/v/ - Video Games

Vidya Gaems

Index Catalog Archive Bottom Refresh
+
-
Options
Subject
Message

Max message length: 12000

files

Max file size: 32.00 MB

Total max file size: 50.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and posts)

Misc

Remember to follow the Rules

The backup domains are located at 8chan.se and 8chan.cc. TOR access can be found here, or you can access the TOR portal from the clearnet at Redchannit 3.0 (Temporarily Dead).

Ghost Screen
Hilda Anniversary Marathon


8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

Reminder that 8chan.se exists, and feel free to check out our friends at: Comics, Anime, Weekly Shonen Jump, /b/ but with /v/ elements, Official 8chan server: mumble.8ch.moe:64738

(1.07 MB 2480x3508 70511410_p0.jpg)

(266.79 KB 992x699 118537145_p0.jpg)

(486.32 KB 1200x1046 107454777_p0.png)

(1.63 MB 1276x2032 135847208_p0.jpg)


Hollow Knight Anonymous 10/06/2025 (Mon) 01:17:16 Id: eb9c3c No. 1820843
It's been a month since release, any of you wageslave anons still working your way through the game? Favorite crests and tools? What are your hopes for DLC?
I'm impressed at how good the game is despite the long wait time.
>>1821005 Team Cherry had no publisher breathing down their neck to ship a game and a functionally unlimited budget, so it really isn't a surprise that the game took so long. Their development style of "controlled scope creep" works fine for an indie dev with a limited amount of money to work with, but having an inexhaustible amount of money with that sort of mentality just leads to the game not being released in a reasonable time frame. They probably had a game that could be made to ship on short notice for years now.
>>1821046 Zoomers with destroyed attention spans bitching about games taking too long will always infuriate me
>>1821110 >Check the catalog op you insufferable retarded niggerbaby. Wat?
>>1821248 I forgot i was an insufferably retarded niggerbaby, please understand.
>>1821260 You could just not be retarded, anon. It isn't hard, if your genetics haven't hard coded you into being sub 80 IQ.
Team cherry should bring back the protagonist from the first game and make him have sex with hornet.
How do i kill this nigger in the pantheon of the knight?
>>1821322 I don't recall Soul Tyrant being notably difficult in any particular way, you can spam the Up+Magic thing at him for a good chunk of damage when's he's not TPing all over the place otherwise just charge at him and spam attacks using the charm that negates attack knockback, honestly he's one of the easiest guy in the whole pantheon. You ain't gonna like the guy who comes right after
>>1820843 >any of you wageslave anons still working your way through the game? Slowly but surely. Still on Act 2, gave up on the High Halls gauntlet after toiling away at it for like 90 minutes every night 3 nights in a row to go exploring. Got double jump (that area was fun, I like the platforming in this one way better than the first), got the second needle damage upgrade (again, way better challenge than the first game, way more lenient and less frustrating). Started finally exploring Bilewater since everyone's saying it's the hardest part. Haven't gotten to the boss yet but Sands of Karak has WAY harder platforming. >Favorite crests and tools? Reaper and Witch. I want to like architect because it's regular attack and charge attack are really good but I can't get it's lunge attack down for platforming for the life of me so I just said fuck it I'll deal with only having 2 attack tools. As far as red tools go, the boomerang and the spike trap are insanely reliable given how early you get them. The red conch shell drill is also great now that I've got it. Also the drone bug summons paired with the blue tool that makes your tool attacks poisonous is really OP >What are your hopes for DLC? Don't really have hopes, if it's anything like the first it'll have bonus shit added on the regular map and challenge stuff off the side in late game. Best to just wait and see. Overall, Silksong is way better than the first game so far. >>1821046 Who gives a shit how long it took? I mean I get the fact that there was a lot of hype around the game since it was announced early and normalfags kept parroting >hurr when Silksong? But really, what's the difference? Say they released it last year, so what? They'd still add the same content to the game over time but you'd just be getting it piecemeal.
(93.80 KB 1080x899 media_Gh6IiM0WkAA1ak9.jpg)

>>1821394 >TPing all over the place That's the fucking issue, i can't hit him when almost all the time he's doing that
>>1820843 Nearly done with the game I think, %86, shit really goes down in Act 3, it's tight. >>1820843 >Favorite crests and tools? After getting the first crest and realizing it just turns the game back to being Hollow Knight, that left a bad taste in my mouth for crests. I didn't wait whatever years just to play the first game again, also I'm one of those who likes to stick to one weapon/playstsyle per run. So just been playing with default crest and the parry skill. Perhaps when dlc comes out I'll try out the other crests. About tools, for the yellow suff I'm unfortunately still playing the first game for those: compass and magnet. The blue ones I'm doing the double heal + fast heal tools, best combo in the game. I also think I prefer this over the first game, just been finding myself way more engaged in this one, with an actual desire to %100 this time around. I love that Silksong is actually a different game, and doesnt feel like just an overblown dlc. Platforming and traversal are so sleek and delicate, combat is more choreographed and dance-like as opposed to reactionary in HK. Really fits the game theme of silk and song. Though this all could just be me getting better at appreciating these games that's doing the heavy lifting.
>>1821631 One thing you can do if you prefer the slow way is after he TPs if he shoots a single orb he will always do a TP in the opposite direction of the last one almost immediately so you can preemptively go where he's gonna go And if he jukes you with a dive counter with your own dive since that has iframes out the ass.
(415.63 KB 576x642 Hattabas Geo.mp4)

>>1821544 >gave up on the High Halls gauntlet after toiling away at it for like 90 minutes You can get help from friends for that room. Shakra will be there if you complete her wish, which feels like extra effort if you are doing the normal ending but if going for Act 3 you'll get through every area anyways. Otherwise I think Gramond can also offer aid but I don't know what the trigger is since I got Shakra instead, it should either be seeing him around in the Ciradel enough times or beating his optional duel. >>1821631 If you spend a try or two getting the orb patterns down you can wait for him to come to you and weave around them for consistent damage instead of pursuing him through the teleports. >>1821685 >for the yellow suff I'm unfortunately still playing the first game for those Equip the Dice. Trust Me.
>>1821942 >>1821631 >If you spend a try or two getting the orb patterns down Or you can practice the fight in the room with all the boss fights, that'll be a lot less frustrating.
>>1821942 >Equip the Dice. >Trust Me. Oh yes, that's the third slot. Also I completely forgot but I ditched the magnet tool for the steady strike one.
^Always go for luck build, folks.
>>1821544 >I can't get it's lunge attack down for platforming for the life of me It takes some getting used to, but once you do get used to it, the easy access to plasmium overdose makes it very useful for difficult platforming sections. >The red conch shell drill is also great now that I've got it. Also the drone bug summons paired with the blue tool that makes your tool attacks poisonous is really OP Poison is really good on pretty much all of the tools and the conch shell completely shreds bosses and regular enemies that have large hitboxes. It completely trivializes the boss of Bilewater if you have the blue tool that lets you throw two your thrown red tools at a time. >>1821685 >So just been playing with default crest and the parry skill. The default crest is pretty well balanced in terms of it's moveset and it's tool slot allocation, so I can't fault you. The parry skill is also very fun to use.
>>1821322 the same way you killed him in the normal game? Unless you are making a full biding run, in that case learn his patterns. for exemple his homining shots, you always want to dodge it by going underneath it so when it curves it hits the floor.
>>1821322 Is that the only boss you struggle with? That's probably the easiest boss in the game, second to the Nosk.
>>1820843 >Favorite crests and tools? I hate the diagonal down attacks, even now that I've tried all the crests and am right before the final boss. The biggest reason is there are so many bosses you can pogo off when they rush you, but you have to swing a lot earlier if you have a diagonal attack. I just keep missing those. I switched to the "hollow knight" moveset as soon as I got it. Later tried the Reaper and it took a some time but it's now by far my favorite moveset. I didn't like the dash attack being basically a shoryuken, but now I can chain it into pogos even against bosses. Reaper love. The last 3 crests have interesting movesets, but they come so late in the game I was already set on sticking to Reaper. There were only two times where I switched off Reaper late game: Silksong's Path of Pain. Used Architect+Lifeblood trick for infinite health. Probably should have used Reaper anyway because I had a hell of a time trying to chain so many diagonal pogos. The other was Karmelita. She kicked my ass so hard I tried just fighting her from range with the Shaman. It didn't really work and giving up the massive damage of tools wasn't worth the extra range. She kicked my ass so hard I just dropped the game for a few days. I beat her with Reaper when I tried again, and I didn't even use tools (I did use them to delete her minions because fuck those guys, I just wanna fight the boss). The trick was to stop rushing her like a retard. Just wait for her attacks and counter. Which is what I did with Lace and other duel like fights. Don't know why I started playing like a tard against Karmelita. As for tools, Early game I was running a Projectile (knife/triple knife/longpin/boomerang) and a Trap (Sting Shard/Tacks) switching whichever ones were more effective against the boss I was fighting. It's interesting to see how many similar tools are slightly more effective in different fights. I later swapped the traps for the throwing bomb. Late game I stuck to the OP drones and throwing coral drills. The drones are lot less effective in Act 3 because everything has a lot more HP, but they're still pretty good. I'm surprised they haven't made the drones not heal between screen transitions. That is what makes them the best tool outside of boss fights. I used them all with poison, of course. Poison is way too good. You can even poison yourself with the plasmium and flea brew which is pretty funny. Oh, I also tried the FUCKING GUN but it didn't seem that good compared to the coral drill. >What are your hopes for DLC? And here's my biggest complaint with this game. FUCK MINION SUMMONING BOSSES. I despise them. I hope they don't add a single one in DLC. When I fought the fly thing in the prison I was fucking done. I just spammed poison drones and coral drills to skip the entire fight. These shits are not fun to fight at all. I think it was when I first fought Lace that I realized how fun the "Duel" boss fights were. To the point I stopped using tools and limited myself to the needle and needle arts to make it more fun. I had a blast beating Karmelita like that.
>>1824004 >I hate the diagonal down attacks I learned to love them. Once you get used to them, they aren't an issue at all. I even prefer using the Architect crest with it's wonky charged diagonal pogo, especially since that crest has the easiest access to plasmium overdose, like you said. >Reaper love. The Reaper crest isn't bad at all. It's unique ability alone carried me through Act I. Chaining dash attacks into pogos is an added bonus. >And here's my biggest complaint with this game. FUCK MINION SUMMONING BOSSES. I despise them. My philosophy so far has just been to summon my own minions in response and it's worked just fine. That being said, the bosses that are 1v1 tend to be the most fun. First Sinner is an excellent example of this.
>>1824338 I just got to the First Sinner and HOLY SHIT WHAT A FUN BOSS FIGHT Haven't beaten her yet since I only gave it a few tries but this blows every boss in the game out of the water so far.
So far this game shits on HK. I'm still on act 2. Need to get the last song but first I want to complete the ingredient fetching quest. The cook is the guy at the worms den, right?
>>1825502 Sinners Road but you need double jump
>>1825518 Okay thanks, I'll check it after work. Remembered I had the mist still pending, but I don't really care about it for now.
>>1825502 >Need to get the last song but first I want to complete the ingredient fetching quest. I've heard that's supposed to be the hardest wish in the game because of the courier's rashers. I just completed Mount Fay and need the last song too.
>>1825714 If you did Mount Fay then it should not be that hard, double jump makes it way easier. Obviously planning the route is essential, but I don't think there's space for creativity.
>>1825714 Rasher isn't actually as hard as people say it is, I got it in the second try and the first only timed out because I dashed into a wall without knowing that takes away a tick of durability (The little platform in the Grand Bellway is really bad for this because the screen transition slams you right into it). My prefferred route for all deliveries that go through the Citadel is Bellhart -> Greymoor -> Sinner's Road -> Exhaust Organ -> Citadel There are two possible pain points which is the bola dude in the entry to Sinner's and a slight bit of platforming in the Exhaust but other than that it's a clean path through. People seem to assume they need to pass through Bilewater to get to the Exhaust Organ but there is path directly from Sinner's Road which I can only assume they missed.
>>1824759 The parry skill is very good for that fight. >>1825714 It's not as hard as people say it is. Same with everything in this game. >>1825987 I prefer Bellhart-->Shellwood-->Blasted Steps-->Citadel. Much more straightforward and you can just use poisoned cogflies to deal with any enemies.
Can we all agree underworks and putrefied ducts are the worst locations in the game?
>>1826162 I thought they were fine. What don't you like about them?
>>1826166 Yeah they're fine, but basically every other location is better. Underworks is just a bunch of tight corridors that goes on too long and you're not allowed to back out of it once you go in, Putrefied ducts has the most annoying enemies in the game and is really repetitive.
>>1826186 I agree that they aren't as good as other areas and are kind of forgettable, but the Underworks is where my waifu lives so I give it points for that.
>>1825518 Had to do the fight twice since the boss flew away and it softlocked the game.
>>1825987 That's the route i was considering, i'll give it a try once i get the final song. Fuck the bola bugs. also, aren't you forgetting about The Mist in between sinner's road and the exhaust organ?
somewhere in the wild theres one mask shard and one spool part thats keeping my completion rate at 94% Silksong done. Sick ending by the way.
>>1826557 Once you complete the mist it turns into a single room which belongs to exhaust
>>1826675 >>1826557 Correction:The room belongs to Sinner's Same idea, though. >>1826562 I'm guessing Sprintmaster for the Mask and that one spool at the top of Grand Gate, since those are the most out of the way ones I remember.
>>1825987 The route I took was through mist thicket it was very annoying. Took maybe 3-4 tries
(26.04 MB 2560x1440 No more virginity.mp4)

I just finished the game with 93% completion fully blind, I enjoyed it a lot but going for high % made it a bit tedious in the end. >Favorite chrest Hunter and Witch for most bosses except for the small speedy ones, some of them were straight cunts with getting heals off of with witch. >Tools I didnt use tools that much but Silkshot and Pimpillo became a staple after I got them. I mostly used Silkspear and sometimes Sharpdart as well. Also I managed to clone myself once.
>>1828381 I had the cloning bug happen to me once against the final boss of Act II. I think it happened because we killed each other at the exact same time.
>>1826697 I have got those, whatever I'm missing theyre probably in some stupid place and I can't be bothered now, already looking into playing other games. Thanks in any case.
I'm noticing a lot of the people online (at least on youtube) who say the game is negatively punishing aren't playing the game properly when you see their gameplay, and they're playing the game like it's still HK or something. I'm talking about things like sticking almost exclusively to the ground instead of being in-air half the time chipping away at bosses/mobs, or not using the dash as frequently as they should be (game requires considerably more maneuvering by the player than in HK). Feel like these kind of players would enjoy the game a lot more if they actually adapt to the different gameplay than demand balancing patches etc. Not to say the game is perfectly balanced, of course.
(76.86 KB 574x683 50213ca02a9241ff.png)

>>1829847 The same thing happened when Elden Ring came out and a lot of the people complaining about the game were playing it like it was Dark Souls and just two handing their weapon and spamming R1. No jump attacks, no charged attacks, just R1 spam.
>>1829973 I see what you mean, but I have to say Elden Ring is a different beast because the geniuses at FromSoftware decided that Elden Ring's style is having players resorting to either chickening out of fights, then coming back +50 level upgrades later, or using cheese tactics, or using magic. I don't think jump attacks or charge attacks were the things people missed there. I said this in the previous thread, but I posited that the Elden Ring culture is also partly the reason why there are so many complainers about Silksong's difficulty. There's no magic spells or bullshit buffs around here to help them play the game.
>>1831386 >There's no magic spells or bullshit buffs around here to help them play the game. Cogflies and the architect crest exist.
>>1831386 What do you have against magic builds? A good part of ER coming from DS3 was improving the spell variety to bring it back to the good variety DS2 brought to the series, and improve on that a bit further by making more than your basic projectiles viable to use regarding cost-to-damage ratios. Unlike DS3 where the cool spells from DS2 were gutted and anything not a basic projectile had its FP cost set to be stupid high and impractical. Also made pure FTH casters an actual thing and not a meme run. A mage fantasy is a really cool fantasy and I don't get this weird beef I've seen many a person have with them over the years, you included. Acting as if melee is the only proper way to play this kind of game.
>>1831865 Are those really that good ? Don't think I tried them in my playthrough. >>1832018 >What do you have against magic builds? Nothing in particular. My critique of ER isn't that it has magic, it's that they made the melee so shit that it normalized using magic, buff items etc instead of being an extra option. I also dont care how people play their games, I just care how I play mine. Since FS's decisions led to making the 'pure' melee combat so shit, and making magic (along with other cheesing playstyles) pretty much be the only viable options of enjoying the game is what I don't like. I simply feel it made my preferred style of playing their games not fun. Part of the reason why FS games are cool to me is their challenging combat that demands the player to adapt to the enemy's moveset and counter and play accordingly. Magic mostly eliminates all that by staying back and spamming shit from a safe distance. I did do an Arcane run for Bloodborne once, and that was a fun one, so I do enjoy magic combat. If you ask me, this is how I like alternative combat choices, by making them cool for as options in a second run, not make them the only not miserable option for the whole game. This taps into a broader discussion of how I feel FS can't do the 'for everyone' trope of making their games feature multiple different playstyle options, and why I prefer their more built-for-purpose restrictive games Bloodborne and Sekiro from the shallowly-open 'build-variety' featured in Dark Souls and Elden Ring. Finally, this is a Silksong thread, so let's make this message at least a bit relevant: I think Team Cherry masterfully dodged the ER trap, by making the Hunter Crest clearly the most 'canon' Crest in the game, while also providing other options that take a secondary priority. So the game does offer other options at operating its combat, but it doesn't do it at the determinant of the original style unique to Hornet that's expected from fans.
One last point: I believe talking extensively about difficulty in these games is the most worthless and tired discussion that can be had about them. Dark Souls and Silksong have way, way more to them than just being difficult games. It's just that Elden Ring has left such a bad taste in my mouth that I do engage in this boring topic myself.
>>1832153 Architect basically removes tool limitations as long as you have shards. The Cogflies deal consistent damage continuously so they can massively hurt bosses that are designed around being difficult to hit. Also they can attack while Hornet is stunned (battle-cries and mid battle cutscenes etc) so having them deployed can sometimes result in skipping phases of fights without even realizing. Putting on the Poison Cogflies are the summon-a-friend equivalent of Silksong. I usually used Tacks instead, though. Sure they don't work for fliers and some bosses can clear them with attacks but those fights were usually more fun to handle through needle anyways.
>>1832018 >Acting as if melee is the only proper way to play this kind of game. You can play as a melee mage. Very fun, especially if you dual wield staves and chain Haima's Gavel together. I call it Haima's bulldozer. >>1832153 >Are those really that good ? Don't think I tried them in my playthrough. They play the game for you a lot of the time. Tools in general are basically the superior option for damage in almost every circumstance.
>>1832153 >I prefer their more built-for-purpose restrictive games Bloodborne and Sekiro from the shallowly-open 'build-variety' featured in Dark Souls and Elden Ring. side note: I feel like you'd have a good answer to >>1823884
>>1832153 You say you don't care, yet you're calling magic and buffing to be "cheesing focused" and lumping it in with the same category as standing outside an arena and shooting in or glitching the boss' AI off. Something tells me you do, in fact, care, and think of it as invalid compared to STR/DEX melee playstyle or similar mirrors in other action games. You certainly word it as if you consider it inferior or illegitimate, or you wouldn't be putting it in the same category as exploiting and other cheese strategies. There's also melee magic and spells focused on close quarters combat or otherwise have limited ranges, which you choose to ignore entirely and only think of magic as "projectiles go brr". >>1832470 Yeah melee magic is really cool and such close-ranged spells are plenty fun and a key part of a mage-focused fantasy.
>>1832159 Yeah, offtopic to the thread and all and it gets tiring talking about it too much, I know. I just saw the sentiment a lot back in the DS3 days and while it's died off you still see it occasionally like so, kind of like the "shields aren't intended to be used by miyazaki" stuff you saw after Hbomberguy's retarded video on shields. Nice to get elaboration on it for once. As for Silksong itself. I remember not liking hollow night that much when I played it but I didn't get very far, some people say this is better than hollow knight, in what ways is it an upgrade?
>>1832796 >shields aren't intended to be used by miyazaki Why would someone think this?
>>1832806 Literally just the description of the plank shield in bloodborne. Hbomberguy somehow extrapolated this to mean shields bad and unintended game design and was somehow Miyazaki mocking shields as a concept, a bunch of people started parroting him, and DS3 significantly nerfing the fatroll greatshield playstyle only added fuel to the fire.
>>1832751 >You say you don't care Reading comprehension. I indeed don't care when others do it. My reasoning and wording for not using it for myself is solely mine and you should not care about that either. >>1832796 >in what ways is it an upgrade? I wouldn't say it's just an upgrade as both games are different and have distinct themes and gameplay to them. It'd be like saying Elden Ring is an upgrade over Dark Souls. Silksong does feel more mature in a sense that you can feel the added experience behind the team from Hollow Knight, which was their first game. Both are excellent games still.
>>1821267 You could also just not be a homo, and yet here we are. Unless your genetics are hard coded for drooling over every dick you see, of course.
>>1832816 I see. So it was subhuman imbeciles parroting the incredibly retarded opinion of a youtuber. Checks out.
(43.27 KB 320x302 image.png)

>when the silk gets songed
(14.26 KB 640x640 SilkTemplate.png)

>when the sneed gets chucked
>>1832816 >Hbomberguy somehow extrapolated this to mean shields bad and unintended game design How can you be so fucking dumb as to extrapolate a phrase containing the statement "Shields are nice" to mean "shields are bad actually"
>>1833798 >Well you see here's the absolutely incredible thing about it all, you see "nice" actually used to be an archaic word that meant "stupid," so you're actually stupid for using shields. Some people may disagree and say that I'm wrong, but actually they're wrong, and stupid. Ha!
>>1834222 Truely an arch pledditer.
The people that draw fanart are mostly posers who haven't finished act 2 so there is almost no good art of GMS even though she looks pretty good. (Pics are spoiled for story spoiler reasons, not nsfw) The entire background of Pharloom is based on her being a shitty mother and I don't like femdom but her design is still captivating.
>>1832806 >>1832816 Amusingly Miyazaki said the shield in Bloodborne is important on higher NG+ levels. It does give you like 50% physical block fyi. What will actually get you killed in Bloodborne is dodging. Bloodborne dodges have reduced invincibility frames and a lot of instability frames.
It's fascinating how every single part of this game is awesome except the metroidvania ones. Couldn't they've made this an action game?
>>1836119 >It's fascinating how every single part of this game is awesome except the metroidvania ones. That's...the whole game.
>Beast crest, flea juice, silkspeed boots, scuttlebrace It's so much fucking fun bobbing and weaving everywhere at high speed like a madman
>>1829847 >>1831386 >>1832018 >>1832153 >>1832159 I'd like to have more about this discussion but I don't want to derail the Bug Game thread. Let's move it over to the Souls thread since it needs some life anyway >>1423012
>>1835728 I like her theme song a lot, personally. >>1836324 I haven't tried the methhead build yet. Is it really that fun? Since when have we not been able to post mp3s? Is there some site meta behind that that I missed?
OK, I'm at the FINAL final boss but I'm gonna stop playing for today because it's triggering me super hard. Not because it's hard, but because I have to watch a 20 fucking seconds unskippable cutscene every time I fight it. Funnily enough, I had the same complaint with another boss (Tormented Trobbio) but I killed him in my third try so I didn't have time to get angry. Apparently, GMS also has a long unskippable cutscene, but I got her on my first try so I didn't even realize. Metroid Dread made really happy when it dropped me right next to the boss door every time I died and let me retry basically instantly.
>>1836609 The intro for TROBBIO 2 is also innately less annoying because it's TROBBIO and you knew that he'd be doing it when you picked up the wish from the board.


Forms
Delete
Report
Quick Reply