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MOOs, MUSHes, and MUDs Anonymous 03/13/2025 (Thu) 15:36:05 Id: d37d00 No. 1079167
Are there any good ones out there? Everything that I tried that was not a Hellshard was clunky, slow, and what you might call "not a game" (just perform the same action over and over for identical combat encounters, indefinitely). Also a place for reminiscing about the good times in GONDO (rip GONDO). Poast here if we haven't talked in a while. Hellmoo forks 8ch has played in the past: InfernoMOO: inferno.optiquest.org:7777 The good fork of HellMOO. GONDO moved here after Helle got too gay and carebear. All the fun and glory of no-holds-barred HellPVP with some additions - new muts, new weapons, mutation points system instead of slots, keep your journal XP on reroll. Sadly dead most of the time, but it has had occasional revivals. SamsaraMOO: moo.samsara-moo.com:7999 Hell but with even more carebear. Mostly socializing and PvE, but it's also where all the Helle refugees went when that closed. Good pop at all hours of the day. PissMOO: ipiss.rocks:7155 Remember that really weird fork where you could be a robot and have four arms and it was busted as shit? It still exists, just even more dead than Inferno. Wayfar 1444: website at https://wayfar1444.com/ Not something we've played together and not even a hellfork, but built on Hellcore. Total sci-fi conversion, very cool, closed in 2016 but apparently it's coming back? Does anyone know anything about this? Try https://mudconnect.com/ or https://mudlistings.com/ for MUD listings. Maybe the greatest hidden gem of text-based sex combat is right under our noses.
The only mud I've ever played was a random instance of coffee mud someone hosted on halfchan a million years ago.
I should also note that it was very fun and I telneted it like god intended.
>>1079167 I tried PissMOO but couldn't get to run.
>>1079250 My mistake, apparently it is down (again). It had closed at one point while we we had a corp there, but at some point between then and now it was running again with no explanation. Who knows.
>>1079167 Oh, sick. I was in GONDO back in the day.
All MUDs are practically honeypots nowadays. There's almost no fucking SSH. But here ya go, anon. Some listings: https://mudconnect.com/cgi-bin/search.cgi?mode=mobile_biglist https://www.mudverse.com/
>>1079167 Is there a guide out there to getting your own copy of Hellcore running? I'm not really interested (don't have the time) in playing anymore, but I kinda want to just go in and poke around in it for nostalgia's sake without joining someone's game.
abmud.com:10185 Mostly just a chat mud but has some interesting stuff ...provided you can figure out the arcane commands to fucking activate any of it.
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Is Aardwolf still active, I used to play that back in highschool
Rip my nigga GONDO. I still talk to some of the lads from that corp. So many misadventures, mistakes, being on the wrong side of ganks, and other funny bullshit. I have screencaps of random crap I can post when I get home.
>>1079167 >hellmoo got carebear'd What the fuck
idk if its alive but https://t2tmud.org/ was the best ever for a time.
>>1187269 Hellmoo got killed and people split. I wish the world was a lot more interesting to explore because I like the world snd crazy shit you could see. I wish there was a good MUD
>>1220325 Hellmoo was getting more and more carebear over time even before it died.
Playing with GONDO all the way back was really fun. Can't believe it's been several years now
>>1220537 Who were you?
Not a MOO, but Meridian 59 was really fun to explore even though it had lower activity than Worlds when I played it.
>>1220819 i think it was like rottenknifefish
>>1220537 >>1221016 Germanknifefish? Yeah I member you, how you been buckaroo? I talk to a lot of the corpies still from gondo
>>1221181 Been fine, wbu? Who were you? Are you guys still playing muds together somewhere?
>>1221224 Jagger. Kept in touch with a few of the other lads during one of the go arounds in inferno. No other muds but I would like to maybe. I can never find one that quite scratches the itch from the moos but romping around via text with anons is always fun. I even met some gondos irl
Has anyone tried Legends of the Jedi? It's an RP MUD, so it's probably less the kind of scene people want, but it reminds me of a much smaller and player-oriented SWG from what I've seen.
>>1079167 Oh shit, Wayfar is still alive?
>>1221527 It's cool to know you guys are still kicking. Godspeed buddy
Does anyone remember a Cowboy Bebop MUD? I'm pretty sure it was based on some Star Wars codebase. It had bounty systems, and some space flight stuff that was pretty intimidating at first. I remember most high-end players just drugged themselves up and blitzed you if you got a bounty though, and anyone strong enough to keep a bounty was kind of out of your pay-grade unless you played like 14 hours a day. I went looking for it recently but it's completely offline, and the devs never uploaded the latest code or the rooms or whatever the world files are called. Man it was a real grindy piece of shit but I played the fuck out of it.
>>1079167 Aren't most MUDs filled with pedophiles?
>>1226045 why would they be pedos play roblox
>>1225411 You could kick with us too, nerd. I'm going to look at what muds don't look like shit and see if I can find one that might be fun to play. Maybe Gondo can ride again.
>>1226376 just tell me where you guys are and i will lmap
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>>1221016 >>1226764 It's him It's the fish Where have all the fuggin' nerds been all these years (it has been 8 and a half if you're counting)
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>>1233372 >it has been 8 and a half if you're counting no way and there's at least 3 of us here in this thread too. The world is too small
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Do we want to start another MUD romp? Shame there are so few scifi themed Muds. I took a peek at a few.
>>1243581 In my 5 minute journey for a new MUD I found one called NukeFire. Seems to be a post apoc scifi fantasy shlock. Might be worth taking a look at mostly because it seems to be active in development and not some esoteric codebase thats so old the original creators have literally died of natural causes.
>>1243938 >NukeFire I'll get back a telnet client for the first time in almost a decade and join in a bit later. Let's get the gang back together
>>1243581 >what's behind this door >i dunno let's bash our faces into it until they break >it's carbon nanotube Classic Jagger >>1243938 5 minutes of research shows that this is a clone / spiritual successor to Thunderdome (90s MUD that died just a year or two ago), but the devs claim to have rewritten the most of the codebase by this point.
>>1220325 Whatever happened to it? I only played it for a few months back in the day but had a lot of fun.
>>1254180 In 2022 or so, the admins told everyone they were bored and then it shut down within the day.
>>1244677 For the record it was Marsupial who bashed it first. The real fun was trying to deal with a massive bleed stack that was killing them anytime they would revive. >>1254180 From what I heard the admins just got tired of it. Fuck the code, fuck the game, and most of all fuck the players. The biggest issue I found is that you kinda ran out of stuff to do and the game was riddled with unfinished content. I did like the exploration and the danger of it all but it was puddle deep. I'm screwed around with NukeFire and looking at the classes because the game doesn't give you much to go off of until you get into it. Assassin: Assassins are enigmatic figures, known for their pursuit of high-stakes targets. Their methods are shrouded in secrecy and marked by cruelty. Barbarian: Barbarians are mighty and fearless fighters, capable of taking on most adversaries. However, they still rely on curists for healing and spellcasters for powerful magic. Curist: Curists are devout followers of ancient traditions, channeling the power of their gods for both self-benefit and aiding others. The source of their divine abilities is a subject of philosophical debate. Cyborg: Cyborgs are technologically advanced humans with genetic enhancements and cybernetic implants. They gain special abilities and vulnerabilities while retaining most of their humanity. Knight: Knights are holy warriors trained in both combat and crucial skills. They exemplify valor and honor, drawing inspiration from legendary figures like Arthur and Charlemagne. Mutant: Mutants are survivors of radiation poisoning in desolate regions, where they've evolved into unique beings. They are both wretched and powerful. Ranger: Rangers are guardians of the wilderness, skilled trackers, and masters of natural terrain. Their unique abilities aid them in traversing the wild and overcoming obstacles. Samurai: Samurai are prestigious and disciplined warriors, masters of martial combat and the ancient code of bushido. They forge their bodies and souls into instruments of honor and skill. Slinger: Spell-slingers wield potent spells, unmatched by most other muds. They prefer to avoid melee combat, as heavy armor hinders spellcasting. In groups, they become formidable allies and, at higher levels, formidable solo adventurers. Vagrant: Slippery and skilled, vagrants excel in knife combat. Higher-level vagrants can predict enemy movements and execute opportune strikes. I copy and pasted some of the help files if anyone is interested more in a class but. Samurai seems more like a spellsword, Barb is a bare knuckle fighter. The one they don't have listed on the site is Pirate who is a sword fighter.
>>1254855 Classes seem fun. I ended busy with life but I'll definitely give the game a try today at night Have you made a corp or group or anything yet? Is there a friend system or whatever for me to add you?
>>1079167 Rare to see a thread about MUDs Hope this one will live long
Played a bit of Nukefire today. It's been too long since I last played a MUD, felt totally lost and sluggish lol. Didn't do much besides walk around and kill (and get killed) by some mobs My name is CatfishChog in case there's a way to add friends
>>1267482 What class did you do? Was thinking cyborg or vagrant
>>1269917 slinger, but I did not even get to level 2 lmao gonna get back into it tomorrow
>>1276092 sw8, I have made a character and finished the tutorial. I'll look around and see what this game is about.
I used to play a Kender cleric in a Dragonlance MUD :D
Id like to try and make a guy tonight, haven't had much time worth my schedule.
This shit is incomprehensible, I spent half an hour just wandering around before one of the newbie hints told be to go to the Fun House (recall, then ennwnn). Turns out you can beat on clowns and little kids until you find one of the harder mobs and then die. I'm level 5 now.
I opened MUDListings and was instantly hit by an ad for Cleft of Dimensions, the same MUD I played in fucking 2011. I created two characters and fumbled around for a few hours each before quitting, baffled about how to feed a marinated food item to an animal in a text parser. No, I did not get ye flask. A relatively newer friend got into some mod/admin drama involving one or two roleplaying MUCKs, but nearly every single person was in their 30s to 50s. I'm not old enough to get involved in their nonsense. >The Cleft of Dimensions has existed as the ever-present space between worlds since July of 2000, and has been actively maintained and updated constantly ever since.
>>1293765 >Cleft of Dimensions I played that around the same time. Way too many puzzles for my liking and the role-playing community there was only marginally better than Illarion. And Illarion is the, as one user in the 2000s said, the inbred backwater of the online role-playing community. Said user then stated that said community deserves a medal.
any of you guys still playing? I was supposed to get back into NukeFire last monday, but there was a huge outage in my area and I ended up forgetting about it all week lmap
>>1320807 I'm here. Level 9 or something. NukeFire is just weird so far. It seems to be mostly a hack-and-slash, but I haven't found a way to tell how tough something is before being killed by it, or any directions or maps. Hitting things is fun enough, though, even if I haven't seen any anons online.
>>1334598 again. After spending about half an hour slowly whittling down a lowbie mob with repeated retreats to heal, I noticed a newbienet message reminding to train and use your skills! "Skills? I don't have any skills." Then I used the "skills" command, and it turns out Knight starts with "kick", which promptly turned my enemies into a pulp with one blow. Remember to use your skills, anons, it looks like that's how this game works. Anyway, I got a key and explored the deeper parts of the Fun House. First there was a room with ten stacks of one mob that had no description. I kicked them to death, ten times in a row. Then there was a room with ten stacks of... so, on a related note, I understand now how "hack and slash" MUDs really work. Buckle up if you want to keep on, there's a lot of grinding ahead.
>>1320807 Hey, Fish-kun. Log in so we can play together, baka.
My life hasn't been super steady so I haven't had a chance to get in. I'll find the time eventually though.
i always wanted to try the one that Everquest was loosely based on, DikuMud. i think there were a couple of others that were influential as well but DikuMud was the big one, IIRC it had a lot of similar classes/races and stuff.


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