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/sthg/ - Sonic The Hedgehog General Anonymous 06/27/2025 (Fri) 19:02:46 No. 40043
Welcome to the Sonic General! Here we discuss all things Sonic! /sthg/ #56 - Meh Phyllis Edition NEWS >Sonic Racing: CrossWorlds - Spongebob Reveal: https://youtu.be/kLf0KSZjmqo >Sonic Racing: CrossWorlds - Summer Game Fest Trailer: https://youtu.be/3_xAuG3JfIg >Sonic Racing: CrossWorlds - Price Breakdown: https://x.com/sonicstadium/status/1931114573177995627 >New card game Sonic Blitz released download here. https://rentry.org/sthglinks#sonic-blitz-apk >Sonic Presents: Chao Tales (All Episodes) https://youtu.be/EENSzPFeVFQ >Sonic Rumble Global Launch Delayed https://sonicrumble.com/GLDelay >Paramount Developing Sonic Movie Spin-Offs https://comicbook.com/gaming/news/sonic-the-hedgehog-spin-off-movies-report-paramount/ >Sonic the Hedgehog 4 will be released on March 19, 2027 https://variety.com/2025/film/news/sonic-4-release-date-march-2027-1236280697/ Comics Release Dates DC x Sonic the Hedgehog #5 - 16 July 2025 Sonic the Hedgehog #80 - 30 July 2025 Sonic the Hedgehog: Chaotix's 30th Anniversary Special - 27 August 2025 Sonic the Hedgehog #81 - 03 September 2025 Sonic the Hedgehog: Chasing Shadows - 04 Mar 2026 GENERAL INTEREST LINKS https://rentry.org/sthglinks >/sthg/ OP template: https://rentry.org/sthgtemplate >Milestone pastebin: https://pastebin.com/LJCfZhY4 >Sonic Game/Mod Recommendation Spreadsheet: https://rentry.org/sthglinks#sonic-gamemod-recommendation-spreadsheet >Perfect System Collection: https://rentry.org/sthglinks#perfect-system-collection >Sonic comic scans: https://grabber.zone
[Expand Post] >/sthg/ booru: https://sthg.booru.org/ >/sthg/ OC info: https://sthgoc.tumblr.com/archive/ >/sthg/ cytube: https://cytube/r/sthg >/sthg/ Pixel World: https://ourworldofpixels.com/sthg Thread theme: https://youtu.be/R-d2beVkkKo?si=u1wzj43LJJPKGeat Previous zone: >>38921
fast
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captcha kept fucking up so I apologize ahead of time if this OP gets posted multiple times
Hello World
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Will the other four members of the Deadly Six get into Crossworlds as free updates?
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>>40044 Now that MtG is canon I can finally use my fast magicks for real Target thread gains flash and haste!
>>40050 no they are being changed to the deadly duo
>>40050 Probably, they seem to want to add as many characters as possible over time like a mobile game and they love shoehorning the deadly six into everything they can. So who would be next? The green slut? The emo faggot? The old faggot? Or the fat faggot? >>40052 Can they be killed off next too?
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>>40030 >Oh you wanted more collabs? No. Why are they doing so many this year? I'm tired of these at this point The art looks pretty here though at least, I just don't see why it needs to be tied to some other series, especially given that they literally just tried to make a Sonic card game (but on phones and with 3D models for some reason) Will we get the full art without the text? >>40031 The Tornado card is my favorite, I love pics like that >Power Sneakers Not canon, this name should be left in the 90s and forgotten
>>40053 >Can they be killed off next too? They're game characters beloved by the marketing team. IDW characters are neither game characters nor beloved by higher ups, so they're already dead.
>>40050 I thought they were already confirmed to be in the game.
Why can't we have the characters we actually want instead?
>>40057 copyright means no competition means no need to improve
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>>40054 >Why are they doing so many this year pic related >I'm tired of these at this point It does get pretty tiring. But it's nice that Sonic is popular. >>40055 >the deadly 6 are beloved by the marketing team Are they really actually popular? Do they really move merchandise or increase game sales? It sounds like they'd be a pain to do marketing with if anything.
>>40059 >Are they really actually popular? Just because marketing thinks they sell like hot cakes should tell you all about the marketing team's (lack of) touch with reality.
>>40059 >Are they really actually popular? Probably not, but I see how marketers could think they are given that Zavok has appeared in almost every game since his debut and Zazz is the only non-Eggman boss in Sonic Dash (which has 300 Million Downloads) and is therefore technically the most well known non-Eggman villain. On paper they seem like popular characters, but there's nothing in reality to back that up.
i just wanna see whispers chocolate boobies on the big screen, man
>>40062 ok, but she has to cry constantly
>>40058 Years ago I saw a screenshot of a very long post about the Sonic series that basically said the same thing you just did. Does anyone have the post or screenshot? Or at least know what I'm referring to? I've wanted to read it again and save it, but I couldn't find it anymore
>>40061 Why were they put in those games to begin with?
Now that it's revealed TSR sold millions, I'm thinking that maybe Zavok seriously does sell for real
>>40066 Do you think Superstars sold millions because it had Fang too?
>>40068 No? I don't understand why you would ask that
>>40069 I don't think there's much to conclude that Zavok would make TSR sell millions, but if we're going with that then it feels like the same logic would conclude that Fang made Superstars sell millions given that it correlates with his appearance.
>>40063 yessssss
>>40063 I wonder if she'd lose popularity if she stopped doing that and became a normal character not permanently hurt about her past.
>>40070 Oh, I didn't mean that Zavok is the sole reason TSR sold well. None of us expected that TSR sold as well as it did, and none of us think people actually like Zavok, similarly to TSR, perhaps SEGA could have knowledge regarding Zavok's popularity, and they know there are people who find him appealing and know how to market their games to such people
Are you fags planning to do anything Sonic related this weekend? I want to continue playing SxSG and maybe jump onto the Shadow part if I have time. >>40073 They'd be pumping out Zavok merch left and right if that was the case lol.
>>40072 I have no data to back this up but I feel like what people like about her is 1) boobies 2) """lesbian ally""" 3) gun I feel like PTSD is just something that's convenient for fanfic writers to latch onto as an "important" character trait, but could be replaced with any trope.
>>40076 Shadow gens looks fun, but I'm afraid of how short it seems Instead I'm going to stress over comms for 48 hours
>>40078 Sonic Generations is also very short (and unoriginal). It doesn't get criticized enough for this
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>>40078 Yeah, I decided to play regular Generations too since it's so short and I wasn't expecting the Shadow part to be much longer sadly. It looks pretty sweet though. >Instead I'm going to stress over comms for 48 hours Get to work faggot.
The most recent TailsTube was 3 months ago. We're probably getting a new one soon Which crossover characters can we expect in it?
>>40085 I need go to back and watch all the TailsTube episodes I've missed. I've not watched one in years.
>>40086 You're missing out on Victoria then
>>40085 spongebobbu
>>40085 I hope Wade is in it.
>>40089 >>40091 Tails' guests, Wade and Spongebob
I'm glad to see the Sonic Rush series level editor is in development again. I just checked its page for the first time in a while and saw it got some updates yesterday
>>40057 What if Silver is just a Hyper Sonic with amnesia after being defeated by OG timeline Iblis, but he cannot disappear like Mephiles because he is the bridge between the OG timeline and the new one? He cannot remember because these events never happened due to the new timeline, but the future still demands Silver to exist. This is why the mysterious portals keep appearing: it is the timeline trying to correct itself in a futile attempt to fix Silver's paradox. Eventually, time will become desperate and appeal to ontology: It will send Silver to the most distant past. Silver will be unable to die, but he will stop thinking long before his body physically returns to the present. In the present, Silver's brain-dead husk will be discovered by the famous Dr. Gerald Robotnik. Its amazing properties will serve as excellent material to create the Ultimate Lifeform: Shadow the Hedgehog. The Hedgehog is one yet many. You see, this is why.
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>>40096 Is Bump in this yet?
>>40065 Dash probably got Zazz because Lost World just came out when it released. As for why Zavok was in every game, I honestly have no clue.
They've never told us who designed the Zeti, did they?
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>>40099 Now that you mention it, they haven't specifically said anything. They never revealed who designed Infinite either. Apparently Sage (Eggman's daughter, not the Sloth) was created by Kishimoto and designed by Yoshitaka Miura, who has worked in various art roles on a lot of Sonic games. Looking into it some more Miura was Art Director on both Forces and Frontiers, meaning that Infinite was also likely a joint creation of him and Kishimoto, however he was merely a field artist for Lost World, so he's likely not the designer of the Zeti. The Art Director on Lost World was Sachiko Kawamura, so in all likelyhood the Zeti were designed by her.
>>40100 If Infinite and Sage had the same designed, that would explain why both had the used similar red squares particles or whatever. It was just the same artist using similar ideas in his work. Cool
>>40100 She is oddly a stealth legend
>>40102 There's a good chance she designed or at least played a role in designing the Wisps as well since she was also art director for Colors.
>>40077 I feel like her weeping all the time about how hard she has it would be a huge reason some people would get attached to her because people tend to empathize and there's a lot of people that perceive themselves to be in unfair positions and as victims, specially in the fag related movements, and they'd just latch right onto that shit.
https://youtu.be/mFSmdxwxQSc What do you think was in the Lost Prologue before it was destroyed?
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If you search "Sonic the Hedgehog" on DuckDuckGo the duck in the logo cosplays as Sonic
>>40106 also works for bump the deer
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>>40106 It's real It actually works
>>40107 BumpBumpGo
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>>40096 Hey, Chronicles 2 RPG-making fag, I have a suggestion: to better cover for the transition between an attack and a character's "recoiling/defeat" animation (excluding those that include the target's model in the attack, like that Hope/Chris combo POW Move you showed a while back), maybe you can do some obscuring tricks over the screen. Stylized stuff like a jagged slash that cuts the screen open to then reveal the pain animation, or impact flashes of color, or (in the Sonia animation's case you posted) the camera whirling to the target like it was "striking" alongside the tornado, or the screen filling with pink wind before revealing the hit.
>>40111 That sounds cool
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When was the last time you were excited about something new related to Sonic?
>>40115 When I let my head conjure up a new Sonic story for me. It is a fantastic experience every time.
>>40115 Official or fanmade.
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>>40111 Noted for polish. I normally do not like to add anything that wasn't already scheduled but that is a good idea. >>40097 npc
>>40121 Question: Is the game gonna have more updates after you release it?
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>>40122 Most likely not. Perhaps characters that didn't exist at the time of launch.
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>>40123 Since we're on the topic of polish, building off >>40111 for scenarios where there's no fitting obfuscation FX, you can instead simply be a bit contextually dynamic with the recoil animation's camera angle. From what I gather, characters tend recycle the same angle against all attacks (always from the right side for Knuckles, always from the left side for Wade, always from the front for Sage over at >>40096 and so forth). Obviously nothing a little mirroring can't help for side-based ones, but there could be scenarios where you have the animation instead play from the front, like the Surge/Sonic POW move to represent the oncoming train-like impact, or even from behind (with or without the player's party in the foreground). Though given you mentioned that your game had its basic skeleton besides things like particle/camera effects, you might have already known this. Additionally, as a cheat against just playing recoil back-to-back in the case of multi-target moves, you could do something like a split-screen between all targets of the attack reeling simultaneously ala my third gif example. Or even as a means of showing an attacking character "striking" the enemy without directly including the model in the attack or hard-cutting to the recoil itself.
>>40124 The camera system is easily edited, and critiques/suggestions such as these are more than welcome. Thank you.
Since SEGA is in a collabwhoring mood lately, we should convince them to make Sonic an official representative of /fast/
>>40115 The manga, and before that Shadow Generations (although I'm waiting to play it, unlike Frontiers which I played immediately)
>>40127 i don't see them working with something so unrelated to sonic
>>40117 Official but why not both. >>40128 >although I'm waiting to play it Why's that?
>>40130 I want to keep playing Unleashed first, and I might play Superstars before Shadow Generations
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>>40059 >Nobody bought Lost World >A majority of people didn't make it past Zavok's bossfight in Forces >Nobody played TSR's story mode >Nobody played Frontiers long enough to hear Sonic talk about Zavok He's the most astroturfed character in the franchise.
Ey, lemme tell ya, I was on a walk the other day, passed by a vintage music store that said it specialized in "hard to find" records. So I walk in there... and nothing was alphabetized!
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>>40134 Alan, get off the internet.
>>40136 What's the context for this
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>>40137 He was the main writer/editor for the Sonic Boom TV show or had some other similar role. I think he wound up enjoying his role way too much.
>>40136 Sorry I watched 1 too many Mitch Hedberg clips and had to get it out of my system.
>>40138 Professionalism really is a dead practice nowadays.
>>40140 Given how Sonic Boom nearly killed Sonic, his behavior is on point.
>>40143 nothing nearly kills sonic, this franchise is invincible
>>40145 sexo
>>40145 Why is it brown now?
no one cums inside sonic's butt like gaston
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>>40147 >>40145 Maybe they decided the old mask didn't stand out from the face.
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>>40145 >>40149 They went out of they're way to make it worse. Holy shit XD
Could you faggots please stop asking for collabs??
>>40154 jc theyre pumping these out
>>40154 Oh wow, Transformers X Sonic.
>>40154 These collabs are nice and all, but I wish they would result in games instead of shitty merch I'll never buy. I was really hoping that Crossworlds wouldn't be the only game this year. >Sonic x Transformers Now that it's official, I guarantee they'll be DLC characters for Crossworlds given all the other Paramount related crossovers already in the game.
>>40156 What if Sonic met Megatron?
>>40160 How would Sonic meet Megan?
>>40154 Whyyy lol
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>>40160 What if Omega met some Transformers?
>>40154 ehg, the movie did exactly what I knew it would. Modern Sega just puppeting around this franchise in every which way. Complete slop.
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Is it just me or is UnWiished a substantially uglier game than Secret Rings?
>>40170 Maybe you're right. Or maybe the Hedgehog Engine looks much better than both, but with Unleashed we have a direct comparison because they share the same areas
>>40171 I assume UnWiished's assets are just Unleashed HD's with lower polycounts, making them look worse than they're meant to while Secret Rings' assets were designed for the Wii first and foremost.
>>40173 The latter point is a good way to put it in general. Secret Rings was made to be a Wii game in the first place, while the Wii/PS2 version of Unleashed was just a secondary thing, even regardless of how it was made
We're getting a new crossover every 2 days or so. Guess what the next collab will be
>>40176 Official Bump & Sage double-sided pillow.
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https://www.youtube.com/watch?v=Cmf4-K10y_E https://www.youtube.com/watch?v=dDzAZSsVSPE I don't think I've even seen anyone mention this collab. At least this one is a video game Uekawa's art looks awesome as usual
>>40144 That's not what Iizuka says. https://www.eurogamer.net/10-years-ago-we-were-fighting-to-survive-its-totally-different-now-segas-franchise-guru-on-sonics-redemption-arc Turns out, hiring the game grumps as Sonic's ambassadors was a VERY bad idea. Also, this is why Sticks is verboten in Sonic games.
https://sonic-city.net/2025/06/29/over-300-rare-prototypes-at-risk-including-sonic-generations-colors-ds-and-unseen-sega-builds/ >A major preservation effort is underway to publicly archive over 300 rare prototype cartridges from the DS, DSi, 3DS, and GBA era—many of them Sonic and SEGA titles. The collection, currently being negotiated by the Video Game Preservation Museum in partnership with Obscure Gamers and Prototopia, features early builds, trade show demos, and development versions of iconic games, including Sonic Generations 3DS, Sonic Colors DS, and Sonic Chronicles: The Dark Brotherhood. This seems interesting but I can't find any information outside of this article
>>40180 Are those two things actually mentioned by Iizuka in the article? I haven't read it beyond the screenshot you posted
>>40181 Sounds interesting, I'd love to see the DS version of the Rhythm Thief, will consider donating to the Gofundme if I have money to do so.
>>40183 I'm curious about that too. I wonder what other games might be there as well
https://www.youtube.com/watch?v=-6XhZd_ko9k Thoughts? I think he's right but only a few themes is still very limited, and the recycled level layouts aren't great either
Do people seriously think merging random acts makes Colors more enjoyable? I just realized one of the likely reasons they did it was because they were hiding Red Star Rings and didn't want to make searching for them take overwhelmingly long
>>40178 I get the feeling it'd be hard to get Sega to allow Sonic to be put in a position where he's the bad guy or that you have to fight him. Though they did that Squad Busters collab where technically you do fight him and other Sonic characters, but that feels a bit different. >>40180 >Also, this is why Sticks is verboten in Sonic games It's funny because back then everyone thought Sticks was in a different position than the rest of Boom because she was designed by Sonic Team so they considered her theirs and hence why she was allowed to escape Boom hell for a while. I thought they were just going to just forget Boom existed but still kept using her, I guess they figured it was too much trouble. >>40182 He's jumping to conclusions a bit but whatever. >>40181 >the full acquisition requires an additional £61,000 by early August Fuck this shit, part of me hopes this fails because of how greedy this is. >Sonic Chronicles: The Dark Brotherhood prototypes If I remember correctly the music was lost for that game, I wonder if some of these pre date the loss. >I can't find any information outside of this article I think I may have come across some of those fags on twatter at some point while looking for Sonic news. Maybe it's this? https://nitter.net/VGPMuseum/status/1929853308618903600#m
>>40187 That's it, thanks for the link >5% of target >£3,050.96 >Raised of £61,000.00 goal >only one more month Yeah I doubt they're reaching it
>>40188 At least scalpers aren't getting dumb rich due to some random purchase at a corporate auction or whatever. Fuck them.
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>>40187 That's a half-true. Sticks (and all the Boom characters) weren't designed by Sonic Team. They were just approved by them. Same thing with IDW and to a lesser extent, post-reboot Archie OCs. Really, it was Sticks getting Sonic Channel stuff but even that only exist to tie into the Mario & Sonic games.
>>40194 Is blocking Sticks Ian's biggest fuck up?
I want them to show Frontiers 2 already but I know that the first time they do it will just be one of those teasers that don't actually show anything followed by months without any new trailers or info
>>40195 Yes with his Bumblekast going bust being a close #2.
>>40196 Seeing how everyone keeps bitching about crossworlds looking unfinished, it's for the best if they don't show anything till it's almost ready
>>40194 Huh, really. Back then it was understood she was a Sonic Team creation and indeed she feels like she has a much more refined design that fits better in the Sonic universe. >>40196 I feel like it's going to be like that meme image where after being fucked over so many times by Sonic Team the kid now waits for the new games with boxing gloves on. I still remember how my disappointment with Forces kept growing the more they showed of the game and how disappointing it was after so many years of waiting. I skipped the Frontiers pre release period so I guess it'll be interesting to see how things play out this time.
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unf
>>40203 wait a minute are /sthg/ users drawing their own dakis again
>>40187 Every Rise of Lyric character was designed with Sonic Team notes. Sticks got special attention after the fact because she was in the TV series. There is no indication that she was designed by anyone japanese at all. Her credited character designer is Sylvain Deboissy.
>>40204 That was a thing? Did they have them printed onto real pillows? Were any of them good?
>>40207 And it only now just dawned on me that his arms are blue. the fuck sega.
>>40206 pretty sure hot shelter/espiofag did but the pic isn't on the booru so i maybe i just hallucinated it was as good as anything else she's done
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>>40210 Yeah, I made one last year. I never posted the art to the booru, just the thread. His colors look really washed out in the photos, but he's pretty and vibrant irl. >it was as good as anything else she's done d'awww
>>40212 ey look at him >>40206 oh yeah, there was also someone that made (or i guess commissioned someone else to make) a bump the deer plush
>>40212 I can't see the stains
>>40214 Clearly that's a day one pic
>>40215 He couldn't waste time.
>>40198 In what way is CrossWorlds looking unfinished? Only thing I've heard is the Luminous Forest skybox being completely black
>>40217 It doesn't look like a good game.
>>40218 Okay but where are the people saying this? Everyone seems to be praising it
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>>40195 Why did Ian's faux-paus of suggesting Sticks live on Angel Island cause Sega to hard-block her from everything everywhere (leven yelling at IDW to orwellian retcon her out of the the background of a winter issue for Blaze)? Did they need to make an example out of her for the gaijin to know his place?
>>40222 That seems exceptionally petty on someone's behalf.
>>40222 yapan
>>40227 Out of the vocal tracks my favorite is probably His World But in general there are so many more to choose from
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>>40222 She got Joseph Stalined
>>40222 I had no idea this happened. Blaze looks a lot more fitting but still. Also is that the conductor as Santa? >>40227 Probably either the final boss song for Unleashed or Colors, I think I've probably listened to the latter the most. If you're talking about actual vocal works then I have no idea, I associate those with Jun Senoue much more than Ohtani. I'd be curious about what particular composition anons would highlight from him from the post Runners period, I just don't hear people discuss soundtracks after Runners a lot and it feels like he poured every last bit of inspiration for Runners and after it was unexpectedly cancelled he never recovered lol. >https://segaretro.org/Tomoya_Ohtani/Song_credits >he worked on SA2 I had a feeling he joined later than that.
>>40230 He also did a lot for Frontiers, I remember him saying he worked on that soundtrack for years. And of course he composed the vocal tracks in that game too. I like both versions of I'm Here, Undefeatable, and Find Your Flame He also worked on TSR, but his only contribution there was Sky Road (which is great btw), I assume this is because he was busy with Frontiers
>>40222 >Sega basically removed Sticks over some petty bullshit ...why are they like this.
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>>40222 Assuming it isn't some byzantine licensing nonsense between Sega of Japan and Sega of America, I'd say its safe to assume Sega of Japan just wants to bury anything and everything having to do with the Sonic Boom brand or anything considered too western.
>>40235 Yet you can select the Boom characters including Sticks as your favorite character on the Sonic Channel avatar creator that they made a few months ago
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Tails is the cutest!!
>>40237 So what I'm hearing is that Bump is an oppai loli?
>>40241 There's a significant lack of images of the mascots in anime style. This needs to be remedied.
Did Ian ever elaborate in interviews or podcasts or whatever why they decided to kill Starline? I wonder if they thought it wasn't working, or they wanted to introduce another antagonist, or they just got bored of him. Same with the autistic squid, but that's more recent. I wonder if that means the two idiot offspring of Starline are next since I think they're the only other antagonists (of sorts). And now that I think of it Clutch is also out of the picture (for now at least), so I wonder what they're going to do.
>>40243 Starline died because he wasn't popular. The same goes for Mimic. Surge and Kit will only stay if there is enough fan demand. Otherwise, they will go chop chop like the rest. Surge and Kit will probably stay around for a while, but people will get bored with them sooner or later. There is nothing interesting that can be done with them that wasn't already done with characters who are actually important to the franchise. Rough & Tumble have a better chance of seeing the end of publication than the rest, simply because of their Team Rocket value.
>>40244 surge has the vagene bonus
hey wait when did krack die
>>40247 I saw she got banned from Twitter a few days ago, but I don't know the details. Has she commented on it at all?
>>40248 she's still posting on the quasar196 account
>>40249 Oh cool
The Internet would be a much better place if people who aren't autistic Sonic fans who think about Sonic for most of the day weren't allowed to use it.
>>40252 the girls would definitely be hotter
>>40253 Yes unironically, and the guys too. Imagine being attracted to someone who doesn't like Sonic, disgusting.
>>40254 we need to get back to work on that dating site
>>40243 The Sonic franchise has a bit of a problem in that if you go by hard Nip only canon then there aren't a lot of antagonists for Sonic and friends to face. And this particular version of Eggman isn't mean and determined enough to be like Fleetway/SatAM Robotnik and sustain ongoing arcs but he's not as congenial as Boom! Eggman or just goofy evil like AoS Eggman to be an ongoing episodic antagonist either. He's evil enough to launch the Eggman war and get a lot of furries killed or release the metal virus which almost wiped out the whole biosphere but he's also not particularly proactive about any villainous plots. Presumably they don't want to use Chaos because that crosses over to Knuckles and potentially into Echidna civilization which might arouse Penders' litigant autism. I guess Zavok can invade again or something.
She was so fucking right
>>40256 >He's evil enough to launch the Eggman war and get a lot of furries killed or release the metal virus which almost wiped out the whole biosphere This is so boring to me. So you're saying we'll get another boring Eggman arc or they'll introduce another (boring and unpopular) villain? >AoS Eggman Speaking of this, I've always wanted to watch that show, what's the best way to watch it these days? Do I just look the episodes up on Youtube or is there a better way?
>>40243 >>40244 I hope not, I like Surge and especially Kit. I want them in more media besides IDW Starline is cool too but whatever I guess
>>40256 They don't use Chaos because he isn't a villain, his only motive for attacking was anger and the issue was solved at the end of the game
>>40258 I think they are officially available on YouTube but I don't know if that's the best way
>>40260 >They don't use Chaos because he isn't a villain That's not what Forces wanted to sell and I'M STILL MAD that they gave him a new great looking model only to NOT USE IT FOR A BOSS OR ANYTHING
>>40263 Shadow isn't a villain either, they just used him and Chaos in Forces because they're strong Anyways you're right Chaos really should have had a boss fight in that game
As part of >>39990 they had an event in the UK today where they promoted the game and they had a really cool Crossworlds RC car circuit! Also the staff putting the cars back on track is very on ironic considering how much the games play themselves sometimes, lol.
Do you ever think about how, despite its problems, at least Forces was trying to appeal to Sonic fans
>>40266 Yes, but it was just going down a checklist of things that Sonic fans had liked in the past without understanding why people had liked it, a step up from Lost World trying to appeal to Mario fans over Sonic fans, but not necessarily good. It's also worth noting that a lot of the best Sonic games didn't focus primarily on appealing to fans, but instead being good games.
There was a 10 GB CrossWorlds leak and none of it is interesting
>>40266 I did not feel appealed to by Forces at all. >>40268 What was in it?
>>40269 It's the file that the Twitter leakers had, so things like Nickelodeon stuff basically. They already mentioned everything that's interesting as far as I can tell. 10 GB just makes it sound like a lot
>>40270 Anything we didn't know about from before?
>>40271 Not that I've seen, but I haven't looked at the files myself. I figured people would talk about it if that was the case
>STILL no news about Rumble
>>40273 I want news about something exciting again
>>40275 Same
I feel Sonic fans don't get excited enough at the idea of playing Sonic games. Instead of honestly engaging with what the game has to offer and allowing it to provide the experience it's trying to provide, the default reaction to something new or different from a previous game is one of resistance and hostility
>>40278 I wouldn't blame anyone for not getting excited. Fans have been rused so many times at this point that it's a wonder there's still a fanbase, and after the 900th game made with only the minimum effort possible it's hard to be enthusiastic about them. A lot of times the change to something new is just made because it's easier for development rather than a genuine intention of creating something better, it just stinks of mediocrity.
>>40279 It's not a good mindset to get into something with, and it's not just about new releases, it can continue years if not decades after. If you already decided that you're not going to enjoy the game, you won't allow yourself to enjoy it, you won't give yourself the chance to, even if you decide to play it. It's like a less obvious form of those nitpicking movie reviewers who just invent things to complain about. You won't make any honest attempts to engage with the game's design, ideas, and features, you'll just look for excuses to criticize it because you already decided that's what you want to do, even though there is nothing good to be gained from doing this. Even if it is mediocre, you won't get to enjoy the parts that you might otherwise enjoy in spite of the problems, because you won't allow yourself to have that experience in the first place
>>40280 Sounds rather far fetched to me, but like I said I wouldn't be surprised if decades of fucking over players has consequences.
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>>40265 They also were handing out a new promotional manga written by Ian and illustrated by Imada. Haven't been able to find the full scan yet.
>>40283 Except people can never agree on what that actually is, which is part of the problem I described. No one is open to the idea of enjoying a game for what it is, by default Sonic fans act as if they should be closed off to anything that doesn't follow the same exact formula or style they claim to want, and in doing so they never give anything a chance to begin with anymore >>40285 >written by Ian and illustrated by Imada That's cool! Everyone was trying to force some rivalry between them and instead they're working together. I think it also makes it more likely for Imada to work on the games
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>>40278 I just want Sonic Heroes 2. Please. Please, help. Please, release it.
>>40289 What would you like to see in a Sonic Heroes 2?
>>40289 >Sonic Heroes 2
>>40290 sonic
>>40294 You don't need the "Heroes 2" part for that...
>>40295 eh i never liked heroes or 2 anyway
>>40290 Bump, Sage, and Anon All 3 are "null" type and have no special abilities
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>Minecraft, Ninja Turtles and Spongebob are all things aimed at the same target demographic as Sonic Knowing this, what will the other crossovers in Crossworlds be.
>>40290 > Hero War between the Chaos and Sol dimensions. > What is up with that Tori person? > A visit to Silver's good future and a meeting with Future Shadow. > Sage and Metal Sonic share bonding time. > Nine Hero Teams, each with gameplay quirks that are more diverse than just difficulty. > The game is still divided into stages, but there is no specific stage order. > Normal stages are meant to be revisited to open new paths. The Chao Garden is back. > There is a final stage that is even longer than Eggmanland. > The final boss role is divided among nine adversaries attacking the player's chosen team together while supporting one another, each possessing unique powers and weaknesses.
>>40300 That sounds cool >The game is still divided into stages, but there is no specific stage order. How would that work? Like the cyberspace portals?
Alright, I'll do it.
>>40268 >>40271 There was one confirmation: despite Whisper's Extreme Gear being in, turns out she isn't in at all.
>>40303 That doesn't confirm she isn't in the game, it only confirms that she's not in this assets archive. Which I think one of the leakers actually alluded to, but they really should have been more clear
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>Sonic Shuffle's Story mode is singleplayer only I really want to try that game since it's story seems interesting, but the reputation it has for cheating bots really puts me off from it and I really don't feel right using cheats on it.
>>40305 >party game >single player only Isn't that a weird decision?
>>40306 There's a multiplayer mode, but if you want to do the story, it's single player only. If you want to try the multiplayer, we could probably try setting it up through Parsec sometime.
>>40307 That sounds like a cool idea. I don't know much about the game so I'm kinda afraid lol but I would be interested in giving it a shot
>>40299 Lucky Star
Charmy the Bee Amy the Rose
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Decided to bite the bullet and started playing Sonic Shuffle. I had honestly assumed it was going to be a hidden gem ruined by unfair bots, but it was nothing of the sort, the bots weren't that bad (though I had set them to easy) but the gameplay itself is just boring. The premise and story sound interesting, but when you're actually playing you barely feel like you're doing anything beyond moving around a board and occasionally playing mediocre minigames and the game goes on for so long that you lose all motivation to keep going. If Maginaryworld is just shitty boardgames, it isn't worth saving. I still want to try to go further in the game to progress the story somewhat, but I don't think there's a story good enough to be capable of making up for that level of blandness. Maybe the multiplayer's good, but if I were a Sonic fan back in 2000, I'd've been depressed if this were the only thing to come out of the franchise for an entire year while rumors of Sega's collapse mounted. They should've taken this game's assets and story and made a turn bases RPG out of it. I don't hate this game, it's just boring, not bad, but I understand why people hate it and I'd probably view it far less favorably if I weren't a Sonic fan. Also Dreamcast Emulation is still shitty enough to where the textures were all fucked up.
>>40311 So I'm guessing you're no longer interested in trying the multiplayer? Anyways, that sounds like about what I expected, and I think the appeal of this type of game comes with interacting with other people in the first place, rather than the game proper
>>40312 I'd still want to give multiplayer a try, but if I have no way to interact with the other players, it won't be any different than playing with bots.
>>40313 Figures
SONIC IS THE WIND
>>40315 What is Tails?
>>40316 the onahole
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>>40316 The best! <3
>>40305 Jesus, that art looks like bootleg/amateur Uekawa art.
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>>40300 >A visit to Silver's good future This is something that I don't think will ever happen. >Normal stages are meant to be revisited to open new paths I love this if done well. I think it was Colors that did something like it when you unlocked new Wisps and it was great. This is a nice, organic way to extend the game's length instead of Sonic Team's attempts that block progress until you collect shit and such. >There is a final stage that is even longer than Eggmanland. >mfw
>>40320 The Adventure games did it too but it's very light and doesn't amount to much. Colors did it much better, even if it's only in 2D, the acts are fun to explore
>>40299 I honestly thought they were doing a Jurassic Park crossover when I saw this.
>>40322 Good point, it's surprising they aren't >starring Shadow the Hedgehog and a big dinosaur
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We finally got the opening in good quality. it's shit
>>40324 It's so much better though, it doesn't sound glitchy anymore at least. I love the beginning of the song but it gets progressively less interesting. Also the video itself is kinda boring, the areas they show are too small and not colorful or pretty enough, normally it's much more breathtaking. I wonder if Marza is behind this one too. I also kinda wish they would have spent more time showing the characters do stuff as that's always a lot of fun, but I understand they have to show other aspects too.
>>40324 Sounds okay, but Cross the Worlds is kind of a dumb name for a song.
>No Rumble Release Date in sight >Crossworlds is the only game coming out this year and there's barely any news for it right now >No Movie News whatsoever >A bunch of collabs that nobody gives a shit about have been announced Why is Sonic so boring this year?
>>40324 >shadow goes out of a portal directly into another portal I wonder what that's about. >>40327 I guess it wasn't very realistic to expect them to keep up the kind of pace they were having. Still I wish there was more stuff going on to discuss with you fags.
>>40328 >shadow goes out of a portal directly into another portal >I wonder what that's about. Probably to get people's expectations in line with reality when it comes to how long the crossworlds will last for.
So Boring. Nothing exciting at all. 2010s Sonic fans dreamed for times like this.
>>40320 >>40301 >Like the cyberspace portals No gates locking them. You would be able to access many of the stages from the start. It's your choice which one you deal with first. However, you can't unlock everything in a stage right away. You need to explore, get power-ups from other stages. As you explore and fulfill certain conditions, more and more routes would open in the stages: > The "Reverse Speed" ability allows you to be sent backwards by a boost rail, leading to a new route. > The "Swimmer" power-up changes Flight Heroes to Dive Heroes, allowing access to Water Routes. > A power-up that breaks harder walls. > A power-up that allows you to disguise yourself as an enemy unit, enabling access to one of their fortresses. >A hyper jump that helps you reach distant platforms. We could even go beyond power-ups for finding new routes: > Amy: "I heard Eggman appeared in Stage #3! Is that true?" > Big: "That was a big fish in Stage #5. I wonder what happens if someone catches it..." > Rouge: "Hey, guess who wants a night date with you in Stage #7? Don't forget to bring a gift." > Silver: "So I heard today is player_name's birthday. Time sure flies, huh? Or did you make it fly? Whatever, we have to celebrate!" > Letter from 'Real Sonic' : "You never fear the fall? Then prove it. Go jump from the highest peak in the world and survive." > Vector: "But what about that monster from Stage #6? I know it wasn't a priority, but are you just going to leave it there?" > Jet: "A festival will happen in Stage #4 to celebrate great runners. What, you aren't a great runner? That's too bad." > Eggman: "Where is my key to [Secret Route]? Oh, I think I dropped it in Stage #2. I don't need it now, you can have it." > Tails: "You know the spooky rooms with black gooey stuff that appear in some places? Sage said she detected a 'gap' in their space. If only we knew how to peek inside." > Omega: "Those teleporting devices are quickly passing through [Secret Route] before reaching their destination! If only we could slow down time..."
>>40331 Wake me up when Sonic finally meets the Joker.
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>>40333 Closest you get is this
>>40329 kek. That makes me wonder, what happened to the servers of the previous racing games? Can you still play e.g. SASRT online these days or did they shut it down?
>>40335 All Stars Racing Transformed still has servers up for PC last I checked, Xbox and PS3 might also be up, but I'm not certain. TSR has servers up, but it's hard to find anyone online on most platforms. The Apple Arcade version of the game still has an active playerbase and receives occasional DLC updates. All Stars Racing has fanservers for Wii and DS, but I doubt anyone uses them. It probably has PC servers as well, but I doubt they're very active.
>>40324 Well the higher quality isn't changing my opinion on it. I like TSR's opening much better. The song here is still catchy though, the only negative thing I can really say about it is that I don't like that the lyrics say "it's Sonic Racing", but whatever lol Before this was uploaded people were saying it was sung by Natewantstobattle for some reason >Takahiro Kai His previous involvement with the series was with composing some songs for Sonic Superstars. If he's the main composer for CrossWorlds now, I wonder if it's because Jun Senoue and Tomoya Ohtani are busy with other projects. I would like Jun Senoue to work on a proper new main series Sonic game where the focus isn't on remixing old tracks, but maybe he doesn't want to be in that kind of role anymore and he prefers the side projects, who knows >>40326 I think it's fine. I was afraid they would call the song itself "It's Sonic Racing", or "Sonic Racing all around the world". What they went with is much better. This sort of thing is unusual for the Sonic series (although not unprecedented, there's Sonic Heroes) >>40328 But they are keeping the pace. CrossWorlds is being made by Sonic Team. The issue is that it isn't as interesting as a proper Sonic game to us fans. I don't understand why they're doing it themselves instead of letting another development studio handle it like they always have before.
>>40337 >I don't like that the lyrics say "it's Sonic Racing" My ears can't help but listen to it as "it's sanic racing" and I hate it. >Natewantstobattle for some reason Kinda makes sense, he did work with Sonic before and seemed kinda capable. >His previous involvement with the series was with composing some songs for Sonic Superstars Surprising they'd give the role to someone without more experience, it feels like an important project that they probably count on doing well considering TSR's sales. >I don't understand why they're doing it themselves instead of letting another development studio handle it like they always have before. Probably because there's now a lot of sales involved and they want to keep a close eye on it.
>>40332 Cool
>>40336 >and receives occasional DLC updates Like what? And why do we never hear about it?
>>40338 Yeah, I just don't understand why everyone kept saying it was him like they knew for sure
>>40340 >Like what? Classic Sonic and a Green Hill track were added a while back, more recently each character got an alternate costume. >And why do we never hear about it? Because nobody plays on Apple Arcade and the people who do play there aren't Sonic fans, but rather kids whose parents are subscribed to the service.
>>40342 Yeah sure but we do hear about the Dream Team updates, and updates for other phone games
>>40343 Since Dream Team's an exclusive it gets all the attention while the TSR port gets overlooked since it's multiplat.
>>40344 Isn't it just called "Sonic Racing", without the Team part? I guess they might keep supporting him alongside CrossWorlds now since it fits the same branding regardless
I hope Frontiers 2 has an opening too. I miss having those in the main games
>>40345 >Isn't it just called "Sonic Racing", without the Team part? Yes. The fact that the new game is titled Sonic Racing: Crossworlds honestly feels like a tactical move to keep Sonic Racing from feeling obsolete. I imagine they'll start copy pasting in tracks and character models into Sonic Racing from Crossworlds shortly after the launch of Crossworlds.
>>40348 I thought it's because they want a consistent brand identity for the racing games, like how Nintendo has "Mario Kart"
>>40349 That too, but if they really wanted that they could've brought back the Sega All Stars series since that also has a good reputation, there's just more advantages to keeping the Sonic Racing branding than bringing back Sega All Stars. >>40347 Given how everything is a monkey's paw with this series, we're going to end up with the most boring opening scene ever made.
>>40350 TSR came out at a bad time and its opening is great though
Why does the song say "steal their souls", how does that fit into a racing game context? I thought I was mishearing this whole time but apparently that's actually what it says
>>40352 Get pounded into oblivion right before the finish line and your soul will feel like it got stolen. its kind of a kart game staple. lol
>>40352 Given that the song was composed by Takahiro Kai, it could be a result of him not having the best understanding of English (assuming he wrote the lyrics). Interestingly, this is only the second time Kai has written a song for a Sonic game (he composed some of Superstars' music) despite working at Sega since 2007.
>>40354 I think after Sonic Adventure they had the singers write the lyrics, but I'm not sure and I doubt there are sources for each song/game. But you might be right I guess that's the result of the series getting more popular again, SEGA is willing to invest more resources into it and so more SEGA employees are working on the games now
>>40355 >more SEGA employees are working on the games now Hopefully this results in us getting a more diverse selection of music. I've heard a lot of people complain about too Ohtani's EDM being overused and that Sonic is sinking too heavily one genre compared to how it was in the 90s and 00s where each game would have substantially different music from the last.
>>40357 I'm not sure if this is true, or that Ohtani is responsible for all EDM. I think the Sonic series still has good music variety actually, they just focus more on EDM lately for whatever reason. Wasn't there less variety in the early 2000s when Senoue was the main composer? I didn't mind since I like his music, but I often wondered if that was the reason they replaced him with Ohtani as the main series composer, I thought they just didn't want Senoue to become synonymous with Sonic's music.
>>40358 Every game we've gotten in the past 10 years has either been remixes of old songs with a few random originals thrown in (Mania, TSR, Origins, Colors Ultimate, SxSG) or loaded with EDM (Forces and Frontiers). I guess there's also Superstars, Dream Team and TMoStH, but those soundtracks are either outright bad or not interesting enough to warrant discussion. >I'm not sure if this is true, or that Ohtani is responsible for all EDM. Maybe he's not, but he's the lead composer in all the games that are plagued by it. >Wasn't there less variety in the early 2000s when Senoue was the main composer? Yes, but you can tell tracks from SA1, SA2, Heroes and Shadow apart just by hearing them while a lot of the level themes in Forces and Frontiers are near indistinguishable as to which game they're from. Not to mention that the Handheld games and spinoffs brought even more musical variety to the table that we just don't get anymore. That being said, Sonic music is still pretty diverse and could be substantially worse.
Guys I said I'll do it! You were supposed to ask the obvious followup question, "do what?"
>>40361 pathetic sort ahead therefore do it!!
>>40360 Frontiers does have genre variety in its music, they mostly use the same type of music depending on the context (open zones, cyberspace, fights, titans). Cyberspace is electronic music, but even that has many differences between each stage. I wish we could say that about their appearance and level design too I like the Forces soundtrack, and I also like what I heard of the Superstars soundtrack but clearly I'm alone on that, everyone else hates it >Every game we've gotten in the past 10 years has either been remixes of old songs with a few random originals thrown in This is part of the wider issue of the Sonic series almost complete lack of originality since 2011 unfortunately. Sonic Generations was a lame rehash and it was so successful the whole series has become a lame rehash of a lame rehash. Colors is one of the most original games in the series and it doesn't get enough credit for it >a lot of the level themes in Forces and Frontiers are near indistinguishable as to which game they're from I disagree with this. I don't have the right words to express this but Forces does have its own identity, and a very strong one at that. There's a certain type of sound (people call them "the Forces synths" and they hate them for some reason) that's used regularly outside of Classic's stages and that's probably a huge part of its identity. I remember Ohtani said those sounds were chosen to represent Eggman and his influence after he took over the world. I wish that could be said for how the game's world looks, too. The Sonic, Avatar and Classic stages also have their own style each. Sonic and the Avatar still feel like they belong in the same game, and Classic still sounds unique even if I don't care about it much. The Avatar in particular is pretty cool in how it uses lyrics to enrich the narrative, similar to Shadow in SA2, although again it sounds different and is better fitting of the character and the game overall. I can't say most of this for the cyberspace soundtrack since most of it is generic music for a generic context, but Forces stands out
Team Vector
sometimes when im wicked tired surfin da webz in bed i get halfway through typing bump the deer into a search bar on an art or fic site before remembering that she is in fact not as well known as konata izumi or samus aran etc
>>40367 I hate him.
>>40367 Sonic is so cool...
>>40369 A cool breeze
>>40370 Sonic isn't stupid he's actually pretty intelligent, he has an IQ of 3
>>40372 No, that's Sally.
>>40372 AT LEAST 3 It might be 4, for all you know
>>40347 I just want more high quality Sonic animations. Sadly the only way to get them is through openings and trailers. >>40344 >while the TSR port gets overlooked since it's multiplat Do they port the DLC from the Apple Arcade version to the other versions? >>40354 >assuming he wrote the lyrics There's no chance someone without very good understanding of the language could write something as complex as that. >>40361 You won't do it. Faggot.
>>40375 I admit I almost reconsidered earlier today, but no, I WILL do it
>>40375 >/fast/ like "whoa" Is this complex
https://www.youtube.com/watch?v=FlepjTrA6wg Takahiro Kai isn't the only credited composer >Sonic Racing - Cross the Worlds - (Opening ver.) · James Bourne · SEGA GAME MUSIC · SEGA SOUND TEAM · James Bourne · Chez · Yuki Kanesaka · Takahiro Kai · Masashi Tsubakimoto · Yoshiya Ikeda idk who these people are Also I've never seen "SEGA GAME MUSIC" before
>Yuki Kasenaka Composed for the anime series Dr. Stone and Kawagoe Boys Sing. Also wrote the lyrics for this Dr. Stone song, which is in English https://www.youtube.com/watch?v=YOwUtaHRMYc >Masashi Tsubakimoto Played the guitar on many anime soundtracks https://vgmdb.net/artist/16571 >Yoshiya Ikeda Another anime composer https://vgmdb.net/artist/26943# >Chez I don't know how to find information on someone with this name vgmdb says the main lyrics were written by the singer, James Bourne, which is in line with my assumption and what I know of other Sonic games. It also says the rap parts were written by Chez and Yuki Kasenaka (who would have been my second guess given the Dr. Stone song credit) https://vgmdb.net/album/150889 >Performed by James Bourne of Busted >Music by Takahiro Kai >Lyrics by James Bourne >Rap Lyrics by Chez & Yuki Kanesaka >Music Arranged by Masashi Tsubakimoto & Yoshiya Ikeda >Sound Produced by Jun Senoue I don't know where vgmdb got the credits from though. Maybe some other site I haven't checked like Spotify or something
>>40365 >Solo Vector in the Olympic games >Vector as part of Team Rose in Free Riders >Team Vector in TSR >Vector appearing in Sonic Boom for some reason, redesign and all I like Vector, but why do they keep putting him everywhere without the rest of the Chaotix? Is someone at Sonic Team biased towards him?
>>40382 He was designed as a standalone character in 1991, right?
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>>40383 Yeah he was supposed to be part of Sonic's band in the first game before they scrapped that, so i guess he gets some bonus points for being technically one of the oldest characters in the series. All of the Chaotix were intended as standalone characters before Heroes grouped them together though, with Charmy being from a manga (same one where Amy comes from) while Espio was created for Knuckles Chaotix specifically iirc, the comics made them a team but in the game they all just happened to be there on their own according to the manual, so it's still a bit odd that apparently only Vector gets to do stuff without them, or that they never bothered to reuse any of the other band members for that matter. Also, i know Espio appeared by himself in Fighters and Rivals 2 but the former was before the Chaotix were a thing, and still way less than Vector.
>>40365 >CHADctor without the literally whos bringing him down >paired with STACYze and GODver Based.
>>40384 They brought back the rabbit prototype design, I guess that means the band could be brought back at any time
>>40352 >Why does the song say "steal their souls", how does that fit into a racing game context? This game is happening in the afterlife.
>>40357 >I've heard a lot of people complain about too Ohtani's EDM being overused It gets rather tiring sometimes, to be honest. He can compose some amazing melodies sometimes but between the fact that not all of them are hits and that it often doesn't sound distinctive enough, I would find something else refreshing. >>40366 I've been surprised by Bump pics in some unexpected places before, lol.
>I'm Sonic! Sonic the Hedgehog! Why is this line, or variations of it, so hard to write for westerners?
>>40390 so is this the sonic equivalent of walking into a room and verbally declaring your ethnicity
>>40391 No, it's just his name. I guess someone could be called Anonymous the Nigger or something though
>>40390 A bit cheesy for modern standards maybe. >>40391 Sonic is slightly autistic, please understand.
>>40393 >A bit cheesy for modern standards maybe. How? Also we just got a song which lyrics are the cheesiest this series has ever been
https://www.youtube.com/watch?v=qFDJ6zMyq-k >Sonic Racing: CrossWorlds - Animation Teaser I thought it was going to be comedic again like the TSR animation, but it looks like they want to make it look cool and serious this time
>>40394 He repeats his name twice with such pride and stating his species. He sounds like a huge dork and I kinda love it >Also we just got a song which lyrics are the cheesiest this series has ever been Oh man I don't know if they're the cheesiest, but they're pretty cheesy. Still the original question was about westerners and it sounds like the music for this was managed by Japs.
>>40396 James Bourne wrote the main lyrics, Chez and Yuki Kanesaka wrote the rap parts >>40380
>>40395 Awesome, I was hoping they'd do another animation, looking forward to it!
>>40375 >Do they port the DLC from the Apple Arcade version to the other versions? No, Apple Arcade is the only platform with a playerbase large enough to warrant it
>>40399 People actually use Apple Arcade?
>>40399 Right, but supposedly the game's code and assets is the same for all platforms. It wouldn't cost much to get it to the other platforms as well to at least get something to bring attention back to the game again.
I just learned the name Orange Roofs was used in an English release
>>40402 Huh, what the fuck, did they pull another UnWiished?
>>40404 They did something like that with the Tokyo 2020 game (they made a Marioless game for phones)
>>40405 pretty based
>>40407 I'd prefer if they did that in general. They shouldn't have whored out to Mario like that, if they weren't going to do a platformer crossover they shouldn't have bothered with Nintendo
The last time I played Gens was so many years ago and now that I'm playing it again it's interesting to me how much my interests changed. I used to find Classic boring and preferred the Modern gameplay and going fast, but nowadays I find myself preferring exploration and taking it slow rather than boosting to win even if it means bad scores. And I can't help but notice how bad I've gotten at playing this kek I step on all the hazards, I didn't use to be this bad. Have you found your interests changing over time as well?
>>40390 >I'm Sonic! Sonic the Hedgehog! Where is his source?
>>40402 >The tracks all have different layouts and names I hope they port these layouts into Crossworlds or wherever so they won't become lost media if the game ever gets delisted. >>40403 Given that Sega Hardlight (Sonic Racing's developers) have a decent number of Sonic fans among their ranks, that name had to be left like that intentionally.
>>40412 I used to be dismissive and biased against boost games, I didn't want to allow myself to enjoy them because I blamed those games for the lack of a proper "SA3". I've come to realize that was silly and that I was missing out on some fun games I enjoy
>>40416 The Japanese manuals
>>40417 I wonder if Hardlight wants to make proper games that have nothing to do with phones. Dream Team really gives me this impression. It would be great to have a western team working on proper Sonic games while Sonic Team is able to focus their effort on their own games
>>40412 i used to like sage more but now i like bump more
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Bump
>>40457 What about her?
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God dammit, did no one think to save the fucking Mega Drive #3 pages that Matt Herms had on his now deleted Patreon? Or the original version of Endangered Species and other cut/cancelled Archie stuff he had on there?
>>40457 cute doe
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>>40459 Just Bump. >>40460 >Patreon No, sorry. I think I have the stuff ABT dumped though.
>>40462 Is there such a thing as an unjust Bump?
>>40460 I never heard about this before but I'd be surprised if none of the Archiefags saved them
Sonic games are fun
>>40466 But how many of them would be fun if Sonic weren't in them?
>>40468 The same amount. But the character actually is important, this is a character-based series and the characters and their abilities and even personalities influence how the gameplay is designed
>>40468 I sure as fuck wouldn't be staying around.
Colors has the superior zone structure. 6 acts per zone is best. 2 acts is unsatisfying, it just isn't enough
>>40471 >2 acts is unsatisfying When a zone has a unique gimmick two acts is never enough to fully flesh it out in and if Sonic is going fast enough, two acts means you barely got to experience that zone. Come to think of it, has there ever been a zone (that wasn't the millionth reuse of Green Hill or Chemical Plant) that has gone on long enough to overstay its welcome?
>>40472 I think a lot of people feel that way about Labyrinth (and the end of Scrap Brain since it's basically more Labyrinth). But I like Labyrinth so that definitely isn't me lol I guess 3 acts is good for the 2D games, the length of Sonic 1 zones and Metropolis feels good to me, while I wish the other zones had more
>>40473 I'm willing to excuse Labyrinth Zone (and Blue Marine Zone from Blast, another hated one) as an early series growing pain given that none of the other classic zones feel like they go on for too long. >>40471 Supposedly Colors was originally meant to have fewer, longer acts at some point in development and I can't help but wonder why they split it up and if it's truly better split up.
>>40474 I think they split them up so they could hide more Red Star Rings without overwhelming players with too many hidden collectibles in a single act. I think it was a good decision Also people like to claim that Colors should have had only 2 mandatory acts while the others were optional side missions, but they're just like normal acts. Colors still has optional side acts in the form of Game Land. Colors just has more content than other Sonic games
>>40469 I wouldn't have played Secret Rings to completion if it weren't a Sonic game or even touched stuff like the 8 bit games or Spinball if they didn't have Sonic branding. But for more middle of the road stuff like Heroes it's hard to say if I'd enjoy it the same if it didn't have Sonic.
>>40476 I'd be less likely to give the games a chance if they were all individual characters that I'm unfamiliar with, but one of the reasons I like Sonic to begin with is that I like platformers, so I am interested in platformers regardless. But I also really like Sonic on top of liking platformers, so I'm more likely to play Sonic
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>>40474 If you actually explore Labyrinth and learn the mechanics and shortcuts you can beat each act in about a minute or a minute and 40 seconds for the third act, it's intentionally designed this way, it tries to slow down inexperienced players but you can still go fast like in the other zones What is Blue Marine like? I haven't played Blast and I never saw anyone talk about it
>>40462 >I think I have the stuff ABT dumped though. Post some of that >>40468 Quite a few of them are pretty solid. I will say that there wouldn't be as many diehards for the bad games
>>40479 >the bad games No one can agree which those are btw
>>40478 >What is Blue Marine like? I haven't played Blast and I never saw anyone talk about it It's horrible, it's a water level where you have to go through a maze of pipes and deal with currents you can't see all while not having air bubbles.
>>40472 It feels really inefficient too. For each zone you need to create a lot of unique assets and sometimes gameplay elements, and if you just throw it all out after 2 levels it feels so wasteful. No wonder the games feel like they don't include enough content in them. >has there ever been a zone (that wasn't the millionth reuse of Green Hill or Chemical Plant) that has gone on long enough to overstay its welcome? I feel like this about City Escape a bit, I guess not because it has truly been overused or because it was too long but because the song has gotten so popular and has been sung so many times in so many different places that I'm a bit tired of it all.
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>>40479 Here you go. These are the files he posted, but I think a fan group ended up recreating the entire issue with Antoine somewhere and I can't find whether I saved it. They even colored it and it was fantastic.
>>40482 I've had it on my mind near constantly for 14 years, but I don't mind
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>>40483 >>40485 >>40486 These are amazing. And these were years ago back when Archie still had the license >>40483 >I think a fan group ended up recreating the entire issue with Antoine somewhere and I can't find whether I saved it. They even colored it and it was fantastic. If you ever find it, please do post it
>>40488 I found it, I wonder if I should storytime it here. Probably not worth a thread for a single issue
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Last Night I had a dream that Tomoko Kuroki was added to Crossworlds as a DLC character.
>>40491 And it's unironically more likely than any Sonic character that isn't already in
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>>40492 You're right: much like with Miku, Sega Toys already makes Tomoko figurines so getting the license to put her in the game wouldn't be too difficult.
>>40493 Huh, I didn't know that lol
>>40495 Imagine being an unpopular Japanese high school girl, then suddenly you're entered into a cross-dimensional race with talking animals.
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Someone made a beat'em up game with what is clearly a knockoff of Tails. Leave it to the Chinese to make the most blatant of ripoffs.
>>40497 Tails was already cool, they didn't need to forcefully make him "cool" What is the gameplay like?
>>40498 Side scrolling beat'em up. Not like Streets of rage where you can move up and down but actual 2d side scrolling.
>>40499 I see From the screenshot I thought it had 3D movement lol
>>40497 porn game?
>>40497 God, I keep seeing this everywhere on YouTube. It just won't leave me be.
>>40502 Same here, I think the algorithm thinks it's a Sonic game so it recommends it to me because I've watched a lot of Sonic related videos.
>>40501 It does look like the premise to a lewd scene lol >>40499 Is it fun?
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>>40490 Well fuck it, here it goes. Sonic Universe 95 Fan Restoration Storytime
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>>40507 Swords are fucking cool.
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>>40509 And that's sadly it. I really liked this thing, what did you fags think about it?
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>>40510 Last few additional pages from the artists.
>>40502 This pose gives me Narutaru flashbacks and I don't like thinking about anything Mohiro Kitoh does.
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>>40520 What did he do?
>>40521 He was asking for it.
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>>40285 They just released the full version! Reads from right to left.
>>40522 In a positive way or a negative way?
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>>40524 Yes.
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>>40525 The trophy
>>40523 >>40525 >>40527 This is some nice art.
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>>40522 Naughty
>>40523 >>40525 >>40527 Cool! Nice to see something from Imada fully colored Also cute Tails, as always
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>>40497 Oh I saw that this morning. Didn't know that game's supposed to be new >>40327 The anniversary is next year >>40352 https://genius.com/Capcom-sound-team-devils-never-cry-staff-roll-lyrics
>>40532 Oh, it's steel lol. Cool, I didn't know that expression Meanwhile the Sonic wiki on Fandom "corrected" it to "steal their shows" Devil May Cry seems like a cool series, maybe I'll check it out someday
>>40533 It absolutely is: https://www.youtube.com/watch?v=VRxfjfmyQL0 https://x.com/Randomguy9991/status/1941990739296092249 Just got an artist friend to make this after commissioning him a drawing of Teagan for Uncommon Time's 10th anniversary stream next month. Having showed off the first drawing in /vhs/'s movie night cytube, the eccentric fellow in charge, Jack is a noted big Amy fan (among other things, hence the BBQ Pit Boy shirt) and suggested the drawing being made in response. I was not expecting SMS to seriously follow up on it and so soon after showing him their reactions. Said making the Amy drawing cheered him up after a 4th of July injury.
>>40536 Cool Amy
>>40536 She probably made her gloves all greasy and dirty
>>40539 i will clean them off with my tongue
>>40539 You expect her to undress in public?
>>40552 She shows her panties in public all the time, she'll be fine.
>>40553 Panties, shmanties. Are you seriously trying to compare someone's crotch to their UNGLOVED HANDS?
so is sage letting her claws hang out the sonic equivalent of a nopan neet
>>40555 Bump and Sage have Archie hair, they run on Archie rules
>>40556 Well everyone in Archie is a slut, so...
>>40555 If Sage wore gloves, I envision her wearing mittens, sort of like Knuckles.
>>40558 Do you think anyone plays with Knuckle's unmittened hand nipples?
>>40558 oh maybe that's why she doesn't wear them because it's hard to play vidya and shitpost in mittens
>>40559 Ooo, is this your sensitive spot, Knuckie?~
>>40563 Never say that again.
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Who's the least healthy Sonic Character?
>>40565 probably tails have you seen how fat that kid is?
>>40566 That mutant second tail can't be all that healthy either
How well would Sonic gameplay work as a metroidvania? The only examples that come to mind are Jazz Jackrabbit 2 (decent) and the 3ds Sonic Boom games (haven't played them).
>>40566 It's not actual unhealthy fat, it's just because he's small and cute
>>40568 I tried playing them and I found them extremely uninteresting
>>40569 yeah keep tellin urself that miles
>>40555 Someone needs to do a 1 page comic about Vanilla discriminating against mobians that don't cover their hands/feet/blobs. >>40565 Sticks probably eats literal garbage. Also, Eggman no doubt has the technology to fix his body so that he doesn't look obese, why does he choose to remain like that?
>>40568 Depending on how well it's conceived and constructed, possibly very well. It might even "sell" classic Sonic gameplay to newbies. One of the "problems" with 2D Sonic games is that they're understood to the general public as "Go Fast: The Game" but in practice until you've learned the level it's no faster than say Mario 3/World. Having to repeat stages (by traveling back in forth rather than because of dying) might help more people "get it". Probably the best way to go about it is Paper Mario style where Sonic collects his friends instead of upgrades and you switch between them to access new areas. You could justify having a huge cast of playable and semi-playable characters that way and really get the use out of the entire Sonic crew.
>>40577 Maybe people just hate repetition? I like repetition, if it's something I enjoy to begin with repeating it makes it more enjoyable, so I actually enjoy playing Sonic in that sense. But I get the feeling most people when they play video games just want to constantly and regularly see things that look unique on the surface without exploring them in depth
>>40577 >>40578 I've been getting back into Sonic and the repetition thing is something that I started noticing a lot more. I'm used to shooters more than anything, where the skill is basically defeating enemies with weapons so you're not as dependent on pre acquired knowledge about the level, but here you definitely need to replay and repeat stages to get to know them and then play based on that in order to feel 'skilled'. I've always loved exploring levels anyway, but in the case of shooters you can move relatively freely whereas here you're constrained by the (comparatively) awkward level design that mandates where you can go and what routes you can take, so this can make exploring frustrating since you can't do whatever you want, specially in Modern games where everything has a boost pad mandating direction. These days I'm extremely short on time compared to other moments where I've played Sonic so I guess this is why I'm noticing this more now, it's a bit frustrating having had the experience of other games where this isn't needed. I guess this also highlights the importance of high quality level design, artwork, and music, I ain't replaying that shit if it's boring and uninteresting, it has a lot more weight when your game depends on people having to replay the same thing over and over.
>>40578 >>40579 Well I'm definitely more of the explorer type but I'm meticulous nook & cranny explorer so I like to take in everything. The game that the 2D Sonics most remind me of is Ironsword oddly enough. It's got a lot of repetitive play, within individual stages, not so much because you die but because if you don't hit your jumps correctly you'll end up at the very bottom again and you'll have to do it all over. There's some kind of hidden routes required to progress so you have go over the stage with a fine tooth comb sometimes. In my dreams I am STILL stuck in the Fire Caverns. But yeah Sonic games' whole thing is that you want to move fast and the mechanics allow you to do so but you have to practice to actually be able to do so competently. I think a lot of people expect Sonic to play like it was a side scrolling run and gun/platformer hybrid where you're always moving forward and instead they get a regular platformer that so happens to let you speed through it once you've replayed the stage or the whole game a dozen times.
>>40580 I think a lot of players miss out on the exploration aspect too. This is why I think the medals, and better yet the Red Star Rings, are a good addition to the series. They make it clear that there is an exploration aspect, and give more objectives in the stages. The Silver Moon Rings and Number Rings are good too
I just realized Shadow Generations doesn't have Red Star Rings. It's probably the first Sonic game that doesn't have them since they were introduced. It has other types of collectibles though, I suppose they wanted to differentiate it as a Shadow game
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Chao need to be collectible more often.
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>>40583 That's a funny hiding spot lol
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/sthg/ rate my open zone level design please
>>40586 i cant tell if im looking at this from side on or top down which i think means youre hired
>>40587 It's top down. Sorry for not making it clear enough.
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>>40586 All I see is dicks. This is very gay.
>>40589 you might be gay anon....
>>40590 a homosexual? in the sonic community? say it ain't so
>>40586 Is the stuff on the left supposed to be rails
>>40568 Haven't played it but Sonic Chrono Adventure is a metroidvania, i've heard it's good. Also i think Sonic CD would've worked better as a metroidvania.
>>40593 That's LakeFepard third Sonic fangame, right? I completely forgot about it
>>40592 Nope. The gray stuff is just cliffs
>>40595 Oh I see. Anyway it would need to be way bigger to be an "open zone" I wish I could actually design a stage. I remember someone here brought up the idea of doing a level design competition of sorts and I still think it would be fun but idk how we would even begin with something like that
>>40596 >Oh I see. Anyway it would need to be way bigger to be an "open zone" I know. That MS paint drawing was just a small platforming section that you would find all around the open zone. >I still think it would be fun but idk how we would even begin with something like that We could do something like SRB2's Official Level Design Collab but by modding a Sonic game like Shadow Gens for example. You only need Blender to make custom levels for that game. https://youtu.be/ZQq9hYJGCfM?si=8tquCv-rMoax9mhL
I don't like the way character development is conceptualized in Ian's script for Frontiers. I haven't paid enough attention to the comics to comment on them but I get the feeling this is a problem with Ian's writing in general I'm even starting to dislike the phrase "character development" itself. I don't want to see the character "develop" in front of me, I want to see how the character is and how the character reacts to different situations
>>40597 I was looking at a tutorial for custom levels in SA2 and it also mainly uses Blender with a plugin, but the tutorial didn't show how to place objects like Rings or springs, makes me wonder if it's not that simple then
>>40600 >makes me wonder if it's not that simple then I can see that since there are way less custom SA2 levels than there are for Frontiers or Shadow Gens. I already used Blendhog to make a simple test level for Frontiers and that was pretty easy to do since all you have to do is drag and drop already existing assets.
>>40602 I see. I might try Frontiers then. Did you use some specific tutorial or was it intuitive enough? Also I don't think I've seen any full open zone mods still. Like that use a fully custom model for the environment and have custom challenges and stuff, I assume it's theoretically possible and it hasn't been done yet because it's too much work
Hey wait a second. There was a fan project a few years ago that was basically an easy mode Sonic level creator, the fuck happened with it? It was looking really cool.
>>40604 Oh yeah I forgot about Sonic Studio Looks like it's still in development https://www.youtube.com/post/Ugkx00Qd43qdsuqbmk_0XN7qR9KyxJ_E_W41
>>40605 Yeah I think that's it. It was looking really polished years ago, at this point it feels like they're stalling to see if Sega hires them or something.
>>40603 >Did you use some specific tutorial or was it intuitive enough? I mainly used https://www.youtube.com/watch?v=ZQq9hYJGCfM but I also looked up general Blender tutorials as most of the level design is done with simple 3D modelling. >I assume it's theoretically possible and it hasn't been done yet because it's too much work Correct
>>40606 Yeah it's so polished, I was wondering why he hasn't released it, he could keep updating it along the way while people use it. Your theory makes sense. But I think Iizuka said he doesn't want a Mario Maker like game for whatever reason
>>40608 >Iizuka said he doesn't want a Mario Maker like game for whatever reason Iizuka will change his mind based on his convenience. My guess is that they probably feel threatened by it, but one way or another this is going to exist now (supposedly, it'll soon be a fucking decade of nothing but hot air) so it's not his choice anymore. It's gonna be interesting to see how they react.
>>40609 I don't think they would actually. We don't usually see official reactions to fan projects besides the social media team congratulating them and that one time Kishimoto was on Twitter and mentioned them in an interview
Radical Highway is lame and it getting forced into half the stages of Shadow Generations makes it even worse
>>40611 it looks cool tho
>>40610 That's possible, and we got away with a lot considering the Unleashed project and the new recompilation too. But I feel this could be a bit different.
>>40613 Well I'm glad they don't seem to feel the need to shut down fan project. It's pathetic whenever it happens. If they feel threatened by this the response should be to make games that fans find more appealing. This isn't even real competition
>>40614 >If they feel threatened by this the response should be to make games that fans find more appealing I imagine an argument with the suits about this would be really funny (and frustrating).
>>40577 You've just described the Sonic Boom 3ds games. There you collect your friends and switch between characters in order to use their abilities for puzzles. It didn't work both cause its slow and cause its braindead to have to switch characters for certain sections only to switch back immediately cause you didn't want to play as that character to begin with. I prefer the Jazz 2/typical classic Sonic game approach where the game can be beaten using only one of the characters. I will say that being able to switch characters on the fly, in and of itself, is a good idea.
>>40617 Do the Boom games still follow the time attack level design of regular Sonic games? It didn't look like it from the little I saw
>>40614 >It's pathetic whenever it happens. Why? The big problem I have with so-called "fan projects is that they boil down to EXACTLY this point: >>40606 >it feels like they're stalling to see if Sega hires them or something. And I don't "respect" so-called "fan devs" who do this. If you want to make a game that's a "tribute" to some other series, and want to be given credit for, then do the decency of putting at least SOME amount of effort to make it original (Like pics), even if it comes across as "OC Donut Steel" levels of being a knock-off. Anything less is you just you looking for attention.
>>40619 I already explained why in my post I don't think the things you brought up are that big of a deal, although I agree stalling is annoying
What day does CoroCoro come out?
>>40618 Looking at Fire & Ice, the levels do have a Par time but the game itself is so slow and design looks to be focused on puzzles and switching abilities. https://youtu.be/yK7AYyZypWY?si=ycVZCSP5FHkvJpU0 Even with the Sonic gimmicks, I can just see that the game doesn't feel right.
>>40616 Oh yeah, I remember that thread, that was a fun read. We're lucky there's people stopping those who think sites using "sega" in their name should be forbidden.
>>40622 I don't know exactly but we got the first Sonic episode the 18th of last month so I imagine it must be towards the middle of the month.
>>40620 >I don't think the things you brought up are that big of a deal I do because you have a lot of talented people who are wasting their time on works that do nothing except further entrench dozens of series that belong to only a handful of companies. Imagine how seriously Sega would have to take the next Sonic game if you have a dozen indie projects that are doing their work for them and driving people away from their brand and company. Meanwhile a Sonic "fan game" doesn't do anything except drive people to Sega and Sonic.
>>40626 Clearly that's not a problem to people who make and enjoy Sonic fan projects
>>40627 I do see it as a problem when you have people, on one end, complaining up and down the aisles about how these companies have "too much power" over the market (See SKG as a prime example, guess who is in pic related) but then, on the other end, those very same people turn around and do nothing except participate in actions that only further entrench the "power" and "influence" these companies have.
>>40628 I would rather spend my energy fighting against permanent copyright so that none of these issues would even exist
>>40629 What do you do to fight against it? Bringing up the issue is good I suppose but I don't know what else you can do
>>40596 >I remember someone here brought up the idea of doing a level design competition of sorts and I still think it would be fun but idk how we would even begin with something like that Why don't we use SRB2? It shouldn't be hard to make levels for it since it's on the Doom engine, plus it's free and runs on anything. That said, that game's community can be a bunch of fags when it comes to reusing stuff, and i guess modding an official game works better for a strict competition and also attracts less spergs that are mad at you because a chunk of a level looks a bit like one they did 10 years ago or something. I think having our own version of /vr/'s doom community projects could be fun but we'd need a lot more people with at least some basic level of technical knowledge and organization to do stuff like that. >>40623 Wow this game looks boring as shit. I still don't understand what sega was trying to do with Sonic Boom, i fail to see how this would appeal to kids more than any other Sonic game.
>>40631 Sanzaru are a worthless nothing dev. They've literally made no game of any kind of worth. I assume they get work cause they're cheap. https://en.wikipedia.org/wiki/Sanzaru_Games Nothing like hiring the devs responsible for Vita spin-offs and that Sly 4 game everyone pretends doesn't exist.
>>40631 I want to know more about SRB2 levels. I can map one, but all the little things like editing the data, special events, custom textures, I got no clue. I really really really want to make SRB2 levels eventually, but teaching yourself from nothing but a video tutorial that only covers basic mapping is a huge time investment. A SRB2 level contest here, independent of the... srb2 community would be amazing.
Dr. Eggman told Starline how to beat Sonic: just carpet bomb him. There was no need for that convoluted plan.
>>40634 Sanzaru is also located fairly close to where SoA's HQ was at the time of Boom's inception, so there may have been some Cronyism at play.
>>40568 I mean technically Tails Adventure is a Sonic Metroidvania, but it doesn't have any Sonic aspects beyond the theming. As shown by the 3DS Boom games, Sonic's gameplay and metroidvanias don't mix. >>40567 Come to think of it, isn't Tails the only "mutant" Sonic character?
>>40641 Is Big vs Blaze a mutation? Or does it have to do with the different dimensions? Or just extreme sexual dimorphism that isn't seen in other blobs?
>>40642 I assume Big is just fat. I guess his ears are longer than normal, but that's not really much of a mutation.
My Gens playthrough was interrupted because Planet Wisp won't load, so I jumped onto the Shadow part and damn, this thing is really metal. At least the beginning, I haven't played much, but I love Shadow's abilities and the Space Colony stage was pretty fucking cool, I actually loved the crazy perspectives and wacky gravity and the alternate paths and it all flowed so smoothly, it was my first stage but I went where I wanted to go without the game playing against me which feels really fucking nice because I still have nightmares about being outside the Space Colony during SA2, fuck that shit. The storytelling is so much more compelling than vanilla Gens too, at least for now. Oh and the hub world is 3D now! I hope they flesh it out some more as it a bit barebones for now. I really missed Shadow being cool.
>>40619 Fandevs should just make their shit open source at this point. Especially Utopia since we know it's dead (8 years with no devlog, update or anything) so they might as well just give the code out to people who will continue to build it over time. Lake and the SRB2 Dedid that and it didn't affect him at all.
>>40645 >Utopia Oh man, I just remembered how autistic people got about that game back then.
>>40641 I forgot about Tails Adventure which is funny given I've played and beaten that game. You are right that it has nothing Sonic about it.
>>40645 The srb2 what?
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/b/ has a new BO. And added /fast/ to the message board.
>>40650 last time i went on b it felt like it was just a bunch of jaded depressionfags and now it seems its mlp and porn
Can they show something for Frontiers 2 already?
>>40652 We won't be hearing anything until mid 2026 at the earliest. The games now need to try and release near the same time as the movies, which the next one is out in March 2027
>>40653 You really think they don't want to release a game next year? On an anniversary, too?
Anyone else hyped for the next Rumble delay?
>>40655 Is there still a release date?
>>40654 Didn't they do exactly this with Forces?
>>40650 What? Something happened to Vampyr?
>>40650 >>>/fur/ has us too.
>>40652 I think they will show it at The Game Awards 2025
>>40652 Meh, I can wait another year. How's your backlog looking like? I hope Ninja Gaiden 4 doesn't turn out to be a bust.
>>40656 No lol
>>40657 Yeah but that was at a time where the series was nothing but a joke with some nostalgia for the old games, and the only products it was expected to put out were a cartoon sitcom and Twitter memes
>>40655 I completely forgot about that game
>>40660 That's consistent with how they've done things recently >will show it No, they'll show a CGI teaser that won't be in the game and doesn't show anything significant
>>40665 I would be fine with a CGI teaser if it showed Sonic doing cool shit with the terrain like in the Sonic CD opening. It would tell us that Sonic Team finally started caring about movement and physics.
>>40661 Nta but I'm going through NG+ in Nioh 2 right now. Nioh 3 was recently announced, and I don't think I'll be playing that one. It didn't do anything wrong, but I can't bring myself to care about another samurai wizard ninja man in Japan killing sexy demons game
By the way, physics are just a silly meme.
>>40668 how so?
>>40669 They were never the core of the Sonic gameplay experience like classicfags claim, that's a misunderstanding of Sonic game design. The classic games all have major differences between them, the only reason they share mostly similar movement is because recycling the code was easier for Sonic Team at the time. There is nothing that is, should be, or was meant to be essential about the way Sonic rolls in those specific games.
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>>40670 Speed is inherently tied to physics unless you are only using speed for pacing. Those Mega Drive games were all about turning speed into interesting gameplay mechanics so why shouldn't all the other Sonic games continue to do that?
>>40672 The Mega Drive games, like all the later Sonic games made by Sonic Team, are about finding the best path, the shortcuts, and the best use for the stage elements, and eventually using those to get good times and/or scores. This is why the ranking system is such a good addition, it highlights the core of the game and makes it the main goal, which the classics failed to do. The movement should feel good, but there's nothing inherently foundational about the specific way the character moves in the early games. Unleashed has completely different movement from the classics, but still follows the design ideas established by Sonic 1, and it even does so better than the later classic games since it's not afraid to have stages where the player is forced to slow down.
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>>40673 >there's nothing inherently foundational about the specific way the character moves in the early games Then why is Sonic a hedgehog? >and it even does so better than the later classic games since it's not afraid to have stages where the player is forced to slow down You are ignoring how in classic titles you have to pull back in order to not overshoot your jumps or how the level design naturally slows you down when you are entering a platforming-heavy section.
>>40674 >Then why is Sonic a hedgehog? Because he can roll to gain speed as a character trait, regardless of how the character came to be. >You are ignoring I'm not, those are neat gimmicks of the movement and terrain of those games.
>>40675 >Because he can roll to gain speed as a character trait And once Sonic loses the ability to roll he longer has a reason to be a hedgehog. Rolling is an essential part of him and that's why all platforming Sonic games should feature that mechanic. >I'm not You kinda did imply that by saying Unleashed isn't afraid to force the player to slow down unlike classic games when in reality those classic games just do that in a more subtle way that doesn't make the pacing less flowing.
>>40676 Nothing is lost, the character is still the same regardless of how he controls. They also immediately let other characters like Tails and Knuckles roll even though they aren't hedgehogs, and Sonic can go fast regardless of rolling, the association is just the story of how they came up with the character of a fast hedgehog. I was comparing Unleashed to Sonic 1. Unleashed follows the same structure of alternating between fast and slow zones just like Sonic 1.
>>40677 >The character is still the same regardless of how he controls Nah Sonic is different. Rolling is an essential part of his identity. >They also immediately let other characters like Tails and Knuckles roll even though they aren't hedgehogs, and Sonic can go fast regardless of rolling That's because they are playable characters in a SONIC game. The devs made the game with Sonic in mind and the rest of the playable characters are required to follow Sonic's formula.
>>40678 Sonic Adventure 2 follows the Sonic formula while not making them roll (as characters that is still one of their abilities though).
>>40679 and a lot of people didn't like that because they were expecting to play a Sonic game
>>40680 They were, the problem is that their understanding of what Sonic gameplay is was lacking and flawed.
>>40681 If you have to trudge through levels without curling into a ball for high speed and a health bar, it's not Sonic gameplay to me.
>>40683 based
>>40646 Is it autism to hope?
>>40685 Everything is autism after a certain point.
>>40679 Sonic rolls in that game too (even if the roll state is tied to the spin dash). It's actually the only time in 3D that rolling has ever been useful.
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Meeeena
>>40689 Yes, but Tails and Knuckles don't, which is fine too.
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>>40690 stay based, Minabro
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>>40691 >which is fine too
Crossworlds will have a emote selection wheel. I feel like they could have done a better job to make this look exciting.
New TailsTube too! Holy shit how did no one tell me about that percentage trick! https://nitter.net/sonic_hedgehog/status/1943339430825058764
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>>40696 Where are the ARG clues though?
>>40695 I like them
>>40696 Cool! Why is Sonic trying to get Amy to like him? She already likes him, and he knows it. I think that's my only problem with this Also we agree Tails didn't fall for the trick with the "one more call" thing right? He just wanted to do it for Sonic, or he just wanted to do it himself too
>>40697 What are you talking about?
https://xcancel.com/OoCPokemon/status/1943327337497661849 May he find the Computer Room in heaven
>>40699 >Why is Sonic trying to get Amy to like him? She already likes him, and he knows it. I think that's my only problem with this Yeah, I thought that was weird too. I thought there was going to be some sort of punch line but no. >Also we agree Tails didn't fall for the trick with the "one more call" thing right? He just wanted to do it for Sonic, or he just wanted to do it himself too Yes but ultimately who cares, it was clearly just a comedy strategy.
>>40702 Oh I'm not complaining about the second point. I liked the interactions between Sonic and Tails, they're cute. I was just saying that I like that Tails is smart so he didn't fall for it, but did it anyway. But even if they did intend for Tails to fall for it, I would still like it, I just think it would make less sense in context
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>most people when they hear their name in a conversation >>40696 <me and Sticks when we hear our names in a conversation
>>40702 OOC, Sonic shouldn't feel relatable like this
The bit with Knuckles in the new TailsTube episode is pretty good too
Amy seems to complicate character interactions way too much
>>40696 Tails said shitty in this which is great but kinda surprising. Where do you think the limits are with regards to cursing in the franchise?
>>40708 No he didn't when did you hear that
>>40712 But now he knows how to make Knuckles like him, I thought that means they're banging too now.
>>40710 Sounds like he said "shady".
Oh yeah I forgot to complain about one thing. Sonic does not wear socks >>40714 He did
>>40712 Canon, and at the same time
>>40713 I feel it's rare for there to be good interactions like that between the three of them, especially with how much "Team Sonic" gets pushed
>>40712 Is it confirmed to be Sonic's van? I assumed it was Tails'
>>40715 >Sonic does not wear socks What's wrong with that? A lot of runners don't wear socks.
>>40719 I'm just saying Sonic doesn't wear them. The new TailsTube episode talks about his socks, and it shouldn't, Sonic isn't supposed to have socks
>>40714 How boring. >>40715 >Oh yeah I forgot to complain about one thing. Sonic does not wear socks Have we ever seen him shoeless?
>>40718 We're going by Tornado logic i.e. Tails is driving Sonic's plane. Apply that to the nameless van with a "1991" on its license plate.
>>40721 Does Darkspine count?
>>40722 Good point
>>40689 and Adventure 1 right?
>>40689 >>40726 What do you think of the way Tails and Knuckles roll in SA1?
>>40699 >Why is Sonic trying to get Amy to like him? Probably another writer projecting himself into Sonic.
>>40731 Hesse? He just tweeted bskied or whatever that it's his last one.
>>40732 >sometimes writing I want full credits for every episode >Unfortunately my schedule has reached its limit What does this mean? >Sonic and Tails' relationship is really important to me, and I want people to believe they're real friends, even when the world isn't at stake I think he did a good job with that aspect of the episode. Knuckles was good too
>>40732 >/real/ Is he going to make his own board?
>>40733 >What does this mean? He's been involved with the movies and is probably busy with the new one and maybe other stuff. He's likely also involved in the new animation for Crossworlds. >>40734 As long as he posts Bump I'd go there.
>>40735 We should just ditch Sonic and make a whole website around Bump and Sage
>>40732 Honestly, this sounds more like Money problems than anything. It don't matter how aggressive the scheduling gets if the money is right.
>>40696 tails' voice actor is starting to sound like marge simpson...
Forces is IC.
>>40739 never played never watched
>>40740 Why not
Sonic the Hedgehog
Emmy Rose, lesser known sister of minor hero Amy Rose
>>40743 I like that Emmy Rose is a literal sunken ship.
>>40737 >It don't matter how aggressive the scheduling gets if the money is right Believe it or not, once you have enough money having more free time starts gaining more weight than gaining additional money. I wonder if they are paying him well to work for Paramount considering how successful the movies are, or if they're taking advantage of him due to being some no name comic writer previous to this.
>>40739 How?
>>40749 Sonic is confident and inspiring. Tails is reliant on Sonic but also able to overcome his issues. Knuckles is tough. Amy is in love with Sonic and isn't afraid to show it. Eggman is goofy and threatening. Forces is IC.
the official /fast/ chess set
>>40746 Dude doesn't have kids so the "free time" excuse doesn't work here. I guy who I assume has done art all his life isn't gonna look for "free time" as he's just gonna be drawing shit anyway. Now if he had kids, that's a different story.
>>40750 Okay, I see your point, but everyone being IC doesn't automatically make the story any good.
>>40753 Right, that's not something I said anything about.
>>40752 I don't have kids either and I'm lucky if I can get 2 hours of vidya a week.
>>40755 Not even on weekends? What the fuck.
>>40756 I have a huge backlog of things I need to take care of, plus on weekends I try to recover some of the sleep I can't get over the week so they end up too short.
Wow, they put Rail Canyon in SxSG and I don't hate it. I would have hated the idea of putting the stage in a game again lol.
>>40758 It wasn't a bad stage, but it was kind of a lazy one given that it's almost entirely rails. Any other stage from Heroes (apart from the casino levels) would've been better. That being said, Rail Canyon is definitely the most "Shadow-y" level in Heroes.
>>40759 In SxSG I thought it was a bit bland, it didn't wow me like the Ark level, it didn't have as much crazy stuff or visible alternate routes or really much to do, the rail gameplay wasn't very interactive and the color palette was boring. That said I think there was an effort to make it engaging and I thank fucking god they showed nuance and restraint and didn't overcomplicate it on purpose just to make it more difficult or more interactive at the cost of creating a boring, frustrating turd. I really am thankful it wasn't as miserable an experience as in Heroes. >"Shadow-y" level How do you even define that? I think it's the first time I hear anyone refer to levels as "shadow-y"
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>>40760 (me) That said I haven't played act 2 yet, I'm too sleepy. I didn't even intend to play the first act, but I'm using an Xbox controller and the buttons are inverted so that when the screen says A it means B in my controller and the same thing with X and Y, so I accidentally got into the first act lol.
>>40760 Honestly Rail Canyon is probably the weakest level in Shadow Gens and the worst level in Heroes. I'm glad we have a good version of the level now, but it (and the Ark) pale in comparison to the next three levels of Shadow Gens. >How do you even define that? I think it's the first time I hear anyone refer to levels as "shadow-y" The music and colorscheme fit Shadow more than the other levels in the game do. If you put Rail Canyon and Bullet Station's music into a playlist of songs from Shadow the Hedgehog, I wouldn't be able to pick them out. >>40761 Act 2 is really forgettable, it has lots of 2D rail grinding, but I can't remember anything about it.
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>>40763 >but it (and the Ark) pale in comparison to the next three levels of Shadow Gens Oh fuck, nice! >Act 2 is really forgettable, it has lots of 2D rail grinding, but I can't remember anything about it. Act 2 of the Ark level was also very 2D heavy, it was a bit awkward and I wasn't expecting them to do something like that after the backlash that 2D gameplay in 3D games got after Generations. Personally I never minded much. The only good thing is that I managed to find the 3 collectables. Also speaking of that, does every act have exactly 1 of each type of collectables?
>>40764 I remember a couple of the 2D levels being pretty good, better than any of the 2D in Frontiers, but I have no clue how it stacks up to the modern Sonic 2D in Sonic Gens. >Also speaking of that, does every act have exactly 1 of each type of collectables? I think each main act does, the missions are a bit different with which collectables they get.
>>40765 >I remember a couple of the 2D levels being pretty good, better than any of the 2D in Frontiers I'm a bit concerned that when I play Frontiers I'll find some things that were improved for SxSG and get annoyed, lol. >I think each main act does Oh I see. I need to replay the Ark level some more then! I thought I had gone everywhere possible already. Nice.
>>40766 >I'm a bit concerned that when I play Frontiers I'll find some things that were improved for SxSG and get annoyed, lol. Most of the issues with Frontiers stem from it being the skeleton of a good game (good gameplay loop, good concept, etc.) fleshed out with some of the most baffling decisions (2D sections in the Open World, bland designs, etc.) and a bunch of unfinished and outright broken stuff to top it off. If you were able to withstand janky games like Heroes or Secret Rings and played through disappointing games like Forces and Lost World you'll enjoy Frontiers, but if all you've played is SxSG, then you're going to be in for a rough time with Frontiers.
>>40765 I think the 2D is pretty bad in both Sonic Generations and Sonic Frontiers.
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>>40732 I assume his involvement with the movies takes priority
>>40767 >if all you've played is SxSG, then you're going to be in for a rough time with Frontiers. Oh, god damn. I saw SxSG as an appetizer before Frontiers given that it was looking like a very small game and Frontiers was looking like a proper main game with a lot of content and I don't remember seeing a lot of people bitch about it. I'll still give it a try and see for myself.
>>40772 Frontiers has design and technical issues, and recycles assets a lot, but it's still fun to play
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>>40773 I hope it emulates better at least.
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>>40772 It won't be that bad, but it'll be a noticeable downgrade. The main difference (and what saves Frontiers a lot in this comparison) is that Frontiers focuses primarily on the open world while Shadow Gens focuses primarily on the levels. Shadow Gens' levels blow Frontiers' bite sized, stripped down recreations of Unleashed, SA2 and Gens stages out of the water while Frontiers Open Zone is fleshed out enough to still be able to contend with Shadow Gens' White Space. >>40774 >>40775 I've seen people play through the first island in emulation without any major issues, so it probably runs better than SxSG.
>>40776 The new original cyberspace stages are pretty good...
Will the most powerful character in the franchise ever be playable?
>>40778 Yes, Wade the Warrior will be its own series of video games
>>40779 How would it play? GoW clone?
>>40780 No it's just bowling
>>40781 I'd play it. Come to think of it, they don't really make many bowling games nowadays, do they?
>>40782 ...did they ever?
>>40783 Yeah there were a bunch of them on the Wii. I'm almost surpirsed Sega didn't cash in on the trend and churn out a bunch of Sonic themed sports games beyond Sega Superstars Tennis and the Olympics games.
https://youtu.be/WiKaLm2G5dM Why didn't they put Cosmic Fall into Shadow Gens? It had such great music and atmosphere and it would've been more fitting to have the Ark Level transition mid stage to it instead of Radical Highway.
>>40787 Radical Highway was a bad pick, yeah. Even more so considering how they repeated it multiple times over every other stage
Why does it seem like /fast/ is extra slow now?
>>40790 weekends are slower because we all have such active social lives
>>40790 I can either play Sonic games or shitpost.
>>40794 Usually when I play the games I want to talk about them and post my thoughts
What would things be like if Sonic was the most popular video game series of all time?
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bag of wind
>>40799 I imagine that the only thing we can be sure of would be more slop
The good thing about weekends coming to an end is that we might get some Sonic news the week that starts. The new episode of the CoroCoro manga drops this week too, right? >>40796 Are you playing anything now? >>40799 It would probably not be about Sonic anymore.
>>40802 I'm not playing anything right now. Maybe I'll play for a bit tomorrow
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>>40803 /r/ing a DO IT FAGGOT Bump pic I don't know how after this long this hasn't been made.
>>40804 That first pic is cool!
>>40804 >/r/ing a DO IT FAGGOT Bump pic >I don't know how after this long this hasn't been made Post a reference and the req into the drawthread. That's what it's there for
Ugggh, I've been putting off Finishing Unleashed for like a month now because the Dark Gaia fight is so ass. /fast/ can you give me strategies and motivation to beat it?
>>40811 The answer from me is no, I can't, I've been putting it off for months myself. Not because I didn't enjoy it though, it's because I was enjoying it actually
I want them to bring back stage results dialogue
>>40813 It's ridiculous that i was able to power through every game from SA1 to Secret Rings (though it took a couple months to work up the motivation to beat Erazor Djinn) and the Dark Gaia bossfight changing up the controls I had been used to for the whole of Unleashed was enough to take away my desire to keep going. >>40815 I could swear it was in Shadow Gens, but I could be mistaken.
>>40816 I haven't played it yet but I don't think it does. I don't remember it in the videos that I've seen at least. The stage clear music is the same as Shadow 2005 and that game probably has the most stage results quotes out of any Sonic game, perhaps you're thinking of those
>>40817 >The stage clear music is the same as Shadow 2005 and that game probably has the most stage results quotes out of any Sonic game, perhaps you're thinking of those That must be what I was thinking of, I looked it up and shocked as Shadow just stood there silently while the music played. I wonder why they stopped having the quotes anyway? If I had to guess it would be so casuals wouldn't get frustrated at their poor performance, but knowing Sonic Team the practice could've been abandoned for any number of dumb reasons.
>>40818 Oh, that one is easy. It's the same reason they stopped using the Adventure style gameplay, stopped having multiple playable characters, focused less on characters, switched to simpler and more lighthearted stories, stopped focusing on human characters, removed idle dialogue, stopped having cool looking menus and sub-menus with different music and background art, gave more power and influence to the American division, stopped having high budgets, and probably a bunch of other stuff I'm not thinking of Every single aspect of 2006 (and to a lesser extent Unleashed) was ridiculed by "classicfags" (people who don't understand nor like Sonic) and anyone who dares to speak up against their nonsense gets drowned by insults and non-arguments because of how far this mind virus has spread, and somehow people want you to blame those games when in reality they were the last time they did most of those things and there was nothing wrong with any of that in the first place
>>40820 You know, it took the catastrophic failure of Boom and near death of the franchise for them to even begin to think of going back on everything they had done as a reaction to 06. Imagine where we'd be today if Boom hadn't been such a disaster.
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>>40821 I don't think Rise of Lyric would have been a success even if it didn't have glitches. Now 2006 on the other hand was decently successful despite everything, and it was actually memorable unlike the bland games of the mid 2010s
>>40818 >If I had to guess it would be so casuals wouldn't get frustrated at their poor performance Casuals seemed to get a kick out of dying in Dark Souls. >>40821 I wonder if eventually it'll get to the point where they'll try to be too ambitious again and we'll go full circle and end up with another 06.
>>40824 Dark Souls seems to be an exception, and I don't understand why
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>>40824 >Casuals seemed to get a kick out of dying in Dark Souls. It's 100% presentation. In Dark Souls you get the same "serious and mature" dialogue after a boss whether you beat him on your 200th try, or with your bare fists at soul level 1 without rolling, or if you just summoned multiple guys that did all the damage and drew all the aggro and you literally didn't interact with the boss at all. In Sonic, if it takes you a lot of tries to beat a level, chances are that once you do succeed you'll probably squeak by with the lowest rating. Having the blue hedgehog from the kids' game complain about your performance after struggling for half an hour probably hits the casual ego a bit harder.
>>40824 >>40825 The forgiveness of a Souls game's gameplay and death state is why so many play them. Sonic or Shadow wagging their finger at you after completing a stage with a D rank is a much worse feeling to the average gamer than just going back and collecting their souls after getting squashed by a walking turd monster
>>40827 >>40828 That makes sense >hits the casual ego a bit harder It's both kinda sad and funny when you see people play Sonic games and they say the game sucks because they got a bad rank in a stage
>>40827 >Having the blue hedgehog from the kids' game complain about your performance after struggling for half an hour probably hits the casual ego a bit harder. true, just check any heroes playthrough and you see how tilted people get when their 10+ min stage completion gets an E rank and a snarky quip
>>40831 I don't understand feeling like this over a video game at all. I feel frustrated at real life failures, because usually with those you don't get a second or third chance. People say you should "learn from them" and they're probably right but a lot of the time it's not even clear how you can do that. With a video game you can just replay the same stage until you get good or have a strategy, and even if you don't feel like doing that, it doesn't matter because it's just a game anyway.
>>40827 >Having the blue hedgehog from the kids' game complain about your performance after struggling for half an hour probably hits the casual ego a bit harder. Kek. Sonic the ego destroyer. Providing fun for kids and nightmares for adults.
>>40832 >I don't understand feeling like this over a video game at all. Some people experience emotions much more strongly than others. Some people place a lot of value on their time and will get mad over being insulted by the character they played as after spending 10 minutes on a level that seemed unfair. Some people are just really impatient and want to be good at stuff right out the gate.
We should talk about how Sonic is free and windy
>>40834 >Some people experience emotions much more strongly than others. This is me, I just don't feel those emotions when it comes to video games >Some people place a lot of value on their time Sounds like they don't want to play video games
>>40835 Isn't this summarized pretty well by Free Riders' vocal theme? What more is there to talk about? https://youtu.be/4KkQCxXUEBQ
Sonic died. To death.
>>40838 You were supposed to jump over the endless pit anon.
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I wonder how much attention Sonic gets when put in big ass ads like these. I know I couldn't stop staring like an idiot.
>>40840 oh mai god its sawnic da heghawg :DDDD
>>40840 idk but he sure gets mine and he doesn't even need those ads
I was starting to forget CrossWorlds exists
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>>40843 I thought I was the only one, even though they've been releasing pretty sweet stuff relatively often lately. I guess it's that uninteresting and forgettable huh?
>>40844 >>40843 Yeah, honestly I'm starting to forget about it too, the $70 price tag killed a lot of interest for me since I'll have to wait even longer until it's at sale for a reasonable price. I wish we could get a new platformer alongside it, kart racing just isn't that interesting to me. Come to think of it, I probably wouldn't be interested in Crossworlds at all if it weren't a Sonic game. >>40840 >Sega Store Tokyo Grand Opening How many people there will even recognize Sonic?
>>40845 Same
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>>40836 >Sounds like they don't want to play video games
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Who would win in a fight, Zavok or Black Doom?
>>40832 >I don't understand feeling like this over a video game at all. Those people are the reason why arcades are dead
>>40849 arcades are dead because why the f would i spend money for every playthrough when i can just buy it and play it forever also with the rise of the internet the "arcade" genre quickly became literally free
>>40848 Zavok because he's still a relevant character.
>>40848 Black Doom
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So when are they getting Yuuki Imada to write for the games?
https://www.youtube.com/watch?v=Ys31vkLquuc >Sonic Racing: CrossWorlds OST | Digital Circuit - CrossWorlds - >Step on the gas as you float down the cybernetic highway system of the Digital Circuit! >Artist - Takahiro Kai
>>40871 What the fuck is that
>>40871 This sounds nothing like Digital Circuit from Shadow. Also, if they were already making Digital Circuit assets for Crossworlds, that raises further questions as to why there was no Shadow stages in Shadow Gens, they could've easily just rebuilt one of the Radical Highway levels with Digital Circuit assets.
>>40873 I think they didn't want to represent Shadow 2005... for some reason. >This sounds nothing like Digital Circuit from Shadow. Same as how Water Palace sounds (and looks) nothing like Water Palace from Sonic Rush. This game is weird
>>40874 But they had Black Doom and a remix of Westopolis' music in the DLC so it can't merely be that they wanted to memory hole the game. And now they want to represent Shadow 05 in the non-Shadow game for some reason. >Same as how Water Palace sounds (and looks) nothing like Water Palace from Sonic Rush. With Sonic Rush, they had to change the music due to there being rights issues with the music, Shadow has no such issues and yet they changed it regardless which makes it even weirder.
>>40875 >With Sonic Rush, they had to change the music due to there being rights issues with the music Proof?
>>40875 It wouldn't surprise me if the DLC level was just originally going to be Westopolis, and then they were told to remove it and retool it just slightly to be movie DLC.
>>40876 The original release of Generations contained Right There, Ride On as an unlockable music track. Right There, Ride On also happens to be the only unlockable music track in the original game that wasn't in SxSG, meaning the Rush OST is likely in legal limbo now.
>>40878 I heard they also removed Endless Possibility which people were claiming was also due to issues with the rights If the Rush soundtrack issue is true it must be recent because it wasn't a problem at all in 2019
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>>40882 Every time I hear about a game having music removed from it, I become further convinced that intellectual property law is an abomination that needs to be wiped off the face of the earth.
>>40886 I've been convinced since I read the post I was talking about here >>40064 I wish I could find it again
So fan projects can use Right There, Ride On, all the Jackson composed tracks for the Gen games, and don't have to be written by Flynn. Fan games have so many advantages to official. I haven't bought a new Sonic game in almost 10 years, cause there's no point.
If Sonic is the wind, Marine is the sea
>>40890 If Marine is the sea, Tails is the... wind...
>>40889 >all the Jackson composed tracks for the Gen games All zero of them lol
>>40892 never disproven. ...in a for sure way.
Marine is the most important character
>>40893 I've concluded on my own that Micheal Jackson didn't compose them. To my knowledge Micheal Jackson wasn't a composer to begin with and I've only heard of him composing in relation to Sonic 3. As far as I'm concerned what actually happened is that Sonic Team made Sonic 3, with Senoue composing a lot of the music, then SEGA tried to get Micheal Jackson's name on it for marketing reasons by using some of his voice samples (iirc not even all of the samples that people attribute to Micheal Jackson are actually his, only some are) and replacing some of Senoue's tracks with new tracks composed by Brad Buxer, a composer for many of Micheal Jackson's songs among other things, who is actually credited in Sonic 3. Then Micheal Jackson became controversial so SEGA didn't use the collaboration to its full extent and eventually they went back to the proper tracks Sonic Team made for the game without the failed Brad Buxer collaboration
>>40891 Sonic is the wind, Tails is the sky, Blaze is the sun, Marine is the sea
>>40889 What Sonic fangames have you played in the last 10 years that come close to official games in terms of production values?
Oh it's a windy and sunny day
>>40816 >I could swear it was in Shadow Gens, but I could be mistaken. Only for the Keanu Reeves skin. Base Shadow is silent.
Why aren't we talking about the manga
>>40902 I haven't had a chance to read it yet but I'll post on the storytime thread about it when I do.
>>40901 Dude I just looked it up and it's awesome. The animation looks cool too. I think this is the first time they've done it since 2006. Too bad it's only for the movie stage
I'm still confused by how there is no Tokyo act 2.
>>40903 Fair
>>40896 >I've concluded on my own that Micheal Jackson didn't compose them. The song for Ice Cap Zone is the unreleased song "Hard Times" by The Jetzons. A band that was active only during the early 80's. And guess who was in the band: https://en.wikipedia.org/wiki/The_Jetzons <The Jetzons were an American new wave band from Tempe, Arizona. The band comprised guitarist Bruce Connole, keyboardist Brad Buxer, bassist Damon Doiron and drummer Steve Golladay. After the band separated, Buxer became the musical director for Michael Jackson.
>>40908 did u even read his whole post
>>40910 >did u even read his whole post >>40896 <so SEGA didn't use the collaboration to its full extent and eventually they went back to the proper tracks Sonic Team made for the game without the failed Brad Buxer collaboration So how does his theory hold up when we have explicit proof that at least one of Buxer's is in the game? A song that no one had heard before the game's release. And a song that was explicitly removed in the Origins collection.
>>40910 >>40911 Never mind, you're right, I didn't read "everything": >>40896 >and replacing some of Senoue's tracks with new tracks composed by Brad Buxer, a composer for many of Micheal Jackson's songs among other things, who is actually credited in Sonic 3
>>40895 wife of Blaze.
Who would be the best drawfag in Sonic's world?
>>40915 Cream
>>40870 never, you are never getting rid of Ian.
>>40920 Surely someone has killed an author for sucking before, right? Some Sonic autist needs to channel the energy of that guy who stabbed someone irl for knifing him in Counter Strike
>>40914 marine is not silver
>>40920 I don't want to get rid of Ian, I would just prefer not having western writers on the Japanese made games. Ian should work with Hardlight or whatever if he's going to write for the games
>>40922 Come on anon don't give anyone such ideas
>>40924 Blaze's royal harem is unlimited.
>>40920 I want Ian to make Shadow happy.
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>>40940 That would get vetoed by Sega.
>>40940 he forgets maria and starts dating amy
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Do you think Iizuka knows about /sthg/? Given that he's attended fan events and done signings there's a non-zero chance someone may have told him to sign something with "to my fans at /sthg/" or something along those lines.
>>40946 He doesn't strike me as someone that has a lot of focus, if he ever did he probably forgot about it. I doubt he keeps in mind even the more mainstream community sites. But we do know the social media team definitely knew about /sthg/ and I would have loved to be a fly on the wall when they were browsing or discussing things related to the general lol.
I wonder if there's a japanese equivalent of /sthg/ somewhere and what kind of things they might post, i know Sonic is pretty niche in Japan but there must be at least a small group of autists discussing and shitposting about it, i wonder what they think of the comics.
>>40948 I recall an anon linking to a Sonic thread on 5ch a few months ago on 4/sthg/.
I want that Shadow statue and those Sonic and Shadow prints on top of the plush shelves. They couldn't have created any lamer plushies though.
>>40946 I doubt it, but many westerners who work on the series definitely know
>>40948 There are Japanese fanartists who like Surge and Kit so at least we know some Japanese people like IDW
>>40948 >i know Sonic is pretty niche in Japan but there must be at least a small group of autists discussing and shitposting about it Japanese Sonic shitposting sounds like a lot of fun. This was the SAME concert in Japan a few days ago, it's small but so was the UK concert a few years ago so I imagine there's a fair amount of Sonic autism going on over there too.
>>40953 >SAME concert in Japan a few days ago Any recordings of it? Which songs did they play?
>>40954 >Any recordings of it? Lots of peoples with phones out but I haven't come across any, it may be necessary to scour JP social media to find them. >Which songs did they play? I don't think they said so the only way to know may be if an attendee wrote about it. But funnily enough they mentioned this: >禁止行為について >当ライブイベントでは、以下の行為を一切禁止といたします。 >会場内でのカメラ・携帯端末などを用いての録音/録画/撮影 >会場内での携帯電話・スマートフォン・カメラ・録音機材の使用 >Prohibited Activities >The following activities are strictly prohibited at this live event. >Recording/filming/taking pictures using cameras, mobile devices, etc. within the venue >Using mobile phones, smartphones, cameras, or recording equipment within the venue kek
>>40955 Oh, then we probably won't see much or anything, I get the feeling Japanese people tend to be more respectful of such requests
>>40920 I love this image so much. Give me more bald Sonic characters.
>>40958 It looks extremely uncomfortable
>>40958 Sonic characters need to be fluffy though.
https://www.youtube.com/watch?v=Ljvm9Fo9QRg Sonic Racing: CrossWorlds - Customization & Gadgets Trailer
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>>40961 I wish there was character customization or at least skins, feels weird to see characters in extreme gear with their normal designs instead of the ones from Riders. i known half this pic is fanart but still
>>40961 They really tried way too hard to make this trailer look flashy and cool but I think it was detrimental. So much noise and retarded camera panning and angles. I really love Shadow's phrases though, can't get them out of my head.
Sonic 2006 is getting a recompiled PC port like Unleashed https://github.com/ga2mer/MarathonRecomp
>>40964 Lol, it was a matter of time.
>>40965 I'm looking forward to it
>>40964 Keep me posted on when this comes out, I'm legitimately excited for this recomp.
>>40962 >feels weird to see characters in extreme gear with their normal designs instead of the ones from Riders Agreed. Honestly, I wouldn't complain if they adopted the Riders proportions and designs for the main style. They look so good.
>>40964 Cool! Wonder when it will be out. How long did the Unleashed recomp take? Also, I hope it gets a good modding scene. It would be neat to see some of those unused features finally get implemented, like the rainbow gem.
>>40968 I just want more outfits Give us country club tennis mom Vanilla and rebellious-but-not-actually-rebellious skater Sage!
>>40970 >country club tennis mom Vanilla That sounds cute! Might have to draw her like that later.
Who do you think is better, Chip or Yacker?
>>40969 >How long did the Unleashed recomp take? No clue, they kept it a secret until it was ready. But this should take less time since they're building off of their work
>>40967 >for this recomp This just made me think that I lost count of how many times throughout the years I've heard of efforts to get 06 on PC, it's more tiring to me than even Unleashed's case. >>40969 >Also, I hope it gets a good modding scene I wonder how that would work. I think they're not touching the original code, so they'd have to code for Xbox and have it interpreted by their tool.
>>40974 >I lost count of how many times throughout the years I've heard of efforts to get 06 on PC Like 3 including this if we're talking about actual projects that were more than just a fantasy
>>40972 They're both shit but at least Chip can talk and has more of a personality.
>>40972 I'd say Chip is slightly better, but I hsaven't played enough of Colors to know enough about Yacker to pass judgement on him.
>>40976 Hey technically Yacker can talk too, actually that's his thing
>>40945 Don't know about Maria, but it is true that Shadow would be the best boyfriend for Amy.
>>40972 >>40977 Yacker is barely even a character. Chip is. Colors barely has a story, but Unleashed does. >>40979 >supporting interracial cuckoldry That 4chan downtime really fucked up this site.
>>40981 >cuckoldry Sonic doesn't want Amy, and Rouge is like a sister to Shadow. There is no NTR involved. Amy deserves to find another hedgehog who will make her happy. Who better than the ultimate lifeform? They would complete each other with their extremely compatible personalities. It is already canon that Amy thinks fondly of him.
>>40984 it's amy cucking herself
>>40984 >shipfaggotry This is even worse.
eating amy's panties
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Will Sonic's target demographics ever change?
>>40988 Unlikely. Why would it?
>>40989 During the sixth gen they tried appealing to Teenagers instead of kids with games like Shadow and 06. Also, nearly every other mascot platformer that was contemporary with Sonic in the 90s has switched from primarily targeting kids to targetting adults nostalgic for the games.
>>40990 >tried appealing to Teenagers No, they tried to make it look like a series for teenagers to younger kids. Good move, they should do that more >targetting adults nostalgic for the games They do that with Sonic too. The difference is that Sonic is still successful, so it still has its primary audience of children that keeps growing, while we are the secondary market, like we should A series for children that only manages to make money from adults, and even worse, nostalgic adults, is basically over. Those other series aren't doing great, are they?
This art is so good. They really need to find a way to create something more elaborate with it.
>>40992 What are those books?
>>40993 >"SEGA STORE TOKYO" will have a variety of items from Sega and Atlus titles! >The croquis books will be special editions with covers featuring "Sonic," "Ryu ga Gotoku," and "Puyo Puyo." tl;dr I have no idea. They're not even listed in the Sega Store page. There's so many different ones that I think they may be just notepads or sketchbooks.
Do you consider yourself a Sega fan, or just a Sonic fan?
>>41001 Sonic fan
>>41001 im barely even a sonic fan
>>41001 Sonic fan, i would like to say Sega fan too but the truth is that i haven't played as much of their other games as i'd want to.
>>41001 I wish I were a Sega fan, but I'm not into any of their series beyond Sonic, stuff that's directly adjacent to Sonic and a couple arcade games.
>>41001 i fucking hate SEGA
>>41001 Love Sega, hate the people running it. Simple as.
>>41001 >>41007 >Love Sega, hate the people running it. Ditto
>>41007 Simple as what?
Wait a second >>41000
>>41010 It was spam, a random Discord link that I didn't open
I was browsing some old Japanese Sonic fan sites on archive.org It's neat to see old fanfics and fanart, even if most images aren't saved unfortunately and as expected not all pages are saved http://web.archive.org/web/20020607020550/http://www.tastescity.net/bbs_paint/1/picture.cgi http://web.archive.org/web/20031210225515/http://www.tastescity.net/sonicdimension/top/bbs_novel/treebbs.cgi
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>>41012 >Knuckles' head has a gentle line, so it's perfect for a stepping stone. lol
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>>41013 >Eh... if Amy-chan gets on top >what's under her skirt... (hey) Kek
>>41016 shadow the grammar nazi
>>40985 >>40986 Love isn’t about what you remember. Amy just shakes things up enough to trigger some old code running under the surface. Everything shifts. Something buried wakes up quietly.
>>41025 ok shipfag
>A blue-sky afternoon in a certain city >In a bright, high-rise apartment room >A silver-white hedgehog was busy baking sweets >A cute recipe memo with lots of great tips >Silver, excited about the finished product, layers the pie dough with a serious look on his face >A sweet holiday for the hard worker! Cooking goes so well with Sonic characters for whatever reason.
>>41028 Will they ever explore Silver's future in a game?
>>41031 Cool Is that first pic official art?
>>41032 Technically. It wasn't made by Sega but it was commissioned for promoting the game. I've always wondered how many of those commissions are due to friendships and contacts.
>>41033 Cool. I've seen artists say Twitter is good for establishing those types of connections in the industry so yeah probably. I don't think it's a bad thing that the Internet allows for these opportunities
>>40950 >I want that Shadow statue and those Sonic and Shadow prints on top of the plush shelves. They couldn't have created any lamer plushies though. Seconded (on both counts). Seriously, just look at the drawings, and then look at the plushies.
>>41038 >Seriously, just look at the drawings, and then look at the plushies. I don't know why the Sonic plushies always turn out so far away from the character design, it must be some sort of Sega policy or something. It frustrates me to no end, other franchises don't suffer from this problem.
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anchored? nice...
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>>41041 I need a Sage pic with a big ass anchor.
>>41028 Why Silver doesn't use Chaos Control to cook?
>>41043 How would Chaos Control help him cook?
>>41044 he could control time to cook perfectly and almost instantly by his reference
>>41045 Imagine if Silver could turn back time to enhance his recipes. It’s all about those little memories that linger with you. Maybe there’s even an ally from his past who inspired his cooking (probably in a way he doesn’t fully appreciate).
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a thread left burdened a deer that cannot move it a sloth that giggles
But why might she care, to move a thread / Up to the top, the page's head? Maybe for a greater power. Perhaps just to waste the hour.
>/v/ >500 pph What happened?
>>41055 I checked and they seem to be talking about censorship on Steam or something?
>>41056 What's going on?
>>41056 >moids only care about censorship when it involves literal shovelware rape incest games yeah checks out lmao
>>41065 But there's been several many censorship outrages on /v/, it was even born out of one you nigger. Do you not see a problem in card processors dictating what other companies can or can't do?
>>41069 dni with trannies
>>41069 Can you cure boredom with a credit card? Will the dawn arrive if you censor the truth? The power of miraculous Emeralds cannot save anyone by themselves alone, no matter the dimension. A is A, Sonic is Sonic, and a Robotnik is a Robotnik. There is no shadow for the light, no cure for the disease, and no death for the gun.
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test
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Rail Canyon act 2 was pretty nice, I liked the stuff going on in the background, reminded me a bit of Half Life 2.
>Do you not see a problem in card processors dictating what other companies can or can't do? this has been happening since forever and yeah its their right to do so, if you really want to distribute your braindead gooner games you can do so with crypto. its not "censorship" for a company to not want to be associated with literal child rape video games lmao
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Sorry offtopic posting done. have you guys played the cream mod for mario 64? it wasnt very long but i enjoyed it
>>41079 I didn't play it, but I think I watched a YouTube playthrough years ago
Sonic is the wind
>>41098 One of the best songs
I am annoyed at how there is no good resource listing and documenting all the known early Japanese Sonic material
>>41100 >>41101 I get your point. Maybe after reviewing, I’ll add interesting sources. Have everyone read everything? Some great content really captures Sonic’s adventures, but it’s frustrating how many resources miss the mark. >>41097 Shadow is the Power. Eggman is the Man. Blaze is the Fire. Silver is the Way.
>>41103 Reviewing what? I'm trying to sort some things/find sources myself
>>41103 >Eggman is the Man. With the master plan
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Another old fansite with some cool stuff. This one is still online https://www.deco.franken.de https://www.deco.franken.de/oldstuff.html These are only some of the pics I found on it. Unfortunately they don't have those Japanese fan comics in full There is also a comic based on Sonic Adventure that's several pages long, among other stuff https://www.deco.franken.de/sa_comic/sa_pt_1.html
Is someone gonna make a new thread?
>>41112 be the change you want to see AND BE SURE NOT TO FUCK IT UP


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