/icup/ - Infinity Cup

Virtual Soccer and Inter-board competitions!

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Adding a bit of flair to the teams CLERMONT FOOT 63 04/03/2021 (Sat) 11:22:53 No. 2505
I think it would really make the matches stand out more from the older Infinity Cup if we somehow managed to recreate some 3D players, at least for the medals of the mainline teams that don't really have them, like /christian/ or /co/. To that end, I was wondering if anyone knew or had the time to look up and monitor which players have already had a customized model or face. I say this as we could very easily solve many more "generic" names by using pre-existing assets.
>>3949 Looks like this problem: >>3737 P.S. Later in the year we may be porting models to a better PES version, so please keep a copy of the original model files (before any PES importing). >>3951 Yep, 2.8 and above are completely different and break the scripts.
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>>3953 see that's the problem, the script at >>3644 never worked for me. here's what's shown on the console every time I run it
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>>2505 >Trying to use pre-made models to make players for a team >I require like a billion different packages because none of them can read any of the available file extensions >More 3D modeling file extensions than stars in our skies What the fuck might as well have learnt Blender by myself at that point
>>3955 >might as well have learnt Blender yes implyingrigged.info/wiki/Blender_tutorials#Full-body_Models
>>3956 Yes I was trying to follow those instructions, more specifically I was trying to import a TF2 .mdl file, but 90% of the plugins I tried didn't work with Blender 2.79 (or had incorrect Python syntax that I couldn't be bother to whack-a-bug my way around) until I just kind of was able to import the vertexes, then I got through an incomplete tutorial about converting VTF/VMT through VTFEdit that told me to just create .bmp and .png versions of the textures, but now I have been stuck for two hours on the blender screens because the tutorial has broken image files, none of the people making similar tutorial have an UI that mimics mine and some options just aren't even there (for instance I seem to be unable to select an image file as the base color for the 3D model's material despite all video tutorials clearly showing they can be used). I'm about to lose my goddamn mind, I was just trying to make a baguette-headed player for god's sake.
>>3960 >I was trying to import a TF2 .mdl file don't go with blender 2.79, use a newer blender and install this .zip from the github into blender's addon window github.com/REDxEYE/SourceIO then you can export it into an .obj to work in blender 2.79
>>3960 >>3961 and if you want to work with the .vtf files make sure to download these to plugins into GIMP tophattwaffle.com/dl/gimp-vtf-plugin/?wpdmdl=7388&ind=1512165919133 storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/gimp-dds/gimp-dds-win64-3.0.1.zip you want to open the .vtf into gimp and then export them as .dds, which is the format the game uses. post your results
Switched to Cardhead tutorials in the mean time and I can't get anything going either. Who the fuck even wrote these tutorials??? Nothing on the wiki seems to work or I'm too retarded to understand.
>>3972 ok actually let me explain in a non salty way the trouble I'm having I'm following the tutorial regarding CardHeads alongside the video tutorial for facemasking. I was able to create a .dds file for the picture I want to use in place of the head ( https://anonfiles.com/S7R9c13fya/hair_parts_col_dds for /ita/'s Lo Stato Assoluto) but even with the config files properly installed (I think) I am unable to load the base model for the head/hair ( https://mega.nz/#!RgMkSCDY!C_eK2SxMKYi8S3xBIRwktEzJfm8JwlxbJnzhLe2w_2k ) as it either won't load anything when clicking on Import Head/Hair or it will throw me python related errors (which is so weird since apparently the thing is supposed to be working with Python 3.x) What am I doing wrong exactly? Am I supposed to download the face model from another one of the links on the wiki?
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>>3974 this is what came out on my end using the cardhead template anonfiles.com/ceJ0f538y1/L-stado_absoluto_7z I believe the template doesn't like non-square images.
>>3974 >won't load anything when clicking on Import Head/Hair make sure you're on object mode while importing/exporting >throw me python related errors whenever that happens I usually switch to another version of blender with every addon installed case in point I have both 2.79 and 2.78c installed. i don't know why the python errors either but it works
>>3977 Thanks, I've remade the image because I didn't like how it looked like on my end >I believe the template doesn't like non-square images. This is the weird thing though, I used the double-squared image file present in the Cardhead template and resized the picture with added transparency (I made a second one shortly after uploading the first by rotating the "neck" a bit so it fits the collar of the shirt). >make sure you're on object mode while importing/exporting Okay I'll give it another try. Do I just have to import the Hair model for the Cardhead template, or do I have to import something else as well? Sorry for being such a huge bother so close to the cup.
>>3979 I believe you need to import it as the hair model. if you're using the basic head model you can import the cardhead, merge it with the hair mesh, delete the old hair mesh (click on any vertex of the mesh then press crtl+l selects the entire face once merged with the card) and export your card as the new hair model. this is a suggestion since it works with the cardhead template. I didn't know how these templates work since I never used them. did you also post in sleepy/v/?
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>>3980 >if you're using the basic head model you can import the cardhead That's the issue, apparently I cannot, at least not while doing what the wiki says >did you also post in sleepy/v/? Yes sorry if I didn't reply there yet Perhaps a visual demonstration would be better: 01) Here's how Blender 2.79 looks with the 4cc plugins installed on my end, also to show that I am starting in Object Mode like you mentioned 02) I try and import the Hair model from the Cardhead template (and only that one) 03) This is how it looks like in my template folder, in this case I'm using the double-sided one 04) I click on Import Hair... 05) ...And Presto Majesto, it won't work. I have tried this again on Blender 2.79, 2.78c and 3.
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>>3980 >>3982 06) If I instead use the Model template from the wiki (the generic one they suggest using for MMD models), I can load the Face just fine, then instead of loading the Hair contained in that template... 07) ...I try and load the Hair contained in the Cardhead template, same but slightly different error. 08) There's another option which I THINK it's for PES18+ that lets me import a generic PES model... 09) ...And with this one I'm able to load the Hair from the Cardhead template. HOWEVER, even after editing it and adding the texture and whatever else, I cannot export it as a PES model, nor use any of the other options. I really don't get if I'm too retarded and I'm skipping some step or if the game's rigged against me.
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>>3982 >>3983 tried to run this guy again since he looked kind of shitty i don't know how to operate the facemask models. i do know FBM so I recreated him in an FMB. anonfiles.com/T4leh53dy9 if you want to alter his face's placement open his oral_stato file as an arms model to move him around
>>3954 That's just a Python indenting error, for whatever weird reason it didn't register the 4 spaces at the start of those two lines. Just paste the lines up to where it gives the first error, then make sure to press space 4 times, then do the `e.seam = False` and press enter twice. Then do the same for the next chunk. Does that makes sense?
>>3988 Nah that looks fine. I would still have rather made it myself to feel like I contributed something to the cup, I guess I'll just try my luck with the other tutorials.
Gave Blender another shot but I'm kinda beat, there seems to be some kind of problem with whatever I'm running. Export for player Zuppa Romana for /ita/ https://anonfiles.com/F1r5j134yc/zupparomana_facemask_template_7z
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>>4004 gave him todd's hair, give him a look anonfiles.com/E8mek533y8
>>4008 Just make it gray, at the end of the day the video he's from is also a low quality shitpost and thanks
does the erisposter still lurk here? i believe you said you knew how to fix the seam around the neck of facemask players can you help us both, the /ita/ poster and I, with deleting the seams of these players? anonfiles.com/y228k834yf >>4009 >just make it gray this video around 22:27 tells you what to do to change hair color it's a very simple GIMP thing, though I would recommend you used the Overlay mode for the layers instead of the Multiply mode
>>4012 This sounds strange to me because I followed that video tutorial and edited the hair gray but apparently it didn't register? No clue, I'll touch it up later
>>4014 >apparently it didn't register? explain
>>4015 Speaking of, I noticed something weird. Special Hair won't load for some reason (still the usual error about unpacking data) but normal hair combinations do. What a bizarre program, next year I'm learning Blender from scratch and making models for the teams instead of attempting to use the tutorials.
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>>4021 what in tarnation had you done to the hair do not try to do anything weird with the hair model. simply change the hair's .dds files and done. anonfiles.com/Ybcfnf39ya >Special Hair won't load for some reason is it the shaven/balding cuts? they don't work on my end either. either way, good job making the model. you can now say you've contributed to the team as you said earlier
>>4024 That hair looks cool, I should put it on one of my players.
>>4024 I didn't do a thing to the 3D model, I simply recolored the hair texture in GIMP and exported the finished model in Blender What the Christ is my program cursed or something?
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>>4026 >I should put it on one of my players I'm stealing that idea for not helping me out with the facemasks.
>>4041 Can I ask what exactly went wrong with that model? Last I recall I had just edited the textures in the one you sent me. Could it be that it had some leftovers from the Special hairdo?
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>>4041 I'm working on Todd now, is it just my computer or does this face have grey hair like picrel? https://lainsafe.kalli.st/files/166026250853089.zip after literally days of messing with shader and .model combinations, I've just realized I can fix it by editing the hair_col_parts image to remove the greyness.
>>4044 Are you saying you tried editing the hair .model file, or not? If you didn't edit it and only touched the image files, that would be super weird.>>4057
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>>4057 I've made my bob page to work, so don't dabble on that one >does this face have grey hair like picrel? odd. must be some .dds artifact it looks similar enough on my end
>>4058 I only edited the hair textures, then imported the 3d head+hair files to see if the textures matched and then re-exported the head with the fixed position for the texutre I'm not touching this shit again until I know how to make 3d models swear on me mum
>>4059 That's ok, I'll just make sure to fix it then. >>4060 Editing their existing models like hair is tough stuff, you should have seen how screwed up the Emperor Norton model is. I ended up just painting half of the hair on. I'd just try the full body tutorial then something like this >>3629 to get the hang of full body modelling and the animation rigging.


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