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Fear & Hunger: Definitive Cunny Edition Anonymous Id: 4c3ec4 No. 1413
Fungerfork and Jasanon and co. finally finished the Girl Marriage Mod. >>>/v/1972847 You can fuck The Girl, and you can be The Girl, and a vast amount of typos and bugs from the base game have been corrected. This is the best possible version of edgy medieval dungeon simulator there is now. It also includes by default a mod that lets you tempsave & quit anywhere. Just started out, playing on the second difficulty, Terror & Starvation, because the first one sounded like it's easy mode. Plan on going through the "good" aligned characters first, then the "evil" aligned characters, before finally playing as The Girl once I'm more familiar with the dungone. Game is hard as balls and I'm pretty annoyed that even with what seems like high defense and fucking platemail equipped, D'arce still gets her limbs chopped off by the basic guard enemies. RNG is a bitch, and it seems like your best bet is to aim for the head for one shot kills and hope for the best until the next save point. If you try targeting limbs, your chances of disabling them are about the same as a headshot, only they can still damage you severely by rampaging with one arm. The only savepoint I found that doesn't give you a bad ending always says "you felt like you were being watched, this place no longer feels safe", but still seems to allow being used again. Not sure if there's RNG or a limited number of uses, or RNG with increasingly high chances of a bad ending upon repeated uses. I managed to rescue The Girl once, but then Trorturr had his way with me as I slept. Books seem pretty important and you can find a library a short ways in.
(58.19 KB 837x1280)drawn by kingjoshua.jpg
I might as well copy this over too, since it will linger longer on this board. Playable Le'garde and Girl Marriage Mod 1.4.5 Back up your game, just to be safe. Starting a new game is recommended. Decrypt F&H with - https://files.catbox.moe/qi6rdn.zip or https://petschko.org/tools/mv_decrypter/index.html Overwrite files with - https://files.catbox.moe/ehvw6u.zip
I decided to test it, and I now know how the "unsafe" saving works when not in Trorturr area. You flip a coin and if it fails a really tough enemy spawns with a fair chance of one shotting you.
>>1413 >D'arce still gets her limbs chopped off by the basic guard enemies. RNG is a bitch, and it seems like your best bet is to aim for the head for one shot kills and hope for the best until the next save point. If you try targeting limbs, your chances of disabling them are about the same as a headshot, only they can still damage you severely by rampaging with one arm. Just ran into Ser Seymor. Stayed away the first time because it sounded like he was going to attack me for approaching. He says it's best to attack the legs to make an enemy unsteady, then aim for the head. Unfortunately the guards seem to love chopping my left arm off on the first turn quite often.
>Beat Trortur >Awesome >Accidentally optimize The Girl's equipment >She equips the ring of still-blood and can't unequip it Fuck. At least I can finally save for a second time now. I really didn't expect Trortur to be so much weaker than a guard. Also, I think the ring of still-blood cured arm and leg infections on The Girl, so I guess those are considered a subset of bleeding. Not sure what the negative effects are besides being unable to unequip it.
>Jump down a hole >Break both my legs >The Girl plops safely on top of me, unharmed Lmao. >Still manage to make some headway crawling through the caverns and mines >Battle sprites do not reflect lack of legs, and neither does combat until your arms are gone too Why have a leg dismemberment system if you're not gonna go all the way with it? How the hell am I bashing people's heads in while crawling on the ground? Seems like a half finished mechanic.
>Give Peculiar doll to the girl in scripted event >Forcibly unequips her cursed ring to equip the doll Nice.
Can she get preggers?
>>1426 The word "preg" does not show up in the changelog, so probably not.
Started over in Fear & Hunger mode instead because I was tired of making no progress. Caught up to where I was pretty quickly, only I have a tiny fraction of the same books learnt, and my overall playtime is only 16 minutes less.
Speed is everything. Unequipping the shield you start with raises speed from 5 to 10, which is enough to move first before a ton of a enemies and do things like hack off the guards' cleaver arms before they can hack off your arms. A little more speed makes the game immensely easier.
I keep fucking up, and I've realized I'm not going to make it anywhere without looking up some things, and much of that info is incomplete anyways given all the bugfixes applied, but I've made decent headway. I can recruit Moonless and Cahara (second meeting), and I even accidentally found and killed the Salmonsnake on my first try. Having Moonless and Cahara in the party really opens up combat. I can take out regular guards easily with them both in the party and loot their corpses for random stuff, lesser souls, and food for Moonless.
For some reason, when I walk against the wall on the hall next the salmonsnake, I'll hear a scratch sound and my character will stop and crouch. No idea why. I thought maybe I was stepping in Moonless's piss puddle, but checked at the next territory marking and nothing happened.
>>1465 Is the game like a roguelike dungeon crawler or is there a set ending to the story?
>>1471 It's got some roguelike elements, but there's tons of things set in stone. Loot from various searchables, some enemy locations, enemy drops, of course some battle mechanics like accuracy/crits/status effects, and the configuration of parts of the maps are all semi-random. However, the relative locations of each of the maps from one another remains the same, special NPCs and items are always found in the same special modular map tiles which are always present somewhere in their respective maps, and there's about a dozen endings. A, B, C, C-II, D, E, and four S endings, the lattermost being available to the four main characters respectively in the forced solo Hard Mode. This mod adds an S ending for The Girl of course, possibly multiple S endings, and some more regular endings involving The Girl as well I think. Every run is different, in a way that feels at least a little more meaningful than most rogueshites. You're going to die or otherwise be crippled beyond reasonable playability a lot. Even though the total playtime of a run may be a few hours, you'll spend most of your time on bad ends learning the game that aren't counted toward your playtime. The game is about learning through trial and error and planning a good run based on how your map turned out, but some stuff is pretty obtuse and you may want to start looking things up. If you end up severely crippled and your run is fucked since the last save, it's better to soldier on in order to learn more than to just quit, especially through areas you'd normally avoid for risk of death or dangerous one way paths. Saves are limited so you can't savescum, and in solo/hard mode you can't save at all. This mod includes a tempsave anywhere mod though, so you can still take a break from playing at any time. Pro-tip: If there are no enemies left on the map, you can save safely at a bed without doing a coin flip. The easiest map to do this on is probably the one with the torturer. The only other enemies there should be some weak priests you need to kill quickly anyways, and a prison guard or two.
Edited last time by xXxHeadxXx on 12/02/2025 (Tue) 22:24:47.
>>1471 And for the love of Alll-mer, start on Fear and Hunger mode. Only play Terror and Starvation as a challenge, or preparation for Solo/Hard mode which uses Terror and Starvation as a base.
>>1471 Another tip. Never pray at more than one blood circle or more than one deity statue. If you pray a second time at the same or any other circle, you anger the god you first prayed to and lose that affinity point with them. Same applies to the statues. The game does not tell you this that I know of, and if you save after fucking this up, you lose the chance to learn certain spells, the most imporant of which probably being blood portal, which costs zero mind and opens up some massive shortcuts.
>>1474 I got this wrong. Don't pray at ethe same blood circle or same statue more than once, even if it's to the same god.
On the base difficulty at least, if you can make it to what I think it about halfway through the game, you can find a room with a safe save point and a ritual circle/bloodportal right beside eachother. At this point, the game becomes much easier as saving becomes more accessible, and further, not much farther, there will be another ritual circle/bloodportal in an area with a ton of books, which makes for easy savescumming. I haven't actually had to savescum the bookshelves at all, just been pretty lucky, but so far I've gotten an empty scroll (most powerful item in the game that allows you to get other stuff) and two copies of the necronomicon (Wth a safe save point for savescumming, each of these is a free Gro-Goroth spell of your choosing.).
Now that I've made significant headway into Mahabre, I think there might be a bit less variety surrounding the latter half of the game where you're gonna get a lot of the same higher tier skills. For instances, Walk on Water and Simple Transmutation appear to be a gauranteed. The former gives you a hint on where to use the latter which can get you infinite moldy breads and a decent replenishable stock of wine vials. Walk on Water than leads you to two more gauranteed spells, Pyromancy Trick and Combustion, the latter of which doesn't even cost any mind.
I got one of the new endings, ending E-II. Was a pretty comfy ending, though it does go against the spirit of the game a bit. If you destroy all the hearts you can leave the dungeon safely without any "you're actually still in the dungeon" bullshit. Depending on your interactions with others, you get some flavor text describing a peaceful epilogue. I gave Cahara the crown and he swings by now and then with expensive wine. I bonded with Moonless and she is now my trusty hound. I played as D'arce and continued being a knight, though nothing was said of the fact that I was in the Midnight Sun which the Rondon government despised, so maybe I just went back to a Midnight Sun territory and continued to defend those lands in relative peace? I bonded with the girl and so raised her as my squire into a knight so thatn we made a wonderful duo in the battlefield. I made love to the Girl when she was willing and so I have a secret sapphic relationship with her. There's probably a few dozen different possible things you can have happen depending on who you played as and what you did, and hundreds of potential permutations for non-conflicting actions.
Got endings A and B. I think the C and D endings require you to reach a certain point the game in under 30 minutes. Not sure if I can do it without cheating. Once a game becomes about rolling the same small set of RNG events over and over again against a moderate time investment, it quickly ceases to be fun. And it's going to take some decent RNG to bum-rush my way to near the halfway point of the game. I'd really like to see how things play out with D'arce on thoes routes, but Cahara is the only reasonable choice for speedy progression like that due to being able to start with lockpicking.
Managed to get Le'garde alive and to a save point after several dud runs with Cahara. Now that I know roughly what endgame is like, I feel less shame about the book savescumming I'm about to do as soon as I beat Trotur. I'm bringing the Girl along too. Not sure if she does anything else during runs on the C and D routes besides minor stuff during a certain cutscene.
Also, I find it hilarious how some party members will willingly let you saw off their arms without any clear reason. For instance, in a party with both LeGarde and Ragnvaldr, I can make Ragnvaldr saw off one of his arms and have Cahara saw off the other. He's not infected, we're not out of food, and we're not in front of the door for the Sergal Spear, so it serves no purpose but to cripple him before kill him off.
>>1566 Got some more E-II endings. They're pretty satisfying for just being flavor text. I feel like more thought was put into these variable endings with regards to characters reacting to how the player actually behaved than most interactions in the base game, and many of the interactions in the base game were broken or half implemented in the first place before this mod.
I've gotten a bunch of E-II endings for each main character, and I've beaten the majority of game content as all four the main characters, as well as one Terror & Starvation mode run as Enki to get me familiar with the changes before I attempt Hard mode. Now I think I'm finally ready to play as The Girl. Ending B is locked out when playing as her, and the C endings probably don't differ much, so that leaves E-II variants, A, and D for likely having the most interesting changes. Then I'll start as Caraha and bum rush my way to a Le'garde run. Based on my experince with Terror and Starvation, the S endings might be an effort in futility against RNG without the ability to save whatsoever, and I might decide to cheat them.
Le'garde as the PC doesn't really unlock anything different in regards to endings, or much of any other interactions besides being able to rape the Girl and I think Ragnvaldr attacked me on-sight when I found him in the backyard. I've been going through the S-endings, only cheating a little after I've done at least one decent run, then cheating a lot if I still fail. >At least make decent headway in a pure run with no cheats, no phase walk, and no empty scroll generated new god souls <Die >At least make decent headway in a pure-ish run with no phase walk and no empty scroll generated new god souls, but start with 99 lucky coins so RNG is more in my favor <Die >Cheat the hell out of it as fast as possible I ended up totally cheating with Cahara and D'arce. For Cahara, I hit a bear trap and lost both my legs right after picking up the old passage key, so I had to crawl all the way to the crown, and then crawl all the way out of the dungeon. Apparently phase step doesn't work if you have no legs to step with. For D'arce, I was having a really good run, then I got softlocked by a bug right in front of Le'garde's prison when I already had the Cube of the Depths. Surprisingly, I beat Enki's S-ending in a pure run with no cheats, even though it's the second hardest of the basic S-endings. Next is Ragnvaldr, then the Girl, but I doubt I'll beat Ragnvaldr in a pure run.
lol
>>2001 Isn't this the place where you have hot bunny cosplay sex?
>>2002 Yes. When using the mod to play as the Girl, you're illiterate, so you need party members or NPCs to read books to you, with the exception of magic scrolls that automatically impart skills. You can choose to have a ghoul, skeleton, or moonless help you read, prompting a message like this where it says why they can't read to you. I'm playing as the Girl in Hard mode, so I can't get any party members with the ability to read, but I'm also cheating a little because I don't want to have go through it three times total for her three possible S-endings, and so gave myself the save anywhere item, Book of Enlightenment. However, it still requires someone to read to you, so saving is still limited to where there are NPCs that can read to you, like the girl in from the cult of the the rabbit orgy, which is why I was messing with books there. When not playing in Hard mode and having your regular party members, Cahara, D'arce, Enki, Ragnvaldr, or Le'garde read to you, each of them has a unique opinion to give depending on which book you ask them to read for you. It's pretty thorough, and I think the vast majority of the new dialogue fits each character. I do think some of Le'garde's stuff might not mesh well with his amnesia act though.
Rich Girl.
>>2005 Pic without text box.
>>2006 >>2005 Missed the ending name while was I screencapping the ending card. Ending S - The heroine of Rondon
>>2003 >illiterate young girl it made me feel a bit sad for her :(
Ending S - "Trortur's lackey" There are two ways to get this ending, after killing either Valteil or Chambara, but there is no difference between them once the ending card epilogue text is rolling. Ending S - "The alchemist's assistant" This one requires having several arbitrary pieces of knowledge. In the end, I had everything except knowledge of Oldegard, so I had to cheat that in because after looting everything in the game, I never got the Pinecone Pig Instructions. All that's left now is Dungeon Nights mode. Not sure how fleshws out that is, being a joke mode, but the mod let's you take the Girl to prom, as well as play as the Girl.
(1.40 MB 1407x1080)Bully.png
Played two routes on Dungeon Nights mode. There is zero difference between endings besides who you hold hands with. Not even the text is different. Interacting with the girl is cute though, and playing as her lets you take Moonless with you into the dungeons. I'm completely done with this game, and I'm not going to play Termina. Miro cucked out with the game direction and toned down the edge to pander to dicksword trannies so bad, that not even mods could fix it without rewriting the whole thing. Here is the latest verion, 1.4.9 plus hotfixes. https://files.catbox.moe/r3p502.zip There's still a bunch of bugs Fungerfork is going to fix, so there will almost certainly be a another version, which will be posted to, https://allthefallen.moe/forum/index.php?resources%2Ffear-hunger-playable-legarde-girl-marriage-mod.6902%2F= https://allthefallen.moe/forum/index.php?threads%2Ffear-hunger-playable-legarde-and-girl-marriage-mod.82650%2F= As well as whatever thread is currently active on /v/.


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