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Fire Emblem Anonymous 04/22/2025 (Tue) 17:33:58 Id: e4801b No. 1213371
Visit the new >>>/fireemblem/ board too Thread dedicated to the discussion of games from the Fire Emblem franchise. The often asked question: "I'm new to the series. Where should I start?" for modern FE experience is Three Houses (Switch - 2019) or Engage (Switch - 2023), and for semi old school FE experience is Awakening (3DS - 2012) or Fates (3DS - 2015) or Echoes (3DS - 2017). Emulation guide Always ensure your GPU drivers are up-to-date and read https://rentry.org/7368i/ and use https://www.base64decode.org/ to decode base64. Games >Fire Emblem: Shadow Dragon and the Blade of Light >Nintendo Entertainment System (NES) - 1990, Nintendo Switch - 2020-2021 Set on the fictional continent of Archanea. The story follows the tale of Marth, prince of the kingdom of Altea, who is sent on a quest to reclaim his throne after being forced into exile by the evil sorcerer Gharnef and his dark master Medeus, the titular Shadow Dragon. https://fireemblem.fandom.com/wiki/Fire_Emblem:_Shadow_Dragon_and_the_Blade_of_Light https://fireemblemwiki.org/wiki/Fire_Emblem:_Shadow_Dragon_%26_the_Blade_of_Light >Fire Emblem Gaiden >Nintendo Entertainment System (NES) - 1992 Recommend to play only out of curiosity or if you're a purist, play the Echoes: Shadows of Valentia (FE15) remake instead. The story follows Alm and Celica in Valentia. Each character controls an army and navigates an overworld and can visit towns, where they may recruit new allies or trade. https://fireemblem.fandom.com/wiki/Fire_Emblem_Gaiden https://fireemblemwiki.org/wiki/Fire_Emblem_Gaiden >Fire Emblem: Mystery of the Emblem >Super Nintendo Entertainment System (SNES) - 1994 Follows the story of Marth and his army across story-driven missions on the continent of Archanea... again. Has a new dismounting mechanic and promotions for Knights/Hunters. Consists of two Books: Book 1, a remake of FE1, using FE3's mechanics, and Book 2, a sequel to FE1, called "Mystery of the Emblem." The Book 2 has a remake called New Mystery of the Emblem (FE12). https://fireemblem.fandom.com/wiki/Fire_Emblem:_Mystery_of_the_Emblem https://fireemblemwiki.org/wiki/Fire_Emblem:_Mystery_of_the_Emblem >Fire Emblem: Genealogy of the Holy War >Super Nintendo Entertainment System (SNES) - 1996 The story takes place on the continent of Jugdral and follow Sigurd and Seliph. The continent is split between eight countries founded by the Twelve Crusaders, an ancient group of soldiers who ended the rule of the ancient dragon Loptous with divine aid. In the present, a cult working to revive Loptous stirs up war among the countries. Includes Myrmidons, skills, matchmaking and substitute characters. https://fireemblem.fandom.com/wiki/Fire_Emblem:_Genealogy_of_the_Holy_War https://fireemblemwiki.org/wiki/Fire_Emblem:_Genealogy_of_the_Holy_War >BS Fire Emblem: Archanean War Chronicles >Super Nintendo Entertainment System (SNES) / Satellaview - 1997 Recommend to play only out of curiosity or if you're a purist, play the Echoes: Shadows of Valentia (FE15) remake instead. Depending on who you ask, it's either Archanean War Chronicles or Akaneian War Chronicles. Consists of four standalone chapters set before the events of Shadow Dragon (FE1/FE11). The chapter were release in an episodic format and distributed through Satellaview peripheral service for SNES. The main objective is to earn as many points as possible while completing the map within the given time limit. The BGMs were also broadcasted through this service. Therefore, the chapters contain no BGMs, only sound effects. https://fireemblem.fandom.com/wiki/Fire_Emblem:_Archanea_Saga https://fireemblemwiki.org/wiki/Fire_Emblem:_Archanea_Saga >Fire Emblem: Thracia 776 >Super Nintendo Entertainment System (SNES) / Satellaview - 1999 Set in the generational gap within Fire Emblem: Genealogy of the Holy War. The story takes place on the continent of Jugdral. The story follows main Leif as he rallies a private army in an attempt to defeat the ruling Grannvale Empire and restore his lost kingdom of Thracia. https://fireemblem.fandom.com/wiki/Fire_Emblem:_Thracia_776 https://fireemblemwiki.org/wiki/Fire_Emblem:_Thracia_776 >Fire Emblem: The Binding Blade >Game Boy Advance (GBA) - 2002 Set on the continent of Elibe, the continent that was once devastated by a war between humanity and dragons. The story follows Roy, the son of Marquess Eliwood of Pherae. The events of the story take place 20 years after the events of FE7. Includes affinities and different endings based on Gaidens and legendary weapon usage.
[Expand Post]https://fireemblem.fandom.com/wiki/Fire_Emblem:_The_Binding_Blade https://fireemblemwiki.org/wiki/Fire_Emblem:_The_Binding_Blade >Fire Emblem / Fire Emblem: The Blazing Blade >Game Boy Advance (GBA) - 2003 The story follows Lyn, Eliwood and Hector on the continent of Elibe. The events of the story take place 20 years before the events of FE6. Includes weather and terrain effects. The game is known as Fire Emblem: Rekka no Ken (Translation: Fire Emblem: The Blazing Blade or Fire Emblem: The Sword of Flame) in Japan, Fire Emblem was the original title in the west until it was officially rebranded to its full name with the release of Fire Emblem Heroes. https://fireemblem.fandom.com/wiki/Fire_Emblem:_The_Blazing_Blade https://fireemblemwiki.org/wiki/Fire_Emblem:_The_Blazing_Blade >Fire Emblem: The Sacred Stones >Game Boy Advance (GBA) - 2004 Set on the continent of Magvel. The story focuses on royal twins Princess Eirika and Prince Ephraim. The twins investigate why a longtime ally has chosen to invade their nation's borders and the sudden appearance of monsters all over Magvel. Includes branching promotions, the Tower of Valni and a split routes. https://fireemblem.fandom.com/wiki/Fire_Emblem:_The_Sacred_Stones https://fireemblemwiki.org/wiki/Fire_Emblem:_The_Sacred_Stones >Fire Emblem: Path of Radiance >Nintendo GameCube (GameCube) - 2005 Set on the fictional continent of Tellius. The continent is divided into seven nations that are either governed by beorc - humans, or laguz - a race of shape-shifters capable of taking on the forms of animals. The story follows Ike, the son of Greil. Includes Bonus Experience (BEXP), Biorhythm and the Laguz. https://fireemblem.fandom.com/wiki/Fire_Emblem:_Path_of_Radiance https://fireemblemwiki.org/wiki/Fire_Emblem:_Path_of_Radiance >Fire Emblem: Radiant Dawn >Nintendo Wii (Wii) - 2007 Set in the war-torn nation of Daein. The story follows Micaiah and her allies, the Dawn Brigade, rebelling against the oppressive Begnion Occupational Army. The story is divided into four parts, and changes perspective between different factions within the continent of Tellius. The events of the story take place three years after the events of FE9. Includes transfer bonuses (from a completed save of FE9) and height mechanics. https://fireemblem.fandom.com/wiki/Fire_Emblem:_Radiant_Dawn https://fireemblemwiki.org/wiki/Fire_Emblem:_Radiant_Dawn >Fire Emblem: Shadow Dragon >Nintendo DS (DS) - 2008 Remake of Shadow Dragon and the Blade of Light (FE1). The story is nearly exactly the same as FE1. The story follows Marth, prince of the kingdom of Altea, trying to reclaim his throne. Adds prologue about Marth fleeing Altea (4 chapters). Includes reclassing and gaiden chapters only accessible by killing off existing units. https://fireemblem.fandom.com/wiki/Fire_Emblem:_Shadow_Dragon https://fireemblemwiki.org/wiki/Fire_Emblem:_Shadow_Dragon >Fire Emblem: New Mystery of the Emblem >Nintendo DS (DS) - 2010 Remake of Mystery of the Emblem (FE3) that contains remake of BS Fire Emblem Archanean War Chronicles. Set on the continent of Archanea. The story is split into two Books: Book 1 - a retelling of the events of FE1, Book 2 - takes place two years after Book 1 and is a sequel to Marth's story of FE1/Book 1. Adds the first playable avatar/My Unit with an eight chapter prologue centered around the 7th Platoon. Includes three DLC bonus chapters and a remake of BS FE Archanea Saga. https://fireemblem.fandom.com/wiki/Fire_Emblem:_New_Mystery_of_the_Emblem https://fireemblemwiki.org/wiki/Fire_Emblem:_New_Mystery_of_the_Emblem:_Heroes_of_Light_and_Shadow >Fire Emblem Awakening >Nintendo 3DS (3DS) - 2012 Remake of Mystery of the Emblem (FE3). Set on the continents of Ylisse and Valm. The story follows Prince Chrom of the Halidom of Ylisse and his companions as they struggle during a turbulent era. The player takes role of Robin, an avatar/My Unit. The events of the story occur 2,000 years after the events of FE1/FE11. Includes Pair Up and the story contains many time travel elements. https://fireemblem.fandom.com/wiki/Fire_Emblem_Awakening https://fireemblemwiki.org/wiki/Fire_Emblem_Awakening >Fire Emblem Fates >Nintendo 3DS (3DS) - 2015 Set on a new, unnamed continent split between two great nations which have long been in conflict with each other: Hoshido - a peace-loving eastern nation themed after medieval Japan, and Nohr - a barren, glory-seeking western nation. The player takes role of Corrin, an avatar/My Unit. The game is split into three paths: Birthright - Hoshido path, Conquest - Nohr path, Revelation - Neutral path. Includes revamped Pair Up mechanics. https://fireemblem.fandom.com/wiki/Fire_Emblem_Fates https://fireemblemwiki.org/wiki/Fire_Emblem_Fates >Tokyo Mirage Sessions #FE >Nintendo Wii U (Wii U) - 2015 Set in modern-day Tokyo. The story follows the members of a talent agency during their conflicts with hostile beings from another world called Mirages. Mirages are based on characters from Shadow Dragon (FE1/FE11) and Awakening. Do not consider this an FE title. This is a spin-off with some FE lore and characters. Only play this if you're a fan of Persona or Shin Megami Tensei games, you're starving for more FE and its characters like Tiki, or you like anime. >Fire Emblem Heroes >Google Android - 2017, Apple iOS - 2017 It’s a hodgepodge of characters from all FE games plus a few original characters. There’s an avatar/My Unit, but their only purpose is to perform summons. There is a lot of debate on the canonicity of the game. To make it simple, consider Heroes to be canon within the Heroes universe for now. Feel free to skip this game, if you're not into mobile gaming. https://fireemblem.fandom.com/wiki/Fire_Emblem_Heroes https://fireemblemwiki.org/wiki/Fire_Emblem_Heroes >Fire Emblem Echoes: Shadows of Valentia >Nintendo 3DS (3DS) - 2017 Remake of Gaiden (FE2). The story is nearly exactly the same as FE2. The story follows Alm and Celica fighting in a war that has consumed the nations of Rigel and Zofia on the continent of Valentia. Adds a post-game story about traveling to Archanea and traversing the Thabes Labyrinth (Awakening-related). Includes weapon skills, voice acting for everything and Mila's Turnwheel. https://fireemblem.fandom.com/wiki/Fire_Emblem_Echoes:_Shadows_of_Valentia https://fireemblemwiki.org/wiki/Fire_Emblem_Echoes:_Shadows_of_Valentia >Fire Emblem Warriors >Nintendo 3DS (3DS) - 2017, Nintendo Switch (Switch) - 2017 A hack-and-slash title with Fire Emblem characters from several titles, mostly from Awakening and Fates. The story focuses on the two Kingdoms of Aytolis and Gristonne, and twins Lianna and Rowan. The twins join up with other FE characters to stop revival of Chaos Dragon Velezark. The 3DS and Switch versions differ mainly in the graphics, the maximum amount of enemies on the screen, and other small details. https://fireemblem.fandom.com/wiki/Fire_Emblem_Warriors https://fireemblemwiki.org/wiki/Fire_Emblem_Warriors
>Fire Emblem: Three Houses >Nintendo Switch (Switch) - 2019 Set on the continent of Fódlan. The story follows Byleth, an avatar/My Unit, a young mercenary who ends up becoming a professor at the Garreg Mach Monastery. During their stay at the monastery, they end up teaching members of three main houses until the continent gets embroiled in a fierce conflict. Includes a revamped class system where the player can reclass anybody into any class and allows characters to wield any type of weapon. https://fireemblem.fandom.com/wiki/Fire_Emblem:_Three_Houses https://fireemblemwiki.org/wiki/Fire_Emblem:_Three_Houses >Tokyo Mirage Sessions #FE Encore >Nintendo Switch (Switch) - 2020 Set in modern-day Tokyo. The story follows the members of a talent agency during their conflicts with hostile beings from another world called Mirages. Mirages are based on characters from Shadow Dragon (FE1/FE11) and Awakening. Do not consider this an FE title. This is a spin-off with some FE lore and characters. Only play this if you're a fan of Persona or Shin Megami Tensei games, you're starving for more FE and its characters like Tiki, or you like anime. https://fireemblem.fandom.com/wiki/Tokyo_Mirage_Sessions_%E2%99%AFFE https://fireemblemwiki.org/wiki/Tokyo_Mirage_Sessions_%E2%99%AFFE >Fire Emblem Warriors: Three Hopes >Nintendo Switch (Switch) - 2022 Set on the continent of Fódlan. The story follows Shez, an avatar/My Unit, a young mercenary whose party was decimated by Byleth, the protagonist of Three Houses, in battle. Shez joins the military academy of Garreg Mach Monastery and becomes a student in one of three classes. Each including students from one of the three nations of the continent of Fódlan. The story is set in an alternate timeline where Byleth didn't become a professor of the Garreg Mach Monastery. https://fireemblem.fandom.com/wiki/Fire_Emblem_Warriors:_Three_Hopes https://fireemblemwiki.org/wiki/Fire_Emblem_Warriors:_Three_Hopes >Fire Emblem Engage >Nintendo Switch (Switch) - 2023 Set on the continent of Elyos, a land divided into five regions: Lythos, Firene, Brodia, Elusia, and Solm. Lythos is a central holy land reserved for the Divine Dragon and their attendants. The realms of Firene, Brodia, and Solm largely cooperate with each other, while the kingdoms of Brodia and Elusia are on hostile terms, fighting frequent skirmishes over their borderlands. Most citizens of Firene, Brodia, and Solm revere the Divine Dragon as their deity, while most Elusians worship the Fell Dragon. Dragons live in human form the vast majority of their long lifespans, with only a select few capable of transforming into a classic draconic form, and even then doing so only rarely, an aspect similar to other games in the Fire Emblem series. https://fireemblem.fandom.com/wiki/Fire_Emblem_Engage https://fireemblemwiki.org/wiki/Fire_Emblem_Engage
Not reading all that happy for you tho or sorry that happened
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Marriage with Marianne!
>>1213908 >>1213973 >Not even seconds into the thread and already this
>>1213371 >Visit the new >>>/fireemblem/ board too Did it really need one
>>1213371 >Visit the new >>>/fireemblem/ board too Dont make overspecific boards, thats how people become schizophrenic.
>>1214230 >>1214466 This site will never get as much traction as 4shit because they love diluting themselves like that instead of sticking to one place and building it up.
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How would you build a hypothetical third gen Soleil/Ophelia?
>>1214230 From the /xiv/ debacle it's obvious schizos are trying to get people to move to boards they control, so no. At most we would get a /vg/ thread, because 8/vg/ is practically a ghost town now that /gacha/ is a board so it would be fine to move to 8/vg/ again.
>>1214634 >/feh/ is a ghost town lol what went wrong
>>1214634 They’re really not taking well to thread ids aren’t they?
>>1213908 reddit moment
>>1214665 4chan jannies allowing multiple schizos, including the gore spamming nigger, to completely ruin any and all discussion for multiple years straight.
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>>1214665 Book 8 and Engayge
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>/fireemblem/
>>1215278 >First thread I see on there is spic worship Kek not even subtle
>>1215112 think engage should be in never played and then it'll make sense
I do find it funny that shitposters think raiding at the start of the thread is somehow not going to make them extremely obvious.
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>>1215294 Having no threads dedicated to certain games was already a red flag.
>>1215294 >>1215655 >>1215512 It was good while it lasted, not gonna lie.
>>1215700 You can still deal with schizos easily here. Just don’t got on that board.
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I've never been into romhacks or ironmans before but I've heard a lot of good things about Vision Quest so I'm blind ironmanning it. Was going good until I neglected to count out an archer's range and got the early game pegaslut killed. Oopsie! Next chapter is fog of war which is scary because I have no clue how to play these safely.
>>1215952 General tip for Fog is to light up as much as possible so that you know what to expect from the map and to always have a retreat/defense strategy if you're extending into the fog (i.e. using the rest of Canto mov to gtfo after torching, rescuing your thief, extending with units who can take several hits from both regular weapons and tomes without dying). Pretty much every time I get units killed in fog, it's because I screw up one of the two desu.
>>1215952 >obvious not-amelia on the left aieeee
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All romhacks should have a blonde loli princess or dragon loli.
>>1216677 If you're gonna post goon material you may as well just post uncensored considering spoilered NSFW is allowed
>>1216287 This is what I was talking about in the last thread. You can't unsee it once you've played so much GBA FE. I know a lot of romhackers aren't pixel artists but it's just an automatic reaction.
>>1216677 All rom hacks should have a blonde loli dragon princess.
>>1216794 Sadly that’s what comes when a Romhack maker isn’t an artist.
>>1215700 Click the crossed circle, then filter by ID. Filter by ID+ filters the jeets and everyone replying to them.
Starting a playthrough of The Sacred Stones Ephraim route. What classes should I take for each units? Here's my current selection: Franz - Paladin Gilliam - Great Knight Vanessa - Wyvern Knight Moulder - Bishop Ross - Berserker Garcia - Hero Neimi - Ranger Colm - Rogue Artur - Bishop Lute - Mage Knight Natasha - Bishop Joshua - Swordmaster Kyle - Paladin Forde - Paladin Tana - Wyvern Knight Amelia - Paladin Cormag - Wyvern Knight L'Arachel - Valkyrie Ewan - Mage Knight Marisa - Swordmaster Gerik - Hero Knoll - Summoner
>>1213371 Oh neat a fire emblem thread, did those chinks finish the demake of engage in the GBA engine?
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>>1213908 8chan moment
>>1213371 </fireemblem/
>>1217707 funniest shit I've ever seen
I need...4chan back...
I miss Aceman I hope he's alright
>>1215112 Engage pretty much relegated the franchise to gacha I dunno, all they had to do is keep building over Fates and Three Houses' foundation.
>>1216677 Elise no!
>>1217901 I miss his end of thread smut dumps
>Raulgeneral >Book 7 General ew
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>>1216731 cropped before 4chan died. Before the remerge too. Surely, there's a romhack in development with lolis.
>>1218104 There should be one with a voluptuous adult woman and her entourage of shotas
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Cutelear
>>1217292 They're still working on it, seems to be battle animations left and then bugfixing/polishing so don't hold out for a release quite yet. I wonder if it will be the second hack to have voice acting or if there are others
>>1215952 You can trivialize GBAFE fog maps by having a thief use a torch, since torches stack with the bonus vision thieves get.
>>1213371 There is literally no need for a Fire Emblem board, also I bet the owner is one of the old schizos trying to hold power over the board and run it like the old one. Fuck that. Do it here or on /vg/, not moving sorry.
>>1218104 waiting for this shit to load is literally like dial up porn in the 90s
>>1218630 yea, this isn't the kind of soul I wanted back.
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>>1218630 and it's fucking lolishit
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Nintendo: “Here’s your Fire Emblem content, now shut the fuck up” Me: “Why are they pushing that new DK design so much?”
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>>1215112 Bait aside, this reminds me of my own tier list I made a while back. Might have to move some of placements around later on, feels harsh dumping FE4/6/7 so low.
>>1213908 the 8chan dog
Lewdcina
>>1219055 Play Thracia, but if you hate fe6 you're going to hate missing 99s >>1218104 I get not wanting to copy things 1 to 1, but I'm still surprised how there isn't a ROM hack where you have ALL the usual archetypes like Ogma, Navarre, Bord and Cord, Lorenz, ETC.
>>1213371 >visit /feg/ - 8chan edition In light of recent happenings here and its history on 4chan, that sounds like a godawful idea.
>Play a GBA romhack >Consistently miss 80-95 displayed hits >Get paranoid that the romhacker changed the game to run on 1RN for some reason I get that it's almost certainly just bad luck, but the fact that it is possible to change how the RN works always lingers in the back of my mind.
Are there even any natives left or did we exterminate them all
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>>1219297 Thracia's deffo on me backlog. FE3/4 wasn't too bad with their hit rates so I should be fine. I hope. >>1219833 Been on 8chan since the GG exodus. We're still here.
>>1217235 Your promotions are fine, assuming you're planning to focus your exp on a few of those units and ignore the rest You can also consider promoting one of the cavs to great knight. He'll get a couple extra stats on promotion and can use the S-rank axe for a big speed boost.
>armor can't even move from his deployment position why does kaga hate armor bros so much?
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Do we like AW here?
>playing engage >3 different 13% attacks >all 3 hit me erm…
>>1219055 >>1220068 Thracia is my favorite but I don't think it'll suit your palate. While the enemies are generally weak the game tries to make you strategize by having a lot of unique gimmicky maps. There's a chance that fe5's story/gameplay integration will appeal to you but I think it's a lot more likely that you'll enjoy FE8. >>1220214 You can move him with the warp staff :^) I haven't used Billford but I thought Zachariah was decent in TRS. He has high stats with no training required, can use many overpowered swords, and there enough maps were his movement isn't an issue even if you're trying to go fast. I think it's good that different maps benefit different types of units
god this map sucks almost as bad as the last one >>1220650 Billford has the funny 5% movement growth so he can end up with really high movement if you're lucky he also comes with wrath which is surprisingly good on an armor
>>1220618 1RN is like that.
How hard is TRS blind anyways?
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>>1220803 Yeah it's been so long since I played that map without warp that I don't even remember it. >5% movement growth It's nice to have on Lionel since he has good movement to begin with. He also has wrath and can use many weapons, even indoors. >>1220866 Fairly easy but it varies. Some of the overpowered weapons that let you trivialize parts of the game are obtained by sending certain characters on certain routes. Either way the enemies are pretty weak, there are buyable items that prevent your characters from dying, and you acquire other overpowered weapons by default. So I'd say it's reasonable for a blind ironman
>>1220866 I've been playing it mostly blind and I think it's relatively easy with somewhat random difficulty spikes. It's a bit hard to gauge the difficulty exactly since it depends on how you decide to organize your army at the different route splits. In general the game is like Thracia where it throws a lot of overpowered stuff at you, so it's hard to put yourself in a completely hopeless situation. You can still lose units to unexpected map gimmicks and simple bad luck. I absolutely wouldn't try to ironman the game blind, but it's not too difficult playing casually.
>>1220866 Really my biggest problem with it is the standard problem for any PS1 game. Atrocious loading times that are just everywhere. Opening the stat screen is like a full second
>>1220866 There's enough secrets that you'll stumble upon some no matter what. Use your head about keeping units together. I played it lately and it's fun. Lategame is a MASSIVE difficulty spike for no reason (the fucking wyvern lord boss with the 1-2 range prf sol spear is insane).
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I find it fortuitous and felicitous for 4chan to be flushed down the filthy festering flume it fits in. Flocks of foundlings and fugitives find their way here and may find themselves fond of the frolicsome freedom furnished in this fun foxhole.
>>1217190 Holy based there's a functioning filter button. thanks anon.
>>1220214 >he didn't proc multiple 5% growths >he didnt put frontier fighter on everyone the second he got the chance after the utter bullshit of previous swamp maps :^) Yeah i fucking hated that map too. Any map with witches was a right pain. On my recent clear I had a blessed Leonie that got +3 mov over the course of the game. Paragon on units with mov growths is pretty silly. I think I like the mastery stat a little more than weapon levels tho I feel like mastery didn't matter after about level 17.
>>1221158 Are... Are you really HIM?
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>>1221185 Your intrepid inference to my identity is impeccable.
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>>1221205 >Disappears for literal years on 4chan >Just strolls into 8chan like nothing happened Did you bump into BernieBro while in purgatory, mate?
IT'S NOT FAIR BROS WHERE'S OUR REMASTER TODD IS MOGGING US
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>>1221251 Alas, I am brokenhearted with bereavement for our bygone Berniebro and I never brushed past him again. Previously, I had partaken in 8chan before that place was purged. Then I found my family in /feg/. I will never forgive the feeble, fettered false friend, Hotwheels, who had forsaken the first formation of this fortress. I did pine for posting a plural of pictures and I am pleased as punch to have that privilege once again.
>>1221312 Dude Vesteria Saga remake is right there you Gaijin. We just need a shitty translation with unplayable bugs! >>1220866 Enemies are generally weak but if you think there too strong you can grind your mid-game Ests through monster skirmishes. San is cool, I like how her portait changes after promotion
Why is this fire emblem thread so different from the last one
>>1221475 >game is so shit it has a skip button langshitters...
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>>1221524 Azura is such a fucking slut
>>1221070 please tell me this is an actual game
>>1221123 Where are you playing it bro Even on the 3DS there's no loading
>>1221492 Shitposters thinking they could blend in when everyone had low post count.
>>1221036 I love her absolute lack of thoughts
Fun fact, doomniggery and derailing with shitposts is literally against the global site rules. >>>/site/9651
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Where did our Alcryst girls go?
>>1222207 It's called banter you fucking pussy
1222297 Banter=/=Engage flopped lmao
>>1222334 But it did flop thougheverbeitmore
For real tho, i've been doing other shit on other threads and jannies here don't exist. Use id filters o guess
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>>1221158 >Firfag returned I honestly have no idea how to feel about this. On one hand I’m happy, on the other I remember his little “japes”
>>1221158 Is that you Firguy the foot fetishist from 4chan? :D
>>1222454 Tiki Feet :)
>>1222454 >shitcord
Too bad Nam-kun isn't here. No captchas would let him take over this general easily. Kekzinga
shamir if he straight
another slopgage comic featuring other quirksters
>>1223117 I had already stopped playing FEH by the time she was added but Peony was cute in Dragalia Lost
why are dwagins so sleepy
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>alear make schizo's pussy hurt I LOVE HER SO MUCH
>never rolled brave byleth >invest my silver tickets always into white orbs >always get trash >Just got innes several times with the stack of tickets we got for anniversary Okay, they need to just dump a bunch of gen 1 and 2 units into a daily shitter banner that you get like 5 free pulls for, the fucking pool is too large and Im done coping with the wowie 4*s that are actually 5*! Shit, it was nice at first, but this shit has gone on too long, just demote 99% of the shitters to three stars or some shit.
>>1223371 this is the wrong thrad
>>1223380 This is quite literally the fire emblem thread
>>1223387 yea but for like the actual fire emblem games /gacha/ is over there
>>1223392 shiet you right
>>1223392 FEH is Fire Emblem and I'm gonna talk about it here whether you like it or not
>>1222454 i joined but some tranny mod kicked me
Where's my FEH OCs game IS
>>1223551 Kek that pussy suddenly don't like people joining his public server now?
just nutted to picrel. who else up GOON MAXING?
Engage OST out on Nintendo spotify, rise from a thousand years ago
>>1223845 AYO THIS SOUNDTRACK SLAPS
>using spotishit The absolute state of vfeg
>>1218197 would be kick ass but yeah problem is that they haven't translated tellius hackroms yet to english and aparently nobody gives 3 flying fucks in the fans to do the job neither, must be a pain to insert the english text
Is it weird if I don't like some of Engage's gameplay changes? Namely the bosses being kiteable. I feel it's a case of powercreep more than refinement like AW:DoR was to AW
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>>1221036 she's so cute. i love her so much
>>1224088 what do you mean by kitable? gimme an example
>>1224088 Post Yunaka, but pregnant
>>1224111 >aggro boss with a far-range spell like meteor, or a normal ranged attack with an optional warp to safety >he aggroes away from his perfectly defensible position and fights you in a much worse one Nearly every boss is like this and I find them cheeseable as a result
*swings a steel bat with full force at the back of FEH's head cracking it wide open* *blood flows out endlessly as brain bits decorate the pavement* FEH fucking sucks.
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>>1221804 It's basically just a proof of concept omorashi romhack. Only 3 chapters, and a little too much skill bloat for my taste, but I guess gameplay isn't actually supposed to be priority in a hack like this.
>>1224040 >>1224088 >>1224101 The continued failure that is Fire Emblem Engayge >>1224156 KEKAROOGA
>>1224156 What ketes are these
>>1224173 Shupoketes
>>1224146 >aggro boss with a far-range really? i dont think there a lot of story boss like this excluding emblem paralogues. >solm castle >ship battle >6v6 (could be argued) >volcano >past alear
>>1224156 You say this, but FEH will live for 10+ years while BA's original writer left and stole half the staff. BA won't make to year 8, meanwhile Fjorm will get her own mainline game and be in Smash
>>1224156 Seriously. How the fuck can we compete? Are we just doomed to have flop after flop?
>>1224222 >He's unaware of the writing improving after he left Oh no no no no no HAHAHAHAHAHA >>1224227 More scantily clad lolis. Tiki just isn't cutting it by herself.
CELINE SEX CELINE SEX
>>1224222 Even if BA were to end next year it will be fondly remembered. Meanwhile, FEH has become a rotting corpse. People will only remember its final years pushing out bad stories and even worse power creep. >Fjorm will (schizo babble) (lol already forgotten for nuVero.
Hina my beloved
>>1224297 BA's audience is 98% pedophiles, it is already a known pedo game. Due to current world events BA fans are flying under the radar, diddling kids without a care. But once the world economy stabilizes they will slowly be thrown in jail, thus earnings will go down and the game will die. Once again, FEH will still be around the day BA shuts down. When the final kid toucher is in captivity, BA will be another forgotten mobile game
>>1224191 >Shupoketes Do they turn into train dragons?
>>1224377 worse, into trains
>>1224355 Woah woah hold on I love Rio
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>>1224398 Post her DFFC (Delicious Flat Fucking Chest) MOAR!!!!!!!!!!!!!!!
>>1224101 >Hate Alear's game >Love Alear herself Wh-what is this feeling What am I supposed to do...
>>1224461 Why do you hate one of the best Fire Emblem entries to date?
we sneed fire emblem but with ONLY evil women
>>1224146 >meteor >engage ???
archers should have 2-4 range but only for the blue team
This is just my opinion but here we go >Somniel felt awful, especially loading times >Emblem characters felt like empty fanservice rather than actually being part of the adventure, Marth and Lucina being the closest to exceptions >Writing is dreadful even by FE standards >Supports are skippable >Some gameplay adjustments felt like devs overadjusting for warp-rushing bosses >Unit visual design is individually fine but group cohesion is all over the place, very few people feel like they're in the same faction or even the same setting It's the best looking FE so far, mind, and I do enjoy aspects like the voice work, Alear, some maps, etc. but I suppose I just don't see in it what its biggest fans do
>>1224988 meant for >>1224475, whups
>>1224355 You are extremely weird
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>>1224988 okay ill bite the bait >Somniel felt awful subjective. seeing the girls leisure ad talking to them after battle is kinda pleasing to watch. (let me enjoy my engage girls damn it) watching the cook fail was is always funny >especially loading times are you save scumming? >Emblem characters felt like empty fanservice rather than actually being part of the adventure, Marth and Lucina being the closest to exceptions they already their own stories. marth hijacking the story is enough. all emblems were given paralgoue iconic maps which are enough. they could have improve it by giving the emblem some dialogs as you go thru the map based from their game i wish there were country character paralogue >Writing is dreadful even by FE standards subjective. i prefer engage simple story with basic plot but executes it good. proper foreshadowing and great climax and final battle and ending. the last 3 or 4 chapter of engage was pure KINO (aside from some scene which the manga fixes) than having unexplainable plot holes. >Some gameplay adjustments felt like devs overadjusting for warp-rushing bosses like?? this is literally a copout. you can just play it normally and not skipping or map skip if you want. its like complaining because there are too many options.... >Unit visual design is individually fine subjective. i like engages more "updated" look without making too modern or too bland. i kinda like the eye catching outfits >but group cohesion is all over the place, very few people feel like they're in the same faction or even the same setting ill give you that.
>>1224040 This shit aged like Yogurt
>>1225379 aged better than (You)
>>1224988 >overadjusting for warp-rushing bosses >miccy enters and rewarps 5 units to the boss if you're talking about the extra health bars it's not an anti warp measure. that + them generally being able to move makes them 1. a threat and 2. require a concentrated effort to take down. if IS wanted to adjust for warp strats they'd simply not include the option like they did in Fates. they even took it a step further and both used it on you in ch 19 and enabled 5 warps in one action through the miccy ring.
>>1224988 Yes b-but muh 3H sucks!!
>>1224988 >Unit visual design is individually fine but group cohesion is all over the place, very few people feel like they're in the same faction or even the same setting All the characters that belonged to a specific faction felt like they belonged to that faction. If you mean the whole army all together felt incohesive then... well no shit they're from different countries. >
>>1225333 > i prefer engage simple story with basic plot but executes it good Too bad it wasn't executed well at all
>>1225769 3H does suck, that has nothing to do with that post.
>>1224988 Bosses have been historically weak throughout the series, with only some overtuned ones(like early SD and FE6 bosses) leaving an impression for how obscenely hard they are at the point of the game you fight them.
>>1224040 That has got to be the worst male MC design
>>1214466 Too late for that.
>>1224170 Gimme a name
>>1226083 Imran Zakhaev
>>1224988 >Emblem characters felt like empty fanservice rather than actually being part of the adventure, Marth and Lucina being the closest to exceptions They’re so inconsequential that if you replaced them for something like the twelve crusaders, nothing would change. It’s that bad at being a fan service game.
>>1224156 Crazy how Aoba has been around for like 3 days only and already has more fanart than any FEH OC released in the last 5 years and most of Engage's cast
>>1223476 >FEH is Fire Emblem It most certainly is not. That's like saying Warriors is a Fire Emblem game. Blatantly untrue, it's a different genre with an FE skin
>>1224156 >>1226508 Oi, leave /fag/gots alone. It was funny seeing morons get agitated over BA posts, but don't bring this shit to 8chan. The Divine One would be disappointed in you.
>>1226622 And she disappointed everyone when her game flopped massively and killed the series
>>1226668 AIIEEEEEE
>(1)
>>1226724 Nothing wrong with me.
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SEX WITH THE DIVINE ONE!
>>1226457 Which crusaders are giving me 2x movement and Speedtaker?
>>1226747 Puffy vulva
>>1226804 It's either Ced or Dainn.
>>1226747 Shit character alert
>>1226622 I don't give a FUCK what the divine one thinks!
>>1215952 >early game pegaslut killed. you won't miss her
>>1226508 Gullveig STILL hasn't passed the Ignatz Test
Forsetti = For Sety Woah
I guess all the schizos from the 4chan threads finally found this place, huh
>>1227246 Just click the no sign and filter their ID, they’ll go away when nobody is paying attention to them.
>>1223117 >>1224461 >>1224988 You can stop pretending engage is le bad to fit in, it turned out to be all from one schizo.
>>1227732 Engage is bad though, and its sales reflect that. That's why it did so poorly compared to 3H and had no legs beyond its launch.
>>1225379 >(1) Goddamn I love IDs.
>>1227806 Yes, people post for the first time in a thread.
>>1227246 Want to hear something funny? This is about the hour in india where most people get back from work.
>>1227791 Not exactly the best thing to say during a pisscord raid derailing discussion.
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>>1227791 Sure, but can we talk about something else? I don't like Awakening but I don't fill the entire thread with Awakening slander. Engage haters literally can't talk about anything else but how much they hate Engage. Gamewars aren't interesting, let's talk about some unhinged romhacks instead.
8chan rng ranks the FE series Shadow Dragon 1d10 = 5 Gaiden 1d10 = 5 Mystery of the Emblem 1d10 = 9 Genealogy 1d10 = 3 Thracia 1d10 = 4 Binding 1d10 = 7 Blazing 1d10 = 5 Sacred 1d10 = 7 Path of Radiance 1d10 = 7 Radiant Dawn 1d10 = 5 Shadow Dragon (DS) 1d10 = 3 New Mystery 1d10 = 9 Awakening 1d10 = 9 Fates 1d10 = 2 Echoes 1d10 = 6 Three Houses 1d10 = 3 Engage 1d10 = 1
>>1227905 By all mean do it. Isn’t this the one where Gheb calls a character a loli?
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>>1228193 8chan is an Archanea fag.
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>>1227905 luv loli. luv crumpets.
>>1228247 More like a Mysteryfag
>>1228193 >Engage at the very bottom Fitting
Does Pepsi Zero make you better at FE? Asking for a friend
>optimal strategy for this map is to have the boss break all of his weapons on weak NPCs grindfags vindicated
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>>1230007 It's for the occasional "omo posting" that I still lurk around these threads.  Hack was fun too.
>>1229277 That's a good option if you don't have the right tools to take him on directly. But it's TRS so there are many alternatives to rush him down before the NPCs ruin your hit rates <The luna sword (you get it when Holmes promotes but anyone can use it) cuts right through his defense <the sylphid spell disables enemy counterattacks; if you got Sierra early, she can warp over and start attacking <boost your units with lyria's power staff or mel's magic staff <if your unit gets one-hit-killed in retaliation you can equip a few miracle charms and the enemy won't be able to hp drain <long-range attacks e.g. rishel's sunflame are another option <remember to use supports, charisma, and lan's mirror to increase your hit rates
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>>1231116 Needs armpit hair tbh
>>1230648 The funny thing is that I did not have any of these things going into the map. Not a single one.
Who thought it would be a great idea to have additional hit rate and damage be dependent on your weapon rank? In the GBA games, it's +1/-1 damage and +15/-15 hit, simple. But then in recent entries, how much you gain depends on the weapon you're using and its current rank. To top it all off, if you're at a weapon triangle disadvantage, you lose your weapon rank bonuses. Who is willing to keep track of all that?
>>1231655 Yeah that's one of the dumbest things about FE11. It makes the mental math much less intuitive, especially because the weapon rank bonuses are different for different weapons. It also makes the weapon types a lot less distinct. Previously swords were weak but accurate, axes were strong but less accurate. But then A rank bonuses give swords +3 damage while axes get +15 hit so they end up being about the same.
>>1224222 >Fjorm will get her own mainline game and be in Smash Why are Fjormfags so delusional?
>>1231780 I say just have weapon rank give new skills and combat arts, if Those come back.
I'm doing Chapter 16 now. Think I'll have to BExp Ike up so he can hit 20 before he promotes? Also don't imagine there's all that much reason to put the Demi Band on Lethe, she's the only Laguz I'm using.
I NEED SEX
Seems like Fire Emblem is getting moved to /vg/; see >>1232410 RIP >>1232559 I forget how the transformation gague works but maybe you can keep the demi band in her inventory and only equip it once she untransforms. Sometimes you don't care about your subhumans' stats and just want them transformed to shove your other units
>>1232676 >Sommie general
>>1227791 >Seems like Fire Emblem is getting moved to /vg/; see >>1232410 Gonna be honest, it was probably inevitable. As long as the /vg/ moderation isn't ass I'm fine with it, but the second they start banning real posters I'm going to be posting /v/ threads again.
Kekaroo this is only the beginning. Gonna be the same shit as 4shit and at that point might as well go back to the place with more activity and no slowdown
fuck mark
>>1232895 >I want my twitch chat shitposts bro. Lmao.
>>1232676 >see list of supposed generals owner wants to move out of /v/ >this one not listed sounds like it ain't my problem
>>1232800 At least we can filter the schizos.
What's the difference of having the general here or in /vg/?
as long as the thread is more like /vfeg/ than /feg/ i’m good
>>1233012 aww baby's afraid of mean internet comments
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>>1231655 Yeah, that is the one thing I hate the most about (3)DSFE. FE as a series built its identity around the simplicity of the numbers and calculations involved, so it's completely out of character that I suddenly have to consult a table just to make sure I'm calculating WT affected damage right. It's also annoying that it doesn't clearly indicate the bonuses being received by the unit in their displayed attack values. If an enemy is getting +1 attack from rank bonus, it should be displayed like 30 (+1) instead of 31. >>1232559 I'm not big on using non-Reyson laguz, but if I did I would still be hesitant to use the demi band, particularly for someone who starts with a full gauge. You got stones, but if you didn't have them, you could equip the band after her gauge runs out. I think your Ike should be fine, there are axe reinforcements he can feed on, healers, archers and mages are all easy targets on this map, and you still have parts 1 and 2 of 17 if he needs more.
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Mommy?
I miss 4chan
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Man I haven't even looked at feg since Heroes launched. Glad to see you're all still around.
>>1233483 >"Why do they all marry Chrom?" >implying they had a choice
>>1232676 >mark so THIS is where he's hiding from lyn
Isn't it fucking crazy that Namschizo was a janny the entire time? No wonder /feg/ was permanently awful
>>1233530 I haven't seen The Face get posted in a long, long time...
>>1233566 I already saw this posted on the meta thread. None of it surprised me, especially the tales shit, in retrospect that was one of the original antijapan raids on the site.
>>1233566 what the fuck is this shitty fanfic? 90% of this isn't even from the leaks
>>1233566 >Troons hate Glorious Nippon despite basing their entire existence on the worst slop to come from there Every time
>>1233808 I have yet to find someone that likes "the animes" without also complaining how problematic and antisemitic it is nearly 24/7, sometimes while also policing people to fapping to fictional characters because they weren't 18 years old in-universe. And before that it was homestuck/steven universe and other westoid shit. They are just into whatever is FOTM at the moment, that's not really being a fan.
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>>1233566 >Raids that killed /feg/ were most likely jannie sanctioned. Fucking knew it!
>>1233864 You hit the nail on the head. The good shit forces you to think so it will disagree with your beliefs sometimes, while slop is designed to take up as much of your "engagement" as possible by being completely braindead. Fahrenheit 451 describes this phenomenon excellently despite coming out three quarters of a century ago desu.
>>1233689 I'm pretty sure the Tales one is fake, I don't remember any Tales threads being deleted outside the ones made by Ednaschizo (which is, to be fair, basically all of them)
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>>1233483 few games get away with raping the player like awakening does.
>>1233566 source: my anus
>>1234130 I don't think 7 year old /jrpg/ drama has anything to do with mods hating Tales. No one ever bothered the Tales of mobage general when it existed and that was way more recent.
>>1233483 I think something similar happened with Byleths.
>>1234219 Jannies fucking over people for "engagement" has been as old as at least ABIB pulling the "cultural phenomenon" shit on /v/.
Someone should make Alear in Oblivion
Clanne is the adoring fan but with slightly less potato face
>>1234518 You mean Framme?
>>1234287 Did you just say ENGAGE
gonna be honest lads, i ain’t buying a switch 2 unless they release a new fire emblem
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I finished TRS and I think the game is probably a 6/10. Those lategame maps were genuinely fucking awful because of how weak my party was due to missing a lot of secrets and recruits. I had no dancers, no warp, and exactly ONE staff user between both parties. Each route devolved into soloing as much as possible with my few strong units and praying the witch AI didn't decide to nuke a random shitter. I could not imagine trying to ironman this shit blind, it sounds like pure agony.
>>1234909 Framme is my goat, kicks all the ass Because I modded in the Shez ring and it gets bonuses for having both str and mag
>>1235607 Play Berwick Saga,my friend. I'd like to know your opinions and I'll answer some gameplay questions. TRS plays like an unbalaced romhack and it shows. It's clear there were some dev conflict even before Nintendo sued the hell out of Kaga and Enterbrain. Berwick Saga has the least Kaga jank and is surprisingly balance and fair when compared to other Kaga-made games including FE4 and FE5
>>1235607 Also, who's your favorite waifu anon?
if lyon was a cute girl like edelchud there would be hundreds of video essays that talk about her being in the right all along
Engage 2 soon
>>1235607 Congrats on finishing I guess a lot depends on your choices during route splits and I had much better luck than you did. Even then, I enjoyed my second playthrough more than my first. Overall I'd place it around the middle of the FE series. >exactly ONE staff user That's unfortunate. Does that mean you missed Rebecca in the desert chapter (25)? She's not exactly hidden.
>>1236081 Lyon was a victim of circumstance, but nothing he ever did was excusable. FemLyon would've at least had the excuse of being a woman which makes her retarded by default
Ike is so weak he can't even one-round Clerics
Playing through Sohae and thinking about dropping it because Endgame Sacae is miserable. IDK why some anons hype this game up I had too many resets because the hit rates are like in fe6.
>>1236641 SoHaE is praised because it feels a lot like the official games and that was impressive for the time it was released. It's definitely aged though not as much as The Last Promise at least.
>>1235917 I thought Juni was cute, although I never used her for much aside from opening doors and gates. >>1236572 I skipped the desert and went through the gates instead because wyverns are scary and I hate desert maps. Considering my one healer was Lee, I have no idea what would have happened if I didn't choose him at the very beginning of the game. I had Mel for a very short time before Roger kicked the bucket. I'll probably play Berwick next, hope it's good.
>Earned 37500 Even if I bought multiple new weapons every map, I don't think I could ever have ran out of money by this point. They really shower you in gold, even more than Engage
>>1236641 I thoroughly enjoyed sohae and I like FE6 even more. I'm not sure how much you have left but it sounds like it's not your type of game and you might as well drop it. I lost a few characters when I played sohae but made it through without resetting at all. >>1236670 Did you see the scene that reveals Juni isn't actually dark skinned, she's just literally covered in dirt? Kaga at his finest. >Mel Yeah it's annoying that she leaves. It's worse than dying because you can't get her back with the revival orb. Have fun with Berwick. It's not really like FE but it's a good game
>>1233793 now do it for hector
How does Deployment on Day Breaks work?
>>1237197 You get your initial deploys, plus at the start of each part you get to pick 2 reinforcements, who show up after a few turns from where you started.
>>1232676 >you can keep the demi band in her inventory and only equip it once she untransforms This intrigued me so I went back to try it out and it actually works. In fact since inventory management is apparently a free action in PoR, you can equip it and then immediately move and attack right after.
>>1233566 tales is geuinely dogshit theres no reason to victimize there
FE but instead of supports we get Tales skits
FE but we get Advance Wars CO power animations and gauges instead of personal skills
>>1237652 advance wars but instead of tanks you use medieval fantasy units to fight
>>1238363 That would make the game too hard for AWfags.
I think the dragon vein mechanic would have been a good way to give mark "CO powers" in the inevitable lynmake where he can change the battlefield with his "tactics"
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>>1237652 >>1237652 Days of Ruin's CO Zone mechanic would make a good addition to Fire Emblem, especially Fire Emblem 4 and 5.
What if fire emblem (alive franchise) but without dogshit mechanics from terrible games (advance wars)
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>>1238484 that's already engage
>>1238505 and engage is a masterpiece
>>1238406 fe4's leadership provides a hit/avoid bonus within 3 tiles and ranges from 10-40% depending on the leader how would you like to change it?
>>1222870 But Shamir is pretty straight. Only male Byleth can romance her.
>>1238525 thracia leadership stars is probably one of the worst mechanics the game came up with even worse than moveement stars >the whole map gets buffed for no reason just because the commander exists
>>1238550 I don't see the problem
>>1233566 >turns out that jannies were biased faggots Okay, that's believable. It was obvious long time ago and other threads had same problem (like WoW and Runescape generals where you would get banhammered if you wouldn't buy their bs) But then: >also pushed heavily yuri, scat, bbc, pedoshit, and futashit >hated non-gacha games >hated straight shipping This is tiresome
>>1237523 Only if it's the the really simple ones from the older games. Give me portraits bouncing around or give me death.
Her stats seem pretty good to me for her level, I don't really wanna cuck that. I'll get her up to 21... eventually.
>>1239048 At this rate? No, you won't.
>Reinforcements after Reinforcements I guess they really want you to promote on this map. >>1239059 The only other unit I have left aside from Mist who I might dump BExp on is Lethe, who can hold her own just fine at Level 5. All of my units can hold their own perfectly fine now... minus Ike.
>>1239192 Serenes is a marathon. >BEXP Mist Oh, you're doing that after all? Nevermind, yeah, that's doable.
>8 Mov Bromchads
4chan is almost done resetting to lowroll the number of schizos
schizo will be finally able to go back
>>1219055 why do you have echoes in god tier but gaiden in kinda crap when echoes has the same dogshit maps from gaiden
i'm not ready to go back
>>1232559 If you are only using 1 laguz you should have enough stones to get them through end game. That is if you don't care about Reyson dancing for 4 people all the time.
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>>1240916 <8chan >less captcha >less schizo >more modern features <4chan >no id filter >over zealous janny deleting vfeg threads >resident schizos
>>1241285 yeah but the images don't take 40 years to load
and the replies show up when hovered regardless if its on or off screen
plus i can post alear's divine pussy and other engage hotties anytime i want WITHOUT waiting for page10 and not risking get banned >>1241299 just get better internet >>1241334 but 8chan does that? 4chanx i think does that by default
>>1236954 I'm in chapter 20. Magic seal and Nomad reinforcements, and ballistas is a hellish combination.
I hope all the schizos stay here.
>>1241631 The schizos will always go wherever they get the most (You)s.
>>1241377 Does the carpet match the drapes?
>>1241875 Mine don't. Blonde up top but kinda dirty blonde and brown down there. I'm worried what a man would.think
Its too peaceful here. I wanna falseflag and schizo it up
>>1242011 E L Y O S L Y O S
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Alear troon fears the chaos of 4chan. It might as well be a Redditor kek
>>1241299 Works on my machine.
>>1241285 I don’t know how i feel about returning, in many ways this place is an improvement
>>1243476 What's your secret?
>>1213371 I like this thread, it feels like old /feg/ by old I mean before the raids destroyed it and we had to migrate to /vfeg/.
Astridsisters... Our Str...
>>1245616 12 str is normal 10 mag is not
>>1245616 that's a pretty average astrid.
>>1245616 The Bolt Axe will become her personal weapon at this rate
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>>1239048 Mist gets pretty good promo gains, and if she hits her 35% STR and 40% SPD growths enough she can make a surprisingly decent offense unit. Luck and speed combine for high natural avoid, and if you can build her sword rank enough, eventual sonic sword and even runesword shenanigans make her pretty powerful. Skill isn't her strong point, but being on a horse means she can get Sol from Occult, and most of her supports boost either attack or defense (or both for Mordy).
>>1247061 There’s no bolt axe in PoR, at least I don’t think there is.
>>1247117 Mist promo is more for having a mounted staffbot more than her combat. It's part of why master crowning her is a good idea. >>1247162 There is, but it's late. It's from the "Eat rock!" chapter.
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>>1247162 They don't call this guy Bolt Axe Shogun for nothing.
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>>1247239 >That background Gromell is about to eat rock
>>1247239 >>1247345 >rock directly above him That pic reminds me that it's actually possibly to have one of the rocks kill him and I've seen someone do it. He actually has a special line of dialogue when they push a rock that's going to hit him, and it plays the sad unit death music for him.
>lucina figure will be hit with US tariff and are not exempt ...
>>1247189 Well that’s why I don’t remember it.
>>1247459 Holy. I wish I had the initiative to start some proxy service from a third world country that doesn't get hit too hard by sanctions, there's money here.
>>1247459 Imagine buying a glorified anime paperweight
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>>1248141 yes, id rather buy a paper weight than spend it on gacha
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>>1248527 Or you could do neither
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>>1248571 well i wont argue on that since its true. im not a total buyfag myself. but i like to support the ISIS in other ways since i had much enjoyment out of engage. on an post-hoc rationalization... i know what im getting and its not a randomshit from gacha :^)
i hate women especially sword locked women
>>1248819 Any chance you LTC?
decided to try an FE12 H4 ironman to see how possible it was, after 11 resets at prologue I'm now at chapter 15 we might be getting there boys...
Any IRL sword femanons here?
>>1249421 How many deaths so far?
>>1249487 let me try to remember... it's been mostly shitters so far but a lot of close calls >cecil died in chapter 2 because I fucked up trying to get the ladyblade >ryan died in chapter 4 because a barbarian dodged like 3 hits (run almost died here BTW because I fucked up an AI manip) >rickard died in chapter 5 while trying to recruit him, again because of AI quirks where he targeted an armed Kris over a weaponless Arran >arran died in chapter 6 because he got crit by a killer lance guy, Samuel also got killed off because I put paladin Kris in range of a ridersbane knight at the end >navarre died in chapter 7 because he needs a crit to survive t1 if Phina gets rescued and I didn't care enough to try to keep him no more deaths after that I believe also I will take this opportunity to say Luke fucking sucks and all the youtubers who put him in A tier or higher are frauds, 5+ playthroughs of this game and not once has he been worth the effort to train
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>Blocks the path
>>1249674 >Luke fucking sucks Yeah, that's what tends to happen to units with coinflip growths. I think people rank Luke highly because you can savescum his levels easily in the prologue and he has the highest bases of the three cavs.
>>1249674 Ecelebs put Luke in A? Even in the original Mystery of the Emblem, I found him to be the the worst of the cavs since Rody has better potential, Cecil has a good speed lead and Kain has professional motherfucker stats. What do they see in Luke other than muh availability meme?
>>1249763 Luke is generally considered better because his bases are pretty much just Roderick's but with +1 on all the most important stats. The problem is that being a level 1 unit with still shitty bases means you've got a lot of babying to do before he can become self sufficient in any way, and in H4 especially it means you REALLY gotta do a lot of it. He often has to pick off chipped enemies that would otherwise one-round him, but this limited usage you get out of him also means he really struggles to build weapon rank. Pic related is the Luke I tried to make good for 12!!! levels, and is somehow still stuck using shitty weapons at his base weapon rank. I dragged this guy's ass all the way to chapter 13 until I realized Reiden's stats were literally just better in every way while having required 0 effort to train and I determined I was just wasting my time. At around chapter 8 I was already seriously considering dropping him for Cain because their stats were essentially the same by that point except with real weapon ranks, but 4 luck was a bit too shitty and Luke's maxed support with Kris made me keep feeding into the sunk-cost until I realized there was no point to any of this. Autistic rant over.
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>>1249674 >Luke fucking sucks I dunno man, I'm hard pressed to agree someone who gets stats like this sucks when he's surrounded by absolute shitters who can't do anything. He's the only basic unit who has consistently performed on a level similar to Palla and Catria since the start, and he still has promotion gains to look forward to.
>>1250137 Those feed the next in line for the Faergus throne btw
>Thinking of returning to 4chan. Enjoy your threads being spammed by a schizo with scat and gore pics before being deleted for no reason. I'm honestly believing the idea that a janny/mod really was responsible for that given how peaceful the threads in 8chan when compared to the threads /v/ and /vg/.
>>1250221 > for no reason. Because grapeape and ABIB hate otaku culture and anything to do with japan and have been systematically pushing for changes to kill any discussion about japanese media for the last decade and half. Sucks I didn't save the tweet but rapejeet legitimately thinks he's "saving western civilization" by turning 4chan into a jeet shithole of nothing but politics ragebait and nigger blackpilling threads and posts.
>>1250221 this. i like how the schizo had an aneurysm when he realize that he gets automatically id filtered when we see (1)
member the card game
>>1250140 well yeah if you get a super stat blessed Luke that you somehow managed to get to level 15 by chapter 6x then he'll be good that's not gonna be the vast majority of cases though, where he'll be maybe your 5th/6th best unit in the earlygame and often fail to keep up with the rest
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Annetteflix Chadettes, wya?
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>>1250293 Great source of art. Shame it got killed for Heroes.
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>>1249421 Good luck! I've only played h4 once since I prefer h3. Did you go knight Kris, switch to cav after prologue, and give him dracoshields? What bonuses did you pick during character creation? >>1249763 I think Luke's easier to train because his extra point of defense prevents him from getting one-hit-killed by some stuff and his extra point of speed prevents him from being doubled by some stuff. Personally I bench them all pretty early. I'd go with Cain if I want a long-term unit (he even supports my late-game juggernaut, Catria) or Reiden if I want a temporary filler unit
>>1250221 Ideally the shitposters go back to 4chan while we stay on 8/v/ mark might be sending us to /vg/, though
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>>1250394 We'll just have to sic the Lyns on him if he does
>>1250293 I liked Risen King Chrom.
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>>1250411 I'll never forgive IS for this.
>>1250299 >that you somehow managed to get to level 15 Yeah, 'somehow' is called using him, which I could do because he's good. Chapter 6x is the 14th battle you can field him for so that's only about a level per map, I have no idea why that's mysterious to you.
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>>1250357 >cute clerics and marisha >and marisha
>>1249421 >Lunatic reverse Isn't the Meta unironically bow horsemen and sages that reclass to sword master endgame? Good luck bro I only play hard 2 because no Warp and silver card is fucking retarded. >>1249763 In fe12 aren't there growths more negligible? Rody is basically abel and Luke is Cain. They're basically the same unit. Albiet luke can have a better chance for speed when reclassed to myrm Even then If your starting cavs are dogshit atleast you have the Sable Order!
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Suck a chubby and cry about it Also, I don't know why it says 7 hours ago either
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>>1250700 the schizo will be mad anon...
>>1250700 Schizos attention whoring like some cheap slut offended over being told she's not that hot is so fucking funny to me. It's like they don't really they just proved nearly 100% of the shitposting comes from a single retard (two if you count the gore spammer, who may or may not be the same person anyway).
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>if you hurt my feelings I will filter you! Geez! This place really bady you guys soft! The 4chan of old would never have raised such a bunch of pansies! Maybe it's time I open up a boot camp for you wimps so you can learn how to take criticism online without crying! Are you a bad enough dude to join THE SILAS CORPS?
All things considered I'm impressed how fast real discussion flourished again without the usual schizo shitposting, I thought it would take far longer if it ever happened. Even the "where's muh gaymplay discushion it's all waifufag porn spam" femoids are nowhere to be seen.
>>1250727 It's funny because it's always been incredibly obvious, we just now have actual solid evidence of it.
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>>1250769 What are you discussing? How to beat a 20 year old solved game? Very interesting! I'll give you a pat on the back for that! The fact of the matter is this place would be a lot more fun with a bit of CHAOS to spice things up! You see, people like R-Dawg, Nam-kun, The /feh/cord, they're the lifeblood of this place. The cream of the crop. The meat and potatoes. You wouldn't want to disrespect them, right? Of course not. So behave yourself or else I'll have to do something really crazy...
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Me, on 8chan /vfeg/ and watching Dracula (1958) in a second tab while eating sour Skittles™:
>The anti-engage schizo is spamming niggershit now. And people doubted it was a coordinated anti-japan attack.
>>1250643 Do you have the original image? i'm assuming she's crying over Ceaeda kissing Marth.
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>>1250835 Correct.
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>he's extra mad. LMAO
>>1250394 >AI slop
>>1250875 Didn't mean for that to be a reply, whoopsy
EMBREMU ENGEEEEEEEEEEEEEEEEEEEEEEEEEJI
>>1250841 Thanks, It's kind of crazy how so many girls lust over Marth, with the Obvious Ceada, Marisha, and Tiki there are implications of Maria and Catria having a one sided crush. Hardin wishes he can find love like this.
>>1250682 >bow horsemen I'm curious about this too. In h3 I think horsemen are only important in rigged LTC runs. But maybe the expanded reclassing and extra stat boosters in h4 make them more viable. Also this is probably the one time where Luke and Rody's growths actually make a substantial difference, Luke would need a lot more help reaching 30 speed Magic swordmaster is definitely legit. Speaking of which I wonder if anon is going to raise Est as a mage and triangle attack Medeus with her
Do you guys want a jumpscare? Look up "hour in india" in google right now.
>>1250841 I'd wish the Marth games get a proper remake in the style of Shadows of Valencia and not those crappy DS games.
why did you have to hurt the schizo's pussy so much?
>>1250919 Seeing xim lose xer marbles over being called out will never not be funny
>>1250902 I would laugh pretty hard if Fe4 Remakes get cucked out by another Archanea Remake. Still doesn't SoV have reclassing kind of like the DS games? The only thing I can see them realistically remove is the amount of lines Kris gets t.Thraciafag >>1250890 I thought Snipers and Horseman are decent because you attack enemies without any risk of counter attacks. Besides Luke Horsemen isn't there shit like Sniper Palla and Minerva because a C rank in Bows is generally enough good enough to use most bows? adding to the reason why no one grinds up Gordin or Ryan
No long winded manifesto and threatening to leave = not the real silastroon
>>1250967 It's quite limited compared to the Archanea DS remakes. You need pitchforks, an extremely rare itemnto reclass and classes are locked by genders.
>>1251076 i cannot wait until the edelgard threads start popping off again
Athena got the resplendent
BromGODS filtering the entire Cavalier formation
>>1250357 I did a knight Kris yes for the prologue, switched him to fighter/pirate after to start building axe rank. I was still experimenting with builds by then but I did noble's child for +2 speed base/strong for present to give him some more HP growth/humanitarian for future for def growth. Full on bulk build and it paid off extremely well, this is by far the tankiest Kris I've ever gotten, easily eats like 4+ dragon hits, have to make a conscious effort to not have him solo whole sections of a map so others can get XP >>1250682 >Isn't the Meta unironically bow horsemen and sages that reclass to sword master endgame? Somewhat. Horseman is good in the endgame because of its high stat caps but you need a LOT of bases to make it work. It'll probably only be Sirius switching to it if anything if I make it that far. Levin Sword swordmaster is crucial for my endgame strat but my Marisha got seriously speed screwed even despite getting her all the way to level 20 as a cleric so its usefulness elsewhere will remain to be seen. I'm probably not using Katarina, as much as I think Nosferatu is amazing in this game.
>>1251600 >Green unit ruins my strategy to steal the Mage's Meteor by moving into range Fucking retarded bird subhumans aaaaaaaaaaaa
Why does this retarded bird want to die so much
>""hero"" king marth >clear evidence of him sacrificing entire legions of men to unlock extra units to sacrifice in a cycle
Lots of promotions... maybe Ike will finally be able to kill enemies.
>>1251845 >16 Strength Ike I hope that growth rate starts chugging, Ike is usually a monster
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I miss basedman dumps
Imagine holding hands with Marianne in front of the rest of the class
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Nobody cared enough to post this?
>>1254407 Imagine how red her face would get and how flustered would act.
>>1255912 Athena from the DS Marth games.
4CHAN IS BACK
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>>1256103 Imagine advocating for a worse service https://www.youtube.com/watch?v=z4pygAPJLBQ
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>>1256103 >going back to 4chan
see you niggers on the other side
You fags can stay here idgaf
>>1256103 I will stay here.
I'll maybe check up on this place every now and again
>(1)
>>1256103 Going to keep this place in the back pocket.
>>1256103 >Going back to 4gook. No thanks. It's comical to see so many (1)s and (2)s desperate to go back though. >>1256683 >The one trying to gaslight people to return was the schizo. Holy shit at least TRY to pretend.
>>1256745 It's pretty clear that the guy is using VPNs or something to change his IP address to pretend to be totally new and different people
>>1256745 They couldn’t handle having thread IDs. Wish the other place would implement that site wide.
So what is this "pussy hurt" or whatever meme that the anti-engage and anti-filter schizophrenic is trying to force?
>>1255516 >nerfed her tits >you have to pay money for this Also FEH sucks, haven't played it in years.
>Hey guys 8chan is so much better quality I'm staying here >pussy hurt >pussy hurt >pussy hurt
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8chan is better lol Post Mercedes and Celine, Nanna pls
>>1250967 Yes you can just switch your female units to sniper as needed. The main advantage of horsemen over sniper is that horseman has a higher speed cap despite having a lower speed base. But that only matters against enemies with 26 speed so I'm not convinced it's worth training a horseman Bows are sometimes useful to avoid counters but dragons have 1-2 range on h3 and above. >>1251611 I like knight -> berserker kris but if mixed class sets are available it's hard to pass up the option to get a 30 def, high res tank. He even carries over his lance rank. Seems like you managed fine without it though
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Anon those should be spoilered...
>>1258522 I mean the Uber autistic LTCer's that use all the DLC and cheat items forge longbows for this reason. Even then Sniper is more immediately useful because doesn't the class base give like plus 5 or 6 to speed? Still Snipers are still good in Anri's way with sniping down the flying wyverns and in Gotoh's house you can use them to trigger the AI to make the starting dragons become aggro right outside the building Also Even through Knight Kris is Meta Female Kris is cute, I like her interactions with Phina.
>>1258473 >>1258689 I've never seen that kind of LTC for fe12 but I think horsemen can't use longbows so you'd need to use snipers. You only get one longbow normally though I guess you can use the online shop if everything is allowed. But in LTC you can just dodge and critical everything so the only stat that really matters is movement. It's barely even fire emblem at that point, so I'm more impressed by playthroughs that keep turns low while prioritizing reliability. Snipers are useful throughout the game when playing normally. Their base stats are slightly higher than horsemen in several areas (1 speed higher) and they get a special +5 accuracy bonus just for being a sniper. >Female Kris Female Kris is pretty good if you pick cav in the prologue. Unfortunately she looks lame in that armor, so when I use female Kris I always go mage. This gives you an excellent nosferatank and she's a perfect fit for levin swordmaster later in the game. And unlike other sword-mages she can use strength-based weapons equally well.
Let's be honest here. Do (You) use save scumming through savestates?
>>1260140 I remember when I first started playing the series I did. Now I usually just Reset. Only time I do it is when I play Romhacks because bugs can happen
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>>1260140 Only to arena abuse to lvl 20 before promoting. Might kick the habit on the next game I play.
>>1260140 >save scumming if I'm not doing an ironman run I'll reset to improve my strategy but not to "save scum". The distinction isn't savestates, it's about whether you are repeating the same flawed strategy in hopes of getting better RNG. If you do that you're effectively giving up on gitting gud. That said, I've savescummed in the past. e.g. when I used FE11 map saves to reroll stat gains so I could make a wifi team.
I will miss this place without the schizos
his schizo pussy is hurting kek
>>1260896 Quality > quantity. And we both know everyone will be back here once the schizos can't hold back their urges to keep people in 4jeet anymore and start spamming shitposts again.
>(1)
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i guess thosee neo vagina must hurt a lot. since he keeps posting here.
you just know it him kek
>>1260140 I don't use save states, I use the god intended method of resetting the entire chapter because I got crit on turn 4
>>1261033 I would almost feel bad if the jeet wasn't so annoying.
Who do you think has the best crest in Three Houses? Felix getting very consistent free damage is incredibly nice, and probably my pick of the base game. If we include DLC units, Yuri getting cancel on an absurd amount of combats is also really strong, and I think my favorite crest affect.
>>1260140 I reset
>>1261222 Crest of Gloucester on Lysithia. Overkill, I know, but it helps with nuking enemies that normally can't be 1hko by her. Kinda sucks when you want her to soften an enemy and set up a kill for someone else, only to outright kill the target instead.
>>1261418 Even before the "soon" was announced the site always slowed down around these hours bro. Don't expect twitch chat tier activity 24/7, especially when india doesn't really post here aside from a few schizos.
It really felt like the writers just gave up on engage like everyone else from gameplay to visuals at least fucking tried the emblem ring supports were the worst example >make "anniversary" game and include old characters and let you talk to them >oh wow that's cool let's check it out >supports are just "hello i'm ike, hello i'm alear support rank up" it's bullshit
>>1261456 I don't know about engage but >Hello. Watch your back this battle is the quintessential ike support conversation
>>1261456 >Literally copypasting a 4chan post. Bruh.
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>>1261456 yeah it could be better. but writing a lot of dialog between emblem and characters are a lot of work and writing and i can understand why they seems to be short (aka cost cutting). what i would have done is dialog between emblems instead.
>>1261222 Felix has the best Crest since he's one of the few lucky bastards to have a major crest so that his shit procs often. He also has both a strong sword and shield associated to his crest, giving him an insane 33% healing/turn and a 50% chance of proccing Aegis.
>>1261693 The emblem supports are only short because they decided to make them fully voiced. Writing a paragraph of dialogue isn't much work. I can't be the only one that hates voiced supports, it turns 1-2 minutes of reading into a 5-8 minute cutscene. Turning off voices just for supports gets annoying, and I rarely bothered with supports in 3H and Engage because of this.
>>1261746 i think emblem triangle attack w/ emblem country specific would have work. would gives you reason to bring shitters to battle and bring support with emblem and characters >>1261746 >because they decided to make them fully voiced yeah its covered under cost. >Writing a paragraph of dialogue isn't much work. but it would if you have to rework and refine it.i think the emblem x character could be compressed to emblem x all FIRENESE[S] make the dialog more meaningful and have greater impact bringing a full firenese team. rather than bringing full meta
>>1261746 >I can't be the only one that hates voiced supports, it turns 1-2 minutes of reading into a 5-8 minute cutscene. Turning off voices just for supports gets annoying, and I rarely bothered with supports in 3H and Engage because of this. You're not. It worked for SoV, but that's because there were a lot less of them and the writing and VA work was top notch. In something like 3Hs or Engage it's more of a determent. >>1261783 >yeah its covered under cost. What?
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>all the quality posts are here Nanna!
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>>1262045 Its the price to pay for being slow.
>>1262078 I would rather be in slow threads than rely on pajeets and SEAnigs to bump generals with cuckposting and eceleb drama while most real posters are asleep.
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Doro
Thread ids are cool Celine is my fav Engage unit next to Panette
>>1262185 too bad you didn't see the schizo id meltdown yesterday.
>>1262220 You can just scroll up to see it.
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>>1254407 I would be the one blushing, let us be honest.
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>>1262805 we cant see deleted schizo post anymore >>1261923 i meant rewrites has time material cost and possibly delayed other deliverables such as VAs. they could just not rewrite or make new voicelines. but they will have voice lines like in fates with generic sounds or simple lines which kinda is distracting. especially the food dialogs... i dunno why they didnt fully voice the full sentence dialog weird... did they add extra lines after the fact?? https://www.youtube.com/watch?v=Sh_olXgnZdM
>wake up >awakeniggers still think they're people >day ruined
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>>1263520 >(1) >This place is just a circle jerk now. YOU NEED TO BACK REDDITFROG
it's clearly not about engage anymore if he's still here posting his stale bait images. just filter id and ignore.
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>>1264127 Can't you also report him? Still it amazes me there are deranged gaijins willing to go such extents in creating wars between games of the same franchise.
engage ch17 kino next week
>>1264183 Ban evading is a thing, he's gotten clapped dozens of times by now, at least twice a day IIRC. Literally just filter.
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>>1240866 Late response but screw it. I didn't mind the maps all that much in Gaiden nor Echoes. But compared to Echoes, Gaiden lacks the ability to view the damage radius of enemy units, has overly-long enemy phases and animations making battles a slog and generally weaker presentation along with lack of diverse gameplay mechanics (pitchforks, weapon forging, et al). tl:dr Gaiden is grueling to play without the spit & polish of Echoes. Which reminds me: How's Sacred Echoes for those who've played it?
>>1264342 >Late response but screw it. That's the entire point of slower boards bro. >Which reminds me: How's Sacred Echoes for those who've played it? Personally I had no problems with it but I also have far higher tolerance for the lack of QoL of older games.
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>>1263536 I made a reaction image for the Xenoblade threads, but I can't find it, so I made it again, just for you <3
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>>1264885 >Xenoblade. Heh...
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>>1264885 >Xenoblade im gonna be honest here. i havent played any xeno games. but i watch my younger bro play xenosaga when we were kids the one with shion i think the mc lady kosmos and androids. i didnt understand shit what the plot was about back then. and now we have sword harems. if there is one thing i respect about xeno, its that harem ending. >fire emblem with harem when??
>>1264885 also telling a schizo to go return is a good thing >>1264900 also see my response. i was to quick to press reply i forgot to add the link
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>>1264900 >japanese humour ahhh that brings back memories...
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>>1265018 that's a lot of lucina
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>>1265590 The only cure for hysterical femoids is a good dicking.
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>>1261365 Lysithea getting access to crest of Charon AND soulblade combat art actually opens her up to be a pretty good sword user. With pretty heavy investment, I turned her into a mortal savant class on a whacky maddening run. It gave some pretty good results, and was really funny to see some of those animations on her. >>1261734 I would say Linhardt and Flayn also have great crests, since sometimes they just get stronger heals for free, which can be exceptionally game changing in a pinch. Not as powerful as free damage most of the time, but still one of the more useful crests.
>>1268321 Lysithea's problem is that her minor and major crests are mixed up, so she gets major benefits for combat arts that she's not likely to use since she has an excellent spell list instead of maxxing out her chance of proccing Aegis or stronger heals though her other crest. You can try to make builds around her crests, but they'll mostly be memes that are worse than just using her strong ass magic.
>>1268321 >made of tissue paper >good sword user you throw one on her so what, she can plink stuff without a spell use? and that's when she's not on warp bot duty.
>See lysithea. >Get urge to replay 3H. >That urge lasts like 5 minutes. A shame.
>>1269324 i dont think i can play 3h or even 3copes ever again... engage ruined it for me.
>>1269627 Even at launch I couldn't even muster a full second playthough, annoyingly enough. Then again my comfort FE game is sacred stones, though engage may dethrone it honestly.
>Try go back to 4chan. >It's somehow even more dogshit than before. Guess it's time to stay here from now on.
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>Be me >Get filtered on the lava map on Maddening in Engage >Even with the early lure of Lyn on a covert unit I may have beaten Ninja Rape Cave on Lunatic, but I think I've met my skill ceiling
>>1265018 >"Chrom, we have to do something!" >"Got it. In fact, I'll do seven things."
>>1269701 Why did you even go back into the latrine?
>>1269783 I don't remember that map being particularly hard aside from the initial flyer swarm, so what's giving you trouble? If you beat at least 50% of Conquest on Lunatic you should be able to finish Engage.
>>1269834 It's the Freezes stopping me from moving who I need to, the lack of overall tanks who could take more than one hit, the fast wolves and fliers coming from the left, the dragon who does a flat 39 damage across the way, and the big swarm of cavalry coming from the right. All with almost no terrain or chokepoints to work with. I could just eat a loss, but I don't want to. Veyle and Corrin can't be everywhere to give me terrain
>>1269783 I really should get back into Engage. I didn't even hate it, just got burnt out twice at about the same point.
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>>1269783 your mystic corrin bro??
>>1269934 NTA but also thought using that was just a shitpost.
>>1269893 Usually I take the right side on this map since paladins are easier to deal with on EP. You can deal with the freeze staves as they come up with Lyn and silence staves, and use rescue staves to move people that get frozen. Put Lucina on a cav or flier and abuse Bonded Shield, it's more busted than Corrin's fire walls. Don't be afraid to use your staves, you're almost done with the game and this is the only endgame map without an easy cheese strat. >>1269954 No, it's legitimate. Fire tiles incur a massive movement penalty and you can shit out a 3x3 wall of fire on demand.
>>1269968 Thanks for the advice Another issue is that Veyle is my only mage and she's already busy on fire and ice duty, and the great knights are dangerous
>>1270055 You can't scrimblo someone up to fill the role?
>>1270055 Do you literally have no other magic units trained? Hortensia can do some pretty significant damage with Celica. Putting Mauvier into a magic class is also an option.
>>1270138 >>1270155 I suppose I could put Lindon on fire duty Hort is busy with Rescues and Restores to attack and Mauvier is Chain Guarding. Other than them, Ivy and Framme both have the ability to attack but they are kinda weighed down and have no defense to survive unless I body block with Kagetsu or Merrin or something
Anon who decided to ironman SoHaE with an update here. Somehow, my super axe bro became my non Tsagan MVP, and my pegaslut became an absolute menace offensively, although I am considering giving her a robe to help her frailness even if dumping every statbooster on a very specific character is extremely tempting. Also, it's almost as if the next chapter's boss is designed to kill ironmans, who the fuck gives such a weapon to an early game brigand?
>>1270194 >unless I body block with Kagetsu or Merrin or something I have done stupider stuff. Give it a try.
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>>1270055 >>1270194 >Veyle is my only mage Oh, this may be one of your main problems. Magic is really strong in Engage. Ideally you should have at least one Mage Knight and one Sage, and Ivy is quite powerful in her class. While it isn't her main thing, Hort should be ready to provide some chip from time to time, even just with Elthunder. If you have Framme on MM, she can handle chain guard (and maybe Lucina Bonded Shield) duty, so you could maybe change Mauvier or someone like Merrin to a Mage Knight. Pandreo is honestly pretty good even at base, if you're not opposed to making him a Sage, he'll fill that role well.
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>>1270055 this. >>1270346 give hort micaiahlv15 or celica. she's absolutely disgusting with thani, seraphim and dragons fist.
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giving hort rankA tome's isnt possible. but giving her engage tomes will enable her to deal effective damage and double her enemy. then spend the next an extra turn to get your engage meter back with fortify (w/ planning) or nodus
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or just kidnap enemies with micaiah and gangrape them before they get a chance.
is fates a sequel to awakening?
>>1270468 maybe
>>1270468 The answer is yes and no.
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>>1270406 >engage tomes Yeah, I sometimes forget Thani exists and it having 33 MT when effective is quite the boom. Seraphim is deadly in any strong magic hands because it's effective against 99% of the late game enemies, for more MT than a Bolganone tome at 4 WT. Celica is definitely the way to go if you want damage Hort since she gives +8 damage from stats and Resonance+, she can reach similar levels of damage output to her sister because of her natural speed, but even if you're just running the typical Miccy staffbot build, Thani can be a nice delete button for armors/horses.
I like FE girl bewbs
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>>1270796 for me, its engage girls
>>1270224 >8 strength nice My promoted level 15/10 pegaslut only has 12 strength with an energy ring. Any funny deaths?
>>1272072 Rostov was one of my best units, but he's dead because I overextended in fog. I got plain cocky with his defense there desu. There's also Fritz who died seconds after he joined since I immediately sent his entire merc squad to fight reinforcement cavs on their join map, just to realize that they lose the fight. Therefore, I replicated Marth's escape sequence and left Fritz behind as the decoy while Erina rescued Emmy and ran away as far as possible.
>>1270224 good luck In my playthrough Emmy got a few good defense levels early on so I dumped my statboosters on her. It's nice to have a juggernaut. Another option I was considering was Sergei but he's rather slow and Emmy is much better looking >a very specific character do you mean the dragon guy? I wanted to use him but I fucked up and he died
>>1272149 Thanks. A few boosters could definitly make my earlygame trivial and could potentially carry over to lategame, as you've said. However, the funny option lingers in my mind. >Spoiler Yeah, him. He usually sucks despite having piercing damage since his stats and growths are shit, but I wouldb't be surprised if dumping everything on him would make every map after he joins piss easy.
>>1259045 Most of the people going for LTC or to be more precise "efficiency" don't rig to the level that people like Chiki/Palla Emblem do and even then those runs are usually noted as TAS or whatever. Back on the topic at hand, I see Horseman as a class that you stick the fast sword users in when you're out of space for stuff like SM.
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chloe bday
>>1272198 >LTC or to be more precise "efficiency" LTC generally means rigging for the lowest turncounts whereas "efficiency" playthroughs balance turns and reliability. Almost everyone that records playthroughs rigs for LTC, however Reploids recently started a FE12 efficiency playthrough. >Horseman Swordmaster space has never been an issue for me. Speaking of sword-horsemen, you could go merc -> hero -> horseman with a Class Set B character focused on swords (Kris?). Hero caps speed at 26, (15 personal speed), so you switch to horseman and continue leveling (-3 speed on reclass, +7 to reach the cap). Kind of frustrating that you can't continue using Hero while banking speed gains considering the early games let you gain stats while capped and retain those gains when you dismount. But maybe it is worthwhile after all; you get +1 movement over a swordmaster and can equip bows for enemy phase.
>>1272226 Most people aren't used to actually taking advantage of skills and equips, they just brute force with scrimblo stats.
I'd let Sami Victory March all over me
>>1272859 The advance wars thread is two blocks down >>1219776
>>1273645 AW is FE but with guns (inherently better)
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>>1273949 Going by the average IQ of AWfags, I doubt it.
Advance Wars boy player x Fire Emblem girl player Name a better OTP
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>>1275586 Here's your FE """girl""" player, bro.
>>1275586 Fire Emblem boy player x Super Robot Wars girl player
Cleared hard 5 Shadow Dragon Reverse Recruitment, had to rely on ballistas because you don't get Nagi and Tiki was under leveled. Pretty fun but Lorenz as your Jagen and Roger coming promoted and early does break the game a little bit. Lorenz takes no Damage in the first Chapter and can solo it himself.
>>1263383 Is there any way to see deleted posts? I am kinda curious to see the schizo meltdown. I know 4chan has archives to see deleted posts, but I couldn't find something for 8chan.
>>1276667 there seems to be archive, but if bbc or pedoshit is posted, it gets flag for deletion in the archives as well. when he started to get callout out, i recall the schizo started posting BA pedoshit. the 8chan archive arent very user-friendly. https://archive.8chan.moe/v/res/1213371.html https://archive.md/rW0UP
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>>1276584 >Thread talks about only playing the 3DS/Switch games. I buy it. Makes me want to find a bird IRL that plays FE casually and make her play the Tellius games instead, if only to give a taste of what the average femoid is missing out on.
>>1276666 Congrats! Seems you beat it pretty fast. FE11 is a weird game. It's sometimes criticized for being too much like the old games yet on h5 it revolves around forged effective weapons and ballistae, and the janky new meta ends up being entertaining in its own way. >Reverse Recruitment Is there any game that is a genuinely good experience when played with reverse recruitment? I haven't ever tried one. To me it seems like a recipe for disaster, as balance is largely out of human control. At the same time the creator of the hack does have influence over some stuff like starting inventory, weapon levels, branched promotions, etc so it can't escape categorization as an arbitrary romhack. Also the one I was most interested in was FE5 reverse recruitment, but I lost my enthusiasm when I found out the creator randomly removed some cool items. >>1273949 They're not even in the same genre Do you only play games developed by Intelligent Systems? >>1276079 I assume you're talking about some avatarfag, not lena. I hate trannies.
>>1277004 Thanks, I beat it pretty fast because I warp skipped everything from the Macedon Arc to Endgame Also what do you mean by good experience? I would say Fe5 but I had no idea the dev removed cool items could say an example? The only ones I played are fe5, New mystery, and now Shadow Dragon. Shadow dragon genuinely feels similar to vanilla because you just need forged horeslayers to beat the midgame and General Lorenz tanks Hard 5 enemies really well, Fe12 is kind of boring because everyone had insanely high growths so units don't feel that unique. I think I played fe6 RR before but I remember it just boiled down to using Karel, Zeiss, and Melady, basically normal fe6. I would give Shadow dragon a shot because worst case scenario you can just Ballista cheese everything if you want, You get beck in chapter 2 . Also yeah that avatarfag is just a tranny youtuber.
Don't want to look like a newfag despite browsing 4chan threads for a while and now these, but I really have to ask, the fuck is a scrimblo?
>>1277157 Basically any unit that needs alot of EXP and favoritism to be usable, Like rebecca and wendy
>>1277004 Nah Lena's my goto cleric/sage whenever I play the Akaneia games, she was disgustingly broken in my last FE3 playthrough too. Profile pic I posted is a leftist FEtuber that churns out 2 hour meta videos with the most dogshit takes imaginable (FE7 bad/Conquest good, Roy>Marth, so and so are gay/bi/trans, et al.) along with the usual tier list chicanery. Pretty much the poster child of everything wrong with the current "hardcore" FE fanbase. Gonna leave it at that, don't wanna devolve the thread into eceleb shitflinging after the mostly-pleasant discussions up until now. >>1277193 Is Radd scrimblo material, or does everyone just stick with Ogma/Navarre? I can't imagine anyone using such dogshit units except for a laugh.
>>1277116 I just mean "is it fun" I should probably just try one for the novelty. >[FE5] Thracia 776 Reverse Recruitment V2.0 From this reddit post I'm fairly certain the brave bow is removed. I was hoping Robert would finally be usable. Might be some other stuff missing from characters' inventories but it's not explicitly stated. And it looks like he made a bunch of changes to personal weapons and stuff based on his judgement. And randomly nerfed Galzus' HP without changing his HP growth to compensate. But overall it's probably OK if I treat it as a random guy's romhack instead of expecting it to be an objectively determined reverse recruitment patch. There's also an earlier version of FE5 reverse recruitment but it looks like a half-baked hackjob.
>>1277157 You will probably get a different response per person replying to you, so at least I can give some context which people using the word may or may not know. The insult originates from how smashfags tend to throw a tantrum because their literal who favorite character (scrimblo) from either a godforsaken platformer or obscure spinoff didn't make it into smash and instead the "slot" got taken by someone actually popular from a jrpg (usually xenoblade or FE). This overlaps with FE because again, smashfags tended to shitpost hard on 4/v/ FE threads crying about FE characters on smash and "anime swordsmen" in general. From there the insult evolved which is likely from where you will get the variety of responses. >Literal who EXP black hole male unit some insecure fag wants to use instead of "waifus" to the point he savestates levelups so the stats are perfect? Scrimblo. >Some rando girl with shit bases/growths someone wants to use due to favoritism/waifufagging? Scrimblo. >Having to cope with your fuck up of losing a key character on an ironman? Just scrimblo a replacement.
>>1277157 Apparently the term comes from smash rosterfaggotry; people would beg for obscure characters to be included and those obscure characters would be mockingly called "scrimblos". At some point FE redditors / discordfags started using it for weak characters in FE games that you need to feed exp to get use out of, and they also use it as a verb for grinding up those characters. So you shouldn't feel bad about not knowing this term; rather, I feel ashamed to know what it is.
>>1277243 Everyone sticks with Navarre and Ogma but Radd has some pretty good growths and if you invest in him he definitely can be good, I think he capped strength and speed in the fe3 Relay Ironman. He is scrimblo material in fe11 and 12 though. >>1277280 I found nerfing Galzus weird but it still had warp and stuff so it was fine for me, but removing brave bow is pretty retarded. If you're looking for a pure fun unbalanced Romhack try the Fe5 Boss reverse recruitment, Veld is your lord and having stone is funny.and Pirate and Raydrick get insane Promo bonuses.
>>1276953 >>1276753 Huh, I went and peered through the archives but I didn't see of the schizo's posts, so I guess they were deleted as you said. What a shame. >>1277157 Don't worry, it's actually kinda funny how often the question pops up. There was even one asked a few hours ago on the /vfeg thread[spoiler] https://boards.4chan.org/v/thread/708425798#p708458948[/spoiler] But anyways, it's originally a Smash Bros roster meme. It was essentially poking fun at people who want the literal who characters over the popular well known characters. Popular McJRPG vs Scrimblo Bimblo was part of the original quote. In terms of Fire Emblem, the meaning has kinda changed to mean an off-meta unit that (you) like to train. Rebecca from FE7 is one example. GBA archer with bad stats in a game with 2x effectiveness, but at least she's cute.
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Imagine how much girlcum that was leaked out during the making of this scene
>>1277243 >FE7 bad/Conquest good Conquest really is fun. I don't feel like arguing about it though >Radd Absolutely. Even before the term "scrimblo" was ever established people were used him because he's bad >I can't imagine anyone using such dogshit units except for a laugh. That's the point >>1277323 I think I'll play fe5 reverse recruitment
Do you anons ever buy vulnenaries? In my case, I don't think I've ever spent any gold on them no matter the game, as I ration the ones that characters join with until the end of the game, and I only ever get more than that from the occasional stealing.
>>1277868 It depends. If I have more money than I know what to do with, like I already bought X hand axes and Y killing edges and Z healing staves, I could buy one or two just as a top up for my front liners just in case. But they are always bottom priority
>>1277868 Possibly never. I don't use every character, but every character comes with a vulnerary. So I can just steal one from an unused unit when I need another.
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>>1277193 >wendy As someone who has used almost literally every unit in FE6 for a full run in an ironman context, I must say I feel like Wendy's reputation as a bad unit is not grounded in actual experience with the game. As long as she picks up a bit of SKL and SPD early, using her is not hard at all, especially since she has some good support options like Lilina. Feeding her in her join chapter and the gaiden following it is not hard at all, especially if you bring Bors to 8 for free steel lance triangle attacks. Comparatively, the other two knights gave me many more headaches trying to use them.
you cant be fucking serious
>>1277375 Rebecca is better in Japan because effectiveness was 3x instead of 2x.
>>1277451 his res isn't high enough to tank all that
>>1277451 Doesn't Dmitri have a shit res growth?
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https://www.youtube.com/watch?v=BYQRcA3ESDY >0 growth panette scrimblo still kill everyone I KNEEL
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>>1278374 My problem with Wendy is that 8 base defense on an armor is really bad, especially for that point in the game. For reference, you get Treck one chapter earlier with the same base defense and better stats overall despite being a cav, and pretty much all your trained units should have around 8 defense by rhat point as well. I would rather train Bors with his high 11 def, whom you can train on chapter 2-3 if you plan on using him (8x also works, but anyone can be trained there), or use Barth if I'm in need of a quick wall with his 14 base def and being 1 level away from promotion.
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>>1217235 You play with Josh, Marisa AND Gerik ? They felt very redundant to me, although I love the characters. Actually I only rarely use Joshua when I need to quickly crit through lines of axe bandits, but apart from that I almost never see the use of sword bros in this game. The others gather dust on the bench.
gerik good joshua ok marisa bad
>>1281425 he cute
>>1278374 I know Wendy is bad. But I like Wendy and use her. No unit is so bad they can't be used. >>1281433 I sometimes use Gerik, never use Josh. Marisa is my autistic queen.
Gerik is good on eirika route. I generally prefer going axes since they hit really hard and fix his speed, but swords are fine too Joshua I haven't used but in theory he seems decent. For example he should be able to promote and reach S swords before Caellach in chapter 15, and he might actually be the best unit for the job because he's fast enough to double and has time to build support with Natasha Marisa is terrible but that's ok because she's cute
I'm shocked Elm + Marth did so well: 52/97 JP/US
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Something that I've noticed in a lot of romhacks and even the modern games is that they try to expand the list of classes and then we get a lot of stuff that sort of blends together. So that's when I had an idea; What if we had a just enough classes to cover the main niches/weapon types and put in a greater emphasis on stat spreads/skills to make the characters stand out that way.
>>1286009 >stat spreads like what? str and mag?
>>1286336 He means something like having a swordfighter with myrm stats and one with merc stats instead of a dedicated myrm class and dedicated merc class.
How to make armor knights good: >Enemies deal significant amount of damage and an armor knight lets you take extra hits (Knight Kris in Lunatic playthroughs) >Extra objective involving protecting a stationary unit (Oswin protecting Merlinus) >1 extra movement (Archanea armor knights)
>>1288149 just allow them to block an attack and break like a chi adept would
>>1288149 Engage having armours with the same movement as everyone else was a GODSENT. Too bad about Generals tough And Fates with Wary Fighter was nice too. They ain't doubling anyway, so that takes away half their incoming damage
>>1286009 I agree it's not good to have too many classes. I'd rather have a relatively small number of classes and be able to easily recognize each one. However, classes affect the red team too. If the enemy has multiple identical-looking units with different statlines it's confusing. In that case it's better to add more classes. Also I don't like it when characters stray too far from the class identity, e.g. slow pegasus knights and fast armor knights. There can be some variation but I should generally know what to expect. And there's also stat caps to consider >>1288149 Yes, the bad ones are bad because they fail at their supposed niche (can't tank hits) or there's no need for a tank. In terms of movement it's good if they can be carried around by higher-movement units or if they can keep up with the bulk of your army in dismount-only maps. But I worry that too much movement (or too much speed) takes away from their identity.
>>1289166 I like it when classes kind of stray from the "usual" Palla, Vega, and Elrean being slow for their classes but being bulkyand for pallas case having a high strength growth, It would be kind of boring if the only tanky units were Wyverns, Cavs, and Armors and it gives some units some uniqueness. Still I feel like some times more classes can be good in a narrative sense, Like a Master knight could easily be replaced as a ranger for a boss but it can be shown that the boss is from royalty or just strong. But shit like bow fliers are weird. Also kind of funny how the only the Xavier, a unit that by the time he joins gets fucked by the Bajillion mages in the late game is still the best "lorenz" archetype because of Ranks, Wrath, and leadership star, the only unit I think that can compete is Duessel, but he's not a general.
>>1288149 Just let them block for adjacent units like any other srpg with a fucking defensive unit
>>1289318 Palla has low speed growth but her base speed is extremely high. She feels different from other members of her class but not so different that she doesn't fit the class. Seems good to me. Vega's stats are similar to other swordfighters in TRS. I didn't even realize he had slightly lower speed growth until now; he's effectively the fastest unit on your team because of his high base speed and light weapon. His durability also comes from that overpowered personal weapon. He also gets a special monster-killing niche. Overall TRS swordfighters don't really distinguish themselves aside from Vega being by far the best. I've used Elrean in FE3 and didn't notice any major differences versus the other bishops so it's probably a similar situation >Xavier I like him. He's notably useful in two scenarios: he can survive a fight the chapter 20 boss, and in the final chapter he can kill a dark mage with the brave bow then kill two master lance armors on enemy phase. It feels good to take advantage of his unique features. I believe Tauroneo is considered good in fe10 but I don't know if he does anything special or if it's just because he has good stats.
>>1289573 the first 2 is fair but I'm surprised you found no difference from Arlean? He has base 7 defense, almost double the defense merric has Merric and has a 30% growth. You can pretty much safely send him through the front lines to kill Annoying Dracoknights and generals. In NM it's alot less notable because his growth is 25% and the fact enemies are buffed to hell so his defense isn't as impressive and the fact Etzel does the whole bulky mage thing but without investment. I guess it doesn't help that in fe3 he doesn't have a broken PRF like linde and merric I forgot about Tauroneo, he just has a broken skill that makes his attack and speed 1.5x when under 50% health.
>>1289610 >base 7 defense according to serenes Merric also has 7 defense in book 2 and he gets more defense on promotion. Plus it's easy to get lots of defense with star shards, and his defense growth is only 10% higher. If there's anything that sets the two apart it's the luck growth (10% vs 50%). That said, I used them both in FE3 whereas in FE12 I rarely use merric and never use Alrean
How good would a theoretical Berserker!Palla in FE12 be?
>>1289394 Yeah, that'd make the most sense. Give them Zone of Control.
>>1289166 No one manually assigns the stats for every generic because it takes up too many unit slots. IS makes a slot for all the generics for a particular faction and they calculate accordingly. So if you had a random myrm that was stronger and bulkier than usual, all the generics in that slot would have the same stats. If you wanted to have some variation, either you'd have to make more generic slots or use gender variants (eg males have more str/def while girls have more spd/res)
>>1290645 >or use gender variants (eg males have more str/def while girls have more spd/res) I always figured that would be the easiest way to do it, especially if you yourself are making a GBA FE romhack or something, even if going through a bunch of maps and doing a mix of male/female units would still be annoying.
>>1291041 When you have a pretty small sample size of classes to choose from, its easy to acclimate the player in terms of what to expect. For example in a hypothetical game where the generic T1 classes boil down to Myrm, Knight, Fighter, Archer, Thief, Mage, Cleric, Pegasus and Cavalier, its definitely not going to be too tedious to put in a random male myrm here and a female myrm there, especially if its thematic. For example an all girls squad. Its no more annoying than those hacks where you're lucky to see more than one of some classes.
>>1289629 I just realized I was looking at his book 1 stats wtf. My bad, I guess Elrean really is outclassed by Merric...
>>1290645 >or use gender variants (eg males have more str/def while girls have more spd/res) Good idea
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>>1290422 Probably akin to Azura after marrying Arthur
>>1290422 About as good as Berserker!Sirius, I guess. She'd hit the 30 strength cap for sure, but she'd struggle to hit the 28 speed cap because she's a fatty with a 5% base speed growth. I would go Warrior instead.
>>1293760 >she's a fatty with a 5% base speed growth. Still would
>>1213371 Lusweatna
>>1293544 >pic too much bld growth can be a real problem in fe5 Also speaking of personal strength growth, est has 70% in FE12. It gets completely wasted since I use her as a mage
>>1293770 Someone should, since we all know that faggot Abel won't be.
I'll start FE5 RR this weekend. In FE5 it's easy to break the game with grinding so I'll try to keep turncounts relatively low to prevent that. Haven't decided whether to try to ironman. Leaf's replacement, Galzus, is an axe fighter in RR. I expected him to use swords because of his holy blood, using swords in ch5&6, and appearing in official art with swords. But it's not entirely unreasonable because he does use a master axe, and it allows you to use the brave axe you obtain in chapter 1. Or it would, had the brave axe not been replaced with a torch staff. It's nice that he has 7 movement although I anticipate his bld will make it annoying to carry him around in some maps. According to the release notes, characters were de-leveled according to their growth rates. Some characters have higher stats than expected because they can't go below their class bases. But in other cases I don't understand it, e.g. miranda should have lost 2 hp and 3 spd but instead lost 0 hp and 4 spd. The weapon ranks are strange. I understand they should change when characters are deleveled, and this hack is attempting to mirror the inventories of the characters that are replaced, but e.g. lvl6 amalda is replacing lvl6 dagda and her staff rank goes from C rank to E rank because dagda has E rank bows. The good news is that personal weapons work normally, unlike the other version of FE5 reverse recruitment that had janky personal weapons. By the way the menu customization in FE5 is a nice feature. I can identify screenshots from different playthroughs by the color.
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>>1294712 I'd rather have a wife like the second image rather than the first one
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>>1295178 I think a "tomboy" would have about 10 bld. Athletic girls are fine, female bodybuilders are not. Especially the ones that are drawn with exaggerated musculature that can only be achieved by doping. It's just intuitively wrong.
>every super hard mode difficulty is just jacking up enemy stats and loading them with skills or straight up removing basic functions like the dumb shit can't see enemy ranges in the tellius games I don't think FE is suited for anything above hard
>>1286952 Some games have tried this like fe3. Ogma and Navarre are both swordfighters and heroes with different growths. However, those ganes tend have consistent caps across all stats so it doesn't really matter in the long run.
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Farina, I...
>>1296497 Creampie sex
>>1296245 It might matter more in a game with split promotions or at least higher stat caps than 20 across the board.
>>1296497 Did you dope her, rig the gains, or just get plain lucky?
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>>1296804 Pure happenstance while trying to play ranked. These 90 percent misses also happened while I played FE6 ranked too.
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>>1295898 Quite simply, this is just gamedevs being lazy. There are many ways to make these games harder beyond just pumping skills and shit. They could make it so that they actually have a strategy beyond suiciding into the nearest player unit that they have no chance of seriously impacting. This is one of the biggest and most obvious changes. Just have them value positioning towards more vulnerable units or objectives rather than attacking the "tank". If destg is nearly certain they should almost never attack. They could also bring back stamina or other methods of preventing the player from using the same super units constantly. They could remove 1-2 range weapons or have multiple range types to help the badguys outrange the player (something they have been doing)
>>1298081 >They could make it so that they actually have a strategy beyond suiciding into the nearest player unit that they have no chance of seriously impacting. This is one of the biggest and most obvious changes. Just have them value positioning towards more vulnerable units or objectives rather than attacking the "tank". Good news, the AI has worked this way since Fates.
>>1298177 It really hasn't. The AI still suicides into your units. Big whoop, they won't attack when they do 0 damage? They still attack and kill themselves when there is a 90% chance of that happening.
>>1298215 There are units that ignore combat entirely in favor of an objective, Conquest has a couple of examples like the soldier that visits the villages in chapter 8 and the pegasus knights in chapter 10 that ignore combat and rush towards the defend zone. If enemies ignored all unfavorable combat, it would ironically make the games easier since you'd have multiple units getting completely ignored by enemies, effectively making them immortal since there's no risk of them getting chipped to death by a group of enemies. And, the more complex you make the enemy AI, the harder it is to predict, which is bad for the map designers, and it becomes easier to manipulate, exploit, or force into a loop, which is bad for difficulty. The simple and somewhat dumb AI is fine for this type of game, there are better ways to increase difficulty as shown by Conquest and Engage.
>>1295898 It feels like conquest lunatic is the true intended experience and the lesser difficulties are formed by cutting out a lot of the obstacles. FE12 h3 not only adds enemies, it also adjusts the placement of others. Definitely feels like they put effort into balancing it. h4 not so much FE11 h5 is unpolished but it's fun to fight jank with jank idk about the newer ones >>1298081 >>1298215 A "smart" AI isn't desirable for a game like FE. FE is not a battle of wits against the CPU. It's more of a puzzle game, where the AI makes predictable moves and you can plan your actions to exploit the enemy behavior. If the devs took your suggestion and made enemies reluctant to attack in unfavorable situations, it would still be a game about exploiting AI so the player would need to figure out what this threshold is and bait enemies accordingly. If the enemy was smarter they would assemble into a massive deathball instead of being fought in smaller groups around the map, and in order to balance a game like that the enemy would need to be weak and/or small in number. It would be completely different from Fire Emblem. In FE the challenge comes from map-specific puzzles: unique enemy formations with high stats, skills, other gimmicks.
>>1298392 The puzzle aspect is only really a result of the issues that anon was describing. Which is fine if that's what you enjoy about it, but it's not really "strategically" challenging. It's different. The suggestion I made sort of entails many of the others (like limiting super units) because you need to change the game a lot if you want the enemies to be anything but a pushover without doing braindead things making them way stronger.
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4kek jannies being little bitches again
ToT
>>1299482 What happened this time?
https://youtu.be/TQGiBSWWCWM?si=O_emZ88AbKR0cS18 This but Byleth to his female students
>>1300333 Nothing new. Just force archiving FE threads again.
>>1300739 I'm going to guess it was a real discussion thread that the shartys and jeets missed and didn't shit up so the jannies had to kill it by force again.
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>scrolling twitter >"emblemcon" wtf is even that? who sanction these?
>>1300784 >scrolling twitter Do you hate yourself? >B-b-b-b-b-buh muh fanart- You are reading westoidese, you are clearly not in there just for the fanart, otherwise you would be seeing nothing but japanese and chink/gook text.
>>1300792 >Do you hate yourself? maybe... >You are reading westoidese, you are clearly not in there just for the fanart, otherwise you would be seeing nothing but japanese and chink/gook text. i still see JP feeds. i gave up on blocking westoid in my feed ever since musk took twitter.
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>>1299482 I guess Micaiah piss was too much for them. >>1300778 Yeah, more or less.
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SAFE!
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Oh lordy, FE12 Lunatic isn't a joke to play. No unit deaths so far.
>>1302672 >I guess Micaiah piss was too much for them. I don't understand why someone would have a problem with Micaiah piss.
>>1305600 Yeah it's tough. Oftentimes none of your units can survive two hits so the key is to know which order the enemies will act in, and baiting them in a way that the second enemy can't reach the same target as the first. The L button helps show the enemy action order.
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>>1305600 What's your Kris like? I'm slogging through FE12 Lunatic right now myself, but I'm not making it easy for myself because I'm using Mage FKris and she's not getting very fast, but at least she's been able to do some clutch nos tanking and hit some OHKOs with Aura.
>>1305600 I got to endgame in RR fe12 hard 2 but I keep on getting filtered because you can't one turn it, because the clerics are replaced with Generic Cavs and Marth. I think it's fun and has good challenge until chapter 19 where ambush dracoknights and Capped Paladins rape you.
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>>1305922 Str and Spd blessed. I took +2 Def, +1 Skl and Spd, and +15% Str and Mag.
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>>1305777 Me neither, but that's jannies for you...
>>1295898 Conquest wins again.
>>1305834 >The L button helps show the enemy action order Fun fact that I learned recently: you can press select when highlighting an enemy to view their inventory in detail (like weapon values).
So what are supposed to be the best fire emblem games for starting off with? And why are the bad ones bad? I played Awakening ages ago when i was younger and I actually thought it was pretty good but didn't finish it (I think I rage quit because I decided to play with permadeath on, lost the Pegasus knight mid game, and then thought it was dumb that she was of course still in all the dialogue scenes). Is that one considered "bad" because of the shipping where a lot of the different units can marry each other instead of just the player character? Because I thought that was a cool feature, without it you can basically only see one character get married anyway right? I'm playing 3H right now and liking it a lot, though now that I'm into part 2 it feels like choosing normal difficulty was a mistake because all my characters are overpowered. It also seems to suffer a bit from "first Switch game from a DS developer" syndrome (think Rune Factory 5) where some of the 3D environments are ugly and empty, I wonder if exploring garrag mach could have been replaced with a menu. I also chose the "simp for edelgard" story route and I'm slightly annoyed it feels like nobody ever sat down to discuss their motivations. Anyway I was already thinking "when I finish this I might have to check out Engage" but it sucks apparently? And although I had a pretty positive impression (aside from being a stupid kid) of Awakening its considered bad? What's wrong with them and what are the best games to check out?
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>>1307949 engage is the best fe game ever made and im biased. plus alear is just the cutest!!
>>1307949 Most people say Fe7 and 8 are the best ones to start because they're pretty easy.and alot of the pre-promotes are insanely good. I think you can start fire emblem anywhere and still have a good time except maybe, fe4 and the NES games
>>1307949 >So what are supposed to be the best fire emblem games for starting off with? <FE3 Mystery of the Emblem (SNES) Very simple and straightforward, this is the core of the Fire Emblem franchise in both gameplay and story. The first half is a remake of FE1 and the second half is a direct sequel. <FE8 Sacred Stones (GBA) Simple and easy, this game has a few more mechanics that appear in other fire emblem games. All the GBA games are newcomer-friendly but FE8 is short, easy, and has the best presentation. The characters are more developed in these games compared to earlier titles, if that matters to you. In FE8 you can move along the world map to visit shops or grind random encounters, whereas most early entries send you directly to the next battle. <FE11 Shadow Dragon (DS) Another remake of FE1. If you really don't like the older games' interface you can start here. The two screens are perfect for displaying information, you can see enemy attack ranges with the press of a button, you can merge items of the same type together in the convoy so you don't need to manage weapon uses as carefully, etc. However I generally recommend playing FE3 first and playing FE11 on the hardest difficulty once you're already familiar with the series. FE11 adds several game mechanics which move the game away from the original experience: the newly-added weapon triangle ends up lopsided because of the enemy design, the weapon rank bonus makes mental math confusing, reclassing takes away from unit identity, and the higher difficulties revolve around your use of forged weapons and ballistae. >And why are the bad ones bad [to start with]? FE1: clunky FE2: clunky, unusual game mechanics, bad level design FE4: good but very unique, so it doesn't introduce you to the series FE5: somewhat complex and the story is tied to FE4 FE6&7: good but I think FE8 is a better introduction FE9: ok FE10: sequel to FE9. Also the game jumps around between factions with units joining/leaving your party FE12: sequel to FE11 FE13: "bad" FE14: complex FE15: remake of FE2 with better presentation and more weird stuff >Awakening It's considered bad because of very unpolished gameplay. You pair up your units for big stats and there are several layers of randomness through pair-up activations, skills, and critical hits. That's coupled with an infinite reclass system that allows your units to snowball to gain ridiculously high stats. In general it seems like the developers abandoned the Fire Emblem design philosophy of providing a finely crafted experience and instead threw a bunch of shit at the wall to see what stuck. There's even a large amount of downloadable online content that could break the game even further, though I suppose that's gone now that the 3ds online is dead. Another of Fire Emblem's greatest strengths is level design. You move your units through various maps, each carefully designed with obstacles the player must overcome. But in Awakening the maps are generally wide-open and full of enemies that zerg rush the player. That makes it even more favorable to rely on a small number of overpowered units. There is an extra hard mode "Lunatic+" that offers a more challenging experience by randomly giving various powerful skills to each enemy. I don't mean the skills appear to have been assigned haphazardly, they are literally randomly assigned each time you start a chapter. IMO this is more evidence that the developers didn't give a single fuck about level design. That said it does end up being somewhat challenging to beat the game without resetting, but it's not enjoyable and not at all like Fire Emblem. It's often ideal to deploy ONLY robin and chrom (plus their kids if you picked female robin), and run in circles around the map while you pick off enemies. Some people don't care about gameplay or they tolerate it in order to experience the story/characters. Unfortunately the story/characters are as bad as ever if not worse. This isn't a big deal if you're treating FE like a puzzle game but in a game where you're slogging through the gameplay it's irritating to see so many one-note anime trope characters. And to be clear I'm not talking about badass high fantasy anime, I mean schlock modern-setting anime tropes that clash with the setting e.g. the guy obsessed with candy. >shipping Shipping is present in many fire emblem games and you can spawn offspring in FE4 and FE14. >3H / Engage Haven't played them but I get the impression that Fire Emblem fans like Engage. Anyway the above stuff was general information for people who are interested in playing their first fire emblem game. For you specifically you might as well play Awakening since you know you'll enjoy it. You'd probably also like FE15 Echoes Shadows of Valentia (3DS). It's atypical for a fire emblem game but other JRPG fans seem to enjoy its storytelling. Also consider FE14 Fates (3DS). The writing in this one is extremely poor but it has excellent gameplay, essentially taking all of Awakening's half-baked ideas and making them actually work. For example, instead of dual strikes and dual guards being random the dual strikes always occur when your units are unpaired and you build up a dual guard meter when your units are paired. Like Awakening, you can pair up your army members to generate child soldiers. The Conquest route has the best level design by far so if you're only going to play one route pick that one.
>>1307949 Unironically probably awakening still. 3H is more persona with a medieval coat of paint than FE, and engage is too hard for newfags.
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>>1307949 7, 8, or 9. 7, The Blazing Blade, released as just Fire Emblem in the west. First FE most FEggots played. Includes a dedicated tutorial campaign. Solid game with a likable cast and good maps. Is a prequel to 6, but that matters less then you might think. 8, The Sacred Stones. Similar to 7 in quality, but a stand-alone game. Has route split for extra replayability. Really easy, though, even moreso than 7. Very forgiving, lets you grind and shop whenever you want. 9, Path of Radiance. On the Gamecube. A remarkably solid game; units feel good to use, writing and cast are great, music's good, everything about it just works unless you're a stickler for sprites. Which is fair. Only held back by it's sequel, 10, but still stands perfectly well on it's own. Probably my rec for your first FE, though it lacks the tutorials of 7 and 8. >it feels like choosing normal difficulty was a mistake because all my characters are overpowered Boy, do I hear that. >I also chose the "simp for edelgard" story route and I'm slightly annoyed it feels like nobody ever sat down to discuss their motivations. And that too.
>>1307949 I agree with >>1311486 I have a soft spot for FE9. Admittedly, I'm biased, since it was my first FE and my waifu is in it, but I really do think it's a very good game. I love the characters and the story. The game can feel a little "slow" to play due to the map animation speed, but this is easily overcome with emulators these days. 7 and 8 are also solid entries and are very enjoyable. FE8 has a postgame that allows effectively infinite grinding and shopping after the main story is complete. It's interesting if you wanted to see how a unit would turn out at max level, or you just want to fuck around with your units and kill monsters for a while.
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>>1213371 Gonna need some cute coming my way
I'm on chapter 5 of FE5 Reverse Recruitment Got the torch staff (replace brave axe), skipped the beo blade (replaces pugi) Galzus used the speed ring and the first life ring Intentionally sacrificed Xavier (replaces Tanya) versus pirates in chapter 2x. This should allow me to get Amalda back without playing 8x. Also killed Trude with Amalda; this should remove the group of swordfighters that normally accompany Shiva in chapter 7. Delivered Corpul and Yubel in chapter 3, then ended the chapter; didn't want to spend extra turns to get items. Took only the hezul scroll into jail. In jail, the steel sword and javelin were replaced with a brave axe and light magic. I opened the north door early and used misha and two civilians as capturebait to distract enemies and weaken them so my other units could kill. Rescued the civs again before leaving, which counts as them escaping. Dean has 4 movement when dismounted. I wonder if this is intentional or the dev never playtested it. Speaking of which I noticed Miranda actually has more build than in the base game, despite losing 4 levels. If that was an intentional change it's very strange, considering bld doesn't help with tomes. In 4x the brave sword was replaced with a m-up staff and neither of my staff users can use it. I'm wondering who I should give the second life ring to.
>>1307949 This is gonna be long, so TLDR: FE 7,8, 13 are usually good starting points. I would say general consensus is that Awakening is usually deemed bad because of the combat, people like the shipping system, Engage has good gameplay/bad story, and the story of 3H is a mess. Try out Fire Emblem Fates Conquest. Please take the following with a grain of salt, I will try my best to summarize what I know of general community consensus with a bit of my personal experience. You've asked a lot of questions, so a lot of yapping ahead. (1) The common reccomended starting points: >"Fire Emblem Blazing Sword" (or "Fire Emblem" in the west), >"Fire Emblem: Sacred Stones", >"Fire Emblem: Awakening". In order, they are FE 7, FE 8, and FE 13. FE7 and FE8 are generally simple, while FE13 is the first "modern" FE that provides a decent base for the games following it. I would say they all have decent tutorials for getting the basics also. Another reccomendation for places to start is to just play the most recent FE on the most recent system(in this case that is of course, Engage). That is because playing FE 7/8/13 pretty much require that you emulate them, because honestly all three are pretty old and you won't be getting an actual copy too easily. And eh, playing most of the games in this series would most likely require emulation. Don't look up the price of Fire Emblem: Path of Radiance. (2) I would say Awakening is a fine game casually, but it's been discussed to death in the 13 or so years it has been out, so it ends up that the opinion of "Awakening bad" is probably due to the dedicated fanbase. The general consensus is that it has enjoyable characters and a fine story, but the combat is pretty bad. To elaborate, Awakening has the Pair Up mechanic, which is a really strong(i.e. busted) mechanic, and the highest difficulty is difficult to the point that it kinda becomes a puzzle with RNG checks. The end result is that you kinda get pushed into playing one way (fielding a small team and funneling all exp into a few characters). Puzzle Emblem and lowmanning aren't really fun ways to play for most people. To sum it all up, Awakening is a fine casual game that falls apart when you examine it closely(as done many times over by dedicated fans). And no, it's not considered bad because of the shipping because... (2.5) shipping has been a part of FE long before Awakening, since some form of a support system is present in most of the games. The support system differs by game, but I will say that Awakening introduced the modern support system that's been the base of the games after. I'd say that general consensus is that the modern support system is great. It adds variety to repeat runs since you can pick and choose marriage partners, and people love playing matchmaker. (3) Not too familar with 3H or 3H discussion to give a good analysis on it. But I believe people have said that that the story is a mess since there are different routes. (4) Also not personally familiar with Engage, but I've heard that it has good gameplay, but bad story. It also has lots of references from the previous FE games, so your choice on how much you want to enjoy the callbacks by playing the previous games first. (5) With all that said, have you heard of the Fire Emblem Fates games? It's the next set of games that came out after Awakening, and it's more similar to Awakening than 3H or Engage. It's got the widespread cast shipping and cast marriage that you enjoy. To elaborate for completeness, Fire Emblem Fates is split into three games because there are 3 routes(imagine if the 3H routes were separate games). If you want to play all three, the intended order is Birthright, Conquest, Revelation(i.e. Birthright is easier, Conquest is harder, Rev is best played with knowledge of the previous 2). If you only want to play one route, play Conquest. As an overall general gameplay/story consensus on the Fates games they redid Awakening pair up in a much cleaner and better way. The story of all three routes is pretty bad. The gameplay of Birthright and Revelations are not great but Conquest is great, the best of the series for some fans. (6) Final misc thoughts. The thing of character "dying" but appearing in cutscenes is a more modern FE thing, yeah. It's a tradeoff, some FE games have a large cast and have only the main characters appear in cutscenes, so dead characters are truly dead. The modern FE games usually have small casts that have more participation in the story, so when they die, they end up "retreating" to continue being a cutscene character. I'm not a storyguy, but I agree, it doesn't feel great. Anyways, since you didn't mention Fates, my personal recc is to check it out. Play all 3 routes if you can. If not, play Conquest, but be warned Conquest is pretty challenging. Big Tip is to emulate the Fire Emblem Fates Special Edition, which is a version that has all 3 routes. Play Casual mode if you want for no permadeath no shame in it. Good luck and have fun!
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>>1307949 Conquest is the best because it has Camilla.
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PLEASE BE NAKED PLEASE BE NAKED PLEASE BE NAKED PLEASE BE NAKED PLEASE BE NAKED
>>1312344 >>1311876 posts like yours should be noted
>Still waiting for the anon who finished playing Tear Ring Saga to play Berwick.
>>1244839 cringe
>>1312987 Segs.
>>1312987 Hinoka's girlcum dumpster
Who do I give my pact ring to? In my fixed growth maddening run, I was leaning towards Nel since she's been unexpectedly useful and game changing some maps with Lucina!Cannonneer, but there's also Ivy continuously cleaning up everything from 3 range with crits and grasping void for ORKOs across most of the game.
>>1315404 Probably Ivy because why not.
>>1313533 I've busy lately but I did finish the prologue about a week ago. The turn system is weird but I got used to it pretty quickly. I don't have much to say yet other than the city is objectively a better version of the monastery, and this game came out over a decade before Three Houses. >>1315404 Give it to your personal favorite, the bonus they get from the pact ring is insignificant so you can't make a wrong choice here.
>>1315404 Fogado for the +20 evasion
>>1315792 I have replaced fogado with mauvier bow knight since he can efficiently one shot flyers, but fogado is at least trained up and has been using the radiant bow nicely so far. >>1315448 Ivy is a strong contender, she has consistently been my zero expectations pleaser. My top of the turn 'go chip this unit s- oh that's a crit, ok sweet' and has come in clutch on a few chapters to really save me some grief. >>1315781 This is the first time I've used Nel all the way through, and cannonneer lucina with venom shot has given me so much chip damage and free bonus damage because of three stack poison hits that it's made some of the wyverns or beefy units nearly free to engage on. Maybe I'll give it to Nel in the end since she's been surprisingly useful and it's the first time I've really trained her up and brought her onto the team. Unrelated, but I've heard that Veyle with Sorin using Quick Riposte/Holdout+ can trivialize most of the remaining chapters, and I was wondering if she can do that on fixed growth maddenning. Might give it a try, but that's kind of expensive just for memes.
>>1311084 Ok, in retrospect, I can see the complaint about Awakening having huge maps without chokepoints/strategy. I definitely remember feeling that way about a few maps but I didn't really have a frame of reference back then except for, like Advance Wars. And if I lose a bomber in Advance Wars I haven't potentially screwed myself for every battle in the rest of the game. I do like the shipping, I just wasn't sure what else people didn't like about it and guessed it might be the >shipfags get out reee I've seen in some gacha threads. >>1311486 Yeah, never know what to expect with difficulty from this sort of game. Sometimes it seems like if you use all the resources the game gives you to power up your guys, you end up with a reverse difficulty curve because you're OP, but then I'd HATE to be 20 hours into a game and realize I screwed myself because I didn't level my guys up, let somebody permadie when I really should have savescummed, or whatever. I wonder if the non-empire story routes suffer from this less, but man it drives me crazy they can't sit down and be like "So why did you decide to wear a mask and kidnap people? When did you decide to kill God?" >>1312344 "Good when casual" makes sense. I can't tell sometimes when people say a game is too hard/easy, what difficulty they're playing on and if the difficulty is something I might find fun when I learn it or if it's just some bullshit that you have to cheese. I'll probably just make a point not to get a big head and play hard mode when I go back and play it lol. >>1312987 Alright, you sold me. So it sounds like, it's probably worth going back and playing Awakening, just leave it on casual mode. And Engage is in fact worth checking out too. (As someone else alluded to higher up in the thread, a lot of the Engage hate is just one schizo or something). I'll probably look for that and Fate/Conquest used, since I don't prefer to play 3DS games on emulator and I have the systems. I'll also probably plan on playing 7/8/9 emulated, since GBA and GCN emulate pretty well. For the pace I play games at (and I'm still not done with 3H- almost through part 2 now I think) that's a vast amount of FE on my recommended list. I have no doubt that the new FE game on the Switch 2 will be out and people will be arguing over it before I've played through half of these.
>>1315882 You don't need more than base Holdout for the Soren build on Veyle, which is only 2000 SP. Put the Camilla or Corrin engraving on Obscurite and Velye should be close to 100% crit while engaged with Soren. The gist of the build is >end turn with Veyle in range of enemies >Veyle is attacked and survives the hit with Holdout >kills the enemy with a crit and heals back to full >repeat until everything in range is dead Quick Riposte isn't usually necessary since she should kill most things with a single crit, instead you want Hit +30 so she doesn't miss and get killed.
>>1316382 >Only 2000 SP Well, at least she comes with a fairly large SP dowry, but I might pop a few scrolls for her since I'm just sitting on them. With a quick search, I've seen a few builds like the one you mentioned, but no idea or mention if it works on maddening or not. I suppose since I have raised a pretty good army by this point, and they just gave me two more slots, might as well test some memes and see if she dies or not. I know you can get away with a lot depending on your growths and the difficulty. I really enjoy fixed growths and hope it remains an option. It's really nice to see people calculate LTC routes on maps or even just consistency for certain turns, and have notes like 'Panette needs a +2 forge axe and 1 level in this class to hit OHKO on the boss' and that be a true statement for every single person that ever plays the game. It gives some nice consistency and value to units.
>>1315781 Thank you for replying. You'll be finding out soon enough how so far ahead the game is when compared to even the modern Fire Emblem games are. Do you need some hints?
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>>1315404 Vander or Saphir
>>1316000 >Ok, in retrospect, I can see the complaint about Awakening having huge maps without chokepoints/strategy. Pretty sure kaga games were worse about having huge empty plains maps.
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>>1316000 >Sometimes it seems like if you use all the resources the game gives you to power up your guys, you end up with a reverse difficulty curve because you're OP, but then I'd HATE to be 20 hours into a game and realize I screwed myself because I didn't level my guys up, let somebody permadie when I really should have savescummed, or whatever. Generally speaking, the games aren't like that. There's always way to win. Maybe it's not optimal, but lol who cares. >I wonder if the non-empire story routes suffer from this less, but man it drives me crazy they can't sit down and be like "So why did you decide to wear a mask and kidnap people? When did you decide to kill God?" Somewhat. Crimson Flower is unfortunately kinda bad. The good news is that it's a companion piece to the Blue Lions route, and that's usually hailed as the best route in the game. >Casual mode I can't recommend it at all, even for casual play. If you can just let units die without consequence then you're not even playing Fire Emblem anymore. >Conquest Ho boy. Conquest has the best gameplay in the series, but it's a complicated beast and really fucking hard. Hard mode recommended. It's a kick in the teeth, but a gooood kick in the teeth. You WILL need to git gud, unless, again, you're playing on casual. >I have no doubt that the new FE game on the Switch 2 will be out lol lmao
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Fire Emblem blonde girl tier list?
>>1269783 >>Get filtered on the lava map on Maddening in Engage I don't like the DLC scaling maps. Either I do them to early so I lack tools or I do them too late and get steamrolled by their insane stats.
>>1317916 Yes, Nanna is above Celine.
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>>1317916 sexline and sextrinne with massive jugs
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>>1317916 Gingers > Brunettes > Black Hair > Abnormal colours (green, blue, etc) > Blonde
>>1319918 Why the dog ears?
>>1321714 I'm guessing brainwashed Elice then Nyna for next year. How many brainwashed heroes can they add at this point? The deadlords and Veyle? but them being dead might make things weird.
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>>1321714 ALEAR SEX
>>1316000 >I'd HATE to be 20 hours into a game and realize I screwed myself I believe the recent games allow you to lower the difficulty at any point, so there's nothing to worry about >>1317916 >tier list Make it yourself https://fe-tier-list-maker.github.io/
>>1321908 Why is she so much more fuckable when evil?
I found my old 3DS lying around, and I decided to homebrew it for Fates. I'm just left wondering how I install the uncensored Fates patch on the 3DS. Do I patch it on my computer, then transfer it to a specific directory of my 3DS' sd card?
>>1329211 Nevermind, I think I got it working. Soon, I'll get some uncensored If kino to play
>>1329211 >He doesn't already know japanese. Bro...
>>1329514 I am learning it, actually. I'm just still far from competent enough to play vidya in nip for now, and i've been longing to play uncensored Fates
I'm at chapter 14 in fe5 reverse recruitment which is roughly 2/3 through the game considering that I plan to warpskip as much as possible. So far I've used warp in 10, 12x, 13 and used rescue in 11, 12, 13. Now both are broken and I won't be able to repair them until 16b In the Manster chapters several chests are replaced in RR. Chapter 4x has a m-up staff instead of the brave sword, and chapter 5 has the brave sword instead of a lockpick. I replayed these chapters and skipped the items. Mainly relied on Galzus and Linoan to kill stuff but also gave exp to Dean and Eda. Homer is good but he is de-leveled to lvl1 and despite gaining 2x exp Linoan gains comparable exp due to low class power. Still, a strong Homer would have been nice to have in chapter 5 as most of the other units have low movement. Maybe I could have brought the speed ring into jail so Homer could double, but I gave it to Galzus and it helped him a lot. Chapter 6 can be cleared without using door keys because you have so many fliers. Drop across the wall, transfer more units, and rescue the last ones. Chapter 7 was uneventful because I had already killed Trude in 2x. After getting the knight proof I let Eda take a hit from a pursuing cavalier so Sara would have a target to build staff rank. In chapter 8 Miranda tries to flee if unarmed (unlike Marty who tries to buy an axe) but it's easy to catch her with a flier. Pahn stole the promotion item from the boss and Sety nuked him. Got Amalda without playing 8x because Xavier is dead. I didn't leave anyone behind in chapter 9. Galzus is fat and you only get one mounted unit on the left side so I don't see a good way to go faster aside from using warp. Chapter 10 was a warpskip. In chapter 11 I ran into an unexpected problem: Kempf does not flee after getting hit by a meteor. Therefore I had to use the rescue staff to attack him at 2-range on turn 3, and had to use the unlock staff to open the door, and had to use the sleep staff to prevent a bishop from blocking the throne. Hopefully I don't end up needing that rescue staff in chapter 15. Chapter 12 involved flying across the river, dropping Sara, and using the rescue staff to bring Galzus to the throne. Dean killed the boss. Dean needs 5AS to quadruple Selfina (who strangely has higher bld despite losing levels) and a promoted Eda is helpful for the extra movement. Chapter 12x was a warpskip. I had to use Misha because Ralph had 10 bld; I didn't have anyone that could pick him up and give him to Galzus. Chapter 13 was warp+rescue. Two units left behind. Now I might as well train Homer in chapter 14. And get Dean to promotion. And a few levels on Galzus. And try to get an enemy to attack Tina at 2-range to give her exp. I really should have given Tina the elite manual. I don't think I need to bother getting Grafcalibur (from the dragon lance house); I have enough sages capable of bosskilling and Asvel is better off using blizzard in the final chapter. >uncensored Fates Speaking of "localizations", the latest FE5 patch is full of awful irrelevant fanfiction. Story-wise it's probably better to go with the old translation plus menu fix, plus maybe some extra patches for quality of life features if those can be obtained separately from the "localization".
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I love Marianne and dark mages
Hairianne
>>1330207 >the latest FE5 patch is full of awful irrelevant fanfiction. How so? Also, what about the most recent FE3 patch? Considering that it advertises itself as a "localization" of the game.
>>1334434 For example, one house on chapter 7 gives you a promotion item: >Middle aged man: >ひ、ひえ~ >許してくだせえほんの出来心だったんで・・・ >▼ >え? >ミーズ城の守備隊じゃない? >なんでえ、おどかしやがって▼ >今のことは忘れてくれよ、なその代わりに >これ、やるからさ▼ Old translation: >Middle aged man: >“P-Please, I just couldn’t resist…don’t take me away… Huh? >You’re not the castle guards? Oh… Just forget what I said, then. Here, I’ll give you this to keep your mouth shut.” New "translation": >Young woman: >Heeey there, soldier. At the risk of sounding too >forward, I've always admired the Panzerritter, you know. >You folks are just so brave, with a body to match— >Hm? Beg pardon? You're not with the Panzerritter? >...Oh, c'mon! I had this whole spiel prepared an' >everything! Ugh, there go my plans... Look, one of the >knights in the Panzerritter was by earlier, and he left >this here. I thought it was the classic "pretend to forget >something so you have an excuse to come back" ploy, >but I guess not... Well, see that this gets back to him, >will you? The actual story stuff also suffers from the same writing style: obnoxious, uninteresting walls of text rather than simply telling the story. And there's a bunch of alliterations and more apostrophes than a dragon quest localization. When this 'project exile' patch was first released it also had more mistranslations of story stuff than the old patch, as the primary "translator" had zero knowledge of japanese. He ran the script through google translate and rewrote it in the most annoying way possible. Afterwards there was some internal infighting and a gay transgender furry continued development of a new fe5 patch, now called 'lil manster'. It corrects some story stuff that was mistranslated in project exile but doesn't address the intentional rewrites (the above conversation remains) and it retains the same writing style. It also comes packaged with several optional features inserted into the options menu. You can see HP bars, view growth rates, tell when enemies are stationary, and even rearrange your units on the deployment screen. I don't know about FE3, I haven't played it with the new patch.
I'm loving CQ without localizers fucking it up >Excellent seiyuus. Felicia's voice is especially cute >Dialogue isn't riddled with quips, characters can speak two lines without reminding you of their gimmick >Better characters in general. A great example is Elfie, who trains her strenght while staying ladylike and is more protective of Elise >All the names are left untouched. Harold has a H belt matching his name >The story is better, with shit like why Macbeth (Iago) hating Kamui so much being explained clearly (he's convinced that he's a traitor) >All content restored, be it facepetting or swimsuits
Am I the only one who never bothers with reclassing? Drastically changing a character's class like turning an armor knight into a mage and vice-versa is absurd imo and I don't understand it's popularity. I prefer a class branching system similar to Sacred Stones.
I wish big sisters were real.
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>>1335450 ill take even little sexster
>>1335141 Now I'm having flashbacks to when Fates leaked and we had /feg/gots sifting through the assets and translating the supports. Those were good times, I do distinctly remember rather liking Effie and Nyx during that
>>1335450 >>1335464 Unfortunately, all our femanons (girls (XX)) went to crystal cafe
>>1336653 I knew at least two who stopped using imageboards altogether. Neither were femcels, which is who crystal cringe is for. Another one I know still uses IBs and even posts here. Again, she's not a femcel. She is a fujo, though
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cute green
>>1336653 >femanons Oh god no I remember the degenerate shit they used to post, I would rather date a feminists then a femanon.
Finished FE5 reverse recruitment Chapter 15: Four fliers transported Galzus as far as possible on turn 1 and Lara was luckily within range on t2 Chapter 16b: Deployed four fliers, Lara, Linoan (to kill the mages), and Salem (to use warp). Safy was recruited as soon as she appeared, warp was repaired, and Galzus+Sara got warped near the exit. The rest of the team was carried to the exit by the fliers. Chapter 17b: warpskip Chapter 18: warpskip Chapter 19: immediately left Chapter 20: kill stuff and wait Chapter 21: warpskip Chapter 21x: used thief staff then left Chapter 22: thief staffed the boss' weapon and warped a flier to capture Chapter 23: Warpskip with Dean flying to the boss Chapter 24: Warpskip with newly-recruited Leaf using the Blaggi sword Chapter 25: Put the annoying enemies to sleep, killed dark mages t1, moved onto altars on t2, warpskipped t3 with Sety This part was essentially just a regular playthrough. The earlygame was more interesting because I had a different team, and in chapters 11&12 I liked using the rescue staff to save turns rather than simply warpskipping. FE5 is a much better game when you recruit all the characters. Next time I won't warp past them. There were several characters whose stats seemed slightly off in RR, the most notable of which are miranda and selfina who had more bld despite losing levels. By the way Salem promoted to dark bishop instead of dark mage in this romhack so he got big promotion gains. Also, characters swap weapon ranks with the characters they replace so some characters gained/lost weapon levels despite joining at the same level. I feel like it shouldn't work like that. Overall it was okay. I think I sort of understand the appeal of reverse recruitment: even though you have a totally different set of units you still are going through the original game's cool maps. It can't be as good as a properly designed game but it can't be as bad as the worst romhack because the developer is limited in what he can fuck up. turns: chapter turn 1 4 2 3 2x 7 3 5 4 11 4x 7 5 17 6 6 7 6 8 4 9 4 10 3 11 4 12 3 12x 2 13 1 14 10 15 2 16b 4 17b 1 18 1 19 1 20 15
[Expand Post]21 1 21x 1 22 1 23 1 24 1 25 3 total 129 obviously I could have gone faster if I rigged movement levels and movement stars. Instead I kept it pretty reliable, except maybe chapter 4x. I used the deployment-rearranging option included as part of the patch; many strategies would need to be changed without it.
>>1334434 >>1334680 I remember some people being miffed at the localization changes like How Tiki says your my best friend instead of I love you. Besides idk because I don't really pay attention to subtle dialogue like that and have no Idea what the original script is >>1338146 Congrats
>>1335141 Is there a mod for that? >>1335274 Yeah, I've never liked it, neither mechanically or stylistically. It works it Fates, I guess.
>>1339514 In 3H I got tired of Edelgard being slow and made her a wyvern knight. It was fun. Also it's neat that you can build your player character into whatever, although realistically you wanna focus on swords. There were a couple characters I steered towards being the mounted version of whatever they were already (EG archer -> Bow Knight, armored dude to armored knight) but when I tried to do anything more drastic I found they sucked at it and changed them back.
>>1339514 Here's the mod, with install instructions provided. It's pretty painless to do, thankfully https://varishangout.com/index.php?threads/fire-emblem-fates-uncensored-patch.2738/
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>>1335274 I prefer the older FE games where units were more static but I don't avoid reclassing in the games that offer it. I use the options the game gives me. Reclassing is popular for the unit customization aspect in games like final fantasy tactics. The FE Fates style of reclassing is good if that's what you're looking for. Each character has a personalized set of reclass options that make sense based on their personality and backstory (probably). You can expand this class pool after reaching S or A+ supports with allies. Classes offer stats, skills, weapons, growths, etc. The heavy character-building focus where you dip into several different classes to accumulate powerful skills is a bit too much for me, but it accomplishes its goal of offering players a lot of options and fits with the increased character focus in the new games (probably). Rather than seeing reclassing as your paladin transforming into a hero or a wyvern lord, you're supposed to see it as Xander getting off his horse or onto a wyvern. Ultimately it's a good system, it just doesn't align with my preferences. As for the DS games reclassing is weird, as the character identity was tied to the class since the 90s, the class sets are generic, and some characters' personal growths or base stats don't fit their default classes. In those games it was purely a gameplay tool and didn't intuitively fit. I ended up using the good units in several roles rather than separately training units to be swordmasters or snipers. >class branching system The newer games do have branching promotions but I guess you want to promote a unit through multiple branches. Try the Langrisser series for that.
Because of the Fates uncensored patch I'm kind of interested in playing it. Any advice and is it any good?
>>1341280 personally im conflicted, i am already used to nohr and hoshido
>>1341280 I'm just playing the copy I got in 2015 on my actual 3ds and it's fun
I finally got around to really trying out the nonsense of Sorin ring on Veyle with crit chance forges on her tome, and with a +3 out of +5 with a hit skill and holdout, she really does just solve maps. On fixed growth maddening, where I thought she would fail since surely such a tactic wouldn't be allowed to work, she still solo clears huge sections of the map. The only 'risk' she ever faces is 3+ range users. I'm also not sure what triggers it, but even fist users who could break veyle and really end my reign of terror, seem programmed to always chain guard or heal, or get out of my range first? Using a combination of assign decoy/warp also lets me set up chokepoints or freely push forward with my other squishier units, but that isn't veyle specific I suppose. Also strange to consider her not a squishy unit, but she constantly lives in a cycle of 1 hp -> max hp -> 1hp -> max hp. I really didn't expect this much value from this unit, but it was fairly expensive. I simply didn't think, out of the box as soon as you get them in chapter 23, that every single paralogue or auxiliary battle on the map could be solved. I didn't think the lowest crit chance I would see on extremely dodgy units would still be 90% on an unfinished crit forge tome. I've tried her for about 4 maps in game and some relay battles online. She really feels like she's becoming my 'x goes into the square hole' option, so maybe I'll leave her for emergencies. Anyway thank you for reading my unit experience.
Shouldn't it be easier these days to just learn japanese?
The new mode for FEH is pretty fun at the moment. It feels good to use old units again too.
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>>1345693 nobody got time for that!! im too busy with stuffs...
>>1346961 I just started heroes because of fallen Lena... I'm worried I spent to much orbs already because I cleared book 1 on hard and normal
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>>1339681 Wyvern is generally just the best class in 3Hs. The best class for any physical unit is wyvern lord. It's kind of poisonous knowledge, though. Once you know that you have to consciously try not to just have an entire army of wyverns. You really can make anyone work as anything, though. It's just a matter of time and effort spent. >>1341280 Conquest is often cited as the gameplay peak of the series. It's very good. The story is awful, though. >>1341312 ???
>>1347902 The factions of Fates didn't really have names in the original JP script, more like titles/descriptions. White Night Kingdom and Black Night Kingdom or something along those lines. So one thing the lolcalisation at least did right was give them names like a nation ought to have.
>>1347002 It's lecurrentyear anon, what has taken you so long to learn?
>>1349106 Once a dekinai, always a dekinai
>>1349106 i cant even learn the chink runes given to me by my mom... i think its too late for me japanese moonrunes
>>1347902 >The best class for any physical unit in 3H is Wyvern Lord On paper. In practice, running too many fliers runs into battalion issues until NG+, Sniper/Grappler require less effort to certify into and can still make characters relevant due to combat art abuse and certain characters have loadouts where they dont really need Wyvern to get the job done and/or their banes makes unlocking it a pain in the ass.
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Noob question here; how do I exclude someone from being loaded in they haven't died, but also has not been recruited?
>>1362374 Use the LOAD2 command, not LOAD1 since that adds units to the party. I usually use LOAD2 for deployment slots and then a separate LOAD1 for adding units to the party.
>Play FE12 Lunatic >Get to chapter 2 >Accidentally save over my battle prep Ch2 file after forging the Silver Lance Am I screwed? Do I have to revert back to a previous save?
>>1299482 Trust me, the ones here aren't any different
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I've started playing FE5 reverse boss recruitment. In this hack the earlygame units are replaced with lategame bosses. Well, in theory they are; the units have the names and portraits of lategame bosses, plus some skills, but the stats are often very different. In some cases my characters exceed the boss version's stats with just 0% growths + promotion, and some units just don't resemble the boss versions at all e.g. having low skl high spd instead of high skl low spd. Some characters have had their class changed. Likely because there are a lot of baron and general bosses. Several characters have been given new skills. All the characters retain the leadership stars and supports of the characters they replace and it's hard to keep track of who supports who. There's also a bunch of personal weapons assigned to your units e.g. the lifis-deadlord randomly gets the light brand. Veld started with the petrify tome but it turned into fenrir at some point when moving items in battle preparations. Overall my team doesn't really resemble the boss characters they're supposed to be. It's just a random romhack where you get a bunch of different units and fight a bunch of different bosses. So far I'm more impressed with the regular FE5 reverse recruitment. That said, I'm still enjoying it. This time I'm not paying attention to turncount at all but am playing 0% growths so I can't grind exp to power up my units. Plus some extra restrictions that make things more interesting: ironman, recruit everyone, no warp staff, no capturebaiting After this I'll probably play TLP. >>1371119 It is pretty wasteful but not so much that your run is ruined; you can beat the game without forging. However if you used one of the save points in chapter 1 you might as well replay a few turns to recover your money. A highly forged bow helps deal with the dracoknights in the earlygame and if you reclassed Kris to pirate you might want a forged iron axe, otherwise he will have shaky accuracy.
>>1376314 I haven't gotten a 3 day here for saying gook, kike or jeet yet.
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>>1380169 Oops, clicked by accident. So yeah, I restarted from a Ch1 save just so I can forge an iron bow by +7 Mt. And at last, I am free!
>>1380183 >Actually playing in japanese. Weirdly surprising. Can't remember the last time I saw this on 4chan, the timeframe is even longer if you exclude the people playing engage.
>>1380198 I am honestly slacking off on learning Japanese. I still cannot read full sentences and I don't know a single kanji. At best, I can read out words in hiragana and katakana but if you were to tell me what those words mean, I would not have a single clue.
>>1380216 > and I don't know a single kanji Perfect timing for me to recommend you to learn kanji as words instead of individual kanji, as well as grabbing a kanji radical anki deck first instead of going deep into a meme core 8k deck. Learning radicals will make you see kanji as .zip words in a cube and makes them incredibly easy to recognize, with about 80% of the kanji allowing you to straight up guess the meaning of and the reading if you don't know it but do know the radicals. https://thekanjicode.com/japanese-radicals-by-subject/ https://thekanjicode.com/list-of-phonetic-components/
>>1380265 Thanks I'll look into it.
>>1380216 >Le current year. Doesn't already know japanese. Ngmi.
>>1382602 Unironically wonder why do people find it impossibly hard. It's just something that comes down to daily consistency and actually immersing.
I haven't played since Radiant Dawn. What am I missing?
>>1388128 Basically everything.
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my ip just got nuked
>>1394484 What did you do?
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>>1394528 nothing insidious, just forgot to pay the internet bill.
>The 4chan threads have pretty much zero real discussion these days, it's all shitposting. >It's not just FE either, assuming whatever game I have in mind still gets threads they are also just shitposting. What went wrong with 4chan?
>>1397657 Tranny jannies literally want it that way and let the jeets have the run of the place.
>>1397664 Thought that was just random claims people did. QRD on the leaks? I didn't keep much track of them due to them being all over the place in multiple boards and threads.
>>1397687 /vg/ at the very least was run by trannies who had their pet shitposters to ruin threads they didn't like to favor their own personal interests. This was all in the leaks. But a lot of anons are pph addicts so they go back to the place that willingly hates them 'cause muh fast thread.
>>1397828 I mean I do hear a lot about that particular leak, just never say the pictures they come from. The only one I saw was the vtuberfag samefagging a dozen posts.
>>1397828 >But a lot of anons are pph addicts so they go back to the place that willingly hates them 'cause muh fast thread. Yes and no, most people are goycattle yes, but you also severely overestimate how many real people are posting on 4chan at any given time, especially after the hack. The funniest example to me is still how 8/a/ had more activity than 4/a/ like a day or two after 4cgan went down, people complained about the DBZ spam on all threads, IDs got turned on, and then the board was a ghost town literally 5 minutes later because it turned out most of the activity was 2 tards samefagging. I would be legit surprised if there's more than a dozen people on FE /v/ threads there even if you include the discord raiders and the shitposting jeets.
>>1397905 I guess dead internet theory was right all along.
>All these (1)s. Me because I'm phoneposting from work when I usually just lurk, but why everyone else? Was there an exodus due to shitposting jeets going too far or something?
>>1397938 My last straw was actually being in a falcom thread and having a banwave kill the posters pointing out the journo bias they have against japanese games while doing nothing about the /u/ jeets literally spamming for replies. I just remembered this thread exists too.
>>1397938 I'm a (1) cause my VPN constantly changes IDs. I wish it didn't but sorry not bare-backing this site.
>>1397984 >He doesn't browse chans with his dick raw and bare in the open. I'm too lazy not to, unfortunately.
>>1397907 It's been right for a while now, you are only now just noticing.
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>>1397657 >>1397877 Here's my compilation. Heard from the /a/ here that there's not THAT much damning on /j/ because they moved to pisscord and an insider claims at the bare minimum they did get payments from crunchyroll and ubisoft to shift narratives and whitelist certain IPs/devices from bans, but I don't have images of those.
Fire emblem.
>>1398325 Let's be real here, with FE likely not getting a game in the entire launch year of the switch 2 and people actively avoiding talking about FEH there's not much to talk about.
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>4chain janny keeps nuking vfeg threads
>>1399024 What the fuck is going on over there? There's been a de facto FE general up for years now without anyone throwing a fit about it. As I understand it, there were like 3 rules they had to follow to not be technically considered a general. But now they're all getting nuked. Am I missing something?
>>1399024 I haven't went back in a while because of jannies and thread quality being better here, I'll probably go back if something gets announced
>>1399072 im not really sure myself. i was just skimming through the thread then they go 404 suddenly. if jannies/mods fix the damn vg general we wont be in this situation
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>>1376398 Finished FE5 Reverse boss recruitment (ironman with all characters recruited + 0% growths + warpless + no capturebait) The idea of a romhack where you control the boss characters is interesting, but I would have liked to see the characters resemble the bosses they replace and it would have been even better if it led to strategies that differ substantially from the original. And the enemy bosses being changed also hurt the level design. Ultimately I don't recommend this one. It felt like a downgraded version of the original game. >>1399072 Threads randomly get nuked or autosaged. There's no communication from mods so nobody really knows why, but FE threads are some of the only places on /v/ where people actually talk about video games so maybe the jannies simply don't like vidya. It was like this before 4chan got hacked, too, which is why I hoped people would stay here rather than going back. Anyway, I recently heard about a mod for FE6 that removes the hard mode bonuses from recruitable units. Might be interesting to try a 0% growth ironman with that.
>>1398740 That's like, the inevitable issue with any franchise that either thankfully hasn't fallen to the GAAS slop trap, or like this one, has it's live service shit largely isolated in a different community. Once people talk about everything in the games there's to talk about there's nothing left, and because here you are far less likely to run into pajeets or troons trying to make everything their therapy session, there's no real shitposting or drama constantly bumping the threads.
>>1399072 Threads have been gotten either randomly 404d or autosaged, it all comes down to whatever seanigger or pajeet is on cleaning duty that day. With leaks showing jannies have an extreme antijapan bias, it's likely the threads were just talking positively about non-3H games and that was enough to nuke them. I will remind you they deleted the feedback page after the downtime. >>1399160 Feel like this may be another exodus, I came back here after these nukings remembering this place exists and it looks like I'm not the only one.
>Threads on 4chan keep getting deleted or autosaged. >The last one just got autosaged at 450 posts.
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>>1403918 is there a new thread yet? i cant see it
>>1404130 There's one up now but it's a ghost town even with the eldelgard bait.
>>1403918 I wonder what triggered this. Not enough schizo-arguing about 3H vs Engage, maybe?
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Is the engage manga still updating?
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>>1407505 yes. new engage manga ivy fresh of the oven
>>1407580 Kino.
darn it i was just telling everyone how great sophia is
>>1409589 Another thread on 4chan 404d?
>>1409630 Frankly not even surprised, seems the looming release of the switch 2 is making the glowies shit themselves harder than usual. Right now with any non-negative discourse of Japanese media /v/ and /a/ getting pruned it's like they are not even hiding it anymore.
>>1409657 To be fair, there IS a lot of bullshit information out there about the Switch 2. This also happened with the OG Switch.
>>1409660 One of my favorites were that it used proprietary memory cards like the vita and that you needed to buy a second screen because it was just the 3DS 2. Just got a 3 day that I just ban evaded for making an FE thread btw, I didn't even use a NSFW image, wonderful moderation over there.
>>1409660 >>1409731 You now remember when even ecelebs tried to claim game cards were always online denuvo DRM that got bound to the console and you would lose the game if that console died.
which of the snes games is the best for (mostly) blind ironmanning? i've only completed 6, and currently finishing up 7. i want to try the snes stuff next. 6 was a bit too hard for me, and i ended up checking the wikis for all the reinforcement data because i got tired of restarting the whole thing when unexpected weird shit kept fucking me over. 7 in contrast i've found too easy, combat feels like a chore at this point (normal mode)
which of the snes games is the best for (mostly) blind ironmanning? i've only completed 6, and currently finishing up 7. i want to try the snes stuff next. 6 was a bit too hard for me, and i ended up checking the wikis for all the reinforcement data because i got tired of restarting the whole thing when unexpected weird shit kept fucking me over. 7 in contrast i've found too easy, combat feels like a chore at this point (normal mode)
>>1411887 Fe3, because it's the least complicated.
I'm in the middle of a FE6 0% growths ironman with a patch that removes hard mode bonuses from my units. The last time I played FE6 I relied heavily on units that get massive hard mode bonuses (Miledy, Percival, Shin, Klein, Rutger, Zeiss) so I wanted to try something a bit different. I'm on 14x now and am enjoying the improved character balance. I promoted Dieck instead of Rutger and I've been making good use of Klein despite his lower stats. I recruited Percival in 13 (had to sacrifice Lance to pull him into range), fed him stat boosters, and he led the charge through the desert. >>1411887 4 is perfect for a blind ironman. While having extra information would let you minmax, doing so is absolutely unnecessary as the game gives you enough tools by default. I can't think of any bullshit that could fuck over a first-time player. 3 is simple and very easy, but at some point you will likely get surprised by reinforcements spawning near you and attacking immediately. Though it probably won't ruin your playthrough since they're so weak. 5 isn't hard but it's not as easy as the other two and surprise reinforcements are a real concern. I'd still recommend trying to go in blind but there's a significant chance your ironman will end because an enemy appeared in an unexpected location.
https://www.youtube.com/watch?v=p6k00XYBE0o This is the most excited I've been for a legendary/Mythic/whatever character in years. Holy shit this is awesome.
>>1413320 That's not necessarily true because less tools also means less ways to fix your fuckups, especially on a blind run. FE3 is just easy and a good choice for this either way but not for it's simplicity, it's just easy.
I had an interesting discussion surrounding the idea of timers in Fire Emblem. Basically, the argument was that Fire Emblem would benefit having a timer like how you have a timer in Chess where you have a limited time to make all your moves before the game switches phases. I am not sure if Fire Emblem would benefit from having a timer, even for implementing added difficulty. On one hand, I understand that timers force players to not loaf around and get things done quick, it's what makes the first Pikmin game fun to play, but on the other hand, Fire Emblem is a game revolving around stats, and there just too many variables to consider unlike in Chess. Maybe a timer would work if the enemies are easy to deal with like in The Sacred Stones. But if you add a timer in a game like New Mystery, Lunatic and Lunatic Reverse playthroughs would not be fun to play.
>>1419546 I really doubt adding a timer would do anything positive for the game design, and giving rewards for doing shit quick will just incentivize turnwheel spam that players otherwise wouldn't do. Worse, turns are not really that time consuming now that engage is a thing, and even on tellius the slog was because of different reasons, most of the game was 99% enemy phase turns.
>>1419489 I mean compared to Fe4 and 5 I would say it's less complicated, I could be biased against 4 because I think the games not fun. Also I can't remember but do dead units send their items to convoy in fe3? If not it's funny to think about how many people got softlocked >>1419546 I literally don't see the point of a timer outside of PVP stuff, it's going to be frustrating to reset when a unit dies because you miscounted the movement a wyvern has, and general mistakes people make when under pressure of a timer
>>1419546 No. Timers make sense in competitive multiplayer games so your opponent isn't waiting forever (e.g. I assume there was a timer in FE11 pvp multiplayer battles). In a singleplayer game you should have as much time as you want to think about your move. If you start valuing 'thinking fast' you take away from the total depth of thought. And it's a game where you can restart the chapter and try again then what does it really accomplish? However there's some merit in having "timers force players to not loaf around and get things done quick". In the case of Fire Emblem a turn-based timer makes a lot more sense than having to act quickly in real time. It accomplishes the goal of preventing players from loafing around (e.g. hindering you from feeding exp to your units and grinding supports) but it rewards your strategic thinking rather than conflicting with it. This doesn't appeal to everyone, and fire emblem games only rarely impose hard turn limits or soft limits like having overpowered enemies chase you out of a map. But it's commonly understood that aiming for lower turn counts is a way to challenge yourself. For example, in order to achieve the best in-game ranking in FE5 you must complete the game with a full 47-character roster and finish the game in under 180 turns and you can do this while keeping your playthrough very reliable (as opposed to true lowest turncount playthroughs where you ignore reliability, those turn the game into something completely different).
>>1420264 >(e.g. I assume there was a timer in FE11 pvp multiplayer battles). Is it even a thing on FEH's PvP?
>.moe is down again. What is it this time?
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Completed a fe6hm 0% growths ironman with hard mode bonuses removed from player units Unfortunately I forgot how ridiculously overpowered you can get from secret shop statboosters. I powered up Percival and gave Niime hp+spd, and the rest of the game was a joke. I'm pretty sure I could have beat it without statboosters and it would have justified using more rare items like armads and status staves, rather than overpowering with stats. Somehow I still got an "A" in funds after spending a fortune on statboosters. Still, it was a lot of fun and I recommend playing this way. While Percival was an amazing juggernaut even before the secret shop, Rutger and Miledy got virtually no use in this playthrough. Ellen died in chapter 4 (dumb mistake, thought she could survive a hit) Treck died in chapter 7 (before I could recruit him) Lance died in chapter 13 (to recruit percival) Astolfo died in chapter 19 ilia (dumb mistake, forgot to heal)
>>1433794 I can't believe someone finally made a romhack about Roy.
Le bump.
For that matter it was real funny to see the shitposter outing himself as a literal jeet today on 4chan.
Posting this for a fag that asked on 4/v/. Also look at >>1398232
>>1445068 is the OP self fagging and didnt realize the id?
>>1445068 This is exactly why I stopped opening /feg/ years ago kek.
>>1433794 >-3 ROY'S 👏 OUR 👏 BOY 👏
>>1298434 There are limits to how hard they can make the game by making the A.I. more intelligent because it could lead to some really silly gameplay ; the A.I. can be clever but not too clever. I think playing around with things like enemy numbers, enemy composition, skills, enemy placements and perhaps most importantly map design / side objectives is how you make good difficulty in Fire Emblem. I think it's kinda unacceptable that in the latest entries in the franchise (esp. 3H) the maps are still pretty simple and you don't really having things like different win conditions, side objectives and/or split routes (based on gameplay decision within maps, and not narrative decisions made within a menu).
Why the surge of activity after the thread got abandoned? Did the 4c jannies start deleting the threads again?
>>1446393 >Did the 4c jannies start deleting the threads again? Yes, but the people shitting up the threads there literally admitted to being jeets yesterday.
My Conquest Lunatic ironman run was doing great from ch13 to 17, losing no units ; but in ch18 I lost Niles while trying to tank the mages at the top of the map ; Niles was outside the hero's attack range but that hero was in range to duo strike and niles mostly died to the hero's duo strikes. After that I almost lost Troubadour Elise to the Cavaliers on the right side of the map but was able to save her with some clever blocking. Was able to complete the map in time but had to give up on the energy drop and master seal in the chests.
>>1454633 Losing Niles before getting Rallyman definitely hurts. He's also a standout carry for chapter 25 once he gets shurikenbreaker. Also playing Fates, currently replaying BR Lunatic after finishing CQ Lunatic, this time without grinding and DLC to try to play a poor man's CQ. I find the most difficult part is trying to get everyone hitched to unlock all of the paralogues. Not having free skirmishes to build support makes paired action economy troubling. In my CQ run the only guy that didn't get S-supported was Laslow because his only viable partner left was >Mozu. Also my first post here. Hello 8ch!
>>1454742 I had Arthur marry Beruka and Percy inherited both rally str from Zerker and rally def from Wyvern Lord ; with Falcon Knight reclass he'll get rally speed and eventually Amaterasu from Kinshi knight so he'll be my dedicated rally bot. More worried about late game mage units because I lost all my dagger units but maybe Soleil can round up my army once I have her.
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>>1454742 hello anon
>>1446393 Even if jannies don't autosage or 404 the thread it inevitably gets ruined whenever the shitposter cabal from /vg/ gets wind of it. After that it's e-celebfaggotry schizophrenia galore. It starts with low quality non-replying posts, then some ESL shitting on games, then it all goes to hell. I definitely subscribe to the theory that it's all some organized movement to deter activity regarding IPs those /vg/ cliques don't like otherwise we wouldn't be following the same pattern repeatedly.
>>1454764 >More worried about late game mage units because I lost all my dagger units Yeah good luck on the right room in chapter 26. Wouldn't have made it without replicate Kaze.
>>1446267 It's actually +2 but the displayed promotion bonuses get fucked up if he has the durandal in his inventory because he auto-equips it instead of the binding blade But yeah roy sucks. Next I'll be doing a fe11 h5 0% growths warpless ironman run. I planned out who to kill in order to unlock gaiden chapters (because the new characters have good base stats), but I ultimately decided against it. Wouldn't want to rely on crutch characters if I don't need them.
>>1454915 >After that it's e-celebfaggotry schizophrenia galore. Gonna guess some eceleb's pisscord is collapsing because for whatever reason this is getting increasingly worse now.
>>1454633 Good luck! I'm not too familiar with fates but I'd like to try a conquest lunatic ironman someday >>1454956 >replicate Kaze How reliable is he? Replicate seems incredible, but I imagine the lack of support bonus makes it dangerous to use units like Kaze without risking a crit.
>>1455277 Replicate sucks if you're just going to backpack a unit to themselves. It truly shines when said unit has 2 partners available. In my run it was Xander and Beruka (his wife). It lets you do stuff like sweep two mage reinforcement squads at once in chapter 26. What's also great is effects carry for both units so healing or buffing one Kaze applies to both. You effectively get a second unit for 4k gold. Just reclass once at level 15, level up twice (easy for Kaze lategame) reclass back and voila.
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>>1455277 I just booted my file to test and it turns out I didn't realize replicas don't get support bonuses. Whoops. Crits are definitely a risk but as long as you face single digit magic damage with him you're fine.
>>1455237 >Next I'll be doing a fe11 h5 0% growths warpless ironman run. Why do you hate yourself?
>>1457241 Just use forged riders bane and Warp. Even Medeus is beatable if you use max forged ballistas. Also has anyone tried Reverse recruitment fe8 and 7? Are they any good?
>>1455343 I guess you can use Percy to protect your team from crits so it's not a big concern. I typically pair Arthur with Effie asap so I can unlock the paralogue asap and avoid wasting deployment space in later chapters, then bench him because he looks dumb, but +15 crit evasion would be really valuable in an ironman. Speaking of Percy, this rally setup is interesting >>1454764. Pairing Arthur with Azura or inheriting rally speed from Severa also look like good options to make him a rallybot. >>1457241 >>1457640 I did a similar run with warp allowed many years ago and it was fun, though the warpskipping made some of the later chapters trivial. Now I want to play FE11 again but I don't want to do the exact same thing so I'm adding another restriction. I like 0% growths ironman runs in otherwise easy games because I can take a lot of turns and abuse the tools I have available rather than relying on super high stats. That includes ballistas and forged weapons. Not only can forged ballistas kill medeus, they can cheese a lot of enemy formations from outside of attack range. Of course there will still be plenty of direct combat and that's always more engaging due to your team's low stats. I spent a massive amount of gold forging the wing spear in chapter 4 and plan to use excalibur, parthia, etc. liberally. The main alternative to 0% growths is turncount-focused play. This stops you from using a lot of degenerate strategies and you can't go out of your way to grind exp and you need to make the most of each unit to be optimal. But in those playthroughs every single turn counts so you need to plan out every last detail, whereas slow 0% growths playthroughs have more freedom. Of course in the harder games like FE12 there's no need to play with 0% growths; those games are challenging as they are.
>>1454633 Update : made it through ch19 without much difficulty by abusing Wyvern Lord Xander with a beast killer (he took most of the xp) but ch20 was more troublesome ; I realized I had no locktouch units remaining and had to reclass Laslow into a Master Ninja to get the chests in the chapter and had many close calls notably around Fuga, with my fliers and low hp units in mortal danger vs the Falcon + Kinshi Knights reinforcement but made it through without casualties.
Managed to kill Xander in chapter 12 lunatic birthright without grinding >Saizo with HP and def tonics barely manages to survive one hit to apply debuffs and attack stance chip with Corrin >Corrin barely tanks one hit with HP and def tonics and kills and needs a mag tonic to kill with the dragonstone in the second hit after getting refreshed >Had to reset whenever Xander procs Aegis at 18% to try again I know you can easily flier skip the map but that would be wasted exp. Definitely not something you would do in an ironman scenario but it goes to show just how clutch tonics can be in reaching thresholds.
>>1455246 I know this all started with Mang's discord shilling Andaron Saga and getting pissed when /feg/ shit all over it. That was ages ago by now, though.
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>>1460145 That's still a thing, pretty much the only FE 4/v/ threads that don't get deleted nowadays are the ones shitting on engage and the ones shilling that romhack, and the threads often devolve into both at once anyway.
i hate eliwood
Same.
Made it past chapter 10 of FE11. I was concerned about chapters 9&10 but everything has gone surprisingly smoothly so far. In chapter 9 the devil axe pirate could OHKO all my characters but he was pulled far from other enemies, I nuked him with ranged attacks and cleaned up the enemy groups separately. Next there were a ton of reinforcements so Jeigan blocked a couple from spawning and baited some away from the rest of my team. I never had to fight too many at once. In chapter 10 I waited for the initial waves to approach then sent everyone into the fort when the reinforcements arrived. They were too strong to fight directly but I only had to kill the first two in order to trap the others at the entrance. There was a horseman in front and melee units behind so they prevented eachother from attacking. Barst promoted (and got stat boosters). He would be great as a hero but I need him as a general.
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>>1460187 What an embarrassing state of affairs.
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4chud jannies are getting uppity again
I love Eligood
>>1461825 What gookslop released this time? Because I started to get 3 days for just saying "gook" again.
Finished fe11 h5 0% growths warpless ironman. Overall surprisingly easy. You never face very many enemies at once, can cheese a lot of maps by attacking with ballistas from out of range (which doesn't trigger them to move. neither does the geosphere), and can tank most enemies with a general if given stat boosters. Flying enemies die easily to bows and excalibur, cavalry dies to wing spear and ridersbane, and even without effective bonuses you do pretty good damage when using strong weapons. Triangle attack is also good. The starsphere lets you use rare weapons forever and even without it you get so many hammerene uses that you can spam freely. Promoted: Barst, Caeda, Lena, Palla, Catria, Est, Maria, Ogma Gave str and skl boosters to Beck, defensive stuff to Barst chapter 17: xane helped kill the fortify bishops and snipers with ballista spam, then he transformed into a dracoknight and helped block the reinforcements. Everyone spammed ranged attacks at the boss until his dragonstone broke chapter 18: general barst & xane blocked the bridge and slowly moved forward, supported by dracoknights and magic users. Killed some enemies across the river with ballista spam. Blocked the forts before reinforcements arrived. chapter 19: barst & xane formed a wall chapter 20: barst as the vanguard, three units spamming hoistflamme+10. Only two of the four lance paladins move immediately. A dracoknight pulled the sword paladins to the right on t1 so I didn't need to fight many enemies at once. Blocked the reinforcements from spawning and killed camus with ballistae. chapter 21: this is the only non-trivial chapter because the boss must be dead by turn 5 to avoid being overwhelmed by reinforcements, however you can use the geosphere to cheese it. Used it once t1 and twice t2, with fortify spam in between. This killed the enemy fortify users and greatly weakened the enemies so I could clean up the rest with the usual ballsita spam, general barst, sniper minerva, triangle attack, sages, samson, etc. chapter 22: ballista spam. Killed michalis early to avoid reinforcements. Only a few enemies move at the start if you keep your units far away. chapter 23: ballista spam. The real gharnef was in my way so I pulled him away with Tiki. chapter 24: ballista spam and a few triangle attacks with a forged dragonpike. Other units went around the right side and nuked fire dragons with magic while Tiki tanked the mage dragons. Killed the boss early to avoid reinforcements. chapter 25: I could have killed medeus with ballista spam before reinforcements arrived but I decided to cover the forts anyway. Blocked them with marth, gotoh, maria, and a unit revived with the aum staff. Sacrificed a couple units to kill the enemy swarm bishop, and I also deployed Barst (with even more statboosters) and Ogma (for supports) in another spawn location so the enemies wouldn't move towards Beck and Xane. A door appears and makes that location inaccessible, so you only need to delay the enemies for a couple turns. Barst could have held the choke point forever while I killed all the enemies with ballista spam but I got bored and killed Medeus. Aside from the final chapter the only unit I lost was Tomas in chapter 12 My unit with the most kills was Caeda (53) followed by Barst (52) and Beck (50) No screenshots because I was playing on a DS + flashcart
>>1470243 Grats bro
>>1470243 >ironman Not to try start a fight, but what is the appeal of ironmans, nuzlockes or whatever challenge run stuff people come up with? It feels like an unnecessary hassle from my point of view.
>>1472241 thanks >>1475134 Well if you find the game to be a chore to begin with and just want to get to the end, challenge runs will be an unnecessary hassle for you. But if you enjoy playing the game you might like it even more with a challenge run. Especially if you've already played the game once and want to experience it again but there's no higher difficulty setting for you to pick. Essentially it's about playing a game in a way that makes the experience engaging, which can be different for different players. >difficulty settings First of all the most obvious "challenge run" is picking hard mode instead of easy mode. There will be more obstacles you need to overcome so you will put more thought into your gameplay and you will (hopefully) feel more satisfied as a result. If you don't like playing on hard mode then you probably shouldn't bother with other challenges. >ironman Part of it is like 1ccing an arcade game versus credit-feeding. Rather than developing a basic strategy that has a chance of working and then resetting if it fails, you must find a way to win reliably. This is especially important in a game like fire emblem because the outcomes of the dicerolls are out of the player's hands. If my strategy sucks and I just got lucky it doesn't feel like I really beat it. So the player will try to maximize the chance of victory and this generally leads to using all the tools the game gives you (supports, rare weapons, staves, etc) to do so. Also there's the fact that you need to think about backup plans for when you miss a few important attacks, rather than having a single plan and resetting when things deviate, so it feels like you're experiencing more of the game in a single playthrough. Plus there are often situations where a character dies and you need to scramble to recover. >ironman Another notable appeal of ironman runs is the narrative aspect. If you're playing with resets your characters might all die multiple times but you rewind time to the start of each chapter and pretend it never happened, so it all blends together. But in an ironman playthrough the character deaths, unexpected occurances, and other events that occur in gameplay are woven into the story, since you're only playing each chapter once and whatever happens happens. This makes your experience with the game unique and memorable. >other specific restrictions e.g. no warp staff Sometimes there's one particular strategy that solves too many of the game's challenges. You can remove that strategy from consideration and search for alternative solutions. >turn counts If you really like a game you can try beating it in fewer turns (without sacrificing reliability). Instead of there being many viable solutions it becomes a search for the optimal route through the game. But this is usually too much effort for me so I rarely play this way. Note that there are a lot of other challenge runs out there for various games and many of them are just plain boring. It's important to pick things that will enhance the gameplay of whatever you're playing rather than adding random shit and seeing what happens.
Just finished lunatic Birthright all those dreary maps make me not want to touch Revelations at all if it's just more of the same. From playing it and Conquest back to back the difference in quality is obvious but you also see why the maps suck as it becomes apparent that the CQ maps were designed first, then handed down to another team to dumb them down for BR; most likely by map designers from Awakening. The dumbed down CQ maps are just lazily plastered with weaker enemies while the BR originals are just empty fields. The endgame stretch is a juggernaut fest and you would be insane not to do it given all the empty meat grinder maps. Aside from a few decent maps, a standout being Camilla's chapter which is the only map that felt like CQ (probably the only one designed by the CQ team), it was mostly unremarkable. I'm burned out on modern FE now. Thinking of doing a PoR transfer run in preparation for RD hard mode. >>1475680 I'd want to do an ironman run someday but my biggest hurdle is the fear of failure rendering all of the time I'll have spent on a run as wasted if I get a game over. I already spend an inordinate amount of time thinking per turn on a resets-allowed run and this problem of mine will only be exacerbated.
Yunaka thread spotted in 4chan after a drought of threads for almost 2 weeks. Will it last longer than 10 minutes or will jannies kill it too?
What's the bump limit/archiving point here?
>>1504895 Heard it's 1k.
New thread?
>>1512792 Sure if you want to make it.
>>1512792 We're not even at bump limit yet and this board moves so slow we'll be up for ages even when we reach it. No. This ain't 4chan, don't treat it as such.
I finished a fe12 lunatic ironman. No special gimmicks, just the usual no unlockables / online stuff / random free shit, so it was a normal playthrough except extra slow and careful. I had a couple unexpected difficulties e.g. Arran dying in chapter 1 but nothing too impactful. Kris went knight -> pirate -> general -> berserker, Catria mostly went cav -> general then switched to dracoknight/paladin, Caeda mostly went cav -> sniper, Est went falcoknight/swordmaster, Palla early promoted for chapter 7 and went swordmaster at the end. Marisha did a bit of levin swordmaster stuff and killed Gharnef with starlight. Also trained Merric extensively and Etzel/Katarina/Wendell got B rank staves. Marth soloed Medeus and crit before Catria could deliver the final blow. It wasn't as hard as I remembered, maybe because I'm used to 0% growths and this time I had a team full of units with super high stats. But the enemies are also much stronger than in previous games and the maps are harder to cheese so it's very engaging. There are way more enemies to kill than in fe11 and a good variety of formations so I often reclassed characters for each map. Overall it's a great game and very much worth playing even if you've already played FE3. I might try ironmanning h4 someday but I think the game is better on h3 so maybe I'll come up with another challenge instead. 0% growths is probably too hard though. Anyway I probably won't play any more fire emblem in the near future. I'd still like to talk about units/strategies/whatever but it doesn't look like that happens here. >>1476119 Yeah it really sucks to lose 30 hours of progress due to a misclick. Hasn't happened to me recently, thankfully. But the tension you feel from having a playthrough on the line is also nice. A lot of the fun comes from developing 100%-reliable strategies and you can do that part without actually doing an ironman if you want to. Or maybe you can option-select an ironman; try to beat it without resetting, and if you get a game over the ironman is over but you still finish the run as a casual playthough? idk.
>Still nothing from IS announced for the switch 2. Bweh...
Also feels weird to be a newshit, but just got a switch 1, would you guys recommend to start with engage? I have been mostly lurking these threads and avoiding being part of the discussion for like 2 months now but never played the games, and alear looks cute so wanted to play it first. If it's a bad starting point I can just emulate GBA or 3DS on my PC tho.
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>>1530695 >would you guys recommend to start with engage yes, its pretty good. i enjoyed it much better than 3h
>>1530695 Never played engage but most people would say the GBA games are a good starting point
>>1530695 >would you guys recommend to start with engage It partially comes down to your personal preference. Starting with Engage would be the simplest option. If you want to see what the series was like before it became much more mainstream, it could be worth playing Awakening or one of the GBA games. >>1530778 >i enjoyed it much better than 3h The characters in 3H are much more memorable, but the advantages Engage has makes it worth more to play if anon has limited time. Which is a bit ironic for me to say, since I got bored with Engage partway through and put it down for a bit before finishing it...
>>1530778 Engage looks pretty fun, coming from someone who's never played it or 3H. I'm a self-admitted nostalgia and waifufag who mostly comes back to 6-10 when I want to play FE. I've been on the fence about buying a used Switch on ebay or something just to check it out, since I think my PC is too old to run a Switch emulator anyway. I want to play them both eventually anyway though.
>>1537270 Is muh QoL really that strong of a point on older games? I know it's the case on disgaea but I thought that was due to NIS being rather incompetent and adding QoL that should have been in the earlier games (and were in it's contemporaries) only until 4 and 5.
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fun
>>1538619 >Is muh QoL really that strong of a point on older games? A great question, but one I don't think I can answer very well. What I meant when I said: >the advantages Engage has makes it worth more to play if anon has limited time. Is that 3 Houses has a lot to do outside of battles. You walk around the academy grounds, talking to NPCs, doing side quests, etc. And you have to teach classes as well, choosing what each student should learn so that useful skills will get leveled up. This all adds up to a significant portion of total play time, even more so if you are completely new to the game and reading everything that is being said as you discover bits of lore. Engage has much less of this. There is an area to walk around in between battles, but many of the activities are optional. Many of the important places are just glorified menus that you walk up to, such as the shop to get weapons. So it isn't necesarily that Engage added QoL and that is what makes it better to play. >>1538703 Glorious. Hand him a tome and see what he does with it.
>>1537371 it really doesn't require that much, at least give it a try
>>1540223 I was talking more about QoL on the level of being able to sort your skills on an unit at all like on disgaea, or showing attack range without having to commit to a move, or being able to undo a move that hasn't even happened yet, or probably worst of it, not getting a game over anf being forced to reload for selecting the wrong training map because NIS couldn't properly code a "retry this map" button until like D4.
>>1542000 I can't comment on disgaea since it plays very differently and I don't remember it very well, but I'd say Fire Emblem has good QoL from the DS games onward. Here are a few differences between the DS games and Mystery of the Emblem on the SNES >can see and rearrange units' starting positions on the map >HP bars for each unit can be seen on the map without having to hover the cursor over each unit >can mark each enemy to show his attack range or press a button to view all enemy attack ranges, so you can tell which tiles are safe >can skip battle animations, speed up or skip enemy movement on the map, or even skip the entire enemy turn >can make the grid visible on the map and adjust its transparency, making it easier to distinguish each tile >can select your unit then directly move the cursor to the enemy to attack, instead of selecting the tile to move to then selecting attack then selecting the enemy >can tell which enemies never move (their movement stat is set to zero) >can use items in pre-battle preparations >can also sell items, buy basic weapons, and merge used weapons of the same type while in battle preparations Other older games have some of these features and there are fan-made patches to add more in, plus I wouldn't say any of the games have bad QoL outside of the first two. But overall Fire Emblem Shadow Dragon DS (2008) and later games are better in that regard. Also worth mentioning that Fire Emblem Echoes: Shadows of Valentia introduced a "turnwheel" mechanic that lets you rewind actions to undo your mistakes, such as if you get a game over. This is also present in the switch games. It's not exactly a QoL mechanic since it has a big impact on how you play, and some people don't like using it, but other people really appreciate it. >>1530695 I haven't played the switch games yet. But it's probably fine. While Fire Emblem fans (myself included) like to argue over which game to start with and which order to play it's really not a big deal. All the games were initially designed to be played by children, after all. As long as it's a good game you should be able to enjoy it.
>>1504895 >>1512792 mark just changed it back: bump limit is 500 and auto-lock at 1000, with new threads made at 500 >>1528867
>>1542353 Is this due to the BA niggers spamming ain't it?
>>1542285 Sorry for the late response, haven't had much free time lately. >That list of QoL. From my experience with tactics games in general, that doesn't seem all that egregious compared to the barebones functionality NIS was missing for a decade. I think the only real dealbreakers are rearranging the deploy units and the skip/speed up movements and turns, but that may be able to be ignored when actually playing the games. The crafting/selling/buying mechanic also sounds more like an additional mechanic than just QoL to me however, just like turnwheel. Also sucks to only be in the process of learning japanese, I can understand almost half of any generic shounenslop for kids like JJK but once more complex vocab comes up I'm completely fucking lost.
>>1545833 Don't worry, that definitely was not a late response >QoL You're right about the selling/buying/merging stuff being separate from QoL. Actually, even the deployment rearrangement feature also has a non-trivial gameplay impact and people argue about whether a fan-made modification to add this feature should be allowed in challenge runs for Fire Emblem Thracia 776. From the GBA games onward you can rearrange deployment positions by default. Skipping enemy turns wasn't possible until the DS, and the gamecube game in particular is infamous for lengthy enemy turns. I don't think it's as bothersome in the GBA games, though, so you probably won't have QoL issues there. Plus if you're playing on emulator you can fast forward whenever you want. Good luck with learning moonrunes. Perhaps some fire emblem games are more suitable than others in that regard but I have no idea. >>1545817 I believe it's because of phoneposters. Doesn't matter to me either way.
I'm so fucking done with 4chan. Sorry for betraying you bros and leaving, but goddamn did I learn my lesson. That shithole is 100% unusable now, you don't even get the occasional nuggets of kino that made it worth waddling through the sea of excrement before the hack.
>>1548602 Still gonna try out Engage first at least, even the absurd amounts of lack of QoL on disgaea didn't bother much, so from what you list even if I go back all the way to the first FE ever released it may not even feel that archaic compared to going back to the original disgaea on the PS2. I am somewhat specifically interested in thracia however, if only because it's the one that seemingly nobody talks about so I can be a hipster for liking it (or trying to, in case it sucks). >Good luck with learning moonrunes. Perhaps some fire emblem games are more suitable than others in that regard but I have no idea. From experience I can tell you it can be a pain in the dick. For example, unicorn overlord. Language wise it's not exactly all that complicated, gameplay wise it can be a goddamn pain. I don't know if I'm just weird for having that issue or not, or if it's actually common but nobody talks about it, but re-learning vidya terminology in another language is not as easy as it seems, and something as simple as "select who to equip this to" can be difficult, I can read the words, understand every part of the line, and still not cobble together the meaning until I give up and try to MTL and it says something simple. >>1548835 I don't know why are you fags even still sticking around there at all, it wasn't worth browsing even before the hack and the downtime made it even worse.
>>1548924 I only ever browse FE threads for the most part, and this is the only one that didn't move over.
>>1548924 >the first FE ever released I was comparing the third game (Mystery of the Emblem, super famicom) to modern games. The first game (Shadow Dragon, famicom) is much more archaic. Getting the weapons you want on the right units is a major chore. You can only give items to other units, not trade, so the receiving unit must have room in his inventory. And you have very limited storage space in your convoy. You need to watch the full battle animation scenes, whereas FE3 lets you view shorter map animations instead. You can't click on other units to see how far they can move so you need to count tiles. Also you need to check the physical game manual to see each weapon's stats. It's still playable but I recommend Mystery of the Emblem instead; the first half of the game is a remake of the first game. And the first DS game (Shadow Dragon) is also a remake of the first game. >thracia It's a good game and my personal favorite. I've replayed it multiple times doing various challenge runs. It has some surprises on a first playthrough and some unusual battle mechanics but if you've played other games in the genre you should be fine. The level design is excellent and the alignment of gameplay objectives with the game's story makes the narrative more engaging. But the story builds on the previous game (Genealogy of the Holy War) so you might want to play that one first. >hipster Nowadays Thracia is too popular for hipster cred. The smug elitists have moved to the Vestaria Sagas. These are similar games made in SRPG maker by the original creator of the Fire Emblem franchise, Shouzou Kaga, who left Intelligent Systems after Thracia.
>>1548835 >>1548979 FE threads are the only thing I browse over there too. >occasional nuggets of kino I honestly mostly stay for people like aceman who occasionally post really old art that I haven't seen before. The relays were fun when people took them semi-seriously, and occasional good discussion, cute waifuposting, and even fun shitposting made it worth it for a while, but I feel like those moments are getting fewer and farther between. A slow thread like this is honestly perfect for FE, even if people are posting playthrough progress and stuff like that. I kinda wish whatever good posters were left would finally abandon that place and come here.
>>1548835 >I'm so fucking done with 4chan. i only go there to shitpost and laugh at fehtards
Can confirm the Japanese on FE games is not exactly easy, at least not when compared to random SoL anime stuff.
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>>1573228 At least there's more than one person still here I guess.
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>>1573466 I don't have much to say.
>>1573594 To be fair it's not like there's much to say, the only FE game that gets constant new content is FEH and that's likely on /gacha/.
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>>1573615 There's hacks, but I'm not playing any right now. Really should give Cerulean Crescent or Golden Country another go, but I dropped both at around the half-way mark, which isn't very conductive to replaying.
>>1574940 Sucks life is taking too much of my free time atm or I would post about my engage playtthrough. Sadly I was never into romhacks in general, not even pokemon ones, they always feel like subpar mods, don't see the appeal.
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>>1575024 You've either been playing shitty hacks or have some sort of mental block I can't comprehend. >Engage ...I dropped that around the half-way mark too. Twice. It's a persistent problem.
>>1575078 I gave a try to even the most shilled romhacks of multiple games, they still felt like cheap knockoffs somehow.
You don't need new content to talk about stuff unless you've already completely mastered all the existing games, which I haven't. I started a fe12 h4 ironman. This is the last one before I take a break from fire emblem, for real this time. Haven't been playing that much so I'm only on chapter 11. I've also taken a look at the character roster to assess who is viable. Here are some ramblings about characters: >Marth A decent unit throughout the game. He should get some exp early on but not be the main focus, as it's more valuable to get units like Kris and Catria to level 20. It's useful to have 17 luck in chapter 10x. Eventually he will hit his level cap and may need some stat boosters to reach str and spd caps, then he can use the brave sword in the final stretch. Marth is a good option for killing the final boss. He deals 24 damage with maxed strength and should have 100 accuracy after factoring in Merric support. Four hits leave Medeus with 3HP, then you can deliver the final hit with someone else (e.g. Catria w/ gradivus) >Kris He's incredibly important as an earlygame juggernaut and can fill the axe-wielding niche as the game goes on. Knight in prologue is ideal because of the class' high defense growth, which lets you save dracoshields for your other juggernaut. Also, if he gains most levels as knight or pirate he will likely cap HP without needing to pick a HP bonus in character creation (though you could choose extra HP anyway to make him more tanky in the earlygame). Otherwise he benefits from increased starting speed+skill, as much def growth as possible, and maybe some extra strength. The luck+res bonus is another possibility but berserker luck cap is 22 so it's wasteful with this build. I reclass him to pirate, feed him early exp, and try to promote him before chapter 6, use him as a general for a bit, then switch to berserker. You have access to male mixed class sets on H4 so you can reclass him to dracoknight for some lategame maps e.g. if you want a high movement unit that kills sorcerers with the brave axe. >Marisha Her stats are great, especially magic. She's a perfect staffbot (plus you need her to use the repair staff) and an effective magic attacker after promoting. A great way to kill Gharnef. While her low skill stat is concerning for nosferatanking, support bonuses push her to 100% accuracy. Reclassing to levin swordmaster is another useful option (e.g. in chapter 20). Probably worthwhile to use stat boosters to improve mag/hp/skl. >Catria Immediately useful and has great growths all around, making her the best candidate to get ahead of the level curve and become your second juggernaut. I like to reclass her to general in a few midgame maps, which also helps her defense growth. Eventually she should switch to paladin (and sometimes dracoknight) and eat dracoshields. In lategame maps she can kill some enemies with the brave lance and can deal heavy damage on enemy phase with gradivus, while still not pushing enemy dragons below the half-HP threshold that triggers healing. If you're using someone else as paladin you could make Catria into a sniper instead but that's such a waste. Using her primarially as a mage is also possible, but H4 has extra buyable stat boosters so you power up her magic even if you don't train her as a mage. This can be relevant if you want to kill Medeus with magical triangle attacks. You can use a levin sword or make her a sage. On H4 you can even weaken Medeus with nosferatu, as the healing occurs between Medeus' attacks. >Feena Dancer. Essential. >Xane Mimic. Almost always worthwhile to use him over a generic team member because Xane duplicates whichever unit you need in a given situation and costs zero exp or other resources to train. >Merric He joins relatively late for an unpromoted unit but eventually will be able to survive a hit from lategame enemies that the other sages (other than Marisha) can't. He can use excalibur or starlight with accuracy, except at the start where he needs support and star shards to guarantee hits on wyverns. If you don't want to feed him kills you can even reclass him and spam heal before promotion, though that will reduce his magic growth. Also provides support to Marth. Ultimately I don't see a good reason not to use him on your team. >Yumina A lesser version of Marisha but still good. She's a staffbot with high magic. Speed and luck are also good, but be careful as she might die in one hit. She can get C rank tomes with an arms scroll or get some wexp through combat. Might be worthwhile to promote her with the chapter 11 elysian whip if your other units need the early master seals. While I always use her you could easily swap her with one the the other possible sages. >Etzel/Katarina/Wrys/Linde Pick one more to serve as a staffbot. Etzel and Katarina can use high level offensive tomes, Wrys has the highest magic but is extra frail and needs extra training+promotion, and Linde functions a bit differently. Linde has very high speed/skill/luck so if you're using her you can give her HP and magic stat boosters and make her your primary nosferatank / levin swordmaster while Marisha focuses on healing. But overall I don't think she's worth it. >Rody In H4 one of your early units will pick up a sizable amount of experience because you'll be killing enemies with bows to avoid counterattacks. Rody is the best of the bunch as he has high growths all around, and in H4 he can reclass to hunter/horseman. The horseman class has a speed cap of 30, like swordmaster, but the class base is 5 lower so you need high personal speed to take advantage of it and you ideally want even more speed so you reach the cap well before level 20/20. Likewise you want your unit to have a lot of skill. If your horseman has the stats for it you essentially get a swordmaster that also has bows and higher movement. Rody also has high luck so he can face high-crit enemies and has good accuracy, will cap strength, and has decent hp and def. His only real flaw is his lack of sword rank. C swords is sufficient for wyrmslayers but I don't know the best route to get there. One option is to ignore sword rank until promotion, then reclass to swordmaster and arms scroll for 60wexp, then get the remaining 15wexp through combat. Or maybe he can simply reach C rank through combat. >Caeda She can use the wing spear effectively in a few places but there are a lot of chapters where it's useless, so I prefer to use Caeda mainly as a sniper after she promotes. Even with the availability of horsemen in H4 it's still advisable to have a sniper for longbow use and snipers have higher accuracy. I typically reclass Caeda to archer shortly before promotion to get some extra personal speed. Afterwards she will double wyverns in the midgame and she has very high hit rate due to her incredible skill and luck growths, which may save you from needing to forge the longbow and brave bow. It's also useful to have someone with super high luck in order to fight enemies that have killer weapons. She will hit A rank bows without needing an arms scroll thanks to the sniper class's high base bow rank. Unfortunately she will need energy drops to compensate for her low strength. Or you could replace her, but it's probably not worth training a new unit just to save a couple energy drops. >Palla I think it's best to promote her before chapter 7 because a strong dracoknight is helpful there (although you could use Kris). For me she was level 16 this time. Eventually she may need a speed booster to keep up and she will need luck boosters to avoid getting crit, or you can replace her. If you use her in the final stretch she can work as a swordmaster, as she will be able to use lady swords and wyrmslayers immediately after reclassing. She likely won't benefit from supports aside from Kris. Ultimately she's probably fine, but if you can train a horseman (or a different swordmaster) you might swap her out. >Frey/Navarre/Cain These units are similar to Rody except they join later. They likely won't contribute very much towards clearing the next few chapters, since you should have a super-juggernaut Kris at this point, but they are viable candidates to feed exp to get a good horseman or swordmaster in the long run. Personally I'm using Frey; he joins the earliest and he receives a support bonus from Catria in addition to the typical Kris and Marth. I expect this to be relevant in killing the chapter 22 boss, for example. (side note: if a wyrmslayer has +2 might and +10 hit and two units are providing support you should be able to kill the chapter 22 boss reliably. A swordmaster with A swords and max str/skl/lck can kill other mage dragons with an unforged wyrmslayer and no support, otherwise a slight forge is useful) Frey will also get higher defense than his peers, although his luck will end up slightly lower. He comes with D rank swords whereas Navarre and Cain have C rank. If you want to use one of these units then chapter 10x is a great opportunity to gain levels. By turn 2 you can move all of your units into the center area where Horace starts except for one strong unit that will move to the top middle. As long as the unit you use to block the central entrance is a more desirable target than the unit you send to the top mid, the enemy berserkers will crowd around the entrance and you can freely shoot them for exp. Just make sure you're not in danger when a berserker appears with a hand axe and you end the map immediately afterwards. Otherwise they can still get exp the normal way but won't catch up until later. You might even forego horseman as his endgame class and aim for the lower spd/skl benchmarks of swordmaster instead. In that case the fact that Navarre caps strength earlier might be relevant. >Est On H3 she's a strong candidate for your endgame party. Although she joins late you can easily level her up in her join map thanks to triangle attack. Then make her a falcoknight so you have a faster flying unit, and eventually switch to swordmaster. She receives support bonuses from Kris/Catria/Palla. She caps out her offensive stats at a super early level and it's nice to have access to triangle attack. The downside is that she can't reclass to horseman, so training her is arguably less rewarding than training a male set B unit. On H4 she's a lot harder to train as she gets OHKOd by a lot of things before she can attack. She'll probably need some stat boosters. Plus she has stronger competition, as the other units that were competing to be swordmasters on H3 can now switch to horseman as needed. She's probably still a reasonable choice but I don't plan to use her this time. >Roger/Ogma/Barst Similar but worse than Frey/Navarre/Cain except they are in class set B by default. On H3 this means they are your horseman candidates, but on H4 the class sets are merged so their niche disappears. Roger has the highest speed and luck but will need skill boosters. Ogma starts with C swords and has higher HP but low defense and speed. >Sirius He's useful as a dracoknight early on and can be a competent swordmaster if you want to keep using him. But probably worse than Palla unless you promoted her super early.
[Expand Post]>Arran Arran is way better on H4 than on H3; he can now reclass to general, which gives him enough defense and HP to survive a critical from chapter 1 enemies. >Minerva I try to deploy her a few times so she provides support to Catria. >Leiden Could be a competent filler unit but there's no space for him. >>1575024 For rebalance hacks I don't trust the random guy who made the hack to make arbitrary changes for the better and I especially don't trust the evil cultists that make modern romhacks to understand the first thing about level design. I also have a bit of a mental block with romhacks in general. Even the good ones (e.g. Sword of Heaven and Earth) I feel hesitant to put as much effort into optimizing compa
>>1575172 >You don't need new content to talk about stuff unless you've already completely mastered all the existing games, which I haven't. Let's be honest here, you don't even necessarily have to talk about the games, you can do what /gacha/ does and basically have the thread be it's own little community. Which mind you, was how things were in the 00s with forums before reddit and twitter fucked that up. The gacha threads I follow that stuck around instead of going back to 4chan are a varying 40-60% split between functional blogposting and actually talking about the games, though whenever a new patch drops it obviously climbs back to 99% talking about the games and whining about gacha rolls (which technically is still talking about the game). I also want to know what have you bros been up to, it's simply more comfy to talk here than dealing with the 4/v/ threads that are 90% jeets admitting they are shitposting.
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>>1575129 Yeah, definitely a (You) problem. >>1575172 >the evil cultists that make modern romhacks Oh, brother.
>>1575172 Man, sucks to be a compnigger but now I'm inclined to ask you what are your recommendations on Engage's meta builds? I have basically no experience with FE or tactics games aside from maybe disgaea and I still wanted to go balls to the wall with lunatic difficulty (but no permadeath). >For rebalance hacks I don't trust the random guy who made the hack to make arbitrary changes for the better and I especially don't trust the evil cultists that make modern romhacks to understand the first thing about level design. Honestly I would be inclined to say the same, I simply don't feel randos are able to do anything on par with what professional jp gamedevs can do, not even close. It's even worse on stuff like mario romhacks where they try to be the next kaizo, it's just awful. >I also have a bit of a mental block with romhacks in general. Even the good ones (e.g. Sword of Heaven and Earth) I feel hesitant to put as much effort into optimizing compa Can't speak for FE, but I can confirm a lot of pokemon romhacks aren't all that hard, and a lot really show bias for a specific typing that makes runs extremely easy once you spot the cracks in the design.
>>1575219 >Yeah, definitely a (You) problem. Never said it wasn't, I just don't see the point in romhacks when I could play real games instead. They feel more like a funny novelty than a serious attempt at a game.
>>1575213 >have the thread be it's own little community. eh I think it's reasonable to talk about related vidya things but I don't want a "community" where we talk about our jobs or our families or our favorite sports teams. Do that with your real friends. I'd rather see zero new posts than several posts I'm not interested in. >>1575219 That's partly a joke but also I have so many other FE games I want to replay, other SRPGs I want to play, and even a few non-cultish romhacks so I genuinely don't think it's worth trying something that immediately gives off warning signs. >>1575243 Sorry, no idea about engage. >>1575172 my last line got cut off >I feel hesitant to put as much effort into optimizing compared to official fire emblem games I don't mean that they're hard, just that I'd rather minmax in an official game because it feels like more of a concrete thing and other people may be able to talk about it. Plus there are often resources that make minmaxing less painful e.g. maps on FEWOD and enemy information on the wiki.org. Another thing is that the romhack could release an updated version that invalidates all the old strategies. So when I play romhacks it's generally a one-and-done rather than a continual process of improvement.
>>1575328 >That's partly a joke but also I have so many other FE games I want to replay, other SRPGs I want to play, and even a few non-cultish romhacks so I genuinely don't think it's worth trying something that immediately gives off warning signs. This, life is too short and too busy with work, and backlogs are too fucking long to waste time with shitty stuff like romhacks.
>>1542353 Because of the bump limit change, made a new thread. >>1575402 >>1575402 >>1575402
>>1575403 Thanks bro.
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