegian Dyke who does not understand why Silent Hill was scary, and Okamoto and HexaDrive failed with Short Message because it's a misinterpretation of what made Silent Hill scary, another "Punish me, o monster who is a representation of my guilt and not a copy of Pyramid Head! Let me escape from this purgatory!" game. New heavily invested jumpstart for the franchise with Team Silent's number one imitators, new direction means new actors, redesigned characters, new script, new game design... it's all so tiresome, the constant point of comparison with the original and shit remake is draining my soul.