>>1743535
>"People were kind to each other. If someone had a bad day, people would be super supportive and be like "take the time, if you're not feeling good, go home."
Now I wonder how supportive and kind people would be if, say, one of their coworkers happened to have a different opinion about something?
"It's a green flag when I can go into the women's bathroom, and it's not only filled with feminine hygiene products, but also...there's women there."
Wait a second, did you make sure to ask each of those people if they identified as women? How bigoted to assume that everyone in the women's bathroom is a woman.
>"Like, people would go out to news sites to, like, hear about our game and how negatively it was doing instead of like, hearing what the game was about. People heard about our game because of how poorly it did. But people didn't hear about what the game was, or even really tried."
Blindly trusting headlines and mainstream information sources instead of actually thinking for oneself? Gee, wouldn't if be awful if people did this when it came to something really important, like politics?
>"...It's just we did a terrible job of appealing to the mass of gamers and it didn't go too well."
Shoehorning divisive extremist ideas about sex and identity, as well as designs that don't appeal to the average person, will certainly do that.
>"It's just weird that there is this audience who's just constantly wanting to be excited that something fails."
Welcome to the internet, and the public eye in general. First time?
>"...but we did a bad job of communicating what we were trying to do."
Oh no, quite the opposite actually. When you put pronouns on the character select screen you make it very, very clear to the player what you are trying to do as a development team.
>"It was the most beautiful car that we crashed."
>"beautiful"
See picture.