>>2069
Hedgewars seems like a fun and easy one to set up. It's free and open source so modding is far simpler.
Pic related: normally CPU teams can't have flags, but we can delete the code that enforces it and recompile!
Cosmetic customization examples
>Hats
As you can see in the picture, a hat is overlayed over the character. It can cover the whole player. I can make the base player invisible if people wanted to do full body mods (I would choose to keep arms and legs) but it's easier to just not do that.
>Flags
Flag at the bottom.
>Grave
A marker placed when a player on your team dies on land.
>Colors
Alliance colors chosen at start of match.
>Voice
In-game reactions and banter from your team.
>Theme
If we use a randomly-generated map, this controls stuff like background music and textures.
Functional customization examples
>Image-based Maps
Maps to play on.
<However we can make more customizations ourselves
>Scheme settings
We can let teams choose a modifier active in their games. e.g. /lego/ has unlimited girders, /fascist/ has each team start in a section of the map instead of randomly scattered, /otter/ could have an early or faster sudden-death water rising
>Arsenal
Normally there are 5 bot levels, but we can probably add one for each team. We could use this to make each team's AI forget how to use the weapons, then have teams pick 8 (for example) weapons that their AI knows how to use.