>>47433
>How are your goldbacks doing?
When I made that post, a 1GB was worth $8.15. Now it's worth $8.95. So it's appreciated by about 10%. But that's also the case with gold, as
that has appreciated by 8% in that same time, and the price of the Goldback is tied to the price of gold.
But like I said, it's worth it to buy both. However now, especially with the price jumping to $70, the option for the average person is now reduced buying fraction amounts, when not buying junk silver.
>>47435
>The value of the US Dollar is going down.
Oh, that reminds me. Here's a copypasta of a post that I made last month about a problem that I don't see anyone really addressing. I made this after I bought a couple of items using Goldbacks:
<Bought a few items with a couple of these yesterday, and found another problem with it gaining any validity. It stems from the fact that people are still tying the value to items to a certain number of dollars. Like I could get three of 1GB Goldbacks back when they amount 1GB was worth $7, watch as it's value raises to $9, and then walk into a store that accepts Goldbacks and walk out with $8 more in items than I could when I initially bought them.
<This is sort of confusing so let me explain. Let's say you're a person with a couple of chickens, and those chickens have produced 1 dozen eggs (Or 1DE). You sell that carton of a dozen eggs (Worth 1DE) for a price that you have pegged at $10. And let's say that something like the Goldback comes along, which you accept as payment. And in this scenario, the 1GB is also currently valued at $10. Now, something happens that causes the price of the Goldback to go up from $10 to $20. This screws you over because now you're receiving a 1/2GB instead of 1GB since you pegged the price of your eggs (1DE) to $10 despite the fact that the value of the eggs (Worth 1DE) hasn't changed. All that has changed is the value of the dollar, and you were too "slow" to pay attention.
<And I feel like this is one SIGNIFICANT factor I don't think people have actually taken a step back and realized. There's this local game store I go to that has had dozens of games sitting on it's shelf for years on end and have been valued at $10 since before Corona-chan. If the guy actually priced his items accordingly to inflation, he should be relabeling those games as NOW being worth $13 (Now extend that to the entire store). But how do you think this is going to effect his business? He's already complaining about how he isn't making enough money and just trying to ride thinks out until his lease expires, so what's going to happen if he reprices his game to account for inflation? If you weren't already going to be buying Fantavision for $10, how about now when it's $15? But like I said, this is part of the problem, because he's tying to the value of the games in his story to his trust in the dollar's value.
<So if anything is going to come along to replace or being an alternative to a local currency, whether it be Goldbacks or cyrpto or something else, one of the things that needs to happen is that people need to start assigning alternate valuations to items that is disconnected from the local currency's value. In addition, there's also the problem of trying to explain this concept to the idiots who think that this prices "just" go up simply because people are "evil" and "greedy".
A couple other things I want to mention.
First, this post was not focussed on
other problems that prevent an alternate currency becoming viable, such as how precious metals and crypto are taxed or how you cannot pay your taxes with precious metals or crypto.
Second, and I think something more important, is that you should be doing this with more than just precious metals and alternate currencies. Video games are my big example, and one of the things I've been doing lately is taking games that I have beaten, didn't like, or somehow ended up with an additional copy of and have been trading them in to the game store in order to get other games.
I've also been doing this with books, but that's a little screwd up because stores will only allow for the trade-in credit to account for half of your purchase instead of the full amount. I've tried to do the same with DVDs and PC games, but no one wants those.