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Minor News Thread Anonymous 08/23/2021 (Mon) 22:32:02 Id: 9cb4c9 No. 396559
Basically this is a thread for those minor news articles that are interesting but not necessary big enough to have their own thread. We will be taking the bigger stories from these threads and making them into their own threads, Anons are welcome to do the same. We will NOT be heavily enforcing these threads, so please keep that in mind. Basically things like game announcements, live stream events, new gaming hardware, etc. should have their own threads while shit like NEW GUILTY GEAR DLC 3 "SLAYER" or something like that should be posted in this thread. While we won't ban anyone for doing the former, we encourage anons to use their best judgement when posting news content.
>>1079186 Gonna be honest, after all the retarded crowdfunding failures and scams by hyped up directors, I've grown a new appreciation for higher-ups who know when to rein in the creatives. Unfortunately, such people who know how to do so without ruining the game as a whole don't really exist anymore.
>>1079162 >>1079186 Final Fantasy 7, 8, 9, 10, and 11 all released one calendar year after the last (and, for that matter, 1-7 only ever had 2 years between them at most). They weren't unique and distinct because of a deliberate choice to all be different, they were that way because the rotating internal teams had surprisingly little overlap. Go check the lower level credits on Mobygames.
>>1079148 I saw videos on the 9070 XT at ultra for FF16 and the framerates were astonishingly bad. And I'm seeing games that had more advanced tech (read: 5090 bait) -so all in all clearly more strenous loads- at running at nearly double the framerate FF16 did. Similar scene complexity, all of that. I guess it's going to take a few more years for Capcom/Squeenix to figure out PC development, despite the fact that they've been releasing shit on PC regularly for over a decade now.
>>1079182 Wrong. The franchise would live longer and thrive, as everyone else wanted more FF VII. >FFX Complete shit about angry teenager and a dumb whore who don't know her place. >>1079186 Releasing different titles instead of more FF VII killed the series with lower sales for every new entry. Your point?
>>1069089 >Annihilate the few guys who were devoted to Tribes <In favor of ASSFAGGOTS games <Or any shitty game trying to catch up with the current flavor of the month genre that "broke" the internet The main problem with HIREZ is that they're not Crapcom, not even the marxist pedos would fund their current miscarriage, if the disgraced developers have spine they'd straight out dump their respective source codes just to spite HIREZ. >>1072479 The face reminds something out of Syrsa, remember that guy who used to autotune TF2's voicelines? >>1078750 Their own worst enemy was the Karl Marx wannabe hogging all the credit.
>>1079133 >>1079137 People need to understand that the "X million/thousands of copies" milestone announcements always include stock shipments (to retailers) and digital sales (especially if Steam is involved due of third-party stores buying license keys in large bulks), not just the sell-through numbers of retail copies actually sold to customers. Only Famitsu and Media Creates for the Japanese vidya market do gather data of the latter.
>>1079197 While a publisher needs to keep the devs in check, to avoid going over-buget or releasing bad games, they also shouldn't sabotage them when they try to make their dream game(see Dragon's Dogma 2) in order to put them back on the plantation, and they should dissolve studios just to put them onto the plantation(see Activision studios, with the exception of Blizzard, all being put on the CoD farms). There should be a balance somewhere. >>1079162 Going back to the Final Fantasy discussion, when people talk about XIII, XIII-2, Lighting Returns, XIV(the original one), XV and XVI, they don't complain that it's not Final Fantasy VII, they complain that they are bad games, badly mismanaged games, or bad games that were badly mismanaged. On the other hand, when people praise XII, IX and X, they don't praise them for not being VII, they praise them for being good games, with good stories, characters, gameplay, music and so on. I never really hear people say "You know I really liked the world and characters of XII, but it would have been better if that game had never been made, and instead release a sequel to VII", though I do hear Xenogears fans lamenting that the budget of that game was cut short to fund VII. My point is that if the later FF games were well managed, had a release every 1-3 years, and were good games, fans and casuals would have been happy. >but it would not have sold as much as VII First of all, you don't know that, and second of all, as long as they are profitable, that's all that matters to investors. Furthermore if they were able to make shitty Final Fantasy games, then they were just as likely to make shitty VII sequels and remakes that would have sold like shit, and then what would have been your argument? That now, after they completely milked the cow to death, they should make a new world only for it to be milked as well? Is that really good for consumers, buyfags and pirates included?
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>>1077774 >>1077777 But having that 2nd Nigger Robocop in the franchise again could be peak fiction.
>>1079398 In some cases they can't even use the 'shipped' buzzword. EA with Dragon Age Veilguard used 'engaged'. Which means they counted shared copies and xbox game pass 'rentals'.
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Have you been sipping that strychnine, son? It's pretty funny that Burakh is digging through trash for half rotten apple slices to survive while Danil is just buzzed out of his mind in stims and completely losing it, smashing random objects and slamming on keyboards while smoking like a chimney.
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Fitgirl is asking for donations. She runs a high end seed box costing 200 euros a month and she asks for donations every few months or so to cover expenses. Fitgirl also makes sure that her 5,400 repacks are seeded with the box. What you're looking at is a cryptobro who gave her 0.5 BTC, equal to about $42,000 USD at time of image. That's going to keep that box running for years.
>>1082273 bless
>>1082273 > she although, if that really is a tranny the butchers have done quite a good job
>>1082280 Don't have to be brazilian to pass, despite what the odds say
>>1082280 I'm 90% sure Fitgirl is a physical female. >In a 2016 interview FitGirl stated that they were in their 20s and worked in computers. They stated that they were "female and kinda proud of it", as the only female repacker in the scene at the time. They claim they were born in Russia, but are based in Latvia
>>1082309 >I'm 90% sure Fitgirl is a physical female And here I thought she was an incorporeal female.
>>1082311 >the quantum pussy
>>1082280 Thats a french actress.
>>1082309 Now some anon is gonna go and try to fuck her
>>1082280 Fitgirl uses photos of French actress Audrey Tautou as an avatar. It's not really her.
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The Ancient Magus’ Bride visual novel adaptation releases October 2nd, will have English subs. https://archive.is/iTokR You too can have a "completely normal one" about your new demon owner husband!
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>>1082428 >Oh fuck a TAMB VN <It's a side story focused on OC donut steels
If anyone cares, Venom just released for ggst. https://web.archive.org/web/20250324022429/https://www.youtube.com/watch?v=0Ds4zgV8ZW4 Surprisingly enough, they didn't gut him as much as everyone else. >can't post images even when i saved them as jpgs. gracias, mark-sama.
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>>1082498 Just save the jpg fgt lol
>>1082501 the problem is that the image i dl'd was high res, but was originally in the .png format. The other one was a an incredibly my shitty drawing but i saved it as a jpeg. https://files.catbox.moe/cwolla.jpeg https://files.catbox.moe/zj0ob2.jpeg I've got no clue why it doesn't work, guess i'll just wait when posting .gifs and .pngs are available again.
>>1082502 All in all that looks surprisingly respectable.
>>1082359 >>1082364 Oh well, that explains it then. Tranny confirmed.
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>>1082521 Outside changing windows/glass for some reason (though some of it looks to be pre release and unfinished compared to the screenshots they've shown, plus the flickering light at 1:07) and the hybrids loosing their wrinkled skin, it does look pretty good. The weapon animations are also a welcome addition. They probably won't fix all the balance issues the game had with Exotic weapons outside the crystal being useless, only found late game, the Psy skill system being all over the place and Energy Weapons being useless late game. Maybe if they add a New Game+ mode it will make that seem less broken. They're adding additional mod support with a more user friendly interface so hopefully we'll see more of those.
VAMB2 delayed again!
>>1082625 This is going to be such a fucking disaster And retards will buy this regardless due to cult status.
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>>1082627 Indeed.
>>1082625 I heard they nerfed Christina Hendrick's "presence" in the game (and by presence I mean her titties) so I knew it's DoA. >>1082631 What the fuck kind of rejected Hogwarts Legacy concept character am I looking at?
>>1082625 This just got an ESRB rating, suggesting the delay was pretty last minute. What a fuckup this product has been.
>>396559 >Switch 2 releasing in June with a 3-phase strategy approach for game releases: >1st: primarily 1st party at launch >2nd phase: 3rd party studio titles in Oct-Nov (dev kits expected in June) >3rd phase: games in holiday period So you guys looking forward to the new WiiU? https://archive.ph/wip/850Tz
>>1052424 >>1052433 >>1052446 Replying to these old posts to comment on the fact we've been hearing about the "Oblivion remake" for months now. There are reports it will be announced next month, just remember this before believing that. >>1082651 The Wii U was a failure largely because of its terrible marketing, not its release strategy. Most casuals didn't even realize it was a new console, and don't underestimate how many people mistook it for that THQ tablet which released around the same time, the UDraw.
>>1082651 >So you guys looking forward to the new WiiU? Don't you mean Saturn? Where this was EXACTLY Sega's bold strategy for the Western launch, and which no one wants to take the blame for even to this day.
>>1082658 Ah, you're right. My bad.
>>1082651 >>1082658 You guys underestimate Pokefags and their willingness to buy a console for one game.
>>1082726 Don't forget Mario and Zelda. And they're right to do it. Every Mario and Zelda game is great.
>>1082651 >>1082658 As stated the WiiU did poorly because of it's marketing, but not only that the WiiU really didn't have a great line up, since it was basically just the power of a 360, and the Gamepad never really justified it's existence in terms of game design, nobody wanted to bother making use of the thing. You had Batman Arkham City on Wii U as something to show off. A game everyone already owned, some multiple copies of since people double-dipped for the GOTY edition, and all the WiiU version managed to add was clunky Gamepad Implement, and the Shock gloves mode that ended up in Arkham Origins. The Saturn and by extension the Dreamcast failed because Sega lost trust with its costumers, since the Sega CD and 32X failed at enough interesting quality games to justify themselves, and Sega also made the huge mistake of thinking 3D games was just a fad, as the Saturn was intended for 2D games. Whatever issues the Switch 2 may have, it's not going to be for either of these reasons. Playstation and Xbox are still behind the times when it comes to portable gaming, PlayStation Hilariously enough made their own WiiU tablet with the Portal, and Xbox might have something cooking, but maybe not in time to compete with the Switch 2 it seems. So really it's just the Handheld PC market competing with Nintendo right now, and the average consumer doesn't want to bother with a PC, they want what's familiar to them. The only real Hurdle the Switch 2 might have, is people thinking Why should I even buy this new one, when I have the old one. But the Switch is quite old now, so the Switch 2 being new will likely justify itself. People buying Nintnedo games because of their quality or Nostalgia are one reason for success, but the young kids are always going to be a huge factor on why Nintendo systems are going to sell. It's not impossible for Nintendo to stumble, but I would say they picked the Switch 2 name to really avoid the big mistake the WiiU had, can't get more blatant and clear than putting a big 2 on the logo.
>>1082748 I wouldn't be surprised if a lot of people thought the 3DS was literally just a DS with 3D capabilities. I know people who thought that in real life. And how many kids got burned buying a DSi thinking it was a new thing with new games, only to find that there were only a couple download only minigames that were actually exclusive? Those kids would then be worried about getting burned with a 3DS. As for Vita, a lot of people didn't even know it existed. But either way, in both cases, it's the software that usually sells the hardware. I like a bunch of Vita games, but casuals have never heard of Gravity Rush. They have no reason to buy it because they weren't even aware of the games that might make them want to buy it. Same goes for 3DS early in its lifespan. But over time more games came out, so more people bought it.
>>1082750 I think a small but worth mentioning factor to the Vita not doing was the Memory Card pricing. Maybe it might not have been a huge difference, but tons of people hacked their PSP's, Sony tried to combat this by jacking up the prices of the Vita Memory cards to make up the difference for how rampant piracy was, and that resulted in many who would have been interested in the hacking/piracy scene for a Vita seeing clear though Sony's efforts, and giving them the finger and not buying the thing in the first place. I know that was a factor as to why I never bothered getting a Vita, despite the fact I probably would have enjoyed it at the time. It was just a bad look from what I saw at the time.
>>1082754 That was a real pain in the ass for people who were already interested, but casuals weren't buying based on stuff like that. The types of nerds like those on this website, who would base their purchases on piracy, are not a significant enough segment of the market to make the difference. But yes, that memory card bullshit was very annoying.
>>1082750 >Same goes for 3DS early in its lifespan The 3DS was simply too expensive, so they had to slash it's price from 250$ to 170$(almost a third), in it's first few months after release, then they also got Monster Hunter on it, then it sold well enough. It barely had anything to do with it's name.
>>1082781 There's also the issue of many people only buying a DS to play Nintendogs and Brain Training, and that audience went to mobile.
Prepare yourself for "we have Skyrim at home", releases this year. It's apparently based on a tabletop RPG.
>>1082794 I posted about this a few minutes before you in another thread, what an odd coincidence. I genuinely hope this is good, there are so few TES clones this studio seems to be focusing on mechanics. It looks nice enough, >>1082755 Buying devices to turn them into piracy machines is bigger than you'd probably expect, especially outside the US. Hacked PSPs were everywhere in Europe in the 2000s.
>>1082794 The UI looks like ass
>>1082799 >coincidence I saw your post, looked it up, and posted the trailer. >>1082803 It looks like Windows 8, it clashes with the fantasy aesthetic. I strongly dislike that blocky, minimalist, "utilitarian" design that's been dominating the decade.
>>1082806 >The decade It's been dominating for like 2 decades thanks to Apple and mobileshit.
>>1082807 *Almost 2 decades
Mortal Kombat X Street Fighter confirmed for Fortnite When's the Devil May Cry crossover already? fuck
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>>1082886 >When's the Devil May Cry crossover already? fuck Just get a time machine, and go back in time when he had his crossover in SMT Dx2.
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Steam's biggest language is now Chinese Technically it has been for awhile, as the Chinese in Taiwan and PRC were separated out
>>1083163 Did Valve start distributing free unsanitary rice to starving yellow skins living on ghettos for that to happen?
>>1083177 It's more that the CCP has eased with their Great Firewall, and allowed the hoard to invade Steam.
>>1083163 Good thing indians don't play vidya.
>>1083187 No, they are making it instead which is far more concerning.
>>1083187 Reminder that only 35% of indians are on the internet.
>>1083187 Indians use english on their computers
SRW Y announced for PC and Switch sometime in 2025. https://store.steampowered.com/app/1909950/SUPER_ROBOT_WARS_Y/
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>>1083380 It unfortunately looks like a carbon copy of SRW 30 which was a pretty bad game, in a franchise that has been on a downward trend since the VXT trilogy but 30 increased the problems by tenfold. The quality of animations has yet to reach again the stuff we got on the PS2 and PSP, or the amount of various enemy units in past titles either. Even disabling the SP regen per turn would be a small improvement amongst other things that have been simplified to the point SRW is barely a strategy title now. Hell the UI in Y took a nosedive so it's not a good start for me to be optimistic.
Starsector updated. Mount and Blade had it's new DLC and the accompanying free update announced as well.
>>1083994 This really is cool but it will never support every UE1 game, because Magna Carta exists and says fuck you.
>>1084000 What's with this game that causes trouble?
>>1084002 They used UE as a base for a PS2 game, then realized it didn't do things exactly how they wanted so they custom rewrote a good chunk of stuff. If there ever is a similar project for UE2 then Bioshock 1&2 will be similarly hard to deal with, since it's UE2 with stuff from 3 and custom stuff as well
>>1084009 Oh yeah custom stuff will sure cause trouble for them, since it would require reverse engineering those games and that takes time.
>>1083994 Hopefully Deus Ex will be supported before 2052.
Kazuma Kaneko's previously-teased upcoming game project is now fully revealed in a new Dengeki Online article. Turns out it's a deck-building roguelite coming out this spring. This is not an April Fool's joke, believe it or not. Kaneko showed up to the interview cosplaying one of his own character designs. Quite a neat idea. Sadly, I don't think the clean-shaven look suits him at all. Just my 2 cents. Anyway, I took the time to archive and machine-translate this Dengeki interview with him and his co-developer, some guy named Kevin. Enjoy, guys: https://archive.ph/z9DVk >"Project MASK," a completely new title under development by Kazuma Kaneko, who has joined COLOPL, has created quite a stir. The official name of the title is "TSUKUYOMI: THE DIVINE HUNTER" (iOS/Android/PC), and it will be released worldwide in the spring of 2025. >The title is a tower roguelike game set in a unique world created by Kazuma Kaneko. >Interviews with Kazuma Kaneko, concept planner, and Kevin Yusuke Saito, development producer. We will provide information on the appeal of the roguelike game genre and its worldview. >(Image: Kazuma Kaneko, concept planner, and Kevin Yusuke Saito, development producer.) <Best regards. Before I ask for more details, Mr. Kaneko looks different than usual....... >Mr. Kaneko: Actually, there is a character like this in the game. I am cosplaying a character I designed myself (laughs). <It is an interesting meta development to meet someone in the third dimension before meeting them in a game. First of all, please tell us how you came to develop "Tsukuyomi: The Divine Hunter," or "Project MASK". >Mr. Kaneko: When I joined COLOPL, I was asked to come up with game plans, regardless of genre. I am often thought of as an illustrator, but for the major titles I have been involved with, I am involved in the planning and thinking of the game concept. >I came up with a grand story, with the intention of developing not only a game, but also an anime, a novel, and other media mixes. >That is what I would like to introduce to you this time, "Tsukuyomi: The Divine Hunter". Until now I have been a demon painter, but from this work I have become a Shinmamono painter. Originally, I painted mostly things other than demons (laughs). >(Image: Divine: Kirin) >I had envisioned an RPG, but someone suggested, "How about a roguelike game?" and the game design became what it is today. <Rogue-like is a genre that has recently become popular in indie games. >Mr. Kevin: Yes. In addition to that, another important point is that we had decided to use AI technology in this work. AI technology has been expanding over the past year and a half to two years, and our company has been thinking about how to utilize this latest technology in entertainment. >AI has a randomness in what is output when you enter a prompt (command or instruction). This randomness and roguelike compatibility led to the decision to create a genre. <What was your impression when you first heard about AI and roguelikes, Kaneko-san? >Mr. Kaneko: At first I thought it would come that way because I had envisioned an RPG. I also felt that the company wanted to communicate with users using the new technology of AI. >This is a new genre for me, but I thought it was interesting and good. >(Image: Tsukuyomi of the Full Moon) <So this was a new challenge for you, both as a game genre and in the use of AI technology. >Mr. Kaneko: I did not join the company with the intention of taking on challenges, but I am glad that they let me take on challenges as a result (laughs). >Creators are always challenging themselves, but we are often passive and don't have many opportunities to challenge ourselves if we live a normal life, so I am glad that I was given the chance. <Could you tell us again what kind of game this work is? >Mr. Kevin: This work consists of three keywords: Kazuma Kaneko's worldview, AI technology, and roguelike. It is a different genre from what Mr. Kaneko has created so far, and with the inclusion of AI, there are many sharp edges. I think it is an important part to properly incorporate this into a single game experience. >Personally, I also wanted to challenge myself to create a new game experience with AI. >(Image: Tsukuyomi of the Half Moon) >Mr. Kaneko: Since this is the first time AI has been woven into the game design, I can honestly say that it is hard to describe. <It has been used for internal data in past games, but it is a rare experience to have AI appear as a system that players can touch. >Mr. Kaneko: It's a "fun element" of the game. As you play the game, a character called "Wolf" equipped with AI generates cards for you as a kind of reward. <What attracts you to the roguelike card game genre?
[Expand Post]>Mr. Kevin: I have always liked the genre myself and have played many different titles. While it is popular worldwide, I have the impression that it is niche in the Japanese market as a whole. With this release on both mobile and PC, I hope to broaden the market. >One of the attractions of roguelike card games is the construction and building of decks. The feeling you get when you are able to realize the strategy you have thought up in your head is unmatched. With cards being generated by the AI, you can enjoy your own unique style. I hope that communication between players will deepen and expand, as they will be able to say, "I cleared the game this way" or "I did it this way". <You mentioned that you want to broaden the scope of your business, What specific efforts are you making? >Mr. Kevin:This title differs from other roguelike card games in that it uses a system in which only three cards appear in the hand, allowing players to focus on each card individually and making the combinations easy to understand. >Also, since the game is often played in a fiercely competitive genre, attack and defense are combined into a single set, giving the game a sense of tempo that makes it easy for new players to play. >Mr. Kaneko: My works have been RPGs up until now, so I think some people are worried about whether they will enjoy the change in genre. I hope that people who have never played roguelike games will be satisfied with the game, so please don't be averse to it and give it a try first. >I hope that we can provide you with videos and other information that will help you enjoy the game. >(Image: Divine: Seiryu) >Mr. Kevin: Fans of Mr. Kaneko as well as those who like roguelike/card games should enjoy this game. The game retains the basic fun of a roguelike, while sprinkling Mr. Kaneko's worldview throughout. <Kaneko-san's works have a unique worldview with a mixture of mythological lore and urban legends. Will we be able to enjoy such a world in this work as well? >Mr. Kaneko: Yes, I have always been interested in mythology, history and urban legends. I have always loved myths, history, and urban legends, and I am good at creating contemporary works. There are urban legends that say "The assassinated person is actually alive and can be found at ......." I think it would be interesting to apply this to games. I am creating a worldview by thinking about how myths and legends would look like in the modern world. >(Image: Divine: Fionn mac Cumhaill) >(Image: Divine: Macha) <Has the genre of the game changed in any way from the initial concept? >Mr. Kevin: The worldview and story have not changed, as we had created it in such a way that it could be incorporated into any form. >The setting is a tower, and the story takes place within it. >(Image: Divine: Kato Danzo) >(Image: Divine: Mormo) <Even though it is a contemporary work, it is catchy that it is set in a tower building. What was the deciding factor in choosing the location? >Mr. Kaneko: I like to take walks and often wander around various places. When I take a walk in Toyosu or the bay area, I see many skyscrapers being built. This may sound a bit disturbing IF I am talking about, but I think that area could become an isolated island if only a bridge were to be dropped. >I originally come from a small company, so my brain is geared to creating drama in a limited space. It would cost a lot to develop an open-world setting. >I always wondered what it would be like to play tag or survival games in a tower building, and I always wondered if I could make that into a game, and that is what I have incorporated into this work. <What is the most important part of creating your worldview, Kaneko-san? >Mr. Kaneko: I believe that motivation is important. I want the players to be motivated to play the game in a meaningful and convincing way. >I myself am the type of person who would be turned off if there is no realism, so I think it is necessary to have a solid principle of action, such as who the characters are and what kind of activities they will perform. >(Image: Tsukuyomi of the Sixteen-Night Moon) <How involved are you in the scenario this time around? >Mr. Kaneko: I write the basic story. The sub-events are a form of urban legends and other stories that are made into events by everyone. <This may be a difficult question given the nature of the genre, but how many hours of playtime do you anticipate? >Mr. Kevin: It depends largely on good play and luck. The game consists of three stages per protagonist: lower, middle, and upper levels, and clearing them all completes that protagonist's story. Since there are four protagonists in total, the estimated time is 6-8 hours x 4 protagonists, with endgame content beyond that. >(Image: Tsukuyomi of the New Moon) >I don't want it to end up being too easy because you are all too good (laughs). And there you have it, folks. Hope you enjoyed. P.S. - As I was posting this, I noticed Famitsu just put up an interview with them too. I'll post that one next.
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>>1084361 >deckbuilding roguelike I'm not sure any genre in the history of the industry has been this over saturated. WoW killers and brown military shooters have NOTHING on this.
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>>1084395 I FORGOT THEY WERE MAKING THIS The trailer being released April 1st last year was apart of the joke, but it was always real, the release date was April 2025 from the start. A look at other Pals. Nice to see they have female version of the very popular Chillet character they showed off in the original trailer.
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They're apparently also making merch, my word.
>>1084361 >The title is a tower roguelike game >>1084395 >Palworld dating sim Great, looks like I am never going to have fun with vidya ever again. I blame ADHD Zoomers for this
>>1084395 >>1084396 I'm gonna rip my fucking dick off This probably deserves its own thread, and it looks like the release date was changed from April 2025 to TBA so it's not coming out soon probably
>>1084402 Why are you being a downer anon? Plenty of games to play, I've been having fun with Brutal Half Life V3 and EDF6 mods.
>>1084400 >>1084396 >>1084395 >Pal dating sim PALS WITH BENEFITS
>>1084402 >blaming zoomers for lewd Palworld game If you go to social media you'll see they're actually having a fucking meltdown over "POCKETPAIR LITERALLY PROMOTING ZOOPHILIA??!?!?". It's good for a laugh if you want to read through them, they're genuinely disgusted and horrified. >>1084407 ~More Then Just Pals~ is the official tag line.
>>1084361 >deck-building roguelite Watch as he goes full NFT next.
>>1084402 Finish your backlog, fag.
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...
>>1084363 A lot of genres had the issue on the FC, you just never hear of it because most of these shitty platformer/jRPG/puzzle with random gimmick never got translated and are just ignored as trash.
>>1084430 Funny you say that as I'm actually quite familiar with that console's library. There are more roguelites than there were games on the Famicom, anon.
>>1084410 Anon Kaneko already made NFTs
Funny situation involving Blue Archive,especially considering the people thinking they are "based", some girl went to IShowSpeed and started spewing stuff because of the "Momoi racist meme" , so changoros wanting to look good for their nigger overlord went apeshit towards her and some are trying to frame her as Japanese, also Yostar talking about maybe suing. Btw IShowSpeed does incentive people to say racist shit to him to make reaction stuff.
>>1084361 And here's the game trailer, from COLOPL's official jewtube channel. They also uploaded a much longer video, basically an interview with Kaneko and Kevin for about 50 minutes. Sadly, the videos have no English translation, as far as I know. >>1084410 >Watch as he goes full NFT next. If by "next", you mean "previously", yeah, that's exactly what he did.
>>1084489 Why do people pay attention to this guy, he's the lowest sort of controversy seeking grifter in the streaming space?
>>1084513 No clue,but he got famous and it kinda of just spiral after that.
>>1084513 Same as Asmongoloid, sucked some kike dick and got some network to shill and bankroll his channel.
Jagex announced a new installment in the RuneScape franchise today titled RuneScape: Dragonwilds. Unlike their MMOs, this is a stand alone open world survival game that takes place within the world of Gielinor. There are two short teaser trailers with early access coming "soon". The Steam page says Spring 2025 but there's no exact date yet.
>>1084554 Ah yes, more generic shovelware, my favorite!
>>1084433 Yes, but that's just the market being more crowded in general. There's more of every game than there were Famicom games.
>>1084554 they didn't have enough second rate citizens to fund old school RS?
>>1084554 >Survival slop At least try to do something cool like Khazan you fucking retards
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>>1084673 The two genres are open world survival crafting or roguelike deckbuilder
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https://yewtu.be/watch?v=Dde8H1YhP-U (too long to webm) The cancelled Disco Elysium sequel leaked. It was going to be called Locust City, with Cuno as its main character. Basically what everybody was expecting Disco 2 to be after the Cuno ending.
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Some of the art of the game looked really cool, you got to see more of the world. It's a shame the investor went schizo and fired everybody then cancelled everything.
>>1084920 You can't be an investor if you don't hate the players
>>1084923 To be fair, the Disco Elysium team were filled with commies
>>1084916 >>1084920 The fact it was a Cuno focused sequel has been known for awhile, but this is a huge amount of footage and info about the project. I wonder of any scorned dev will bite the bullet and dump a build online, maybe fans will try to recreate it like with Duke Nukem Forever. >>1084926 In this case they actually made the game, so I don't know what his plan was.
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>>1084916 I'm glad this commie fucks got the shaft and their studio is dead. Leaking info just goes to show how mad they are lmao
>>1084969 You have a tl;dr?
>>1084969 God I miss Pija
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Narayana Johnson, composer, audio director, and voice actor of Cult of the Lamb, has passed. https://store.steampowered.com/news/?emclan=103582791470638018&emgid=524213474678538839
Nintendo Switch 2 preorders in U.S. delayed because of Trump's tariffs https://archive.ph/Tz1jE >Nintendo will not take preorders for its new game console next week, the company said Friday, as it evaluates the impact of President Donald Trump's new, far-reaching tariffs. >The Japanese electronics giant had been set to accept Switch 2 advance orders in the United States on Wednesday, but that's now been pulled off the table — though Nintendo insisted that its June 5 launch date "is unchanged." >"Pre-orders for Nintendo Switch 2 in the U.S. will not start April 9, 2025 in order to assess the potential impact of tariffs and evolving market conditions," according to a company statement. "Nintendo will update timing at a later date. " >The company just revealed details of the hotly anticipated Switch 2 two days ago, saying it would sell for $449.99. >That same day, Trump revealed he would hit Japanese imports with a 24% tariff. >Friday’s announcement stunned American gamers, who’d been eagerly awaiting the Switch 2 rollout and continued play of such popular games as Mario Brothers, Legend of Zelda and Donkey Kong on Nintendo’s latest mobile console. >The mobile Switch 2 is also expected to have a more powerful processor, making it more performance competitive with rival home console makers, Sony PlayStation and Microsoft's Xbox. >Switch 2 is billed as being more accessible to popular third-party titles not made by Nintendo, such as NBA 2K, Hogwarts Legacy, Civilization VII, and Elden Ring.
>>1086016 Seems like he swore allegiance to the cult of ham
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>>1086016 Good. Fuck anyone involved with that piece of shit nugame.
>>1086111 Is there a story behind it? or are you just salty for the game being obvious indie slop.
>>1086106 Get fucked nintendo
>>1086113 Devs and the official account virtue signal all the time about being pro gay, tranny and anti right wing while mocking christianity.
>>1086178 Ah, fuck em then.
>>1084489 https://nitter.net/AFpost/status/1907637376848978099 Add having cotton given to him and you know this is staged.
https://archive.ph/wip/lAoiR >they didn't quietly can it We haven't heard of any layoffs at the Fairgame$ studio, so we can assume that is also still alive. Sony pumping hundreds of millions into those two and others like, and Nintendo pushing $90 games is going to crash the console market.
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>>1086826 >Does nothing >Wins
>Steam Megahit Schedule 1 Is Under Investigation For Copying Another Drug Dealing Indie Game https://archive.is/wip/wHq9L
>>1086826 I still can't believe they turned Marathon into a fucking PvP extraction shooter.
>>1086875 >>1086826 >New Marathon game Uhh where is the gameplay of it? Is it anything like the old Marathon game?
>>1086880 It's a multiplayer only PvP game, so it's nothing like the old Marathon I'm not sure they've released gameplay yet, only trailers.
>>1086880 Is it just arcade Tarkov?
Repostan from the lounge thread just to spread awareness, hopefully this is okay with the moderation. A prototype for a cancelled Retro Studios game just got leaked, IMO it reminds me a lot of 360 Rare with the aesthetics. Here's footage (the video is too massive to post here natively): https://streamabledl.com/2mkoof Download for the game, the uploader pre-configured it: https://gofile.io/d/6ByjC5 He also leaked some other stuff >buildSplatoon 2 builds >ARMS debug build >RRProto (unreleased ridge racer game) >Project Harmony/RS11 (unreleased retro studios game) >Lego Civilization (unreleased) >RiMe dev build >Raw eMMC dumps: https://gofile.io/d/Ec0at5 >Packaged NSPs: https://gofile.io/d/ySRF68 >(just splatoon dev builds): https://gofile.io/d/7aL8xS
>>1086903 >>1086902 >Nu Marathon game has nothing to do with old Marathon game Great what a timeline to be alive in, old games getting completely rebranded as something else which has nothing more to do with the previous series.
>>1086927 They've been doing that for quite some time now, nostalgia sells and these companies are completely creatively bankrupt and bloated to the core due to Obungas policies fattening them up.
Good News Everyone The Steam version of NMH2 has finally been fixed after 4 fucking years. NMH1 also received an update to fix some lingering issues.
I made this video 4 years ago, when NMH was announced for Steam, and the Ninja Gaiden Master Collection. It is somehow Relevant again, because NG4 is coming out and NMH2 is fixed.
>>1087056 Who did the port? I'm legitimately surprised they went back to it after so long.
>>1087057 Remember when you needed 2 different consoles just to play them?
>>1087059 It lists Engine Software as the logo when starting up the game. But they must have done a shitty job, since I'm pretty sure someone at XSEED has actually been doing the work to fix and patch these ports. For all I know it's might as well have been one guy working on these patches by himself on his free time for 4 years. Since nobody seemed to give a shit, but some community manager guy on the steam Forums and I belive an XSEED Discord server, has been giving small news updates after being hounded over the years that yes they were still working on fixing these ports.
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>>1087064 Sometimes all it takes is the will of a single autist, Saints Row 2 proved that.
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>>1086880 It looks like shit. 15 minute gameplay video in case the webm doesn't properly convey how shit it looks https://inv.nadeko.net/watch?v=aYhmU9qV6sw
>>1087057 >It is somehow Relevant again, because NG4 is coming out Which will likely be shit. >and NMH2 is fixed. There is nothing that can be "fixed" about NMH2 that won't make that game trash. >>1088735 Why does this look like every other FPS out there? I know people like to rag on how "every" FPS looks like COD, but this literally looks like COD.
>>1088735 I didn't knew it was marathon until i saw the logo. BEN run logo gave Ruiner vibes for some reason when whole style changed at mention of death. Before funny ass pixel death sequence it looked like paintball 3d.
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>>1088740 I dunno i deliberately didn't read the thread before watching the video, thought it was futuristic paintball game.
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>>1088735 Fucking hell. Even on 2x playback speed I feel like I'm watching them wade through molasses.
>>1088735 If you want the cheatcode to getting normalfags to shit on stuff like this, it's calling it "corpo slop". Yes I know slop is some cuckchan shit, but reddit niggers like to LARP like they are cool anti-corporation freedom fighters and recoil and being told anything is corporately curated.
>>1088735 This looks like ass. Not that I expected anything different. Still a shame to see things end like this.
>>1088740 >There is nothing that can be "fixed" about NMH2 that won't make that game trash. Margaret Moonlight is in the game. Opinion discarded.
>minor news thread almost slid after a single day Fucking hell, sorry for bumping without content
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new bloober game
looks pretty sick
Please for the love of Christ learn how to make a decent OP that's more than a single digit number of words.
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Phantom Breaker: Battle Grounds Ultimate got released Original release and Overdrive got delisted after Rocket Panda Games bought the IP from Mages. So I'm kind of glad this exists just for that https://store.steampowered.com/app/2067350/Phantom_Breaker_Battle_Grounds_Ultimate/
Monark team teasing new game https://www.cs.furyu.jp/teaser/new-rpg/
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>>1105011 >Please for the love of Christ learn how to make a decent OP that's more than a single digit number of words. >Use not many words in a multitude of elders, and make not much babbling when thou prayest. >Ecclesiasticus 7:14 >When there are many words, sin is unavoidable, but the one who controls his lips is wise. >Proverbs 10:19 >A fool's mouth lashes out with pride, but the lips of the wise protect them >Proverbs 14:3 >In addition, my son, take heed: one can write many books — there's no end to it; and one can study so much that it wearies the flesh. >Ecclesiastes 12:12 >And praying, do not use vain repetitions like the pagans, for they think that in their many words they will be heard >Matthew 6:7 But i don't care about any of that, mind you. Its an example how you make a babbler drone. Lack of information, lack of study, lack of prayer oil, perfect recipient of bullshit. Just take the signal off the "living water", whole life until someone at radio tower controller makes lemmings fall.
>>1132761 Kill yourself
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>Gaider explains that after Dragon Age: Inquisition left him feeling exhausted, he "joined the new project that the former Mass Effect team in Edmonton was cooking up—the one that became Anthem … That was a mistake"—not Anthem, but rather, going from a Dragon Age to a Mass Effect team at BioWare. >"The thing you need to know about BioWare is that for a long time it was basically two teams under one roof: the Dragon Age team and the Mass Effect team. Run differently, very different cultures, may as well have been two separate studios. And they didn't get along. >"The company was aware of the friction and attempts to fix it had been ongoing for years, mainly by shuffling staff between the teams more often. Yet this didn't really solve things, and I had no idea until I got to the [Anthem] team," he adds: "The team didn't want me there. At all." >He explains that Anthem had initially been conceptualised as grungy, Aliens-esque science fiction—and that he'd been given marching orders to turn it into a science fantasy romp. This met the existing team like oil on water. >”I don't think anyone told the team this. So they thought this change was MY doing. I kept getting feedback about how it was 'too Dragon Age' and how everything I wrote or planned was 'too Dragon Age' >”It became clear this was a team that didn't want to make an RPG … yet they wanted me to wave my magic writing wand and create a BioWare quality story without giving me any of the tools I'd need to actually do that." >"While I was at BioWare, EA always preferred Mass Effect, straight up. Their Marketing team liked it more. It was modern. It had action. They never quite knew what to do with DA, and whenever DA outperformed ME, ME got the excuses. If you ask me, it was always just shy of the axe since DA Origins."
>>1174474 >it was always just shy of the axe since DA Origins Almost like it was shit since DAO. I tried of hearing devs excuses and not to blame them. Fuck those faggots, i dont care about your working conditions, our relationship is simple i give you money and you give me a good product and thats fucking it. We're all stuck in shitty jobs we dont like, cry me a fucking river.
>>1175036 People have been shitting on DA since 2 so that tracks. I still remember the witcher 2 banter around it.
I wouldn't trust a word that gaider says. The guy is just trying to blame EA for all of his own shortcomings.
>A begrudged employee with an axe to grind has something to say! I never trust this crap. It always reads like some sitcom drama. And it's always coming from """"games journalism"""". DA was trash, because Bioware tried to ride the "inclusivity" gravy train for goodboy points, and to try and tell themselves they're doing something different, since they're a failing company out of ideas. No one likes the "stunning and brave" artistic equivalent of stealing a toilet with piss stains on the seat, then slapping on a bioware label. It failed. That's it.
>>1134916 A week early, somehow
>>1175036 >>1175130 >>1175743 /thread/ What else is there to say. It's just the crying of a man trying to remain relevant.
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Anthem purely exists for data collection, it already got leaked EA has patents for scanning your console's room to map it out.
>>1176210 Great malware EA
>>1086880 >Is it anything like the old Marathon game? It's an extraction shooter, and so far it seems to only carry the Marathon brand and nothing else. Kind of hard to build a new brand from the ground up, you know? So might as well parade the corpse of an old series.
>>1176210 That's so fucking weird
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>>1174474 So essentially EA treated Mass Effect like a battered wife and Dragon Age as it's malnourished child? Neither DA2 nor ME3 was treated right and were both rushed out the door. DA2 was definitely the worst because it was never supposed to be a new game in the first place, it was supposed to be dlc for DAO. DAI happened and this steaming pile of turds came out. At least Andromeda had some redeeming qualities and those being that the graphic fidelity was great and the gameplay was definitely the best in the series. Dragon Age Veilguard appears to have no redeeming qualities, even the name was downgraded
>>1176280 I only played mass effect 1 but never beat it. I liked it but I can't finish any game these days. I should give it another shot especially since I hear 2 is even better.
>>1176446 Mass Effect as a series is not worth it. I'd argue even the first game is bad and is essentially race mixing propaganda. Bioware got what they deserved in the end, it was always going to end up like it did.
>>1122942 Any difference?
>>1134916 >>1175912 How is it?
Considering the name of the game went from Dreadwolf, which is the name of fenharrel or whatever the fuck solas name was to Veilguard, shows a complete change in direction that they were originally planning to take the game since what 2015, all in service of current day politics, its so bad that even back then it was called cisquisition and somehow the bald black chick that seems like she was that facescanned black woman that is in so many things was based
One of the worst things about this industry is that no one admits fault. Everyone points the finger at someone or something else. No one ever says, "Yeah, I fucked up. Here's what I'm going to do next time to ensure this doesn't happen again." People do this because they're incentivized to. If anyone admits fault then how can they expect to get funding for the next project? Or keep their job or get hired somewhere else?
>>1176713 Dont be a schizo, the first game didn't have that shit. It had tons of pale people. >>1176446 I recommend playing Adept. Best class.
>>1177070 This the lore for the first game. This was written by Drew Karpyshyn, he wrote the original Mass Effect and its codex. You're in denial.
>>1177070 The singularities that adept uses caused multiple bugs in my game especially the last fight since it just outright ragdolls the final boss
>>1176259 >Kind of hard to build a new brand from the ground up, you know? Only because corporate policies have lowered trust so much. You get a company that makes things people like without bullshit and you can make all kinds of things. Make anti-consumer bullshit and nobody will care about what comes next. From built an empire out of demon's souls, bungie killed theirs with destiny.
Maybe they favsored Mass Effect because it has more than one good game? Dragon Age had a horrible sequel. The "franchise" was over with the release of that sequel.
>Gaider lmao Bioware is down to less than 100 employees now, with EA seemingly having lost faith in them. I don't think there's much "coping" because barely any of the team is still there.
>>1178180 It's probably that mass effect was a shooter than anything else. EA board members vaguely understood gamers like shoot things in the face but couldn't wrap their heads around fantasy stuff.
>>1175743 >DA was trash, because Bioware tried to ride the "inclusivity" gravy train for goodboy points Not actually true. The big decline in quality was between Awakening and DA2, while the big increase in propaganda was between DA2 and DAI. The team first lost the ability to make good games, and then got colonized by an opportunistic infection of activist memes. Something happened internally that broke both their ability to do good work and the memetic immune system keeping them from getting swept up in political fads. The first was visible immediately, the second only became visible once something came along to take advantage of it.
>>1178307 >EA board members vaguely understood gamers like shoot things in the face but couldn't wrap their heads around fantasy stuff. it's easier to market too, especially for a young audience, this is why they are so lenient with BF fucking up.
>>1176266 Wait until you find out about pokemon go or tiktok, the world heavyweight champion of data capture
>>1176206 You know I really hate how names just kinda stick to you on this site. Only now noticed that you still have the name "trench crusade".
>>1179194 The proper name is Ditch Jihad.
>>1179194 It's a bug being worked on
>>1132568 Yup. I enjoyed Monark, so this is definitely on my radar. Getting a full reveal on the 24th, it seems.
In preparation for the Onimusha 2 remaster there is an update for Onimusha 1 going live tomorrow adding "Hell Mode" where you die in one hit. While it's not Genma Onimusha the fact they updated the first game at all is still something. Perhaps they'll keep Genma Onimiusha up their sleeve for a while, and re-release it at another time. There is still plenty of Onimusha games for them to keep re-releasing as the new game is coming out.
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Untitled new game from Frogun developer revealed in Top Hat game stream. Full reveal coming summer. I do not like the color scheme: Frogun already suffered from depth perception issues due to overuse of flat colored objects on flat colored world boxes
>>1225466 Found there's a standalone video of it https://www.youtube .com/watch?v=Tumtnnmvfto
>Major French retailer FNAC says Switch 2 preorder levels are at a historic level and that accessories are unexpectedly selling very well too https://www.frandroid.com/marques/nintendo/2589119_le-succes-de-la-nintendo-switch-2-est-certain-prix-penurie-jeux-offres-la-fnac-nous-dit-tout-sur-le-lancement They sell the console at the Nintendo MSRP (i.e. €30 more than their competition) and yet they say there could be shortages for those who didn't preorder. I wonder if it's the same in the rest of Europe.
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>>1222091 Having just started Hell Difficuty I now realize they added a one hit death mode, in a game with Unskippable cutscenes.
>>1283907 >ign plus im going to throw up a little
Humble bundle hasn't been humble for years. It's far worse than the normal steam deals (not even the seasonal ones just the regular ones).
>>1283907 Just a bad joke at this point.
Apparently Euros and Canucks are getting the price hike, but nothing stated about Burgerland...yet. >IGN Plus What the everloving fuck? if you want to give better benefits, how about... >Stop pulling bullshit like Origin keys and other non-Steam stuff. GOG, Itch etc..are fine as additional options, but they put that Tales of Kenzara: ZAU game on fucking Origin as part of a Choice, despite the game being on Steam. All keys should be Steam by default, and either other options either being in addition or, if necessary, make it like the old days where you chose if you wanted a Steam key or a GOG key or whatever the fuck when claiming it. >Even higher discounts on Humble Store, stop games being "exceptions" that don't support the discount. One benefit of Choice is that you can get a stacking discount (ie for instance, I saw the Ultimate edition of Space Marine 2 on sale the other day for like fucking that gets you above almost anything else legitimate, but it maxes out at 20%. Letting it go higher would be good, but one thing is to stop allowing some publishers to make it lower than it should be for Choice subscriber top tiers; ie capping it at 10%-15% when someone may have 20% unlocked. Fuck off with that shit. Let it go up to 30% or at least 25%, but stop this shit where publishers claim games can't honor the Choice discount above X. >Coupons don 't fucking time out in a month If you're going to give decent coupons on DLC and shit related to a game in Choice, then don't have it only last for a month or so. Let them stack perpetually or at least for like..a year or so? Fuck. >Stop making it so you have to choose between your discount and charity. No, you fuckers are getting a huge tax deduction this way. The least they can do is let people get a certain percentage of every purchase go to charity if set up for that account, AND still have the maximum discount Its a pity that Humble has been fucked over so badly. I remember when they stopped showing the percentages for Linux spending and allowed you to pick what platform you wanted to support, back in the day, when buying a bundle. I would have left Monthly/Choice a long time ago if it wasn't for having the "legacy/classic" subscription and the stacking discount at the Store, not sure if I'd be there. I figure most Choice months are at least worth the... $8-ish I pay for it, but some are definitely weaker than others and aren't often how they used to be where you had shit like >XCOM 2 DELUXE EDITION A MONTH AFTER LAUNCH YOU ARE WELCOME back in the old days.
>IGN+ This is getting retarded now. All these stupid companies keep trying to make their own subscription service and it's never going to work. I don't know why they bother.
>>1284450 because the line must go up and subscription is seen as the grail since it's a steady revenu
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>minor news thread all the way on page 24 No wonder faggots couldn't find this.
>>1298805 That explains quite a bit
>>1084676 >roguelike deckbuilder it's aggravating how publishers and advertisers have slapped the "roguelike" label on fucking everything
>>1299079 Roguelike is fine
>>1299343 >>1299079 I hate how they call games Roguelikes that are not at all Roguelikes. Use Roguelite, don't mix in deckbuilder slop in with Cataclysm and DoomRL.
>>1307633 >>1299343 >>1299079 THEN JUST CALL IT RANDOMLY GENERATED instead of slapping a roguelike/roguelite tag on everything
Apparently Ecco and Ecco Tides of Times are getting a remaster by Ed Annunziata and most of the original Hungarian team at Novotrade/Appaloosa. After that they say they're going to work on a completely new game. Shame they're not working on the 3D Dreamcast game Defender of the Future or it's cancelled sequel, Sentinels of the Universe, which I much more deserving of a facelift and mechanics fix. Then again, Ed didn't work on those. Jaws Unleashed 2 never ever https://archive.is/ZBxHn
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>>1320334 How do you remaster 2d sprite games? Are they gonna redraw all the sprites and background tiles?? No AI upscaling please!
>>1320334 The old games still hold up, what is there to remaster? Are they gonna make the sprites SNK tier or just some 3D garbage.
>>1320367 >>1320372 That's exactly what I'm thinking the Mega Drive games play and look great even today. The 3D one is what's needing a remaster.
For those who are interested in the mobile area, the Epic / Apple lawsuit over the app store and Fortnite Looks like Apple won't likely have such a strong grip over its app store exclusivity with an opinion like this: https://archive.ph/bauvY https://archive.ph/bauvY
>>1320548 Does this mean we can sideload apps on iOS now?
>>1284450 Please support the people who hate you.
>>1320554 Only if you're a Euro. The scope of the suit doesn't really cover ability to sideload applications.
>>1320635 Ah shit
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Clair Obscur: Expedition 33 sees surprising success with 2 million sales in only 2 weeks as noted by one of the dev twitter. Definitely the biggest surprise success of the year so far. (Sorry for the twitter post)
>>1322897 And journos scum already trying to shit on JRPGs because of it even thoug the game get so much from them, i just want all gaming journalists to get fucking fired
>>1320367 >>1320372 They are going to make it super bright and add 3D stuff + AI upscaling
New GTA6 trailer
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>>1323051 I remember when people pretended all those AI upscaled mods didn't look like complete shit.
>>1323099 Gameplay nowhere to be seen
>>1323099 >gameplay nonexistent >atleast the main characters are a heterosexual couple
>>1323159 >>1323226 The trailer is similar to their official one for V. As for gameplay, it will most likely be more of V's gameplay.What else would you expect?
>>1323226 >atleast the main characters are a heterosexual couple Watch as they make the girl a tranny but disguise it well
>>1323159 Could be worse like that Ark Survival Aquatica or whatever it was called where the entire trailer was just AI generated and fags got so mad that they took it down.
>>1320367 For a lot of games 2D assets were hand drawn first then made into sprites with a quality much lower than the original drawing (pics related being a random example I had handy), so taking those original "master" drawings and scanning them at higher quality would be possible and legitimately a "remaster". The problem is that very few of these assets have survived the decades. Even just building from the original source code, which can easily be qualified as a "master" file, is very unlikely for everything except sixth gen onward games with studio continuity or one-man(ish) projects who personally archived their source code.
>>1323099 Dam bruh dis shit bussin lit fr fr
>>1323355 If they fo that, then I will bomb rockstar for not making midnight club LA pc port
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>>1323309 >The problem is that very few of these assets have survived the decades We may look at this as video game history, but the people creating these were often random employees doodling stuff for reference. In their context, these were uninteresting and completely disposable. In the cases we do still have the original reference work, it's sometimes because they were drawn by professional artists, such as with Dragon Quest. >>1323355 >attempted Discord spoilers Oh, the shame!>> 1323360 AND THEN HE ACCIDENTALLY REPLIED TO HIS DELETED POST, WHAT A SCANDAL
>>1322897 >2 million copies SOLD >not 2 million players Ubisoft can get fucked. How poetic that ex-ubisoft developers outshine their former company with just one game. Good for them. Good to see something that isn't gay come out of france for once.
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>>1324022 > How poetic that ex-ubisoft developers outshine their former company That's 90% of the companies that branched out from that shithole. Pic related was by the Scott Pilgrim Game devs.
>>1283907 jej. Get fucked, membership cancelled.
>>1324371 >Eiyuden Chronicle I wonder how the AI translation is coming along?
>>1132568 I really hope it's good. >>1225466 Looks cute.
>>1324320 They still mostly just stole assets though. They may not be pozzed, but are still shit.
>greenlight project >let them spend 8 years working on it <change your mind at the last minute and invalidate a decade of work Is this the third or fourth time Valve has pulled this stunt? I've lost count.
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>>1330680 Don't try competing with CS:GO CS2 goy, we need all the skinnerbox money we can get!
The guy who made RigelEngine, the modern port of Duke Nukem II's engine, got permission to make an enhanced port of BioMenace from the original dev.
>>1353400 Thats cool
>>1353400 Noice
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Bungie Plagarism Controversy combined with poor Alpha performance spells bad news for Marathon's release: https://archive.is/HPMms
>>1059719 nah OG and 360 were good
>>1387042 I think the alpha will doom the game more than the plagiarism, the design theft just made people more comfortable in saying "Dude, Marathon kind of sucks". The alpha lost 95% of its already low playerbase by the time it closed, this is especially horrible when you learn it was only active for 11 days. Concord 2.0 is being thrown around a lot and that isn't fair, Concord couldn't even pull 700 players on launch day and Marathon has already done considerably better than that. That said, if the launch goes similar to the alpha, Marathon will be a disaster. >>1387042 The 360 was alright for the first three years. A lot of people here will be bitter over 7th gen consoles in general due to the casualization of games and lot of the industry's worst practices starting there.
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Capcom public list of their games that have sold over a million copies is now updated to March 31st 2025. https://web.archive.org/web/20250510150115/https://www.capcom.co.jp/ir/english/business/million.html#tab6 (the list as of last quarter+easy access to prior listings for anyone trying to determine trajectory) https://www.capcom.co.jp/ir/english/business/million.html (current) Numbers are truncated to 100,000 digit, so games that sold 1,999,999 are listed the same as games that sold 1,900,000, and a game could have (theoretically) been at 2,899,999 last quarter, listed as 2.8 mil, and sold only 1 more copy to be listed at 2.9 mil while a game that was at exactly 1 million wouldn't have changed if it sold "old" 99,999 additional copies. >Monster Hunter Wilds is newly listed, though there's only 123 games on both charts and nothing appears to have been bumped off so I'm not sure what happened there >Rise sold another ~half mil >RE4make ~400,000 >Dragon's Dogma 2 sold ~200,000 during first three months of year, <an absolute shitshow for a game that wasn't even a year old and shows just how much they fucked up after riding on the first game's sales <Dragon's Dogma 1 sold ~100,000 on PS4/Xbone and less than 100,000 each on Switch and PC/PS3 (could, theoretically, have outsold DD2 depending on how numbers truncate if both sold 60,000+) >lots of random titles that are pretty old but still up for purchase on PC/Xbone/PS4/PS5/Xbone 2 have gotten ~100,000 like the 10 year old next month Devil May Cry 4 Special Edition, slightly newer DMC HD Collection, Ultra Street Fighter 6, >Resident Evil 7 somehow sold 300,000 more despite how old it is (Was there a sale/PS+ giveaway/bundle?) >>1387042 >Concord was trashfire >Marathon 2025 will be stolen trash fire >Fairgame$ is inevitable trash fire since founder and lead bailed after test build was made >make new western studio to quadruple down on live service
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>>1387384 >DMC5 hasn't broke 10 million >Where as RE4:R is 100k away from breaking the ten million mark >RE5 and RE6 took the 11th place spot from DMC5 God damn it, I hate REfags. God damn it
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I'm surprised that RE6 on Switch has moved that much units considering it's a port with the same performance issues as on PS3. One of the games I do plan on replaying with the Switch2's BC to see if it fixes things up.
>>1387416 After Demake 4 I'm not touching a single RE game ever again. RE ended with 3 anyway
Monster Hunter Wilds Has Lost Players Far, Far Faster Than Monster Hunter World https://archive.ph/wip/01bPk >Monster Hunter Wilds is one of Capcom's most successful games ever. The game launched in a pretty broken state for PC players, and there were some characters that didn't go down too well, but it sold like hot cakes and became one of Steam's most-played games of all time. >Less than three months later, however, players are dropping like flies, seemingly at a rate that is far, far quicker than Monster Hunter: World ever lost them. >Initially, it looked like Monster Hunter Wilds players were sticking with the game for longer than World. A higher percentage of them hit Hunter Rank 100, and more of them hunted 100 large monsters. That could have been a false dawn, though. >According to SteamDB, yesterday, on April 19, Monster Hunter Wilds peaked at 41,101 players, a 97 percent drop from its launch week peak of 1.4 million. In the seven years since its release, Monster Hunter: World has never lost more than 92 percent of its launch week peak, and the game still managed highs of over 26,000 yesterday. >There are a couple of things to consider here. This number only takes into account one of the three major platforms that Monster Hunter Wilds launched on, and Monster Hunter Wilds' peak was far higher than World's, so it had further to fall, but it's still a really sharp drop. >Sadly, things aren't much better for Capcom if we consider Monster Hunter Wilds' average player count, either. In March, the game averaged 378,500 players; over the last 30 days, it's only managed an average of 53,842 players. This represents an 86 percent drop from its launch week peak. >Looking at the game's Steam achievements once again, it does seem like Wilds is managing to captivate the hardcore players, with 36 percent now hitting Hunter Rank 100 and 57 percent hunting 100 large monsters (an increase on when we last checked), but a far higher percentage of players have dropped the game, suggesting something isn't right. >There are likely a few reasons for this, and its 58 percent positive review score, a series low, is a good representation. Last month, Capcom was forced to release a statement regarding a growing number of cheaters in Wildsand it also changed the way quest rewards worked because of this. Despite numerous title updates and hotfixes, many of the game's biggest issues also remained. >It's certainly been a mixed bag for Capcom and Wilds.
>>1059672 Fuck yeah, bringing back MCC development
>>1069065 blogpost but I had this guy's moment but with a gang of niggers psychotherapist when she asked if I liked MLP
>>1059672 Reach came out 15 years ago, everything since has been shit. Halo has went from being the largest piece of entertainment ever to a joke in my lifetime. >>1388430 MCC has so many fundamental problems, I doubt they'd do anything substantial.
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>>1388498 Good, we're seeing it with COD too Fuck Microshit, fuck Xbox and fuck their fans. Completely ruined this hobby
>>1388498 Reminder Sonic's dark age was, at worst, 2003's Heroes to 2011's Generations, and even during that period Sonic had good side games. Halo had been bad longer than Sonic.
>>1388498 The PC release introduced a lot of changes. Maybe they'll bring the POS that is 5 to the mcc
>>1388254 Crpacom is a marxist company and the sooner it goes bankrupt, the better.
>>1388547 >comparing 343s Halo corporate mediocrity with Sonics barely functioning dogshit games during early 7th Gen As someone who unironically enjoys Shadow the Edgehog, they're not even comparable. I think every Halo game but CE is mediocre shit with 343s game being generic fucking garbage, but at least they were playable. I'd play Halo 4/5/Infinite any day of the week than fucking 06, Dark Brotherhood or The Black Knight. Best Sonic game published by Sega since Adventure 2 was Sonic Mania and that was fans working on that, not Sonic Team.
SNK new fatal fury failed really bad that the CEO quitted
>>1387042 Bungie is also banning people from their official Discord server for mentioning the artist whose work they stole.
>>1387416 They buy based on cancer (a.k.a, brand). If name is famous = product good, in the minds of the sub humans.
>>1388524 It's amusing to see people who were kids in the 2000s talk about Cawadoody as it were the peak of the genre. Those COD kiddies are adults now but they never stopped being as annoying. This has been beaten to death on 8chan, but Xbox in general fans are also kind of odd. I don't intend any console war shit because I actually like the original Xbox and parts of the 360's library, but some of their fans act the worst elements of Nintendo's fanbase mixed with faux-macho gamer cringe you used to see on G4. Those former dudebros who never grew past being 19, and still make Xbox their entire personality despite being like 35 now. You have seen these people, with their Xbox avatars and usernames that either feature an obnoxious X in the middle or are based on a Halo reference. These were the fratboy fucks that used to wear fauxhawks and pink polo shirts. Now they're pudgy middle aged gamer dads and for some reason they never stopped that "XBOX NATION" behavior. Despite PlayStation and Nintendo both being much bigger than Xbawcks, I don't see this anywhere to the same degree inside their fanbases. Nintendo's fanbase can also be cringe and very "Nintendo is my personality" based, but without the overt douchiness of Xbox fanboys.
>>1389418 There definitely was something to the dudebro era of games. It wasn't full of fags and trannies, and it was a lot of cool guys who enjoyed playing games but didn't revolve their entire lives around it. Plus there's a lot of reasons to hate on 360-era CoD, but they were fun to play and I'd much rather play those then any modern multiplayer shooter out there. >>1388590 The PC port was broken at launch at wasn't fixed for about 6 months. I'm almost curious to see what they'll fuck up porting it to PS5.
>>1387498 I liked OG 4, but I understand why you wouldn't.
>>1389158 It's audacious they'll try that after corporate admitted fault. >>1387384 Found the reason there can be (at least) one new game on the list with the same count: Capcom Arcade 2nd Stadium has been removed from the new count. Not sure why.
>>1396771 Why do I hear "ZOMG VALVE JUST RELEASED STEAMOS" like every 2 months? There's literally always been a public image for steamos that works on anything with an AMD GPU.
Old consoles with rechargeable batteries have a risk of "ballooning in size" or even exploding! This mainly concerns the PSP and Wii U, and probably other consoles too. The future of retro console collecting is doomed. Their batteries are ticking time bombs! PSA Check Your PSP Battery Right Now https://www.timeextension.com/news/2025/03/psa-check-your-psp-battery-right-now >My PSP exploded," said @cosmicmind2nd. "In my dream, I heard a [bang] !" and woke up. I smelled something burning, and when I checked, I found the exploded battery and my PSP lying on the ground. I touched the battery directly, and when I let go, my futon got a little burnt. I only burned my fingertips, but this could have started a fire... Everyone please be careful..." Have You Checked On Your Wii U GamePad Battery Recently https://www.timeextension.com/news/2025/05/have-you-checked-on-your-wii-u-gamepad-battery-recently >You might recall an issue we reported a while back concerning PSP batteries ballooning in size and cracking the battery compartment of the console. It seems that the Nintendo Wii U's GamePad battery sufferers from similar issues >"After almost 13 years of use, this battery is also getting fat," he says. "I wanted to play a round of Super Mario 3D World with my daughter yesterday and immediately noticed the bulge on the back... Unfortunately, the GamePad doesn't work without a battery, even when plugged in. I'll be ordering a new battery in the next few days."
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This isn't really much of an issue if you can swap the batteries out, unlike in current phones/tablets etc where you have to heat it up to make the adhesive give out then crack it open risking damaging either the frame or more likely its display
>>1407532 >if you can swap the batteries out I hate how companies go out of their way to make swapping batteries near impossible due to glueing the fucking things in. Even valve did this with the steam deck.
>>1322897 To follow up on this. The game has now sold 3.3 million copies 33 days after release. Really fantastic tbh
>>1389418 >Those former dudebros who never grew past being 19, and still make Xbox their entire personality despite being like 35 now. >These were the fratboy fucks that used to wear fauxhawks and pink polo shirts. Now they're pudgy middle aged gamer dads and for some reason they never stopped that "XBOX NATION" behavior. Yep, and theg
>>1408648 Did you post too early there?
>>1409006 Nah he got killed before he could finish. I've seen this in horror games all the time where the writer dies mid-sentence.
>>1409390 But if he didn't say Candlejack then it just doesn
>>1409390 >posting Candlejack >a meme more dead th
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Cliffhanger Studios suddenly closed, their Black Panther title cancelled. https://www.ign.com/articles/ea-cancels-black-panther-game-closes-cliffhanger-studios (IGN doesn't archive correctly, sorry) I wonder what the hell happened here, far as I can tell there was no public drama with the studio.
>>1412286 I guess the game development went out on a cliffhanger
>>1412286 >Sorry, black people don't sell anymore, you are all fired.
>>1412286 >>1412316 >>1412398 https://archive.is/iMM6d >Public scrutiny around the project intensified following the hiring of Dani Lalonders, an associate narrative designer and former Sweet Baby Inc. contributor. In a resurfaced 2021 panel discussion from the Game Devs of Color Expo, Lalonders bragged about having no White developers working on her indy game ValiDate. >“ValiDate has a team of all people of color,” she said. “We have no white people on our team. I did that because I wanted to create a safe environment.”
http://archive.today/2025.05.29-124808/https://www.gematsu.com/2025/05/nakwon-last-paradise-game-overview-trailer > Nexon has released a game overview trailer for third-person multiplayer zombie survival game NAKWON: LAST PARADISE, as well as announced that the game will participate in Steam’s Zombies vs Vampires Fest as a “Coming Soon” title
<Capcom Removes Games for Windows Live From 2010's Lost Planet 2, Making Online Co-Op Impossible >On the plus side, this shouldn't affect any new players — Lost Planet 2 has been withdrawn from sale, with Capcom leaving a message on the Steam storefront page, saying: "We are aware of an issue that some customers may be experiencing during game installation which is related to Games for Windows LIVE. We are temporarily disabling the purchase option on Steam while we investigate the matter further. We will keep you informed of the progress of the investigation. Thank you for your patience." >Other Capcom games like Street Fighter x Tekken and Resident Evil: Operation Raccoon City have also been impacted, with similar messages also displaying on their Steam pages. However, some fans hope this'll be a temporary issue; when Capcom similarly removed GFWL from Resident Evil, the team was reportedly able to implement Steamworks multiplayer as a replacement https://archive.is/AD2Uv
>>1323042 >i just want all journalists to get fucking hung from streetlights* tftfy friend
https://archive.ph/VjtC9 Former Firewalk employee Chelsea Grace seemingly donated away her Concord plaque to a charity auctioning site. These weren't even known to have existed. The bidding exceeded $3000 before being removed for reasons unclear.
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>>1420986 Quick update, it was taken down because it was stolen? Or at least whoever donated wasn't Grace. This is what the site claims at least.
>>1421064 Imagine the sad soul that wants that shit back. Then again if it is worth over a few grand, I don't blame her for wanting to sell it herself.
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XDefiant was officially taken offline this Tuesday. Mark Rubin also left Ubisoft.
>>1438991 I genuinely thought this was dead already.
<Princess Peach's Voice Actor Has Been Replaced After 18 Years >The release of Super Mario Bros. Wonder in 2023 marked a new era for the character, with the legendary voice actor Charles Martinet officially replaced by Kevin Afghani as Mario. It led to questions at the time about what other voices might be swapped out in the future >While Peach's voice actor Samatha Kelly returned in Princess Peach: Showtime! the following year, it seems she's now been replaced after 18 years. This also includes her role as Toad. According to a post on her Instagram account, the voice actor found out yesterday after Mario Kart World had been released >Samantha Kelly: "Thank you for so many years of friendship and joy. I’m sad that it’s over, I truly would have wanted to voice Peach and Toad forever. Nintendo let me know yesterday that they decided to recast these roles. I’m grateful that I got to do these voices for so many years. Peach and Toad are such strong and beautiful characters that I pray they live forever no matter who voices them. So much love #princesspeach https://archive.ph/r838h
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>>1069093 They had the brilliant idea of having a crossovers with RWBY as a desperate attempt to keep their shitty ASSFAGGOTS games relevant, just because Valve got away with My Little Pony cosmetics for Team Fortress and Justin Roiland for Dota 2 doesn't mean every incompetent developer should do something similar instead of fixing their shit. >>1452632 I never gave a shit about the princesses but to my surprise they also replaced Daisy's actress with a spic and Rosalina's probably got replaced for the 4th time, yet all of them sound alike, I guess HIRING narcissistic dykes from social media wouldn't be any different from getting actual actresses, all what they have to do is: >scream >grunt >moan >shout basic expressions <but never read out loud lines.
>>1452632 Not gonna lie, this is a little sad. I was fond of her grunts and noises and stuff. Sounds like it was pretty sudden and not her idea. I wonder what's the scoop at Bintendo, typically Japanese companies rarely replace voice actors?
>>1409558 whats all that... linux on the bottom of this image...
>>1408091 then they released a heres how to take apart a steam deck video and said "pweasepweasepwease do not ever attempt to repair your steam deck yourself!!!!!!!!"
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>>1407490 >batteries bulging This actually happened with my PSP-3000 about a year ago, after it had been sitting for over a decade mostly untouched with the same battery in it. Happened to glance at it one day when cleaning and noticed that the battery cover had popped off on it's own, and the battery pack itself was bulging slightly like in the second pic. Don't know if it had potential to go critical if it had more time to do it's thing. The console itself didn't seem to get damaged visually from the bulging, but I haven't bothered to get a replacement battery yet to check if it still works. Spooky stuff. >>1407532 >This isn't really much of an issue if you can swap the batteries out > isn't really much of an issue Yeah, if you're aware of the issue and the thing doesn't burn your house down in the meantime. This is the first I heard of old handheld batteries going off being a thing, back when it happened to me, I thought mine was a one off thing. The psp battery being the removable kind with it's battery cover lacking screws, being one that pops off with force alone, might have saved me from it going critical though, since it had space to expand. If a lithium battery is confined in a tight space in a device where it's non removable and it ruptures from the building pressure, then I guess a lot more can go wrong real quick.
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Silent Hill is getting the Bloober Team Remake treatment https://archive.is/hiSG3
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>>1458187 >I wonder what's the scoop at Bintendo, typically Japanese companies rarely replace voice actors? That mostly applies to Japanese voice actors as English voice actors tend to come and go more frequently. English voice actors for Sonic the Hedgehog have come and gone over the years, but Jun'ichi Kanemaru has been the consistent Japanese voice of the blue hedgehog since his debut in Sonic Adventure back in 1998, when he was 36. As of Sonic X Shadow Generations, he continues to voice Sonic at 62 years old. I also thought of Snake from Metal Gear Solid as another example, since MGSV had Kiefer Sutherland replacing David Hayter as the voice of that Snake, but Konami seems to have brought Hayter back for the upcoming Metal Gear Solid: Delta. Perhaps they recognized how beloved Hayter’s voice was, especially since his absence in V sparked complaints? On the Japanese side, Akio Ōtsuka has consistently voiced Snake since the vocal debut in Metal Gear Solid in 1998, when he was 39 years old. (He is currently 65.) The Mario series is different because, unlike those examples mentioned earlier, most characters speak English even in the Japanese releases. Since their vocalizations are mostly screams, grunts, moans, and simple exclamations, Nintendo has little reason to cast Japanese voice actors, doing so now might undermine the series’ universal appeal it has been garnering. There was a brief period during the N64 era when Mario Kart 64 featured different voices for the Japanese & American releases. Mario Party 1 and 2 reused some of the Japanese MK64 voice lines for their American and European versions. This could be chalked up to Nintendo experimenting with character portrayals before settling on the universal voice approach that has persisted ever since, which explains why we haven’t seen a repeat of the Mario Kart 64 approach. The Mario series got a big-screen movie recently made by the same studio responsible for the Minions in cooperation with Nintendo & not only changed how the characters were portrayed, but their designs as well. It was topped with widespread praise and box office success. Remember when they changed Peach's face on the boxart of her Showtime game to be more like her appearance in the movie? All of that being said, here's what I think is going on: Nintendo appears to be rebooting the Mario franchise with a fresh new look & is distancing itself from its past eras, only regulating them to nods of nostalgia. Think about it. >the design shift from the original Mario Strikers and Mario Strikers Charged to Mario Strikers: Battle League >Charles Martinet no longer voices Mario >Takashi Nagasako no longer voices Donkey Kong The only holdout from the N64 era is Kazumi Totaka, the voice of Yoshi since Yoshi’s Story in 1997. Totaka has been with Nintendo since 1990 and remains involved not just as Yoshi’s voice, but also as a composer and sound director for Animal Crossing and various Mario titles. Unless something drastic happens, like Totaka’s departure or having "creative disagreements" with Nintendo, I don't expect them to change Yoshi in the same way that Mario & Donkey Kong have.
>>1176446 >I only played mass effect 1 but never beat it. I liked it but I can't finish any game these days. I should give it another shot especially since I hear 2 is even better. mass effect peaked at 1 it's all down hill from there.
>>1458491 Whoever fomatted that story as a side scrolling webm needs to be crucified.
Battle Bit Remastered posted a new teaser update for the first time in forever. Coming Soon™
DMC1-4 got released on GoG. That means crack-free installers on the high seas. It's the HD collection for 1-3 and 4SE.
>>1480086 >DMC1-4 got released on GoG. That means crack-free installers on the high seas. >It's the HD collection for 1-3 and 4SE. Translation?
>>1480086 Posting a screenshot just because. This made me realize that the Japanese voice over isn't an option, and I checked my Steam copy and yeah you can't switch to Japanese VO. You need to use a mod for that on PC. Anyway, it's good that the games are on GoG, I have frequently seen people have issues getting DMC4SE to work on their PC over the years, so this should be a better, more stable version of the game. DMCHD seems to have working Cloud saves too, Capcom never bothered to fix cloud saving on Steam.
https://www.androidauthority.com/sega-retro-games-android-free-3568153/ Sega's is going to delist a bunch of smartphone ports of classic games but made them free to keep if you download them before they're gone. I played a little of the Crazy Taxi port to test it and it seems good. I didn't see any ads, but I have adblock on my phone anyway. I heard "Ten in 2010" and "All I Want" for background music but the passenger destinations were generic. For example, the game used "Pizza Parlor" instead of Pizza Hut.
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Adi Shankar, producer for the Devil May Cry Netflix series, might be working on a Duke Nukem series >Adi Shankar Has a Plan to Save Hollywood. But You Might Not Like It. https://archive.is/hQj8b <What do you have coming next? >I got video games in production. Obviously more Devil May Cry. I'm being approached with different IPs and companies that want to work with me. I bought the rights to Duke Nukem. Not the gaming rights, but I bought it from Gearbox. <What's your vision for Duke Nukem? >It's a middle finger to everybody. When Duke Nukem blew up, a bunch of people sat around trying to turn it into a brand, when it's just a middle finger. Duke Nukem can't be made by a corporation, because the moment a corporation makes Duke Nukem, it's no longer Duke Nukem. I don't intend on having anyone tell me what to do on this one.
>>1484735 I wish that dirty brown fucking pakistani would die already
>>1484735 Everything Aids Shanked touches is non canon
>>1484735 Someone should make a thread where we get to design the gayest Duke Nukem imaginable and see if it compares to what he comes up with.
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>>1485076 I'll start with Randys epic piece
>>1485076 Instead of ripping an alien boss' head off and shitting down its neck, he does some faggy TikTok dance.
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>>1485076 >gayest Duke Nukem imaginable
>>1484735 Dude has been trolling/having a meltdown for a while, so it is hard to take anything seriously.
The Hypnospace Outlaw sequel has been cancelled.
>>1485831 >tries to make a videogame >accidentally makes an OS because he's autistic Damn, that sucks. I wish he could have finished it. Too bad it seems like he's going to veer into kids games.
>>1484735 Why do people buy this pajeet's ragebait
>>1485570 Get raped twice and kill yourself, you retarded fucking tranny faggot sack of nigger shit with down syndrome.
>>1480267 Neck yourself, fucktard.
>>1486251 >>1486260 Who shat on your cereal id hopper
War thunder fans leaked classified documents again, this time about the AV-8. https://archive.is/zto5U
>>1493719 At this point a War Thunder playtime > 5hrs will keep you from earning any type of security clearance if you work for the government.
>>1493781 They actually do check if you play War Thunder during the hiring process for government-adjacent jobs I hear, it's already officially considered a national security risk to be a War Thunder player.
>>1493719 God damn it, he can't keep getting away with it.
>>1493861 >it's already officially considered a national security risk to be a War Thunder player Funnier than it has any right to be.
>>1493719 HOW MANY FUCKING TIMES NOW???
>>1493945 HE CAN'T KEEP GETTING AWAY WITH IT!!!!!!!!!!!!!!!
>>1493719 Hey, that's the plane from True Lies!
>>1485416 oh fuck yeah. I loved the first game.
>>1485076 HA HA WHAT IF DUKE NUKEM WAS A SHOTA AND HE POWER BOTTOMED ALL HIS DEFEATED ENEMIES THAT WOULD BE ULTRA GAY HA HA THAT WOULD BE FUNNY TO SEE AS A JOKE
>>1494448 >Anon is thinking about shota Dook raping a Pigcop straight up the ass RIGHT NOW Get help
>>1494448 sir this isn't /trash/
>>1493944 >Does your son play Warthunder? <Yes, why? >Where? Where does he play it?
>>1497590 4chan would be a better place for it.
>>1497624 >imaging going to 4chan
>>1497590 why is that thread nothing but shotacon
>>1496361 Please let me have an SVU episode about "terrorist video game players" leaking government secrets. Might not have enough rape so another show might have to do but still.
>>1505874 Why not?
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>>1509224 They all look like trannies I fucking hate ameriniggers and I fucking hate Sony owned nuFGC
>>1509224 >censored 5head again I wonder what Capcom's creative coon council has to say about this flagrant raycism :^)
>>1509224 >90% skin >safe horny At this point, safe horny is just a buzzword for "not actually porn".
>>1509269 What about their image makes any of them look trans, legitimately?
>>1509394 >No ass >Pathetic tits >Pic 4 I regret everything I said about Ono
>>1509420 >no ass Shapely ass on Chun and Kimberly. Cammy is a shapely ass character, not a big-ass character, AKI is a stick figure in design >Pathetic tits Manon has literal bazongas and Chun's seem large. Kim's seem average. >Pic 4 Manon looks good? Same with the criticism when the game came out that I didn't understand. She's got a swan motif that makes her profile look more birdsh given her nose and face shape, but If you're going to talk about characters being trannies, I thought you were going to talk about their hips, their thighs, or ratios that trannies can't obtain. Come on man. You sully the tranny insult when you should say instead "Asses are too small and Tits are too flat"
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>>1509514 >Manon looks good?
>>1509420 >normal, human sized ass & titties >short hair >must be a tranny This is what porn addiction does to your brain, kids.
Not sure if you guys saw this, but shortly after being bought out NexusMods will be deleting more strict adult mods for games on that platform due to the britbongs being controlled by a bunch of wanker tyrants. Additionally they will be introducing age verification for UK and EU users in order to make sure safe horny mods stay available for people who want it. Either way Nexus mods has been doing down this path for years and I hope a legitimate alternative can come out of this. https://www.nexusmods.com/news/15319 https://archive.ph/aZnFK RIP NexusMods Press S to spit
>>1520254 >gets bought >immediately gets worse I asked how much gayer could Nexus get when I heard it got bought, but now I know the answer. Not exactly the website's fault, though.
>>1520254 >RIP NexusMods It was already dead to me long before this. Hopefully they bleed more users due to it though.
>>1520254 >delete porn mods AND require 18+ verification How do retards get into positions of power like this? Why don't we just kill retards at birth?
>>1520841 but anon, I enjoy reading your posts!
>>1520841 Because then I wouldn't be posting here today
>>1520254 I'd call it a scam by the original owner if it wasn't the new owners' fault
>>1520254 I actually don't even blame Nexus, that's like blaming a crocodile for killing things. I blame the community which refused to move away from Nexus despite years of controversy, and I'm not talking the removal of "based" mods. Making downloads account gated is when I personally ditched the site, but there were several inexcusable points before that like not allowing creators to remove mods or control if their work got included in site-sanctioned modlists. I don't know if they even walked either of those back and I didn't care to find out. Nexus is the fucking Fandom.com of modding.
>>1521194 It's technically not even Nexus anymore, they were JUST RECENTLY bought by another company who has proceeded to do just this, it's like blaming a wiki for its host being bought by (((Fandom))).
Subnautica creators ousted from studio by Krafton. https://archive.is/5Jv91 They were replaced with Steve Papoutsis <who? A guy mostly responsible for dudebro 360 shit like Battlefield, Dead Space, and Medal of Honor. News outlets keep citing him as being high up on The Callisto Protocol, but to his credit he's done a lot more than that. Rumor has it the Subnautica guys were anti-crunch, and this prick (along with a lot of the other Dead Space devs) are infamously pro-crunch. Devs were working 7 day weeks on Callisto Protocol.
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>>1522920 Incredible case of failing upwards. Is this a case of weird Korean business shit? He was a C-suite senior dev, so he gets to parasitize other projects when his own bombs?
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>>1522920 >Unknown Worlds got ZA/UM'd Never accept an acquisition offer, folks! Investors, shareholders, corpos and the rest will enshittify you to ruin.
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Remember Steel Hunters, that mech game with the flashy trailer that turned out to be yet more F2P online shooter shit? Well, it's shutting down after just 98 days. It didn't even manage to escape Early Access. https://store.steampowered.com/news/app/1691340/view/527598784391155504 Servers will close after October 8th, sometime before that they'll implement end-of-life support so you can still play it P2P with friends. At least I'm guessing, they're a bit vague but that's what it sounds like.
>>1547627 From reading the reviews, it sounds like the devs gave up on it immediately. The game went into beta last year, and launched into early access in April of this year, where they abandoned it completely. One review said the Discord had five pages of unpatched bugs. It dropped below 1000 average CCUs only a few days after launch, and below 100 a week ago. No point throwing good money after bad, they were right to kill it. They should have put more effort into the launch to begin with.
>>1547838 >play game in early access >complain about bugs >leave Why are normies like this?
>>1548731 Stop posting anytime normalfag
>>1547627 >Remember No. Never even heard of it. >>1548731 What is more funny to me is the devs releasing a troubled game into EA, and then being surprised enough by the negative feedback and resulting lack of players to kill the game before it is even in a presentable state for normalfags.
>>1550813 true, I guess it's retards all around then
>>1522920 Krafton put out a statement on this and it's spicy. >However, regrettably, the former leadership abandoned the responsibilities entrusted to them. Subnautica 2 was originally planned for an Early Access launch in early 2024, but the timeline has since been significantly delayed. KRAFTON made multiple requests to Charlie and Max to resume their roles as Game Director and Technical Director, respectively, but both declined to do so. In particular, following the failure of Moonbreaker, KRAFTON asked Charlie to devote himself to the development of Subnautica 2. However, instead of participating in the game development, he chose to focus on a personal film project. >KRAFTON believes that the absence of core leadership has resulted in repeated confusion in direction and significant delays in the overall project schedule. The current Early Access version also falls short in terms of content volume. We are deeply disappointed by the former leadership’s conduct, and above all, we feel a profound sense of betrayal by their failure to honor the trust placed in them by our fans. I have never seen a publisher shit on its former staff so bluntly. Subnautica director Charlie Cleveland fucked off to go be a filmmaker. What is he working on? Some cheap Hallmark-ass Christmas movie, I am not kidding. Here's the website. https://www.abyssal.co/nutmeg-mistletoe Here's the AI generated poster they made for it. This is insane, this is what he abandoned his studio for, this is what he decided to risk being fired over? Krafton didn't even want him to stop making it, they wanted him to put more focus on Subnautica 2 after Moonbreaker flopped, but he decided THIS was his true passion. He had access to so much money, so many artists, so many resources, and he decides to use Midjourney rawgens. The whole website is awful, it reads like Charlie Cleveland became a huge asshole techbro at some point between 2018 and today. He's talking about brining "early access" to movies, he even has a podcast. Can somebody better at writing OPs make a thread for this situation? This is straight up lolcowdom.
Now Cleveland et al are threatening to sue Krafton, this is turning into a very messy situation. >Hello everyone, it continues to be an explosive and surreal time for the Subnautica team and community. None of this is what we wanted. But we truly appreciate the amazing support we’ve gotten from everyone. It means a lot to us, especially now. >As I wrote last week, we know in our souls that the game is ready for Early Access - that’s just how we roll. And we’d like nothing more than for you to play it (game devs live for this). But it’s not currently under our control. >We’ve now filed a lawsuit against Krafton: the details should eventually become (at least mostly) public - you all deserve the full story. Suing a multi-billion dollar company in a painful, public and possibly protracted way was certainly not on my bucket list. But this needs to be made right. Subnautica has been my life’s work and I would never willingly abandon it or the amazing team that has poured their hearts into it. >As for the earnout, the idea that Max, Ted and I wanted to keep it all for ourselves is totally untrue. I’m in this industry because I love it, not for riches. Historically we’ve always shared our profits with the team and did the same when we sold the studio. You can be damned sure we’ll continue with the earnout/bonus as well. They deserve it for all their incredible work trying to get this great game into your hands. Cleveland is doing the usual "you haven't heard the full story" bit without giving the full story. Krafton has already given theirs.
>>1522920 Subnautica 2 is gonna be infested with dei shit anyway. DOA
>>1552852 >but he decided THIS was his true passion Sounds like the guy was burnt out with game dev and wanted to do something else. >doing the usual "you haven't heard the full story" bit without giving the full story Could be a red flag that this is bs, but also could be due to his lawyers advising against speaking publicly about it.
>South Korean video-game publisher Krafton Inc. is delaying the release of the highly anticipated survival game Subnautica 2 just months before it was due to pay a $250 million bonus to the development team. https://archive.is/wip/MCiuH https://archive.md/wip/aaiSF They really did ditch the leadership team and push the game to 2026 just to avoid paying that bonus.
>>1554113 >tfw Worst Koreans outjew the jews They're getting too good at this.
SNK has released the debut trailer and screenshots for Fatal Fury: City of the Wolves downloadable content character Ken from Street Fighter, who is due out this summer. Here is his character description, via SNK: >Ken Masters (voiced by David Matranga in English, Yuuji Kishi in Japanese) >A veteran Metro City street fighter who sets his sights on South Town, seeking closure for an incident to which he was wrongfully tied. Burning with determination and a fiery arsenal of unmatched offense, this former US National Fighting Champion eventually crosses paths with the Legendary Wolf himself—and with that, the wheels of fate are set in motion. https://www.gematsu.com/2025/07/fatal-fury-city-of-the-wolves-dlc-character-ken-debut-trailer-screenshots https://www.youtube.com/watch?v=kKbFMdNeBzU https://www.youtube.com/watch?v=kBPbkPkTD2c
>>1559725 CotW is really good though.
>>1560084 Right, sure, you go with that.
>>1561069 >Low numbers = Bad Game Time to kill yourself normalfag
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The Zelda movie will star Evan Ainsworth and Bo Bragason as Link and Zelda, respectively. From Miyamoto himself. https://xcancel.com/Nintendo/status/1945433161124688335#m Kind of odd casting, but sure. I like how they went with lesser known actors at least.
>>1567674 Wait, it's live action? Why go that route, when the Mario animated movie did so well?
>>1567674 I guess they needed some really young looking actors.
>>1567680 I can understand a live action Zelda at least, since its about whimsy and fantasy where every "Link" is the generic hero of the time. I would just hope that a movie like this doesn't rely too much on CGi for some of its more fantastic elements. It would be cute to see some animatronics for Octorocks or something real for Ganon.
>>1567721 I hope you get comfortable in that pipe.
>>1567674 Hopefully they don't dye him blonde so that Original Link finally gets some recognition.
>>1567875 Oh my god! It's Dobson!
I will say, I'm not convinced on Link's casting. I don't know that kid so I have no idea if he's a good actor, but he does not have the face for Link. He's got such a "child actor" phenotype going on, like Haley Joel Osment and Josh Hutcherson. Personally, I would have hired somebody like Junki Kono or Griffin Gluck. Somebody with a narrow face and that boyish twink appearance rather than a literal boy.
>>1567964 Which game has Link reincarnate as an asian?
>>1559308 >we had Violent Ken >now we have Hobo Ken
>>1523007 >Never accept an acquisition offer, folks! Furthermore make sure to personally retain the rights to your various IPs instead of letting your corporation own them.
>>1568044 Hard to do as publishers won't fund your work 99% of the time unless they get to own it.
>>1568323 samus girl link threesome
>>1568323 >Link had brown hair in two games on a system that literally did not have yellow in its color palette I mean I like the older depictions of video game characters too, and not just Nintendo ones, but but this is the dumbest argument from a dumb fat man. I mean this is what April O'Neil looks like on the NES. This is the whole reason everything golden on the NES tended to use a flashing palette switch of 3 or 4 different colors. There's just no way to convincingly make it look golden without utilizing persistence of vision.
>>1568494 Please excuse the poor formatting, Dobson's retardation affected my brain.
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>>1568037 It's nice to see they're putting the "Street" back in Street Fighter.
>>1568600 FUCKOFF CARLOS
>>1567674 >British actors so Hyrule = Britannia?
>>1568777 Miyamoto said Link is visually based on Peter Pan, so yeah, that makes sense. And Hyrule sure seems like it's supposed to be medieval Europe style fantasy as opposed to Asian fantasy (even though it's obviously by Asians and through a very Asian lens).
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>>1568777 >>1569221 It amazes me that Muttmericans hate European history for the most part but will jerk off to most things inspired by it. Most don't even see the blatant European inspiration behind stuff like Dark Souls, Zelda and Atelier.
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>>1567674 Damn, I was hoping they would cast Dirk Linkstrom.
>>1569290 How the hell did you get that impression? Why do you think every American fantasy series, even set in completely fictional worlds, has British accents? If anything, Americans confuse fantasy stories for being what medieval Europe was actually like. The closest you get to what you're saying is just weebs that want to credit Japan with everything, especially things actually made by Japanese, and don't want to admit that the Japanese are also influenced by European fantasy. Also, Americans fucking love European history and consider it their own history. They think about the Roman empire all day, too. When they think about history and go back far enough, they aren't thinking about pre-colombian indians, they're thinking about Britain. Plus, Americans are desperate to always hyphenate their ethnicity and claim to be Irish, German, Italian, etc. They love claiming to be European. For all the talk of American jingoism, there's a always been a strong strain of perhaps insecurity, and they make up for it by attaching themselves to European history. This all only applies to Western Europe, though. Americans (rightly) don't give a fuck about Eastern Europe.
>>1567674 So, Bo is actually a girl right? >>1568777 Bragason is clearly a germanic name.
>>1567674 So, what's your reaction going to be when Girlboss Zelda and walking cardboard himbo link defeat their evil, mysgonistic opressor Ganon and smash the patriarchy?
>>1569791 >claim to be Irish, German, Italian, A lot of them are, far enough back in their family history. The majority of Americans are German or Irish descended. It's the reason WASP (White Anglo Saxon Protestant) became the acronym for upper to upper middle class americans. >Americans (rightly) don't give a fuck about Eastern Europe. Not Russia, but there's a ton of people running around celebrating how their great grand pappy was Polish/Czech/Slovak etc.
>>1570376 The name Bo Bragason is distinctly Icelandic, but she's from England, so calling her British is accurate.
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>>1569791 >How the hell did you get that impression? <The closest you get to what you're saying is just weebs that want to credit Japan with everything, especially things actually made by Japanese, and don't want to admit that the Japanese are also influenced by European fantasy. That and just pure ignorance, plus games about actual Medieval Europe don't sell very well in the USA in comparison with fantasy. >Also, Americans fucking love European history and consider it their own history. I don't know I see plenty who completely avoid the topic, because they don't care (majority), they're white (problematic) or because they're American (patriot). I think it's a big reason why history and demographics get completely fucked in American media, the majority people are just completely unaware.
>>1570574 You're just saying Americans are stupid and don't know anything about history in general. I agree, but I do think that applies to far more groups than Americans. Also, it's a very different claim than saying they hate european history. They don't hate it, they just don't know it because they don't know anything. And don't make the mistake of thinking hardcore SJWs are anything close to a majority. They're a very small (((minority))) that controls important control nodes, the exact same as in Europe.
Took them long enough
>>1572395 >Johnny Cage is the MC not Liu Kang Huh. Unless it's a bait n' switch could be however those effects actually all look cheap honestly.
>>1572395 >wrong character designs >wrong soundtrack Would it kill them to at least give us Techno Syndrome?
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>>1572395 >Jade got Druck'd
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>>1572395 >See modern female designs >Stop watching Faggot shit
>>1572483 >>1572423 >>1572589 poor jade, WB and Boon have had it out for her ever since MK9
>>1572395 I mean yeah I wanted another film, but >>1572423 is right. Shit is off and I don't like it.
>>1572395 Ah yes, close down a heap of studios because they are bleeding money, then make a sequel to a movie that bombed hard and cost them millions. Truly WB is run by incredibly smart people.
Hiroyuki Kobayashi, current CEO of GPTRACK50 and former Capcom veteran responsible for producing hits like Devil May Cry and Dragon’s Dogma, has been teasing a mysterious new “3D action RPG” for the past couple of years – and finally, it seems like he’s ready to announce it this year. In a joint interview with Famitsu, Kobayashi revealed that the game is already in the voice recording phase, and that his studio is making preparations for the big reveal. >“While I can’t reveal any details yet, everything is going as planned. In our New-Year’s greeting card for 2025, I said I wanted to announce it by the end of the year, and as a man of my word, I want to keep that promise. We’ve already entered the second half of the year, but rest assured that our studio is already preparing to make the announcement. As for how far development has progressed, we’re about to enter the voice recording phase.” Kobayashi says that, while featuring some RPG elements, his upcoming game will be heavily action-based. However, he insists on calling the game an “action RPG” rather than just an action game as he doesn’t want to give false hope to fans expecting something like Devil May Cry again. “I used to refer to the project as an action game, but there were many people expecting it to be something like Devil May Cry because I’m involved in it. It’s not a good thing to give people the wrong idea of what to expect, so I ended up calling it an action RPG.” Kobayashi has actually brought this point up in pas interviews too, suggesting that this mysterious new game is going to be nothing like the previous titles he’s worked on. Some of his peers have even called it “not Kobayashi-like” – and apparently, for good reason. Kobayashi explains that with this title, he is aiming to convey something completely new, while still sticking to a classic action game framework. He has also stressed that the game will not be a soulslike. We’re already entering late July as of writing this article, and with only around 5 months left till the end of the year, it seems like the big reveal of GPTRACK50’s first game is going to happen any time soon. https://automaton-media.com/en/news/devil-may-cry-and-dragons-dogma-producer-to-announce-new-action-rpg-by-the-end-of-the-year/
>>1574622 It's the actual Dragon's Dogma 2 :^)
>>1574635 Not unless Itsuno is on it, which he might.
>>1574622 >NetEase It's going to be shit
>>1572649 MK is dead is so is Warner Bros Interactive
>>1574622 Will it have lolis?
Latest GMod update has a pretty huge change: Counter Strike Source and HL2 are no longer required for the game to work https://gmod.facepunch.com/news/july-2025-update >The biggest user-facing change in this update brings most of Counter-Strike: Source and Half-Life 2 Episodic content to Garry's Mod by default, with gracious permission from Valve. This means that you no longer need to own those games and have them installed to play on community maps that expect you to have this content. >Please do note that maps from those games are not included, so you'll still need to install those games to use their maps, and neither are voice over files and music, due to licensing issues. Pretty cool for Valve to give the OK for this 20 years later
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>>1598185 I have both installed at all time anyway and it's barely a dot, they should have given the ok for this when I wasn't rocking 1 TB Hard Drives!
>>1574622 >>1574635 Kobayashi's dragon maid dogma?
The new Lollipop Chainsaw projects announced last week include a new game and anime adaptation, Dragami Games and partner Nada Holdings announced. “Under the strong partnership between Nada Holdings and Dragami Games, development is already underway on a brand-new Lollipop Chainsaw title that both preserves and builds upon the appeal of the original,” reads the announcement. “With a firm commitment to honoring the spirit of the original work, the development team includes key staff members who were involved in the previous title. The new project is also being developed with close attention to fan feedback.” It continues, “As with the original, the new title aims to recreate a world rich in dark humor. The development process will prioritize staying true to the distinctive tone and spirit of the original work, without imposing excessive creative restrictions in the name of DEI (diversity, equity, and inclusion).” Official Twitter accounts for the game are now live in both English and Japanese. Additional information about the anime was not announced. Honestly considering that they directly mentioned DEI, this seems like pretty big news.
>>1598376 This makes me hopeful, maybe one day we could ever get another uncensored Dead or alive title... What other stuff did these guys work on before lolipop chainsaw?
>>1598376 Be honest, did anyone really like the original game? I always thought it was a bit stiff. I didn't realise it had such a cult following. Not trying to be rude, best of luck to em and all that.
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>>1598376 >some of the actually good posters from cuckchan aka the ones that like fanservice are coming here Great, can we keep them and kick out the rapefugee miscreants instead?
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>>1598376 cool, hope it's good
>>1598598 It didn't have enough giant robots and catgirls personally, but it was good enough to be a cult classic.
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Nintendo is working with lego again. A lego game boy for 60 dollars that can't play games.
OH BOY! IT'S TIME FOR >nigger with dreadlock helmet AND >female ninja
>>1600292 I hated the years of "Install Counterstrike Source" I DON'T FUCKING HAVE IT
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>>1600417 >Battlecuck
>>1600417 Don't forget about butchering the BF theme once again.
>>1574622 My guess is that it will be full of microtransactions, paid DLC that is the actual game sold separately, censored and a bug mess. Modern games are all like that.
>>1600596 Orchestral is too white for EA
>>1598534 >What other stuff did these guys work on before lolipop chainsaw? If you mean Dragami and Nada, they haven't. Yoshimi Yasuda the CEO of Dragami was formerly one for Kadokawa Games, Dragami's predecessor. Nada specializes in IP investment and development Unless you're talking about Suda51 and gunn.
>>1600412 Relatively cheap as far as lego goes
>>1600412 >>1600935 Yeah, honestly $60 isn't too bad. t. paid $300 for the zelda deku tree set. Don't worry I won't ever spend that much on LEGOs or plastic again, but it was Zelda so I couldn't resist
>>1600995 I remember hearing long term, it was literally cheaper to buy a 3D printer and make your own lego. Requires a lot of sanding though, those things don't come out clean.
>>1601124 I've tried to 3D print LEGO pieces. It sucks cock. Not a single minifigure head I've printed fits on the neck peg of the torso piece, and they're super stiff. Granted I'm using PLA+ and an Ender 3, and you're supposed to use ABS plastic since that's what LEGO is, but those printers are like thousands of dollars and emit toxic fumes from the melted plastic so you'd need a big garage or something to do it, unlike my ender 3 being literally to my right in my room beside my computer. Also you have to break away the supports for stuff that's layered over eachother (think room-over-room in Doom map making, same principle of bullshit) and trying to make my own fake Bionicles was a nightmare having to punch out the supports from Tahu's torso. Not worth the effort and the axel pieces didn't fit the holes.
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An animator leaked an animation clip of Deadlock, suggesting Valve is doing another Meet The Team style series with Deadlock.
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Idolmaster is now 20 years old.
>>1603598 Idolmaster officially too old for its own playerbase (me included)
And for the last bump of this news story, https://archive.fo/siPZz Death Stranding 2's graphics are so good UK citizens have been using them to bypass British age verification and face ID laws by taking in-game photos of Norman Reedus's face Reminder we have a Death Stranding 2 thread at >>1506502
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>>1603598 You know what would be a good way to celebrate that milestone? If the Idolmaster games on the Xbox 360 get announced for de-compilation projects
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Microsoft claims Silksong will be playable at Gamescom this year https://archive.ph/so5wP For the schizo zoomers who really love to force memes.
>>1600417 BF3 was literal predictive programming for the Iran war.
>>1615190 I know Halo and COD were USA funded propaganda, but I'm not that was the case with Battlefield.
>>1600412 Can someone explain the appeal of this one? I reckon you could buy a real Game Boy for about that much and display that. I guess that's not wholesome LEGO chungus 100 etc.
>>1615275 People have too much disposable income, and think they can enter an in-crowd by buying useless merchandise.

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Capcom released their Q1 sales. If I'm not mistaken, I believe that's April through June. They're generally good, but a little surprising. DMV5 is their only game to have exceeded a million copies in this period, and that's a catalog title. They had no major releases so that's not too surprising. The sales of Monster Hunter dropped off dramatically, being outsold by years-old Resident Evil games and DMC collections just months after launch. Dragon's Dogma 2 sold so poorly post-launch it doesn't even show up here.
Anon..
>>1616837 DD2 was selling less than that when it was under a year old. Going by Capconm's million seller lists (which should update within the next 7 days) it's theoretically possible DD1 outsold it during some quarters. In the last quarter covered DD2 sold 200,000 copies (+/- 99,999 since the numbers truncate to 100,000 places) on all platforms, while DD1's PC/PS3/360 release on its own sold ~100,000 copies (again +/-99,999) while the separately tracked PS4/Xbone and Switch releases each sold less than 100,000. At the most absurd that could be DD2 sold 100,001 copies while DD1 on PC sold 199,999, DD1 on Xbone/PS4 sold 99,999 copies, and DD1 on Switch sold 99,999 copies (100,001 vs. 399,997), but something more sensible like 150,000 vs. 100,000+26,000+26,000 is entirely plausible.
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Gabe Newell buys out Dutch yacht manufacturer Oceanco. https://www.oceancoyacht.com/new-chapter-gabe-newell/
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>>1630447 He wants a discount on all the yachts he bought. So he just buys out the company so they can produce more boats for him for free.
Aquaplus and F.I.X. Records to be acquired from Pole to Win by Yuke's Co. Ltd. https://archive.fo/uDF8B >Japanese game development company Yuke’s announced on August 4, that it will acquire Aquaplus as its subsidiary. Consequently, F.I.X Records, a company under Aquaplus, will also become a subsidiary of Yuke’s. >Aquaplus is a video game publisher that originally operated under the Leaf brand, with a focus on bishojo visual novel games. They have developed numerous console and mobile titles, some of their most famous ones being the ToHeart, Utawarerumono and White Album series. >In 2022, Aquaplus became a subsidiary of CREST, which was part of the larger Pole To Win group and handled content and media, including games. The following year, CREST merged with two other companies within the group and rebranded as HIKE, under which Aquaplus continued to operate as a game development studio. >However, on June 24 this year, Pole To Win announced that HIKE and its other subsidiaries will be going independent as a result of the corporation backing out from the digital media and content industry. On the other hand, it was decided that Aquaplus would not be made part of the new, independent HIKE. Instead, Pole To Win planned to transfer ownership to whichever buyer was most likely to maximize Aquaplus’ value as a game developer. >The shares in Aquaplus ultimately went to Yuke’s, a game development company known for its pro wrestling game series WWF SmackDown! and WWE2K. They have also worked on some of the Earth Defense Force titles, and have an unhinged anime-inspired shooting game Full Metal Schoolgirl set to release this year. >Commenting on the acquisition, Yuke’s explains that the fusion of Yuke’s development capabilities and the strength of Aquaplus’ IP and brand will open up possibilities for the development of brand-new genres and titles. By Yuke’s taking on some of Aquaplus’ development projects, they expect to optimize resources and stabilize the efficiency of commissioned work. Additionally, by implementing Aquaplus’ know-how in the bishojo and romance visual knowledge fields, they hope to expand their scope of development and reach a new audience. With the two companies having expertise in completely different genres and appealing to vastly different audiences, it will be exciting to see what new games this acquisition could bring. Who knows how this will pan out, but I hope for the best.
Castle Crashers got a new DLC after more than a decade.
Total sales for action adventure game Control have surpassed five million units, developer Remedy Entertainment announced. Over 19 million users have played the game. Control launched for PlayStation 4, Xbox One, and PC via the Epic Games Store on August 27, 2019, followed by PC via Steam on August 27, 2020, Switch (cloud) and Luna on October 30, 2020, PlayStation 5 and Xbox Series on February 2, 2021, and Stadia on July 27, 2021. Remedy Entertainment also provided brief updates on Control 2 and Max Payne 1 & 2, which are currently in development: >Control 2 development is on track towards meeting its next milestones. The focus is now on the gameplay, environments, and missions. Work continues on developing the game into a strong commercial offering. >The Max Payne 1 & 2 remake project continues its progress and remains in full production. In the second quarter, the team built on steady momentum from earlier in the year. Collaboration with Rockstar Games remains close and productive, ensuring alignment as the project advances toward its next major phase. https://www.gematsu.com/2025/08/control-sales-top-five-million-control-2-and-max-payne-1-2-development-progressing
>>1651374 The biggest thing that will piss me off about these sht remakes is that they will be over the shoulder trash.
>>1651421 I can't be bothered enough to be mad about remakes anymore. They don't get rid of the originals and in 30 years, people will be able to get relatively easy access to either (through piracy or emulation) if the internet isn't eventually shut down.
>>1651421 If they actually do that then they deserve to go under
>>1651374 Sweet, i loved the first control, but i am (was) an SCP fag so that probably played into it.
Riot released an AI cinematic for their LoL mobile title. Beyond "AI bad" it just looks like shit, I've unironically seen better from random furries on e6ai. It's surprising Riot saw this very amateurish looking video as acceptable to release.
>>1651930 I hope to see it!
>>1653947 I think it's hilarious that companies can't even put a modicum of effort into anything nowadays, not even fucking AI prompts.
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>>1653947 As a pretty serious LoRA maker, I can confirm this is lazy even for "AI" use. The rapid scene transitions because they're using software only able to make a few seconds of of footage is hilarious. Also got to laugh at the crowd with random people.
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>>1653947 Remember when game companies told you they would stop printing manuals for games because they were "expensive" to produce and now games are worth 90 dollaridoos?
>>1653947 >AI generated slop for a trailer Surprised the girls are fully clothed and not dicked on all holes since that's all the data the AIs will get of the League girls
>>1654343 >Remember when game companies told you they would stop printing manuals for games because they were "expensive" to produce and now games are worth 90 dollaridoos? Yet sales are in the toilet, it sure was a good idea to do everything possible to make games look less like a luxury item by removing disk's, manual, maps, and all the other extra's we used to get and more like cheap throwaway data and then double the price plus dlc.
>>1654343 Remember when devs/publishers said going all digital would result in games costing $10 less due to not having to manufacture disks and the like? I fucking do.
>Capcom will host a "Capcom Presents" 90-minute panel at New York Comic Con on Oct 10th, 3:45 PM ET "showcasing all of Capcom’s recent and upcoming releases." This is actually kinda notable since there hasn't been vidya at NYCC for at least a decade. I'll probably go myself to see it in person https://ew.com/new-york-comic-con-2025-panels-game-of-thrones-knight-of-the-seven-kingdoms-x-men-reunion-exclusive-11790222
Speaking of Capcom ( >>1657313 ) we got another quarterly update to their million seller lists. https://www.capcom.co.jp/ir/english/business/million.html (current) https://web.archive.org/web/20250728003717/https://www.capcom.co.jp/ir/english/business/million.html (list as of previous quarterly update) >Dragon's Dogma 2 down to ~100,000 a quarter >Dragon's Dogma on Switch 2 alone sold ~100,000 with the PC/PS3/360 releases of DA and PS4/Xbox One releases (inexplicably) being counted counted seperately. <DD2 so utterly alienated customer goodwill with removing lolis, selling the ability respec in a game without the ability to delete save data, and running at 2 FPS because double penetration DRM its being outsold by the original before its 1.5 years old <they still have Denuvo (when they normally remove it a year after launch) implying they paid extra for it >various older Devil May Cry games sold half a million, likely primarily due Humble Bundle (good indicator of how much Humble Bundle moves) >Mega Man Legacy Collection 2 is the newest game to hit 1 mil copies while the first one hasn't moved much
Wonder how ass Gamescum will be this year
>>1600417 >get everyone excited with gameplay footage >talk about how the game will be grounded and own't fall to COD/Fortnite/CS2/Valorant/Apex Sino Syndrome <make a trailer to get the chud audience you baited in leaking
>>1657313 >At communist con Everything they present there will be marxist propaganda disguised as games.
Can't find a palworld thread to post this in >Nintendo sues Pocketpair for infringing on bullshit patents because Pocketpair proved a credible threat to Nintendo's bottom line. >This shit releases on the Nintendo eShop recently as a downgraded low effort asset flip clone of Palworld supposedly containing Palworld and Pokemon references in its code. >Accusations abound that non storebought assets were AI genned because the only explanation for bad content is AI generation these days. Even Kotaku's willing to call this "slop", which is really just more reason to stop using slop as a term. https://archive.ph/Si4Mi
>>1657928 Are you gonna back that up or will you continue to be retarded
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Tales of Xilia is getting a re-release I remember this one having a pretty big marketing campaign by Namco back in 2011 par with White Knight Chronicles II https://archive.is/Xr2Wi
Silksong in two weeks for real this time. https://archive.is/wip/AM9LR
>>1659874 Look at the past 10 years of the whole industry for evidence.
>>1679494 Painfully forced meme honestly
http://archive.today/2025.08.22-205651/https://arstechnica.com/tech-policy/2025/08/4chan-refuses-to-pay-uk-online-safety-act-fines-asks-trump-admin-to-intervene/ <In June, Ofcom said it opened an investigation into whether 4chan is taking required measures to prevent the site from hosting illegal content and from being used to commit or facilitate crimes. Ofcom announced on August 13 that it "issued 4chan Community Support LLC with a provisional notice of contravention" for failing to comply with two requests for information. Ofcom said it was continuing to investigate whether 4chan "has failed, or is failing, to comply with... duties to protect its users from illegal content."
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Google will block sideloading of unverified Android apps starting next year This is infinitely more important than the SKG thing. >arstechnica.com/gadgets/2025/08/google-will-block-sideloading-of-unverified-android-apps-starting-next-year/ >9to5google.com/2025/08/25/android-apps-developer-verification/ >android-developers.googleblog.com/2025/08/elevating-android-security.html Google will gaslight saying they will still allow sideloading, it's just you need to give government ID to Google to be able to be "verified" as a developer. The thing is Google can just un-verify any "verified developer" whenever they feel like it, like they don't like a certain app he has submitted (e.g. ReVanced, F-Droid), thereby blocking those apps.
>>1695122 That is fucked, the curse of living in a duopoly-controlled world strikes again. I guess I'll just have to hope for non-jewgle OSes to finally start getting actually good.
>>1688355 This should go somewhere on that domino effect meme.
>>1695122 Owning a smartphone gets less and less compelling as time goes on, I might switch to a goddamn button phone if they actually go ahead with this shit >>1695131 Watch eu and usa ban huawei sales once this happens because they have their own OS
>>1695122 >>1695131 >>1695383 Don't ever buy smart phones. If you put yourself in the mindset of "I need this", you become a slave. Nobody needs smart phones for anything. No, not even for jobs. Get out of the conditioning.
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>>1695588 How else will I post here while taking a shit?
>>1695588 yeah, i dont really need a smartphone - just a phone is fine
>>1695588 As someone who did the flip-phone thing for over a year, the world has become very hostile to non-ishit havers. Ticketmaster is the worst, they literally don't give you an option other than using a phone. Other things like traveling can be done but you're going to have an objectively worse experience. The best case scenario for the future is the pinephone, and that's still a long way off from being a daily driver.
>>1695588 >No, not even for jobs Actually I do need it for my job.
>>1695588 >Nobody needs smart phones for anything. No, not even for jobs. How to spot a smelly NEET with this kind of claim.
>>1695588 Not if you do Uber or food delivery
>>1695122 >ever using anything jewgle
>>1719880 >>1720185 >>1720197 How to spot shills.
>>1720197 It doesn't even have to be that. For instance, I have to do my work on the company provided laptop, but I also need to connect to a virtual machine from that laptop to do my actual work. In order to connect, I have to use a third party authentication app, in this case SecureID from RSA. They don't provide a desktop version, only Android or IOS, so I need it installed on a smartphone. You might say that I could use a virtual machine, well first of all, they most likely won't allow me to install a virtual machine on the company laptop(they are very anal about what you are allowed to install), and second of all, even if I were to put it on my personal computer, that only works when I work from home, but what do I do when I go to the office? Bring my Tower PC along with me? Even if the company were to give me a smartphone just for this app, that still means I need a smartphone for my job.
>>1720224 lad, any job that requires driving around from one point or another is gonna make a smartphone essential, if not a full requirement.
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<<1720224
>>1695588 I've need a smartphone because of the group chats or a certain app that's needed for the job.
>>1695122 This is awful news because, just days later, a court ruling came out where Google was given a slap on the wrist over antitrust. >2019, the judge who would preside over the general antitrust case rules that Trump's accounting firm has to provide records of his accounts before his presidency to the House Oversight Committee to follow through with its subpoena >2019, the judge who would preside over the general antitrust case blocks a Trump rule that requires pharma companies to include prices in their ads, stating that it could only be done by the Department of Health and Human Services by Congressional mandate >2020, the Biden administration and eleven states launch an antitrust case against Google >2020, Texas and nine other states file an antitrust lawsuit against Google for ad monopoly >2021, the judge over the general antitrust case becomes a judge on the US Foreign Intelligence Survelliance Court at the behest of Roberts >2022, the judge over the general antitrust case rejects Trump's efforts to dismiss lawsuits against him over January 6 >2023, the DoJ and 17 states file an antitrust case against Google over its monopoly on advertisement >August 2024, the judge over the general antitrust case rules that Google was using unfair, anti-competitive monopoly powers to actively maintain a level of dominance which breaks US law, specifically its position as the default search engine for not only products it owns, like Android and Chrome, but even competitors like Apple >October 2024, Biden DoJ suggests Google, which has at least 90% of search engine market share, should be broken up >November 2024, Trump is reelected >November 25, 2024, the closing arguments on the ad trust case are delivered >April 17, 2025, the judge presiding over the ad trust case says that Google does have an illegal monopoly, and Google appeals this >August 26, 2025, Google says it will no longer allow unverified sideloaded apps >September 2, 2025, the judge presiding over the general antitrust case completely flips his plans because breaking up Google would destabilize the market in the face of rising AI powers like OpenAI (and, unsubtly, China) >the judge is a FUCKING INDIAN, by the way >his name is Amit Priyavadan Mehta >Google gets to keep paying Apple to use Google and Chrome and put them on their app stores >Google gets to keep its search engine as the default for Chome >Google gets to keep Android, a FOSS system, because it "wouldn't work properly" without them >Google is just ordered to share search data with competitors and can't enter exclusive distribution contracts for Google Search, Chrome, Google Assistant, or Gemini, though they'll still be included by default because Google owns Android I fucking hate Indians. I fucking hate Trump. Google gets to live forever because an Indian dragged his feet then went turncoat because Google is owned and operated by Indians, and Anthropic and OpenAI aren't, at least, not at the top, and the Trump administration supports Indians. The only saving grace is that, years from now, you might not have to see Google ads anymore, maybe, but every other company on planet Earth, including the USG and Palantir, get to see your search data, and Google gets to keep paying off everybody so they keep using their engine, browser, cookies, video hosting service, AI, mapping program, etc, and there's nothing you can do about it unless you buy overpriced grifter devices or trade Google for China. Even FOSS alternatives still have to phone home to Google. One of the only good things the Biden administration could have done was break up Google, but instead, we have Indians forever.


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