/bv/ - /v/ but with /b/ideogames

Videogames and shitposting and almost no ruelz

Catalog Archive
+
-
Name
Options
Subject
Message

Max message length: 12000

Files

Max file size: 32.00 MB

Total max file size: 50.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and posts)

Misc

Remember to follow the Rules

8chan.moe | 8chan.st | 8chan.cc | Onion | Redchannit

.moe Under Attack; Bookmark 8chan.st



Kiki Christmas Stream Submissions


8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

Related boards: Druuuugz|Lewds|DFC|Random|Weapons|Queen Grace's Royal Palace|Politically Incorrect|Video Games|Books|Role Playing Games|comfy posting

(2.08 MB 960x720)miku's ballade.mp4
Meta Thread Anonymous Id: cb5b91 No. 1 [Reply] [Last]
RULES >1 : Any OP must at least thinly have to do with vidya >2 : Don't spam threads or in threads >3 : No pedos or niggers or pedoniggers Made this board so I can post freely about what games I'm emulating and the emulators I'm using, as I am now banned from both /v/ and /vb/ for having a terminal case of not taking it up the ass by moderation. Feel free to shitpost however I am going to keep the thread limit to 32 to keep things manageable without having to bring on vols, at least for now. Also, post banners I guess, but I doubt anyone else will use this board, so it will just be my personal public log of vidya activity. A /v/log, if you will :^). Banner guidelines: Banners must be under 1MB. Banners must be .jpeg, .png, or .gif. Banners should be 300x100, however other dimensions may work and automatically be scaled down. Edit: Added the few rules to the meta OP for braindead people.
Edited last time by xXxHeadxXx on 10/31/2025 (Fri) 20:41:00.
703 posts and 297 images omitted.
>>2084 Part of me thinks it's a color revolution, but yeah, I have been keeping track of it, and it most likely has to do with the US having had enough of BRICS' bullshit (keep in mind BRICS only got so far because of a stolen election from globohomo, who proceeded to just buttfuck each other and then were surprised the dollar collapsed and other countries took advantage of them). I have a feeling globohomo isn't happy about this, they similarly tried to cover up Venezuela before >>>/arepa/ and >>>/hisparefugio/ broke containment.

(364.04 KB 1494x2048)980.jpg
(259.41 KB 1500x1630)midna smol.jpg
(3.26 MB 2736x2190)xmassviv.png
Merry Kurisumas! Anonymous Id: a74b6c No. 1905 [Reply]
And a happy New Year!
20 posts and 19 images omitted.
(32.93 KB 220x220)kirby parasol.png
(2.04 MB 1078x1344)kirb coffee munching.png
>>2020 A slightly late happy new year to you as well, anon.

Webm Thread Anonymous Id: 5a5ff1 No. 1005 [Reply] [Last]
YTPMV Edition >Aviator https://flathub.org/en/apps/net.natesales.Aviator >webm.py - Python script for creating webms. Pretty old. https://github.com/Kagami/webm.py Post more tools and guides if you have them
196 posts and 399 images omitted.
>>2087 >end of super mario >azuka not dressed up as peach Gay >localizers I can't quite recall how common is this sentiment, but I feel like all of these industry professionsals, both old and new (even the ones that grew up with games or alongside other people playing games) hold deep resentment for the medium, and technology in general. These people wanted to work on film, magazines, TV shows, write books and poetry and the like, got rejected from all of these places and these were the only people that took them in. I remember an interview with Ross on Stop Killing Games where the interviewer was a film industry professional, saw dwindling revenue and then pivoted to game development and podcasting. Even a good chunk of the designers and writers of videogames seem to be from this bunch. The only exception seems to be the programmers and some subset of the designers that do have passion. The gradual obsoletion of print media and TV probably has put this on overdrive, and it will probably take a generation that has little to no exposure to it to finally break the influx of these types of people. After that, I predict there will only remain grifters that are looking to make their money (like in the 1980s-90s) or actually passionate people. The activists, hopefully will become a minority.
(13.56 MB 852x480)my dad hates this song.webm

(1.17 MB 640x360)Shiba_News.mp4
Vidya news Anonymous Id: 937a8f No. 73 [Reply] [Last]
All the latest news related to video games, both big and small
192 posts and 140 images omitted.
(9.59 MB 300x200)ONE_BUTTON.webm
>PlayStation Patents AI Assist Feature That Can Take Over If You Get Stuck https://archive.ph/Ax8IJ <Patent documents filed by Sony show plans to offer an in-game "AI Ghost" that can demonstrate how to progress further, or alternatively have your control fully taken over by the AI in order to make progress for you (thanks, Boing Boing). <Intriguingly, Sony suggests the AI could be called upon at any time, trained from past gameplay clips posted on YouTube and Twitch, as well as play data gleaned from PlayStation Network. The idea is that the AI would be able to detect what a player is doing and compare it to past successful examples, then offer solutions. <... <"Some solutions have included the use of a character that a user can follow," Sony wrote in the patent. "However, the character is usually a graphic image or outlined image of a prior player that played the game and the user must follow the character watching the moves that occurred (including moves and interaction that is not relevant to the user's current gameplay scenarios). <"This is not, however, very useful for real-time assistance to a player that is encountering some difficulty with a specific scenario of gameplay or along the player's specific gameplay path. This is because the character does not know specifically what the player is playing or the context of the user's gameplay. <"Further, the character is typically only performing actions of one prior player. Further yet, the character is only presented for general game scenarios that relate to the game, not in relation to the context of the player's current gameplay." <Sony has suggested that its AI assistance system will be able to track player progress on a more granular level, so the AI would be able to detect exactly what someone might be looking to achieve at a particular moment. >Nintendo admits that open-world tastes changed during Metroid Prime 4's long development https://archive.ph/rRtc7 <"We saw a lot of comments on the internet saying ‘we want to play an open-world Metroid'," the unnamed developer is quoted as saying. <"However, Metroid’s core element of ‘increasing the amount of explorable areas by unlocking powers’ is not very compatible with the ‘freedom to go anywhere from the beginning’ of open worlds. Thus, we thought to design a limited area that could be freely explored, and have that be a hub that could connect to other areas. Then we thought that if one could move around on the bike in a satisfying way in that area, it could be a segment that mitigates the tension from exploration, and paces the whole game." <... <"In the end, the game took much longer than expected to finish, and we realised that players’ impressions toward open-world games had changed," the developer said. <"That being said, development had already been reset once before (when we started again from scratch with Retro Studios) so backtracking development again was out of the question, and we resolved to move forward with our original vision. During this time, shooting games and action games went through evolutions, with an increase in game speed in particular, but taking in those changes would have made it difficult to construct the tempo of an adventure game, so we actively chose to not take them into account. Therefore, I think this game is pretty much divorced from the changing of times.”

Message too long. Click here to view full text.

>>2110 >Sony show plans to offer an in-game "AI Ghost" that can demonstrate how to progress further, or alternatively have your control fully taken over by the AI in order to make progress for you >Sony suggests the AI could be called upon at any time, trained from past gameplay clips posted on YouTube and Twitch, as well as play data gleaned from PlayStation Network. The idea is that the AI would be able to detect what a player is doing and compare it to past successful examples, then offer solutions. Who is this for? Game journalists? Why not just watch a playthrough then? Why go through the hassle of picking up a controller and buying a console? >Xbox PC lmao
>>2111 >Why not just watch a playthrough then? Why go through the hassle of picking up a controller and buying a console? Because of the cred and reputation that comes with two things: <The system taking up place in your home to show people that you "play" games <The ability to shows off your trophy/achievement collection to establish that you're a capital "G" GAMER who gets nothing but platinum trophies and million gamerscore It's all about appearances.

Collapse of the modern video game industry Anonymous Id: 0b7b8f No. 234 [Reply] [Last]
Let's see, over the past month, we have: >Nintendo adds trannies to remasters: https://archive.ph/4hwGL >AssCreed Niggers appears to be flopping despite Ubishit's massive attempts to save it https://archive.ph/Fo8JD <Warfram adds trannies to the lore (Second pic) <餓狼伝説CotW adds a IRL soccer player to the cast (Third vid) >GTA6 will cost $100 freedom bucks https://archive.ph/zMZAd >Star Wars: Hunters shutting down 1 year after release https://archive.is/ffSjZ >Skullgirls is dead https://archive.is/7jP2P >Switch 2 releasing in June and following that Sega Saturn's strategy of release https://archive.ph/wip/850Tz Did I miss anything? Also general for celebrating modern vidya's collapse.
84 posts and 39 images omitted.
>>2088 >cannot comprehend technology still functioning after time has passed >calls other people niggers Wew.
(78.35 KB 640x897)112695_front.jpg
Didn't know where to post about this. So I found another fine example of outright developer incompetence in how these people display that they do not know how to fucking code. However this example is from 2010. I give you the Wii version of Call Of Duty: Black Ops. For those that don't know, the Wii version of Black Ops is rather infamous for being the "worst" version of the game to play. Not because it's on the Wii and the "sacrifices" made to make it playable, but because this version of the game literally breaks the console. You see, because of the Wii's limited amount of RAM (64MB compared to the PS3's 256MB and 360's 512MB), one trick the developers did to make the game playable on the system was that it had the console's laser constantly reading data from the disc so that it read in new data and discarded the old as fast as possible to keep the game going for the player without interruption. Where the problem sets in is that none of this data was localized in one single place. One trick game developers have done in the past since the dawn of using discs, to reduce load times and work around the even more limited memory of past systems, is have the game data burned to a disc in such a method that disc laser moves as little as possible to so that it can read the most amount of data in the smallest amount of time. This is where many past disc games developed a lot of junk data, with some accounts of games even having pirated TV shows on the disc for the expressed purpose of getting this optimization out of how the system processed reading discs. That didn't happen with BLOPS for the Wii. Instead, the data is all over the disc and so laser is constantly bouncing trying to grab all the information it needs in order to keep the game running. And it's this process that resulted in the game literally breaking the consoles as the laser eventually gives out and stops working.
>The PC version of 007 First Light requires lots of expensive RAM and VRAM to run at recommended settings https://archive.ph/sT8dO <IO Interactive just revealed minimum and recommended specs for the PC build of 007 First Light. The company recommends 32GB of RAM and 12GB of VRAM. In a normal world, this wouldn't be news, as modern NVIDIA GPUs certainly have more than enough VRAM. However, we live in a world where AI companies gobble up lots of memory. <This has caused newer cards to tick up in price, with more hikes to come. Older cards like the RTX 3070 just won't cut it, as that one ships with 8GB of VRAM. Standard RAM is also getting much more expensive, putting that 32GB out of reach for many gamers. In other words, playing the James Bond sim at max settings will likely cost a pretty Moneypenny.

(5.59 MB 5312x2988)20170506_112550.jpg
(402.44 KB 1024x768)SSS_SONIC69.png
(249.06 KB 800x564)Virtua_Formula_Concept_2.jpg
The Game Lounge Anonymous Id: b5553e No. 817 [Reply] [Last]
This is basically a thread for general non-specific gaming related discussions, QTDDTOT, and offtopic nonsense that may not even have anything related to video games or the board in general. Also be sure to visit the site's lounge board: >>>/comfy/
182 posts and 173 images omitted.
Well, I definitely didn't expect this kind of a reaction. >>2102 We should ask for Kojima's opinion on the Falkland Islands. Maybe he'll claim that it was The Boss who fired the first bullet and started the conflict.
>>2101 >Care to explain how? It's a pretty simple analogy. I said X is bad since it was relevant, and you're going "what about Y?" as if mentioning X means I must be okay with Y since Y is just as bad, if not more bad.
>>2105 >I said X is bad since it was relevant, and you're going "what about Y?" as if mentioning X means I must be okay with Y since Y is just as bad, if not more bad That's not your analogy at all, you're comparing media censorship to a continent's failing agriculture. I'm asking you about a pretty comparable situation. If you're saying that America is "bad" for wanting to exploit Venezuela (Which, by the way, WE CAN'T, the country's oil industry is shot, and going to take at least a decade to get working again), then you must have have a similar take about West Taiwan/Russia/Cuba/Iran doing the same exact thing. And as it's quickly becoming apparent, people don't. They just want to complain about Trump, and keep pushing their fictious narrative about the "Evil Empire America" and how the rest of the world just trying to defend themselves from out "evil" Capitalist ways. Like right now, the Isalmic Republic is getting gunned down by Iranian Revolutionaries seeking to reinstall the Shah, and recreate the peace in a region that was a paradise until 1979, and all the Westerners in the internet are concerned about is how this will benefit Israel. Do you not realize how deranged this all sounds? That people are supporting dictatorships and terrorists over freedom for the average person.

Music Thread Anonymous Id: 94e819 No. 1762 [Reply] [Last]
Post videogame music or videogame-adjacent that you like. Other music is fine too, but don't overdo it. Yeah, I put in Sayaka as the thumbnail. Deal with it!
58 posts and 184 images omitted.
>>2091 >english VA for 2B voiced some blue haired chick who bangs Captain Falcon in some Newgrounds animated music video back in the day All careers have beginnings, I guess
>>2103 I'm pretty sure she's just part of the general incestuous, cronyist American dubbing VA clique. I tried playing in English and she had this preppy valley girl voice that didn't fit at all, and she probably does that same voice for everything too. It was like she raped my ears. I immediately changed the audio back.
>>2103 That's from a deadmau5 song, but she is credited on eddsworld and other flash animations

(385.19 KB 711x909)sim ant.jpg
(1.48 MB 500x282)racoon adventure.webm
(1.25 MB 2000x1000)tabletop simulator.png
(367.34 KB 1920x1080)bug fables.jpg
Small Games Thread Anonymous Id: 8499dc No. 2064 [Reply]
This thread is for small games of all shapes of sizes. A game can be "small" in many ways: >Small screen size >Small form-factor (like a console) >Small in play time >Small penis >Many small things in the game >Theme of the game is about small things >Small in file size >Any other ways that are interesting For file sizes, the game should be small in proportion to the system it's meant for: >For modern PCs, or 8th gen onwards, cap it around 1-3 GB >For consoles like the PS1 or PS2, maybe a few megabytes For very old or lightweight (in other words, small-ish) systems where game sizes are small by nature, it would be more interesting to see the large games you could play with them, for example

Message too long. Click here to view full text.

6 posts and 12 images omitted.
>>2070 >Arcade or console wise? Either works. It's just that the "smallness" should be interesting in some way or be fun. Like the warioware minigames or joke games that are a minute long at best. Arcade games that have an average playsession of 30 seconds could be nice to see too.
(2.68 MB 1097x2048)Dx2 SMTL screen pic.png
>>2064 >Small penis So, I guess that covers most JRPGs. Because, you know... Asian characters.
>>2076 lemao

Clair Obscur: Expedition 33 Anonymous Id: c1fc8a No. 1129 [Reply]
Finesse et grace! This is a thread to discuss the game Clair Obscur: Expedition 33 developed by Sandfall Interactive. There are anons on this board and across 8moe that have either finished this game or plan to play it in the future, so feel free to use this thread to share your thoughts post-playthrough or ask for advice as you continue your journey. Even if you don't spend a lot of time browsing social media, it is clear how massively popular Expedition 33 has been. In fact, in the span of five months, the game sold 5 million copies worldwide ( https://archive.ph/N7hJT ). This may drive some anons away from the game, but despite being so popular, the game lacks much of the typical contemporary choices and propaganda pushing that many similarly successful games have today. There really isn't much forced "diversity", even in the main cast. The women are attractive looking and strong in their own right while still being feminine; they don't aim to be better than the men nor take over their roles. There are no gay couples or weird homosexual feelings implied between characters. And even though the game takes place in a somewhat post-apocalyptic Belle Époque world, it presents French culture in a positive light and celebrates it through the art, architecture, and especially the soundtrack. Some of the lyrics are even in Occitan, a Romance language that is a major part of Southern France's culture. Potential Discussion Topics: <Clair Obscur: Expedition 33 sells over 5 Million copies since its release in April of this year. https://archive.ph/N7hJT >"To celebrate this milestone, we’re working on a game update for all platforms that will include several additions and updates as a THANK YOU!! " >"A new, playable environment, taking the characters of Expedition 33 to a brand-new location with new enemy encounters and surprises to discover." >"Challenging, new boss battles for late-game players to overcome." >"New costumes for each member of the Expedition, giving even more customization options for players throughout their adventure." <Expedition 33 Official Soundtrack, printed on Vinyl and an 8 CD set, are available for preorder. Exclusive Editions are available for both IGN and Laced online stores. https://archive.ph/wwwlJ <Original mixes of the full Clair Obscur: Expedition 33 soundtrack are also available to download free of charge.
27 posts and 8 images omitted.
>>1959 Exsqueezei moi, monsieur, c'est "faguettes." >>1989 <To anyone who's played the game and liked JRPGs, how does it compare to the best of the genre? It seems a solid amount of people who sing the praises of this game don't really like more typical JRPGs. I would say it's alright, but it only got traction from normalfags due to <Ubishit but not Ubishit so they can enjoy without the stigma, much like if Dan Brown's airport novels were renamed so they can pretend to be high literature <Marvel capeshit involvement with Charlie Cox and Andy Serkis It's entirely due to the aesthetics. <muh timed presses Yeah, not as innovative as people paint it. And I'm not even going to reference Super Mario RPG or Valkyrie Profile. The first game that came to mind when I saw Clair Obscur was my playthrough of MARDEK RPG growing up (sad the author went mad and got mindbroken). A Flash game beat this title by almost two decades in mandating button presses. It ALSO has the Lumina/Picto system, albeit more character-specific as CO's version is more casual. I wouldn't be surprised if the devs played MARDEK growing up and decided to make a higher production version of it. <hours of grinding, navigating long list-like menus during battle, constantly taking damage with healing being the only remedy That tends to belie that old RPGs, like old, are getting cherrypicked to try to puff up Clair Obscur, and much like urinalists outing themselves as being awful at Devil May Cry when they complain that there isn't music during combat, grinding and healing in modern JRPGs these days tend to expose that the players aren't actually learning the games' systems on how to avoid damage and perform well in battles; each title tends to have their own way of doing so, whether it be move and combo synthesis, row and area placement of combatants, and stagger/stun meters to name a few. CO's popularity amounts to being the "I want to have Japanimation cred but I only want to watch Cowboy Bebop" of vidya and it really shows through how small the players' reference pools are. Yakuza 7 and 8 upshine it by several lightyears but oh no, they have easy peasy Japaneasy in them, can't have that!
>>2051 >Yeah, not as innovative as people paint it. I don't think people are calling it innovative, at least not here, as much as people want more games to do it because it's more fun than standard JRPG faire where you just navigate a menu to the best option over and over. Bug Fables wasn't particularly innovative by using a timed hits system, and hell, its entire aesthetic is also ripped from Paper Mario. But people still wanted those things, even as a ripoff, because they're fun.
(108.62 KB 288x270)guy.png
(766.49 KB 1920x1080)ffxiv.jpg
(985.58 KB 1920x1080)ffxiv2.jpg
>>2051 The characters in the game look "normal", unlike what you usually see in JRPGs, who look like Europeans with "Asian" traits. The difference is most prominent in the eyes. They have more emphasis. I mean, look at him. The guy LOOKS like someone called Gustavo Gustave. >swf Holy shit I remember playing that a decade and a half ago for a grand total of 5 minutes. I hated the fact it was mixing in hand-drawn graphics and pixel art.

Interactive Experiences Anonymous Id: 468248 No. 1975 [Reply]
What makes something an "interactive experience" is that it is guilty of four of the followong points: >The narrative (If one exists) generally plays out the same, with only minor plot diversions, regardless of player involvement >Lack of any clear goals, objectives, and/or restrictions >Simplistic/Minimalist gameplay design >Lose/fail states (If one exists) are largely an inconseqientual nusiance rather than a punishment for or judgement of the player >Focus of the game is on (Artistic/Realistic) audio-visual spectacle and/or narrative depth/delivery Exampmes of these types of games are: <Anything that is a "walking simulator" (Datura, Dear Esther, Gone Home, Master Reboot, etc.) <Anything by David Cage <Anything by Telltale Games <Flower <Journey <Limbo <Linger in Shadows <Silent Hill: Shattered Memories I want to throw Asura's Wrath in there based on what I have heard, but I honestly haven't played the game to tell.

Message too long. Click here to view full text.

7 posts and 7 images omitted.
>>2017 >For bullet hells and survivor-likes, for example, generally speaking both genres don't actually tend to explicitly tell the player <you need to do X and X <you need to shoot X and X and collect X Yes, they do. Even something like SC '92 Recca details exactly what the game is all about if you ever bothered reading the instructions. Compare that to these direct quotes from the manuals of Heavy Rain: <In Heavy Rain, you have complete control of proceedings - your decisions genuinely effect the outcome of the storyline, which can take a multitude of directions. And Shattered Memories: <During therapy sessions, try to relax and answer the doctor truthfully. Remember, the more open and honest you are, the more easily Dr. K will be able to help you. There are no "right" or "wrong" answers, and you won't be penalized for speaking your mind. By all means, take as much time as you need. In fact, here's the opening page from the manual for Myst, and you see them taking a completely different tone: <Myst is real. And like real life, you don’t die every five minutes. In fact, you probably won’t die at all. There are no dead ends; you may hit a wall, but there is always a way over or around. Pay attention to detail and collect information because those are the pieces of the puzzle that you’ll use to uncover the secrets of Myst. The puzzles you encounter will be solved with logic and information – information garnered either from Myst or from life itself. The key to Myst is to lose yourself in this fantastic virtual exploration, and act and react as if you were really there. Actually summing it all up, it seems like the one unifying point with a lot of these" interactive experiences" is that they sell themselves on the idea that there is no "wrong" way to play the game. Even a visual novel like Tsukihime takes some time after the "less than good" endings to lecture the player on different choices they could have made. Meanwhile Beyond: Two Souls is so uninterested in requiring the player to even have a fucking controller than you can download an app to your phone in order to play the game (With some I've heard even declaring that it controls better through that method). It's the other extreme of games allowing you to "Do anything". Where instead of giving you a handful of options when it comes to confronting a situation (And any of which could just as equally go wrong), it instead says gives you the illusion of a choice that doesn't change anything or a choice that's so obvious that you have no other alternatives. For example with Limbo, you NEED to scare off the giant spider using a bear trap and you have no other options. Meanwhile with Mario, you "could" kill Bowser by dropping him into the lava OR you could kill him with fireballs. With Resident Evil, you "could" kill the zombie blocking your path (Even with your knife so as to not waste ammo) OR just run around the guy and leave him be.
>>2017 >generally speaking both genres don't actually tend to explicitly tell the player It's kinda implicit just by the names of the genres >Shoot and don't get shot >Survive A lot of it might be legacy knowledge/skill that veterans take for granted, but they are intuitive enough to pick up and play without heavy tutorialization, then learn by continuing to play, trial and error, or (for survival) research. >and there are lose/fail states, just that they determine the ending rather than explicitly setting the player's progress in the narrative back Yeah I've heard this argument before defending Quantic Dream titles as games, an end goal and "fail" states separating them from the true film wannabees/walking simulators like Dear Esther/Gone Home. It's dependent on personal taste but considering the medium is centered around interactivity, David Cage's stuff among other pseudo interactive "experiences" still feels one step removed from that style of content due to what OP outlined above, interactivity doesn't matter because the game is a simplified CYOA or there was only one possible outcome. For me, I guess it's interactivity + how much is the intent "interactive art" vs game, like what OP is seems to be describing can hit close to Sony's "cinematic experiences" (narrative/visual focus, one monolitihic storyline route, checkpoints before basically every potential lethal encounter, and gameplay that's half walking sim/half watered down action), which I think can be as bad as pure "experiences", the old try both and appease neither routine.
>>1982 >trying to say shooters don't have "clear" goals. You're trying to play semantics with the word "clear," but hand anybody any bullet hell ever and they all know what you're supposed to do in it. They all know when they've lost the game (like you did just now). But yes, visual novels aren't games. Your argument about how Telltale games are descended from actual point and click adventures is legitimate, but it just goes to show how point and clicks stopped being about the gameplay eventually and the puzzles, which were the gameplay, got stripped back further and further until they were obviously only there out of some sense of obligation. So yes, there's a spectrum of interactivity and thus "gameness" here, but I think people on this site, and in general, frankly, are sick of people pointing to things that are technically spectrums and then trying to say that makes them impossible to define. It might be a spectrum, but we all can tell that Monkey Island expected you to actually have fun solving puzzles, thus actually doing gameplay, while Telltale games did not, they just wanted you to watch a story.

(34.09 KB 270x104)awful.png
(3.71 KB 140x140)neoFAG.jpg
(40.12 KB 515x567)miiverse.jpg
(87.06 KB 800x450)xbla.jpg
Video Game Communities Anonymous Id: 3157a5 No. 1990 [Reply]
Gamers have bonded over games both offline and online over the years. From LAN parties, to Xbox Live, to Roblox and Discord grooming rackets. Nowadays, all communities for games that don't have their own social media features seem to be relegated to a single place: Discord. Forum culture is all but dead, and is survived by increasingly dwindling populations of niche places like this. Discord chats aren't indexed by search engines. They don't allow you to just lurk a chat, you have to join a server in order to see any messages, and finding worthwhile discussions is a headache because they may either be deleted or too far back in a log. Use this thread to talk about niche communities, forums or chat servers (ideally not discord) that you know, or how dedicated communities online have evolved over the years. In-game chats and communities are fine too.
4 posts and 1 image omitted.
>>1993 I guess, though I would liken it to something like Twitch chat as opposed to a normal chat room. The normal ones can still have long-form conversation if the audience allows it.
Their brains are being eaten by prions from the fake-covid vaxx.
(602.89 KB 2052x1540)he aint dead yet.jpg
>The niggecattle post ChatGPT responses to support forums and places like Stackoverflow or even twitter instead of putting in actual effort into understanding the problem, then act surprised when people are mad. >Search engines are by default putting in AI summaries into their responses so you don't even have to visit a website. >Hell, there's a good chance that you're interacting entirely with bots if you're on any of the mainstream social media websites. Dead Internet Theory blah blah blah. >AI companies are DDoSing any website they see with their crawlers because they need to harvest data for their god awful chatbot, get that investor money and then get acquired by one of the big goons. Small websites get disproportinately affected and drive up costs and maintenance. Not to mention the plethora of scammers and hackers. >All of the big tech niggers are flooding their platforms with ""slop"" because they need to justify their investment and make number go up. Which brings us to the questions: <will there be anything worthwhile left to do on the internet in about a decade's time? Will you even be able to own a non-pozzed computing device? <will small independent websites still manage to exist? <will all white collar work vanish besides for a select few in the elite? <will society destroy itself through a tiktok addiction? No one's breeding except for niggers.

RABBIT RABBIT! Anonymous Id: 4970eb No. 2011 [Reply]
RABBIT RABBIT!
1 post omitted.
Whatever gave you that idea? Tewi is pure!
(101.79 KB 259x279)whore.png
>>2013 Nuh uh! A pure maiden doesn't chew on her dress.
>>2012 I have a sneaking suspicion as well that this bitch, does in fact, owe me money. And materials.

Fear & Hunger: Definitive Cunny Edition Anonymous Id: 4c3ec4 No. 1413 [Reply]
Fungerfork and Jasanon and co. finally finished the Girl Marriage Mod. >>>/v/1972847 You can fuck The Girl, and you can be The Girl, and a vast amount of typos and bugs from the base game have been corrected. This is the best possible version of edgy medieval dungeon simulator there is now. It also includes by default a mod that lets you tempsave & quit anywhere. Just started out, playing on the second difficulty, Terror & Starvation, because the first one sounded like it's easy mode. Plan on going through the "good" aligned characters first, then the "evil" aligned characters, before finally playing as The Girl once I'm more familiar with the dungone. Game is hard as balls and I'm pretty annoyed that even with what seems like high defense and fucking platemail equipped, D'arce still gets her limbs chopped off by the basic guard enemies. RNG is a bitch, and it seems like your best bet is to aim for the head for one shot kills and hope for the best until the next save point. If you try targeting limbs, your chances of disabling them are about the same as a headshot, only they can still damage you severely by rampaging with one arm. The only savepoint I found that doesn't give you a bad ending always says "you felt like you were being watched, this place no longer feels safe", but still seems to allow being used again. Not sure if there's RNG or a limited number of uses, or RNG with increasingly high chances of a bad ending upon repeated uses. I managed to rescue The Girl once, but then Trorturr had his way with me as I slept. Books seem pretty important and you can find a library a short ways in.
32 posts and 5 images omitted.
>>2003 >illiterate young girl it made me feel a bit sad for her :(
Ending S - "Trortur's lackey" There are two ways to get this ending, after killing either Valteil or Chambara, but there is no difference between them once the ending card epilogue text is rolling. Ending S - "The alchemist's assistant" This one requires having several arbitrary pieces of knowledge. In the end, I had everything except knowledge of Oldegard, so I had to cheat that in because after looting everything in the game, I never got the Pinecone Pig Instructions. All that's left now is Dungeon Nights mode. Not sure how fleshws out that is, being a joke mode, but the mod let's you take the Girl to prom, as well as play as the Girl.
(1.40 MB 1407x1080)Bully.png
Played two routes on Dungeon Nights mode. There is zero difference between endings besides who you hold hands with. Not even the text is different. Interacting with the girl is cute though, and playing as her lets you take Moonless with you into the dungeons. I'm completely done with this game, and I'm not going to play Termina. Miro cucked out with the game direction and toned down the edge to pander to dicksword trannies so bad, that not even mods could fix it without rewriting the whole thing. Here is the latest verion, 1.4.9 plus hotfixes. https://files.catbox.moe/r3p502.zip There's still a bunch of bugs Fungerfork is going to fix, so there will almost certainly be a another version, which will be posted to, https://allthefallen.moe/forum/index.php?resources%2Ffear-hunger-playable-legarde-girl-marriage-mod.6902%2F= https://allthefallen.moe/forum/index.php?threads%2Ffear-hunger-playable-legarde-and-girl-marriage-mod.82650%2F= As well as whatever thread is currently active on /v/.

(1.04 MB 886x842)PS Vita girl.png
(73.99 KB 904x896)vita room.png
(13.78 MB 1680x11058)Vita chart 2025 update.png
(74.52 KB 450x500)Vita marriage.png
(190.50 KB 971x678)Vita love chart.jpg
Vita Thread: Shall She Last Forever Edition Anonymous Id: 39decf No. 1248 [Reply]
Whatcha >PLAYAN >HACKAN >BUYAN (kek) >WANTAN PREVIOUS THREADS: https://archive.is/9b9HQ https://archive.is/xQU91 (Gitgud hackpaste) Last thread (/v/): https://archive.ph/Pzn2N Last thread (PLW/v/): https://archive.ph/2XJU5 Last thread (Sleepy/v/): https://archive.ph/OdZXK There are also numerous Vita threads across the webring Check out >>>/vita/ and feel free to contribute, tis' a new board dedicated to the amazing device we all know and love. It could use some threads, CSS, assets, banners, and whatever anons feel like suggesting or making. First-time buyer's FAQ: https://pastebin.com/Xhz0ijN6 Physical game list (Western/Asia-English/EU released): http://web.archive.org/web/20190705133424/http://retailgames.net/playstation-vita/complete-list/

Message too long. Click here to view full text.

16 posts and 14 images omitted.
>>1436 Looks about right, I recall having to format the card and using the zzblank.img file. >And then once that's done, would I just plug both the older and new drive into the computer and copy everything over? Never upgraded the card, but I would think so. This is assuming you mount both them via VitaShell, or do one transfer at a time from the old to the new.
(1.99 MB 280x202)1429923023982-0.gif
(103.58 KB 500x635)628135_front.jpg
(1.60 MB 1920x1004)Both games.png
>Have an autism becase of how much I just fucking hate Western localization shenanigans >Made it my job to go out of my way to specifically get Japanese versions of games >Download the Japanese version of Digimon: Cyber Sluts - Hacker's Memory to my Vita >Fire the game up >Discover the main menu offering the "option" to play the first game >Figure it's probably just some "Previously On..." option, like the digital comic in the PS3/WiiU versions of the Mass Effect sequels, of the catch-up videos seen in Tomb Raider Underworld >No, it's the full fucking game!!! >Wondering what's going on >Decide to look it up online >Turns out localizers managed to strike again https://archive.ph/um6WH <The story-select menu likely defaults to Hacker's Memory because this compilation actually was aimed towards people who played Cyber Sleuth first, at least initially (and the subsequent Switch and PC ports did nothing to change this). This game's history is a bit of a mess, but to break it down..... <Cyber Sleuth releases on the Vita in Japan. <Sony prematurely brushes the Vita off as a dead system in the west, causing Cyber Sleuth to be ported to the PS4 when it got localized (there was still a Vita localization, but it was digital-only). For a time, this PS4 port would be exclusive outside of Japan. <Hacker's Memory is released in Japan for the PS4 and Vita, with Cyber Sleuth included as a compilation. With this, Japan gets the PS4 version of Cyber Sleuth for the first time, and players of the original Vita Cyber Sleuth could use cloud saving to transfer their old data (and the whole compilation comes off being geared towards those veteran players as a result). <Hacker's Memory is released in the west for the PS4 (and digital-only Vita again), but it doesn't have Cyber Sleuth included. This robbed the west of features like being able to transfer Digimon between the two storylines in post-game, and being able to play Cyber Sleuth with the new Digimon and a few quality-of-life updates (though for what it's worth, they at least made it so you could complete the entire medal collection and get all evolution items in Hacker's Memory alone). <Complete Edition gets ported to the Switch worldwide and Steam outside of Japan (I have no clue why, but some Bandai Namco games on Steam, while technically available in the region, lack Japanese language support). This is essentially the compilation version of Hacker's Memory that Japan had on the Vita and PS4 all along. Hell, the Japanese Switch version doesn't it even call it "Complete Edition", since it is just a port (though, I'm guessing the reason the Playstation game was titled "Digimon Story: Cyber Sleuth - Hacker's Memory" wasn't so much because one was a side-story to the other, but more because it indicated both games in a collection, another thing that the western Playstation release sorta botched by keeping the title the same).

Message too long. Click here to view full text.

>>1887 I played the Switch version, It was honestly so boring and grindy, I couldn't be bothered with Hacker's Memory after beating Cyber Sleuth.

(720.21 KB 1700x1695)eggman.png
Anonymous Id: 24d1eb No. 1703 [Reply]
What's the dumbest reason you've ever been banned form a game?
17 posts and 5 images omitted.
(27.24 KB 116x220)air strip angel.png
>>1703 getting banned is for people who play multiplayer aka gays true gamers only do singleplayer
(92.75 KB 880x690)billy.jpg
>>1705 Hey buddy, leather club's two blocks down. >>>/v/ Oh look, the exact thing I forecast in the meta thread happened. At least self-moderation is holding for the time being.
absolute state

(193.66 KB 1280x720)index.jpg
(350.74 KB 738x1513)1734623728853.png
(116.41 KB 1022x773)1734877987600123.png
Nintendo censoring games on the Switch Anonymous Id: 8af122 No. 9 [Reply] [Last]
Trying to keep this thread to third party games, censorship that is not the result of localizations or "regional law", and censorship that only applied to the versions released on the Switch (2) (That includes games that experience different levels or instances of censorship compared to other versions). If you want the extensive list of "all" instances of Switch censorship (Regardless of the circumstance), here you go: https://archive.ph/S0pfk https://archive.ph/oaP9T This thread is specifically about Nintendo (Themselves) forcing third-party developers to censor games against their will, if not outright prevent their release. The games known to be cancelled/censored thus far include (Sorted by year): >2019 <Super Real Mahjong PV (Censored, later made unavailable after release) https://archive.ph/4zl3K >2021 <R-Type Final 2 (Censored) https://archive.ph/i9MVe >2022 <Hot Tentacles Shooter (Cancelled) https://archive.ph/6RJsH <Duel Princess (Unavailable after release) <Massage Freaks (Unavailable after release) <Prison Princess: Trapped Allure (Censored) https://archive.ph/akc2e

Message too long. Click here to view full text.

136 posts and 93 images omitted.
(485.99 KB 1130x1600)sayakachronicle_048.png
>>1406 Those bikinis are not micro. You could see all of those normally at the beach.
>>1406 With beach episodes and video games that take place at beaches (like beach volleyball, surfing, etc.), swimsuits are expected. While the characters will usually look good in their swimsuits, they are not necesarily being overtly sexualized. A skin for a vehicle in a Kirby racing game that has a microbikini is supposed to be taboo and lewd in a silly way. People think the skin is funny because it is pushing Nintendo's rules to the limit (and breaking them). It doesn't make sense for the setting or fit into the plot of Air Riders. The only reason it is there is to test Nintendo, like a kid trying to make his parents mad by saying a swearword at the dinner table over and over again.
>>1406 >>1407 >>1409 Yeah, but I don't think those three things would even fly today. It's not the '90s or 2000s anymore, sadly.

[ 123 ]
Forms
Delete
Report