/v/ - Video Games

Vidya Gaems

Index Catalog Archive Bottom Refresh
+
-
Options
Subject
Message

Max message length: 12000

files

Max file size: 32.00 MB

Total max file size: 50.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and posts)

Misc

Remember to follow the Rules

The backup domains are located at 8chan.se and 8chan.cc. TOR access can be found here, or you can access the TOR portal from the clearnet at Redchannit 3.0 (Temporarily Dead).

Ghost Screen
Hilda Anniversary Marathon


8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

Reminder that 8chan.se exists, and feel free to check out our friends at: Comics, Anime, Weekly Shonen Jump, /b/ but with /v/ elements, Official 8chan server: mumble.8ch.moe:64738

Hollow Knight Anonymous 04/20/2025 (Sun) 13:33:02 Id: fe2f95 No. 1175930
>Hollow Knight Silksong's trailer has suddenly been taken down from its Steam page. Do you guys think the game will be further delayed? or will it make its target of 2025. I know everyone here has been waiting a long time for this game, so I'd be pissed if we had to wait another six years for the game to finally be ready. What the fuck are Team Cherry even doing with the game that made it take so long to release?
Edited last time by Mark on 04/20/2025 (Sun) 13:35:56.
>>1175930 Well that sucks
Zoomers go so fucking insane about Silksong you'd swear Hollow Knight released in 2007 and not 2017. Is it because it's the first time they've ever had to wait for a video game?
>>1175930 Their marketer said it was a bug but I have literally never heard of a Steam bug before that got rid of the trailer on a game's Steam page.
>>1176077 I don't think it means anything, I know a few developers that have taken down demos and such due to reflected outdated builds.
>>1176014 You'd also swear it was the second coming of christ in game form instead of a just a good game amongst others
>>1176077 That's no proper way of referring to Hornet.
(3.55 MB 1661x931 1616338322304.png)

>>1176077 >Their marketer said it was a bug Yeah. Hornet is a very cool bug.
>>1176134 Yea kinda
>>1176091 True but that meant it wasn't a bug but an intentional removal of the trailer. Silksong's Steam page is the most outdated one across all the storefronts alongside GOG since they were the very first ones put up back in 2019. So I reckon we're getting an actual release date announcement soon and an updated Steam page with the new trailer.
(65.18 KB 1426x856 h687g8vifhl31.png)

>>1176014 I mean it's the sequel of the second best search action game ever made. You'd be excited for another La-Mulana too especially if it took years of development
>>1176184 I'm excited for maze of the gallous' remake which I'm sure will take at least two more years to come out.
>>1176184 > You'd be excited for another La-Mulana too La-Mulana2 bros... But yeah I totally get you. Love the game. And would go crazy if we were suddenly cock teased with a yet another game for a decade straight.
A lot is riding on muh wife's boyfriend's Switch 2 launch so yeah, I think it would actually release. I think the new consoles factored a lot into the timing and launch window of Silksong. Part of why Silksong probably took so long is that Hollow Knight is quite literally a flash game from its inception, and Team Cherry is just three dudes for the core of the "team" minus the extra staff they've accumulated from HK's success for stuff like consumer outreach and etcetera. HK itself from its game jam iteration to the full release took four years, then a year was dedicated to post-launch support. Then a year after that, Silksong was announced when it grew too big to be a DLC. That's...six years. I think its followers are forgetting how the development of the first one went. Granted, they could have hired on more help from the profits they've taken but I know plenty of indie devs who are autistically devoted to their clique. When you think about it a little bit, even though Silksong's dev cycle is ludicrous it's nothing unusual for indie.
>>1176752 More like it released rushed, unoptimized and unfinished because they ran out of cash. The post launch support is less support and more then qctually finishing the game with all the shit they wanted and needed to add. Hive never had a boss until Lifeblood. False Champion and Radiance were laggy as hell. Traitor Lord was a complete joke. And there were literal awful bugs that would delete your progress if you didn't sit on a bench regularly.
>>1176184 >search action game No such thing. It's a Metroidvania.
>>1177215 As stupid as "search action", I hate "Metroidvania" and welcome anybody's attempt and renaming the genre. It's happened in the past, like how "Doom clones" evolved to FPS.
>>1176014 its likely the first game they've played that is actually a good game. so they go nuts. I think TC knows this, and is why Silksong is taking so long. There is a lot riding on this. Hollow Knight (like BotW) basically made the Switch, for instance. The thing was consistently top selling for a few years, and we saw many copycats after its release.
>>1176184 >You'd be excited for another La-Mulana Nah, not since Naramura put out that blogpost about why he wouldn't want to make a sequel, I mean we killed the Mother and her backup Destroy The World plan and all. I'm interested in the other game they're making but I doubt we'll see anything about it in the next 3 years or more since Maze of Galious is their main project right now.
>>1177358 I don't mind the term much except for the fact that a lot of nintendo-only subhumans somehow miss the -vania part and think the genre is supposed to describe vanilla metroid games because they never played the games the genre spawned from. Call it symphony-like to drive the point home.
>>1175930 Team Cherry needs to just fucking ship the damn game already. They've had more than enough time to work on it.
>>1177358 >"Doom clones" evolved to FPS. huh? Don't you mean "boomer shooters" or am I missing something
>>1177358 >As stupid as "search action" I don't get the hate. It's descriptive and thus actually appropriate. Does the hate really just stem from Metroidvania already being perceived as the "standard" and thus competing terminology is met by resistence for uniformity's sake or something? Like I'm not losing any sleep over Metroidvania and I use the term more often than I use Search Action or Tansaku. But Search Action does describe the gameplay. Meanwhile most supposed "Metroidvania" games have fuckall to do with Castlevania and would more accurately be described as simply various kinds of Metroid derivatives. Why do people even invoke the term "Metroidvania" if the games in question don't actually resemble the Metroidvania Castlevania games that were the original and literal Metroidvanias? (The games the term was referring to before the term was considered a broader genre name)
>>1181128 >am I missing something Yes, two, maybe three decades or so. "Boomer shooter" is a zoomer term and a recent one at that.
(25.18 KB 1661x931 1745182483.png)

>>1176134 I doubt other people care for my odd-taste image edits. But I quite like how this turned out. So I'm sharing it just in case.
At this point I don't even care about the release date, I just want to know why they've been so silent about the game's development.
I don't think it's going to ever release at this rate
(571.13 KB 880x839 .....png)

>>1176184 >the second best search action game ever made
>>1183093 Australian shitposting.
>>1181128 boomer shooters is a phrase that came into popular use less than 10 years ago, and that's being generous - it's more like 5 when the boomer/zoomer/doomer/coomer words hit common parlance level.
>>1181351 >It's descriptive Not really. "Action" in genre names is always a bullshit nothing term. And "search" is just being a weeb and insisting on using a translation of a Japanese word when, in English, "exploration" would be more fitting and descriptive. If you want to replace "metroidvania" you're going to have to come up with something that conveys a combined emphasis on exploration, combat, and platforming while also being at least as succinct.
I just hope they drop the corpse run gimmick
>>1176134 That dress is 1mm from revealing her busy (bug pussy) What a slut
>>1187969 Not just them. It's getting tedious how every other game includes it. I'm playing nine sols and it feels even more out place there than in hollow knight. And, in addition to not having the decency to leave your corpse outside of boss rooms, it also feels less seamless to run past and collect your corpse than it does in dark souls.
>>1176014 It's more so the radio silence than the wait itself that bothers people.
>>1188085 I found it tedious in hollow knight and that's what led me to dropping it despite liking every other aspect of it but nine sols was what really made me hate it. It feels at odds with the progression system to, the game feels like it wants me to go off the beaten path from time to time to discover little secrets or mini bosses but dying due to said exploration keeps you trapped on that path unless you want to lose all your xp for upgrades so you can't even choose to explore elsewhere and comeback later when you're a bit more prepared.
>>1187948 >Not really. Eh. It's a bit sloppily done as a consequence of translation I agree. But it's still descriptive. You could argue that it's too vague, but it does describe the game design and gameplay. Meanwhile "Metroidvania" is just flat out incorrect most of the time the way it's used. If it's not like Castlevania then it's not a Metroidvania and likewise the opposite, if it's not like Metroid. The term was originally used to describe the Metroid-like Castlevania games, and wasn't used as a genre term at all. But as a genre term, the name Metroidvania clearly implies both Metroid and Castlevania. So if you have a game that's a straight up Metroid clone with no Castlevania DNA, then why would it ever be called a Metroidvania?
>>1176077 Spiders aren't insects
>>1190841 >But as a genre term, the name Metroidvania clearly implies both Metroid and Castlevania. No it doesn't. Even "souls-like" isn't used this strictly, with it being applied even to games that are bloodborne or sekiro clones instead. There is a genre of games that no one can come up with a good name for. Metroid and (some) Castlevania games were early, influential examples of this genre. And so Metroidvania works perfectly well to refer to a game in that otherwise effectively unnamed genre. Everyone knows what it means and that it isn't a requirement for every game in the genre to be a hybrid clone of Metroid and Castlevania.
>>1192016 >No it doesn't. Even "souls-like" isn't used this strictly What's strict about it? The "Souls-like" games at least resemble the Souls games. And commonly have a lot of if not all kof bonfire equivalents that heals and respawns enemies. An emphasis on iframe-dodges. And corpserunning. Etc. But a supposed "Metroidvania" game that has zero Castlevania DNA to it? That's bollocks. If you just meant a Metroid-like then why call it "Metroidvania"? That'd be like making a King's Field clone and calling it a Souls like even if it was to lack everything that wasn't already in King's Field. >Everyone knows what it means Only because when people hear "Metroidvania" what really clicks in their minds is "Metroid". Not "Castlevania" and not "Metroid+Castlevania". Colloquially Metroidvania unironically just means "like Metroid". And I just so happen to think that's kind of bullshit.
>>1192340 etymology evolution is bullshit yes
>>1192419 There is no good reason to say Metroidvania if you just mean like Metroid though. As cliche and trite as it might be to just slap "-like" onto everything, Metroid-like is genuinely more apt of a term for how Metroidvania is actually used in practise.
>>1176134 >hips what did they mean by that?
>>1192340 A significant chunk of people playing and talking about metroidvania games have never played a metroid game. Even the games themselves are now clones of the clones. It's just a genre name now with a degree of separation from both metroid and castlevania.
>>1176184 >search action game
>>1192613 the good reason is that the term is already in use and widely understood
(145.42 KB 1280x720 NEVER EVER.jpg)

It is NEVER coming out.
(210.91 KB 498x466 hollow-knight-silksong.gif)

>>1193810 it's coming out, IT HAS TO
(1.50 MB 640x360 wolf-girl-head-pat.mp4)

>>1194205 NEVER. EVER.
>>1176014 Bro it has been six years since the first trailer. The time between FF7's release to FF11's was a bit over five years. It's not a zoomer thing they just announced the game way too fucking early.
u gays can silk my song iykwim wink wink
>>1192340 >>1192797 It's called Metroidvania because nobody actually cares about Metroid outside of the Axiom Verge guy. It gets a mention for being first but Castlevania is what made the genre cool.
Bug fug
Fug bug
>>1194508 >It gets a mention for being first but Castlevania is what made the genre cool. Then why do most Metroidvania games resemble Metroid and not Castlevania? Kind of a genuine question.
>>1196184 Not a single Metroidvania game uses Metroid enemies, combat, overall controls and pacing, they're much closer to Castlevania in both moment to moment gameplay and gothic design elements. Dunno where you are getting the semblance from.
>>1197512 I feel these metagame differences are a really bad way to distinguish the games, it would be like merging an FPS like Halo and a TPS like Gears of War under the same Halo of War umbrella because they both have guns and then coming up with these minor differences in how they handle progression to say that it's what distinguishes each game in the genre, when in reality it's what you see the most that actually defines them, namely the camera perspective, the resulting player character controls and how that massively changes what it plays like. In Metroid and Castlevania terms, it means Metroid-likes have a lesser focus on combat and more on labyrinthine progression checks, figuring out where to go next, your attacks are projectiles and ammo-based and combat is tactical and position-based, while in Castlevania the maps are designed as linear sections with branching paths rather than labyrinths, combat is melee and focuses on a rhythm of hitting and dodging while watching enemy patterns, these points are much closer to Hollow Knight too, especially the combat and enemy design. Also I think people seem to completely miss the fact that there's no such thing as a Metroidvania Metroid, it's a genre that starts with a Castlevania game with Metroid elements, you can't have a purely Metroid-based game that happens to be a Metroidvania since it's entirely missing the vania part.
>>1197352 >Not a single Metroidvania game uses Metroid enemies, combat, overall controls and pacing What do you even mean? The Metroidvania Castlevania games are distinguished in having RPG mechanics, enemy loot, and having tons of equippable gear. Unlike Metroid where you might find upgrades and your repertoire might be expanded. But you don't have an inventory with a huge list of consumable items and equippable gear to change to. And it's the upgrades you find that strengthen you, not EXP that levels you up. Because there are tons of games that resemble Metroid. But there are almost none that actually have the elements that the Metroidvania Castlevania games had that weren't already present in Metroid. Or are you actually trying to say that no Metroidvania games features Sidehoppers and literal Metroids as enemies or featuring Samus's literal weapons and combat abilities, and thus none of them are like Metroid?
(29.07 KB 330x330 1741255801345513.jpg)

>Hollow Knight
>>1188085 >chinese HK mentioned I started playing that game about a week after it launched on the Xbone and I am still getting caught in the Lady Ethereal filter. Am I missing something or am I just not good enough for that fat pink retard?
(2.11 MB 1920x1080 Screenshot (400).png)

>>1198782 What did she mean by this?
>>1198782 >>1199265 Guaomang did nothing wrong. She a good bat-thing girl.
>>1199212 I don't know if you've got it, but I liked using water flow on her (and in general). There's so much stuff to parry that you've always got qi charges to spare. So you can try and talisman any clones you get close to and, if it's the real one, it'll hold her in place for a bit for you to wail on her.
>>1198167 Actually play the Castlevanias and you'll understand why HK is much closer to them, these things about RPG mechanics are entirely meaningless just like having RPG mechanics in Borderlands doesn't make it somehow not an FPS.
Metroidlikes are the proper term for the genre. I'll even drop an even hotter take here. There are more Hollowlikes than there are Vanialikes.
>>1200407 >Actually play the Castlevanias and you'll understand why HK is much closer to them I disagree. A lot. All the gameplay and game design of Hollow Knight that resembles Castlevania, are things that were in Metroid first. Hollow Knight has none of the new things that Castlevania added ontop of Metroid. At least unless you'd hyper focus on a superficial detail such as how the Castlevania games have swords and Metroid does not.
>>1176014 >>1176113 its because hollow knight speaks to the insect in every chinese person. hollow knight is increadibly popular in china.
(581.52 KB 1200x1600 1743691110512263.jpg)

>>1198167 you are correct
(1.88 MB 1770x1367 gaytes.png)

>>1207758 >faggotLIKES i got ambushed by my dyslexia and didn't notice this at first, kek
(2.53 MB 1440x1080 120166079.gif)

>>1207727 Imagine having to genetically modify yourself to fly.
(32.27 KB 300x200 spider.jpg)

>>1194324 Forever ever.
(2.25 MB 2880x2880 20250423_110946.jpg)

Actual discussion: I'm really worried about how the game will turn out. We can see they cranked up the background blur for most areas, removing that beautiful background detail and ALSO removing the quest board thing in this one city. Seriously, are all the areas/arenas just gonna be a single background color with some faint detail if you squint your eyes? BRING BACK THE DETAIL, REMOVE THE FUCKING BLUR!!!
>>1223608 Also to add: I HATE this fad of "visual clarity". Like this isn't a fucking competitive fps, GIVE ME THE DETAIL. Yeah man, I just LOOOOOVE when I hand draw some gorgeous background detail and then reduce it to a single color and apply a 95% blur on it!!! Yeeeesssssss dude let's just add flashing lights and warning indicators every time an enemy attacks too, why don't we? The player has to focus a bit harder to see the enemies? Oh noooooo let me just slap a 99% blur on the background, give every enemy a negative color outline, add some flashing lights, an audio warning, and hell why not just personally fly to the player's house and physically guide him through the game!!!! I LOVE VISUAL CLARITY!!!! FUCK ANY DETAIL OR ART YES!!!!!
>>1224029 Black reliquary when
(259.52 KB 454x448 Iselda.png)

>>1223608 My cope is that the city will be restored and more inhabited as you progress. Dirtmouth went through several stages as you progressed in Hollow Knight too, if perhaps more minor than this. But it had more lights and stuff in the background as people moved back to Dirtmouth. If you compare these screenshots, the bottom doesn't just have a blurrier background. But the buildings are dirtier too. And who knows. Maybe Team Cherry have actually given up on the whole quest system. Or they have moved the quest-board. Or, the quest board is simply not there yet at that stage in the game. I don't know, is the bottom right door even open in the bottom image? At the very start of Hollow Knight, Iselda hasn't even opened up Cornifer's shop yet. But I guess time will tell. I'm with you though. It'd be a damn shame for all the beautiful backgrounds to be blurred.
>>1227101 >My cope is that the city will be restored and more inhabited as you progress. That's literally what that screenshot comparison looks like, so probably.
>>1175930 let 'em cook
(462.28 KB 1153x649 1673037482878323.jpg)

(229.97 KB 1000x1000 1680939117994035.png)

>>1187948 >>1177358 >>1181351 >>1187948 I hereby coin the new genre title "exploraction." Super Metroid and Hollow Knight are 2D Exploraction games. Metroid Prime is 3D Exploraction.
>>1239667 I think it should be categorized as a "game" game. Basically a game that you should take as a game. It's of the "game" genre, so to speak.
>>1400362 >goon
>>1223297 Good times
>>1239667 I forgot this dumb post
>>1227101 Comparing the pictures this could well be the case. >Shop signs on the left are no longer filthy and in bad condition >There are bugs shifting trough the trash in the bottom picture, while everything in the top picture seems a lot cleaner and polished >The same buildings are there in both pictures, but obscured by the lack of light in the bottom one >The building on the right has new decorations on it, the building on left has that tent flap added next to it.
>>1403304 A system where you make the towns better could be good.
Is Hollow Knight as good as people say it is?
>>1227101 counterpoint is that the building to the right is closer to the fountain in the upper screenshot, which means that unless the building can move, these two screen shots are not in different times, but actually different, unique versions of the same place.
>>1447938 depends on your taste Q: Do u like difficult games? if yes, then this game is for u The Cons >annoying exploration (no quest direction, bad map also need sacrifice equipment slot to make the player visible on the map) >minimum/almost no story just some lore >cringe enemy sounds, especially mushroom and maggotsome probably like it >copy too much souls game 1 hit then evade 2 times aka stab role role >almost 0 tutorial for example almost all enemies atk is parryable but the game dont tell u, so first u always try to evade >if u accidentally glitch off the map/end up on endgame area without getting a certain powerup, u stuck forever or restart delete your save file this only my opinion, u can try first I mean steam can refund if u only play less than an hour tbh i dont like this game >then why tf u r here I mean most indie dev always fix annoying shit on sequel (yes im on big hopium) for example ori and the blind forest become game i like the most after sequel out
>>1447938 It's a fun game. You should try it if it seems interesting to you.
>>1448022 Reading this post killed braincells.
>>1447938 You can always just pirate it and find out. If you like Metroidvanias then yeah you'll probably like it. Just don't have your expectations too high and you'll probably enjoy it.
(179.53 KB 1400x730 one_piece-monet-4_by_teebohne.jpg)

(213.74 KB 1200x1806 1742720513640616.png)

>>1208171 something about flying girls gets me all worked up
(18.60 KB 144x199 cloacas, eh.png)

(2.95 MB 1280x720 1724798862184584.webm)

The "Silkposting" shit is such a forced meme by zoomers oh my god. The game was announced in 2019, and by 2023 they had "turned" into raving lunatics, and by "turned" I mean pretended because they were aping another community's (some Batman reddit) bit. You know that famous "Why don't X just do Y? Are they stupid?" meme? Came from said Batman community Now it's been years of WOAH GUYS SILKSONG'S NOW OUT WOOAAHH I'M GONNA KILL MYSELF and it feels so fucking forced every time see it. Hollow Knight does not justify this kind of response. This is like when people pretend to be afraid of spiders for attention, stop it. It's annoying.
>>1482933 What copypasta is this.
>>1482933 Similar to le dark souls is hard. This is what happens when shit reaches the collective normie consciousness.
(8.64 KB 828x317 sept.jpeg)

Silksong comes out in 14 days. Thankfully the annoying memes will end soon. Invest in bugpussy now.
>>1190841 thats why you just call it a matroid game and remove the vania
>>1482933 Elden Ring didn’t justify this kind of response. Half life 3, if it comes out, will not justify this kind of response. Anyone over the age of 4 should not be treating entertainment like this.
>>1197352 stop being delusinal most "metroidvania" games just use metroid game mechanics and forsaken the dynamic mechanics that castlevania applied on the metroid genre.
>>1200407 are you really gonna say tha hollow knight is closer to castlevania because of astetics instead of game mechanics. are you fucking retard my dude?
>>1680552 >are you really gonna say tha hollow knight is closer to castlevania because of astetics instead of game mechanics. >are you fucking retard my dude? Anon...I...
>>1183745 My bad. Third best, right after Super Metroid and Symphony of the Night.
>>1223668 Gamers nowadays have quite literally fried their brains from overstimulation of senses. They are no different than zombies. You need to constantly guide them with shit like markers, yellow paints, detective mode etc. or they'll keep circling around the same rooms and drop the game while calling it shit.
(532.40 KB 1438x1578 ok.jpg)

Will the bug fuck his sister now
(593.83 KB 768x1536 folgers.jpg)

>>1682044 100% ending is a six hour sex scene where they explore the entire Kama Sutra in one session
>>1682044 The game was delayed because they had to wait for Hornet to stop getting pregnant.
>>1682436 Many such cases
<<1682463 >hit strip filename instead of spoiler There will be no repost with corrections. I die like a man
>>1682463 >>1682470 The process to spoiler it seems to have deleted one of the images so I'll repost what I think it was (I'm pretty sure I got it right but it might have been a variant or something, you never know)
(387.44 KB 900x742 repost-to-delay-silksong.png)

>>1176752 >>1177612 >unoptimized How did Hollow Knight just work on the Steam Deck?
>>1682044 The Coffin of Vessel and Hornet.
>>1682044 Will niggers colonize Mars?
>>1683727 As soon as white people stop using tricknology on them.
(2.45 MB 1486x1750 waterbreak.png)

>>1685421 but anon, why wait? We already have the technology COMMENCE CAPE CANAVERAL'S COON-CATAPULTING CAVALCADE
>>1685358 disturbing
Wow. It's really nice that the bug gets to be extremely gravid. I hope they put this in the game.
>>1686088 bugs don't have tiddies
(207.43 KB 1440x1030 honeypots.jpg)

>>1686433 Some insects have an organ that functions similar to a breast, ie an organ that produces liquid to feed other members, such as the genera of myrmecocystus and apis, but they aren't in the same place. If you were to anthropomorphize them, you could easily change the location.
>>1686567 fat butt is different than fat tiddies is different than having a fat tiddy for a butt
So, should i actually play Hollow Knight? Is it actually fun? I'm especially asking here because you people are not literal cattle who go "WEEEE LET'S GOOOOO WEEEEEE" at literally everything.
>>1689064 If you like metroidvanias go right ahead, give it a go I think when it comes to videogames it costs nothing to pirate and try the game out, at worst you end with a few hours wasted and an opinion of your own and at best you end up with a good videogame
>>1689064 Kill yourself
>>1689064 It's pretty fun, so you should at least give it a pirate to see if you like it.
>>1689111 >>1689418 Pirating indie titles is nigger behavior.
>>1689064 As other anons have said, you should at least give it a pirate to see if you like it. Most of the people throughout the years that I've seen who've actually played it and not like it bounce off of it two or three hours in, so you probably won't have to sink too many hours in before knowing if it's your type of game. >>1689438 If that anon really ends up liking it, he can just buy it. It's cheap in the first place and goes on sale often enough. Team Cherry isn't some struggling dev studio with no money and that's likely why Silksong took so long to come out, anyway.
>>1689438 When it sells a gorillion copies I think it's ok.
>>1689438 Paying for anything which spits in the face of objective reality or propagandizes you with lies–regardless of the source–is cuckold behavior. The game is fantastic. It controls extremely well, it can be properly challenging at times, the visuals are consistent and appealing, the music is thematically appropriate, and the world is interesting. But there're faggots. Remember, you can't buy half a game. Nor can you buy 90% of one. When you pay for something, you signal your assent to ALL of it.
>>1689963 >But there're faggots. Can I find them in game?
>>1689969 >>1689438 Paying for shit before being able to gauge whether it's worth it is Reddit and normalfag behavior.
>>1689998 Why are you responding to me, insipid moron?
>>1690037 oopsie
>>1689438 Pirate everything. If the product's is of a good quality and the devs aren't complete commie faggots, then you can buy it.
>>1689438 I think it's more nuanced than that, pirating to see if you like it and then buying it is what I do most of the time
>>1689438 >Team Cherry >Indie lol
>>1692183 They don't have a publisher, so yes, their games are independently published.
(79.74 KB 1920x1080 20250904042829_1.jpg)

Just finished my save from when the game first launched. Did not expect a megaman boss right at the end of the game. I wonder if silksong will live up to the massive hype it's generating.
(484.82 KB 1231x1752 Boss_mantis_lords.png)

>hornet taking all the porn spotlight The mantis lords are RIGHT THERE, stupid artists.
>>1722205 >Hentai artists only care about what's popular enough to rake in shekels. You don't say?
(1.33 MB 640x640 hollowknight-suicide.gif)

>>1722205 >tomboy milfs/hags who constantly fight over the main character , eventually settling with all three marrying you >this will never exist IRL
(1.96 MB 270x240 1238123721312.gif)

Silksong better not have backtracking ad infinitum this time, i couldnt finish the 1st game because of how boring it was
Steam got nuked by the amount of traffic kek.
>>1722707 Seems like every digital store is getting fucked. Even GoG has had some crashing/downloading issues.
(273.94 KB 590x472 Silksong crash.PNG)

Hollow Knight: Sex Song
Is there a torrent yet?
>>1722806 Yes. you'd probably get ingame quicker than anybody trying to buy it if you check the usual places.
>>1722810 Cool. I can start playing as soon as I'm back home from work.
I can't get past the sex minigame. I keep getting "IMPREGNATION FAILED" and sent back to try again. I need advice
>>1722806 Just pay it with some latam vpn you mong >inb4 paying In this case at least i’m blind
Were six years worth the wait?
>>1723321 I always pirate before I buy.
so did it fix anything from the first game or just more of the same
>>1723326 Probably not. I'm curious how the studio's doing financially considering the gap in time. HK has sold really well for a long time but it still seems like they've really pushed the limits of how long the sequel could be delayed.
(312.30 KB 1152x1536 1.png)

>>1723303 You have to find the secret insect condom. Only then will hornet lower her insect-cervix enough to receive your insect-semen. You see, the condom is thousands of years old and is barely holding together, according to the lore you get from a few of the NPCs (who hint you on its location). They very act of inserting it into her insect-pussy will break the condom, unbeknownst to hornet, leaving the path to impregnation as clear as the hole in a Capri-Sun pouch under 485 pounds of pressure.
>>1723429 After playing for 49 min: >Still have to buy maps and the badge that lets you see where you are, and all the bullshit that comes with that, and you don't start collecting the currency to buy it until you find the map maker. >Controlls are basically the same except now you don't have the Marth down attack, and instead have a diagnal down dive attack that seems to bounce you just out of range to chain. >Still haven't found a special move an hour in. If I recall correctly, the first hollow knight was good but not great, commiting the cardinal Metroidvainia sin of delaying your progress for going off the beaten path. Seeing as Team Cherry broke the Pinata with the first game there is no indication that any of their design principles will change so you should expect it to be of either the same quality or worse.
>>1723477 >Still haven't found a special move an hour in. The first special ability is 3 rooms after the map maker so either you missed the jump up or you are doing side stuff.
The Dive ``is`` awkward, however. There is both the problem of not being able to pogo downwards/continiously and the fact that Hornet will just halt momentum after diving a certain distance instead of keep going which just feels awkward. There is a small pogo platforming side section just a bit later and I got really annoyed at it and told myself that any path of pain equivalent would probably not be doable but then I realised that if I stop trying to path out the dive and input it as if it was a single frame on-contact bounce then it placed me exactly where the game wanted me to go so that made me worry a bit less, we'll see. The game is also weird about controller input, it works perfectly but if you dis-/reconnect the controller at any point it stops reading the axis values (stick+triggers) not having stick wasn't an issue because the movement seems to be digital input anyway but you actually get the second special ability pretty quickly and that one is on a trigger so I had to stop and figure it out instead of just accepting no stick.
>500k concurrent players What the fuck
>>1723548 Hornet cannot handle this mucH COCK please slow down she is taking all of Luxembourg at the same time
>>1723548 Those autistralian soyboys must be rolling in shekels now.
(7.53 KB 168x162 1431617495670.jpg)

I hate how the map maker chick sounds like a nigger
>>1198167 I wish more people understood this. There's sadly not a lot of games like the Castlevanias Metroidvanias. Most shit follows a metroid structure where you just get upgrades to advance, and they have null RPG customization like different weapons, even if useless. That's why I will stick to Bloodstained as an actual successor. And it's not like those other games are bad, like shit like Hollow Knight or Guacamelee are fine, it's just that they are simply not Castlevania. >>1723737 She probably is. That's hot, though.
>>1175930 >Over half a million people playing on steam alone Jesus Christ https://steamdb.info/app/1030300/charts/
>>1723548 I know, it's insane
>removed benches from fast travel stations >put benches on buttfuck nowhere and more often than not at least 4 rooms away from the boss >every attack of every boss (and a lot of normal enemies too) do 2 masks of damage currency to enable stations/benches and buy maps is dropped by maybe half of the enemies, some areas have only 6 or so monsters that drop currency <so the entire game you are broke, having no money to enable benches or buying maps and then dying to bosses that sometimes feel like i'm fighting radiance all over again but with rusted nail and only 5 masks of health and then re-spawing outside of the fucking area because you either haven't found the one bench in the area or don't have the money to activate it. game is... not balanced and probably not tested. played for 9 hours, got all the way to a boss that keep summoning ads that also do 2 masks of damage AND make the boss room smaller and i think i will go back to play nioh 2. tho for the people that are angry the pogo attack was changed into the diagonal one, later on you can swap styles and one of them is the knight moveset. in fact you can do that as soon as you get the dash, just farm enough money to buy a simple key and open the door to the left of the elevator in the city (the door after the acid spitting mole thingy) you gonna have to go through this game version of deepnest tho, with normal enemies that do 2 masks of damage, because the devs 100% played the game too much and forgot how normal human beings play.
I'm baffled by Hollow Knight's popularity. Why is it so hyped? I played the original and I enjoyed it, but it wasn't crazy good or anything.
>>1724628 Forced meme by zoomers honestly. They were also aping what the Arkham Batman community was doing by pretending to be CRAZY and INSANE!!
>>1724628 Overreaction and memes like >>1724688 (checked) said. It's a good game, clearly above the rest, but i wouldn't call it a masterpiece. But considering how much the industry sucks these days it could be a masterpiece to younger normalfags.
>>1724628 It successfully combined the metroidvania subgenre with soulslike elements in a exceptionally polished format with strong presentation, a unique artstyle, tight gameplay, a lot of content, and overdelivered on everything it had promised at a very cheap price for the privilege of it. It was also only made by 3 people.
>>1724628 Normalfags automatically ignore old games so Hollow Knight was the best thing they were able to acknowledge.
>>1200407 putting the funko pop visuals and entirely forgettable soundtrack instantly disqualifying it from any likeness to castlevania aside, the gameplay is very close to metroid if you replaced samus' controls with a very poor implementation of the MMZ/X moveset
>>1724628 Hype culture became a thing. Simple as.
>>1724897 >entirely forgettable soundtrack Your taste in OST is bad and you should feel bad.
>>1724628 Zoomers have not finished a classic Metroid nor Castlevania game (nor Dark Souls). Hollow Knight is likely the closest that they'll get. The art style is appealing enough for them, too. They're also bugmen
>>1725130 feel free to post examples that you think should convince me otherwise
>>1724413 Doesn't seem like 7 years of development were without issues despite their claims
>>1724413 Git gud
>>1724413 >and i think i will go back to play nioh 2 What is this kind of comparison? Hope you didn't buy this piece of shit if you have nioh 2 installed.
>>1689438 >steam games >indie LOL, gaben deserves a noose.
>>1689963 >you can't buy half a game. Nor can you buy 90% of one. When you pay for something, you signal your assent to ALL of it. Excuse me sweetie, but you aren't fucking buying anything. Its nothing. You don't own it in any physical capacity. 0%. Its just data. Like a memory in a brain.
>>1724413 Good to know the game filters casuals. Should be the perfect difficulty for people who actually play videogames, instead of LARPing on the internet.
>>1725311 NTA, but if you're coming with a predisposition for the soundtrack being forgettable, there's no convincing to be made, your brain is going to immediately check out on any pick I give you, which is natural when something simply doesn't appeal to you... Then again, Christopher Larkin did an incredible job for both Hollow Knight and Silksong soundtracks, so it's also fair for anyone to judge your tastes in music if you don't like the soundtrack. I'm sorry, man, but it's just THAT good lol, and orchestra setpieces are universally appealing too, kinda like chocolate. That said, if you really want to make the effort and appreciate the soundtrack and give it a chance, here are some of my personal favorites: https://youtu.be/NSlkW1fFkyo https://youtu.be/nC3Dd3eqZy8 https://youtu.be/r6PuACnHkNY https://youtu.be/vKDQNGDOdE4 https://youtu.be/vKDQNGDOdE4 https://youtu.be/7xkM8mWC4Kk
>>1724628 Stockholm game design. You see this a lot with Nintendo games like Zelda & 3D Mario games. Hollow Knight has a habit of setting you back just far enough away from a checkpoint to extend the game time, but close enough that the average player won't be annoyed. You also have long animations for mundane interactions like activating elevator switches and such. Enemies are usually pretty spongy, taking 4 to 6 hits to kill, and bosses without healthbars only compound the issue. This, and the vague map that doesn't reveal secrets like Castlevania or Metroid and the sound design that doesn't really hint at breakable walls means that there is going to be a lot of backtracking for even an observant player. With Hollow Knight 1, you're dripfed upgrades in the form of badges that allow you to atleast somewhat customize your playstyle. I think Silksong is going to be held in lower regard due to the lack of extrensic rewards but if this is someones first real metroidvania then I think that the sheer hours they spend pouring into the game will solidify it as an all time favorite. Super Metroid has most of these problems too btw. SotN mogs it hard.
>>1724413 >>1725321 >game is... not balanced and probably not tested. >Doesn't seem like 7 years of development were without issues despite their claims A sequel to a beloved indie game that isn't as polished as the original because the developers poured all of their passion and investment into the first one, because they didn't expect to have to make a second game that lived up to such hype? Inconceivable!
>>1726141 It literally just came out, most of these issues will probably be fixed within days.
>>1722654 >not having backtraccking >IN A METROIDVANIA jesus youre retarded
Unlockable boss fight if you beat the game on day 1.
So i've been playing the game and found this "Rosary Cannon" thing Its a weapon which uses rosaries for ammo, and must be reloaded manually. On the equipment screen it says to hold C to reload it but when i do nothing happens. Is this a bug?
>>1726550 >LE FANNY ZOOMER MAY MAY Kill yourself.
>>1725374 I refuse to experience your data. Nothing you say or do will ever make this change. >>1726592 >Is this a bug? Well yeah, that's the whole setting of the franchise.
>>1724413 >game is... not balanced and probably not tested. You probably just suck.
>>1726815 this dude really thinks navigating around jank is some sort of skill check
>>1726882 For niggers, yes.
(14.47 KB 300x300 seriously.jpg)

>>1727032 the niggerardly thing to do is to buy and/or play poorly put together games
I've got the glide ability and made it past the magma area boss. So far, I'm not understanding how some players are having this much trouble with the game, at least for these early areas. The controls are responsive, it doesn't take long to get use to the diagonal thrust, and enemy attack patterns seem pretty fair. The only things that really bothered me up to this point was the rosary grind the first time I met the map merchant, and the tedious mini boss fight against the ceiling acid spitter that had literally one move and way too much health.
>>1727192 Most modern gamers are just bad at games. A steady diet of AAA slop, gacha, visual novels and watching e-celebs doing let's plays will do that to you.
>>1727192 agreed, game the game so far is on the easy side. so far there was only two enemies that killed me, the guardian the the ants area, and the mob in the secret area at the very beggining of the game, both cases because they deal two masks of damage and in the later case i didn even had time to get familiarized with the controls.
>>1692183 >>1725369 based retard
>>1722189 >90% >36 hours oh so you didn't beat the Pantheon yet
>>1727192 >magma area boss anon, that's the second boss in the game, you kill it in the first two hours of playing or so. That's like defeating Murai in ninja gaiden black and saying the game is not hard. i really wish i could see you fighting mother splinter or savage flybeast. >>1727231 >both cases because they deal two masks of damage i have very bad news for you if that's why they killed you. game got a lot better after upgrading the nail, so enemies die in 2~3 hits instead of 5 or 6, but it seems like team cherry learned nothing from bench placement before bosses in HK1. Some bosses have a legit 3 minute parkour session before getting to it. At least money is getting easier to hold to and recover if you die twice in a row.
>>1723899 Ori and the Will of the Wisps had some decent RPG customization, you can put together a build and create a personal combat style, on top of platforming upgrades and core abilities
I'd say the game already sold 1 million copies >1 million sales, profit divided between 3 Australian men they're set
>>1727316 >i have very bad news for you if that's why they killed you. like i said, most of it its because not being famirlized with the game. even the ant guardian i get to it fairly early, right now im at grey moor and have beated all the other bosses first try so far.
(27.90 MB 1920x1080 2025090604360100_c.mp4)

>>1727196 I still consume the Uma Musume game on phone as well as Japanese ADV games, and I share similar thoughts with >>1727192 (except the rosary grind). But then again I'm someone who can easily adapt since I play plenty of various games. The sole thing that usually kills me in Silksong is not properly timing the healing ability, which cancels itself once hit while the mana bar goes back to zero.
>>1727381 >I still consume the Uma Musume game on phone as well as Japanese ADV games 'Consume' is the right word there
I'm playing through the first Hollow Knight to see what all the fuss is about and I'm pretty bored if I'm gonna be honest. I beat a couple of bosses and just got the wall jump and so far everything looks the same and the game feels very basic and pretty meh. Should I press on, try Silksong or just drop it?
I'm playing through Super Mario Bros, and I'm feeling pretty bored. Just went through the first castle and am already thinking of dropping the game. Do the youngsters really think jumping on brown heads is exciting?
>>1728089 Careful, your butthurt is showing.
>>1728079 You've already played enough to know if you want to finish it or not. Hollow Knight is a fancy coat of paint on top of a standard metroidvania. There is nothing special about it except it's style If that doesnt grip you immediately there really isnt much reason to play it
(66.83 KB 927x862 sad.jpg)

The only thing I have seen from hollow knight is the incest porn. I read up on the ending summaries and it seems like the little knight guy dies or gets absorbed back into the hivemind or something n each one of them. Which means him and hornet cannot have sex. Pretty devastating tbh. Does he make a return in the new game?
>>1728172 Alright. I'll assume Silksong isn't much different then.
>>1727192 It's Elden Ring and it's DLC all over again. All of the shitters are coming out of the woodwork to bitch about how the game is too hard for them.
Should I 100% Hollow Knight before playing Silksong? I beat the whole base game but got filtered by the DLCs
>>1728429 Silksong's difficulty basically assumes that you've mastered the first game, so yes.
>>1723737 The devs have made it big now, so you will have to be exposed to the inevitable token DEI nigger, even in a game where there are no humans and everyone is a bug... >>1728429 Completing everything in Hollow Knight, including the DLC, can take a bit of time. You might not be able to play Silksong for awhile. It seems like Silksong is challenging and all, but maybe you'd be okay since you beat the base game. In order to get to the end, especially the Dream No More ending, you have to have a good grasp of how the game is played, anyways. You an apply that to Silksong.
>>1726147 >literal fucking apologism Get the fuck out. Where the hell do you think you are, doing that shit?
>>1728613 I never got around to finishing Godmaster. Only done the first pantheon. But, that aside, the real question is... Are there any FAGGOTS in this game?
>>1729004 Traitor lord's dead daughter with an npc hidden in an area at the bottom of the fucking map
>>1729289 That's in Hollow Knight, no? Isn't anon asking about Silksong?
So there is point in the game where you play as naked hornet, and another where you get infected with worms parasites. the doujins basically write themselves here people.
>>1729576 I thoguht he was asking about hollow knight >>1729620 Maybe?
I dunno if there are multiple endings or not, but I completed the game with what I'm assuming is the "normal" ending where you just go ahead and beat the final boss. I know I missed a bunch of stuff, so I can't say for sure, but honestly the overall difficulty of the game seems fine. It's really the tedium that brings this game down a bit. I'm talking about the trial and error platforming in the later parts of the game and time wasting run backs. I feel like the platforming challenges would be more readable if the camera was pulled back bit more. There are times where it felt like I was supposed to just sprint jump into the edge of the screen to figure out the next step.
>>1731701 >but honestly the overall difficulty of the game seems fine. It's really the tedium that brings this game down a bit UHHH NO BRO ACTUALLY GIT GUD BRO SKILL ISSUE SKILL ISSUE Talking about this game has been exhausting. Maybe working in silence and not getting any fan feedback for seven years was a bad idea, Team Cherry. I know the masks have been discussed to death, but it's bewildering everything does two masks of damage while you get health upgrades in single mask increments. Mock reviews would have caught that.
>>1731758 Unironically an absurd skill issue. You fags remind me of the reception of Terraria's expert mode where every thing had double health and damage with shitters saying it was now "tedious" to kill things and "overtly punishing" for damage, yet nowadays it's perfectly accepted because it really was an issue of skill all along. You're all absurdly bad at video-games if you genuinely think like that. I bet you're also complaining about diagonal down strikes.
(40.53 KB 640x320 G0Hy8XdWsAArOim.png)

Fanart using Stonetoss.
(57.48 KB 636x477 Kusoge Tsunoda.jpg)

(11.26 KB 640x480 Oekaki)

big fan of the difference between how she actually looks and how she's drawn
(587.01 KB 1280x720 who goes there.mp4)

(175.66 KB 680x680 Towel Knight.png)

Drop your knight and hollow knight art before everyone forget them in favor of hornet
>diagonal latern fruit pogo Just about to drop this shit.
How do you think the devs felt slaving away for a decade on a game that's most popular feature is being a fountain of endless bug porn?
>>1733098 >woody_harrelson_wiping_tears_with_money.gif
>>1733098 They probably fapped to it tbh.
>>1733098 >Thanks for the muni cunts!
>>1733098 You could say, it bugs them
>>1733354 CARLOS I'M COMING TO KILL YOU
(369.10 KB 600x600 Oekaki)

>>1733361 I daresay yer gettin' quite Buggered there, good ol' Chap.
(10.92 KB 320x180 samhyde.jpg)

>>1733504 PREPARE YOU ANUS
>>1733098 Meanwhile the Onirisim devs >"I hope you guys are enjoying my gaOH MON DIEU THERE IS LE CUNNY EVERYWHERE!"
>>1733064 just use the wonder crest.
>>1733098 >>1733111 trips dont lie also imply they werent consuming the porn themselves
>>1731910 This. I didn't realize the HK community is so full of toddlers like: >>1733064, it's actually quite disheartening.
>>1732275 bullshit, I know you're into hot shota dick. I KNOW WHAT YOU ARE!
>>1734244 On this note, I pirated a GOG copy and I'm thinking I'll buy after a bit and carry over my save. I've played for about 5 hours but keep in mind I'm retarded and have been drinking the entire time I've been playing so somebody more skilled in 2D platformers would probably be having an easier time. I got the dash move which is called sprint for who knows what reason? I can't remember if it was called that in the first game and I'm split between two different areas that I don't have maps for yet. I'll admit, the diagonal down+attack has been fucking with me, but I'm slowly getting used to it and, as I've been spoiled in this thread, there is SOME way to get it to go straight down like the first game at some point. I do find the diagonal downward thrust bounce frustrating in a fun way though. I'm yelling "NIGGER!" at my monitor a lot but when you pull it off it's really satisfying; from what little I've played so far I think they really put an emphasis on the challenging platforming throughout the whole game this time around as opposed to just doing that in optional/challenge areas. In any case I just died twice and lost all my rosaries to normal ass red ant knight/samurai enemy so I'm taking a break now but the game, so far, seems like a natural progression from the first in terms of mechanics just with the difficulty bumped up for the people that "mastered" the first Hollow Knight.
(12.17 KB 56x84 glide.png)

They're already making it easier. https://steamcommunity.com/app/1030300/discussions/0/595159519774039622/ It seems Team Cherry realized they might not have balanced the game well. >Bosses getting nerfed >More rosaries given, lower rosary costs >Some enemies will stop doing double damage >Environmental hazards nerfed
<<1731910 (You)cucked wew >Terraria's expert mode You know what, excellent comparison. Silksong feels like challenge mode content; it's obnoxiously tedious like it was designed around you already knowing the game. It's stingy with resources and the environment is laborious to traverse. The game had three playtesters which might indicate why it was like that. According to >>1735666 the game is getting a rebalance, so this is only going to be a launch window issue.
>>1735666 >More rosaries given, lower rosary costs >>1735705 >It's stingy with resources jesus christ, you faggots now days cant handle a game that not gives you all the resources on plate? the only time i felt get beads was grindy was in the first encounter with the map lady. and that was because the game didnt had introduced enemies that dropped beads and i wanted to buy EVERYTHING from the shop. After that i didnt get into a SINGLE shop where i couldnt buy all the products from the get go. Hell even now i just got the citadel and i have 5000 beads on me and multiple rosaries
(77.86 KB 352x326 1302489624126.png)

>>1735822 >getting mad at me for reporting the news Buy a ticket to Australia and complain there. It's TC's belief they needed to change something.
>>1735826 when did i got mad? at >>1735666? i saw him reporting the next patch and read posts like >>1735705 that are complaining the game does not handle everything on plate to the player and agrees to it.
(841.62 KB 1781x2048 media_GntJoToWcAABvki.jpg)


(912.00 KB 3277x4096 media_Gj7NH0dWcAABIWC.jpg)

>>1734678 >hot My HK folder is lacking Knights, that's all, you're the homogayfaggot here.
Do gaymers actually like side-scrolling platformers with ugly artstyle almost 30 years after the genre (that didn't age well at all) peaked or how did they manage to make anyone care about this shit?
(1.39 MB 320x240 1700488491018227.gif)

>>1735666 FUCKING CASUALS HAVE TO RUIN EVERYTHING FUCCCKKKKKKK
>>1735666 (devilish trips checked) >Didn't start playing yet >My first playthrough will be comfy as fuck with minimal farming Neat
>>1734904 >which is called sprint for who knows what reason? Try holding the button, champ. The game is fun and was designed for people that already experienced the first one, which makes perfect sense as it's a SEQUEL. It's exactly like how between each souls series, they have to implicitly amp bosses and content just that little bit more to change up things, as the skills that are part of the game fall more and more into the collective unconsciousness. >>1735666 Fucking lmao. Goddamn casuals. I didn't have enough free time this week to finish the game, unfortunately, but it's just fucking casuals all over again just like in HD2. Can't ever have nice things. >>1735705 You do you, fren. They're now reeling back so journalists have a chance at playing the game so you'll be welcome to complain a bit more about 2 mask damage content while you faceplant into all enemies and obstacles even though you can move twice as fast than in the original. Thrice if you consider the speed manacles thingy that consumes silk as you sprint.
>>1736421 >All polish men must die. I'm ok with this as long as every American is killed for creating and proliferating the nigger epidemic.
(253.86 KB 1280x1856 sex????.jpg)

Is it still canonically possible for these two to have sex?
>>1736583 They're siblings
(20.69 KB 532x266 pair.jpg)

Hornet has canonically had sex though, that sort of answers your question
>>1736605 Do bugs care about such things?
>>1736583 Wait, isn't the little guy dead?
The themes of "capitalism and religion bad" are pretty pervasive in this game, which is kind of annoying. Especially since Blasphemous already did the whole religion bad souls inspired game bit before. Art and gameplay are fun, though.
>>1736720 Religion is bad, unless it's Muslim migrants, then it's totally ok!
(773.59 KB 1536x2048 entwined.jpg)

>>1737051 LET YOUR SONS AND DAUGHTERS HAVE SEX
>>1735666 Every time a game comes out that actually requires players to engage with the game's mechanics, legions of casuals cry rivers of salty tears until the challenge is nerfed into the ground. Luckily I pirated the game so my fun remains unruined.
You guy set off blackpill with your "IT'S OVER THE CASUALS WON" doomspeak. >>1737072 I feel like this also happened with Cuphead, I had no issues with game but I saw people call it a "rage game". It's no harder than your average Mega Man title. Granted, I think Silksong's design is more flawed than Cuphead. When people say the game is "hard" it's important to separate out those who legitimately can't play it from those who can't stand the tedium. They both say it's too difficult but mean something very different. Personally I'm not struggling with it, I can make progress just fine, but I'm not sure I'm enjoying how much bullshit it wants me to deal with.
>>1737104 I haven't found the game particularly tedious so far, but I haven't really had a chance to sink my teeth into the game until today, though, due to work. I'll reserve my final judgment for when I've finished the game unpatched.
>>1736720 Don't forget "women stronk", almost every important/recurring NPC is a fucking female bug. "Daghter of X", "Sister X", "XMother" everywhere i see. I literally would not care if they weren't so in your face about it. The first game had heavy, but mixed religious themes, so it's extremely disappointing for them to just go full "GOD IS DUMB LOL" like some progressive twitter retard. Idk i'm not that far into the game yet but that's what I've noticed so far
>>1736170 you will understand when your balls drop, brat
>>1736605 did he stutter?
>>1737072 The in-game economy can suck a dick nothing hard or difficult about it
>>1737177 Apparently there's a bunch of scenes where people like try to grab or touch Hornet and she hits them too, kind of like Ray bitching about the guy trying to grab her hand in Nu Star Wars. Definitely has some girl boss energy. It's not like the most in your face propaganda I've seen, but it's definitely there and it's pretty clear the people who made this game are bog standard lefties not able to rein in their power level.
>>1737098 I don't even play this game or genre but you being a little bitch nigger does nothing for the thread.
All bugs are niggers
>>1737249 The in game economy is fine. Machines to craft rosary strings are all over the place on top of vendors that do the same with tons of farming spots for rosaries if for some reason your having trouble.
>>1736720 >The themes of "capitalism and religion bad" are pretty pervasive in this game, which is kind of annoying. That's good to know. If there were anti-religion and anti-capitalism themes in Hollow Knight, they were so much in the background that I really didn't notice them. So in a way, one could have expected Silksong to be the same thematically. >>1737260 >it's pretty clear the people who made this game are bog standard lefties not able to rein in their power level. And they have probably been lefties since before even Hollow Knight released. All the attention they received, both by mainstream journos and users on social media, must have emboldened the devs, made them feel more relaxed about including their radical ideas in their game. With the first game, they were a small team, working with little time and limited resources, likely driven mainly by a desire to bring an idea to life. Now they are widely known, have a large amount of fans, a positive reputation among normalfags and game journos, and thousands of guaranteed sales once their new title was released. The devs didn't have to hold back the desire to shoehorn their radical beliefs into everything for the sake of shaping a new IP or reducing the risk of driving away potential customers.
>>1737177 >>1737260 >>1737761 trying WAY too hard.
>>1737924 I was the middle one and I meant every word I said. I also was the one who brought up the pretty blatant anti-capitalist and anti-religious plotpoints too. The game is absolutely swimming in female characters and many of them are stereotypically strong. The one who sells you maps is about as blatant a stronk black womyn you could make with the bug limitations. The scenes where Hornet hits characters for perving on her or trying to touch her absolutely do happen. Also looking at this >>1736613 Hornet talking about having multiple sex partners is pretty heavy on the modern feminist ideal for women. You can hedge on some of this. Try to act like it's more of a wink-wink nudge-nudge poke at thirsty fans but I'm more inclined to believe the propaganda angle given the aforementioned anti-capitalist and anti-religious themes and extremely female heavy cast.
>>1737947 >modern feminist propaganda She's a bug, bugs have a lot of sex.
girlboss kween hornet
>>1737947 >The scenes where Hornet hits characters for perving on her or trying to touch her absolutely do happen It's just like my japanese animes!
>>1737947 riiiiight.... its just coincedence that after a whole week of game journos and third rate indeie devs going: > Oh my god how dare team cherry release a good game dirt cheap dont they know they are running other game devs by doing it? sundelly people appearing saying: >the game is woke >the original HK was already a bit woke >the devs were always were woke and of course, doing the biggest stretches possible in order to justify the argument... almost like the leftards have being doing for the past decade. But nah, im sure it just a coincidence.
>>1738349 getting desperate i see
why the sharty raid
>>1738419 More importantly why is it up for like an hour
Can we please avoid delving into cuckchan and sharty autism? Whether you think Hollow Knight Silksong is a fun game or not, it doesn't need shitposting.
>>1738268 I am 100% serious. Sorry that some sharty nigger is piggy backing off my posts but just like when niggerpill latches on to someone's genuine complaints about something, that's just the collateral damage of saying what you think. >Oh my god how dare team cherry release a good game dirt cheap dont they know they are running other game devs by doing it? Low skill indie devs, journos and libfags aren't a flat a circle. There's plenty of bluesky shitlibs jerking this game off. Like I said in my very first post, I don't think the game is meritless. The gameplay, music and art is very nice. And yes, it's very good a dev is charging 20 bucks for a game of this size. But sorry, I can't just turn my brain off when I see stuff that trips my alarm bells. It's the unfortunate consequence of having been in this shit for over 10 years now. I stand by my statements of believing the devs have pretty obvious lefty views and that has seeped into the work. I'm not sure why you think this is some kind of raid. What would the purpose even be? Getting like five people not to buy it? What would that accomplish? Hell most people posting on this site probably already pirate on principle. All this is is just me airing my own grievances.
>>1738693 >Like I said in my very first post, <(1) we have IDs here faggot >I don't think the game is meritless. The gameplay, music and art is very nice. <none of the posts that i linked were complimenting the game. TRY HARDER FAGGOT
>>1738722 These ones were me. My VPN resets my ID every time. Nothing I do changes that. >>1737947 >>1737260 >>1736720 The last one in that list is the first one where I said the art and gameplay were fun. Sorry you're so mad, anon. I haven't insulted you or yelled at you once.
Hornet is a WHORE and has slept with THOUSANDS of bugs and has a HALLWAY-SIZED cunt
>>1738722 >TRY HARDER FAGGOT Do you know that any non-american anon have to use VPN to access this site, right?
>>1738859 No, I just sit on .se
>>1738859 im not from america and i can access the site just fine though.
>>1733098 It was inevitable, especially with how all the female bugs are voiced. Those Flukes with the lips and the sucking sounds did not help, either nor the Flukemarm birthing them out en masse .
>>1738796 >Hallway sized Bug dicks aren't that big, that's why she's unsatisfied. She needs man meat to destroy her ant-spider pussy
>>1740147 Congrats anon you're another footnote in her life! She's a slut because she lives forever, you don't. Still odd how she hasn't had any children, guess if you want to go that route it might work like Invincible logic where she just produces human sons or something lmfao.
>>1740313 >She's a slut because she lives forever, you don't I don't think she'd survive human dick
Bugs do not have erogenous zones
>>1740313 Those spiders crawling around in the background/foreground in Deepnest were her children.
Beat it last night. 37 hours and 91% completion. Overall liked it a lot - probably beats out HK just because Hornet feels so good to control. Lots of little issues but nothing that made me want to stop playing. If I were to put a number on it I'd give it a 9 or a strong 8.
>>1733676 Yeah, those french bastards got it hard. >>1740654 In the third dimension.
>>1743550 In any dimension anon.
>>1744716 That just speaks to a lack of imagination.
(6.99 MB 640x360 xxx.webm)

>>1744716 oh yeah?
Does Garamond die if you accept his help?
>>1747899 I'm pretty sure he dies either way
>>1747899 I asked for help, I even dies multiple times on that fight, but he survived and returned later in other areas.
(790.24 KB 408x360 cryoflavos.webm)

>The Mist
>>1748483 Hint: the solution isn't randomly picking directions. Second hint: you need the needolin
>>1748502 Third hint: That's not the issue
I think i encountered a pretty significant bug. After triggering the second Bone Tyrant fight i accidentally entered the bellway building and then went back outside, but the Tyrant was gone, and i can't get him to reappear. How do i fix this? if i go into the bellway building now, it starts shaking and i can hear the Bone Tyrant outside trying to get in, but as soon as i go outside he's gone
(275.32 KB 1031x895 silksong mods 2.png)

(335.44 KB 1022x897 silksong mods.png)

>game gets hyped for seven years >comes out >starts getting universally trashed because it doesn't follow the same design standards as the rest of the industry >to the point where nearly all the mods in Nexus are cheats or easy modes >game itself is not that different from most of the games that inspired it Seriously, what the fuck is going on with modern gamers?
>>1750813 The people complaining are just trannies mad that their games flop + the game's hype reached beyond its target audience and now CoD fags and Battlefield boomers are mad The cheat mods are normal, they're the easiest thing to make and the game is not even a week old, any game's mod selection will look like that week 1
>>1723737 I thought the map maker was supposed to be a knock-off Gerudo since she's tall & speaks similarly.
>>1750813 >game itself is not that different from most of the games that inspired it IMO, the little differences do make it feel different enough, and I would argue some areas and mechanics were horribly designed. Everything about BileWater is absolute garbage, and the amount of rosaries you get vs what you need is way too unbalanced (until you know how to farm them in the citadel). I wouldn't say the game is too hard, though; it is definitely harder than the OG Hollow Knight at times, but it is also a shorter game, and by late game, you are also pretty OP yourself compared to the shadow. It's a shame that genuine balance complaints will be buried under casual shit complaints. >gamers Sadly, gamers are dying as we knew them. Most """Gamers""" nowadays are just gacha faggots and phone players, which is extremely disgusting. Most old people like us stick to old games, emulators, and games like, well, Hollow Knight. Gaming is likely dying, and not to be a doomer, but maybe that's a good thing. We really need another collapse, or we might end up like Hollywood 2.0. >>1750880 Given the orange color and beads, she is likely also based on asian monks, with Gerudo, for sure.
(176.99 KB 1920x1080 20250914131133_2.jpg)

DISGUSTING
>>1725245 >Zoomers have not finished a classic Metroid nor Castlevania game (nor Dark Souls). Currently, "zoomer" is not a useful demographic range. The youngest have just become teens and the oldest are 28. By "zoomer" you probably mean under-20s that make up the tail end of zoomers trailing into Gen Alpha. >>1750813 >>1750856 >universally trashed >flop Sometimes I think the people here live in alternate realities.
>>1751732 The game has a 91% on Steam, and most of the negative reviews are complaining about the economy (which genuinely was shit tbf, devs patched it) and the tedium. Sorry to involve le vocal minority but the people bitching about difficulty in particular are a tiny fraction of the playerbase, their voice has been amplified tenfold beyond their actual presence.
It's been like 3 years since I played Hollow Knight and I barely remember bosses, zones and characters in general since most of them looked bland, unlike Nine Sols where characters are more rememberable. Did Silksong fix this?
>>1750813 This happens every time a game that isn't piss easy becomes popular with normalfags.
>>1752081 >Hornet >bland She's literally perfect you fucking faggot top five sexy spiders god fuck I hate you!
>>1752381 I said "most" retard faggot, Hornet is one of those rememberable characters even if she wouldn't get her own game, but from the other cast I remember just that failed hero guy and that's it. I see no motivation to replay HK so not sure if Silksong is worth it unless it's world is more lively than HK one that is just empty.
Just started the game this morning, played to a little past when you get the sprint. Maybe I'm misremembering things since I haven't played HK in years and only twice, or maybe it comes down to how I'm approaching the game, but it feels a bit more linear than HK so far. Mixed feelings on the prevalence of double mask damage. Combat feels better than I remember HK feeling, both on Hornet's end and on the enemies', and the new tools that consume shell shards seem very useful so I wouldn't say it makes the game too hard as yet. On the other hand, it devalues collecting mask shards. Supposing I'm stuck against a boss that deals double damage, if I'm at an odd number of masks it will make zero difference to get one more mask. They matter more for exploration, but still. It might have been better to give Hornet a proper health bar so they can be more nuanced with how much damage something deals. Like suppose you start with 100 HP, some attacks deal 20 damage so they kill you in 5 hits, some deal 25 damage and kill you in 4 hits, etc. Or make it so damage can be dealt in increments of half-masks, and have some stuff that deals 1.5 instead of 2. Would still increase the dificulty without devaluing mask shards as much. Being able to heal 3 masks at a time and to heal in midair is nice, but compared to Hollow Knight, the fact you can't heal at all unless your meter is full discourages using your silk for other things. Same with the fact that 1 nail throw costs the equivalent of 1.5 masks of healing, whereas 1 offensive spell in HK costs 1 mask of healing. Not sure what to make of it yet. Maybe it's meant to encourage the player to use more of the abilities that consume shell shards instead, and I suppose it won't be as much of an issue once I collect more spool.
>>1752868 There's a crest a bit later in the game that lets you hit enemies for a brief period of time after healing to get more silk and items to regenerate some automatically. There's also an item that let's you regenerate more faster. Tools are also pretty op, if you use them correctly. I haven't had any problems with having too little silk so far between those things and finding more spool fragments.
(1001.38 KB 845x720 Christopher robin.webm)

A reminder.
Does anyone have a video of some casual struggling with Moorwing? Because I just beat the guy and I don't see how a grown man could spend hours stuck on him like some people are saying. I heard they nerfed his damage for some attacks, but I don't think there was ever a point where that would have made a difference. >>1752878 Good to know.
>>1753945 >and I don't see how a grown man could spend hours stuck on him like some people are saying There were "people" who couldn't beat the tutorial boss of Armored Core 6, so I'm not surprised.
(54.95 KB 900x561 1.jpg)

(107.03 KB 716x955 2.jpg)

Normalfag twitter meme
(3.68 MB 1000x1200 enjoy_silksong.mp4)

>>1755680 I think your video is corrupt
>>1748829 >quit game >reload the game >go back to the bench where you trigger the fight and sit on it >after you get up the battle will be triggered again.
(18.84 MB 1000x1200 8cf29d_12732403.gif)

>>1755713 Works on my end but also it was initially a gif so here.
>>1750892 >and the amount of rosaries you get vs what you need is way too unbalanced (until you know how to farm them in the citadel). >>1751800 >reviews are complaining about the economy (which genuinely was shit tbf, devs patched it) and the tedium. reviews are complaining about the economy (which genuinely was shit tbf, devs patched it) and the tedium. I dont understand this shit, i really dont, the only time i had to farm: bying all the map items in the first encounter, and the simple key since i found the simple lock. Aftert that i continue playing the game normally and by the point i was at half of the hunters passage i already had enough beads to by ALL the items that were avaliable. Hell if we gonna talk about farm and time consuming, sly shop in the original HK took way longer to accoomulate enough geos so you could buy everything in his store. Not to mention i saw people that were complaining about the game economy say >its a chore to farm beads after you die and lose all of them So you are mad because the game is punishing you for failing... TWICE in a row?
>>1755718 >>quit game >>reload the game >>go back to the bench where you trigger the fight <bench is still broken from the start of the fight I've tried just about every in game method i can think of. I'm honestly considering reverting to the previous save (after the Widow fight) and just losing a few hours of gameplay.
>>1755773 ah so it saved the the broke bench? i will be honest its a bit different from what i was expreinced. i still think there is a way to trigger this battle. i went days thinking i had screwd up the rhino bettle battle only to learn there is a trick to trigger it again. this time is proabbly the same as well.
>>1753782 I sincerely doubt its that difficult.
>>1755757 >So you are mad because the game is punishing you for failing... TWICE in a row? Do they not realize that you can string loose rosaries together and not lose them? Are these people truly that retarded?
>>1755797 >ah so it saved the the broke bench? That's precisely what happened. I've tried restarting the game, leaving the area and coming back, killing myself, using the bellway, nothing works. I just wake up on the ground in front of the broken bench. I'm afraid that fighting the next boss will permanently lock me out of the battle, if I'm not already. >>1755757 >>1755902 I'm far from MLGPRO with this game and i think the economy is fine. I have zero respect for anybody who thinks dying shouldn't have a consequence.
>>1755951 i saw some info that said the battle starts if you just get idle in village. have you tried that?
(24.87 KB 372x331 1731562379347136.jpg)

>>1755964 >have you tried doing nothing? Admittedly no, so I- >starts up game >wake up from ground >immediately get charged by skull tyrant Well, looks like they patched it. God i can finally get back to playing this game again. Thanks for the help
I think a Stake of Marika-like system could work in this game if it were a one time use item. There's already an item that functions like the Sacrificial Twig from Elden Ring in the game. The player would have to decide between doing a runback they've been having issues with and using up a precious resource. It would be a compromise between the players bitching about runbacks and the players who don't want the games difficulty nerfed into babby tier.
>>1756373 I wonder if down the line with patches if they'll cave and do something like this or add a different mode that's more forgiving given the mass bitching about the game. It's a brutal game at some points in my opinion, but still having fun and if anything getting the 20 dollars worth out of playtime. Just wondering what the game is going to be like a year down the line. I wasn't really around for the early years of Hollow Knight for a reference.
>>1756959 >Just wondering what the game is going to be like a year down the line. I wasn't really around for the early years of Hollow Knight for a reference. Same. I really want to finish it before it becomes retard-accessible, but i hate rushing through games.
>>1755757 >bying all the map items in the first encounter, and the simple key since i found the simple lock I personally like to 100% the game, and the amount of Rosaries you need for that is ridiculous. Granted, you don't need that many for essential items and completing the game, either for Act 2 or Act 3. But that doesn't really change the fact that the amount you get is pretty damn low still, even if you don't lose them (which is pretty hard to do in the first place). The fact that you have to farm for essential items like maps is ridiculous, and maps costing 70 rosaries when the most you get is 30 for late game enemies is a bit insane, especially considering that not all enemies leave rosaries for lore reasons. >>1755902 The rosarie string shit, I think, is the worst mechanic in the game. You lose around 20% of your money by doing it. I suppose if you are terrible at the game, it is worth it, but even then, losing money on an already tight budget is a terrible idea. As I said, I think it's just too hard to die twice in a row already. But I admit it only happened to me once. >>1755951 >I have zero respect for anybody who thinks dying shouldn't have a consequence Souls and roguelikes really poisoned the well. One thing is wanting consequences, and another is having your whole progression reset for a mistake. The one thing I find annoying about this retarded system is that it forces you to go back to the place where you died instead of trying other possibilities and trying again later, especially if the caccoon is stuck in a boss room. Basically, if you die, you are committed to go and die there over and over, and it's easy to see how that can be frustrating. Don't get me wrong, I don't even think this applies to Silksong that much, after all, fucking silkeaters are a thing, but it doesn't change the fact that in silksong the mechanic is a lot more punishing than it ever was in hollow knight, especially over the fact that in HK you can pay to get your shadow back, until, AGAIN, you get the silkeaters from a guy later in the game, which doesn't have a fast travel close by. I don't think the game is bad, I'm 30 hours + into it and loving it, but I don't think it's perfect because of very small retarded design choices that just pile up into tedium.
>>1756373 Nah that's dumb. People should just suck it up and accept that runbacks are part of the game and part of the challenge. Don't like it? Don't play it. I don't like how grindy some games are but I'm not going around calling it bad design and demanding every game cater to my tastes. Bitching about runbacks wasn't even a thing until a few years ago, probably coincides with the Souls games going really mainstream and attracting people outside its original audience. >>1757625 The corpse run mechanic should not have been a thing in either of these games, but at least in HK I'm pretty sure the shade always spawns outside the boss room so you can kill it and then go do something else. Unless maybe it's one of those one-way routes where the only way out is by making it past the boss.
Team Cherry posted details on an upcoming patch. Seems to be all bugfixes, no nerfs or balance changes so far. https://steamcommunity.com/app/1030300/discussions/0/546746634645557243/
>>1757683 >Bitching about runbacks wasn't even a thing until a few years ago, probably coincides with the Souls games going really mainstream and attracting people outside its original audience. Elden Ring being both as easy as it was and as popular as it was attracted a lot of casuals who now think that they're good at video games and any game they can't beat is poorly designed.
>>1757955 Personally, I prefer games with run-backs. The idea being the level itself is part of the boss design, in a sense. Also gives room for super challenging bosses that are a step above others, but have no or little to no run-back. People don't really consider that though, and level design itself is often looked over by the typical normalfaggot audience when it comes to these kinds of discussions.
>>1757728 Good. t. guy who didn't play it yet
>>1757728 >Seems to be all bugfixes But the game is all about bugs! If they get rid of them what'll they have left?
(22.32 KB 134x203 vi.png)

(463.15 KB 188x220 dancer.png)

(6.57 KB 179x115 mothfly hover.png)

Play the better and based bug game
(50.17 KB 720x480 licky.jpg)

>>1758558 vi stimulating your prostate by directly shoving her proboscis down your penis
(1.52 MB 2000x1379 don't dead open inside.png)

>>1758558 >>1758598 >>1758609 Thought I was on /vb/ for a moment.
>>1757625 >The fact that you have to farm for essential items like maps is ridiculous, and maps costing 70 rosaries. >even if you don't lose them (which is pretty hard to do in the first place). Anon like i said, the only time ihad to farm was for the first shop and map encounter after that i could buy all the items in ALL shops and maps in my first encounter, even the house items that some cost thousants of beads. And again, i havent lost a single bead by dying and i have my whole playtrhogu recorded to prove it. You said that like to 100% the game therefore im assuming you are going for the full hunters journal just like me, if thats the case, i cant see how you are saying you had to farm for anything after the very beggining of the game.
Sinner's road was fun. Trying to make progress while avoiding the water and getting enough hits on enemies to get rid of the status effect if I fell in, all while, knowing I'll respawn so far back, if I die made me feel tension like I haven't felt from a game in a long time.
>>1759510 And when you get bored of it later on you can repair the bench
(46.08 KB 1125x840 hornet boobs.jpg)

I just noticed that Silksong was also released on Xbone and PS4. It's weird how the 8th gen is still very much supported almost towards the end of the 9th, the PS2 was basically not getting games by 2011, let alone big ones.
>>1761663 Because many still held onto 8th gen stuff due to not being able to afford new shit.
>>1761663 it really is weird how ps5 still feels fresh despite being on the tail end of its generation with the next console already being designed, i guess thats what happens when you either make your studios gay and lame and/or turn the important titles into multiplats
...
>>1763161 He's not dead?
>>1763212 thats an image of the first game.
>>1758136 >runbacks are good, actually I love how people on this board will be contrarian to anything to own the casuals epic style. It's probably the only thing I'd say is genuinely "bad" about the game
>>1763550 They are, it's a necessary pause during which you can think about the fight you just had for a bit If you had played games with extremely hard bosses and no runback at all you'd know that.
>>1763677 I think some amount of runback is OK but if you have to run a gauntlet through pitfalls and enemies, like certain Souls runbacks you know the ones, it becomes extremely frustrating.
>>1763831 That is true, if the runback is actually hard it's just an extra thing to think about and that kinda ruins the original point of it.
Did they ever explain why a spider is named Hornet?
>>1763930 horny + (spider) net = hornet
>>1763930 >>1763934 She was named by the Bees.
>>1763930 she's only half spoder, so it follows that spider + God = hornet
>>1763550 >>1763831 Runbacks are bad when the level design and/or gameplay sucks, or when the boss is really obtuse and dying to it feels unfair. Hence why DS2 has a lot of bad ones. But that's just the gameplay/bosses/level design sucking, and repetition drawing attention to their sucky parts. In Silksong the platforming and combat controls are great, the level design (15 hours into the game) has been mostly great, and the bosses have all been great at telegraphing their moves, so the runbacks have been a non-issue. >>1763843 The "original point" of "runbacks", which is just a fancy word for "being sent back to a checkpoint that isn't literally right before the boss", is to be a punishment for failure. They can serve other purposes, but that's the main one. In old lives-based games, the punishment was often to send you back the beginning, making literally the entire game a runback. Those games were designed more as a marathon, not a series of sprints where as soon as you beat a level you could forget about it forever. The upside to being sent back was that, by improving at the "runback" to where you died, you could stockpile more resources (HP/ammo/lives/powerups) and bring them into the later, more challenging parts to improve your odds of getting through.
(76.93 KB 188x264 Akko_2_INT.png)

>get architect crest <takes me nearly half an hour to figure out how to leave the area
(1.93 MB 674x744 Git gud.png)

I don't get how people got filtered so hard by Hunter's March, the the runback can be consistently run past it and the bench has an incredibly audible trap to run from and has it's switch right there. Bilewater I can understand but you only need patience in the runback to farm souls back up if you get hit, the boss itself isn't the worst and by the time you get to him you'd have a good arsenal of tools to burn through the worst of it. The drill and cone basically shred the nigger while keeping you at a safe distance.
>>1764601 Once you get the cogfly tool you'll be having tons of fun. >>1764769 They probably tried going through the area as soon as they found it.
>>1764769 >I don't get how people got filtered so hard by Hunter's March I wish I had a better argument to champion, but you must remember that game designers quite literally aims for games to be enjoyable to at least people on the level of DSP gaming, I.E, to include people at least 1 entire standard deviation below the median in skill level. Consider that even the Median gamer is kind of bad already and that they're spoiled playing stuff tailor made to appease retards, because that's what gets popular and reaches the median gamer so they're deeply untrained and unexposed, and it all begins to make sense.
>Hunter's March It's the kind of tired that sleep won't fix.
>>1764789 Not that anon but just got the cogfly tool last night and equipped that thing that applies venom on your tools and damn it's really good. Completely worth scouring around for a craftmetal honestly.
>>1765481 Hunter's March is insanely brutal for how early you can reach it. I believe it's more or less optional, though.
>>1765619 It's fun though, isn't it? A lot of the time you only need one of them flying around and applying poison to push you over the edge to beat a boss.
>>1765643 oh yeah definitely, probably going to be a mainstay on one of my tool slots from here on out. They're really good even without poison, too. Also it's just cool to have little dudes following you.
>>1765668 They sleep at the bench when you do, by the way. I really like the little details the devs put into the game.
>>1765481 Get the wanderer's crest.
(2.64 MB 3440x1440 Screenshot_20250907_000210.png)

I've come to realize all the bitching about difficulty is because Elden Ring introduced the concept of turning around and leveling up +50 levels then coming back. And since then people think they're good at games.
>>1767362 >Elden Ring introduced the concept of turning around and leveling up +50 levels then coming back I don't disagree with what you mean but my experience with the Lecture Building or the Lower Loran chalice says that, strictly speaking, you're wrong. But yes Elden Ring has weird balancing and gating issues.
>>1767362 That's definitely part of it but I don't think it explains the whole thing because a bunch of the complaints I have seen (Hunters March etc) ``would`` have been solved by just coming back later.
>>1764769 I went through it fine without glide then had to get back when I got blocked. Sinnersroad and bilewater was the "save this area for almost last " I hear one person say pogoing is harder on controller so maybe that's it. Only played keyboard so wouldn't know.
>>1767472 >>1767488 I was half memeing with the initial message, let me actually articulate my point. I singled out Elden Ring specifically because it was the 'difficult' game that broke the mold and had casual players flooding the previously-confined conversation around these challenging games. Bloodbrorne is nowhere near as popular. Out of those casual players, a lot of em chose not to adapt and instead do the 'turn around and come back 100 levels later', I believe those sort of people are the ones saying Silksong is defectively difficult etc. Elden Ring gave the masses a false sense of improving at games and now they think any actually challenging game is now broken and being stuck at a boss equals bad game desgin, and the game needs patches and what not. Regarding Hunters March, I do agree just leaving that area is a good idea especially if it was found early like in my case, this is a Metroidvania after all. One thing I'll have to agree on when it comes to difficulty is the environmental double-damage being absurd. I'm currently in the cogwheel area and the idea that each slip-up used to amount to 2 hits is rather outrageous.
>Watched some others play Silksong. >First is terrible at traversing areas, but decent at boss fights. >Second was great at traversing areas, but horrible at boss fights. After playing it myself, I can firmly conclude that I'm in the second category. After beating the big moth (which I had less trouble with than other bosses) & entering a ruined town that I assume I'm supposed to fix, I haven't played it.
>>1767996 A lot of the casuals who played Elden Ring co-oped to get through the game, as well.
>>1768348 I did too but for good fuckin' reason; everything passed a point becomes quite unfun & damage spongey. No, don't change your game into a shitty boss rush where most foes have 20000 hitpoints simply because - fuck you that's so goddamn lazy and if I lose I gotta slap some faggot/monster faggot for 20 minutes by myself again because even if you abuse buff the most damage you get is 600-1000 hp a swing. SUPER DUPER FUCKIN' FUN MAAAAAAAAAAAAAAN
>>1768348 I've played ER solo but did a playthrough with IRL friends and the Seamless co-op mod, since they were unlikely to ever play the game themselves. It was still a very fun time
>>1768454 >I did too but for good fuckin' reason; everything passed a point becomes quite unfun & damage spongey. True, the game itself is half the blame for the outcome of the tourist culture we have today. Unbalanced mess, and I say this as a fan of their games. You should see how bad it was on the 1.0 disc release. Anyways, SIlksong, the Choral Chambers soundtrack is a bliss.
>>1768516 >Anyways, SIlksong, the Choral Chambers soundtrack is a bliss. The soundtrack in general is amazing. I'm liking it even better than the first game's soundtrack.
>>1768613 >I'm liking it even better than the first game's soundtrack. I'm biased towards the piano, so I would probably end up preferring the first game's. Silksong's soundtrack is beautiful so far though.
>>1768516 For me it's High Halls
>>1768516 Most bosses get a 5-8 hit combo that once you dodge/get a hit in if the shitty hitboxes line up half the goddamn time (they don't, you whiff fun huh?). And the insane amounts of hp not only do regular foes get but the shitloads of reused assets; Calling Elden Ring GOTY is a giant stretch since the other candidates weren't even games! Anyway Hollow Knight sucks, the Dark Souls thread is also filled with faggots but I'll shut up since this is off topic now.
>>1769077 I genuinely don't understand why people seem to have so many issues with either Elden Ring, or this game. Maybe it really is DSP tier retards, like an anon further up the thread said?
>>1769086 ER had awful input lag when I played it on PS4. Possibly input eating too. Felt way worse to play than any other FromSoft game on the same platform. Don't know what it's like on other platforms but I've heard at least some of them have the same issues. Besides that, I don't like how they balanced the game. Miyazaki is on record saying that they made the bosses harder to compensate for the player having more of what he called "strategic options", which explicitly includes spirit ashes and presumably also ashes of war, new spells and weapons, etc. (source: https://www.reddit.com/r/Eldenring/comments/o09oon/miyazaki_famitsu_interview_translation_part_3/) So the player and bosses have both been buffed but not in ways that complement each other. The enemies were mostly made harder through the action-game elements by having more complex and aggressive movesets, while the player was mostly made stronger through the RPG elements allowing you to make more busted builds and through making it easier to summon helpers. It feels incoherent, tried many approaches and never found one that reconciles these differences.
Finished the game today, i enjoyed but i feel like the original HK had its lore more polishied, i still dont get why the pale monarch did what she did, then again, i got most of the lore of HK after my second run, so maybe when i play the steel mode i will understand it a bit better
>>1769664 >i still dont get why the pale monarch did what she did Abandonment Issues More specifically Cycle of being abandoned due to being a control freak leading to being more of a control freak leading to more abandonment It's like The Radiance but with less freaking out and more seething and this time it's entirely because of her sucking as a monarch and mother instead of a better alternative appearing.
(20.31 KB 473x600 Hornet.jpg)

>>1732020 >big fan of the difference between how she actually looks and how she's drawn I hate it and I'll tell you why. >>1767989 Bringing this rant into here for a moment. Hornet is petite, quick and acrobatic (with her full moveset) and looks best when drawn as such IMO. There are thousands of tiddy monsters to choose from if someone wants that, yet Hornet still gets this nonsense: >>1755720 >>1731163 >>1682584 >>1682044 so like every Hornet lewd in this thread is not-Hornet. Like we aren't even looking at the same game. Or like >>1731163 image they look at her in-game and say "someone should mod the curves" to make her into the not-Hornet they've force-memed in the mainstream. She's a cute character as she is, but apparently we're not allowed to lewd skinny female characters on mainstream platforms so to meet safe horny standards everything popular must become a tiddy monster even when it isn't. Reminds me of how Australia banned creating/posting photos/videos of flat-chested women nude. Too many normalfags believe "all anime is lolicon" so why even conform to these standards? I'd assume it's the only way to get paid for art commissions on larger platforms since payment processors started cucking everything. A downstream effect is artists can't even draw lewds of a petite female character so the character is force-memed into a tiddy monster to avoid any suggestion that they're in any way "underage" regardless of being fictional. I like both loli and tiddy monsters, yet I can sense how artificial this is and it really annoys me when they take a cute petite character and make her into something she's not for monetization $$. So when I see the not-Hornet meme I see censorship, greed, and those enabling it by not allowing the character to be what it is. Yeah, this is autistic. Sue me. /rant
>>1771637 Hornet being stacked under the cloak was a trend for the art even way back when the original game launched and the only body part visible was her legs during the scuttling animation. While the trend you are talking about exists you are looking a bit too hard into what is just the standard horny in this specific case. Pics related are all from before we got anything substantial about silksong
>>1771637 >>1771731 Though it wouldn't be right for anyone to feel excluded from Hornet sex so here is some stuff that is closer to being on-model
>>1771637 based bugfucker schizophrenic
>>1771731 >you are looking a bit too hard into what is just the standard horny in this specific case Although others may prefer not-Hornet for other reasons the trend still feels at least partially artificial knowing what payment processors have been doing. Additionally, if any artists that draw Hornet that way have also recently drawn super-petite characters or, VISA and MasterCard forbid, LOLI, then I'd buy the excuse that they simply prefer not-Hornet or are exploiting an internet trend for attention, otherwise I'd question if they're just cucking out to this "petite = underageB&" bullshit to be able to monetize their work. >>1771752 Well, at least it exists. You'd almost be convinced it didn't when an overwhelming majority of fan art lewds aren't even trying to be anything but a fabricated headcanon. >>1771776 >1776 Patriotic get. WEBM-related. I'm not even that into furry and scaly monstergirls, but as mentioned >>1767989 I AI-generated Hornet just to see her proportions somewhat closer to the actual character. I do understand skewing things to make a simplistic cartoon more fappable, but Hornet is just not a tiddy monster and it's mildly annoying to see her drawn waay off-model to an extent that is monopolizing. For a lazy analogy, imagine you walk down a street & every house is painted red. You might ask why or point to a barn which red paint is more suited for. I mean, it's not impossible to paint a house red, yet it is odd that it had to become an overwhelming trend. You find that many who painted their houses other colors lost their income, and you're told that actually some people just preferred a red house, but that's the "schizo" layer of what's happening so you can't bring that up. Thankfully, AI solves this. We're not at the mercy of cucked artists. We don't have to age-up or add huge tits to characters to remain on major platforms where the large audience with deep pockets reside. We can AI generate any damn thing we want. (at least until regulators fuck it all up)
every third or fifth post on e621 since the game's release has been hornet sex
(118.07 KB 2143x3016 IWTFT.png)

(128.46 KB 1012x420 Hornet Sprites.png)

>>1772071 They will live in the pod and fuck the bugs.
Off model Hornet is even worse than off model Gardevoir.
(362.12 KB 653x897 74984748 水面乃ろとす.png)

(1.94 MB 1438x1706 88513932 BlasticHeart.png)

(319.83 KB 620x876 101605 ario.jpeg)

(558.45 KB 2288x2064 saltyxodium.jpeg)

>>1772294 Wait, you don't like a really good design being marred by mentally defective "fetishes" that only exist because society is so degenerated that 70% of the entire population is overweight? Say it ain't so.
This thread also seems fitting for >>>/humanoid/
>>1771637 >safe horny I remember when this term was used for androgynous tranny looking bulldykes. Now it apparently is used for non-androgynous characters. But what should I expect from a normalfag neologism that originated directly from twitter.
>>1772996 I guess it's just used for anything that has wide appeal. Also anything that a normalfag can get away being obsessed over
>>1727316 >i really wish i could see you fighting mother splinter or savage flybeast. I'm in act two, still, due to having a full time job and barely any free time. Are those bosses in act three? I've already fought the first two savage flybeasts as well as sister splinter. How much harder are they compared to the original fights? >>1773607 It's just tumblr's aborted fetus troubling the modern internet long after it should have died.
>>1769086 >Calling me DSP-tier when at most I died 3-5 times per boss The bosses are just not interesting to fight when it takes 16 minutes slapping a boss just to die to shitty hitboxes which happened numerous times than I'd like to count but I struggled more mentally with dealing with reused foes than anything else. That same knight I fought before? It was cool but now it just has fucktons of hp, no new attacks and is basically the same thing that's not fun or interesting dude. >>1769186 I played ER on PC with controller and had shittons of input lag all over the sad fact is, my input lag isn't as bad in emulation. Some titles on PC are just like that since nothing is perfectly 1:1 at all. I modded my game to be like bloodborne and while fun, the game was a shallow experience. Enemies are slogs to fight due to high amounts of HP/damage they deal bosses aren't much better. Halfway through ER specifically right around LLendyl capital just fucking sucked. If anyone thinks the fire giant fight was fun they're probably lobotomized, I fucking hate that boss; It isn't "challenging" it just has a giant fucking hue hp pool and some really piss poor hitboxes.


Forms
Delete
Report
Quick Reply