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QTDDTOT Anonymous 02/04/2021 (Thu) 22:52:46 Id: 700bb9 No. 228459
you know the script, niggers for any 8/16bit and certain ps1 games, i've been using the 6 btn megadrive/genesis controller, love the d-pad and clicky buttons, so my question is, should i re-order another 6btn megadrive, or is there a better alternative?
>>1074708 If it doesn't have any data you're worried about on it then it's the original recommendation. Format it to EXT4 and chown the drive. Just don't work with drives that have important data on them until you understand what you're doing.
>>1074710 I managed to fix it by reinstalling steam via terminal. It recognizes both hard drives now. Can't believe it was that fucking simple this whole time. My only gripe is the excess data stuck in my file system that I have zero clue how to deal with. At least I can finally utilize both hard drives now. I'm a dumbass for not realizing how simple the solution was and that I could've avoided all this shit.
>>1074752 I mean wine/proton still does not work properly with running games from NTFS drives. Don't be surprised if you run into problems. I don't know what you mean by data stuck in your file system though. You should be able to get all your files in windows from the drive just fine.
>>1074762 >I don't know what you mean by data stuck in your file system though. Game Data from the flatpak install that I removed. Apparently storage doesn't recognize it for some reason. I can't acess my old saves. Thankfully I didn't have have much since I was busy all week but it still sucks.
>>1074768 Flatpak's store things in different locations than native programs. Native steam will not see games you installed on flatpak steam and vice versa, at least I think that's the case. You could probably transfer files manually between them.
>>1074771 Alright, thanks. I got everything I need for now.
What's the name of that one guy who supposedly contributed to ruining MMOs? Something about higher tier raids and the envelope was getting pushed further and further just to appease the 1% of guilds who were maxxing out everything as soon as the new content released. There was also a funny image macro explaining the whole situation
>>1074364 When you use actual film, each molecule is essentially a pixel. (Not literally, if you're a technical autist, but sort of.) Larger film has more molecules and thus higher resolution. That's why IMAX is a big deal for film buffs. Among other benefits, the most obvious is that it has higher resolution. But even regular 35mm film, which is basically the standard, theoretically has higher resolution than Blu-Ray or 4k. But there is a lot more that goes into it. The physical size of the film is a big deal, but there are so many other factors that even different production runs of a particular type of film might be noticed by filmmakers or film buffs. And digital is different in a lot of different ways. It changes so much of the process. Modern colors look very different largely because of digital filmmaking making color correction an entirely different process. All that said, even though I'm very interested in the topic, it's all stupid. Attack of the Clones and Revenge of the Sith were filmed at 1080p. I saw them in theaters. So did millions of other people. While people did complain about them, including some aspects relating to the visuals being recorded digitally, nobody was complaining about the films being too low-res. They were blown up to enormous screens, the biggest screens available at the time, since they were among the biggest movies coming out, and 1080p was just fine. Now people are pretending they need higher-res for their tiny computer monitor. Ridiculous. It's a placebo effect. >>1074367 >However, IIRC, part of the problem was that some changes to tax laws in the 70's basically removed any financial incentive to keep older material in constant circulation. But home media was barely a thing until the '70s. Back then, if you missed a movie in the theater, or missed an episode of a TV show, you were shit out of luck. You might never get a chance to see it again. Maybe you'd get a rerun, but lots of shows never got reran. Maybe a studio would rerelease a film, but that was rare and only happened for the most successful films. This is part of why so many older films are lost. Granted, by the '70s there aren't too many lost films, but still, the fact that rereleases were rare meant studios often figured it wasn't worth it to even keep them. And this goes double for TV shows. Most of '60s Doctor Who is lost because BBC figured there was no point even keeping it themselves, let alone keeping it in circulation. It was the late '70s, with the rise of visual home media like Betamax, VHS, DiscoVision/Laserdisc, and the other formats that utterly failed, that the idea of "keeping films in circulation" even really started to exist. Also, the rise of home media led to the rise of many cheaper films meant to be released on that media, since releasing on home media was way cheaper than releasing in theaters. This became an even bigger thing when people started getting cameras that could record directly to VHS a few years later. You had to get a big ass battery pack and carry the whole VCR with you, but you could do it. And later you started getting camcorders, where the recorder and the camera were the same device. This made it even easier and cheaper. But the thing is that those people wouldn't have the money to keep their ultra-low-budget films in circulation forever. How could you expect them to? These people aren't some major movie studio that exists for over 100 years. They're basically some regular dudes who make home movies with their friends. If they run out of money, are too busy working their day jobs, or just die, then of course they won't keep rereleasing their trashy slasher movie or whatever it was that they made, as much as there might be a cult following for it. Also, while I think people remember VHS very poorly, and they think it looked a lot worse than it actually did, the cameras these direct-to-video filmmakers often used actually did look like shit. Especially later once you started getting camcorders. Pretty good ones existed, but they weren't necessarily the ones you would see used very often. You can put that shit on a Blu-Ray, but it's gonna look like shit no matter what. Also, people confuse film and tape, but they're totally different. Tape is magnetic storage. It's not like film, where the color of molecules changes and literally holds the image. It's a magnetic code, and the quality of the image you get after decoding it is nowhere near as good as the image you'll get from 35mm film. There are smaller film formats that look relatively shitty, like 8mm, formerly common for home movies, but even 8mm looks relatively decent when filmed with a good camera, or converted well from a larger film format.
I just replayed Starlancer for the first time in a while and I want more, what are some good space shooting games in the same style? Though coinsddier the following >no gay open world garbage, Freelancer sucks ass and I don't wanna touch that shit ever again >no MMO >no super autistic simfaggotry, I want to pewpew things in space not read a fucking book about how to play the game before I can play the game >No gay roguelite shit, recent indies are good so long as they're not from that garbage dumpster of a genre
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Are Pokemon fan games always hard as shit? I am in the mood for some Pokemon now but I want to play something that is easy. have some krystal for your troubles
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>>1075529 This one?
>>1076990 Well I googled up and looked for some Pokemon clones instead and pirated coromon and cassette beasts. I played coromon a bit and despite all the diversity shit it has it does feel quite flashy and more modern, well at least in terms of features it provides, though it is really annoying it doesn't have a fucking customizable keybindings because I'm left handed so I had to rely on input remapper linux tool to do this for me instead, good god. Anyway I couldn't play much of coromon but I liked the first impression it made on me, because I need to sleep early due to my appointment tomorrow.
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I'd like to play a bunch of old consoles on my newer TVs, but they all lack a SCART/RCA port. I've bought myself some Chinese knockoff SCART-to-HDMI adapter, but not only is the picture quality worse than when I hook up the consoles tto 20 year old monitors, there's an uncomfortable amount of input lag to boot. Is there any good SCART/RCA to HDMI/USB/some other port type of adapter that grants good performances? I'd especially need one that ships to Europoor nations.
>>1077302 Your choices to avoid input lag and shit image are >RAD2X / HD retrovision cable >Retrotink 2x, won't do 480p systems >Retrotink 5x >OSSC, won't do 480i well, bob deinterlacing sucks ass >OSSC Pro >GBS-C AiO, image quality is slightly subpar vs previously mentioned solutions but input lag is absent Anything else and you're wasting your money
>>1077302 tbh I wouldn't waste your money. Sell your consoles to some fag redditor, upgrade your PC and emulate everything. Barring that, native HDMI mods are the best option, but they require a bit of install knowledge.
Whatever happened to Let It Die: Deathverse? I know it was kill by the devs for some reason, it was unbalanced janky ass with a low player base and failed twitch attention-grabber, however they said they'd relaunch it and I haven't found anything about the games current development? It's been some time, I want to say I've moved on however here I am remembering it fondly, worried that they really let it die.
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What is wrong with switch emulation? because i tried ryujinx, forks of yuzu (citron) and they all play like 20 fps. i also tried it on my steam deck and it's slow but not delayed. My pc monitor is locked at 30 hz, so maybe that is why it feels so slow even when nothing is loading. I watch videos of people saying they can run the switch emu at 60 fps, yet mine doesn't. i have a AMD Ryzen 7 5800X3D 8-Core Processor and a NVIDIA GeForce RTX 4080, this should be enough for the switch, is it just bad after Nintendo close the emulator down because it used to run fine.
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Are there any mods for Anno 1800 that let me pick up slaves from the African expansion and ship them to the new world to replace my farmers, allowing me to set working conditions to more extreme levels without penalty and reduce the needs of the lower populations - freeing up resources to upgrade more of them to workers?
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>>1079586 <My pc monitor is locked at 30 hz, Anon...
>>1076486 Bumping that , still looking for space shooty games while I'm finishing up Gpolice
>>1077302 >>1077349 +1 on the retrotink, it's probably cheaper than hdmi-modding any more than 4 consoles and preserves the original hardware. You can probably find some RCA switch so you don't have to keep replugging cables.
>>1076990 You can try pokemon crystal clear, it's fully catchable gen 1 and 2 pokemon with no barriers to the open world. You can pick whatever town you want to start in and inject your own player sprites and starter, although theres probably a dozen to pick from. Downside is nigger npcs and nobody made a patch to fix it because the dev made the game closed-source.
>>1079586 How if your monitor locked to 30hz? That should only be possible if you're playing at 4k on an HDMI 1.4 cable.
>>1080249 >pokemon crystal clear Sounds good, I have it already noted since another anon was recommending that to me during 8chan tv stream, thanks.
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What's a good way to get into beginning modding? I'd like to create audio replacement files for voice lines in some games, but I need to find a way to rip audio files from other games or find them online.. Is there a guide or information that can help someone begin to understand it? I know it is going to be very different from game to game, but I'd like to know if there's a good place to start for background information or if I should just dive straight into the respective game(s) I'd like to create mods for.
>>1080281 Really it depends on the game and the types of mods you want to make. For something like audio or texture replacers, it's usually not that hard. There's a few engine dependent archive formats you can find unpackers and repackers for, and there it can be as simple as unpacking, replacing (you need the right file formats as well), then repacking. Audio might require some fiddling when the game expects a certain length/format and you need to get it exactly right. If the game was made in an obscure game engine, getting to the actual resources might require some reverse engineering. If you don't know the engine of the game you want to mod, figuring that out should be step one for you. Once you know that, you can search for tutorials and engine documentation. For Unreal/Unity, you can find several guides on extracting resources, but on other engines you might have to read through the documentation for game developers. You don't have to know the ins and outs of the engine, but it does make it easier to make sense of things. If you're drawing a complete blank, try making a resource bundle in that engine yourself.
>>1080281 Browse the old Xentax forums archive, and the new ResHax forums and discord, that'll get you into some basic reverse engineering in general if you really want the ground up stuff. If you wanna get shit done quicker there's already a lot of premade stuff for common formats / engines / 3rd party data compression tools, you'll usually find that by a simple internet search for the name of the game / engine / file extension. Though not to be a downer right from the start but if you wanna get into modding just to do the one thing, go with the easy way if possible because the hard way is years of actual work unless you're already comfortable with programming / gamedev.
>>1080281 Also, if it's unity it's extremely easy to extract everything and though I've never tried I guess it's not much harder to replace assets either (I remember some anon wanting to deniggerify some porn game and managing to do it in a few hours without prior knowledge)
>>1080278 Just don't underestimate how weird dark or even tan palette swapped default npcs are.
>>1080281 >>1080286 Oh, and if there's some kind of mod or development kit available, like for Bethesda's falloutscrolls, things generally get a lot easier, especially more involved changes. If the game also has a documented development console, you can dynamically load assets ingame to test them out. And this should go without saying, but look if there's a modding community and read through their tutorials. You might find some useful tools as well.
>>1080292 meh I am used to the forced DEI/diversity bullshit from other games so whatever, as long I am not forced to play as a ugly sheboon and there is a option to play as a hot looking female I am not so much bothered by it.
>>1080304 Even piracy helps globohomo though. There are always some buyfags in threads, especially now that cuckchanners have sought rapefuge here. If nothing else, you’ll prompt some of them to speak positively about it on twitter.
I heard something about a law being passed in Texas that would make most anime and perhaps some vidya illegal because of kids being presented in suggestive situations. What's this about? I'm not Texan, but I'm curious.
Does the Quake remastered version the one that runs under Kex Engine supports loading multiple mods?
>>1082538 As far as I can tell, it's an update to an existing law expanding it to cover AI generated shit.
>>1082538 A wonderfully vague bill that explicitly added illustrations (etc.) to obscenity definition while adding AI to it. https://capitol.texas.gov/BillLookup/History.aspx?LegSess=89R&Bill=SB20 Passed Texas senate overly swiftly (seemingly in violation of State Senate rules of procedure). Seems to have stalled in Texas House. I've heard a claim there was actual public debate in State House over it, so likely the non-AI stuff will be stripped (or it crashes and burns entirely). State Congresscritters aren't used to getting a fire lit under their ass on what the party told them was a non-controversial bill, so I doubt it will be simply rammed through.

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