/abdl/ - Adult Baby - Diaper Lover

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Rpg abdl mechanics Baby 09/23/2022 (Fri) 23:04:48 No. 17258
Titles pretty self explanatory, just a thread post things about abdl stuff with rpg flavoring
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*Table of Contents: 1. Types of Continence 2. Types of Diapers 3. Determining Whether a Character has an Accident 4. Determining the Severity of an Accident 5. Determining if a Diaper Leaks 6. How to Perform a Diaper Change 7. Consequences for Not Dealing with Bathroom Issues 8. Some Variable Stats (Add-on) 9: List of Diapers and Other Items 10: How to Actually Implement All This Shit *Types of Continence: Potty Trained: This person has total conscious control over their bladder and bowel functions and has the hormonal functionality necessary to prevent release of waste during sleep. They do not need to wear diapers, but may still choose to do so out of convenience or cultural influence. Characters with control can automatically tell when they wet or mess. Bedwetter: This person will usually void whatever fluids are in their bladder if they sleep for more than a few minutes, due to a lack of the necessary hormones for preventing release of urine during sleep. This implies that they still have the conscious ability to retain urine or feces while awake, as if they did not they would likely have incontinence during the day as well. After sleeping, these characters must have their diapers checked or succeed on a DC 10 perception check to notice if they woke up wet. Bedwetter/bedmesser: Same as bedwetter but the lack of control during sleep extends to the bowels as well. They must have their diapers checked or succeed on a DC 5 perception check to notice if they woke up messy. Urinary Incontinence: This person has total lack of control over their bladder functions. Urine leaks out randomly, without warning and without the person being aware that it happened. By extension, this person automatically is at risk of wetting the bed while asleep. As their voidings are less predictable, they must have their diapers checked or succeed on a DC 15 perception check to notice if they are wet. Completely Incontinent: Same as urinary incontinence but the lack of control extends to bowel function. The person will feel the lump in their diaper but will otherwise be unaware of any sensations regarding need to go or preventing the load from slipping out of them. These people must have their diapers checked or succeed on a DC 10 perception check to notice if they are messy. *Types of Diapers: Each diaper has 2 parameters that determine the diaper's efficacy in contrast with its effects on the player. A player may choose a different diaper based on the level of protection that they need vs. what they can afford to wear based on pressing circumstances. The parameters are as follows: 1 - Capacity: Determines the maximum amount of urine in mL that a diaper can hold before automatically leaking. Capacity in regards to bowel movements is not generally a factor because nobody poops that much. This stat will be a flat numerical value in mL with no theoretical boundaries other than that it must be positive. If the fluid volume of the contents of the diaper exceeds this value by any means, the diaper automatically leaks. 2 - Noise: Determines if the diaper is noisy. A noisy diaper will make the player louder and more noticeable, but also typically indicates a thicker and more secure diaper. Diapers will be listed as "noisy" or "not noisy". If someone is wearing a noisy diaper they have disadvantage on Stealth checks. Diapers are of course also physical objects that cost money and have weight. Some diapers are also reusable while others aren't but that's self-explanatory. These qualities are laid out as well (See: List of Diapers and Other Items). Reusable diapers need to be washed after each use or they still incur Leaking/Soiling (See: Consequences for not dealing with bathroom issues). *Determining Whether a Character has an Accident: Certain circumstances can determine whether a character urinates or defecates. These circumstances are outlined below: For Potty Trained Characters: Urination and defecation can occur by conscious choice of the player. For Incontinent Characters (and Bedwetter/Bedmesser Characters at Night): Every hour, the DM will privately roll 1d4 for bladder incontinence and 1d10 for bowel incontinence for each character's relevant potty issues. If the result is 1 on any die, the character will have a bladder or bowel accident that hour (respectively). For example, a bedwetter must not roll any 1's on an 8d4 during an 8 hour sleep in order to wake up dry, but can be treated as potty trained while awake. A totally incontinent character however must avoid the dreaded 1 every hour of every day. Other circumstances may stimulate accidents, even overriding continence in continent players, such as being frightened or being the target of a diaper-related spell. It is important to note that in these cases, a character may only have a maximum of 1 wetting accident and 1 messing accident per hour unless magically provided with an increased volume of urine/feces to expel. This is to reflect the character simply not having anything to let go, and prevent a character from voiding several times their entire bodily moisture due to running intimidate checks. Bedwetting or Bedmessing characters, if they wet or mess twice in a row, may wake up unless they either do not care about the accident or have a trait affecting their sleep. Additionally, characters have Bladder sizes related to their race size and cannot pee more than their capacity each hour unless affected by a relevant status. Small:300ml to 700ml, Medium:500ml to 1200ml, Large:800ml to 1800ml *Determining the Severity of an Accident: For Urine: Roll 4d10. Multiply the result of each individual die to get the volume in mL voided from the character. For instance, a 5, a 7, a 6 and a 4 would mean the character voided (5 x 7 x 6 x 4) = 840 mL of urine. For limits on how much may be wet at once check above. For Feces: Either they had an accident or they didn't. All fecal accidents convey generally the same effects unless otherwise noted by the DM. *Determining if a Diaper Leaks: Whenever a character wets themselves, take the current volume of urine in their diaper and add the amount they just piddled. If that number exceeds the diaper's maximum capacity, it leaks. Diapers are generally not at risk of leaking due to bowel accidents. Exceptions can be made at DM discretion. *How to Perform a Diaper Change: Whenever a player decides that it's time for their character's diaper to be changed, they simply declare that they are changing their diaper. They must also declare what materials they choose to use (what type of diaper they change into, whether they use baby powder/wet wipes/boosters, etc.). The DM will record this information in order to determine the new diaper's capacity and whether the player is at risk of diaper rash. Multiple players may also elect to change each others' diapers. In this case, they jointly declare who's changing who's diaper. If the two characters are considered to be at least "friends" by the DM, the recipient of the diaper change will receive the TLC buff (treated as having received the effects of a 2nd level Aid spell - +5 current/max HP for 8 hours, non-stacking).
>>22129 *Consequences for not dealing with bathroom issues: Wetting the Bed: If, during a rest of any kind, the character expels urine which is not contained by a diaper (either the diaper leaks or the character is not wearing one), the character will "wet the bed". This will convey a negative impact on the character proportional to the amount of urine that made it to the sheets: -0-100 mL: No effect -101-300 mL: Divide any benefits which would normally be conveyed by the rest by 2 (e.g. if they would normally gain 6 hit points and 4 1st-level spell slots, they instead gain 3 hit points and 2 1st-level spell slots). -301+ mL: The character does not gain any benefits from the rest, as well as receives one level of the Exhaustion status effect. Rash: If the character remains in a used diaper for an extended period of time without changing into a fresh one, they rish developing diaper rash. Diaper rash conveys the Poisoned status (disadvantage on attack rolls and ability checks). A character incurs risk of diaper rash after 12 hours in a wet diaper or 1 hour in a soiled diaper without either a bath or a change involving wet wipes. For every hour thereafter, the character must succeed on a DC 10 Con saving throw or develop diaper rash. Diaper rash can be cured by any standard means of poison removal, or will be cured automatically if the character can go 24 hours without contracting it again. Diaper rash can be inhibited through the use of baby powder (See: List of Diapers and Other Items). Leaking: Leaking refers to a diaper failing to contain urine while the character is awake. Whenever a character has an accident and adds a volume of urine to their diaper, if the total volume of liquid exceeds the capacity of the diaper, it leaks (See: Determining if a Diaper Leaks). A character automatically contracts the Leaking status effect if they urinate into any worn clothing that is not a diaper. If a character's diaper leaks, they develop the Leaking status effect, which conveys several debuffs: -Automatically enter risk of diaper rash regardless of time spent in diaper -Disadvantage on all Charisma-based checks, Stealth checks and smell-based Perception checks -Inability to gain benefits from rest The Leaking status effect is removed by a thorough cleaning (bathing, change with wet wipes, etc.). Any clothing worn at the time must also be washed, or will apply the Leaking status effect to any character that equips it. Soiling: Soiling refers to when a character defecates into any clothing that is not a diaper. This is only a concern if the character is not wearing a diaper, as any diaper of any kind is generally considered sufficient to contain a bowel movement. If a character soils themselves, they develop the Soiled status effect, which conveys several debuffs: -Automatically enter risk of diaper rash regardless of time spent in diaper -Disadvantage on all Charisma-based checks, all Dexterity-based checks and smell-based Perception checks -Inability to gain benefits from rest The Soiled status effect is removed by a thorough cleaning (bathing, change with wet wipes, etc.). Any clothing worn at the time must also be washed, or will apply the Soiled status effect to any character that equips it. *Some Variable Stats (Add-on) Permanent: -Easily Frightened:-1 on Accident rolls during relevant events. -ABDL:Extra Space to Special Items -Small Bladder:20% minimum size -Large Bladder:20% maximum size Temporary: -Concentrated: -1 on all base stats but +1 on 3 Accident rolls of choice. -Considerably Drunk:Add Wetting mechanics during Night to Trained characters & -1 to already affected characters. -Very Drunk:Add Wetting mechanics to Trained characters & -1 to already affected characters. -Diuretic:Add Wetting mechanics to Trained characters & -1 to already affected characters. -Laxative:Add Messing mechanics to Trained characters & -1 to already affected characters. -Enhanced Production:Can wet double their bladder size. -Tired:Prevents waking up during sleep
>>22130 *List of Diapers and Other Items: Almost any civilization larger than the smallest of hamlets will supply diapers of some kind. Diaper supplies may be purchased at a general store, along with other everyday necessities such as food, low-quality garments and very common tools. Larger settlements may also have specialty diaper stores for those discerning diaper babs. Certain diaper models may only be available at such stores. Their availability for purchase has been noted below. Pull Ups (Pack of 20): Cost: 3g (total) Weight: 5 lb (total) Capacity: 1200 mL/diaper & 1 Mess Noisy: No Reusable: No Availability: Anywhere Cloth Diaper: Cost: 2g Weight: 1 lb Capacity: 1500 mL & 2 Messes Noisy: No Reusable: Yes Availability: Anywhere Disposable Diapers (Pack of 14): Cost: 4g (total) Weight: 5 lb (total) Capacity: 2000 mL/diaper & 2 Messes Noisy: Yes Reusable: No Availability: Anywhere Nighttime Disposable Diapers (Pack of 12): Cost: 6g (total) Weight: 5 lb (total) Capacity: 3200 mL/diaper & 3 Messes Noisy: Yes Reusable: No Availability: Anywhere Special: -1 to Dexterity while worn. Premium ABDL Diapers (Printed or Nonprinted; Pack of 10): Cost: 12g (total) Weight: 5 lb (total) Capacity: 4000 mL/diaper & 3 Messes Noisy: Yes Reusable: No Availability: Specialty stores only Special: -2 to Dexterity while worn. Swim Diaper: Cost: 3g
[Expand Post]Weight: 1 lb Capacity: 0 mL (But holds feces without incurring Soiled and is not ruined by contact with water) Noisy: Yes Reusable: Yes Availability: Specialty stores only Training Panties: Cost: 3g Weight: 1 lb Capacity: 300 mL (If seen, roll a D4 to not draw attention on 4) Noisy: No Reusable: Yes Availability: Specialty stores only Booster Pads (Pack of 30): Cost: 2g Weight: 3 lbs Noisy: No Reusable: No Availability: Anywhere Use: Add 400 mL & +1 Mess to the capacity of any diaper. Can be used cumulatively with Plastic Pants. Baby Powder: Cost: 1g Weight: 2 lbs Availability: Anywhere Use: Apply to diaper area during a diaper change to reduce the DC of diaper rash to 5 while wearing that diaper. Good for 50 uses. Plastic Pants: Cost: 2g Weight: 1 lb Availability: Specialty stores only Use: Add 500 mL to the capacity of any diaper. Automatically makes the diaper noisy if it wasn't already. Can be used cumulatively with Booster Pads. Plastic Bed Mat: Cost: 4g Weight: 2 lb Noisy: Yes Reusable: Yes Availability: Specialty stores only Use:Protects up to 1000ml accidents or leaks into beds while still incurring bedwetting effects on characters Wet Wipes: Cost: 1g Weight: 1 lb Availability: Anywhere Use: Necessary for all diaper changes in order to reset the timer for risk of diaper rash. If these are not used, continue to count toward/through diaper rash as though they had not changed. They will also remove the Leaking/Soiled status effects if used during a change. Good for 50 uses. *How to Actually Implement All This Shit: I know it looks like a lot, but you don't need to memorize it all the time. Most of it is for "what if" scenarios. Really you just check on everyone each hour to see if they piddle their pants or not. Players will tell you what kind of diaper they're wearing so you know how much they can hold. You are not responsible for tracking everyone's item quantities but you can if you like. Here's a simple walkthrough of the hourly checkup. Step 1: Get the continence level of each character There's only 2 really. Either they have control or they don't, with conditionality for poop and sleep. If it's daytime and they're just a bedwetter, they have control. Etc. Step 2: Get the diaper of each character When a character changes into a diaper, they will give you all the details on the one they change into. Get the diaper's capacity from the table above, and then add 400 if they use a booster and/or 500 if they use plastic pants. The only non-capacity modifiers are from baby powder and wet wipes (see step 5). Step 3: Every hour, check wet/messy status If they don't have control, you check to see if they lose their goods. You roll 1d4 for urine and 1d10 for feces, a 1 means it comes out. Players can roll to notice their own status or get checked. Step 4: If they do wet, check how much Roll 4d10. Multiply each die result together. That's how much they add to their diaper in mL. If the resulting total exceeds their diaper's capacity, they leak. Leaking automatically puts them at risk of diaper rash regardless of time. If they leak while asleep, they sleep poorly. You basically don't need to worry about feces other than "Did they shit themself". They either poop themselves or they don't. Step 5: Check if any punishments are in order You only really need to look at the "Consequences" section if A: they leak, B: they went commando or C: they sit in their stew for too long. Rash becomes a risk after 12 hours wet or 1 hour messy, at which point they need to succeed a DC 10 Con save every hour till they bathe, or change with wet wipes. A change only resets the timer if wet wipes are used. If they use baby powder the DC for diaper rash is lowered to 5. Step 6: If they try to be sneaky, mind their crinkles Big diapers can be noisy. If a character is wearing a noisy diaper, they have disadvantage on stealth checks. Big boys who don't care about stealth typically opt for thicker diapers.
>>22131 I see posts with parameters like these often but what are they actually for, how would you "play" with all this?
>>22165 Add-on for something like dnd (hence the lbs and gold costs) or standalone. For example, I created a bedwetting character of my own, gave her some money and carry capacity and then rolled some nights for her. I do "over write" shit but one can ofc just use the basic mechanics and make things simpler if they so feel like. Here's a sample: *Day 9:No Issue Location:Meyes Village(Small Town) Decision:Nothing *Night 9:8 hours Location:Meyes Explorer's Guild(Friendly) Precaution:Pull Ups(1200) Rolls:1-4-1-3-1-3-2-2 Results:Contained(9-1-10-9=810/650)(1-7-1-8=56)(8-1-10-6=480)=1186 (-1 Pull Up & -1 Wet Wipe) Decision:Nothing("...") ----------------------------------------------- *Day 10:No Issue Location:Aronas Forest(Wilderness) Decision:Nothing *Night 10:8 hours Location:Ilkas Riverbed(Wilderness) Precaution:Pull Ups(1200) Rolls:3-1-2-3-4-2-1-2 Results:Leaked(10-6-3-7=1260/650)(10-8-6-9=4320/650)=1300 (-1 Pull Up & -1 Wet Wipe) Decision:Nothing("...Sniff...") -----------------------------------------------
>>22129 >>22130 >>22131 Could make a fun roleplay thing. Anons make some characters, go into adventures and roll their accidents
>>17258 Minecraft-style item crafting system


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