>>1244677
For the record it was Marsupial who bashed it first.
The real fun was trying to deal with a massive bleed stack that was killing them anytime they would revive.
>>1254180
From what I heard the admins just got tired of it. Fuck the code, fuck the game, and most of all fuck the players. The biggest issue I found is that you kinda ran out of stuff to do and the game was riddled with unfinished content. I did like the exploration and the danger of it all but it was puddle deep.
I'm screwed around with NukeFire and looking at the classes because the game doesn't give you much to go off of until you get into it.
Assassin: Assassins are enigmatic figures, known for their pursuit of high-stakes targets. Their methods are shrouded in secrecy and marked by cruelty.
Barbarian: Barbarians are mighty and fearless fighters, capable of taking on most adversaries. However, they still rely on curists for healing and spellcasters for powerful magic.
Curist: Curists are devout followers of ancient traditions, channeling the power of their gods for both self-benefit and aiding others. The source of their divine abilities is a subject of philosophical debate.
Cyborg: Cyborgs are technologically advanced humans with genetic enhancements and cybernetic implants. They gain special abilities and vulnerabilities while retaining most of their humanity.
Knight: Knights are holy warriors trained in both combat and crucial skills. They exemplify valor and honor, drawing inspiration from legendary figures like Arthur and Charlemagne.
Mutant: Mutants are survivors of radiation poisoning in desolate regions, where they've evolved into unique beings. They are both wretched and powerful.
Ranger: Rangers are guardians of the wilderness, skilled trackers, and masters of natural terrain. Their unique abilities aid them in traversing the wild and overcoming obstacles.
Samurai: Samurai are prestigious and disciplined warriors, masters of martial combat and the ancient code of bushido. They forge their bodies and souls into instruments of honor and skill.
Slinger: Spell-slingers wield potent spells, unmatched by most other muds. They prefer to avoid melee combat, as heavy armor hinders spellcasting. In groups, they become formidable allies and, at higher levels, formidable solo adventurers.
Vagrant: Slippery and skilled, vagrants excel in knife combat. Higher-level vagrants can predict enemy movements and execute opportune strikes.
I copy and pasted some of the help files if anyone is interested more in a class but. Samurai seems more like a spellsword, Barb is a bare knuckle fighter. The one they don't have listed on the site is Pirate who is a sword fighter.