>>2427
>I'm not sure how they're going to be rigged for animations though.
PES does the animation rigging with vertex weights, not bones/skeletons, so don't worry if your models aren't rigged.
Basically (assuming it's human-shaped), the model is put into the correct pose, then we get Blender to automatically copy over the vertex weights from a normal PES model (see
>>2285 ), then we manually fix up any obvious mistakes (like this, where a cape and skirt is mistaken for a leg
>>2351 ).
There's a video tutorial for it.
>little Blender experience
The tutorials don't assume much experience so that's fine. Make sure you downloaded the outdated version they recommend (2.78 or 2.79) and install the import/export scripts.
>I'll definitely give it a go though
Excellent! That's how I first started too (for Emperor Norton's head).
The supporting files and video tutorial is here:
https://implyingrigged.info/wiki/Blender_tutorials#Facemasks
I'm happy to help with any questions. Hopefully you don't get the scary face (if the face is so broken it doesn't even load, the eyeballs and teeth still render).
>We're a new team with big expectations and bigger autism, we're here to raise the bar
That was me a year ago, and now we are the bar! Good luck.