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QTDDTOT Anonymous 02/04/2021 (Thu) 22:52:46 Id: 700bb9 No. 228459
QTDDTOT - Questions That Don't Deserve Their Own Thread This is the thread for threads that don't really deserve their own thread but are interesting enough to keep on /v/. Think of it as inbetween /v/ and /vb/ as you will.
Edited last time by Mark on 08/04/2025 (Mon) 20:28:50.
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Does the Outlaws "Remaster" have any concept art of Sarah in the vault? If it does, can I get a screenshot (preferablly non-lossy) of it? I have need of it.
>>1951950 Two reasons >1 performance, each projectile has to be processed in every single frame, you can batch them groups, but that won't change the fact you still have to process them in every single frame, the game has to get data from memory, do mathematical calculations and send them back into the memory or to the hard drive, and this takes time. >2 tunneling, every time you move an object, any object in a game you are teleporting said object towards a direction by a certain distance, if you have a fast object it will likely skip the collision, when you see a character stuck inside the wall or the floor, its either tunneling or a shit physics engine, or both. That is why grenades and arrows and rockets are projectiles while bullets are hitscans, they are slow, the weapons have slower fire rate compared to hitscan weapons, and you won't have to deal with tunneling or performance problems.
>>1952174 Thanks for the clear up, I was wondering how games like The Citadel and other doom/wolfenstein styled avoided this and now I know why fps do it in the first place as a start. I don't play a whole lot of shooters.
>>1951950 Hitscans run very quickly, are dead simple to code, completely bypass a lot of obnoxious problems, and are more than good enough for your average corridor shooter. Physical projectiles are more than fast enough to run nowadays and they simplify some gfx stuff since you don't need separate visual-only tracers (that might end up hitting/missing when the associated hitscan doesn't), but they can still easily lead to very unpleasant gotchas in the hands of mediocre devs (which are 99% of gamedevs). >>1952174 Performance is not a tremendous concern anymore, each projectile is just one more entry in a table of physics objects that will get mass processed with some SIMD fuckery, and projectiles don't have to deal with the really hard and non-parallelizable physics calcs for collision resolution since they (usually) die on collision. Tunnelling is trivially mitigated in 99% of cases by checking collisions on a raycast between old and new position, doesn't work well for big projectiles but those are either slow enough it doesn't matter or few enough you can do slower checks such as checking collisions with a tube instead of a raycast. And yes, I am aware that there are plenty of shitters who instance a new RigidBody every time a projectile is fired and call it a day, that's a laziness/skill issue and not a technical issue.
>>1936019 I forgot about the Layton games. Phoenix Wright might be too much for them though. Thanks for the suggestions.
Silly question, is it really normal/acceptable/reasonable for a game to become easier the more you progress? Skill increase aside, if a game becomes a cakewalk towards the end, that's questionable game design, right? I'm sure there are some situational exceptions, like backtracking to an early area with late-game progress and stuff, or collecting way too many progression items to the point the game becomes too easy, but still... I ask because I recently beat Kid Icarus and you can feel the difficulty spike lowering the further you get into the game and I was wondering if that was normal at all.
I know this sounds a bit far stretched, but, where can i find the ACTUAL best version of Nier Automara with the DLCs?. The Steam Version specifically, the one that, supossedly, fixed a lot of the issues and the horrendous performance thanks to Denuvo shit. All the Cracked version are the Steam Patched versions or the Steam one (I mean, the one in the store which i would have then to buy) its the only one actually fixed and cleaned of the denuvo and performance issues?. Thanks in advance, it wasnt until now that i started to mess up with automata again after... Like 3-5 years ago i think
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>>1970260 >Silly question, is it really normal/acceptable/reasonable for a game to become easier the more you progress? If the enemies are weaker because you have more options, tools, party members, etc. Then the answer is no because you have a means to deal with issues as intended by design. If that's not the case then yes. It means the devs are wasting your time thinking you can't get through this on your own.
>>1970496 He didn't ask if it was intentional design, he asked if it was bad design.
>>1970260 >reasonable no. >acceptable no. >normal more than it should be. Difficulty and engagement is meant to increase as a game goes on, I can't think of a single game that I truly enjoyed being so strong as to trivialize everything up to the final climax of the game with the ending, and when that happens it often feels like I'm slogging through the game just to finally get to the ending rather than truly enjoying it. It goes against the very principle of increasing stakes and increasing engagement, and most devs fall into this trap accidentally because balancing things isn't easy at all. The only right moment to finally have an OP player that trivializes things is either at the very end as a bonus cutscene, or right near the very ending before a final boss.
How did I do for black friday bros?
>>1972289 Assuming you got decent sales on all of those, and you feel happy about it, then pretty good for you. On the topic of Black Friday, I'm just happy the store workers where I got my new graphics card were both incompetent, facing technical issues, and overwhelmed so I got away with a $430 card for $100.
>>1972803 Yeah they were pretty good deals. Everything costed me $170. What graphics card did you get? I had to pay $1,000 for my 7900xtx and the messed up thing is that I have never pushed it to it's limits because AAA games have all been dumpsterfires for the last 10 years
>>1973814 >it was Black Friday night, and I found a 5060ti 16gb with an incorrect price on it >I took it to the counter just for a laugh and when they scanned it, it came up as a $100 card that clearly did not match the box it was on >at the time, it was busy and late, on top of two women fighting (and later forcing their boyfriends/husbands into it) to the point where they called the cops so everyone was distracted >one of the women even took a shot at a female cop that showed up later and got body slammed in the process So I got a deal and a show. It wasn't the gpu I went in there for, but I will happily take a heavily discounted card (I should have checked for more of them but I didn't want to risk it). Even if I don't keep it, I can sell it later and get the card I originally wanted. >I had to pay $1,000 for my 7900xtx and the messed up thing is that I have never pushed it to it's limits because AAA games have all been dumpsterfires for the last 10 years Yeah most of what I play is older so I don't need a super high powered card. I've always been content with the mid range cards for that reason. Only reason I wanted an upgrade this time was due to my friends always trying to drag me into UE5 trashfires that my old card couldn't handle very well.
I just got visions of mana, is the English voices bearable? I had no problem playing xenoblae 1 and 2 in english.
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I want some games with some nice snow regions for the coming times. I already played the Elder Scroll games so no need to mention those. Anything else with nice comfy snow sections where I fight for my survival. Or just comfy in general.
How hard is to actually program game? I'm autistic enouth to have many ideas and think how they should work but not autistic smart enouth to know how to program. Was thinking in an RPG ofline/online game with a dungeon dwelving system being a mixture of Lethal Company and Dark and Darker. Getting into randomly generated dungeons for loot and battle, be alone or in group with maybe competitors or not and with no time limit. You can end the dungeon by using an exit or defeating the dungeon boss. Just thinking about some chill dungeon dwelving with maybe some horror elements but being able to fight back.
>>1977449 Games with snow levels. Monster Hunter Freedom Unite Lost Planet 1 Lost Planet 3 E.X. Troopers Serious Sam TSE Burnout 3 Ape Escape Blood Omen Kingdom Hearts 2 Christmas Town Cthulhu Saves Christmas Dark Summit Destroy All Humans 2 Freak Out: Extreme Freeride Just Cause 2 Giants Citizen Kabuto Heavenly Guardian Metal Gear Solid, snow Mortal Kombat Armageddon, snow level Yakuza Motor Storm Arctic Edge Spyro Timesplitters 2 The Red Star Rune Unreal Persona 4 Silent Scope 2 SnoCross 2 Soldier of Fortune Legacy of Kain Defiance Spy Hunter 2 Syberia Syphon Filter Tomb Raider Tenchu Tales of Destiny Long Dark Urban Chaos Whiteout Dirt 3 Wizardry Tales of the Forsaken Land Mischief Makers
>>1977515 >How hard is to actually program game? Tourist: AI, Easy: Visual programming, Experienced:Programming language, Serious: Assembly language.
>>1977515 I can tell by feeling your battle aura through my screen that your power level is far too low to be ready for gamedev, but if you can learn english you can learn a programming language. It's not a smart thing, it's just a bunch of bullshit. It's the same for that that that thing and tripping over negative 0 is not equal to 0. The key is to pick something every other idiot uses, because there will be more help for idiots. You also need to start now rather than later because it will take a while to gain experience and sort it all out. Managing large projects and designing a game to be fun is a whole nother story and what goes into it vs how people talk about it is night and day. TLDR programming isn't that hard but it's a lot of dumb tedious bullshit, whereas making a game requires extreme dedication and good intuition.
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>>1807090 cd project is that retarded kid you give lee-way to. shite game, beyond boring but retards slurp anything up. including myself, i don't think people know how retarded they truly are. empty life = find wonder in shit
>>1977515 its easy, anyone can make a game, but, making a game that doesn't explode in your face every time you try to change or add a feature, with a code base that does not give you suicidal thoughts, its hard and takes a long time. Online is hard is hard because you have to synchronize two different instances of the same game in different parts of the world with different internet connections. if you just want to make a game and you don't care about understanding or managing your own code base, use unreal engine and buy assets.
What are some good one time purchase VPNs? I've been using free ones that limit speed so I want to find something else, but I have no interest in monthly fees. I was mildly hoping to find one doing a deal for Cyber Monday.
>>1981036 Oh I should add that I need one that allows torrenting.
>>1981036 you aren't going to find one nobody will hand out indefinite access to services for a one time fee
>>1981048 >nobody will hand out indefinite access to services for a one time fee Not true. I have some friends who have them with various VPNs. All the deals they used to get them are long gone though, which is why I asked if any of you fags knew about any.
>>1981036 If you have a tech savvy friend in a country of interest you could ask him to set you up a proxy server with an old computer and wire him some money for it
>>1981048 Guild Wars did and they're pretty cool.
Hey sorry for the bother, but I remember how a while ago there were talks about this board not being allowed to have general threads, I want to know the exact rules before I remake one of the threads I frequent that finally hit the 1k posts, just so we don't bother anyone or accidentally break a rule from here.
>>1981094 My friend ended up sharing his lifetime windscribe account with me so it is all good.
>>1985326 No one cares. Literally just make a general thread and not specifically call it a general thread and no one bats an eye. This board literally plays host the one of the most obnoxious /vg/ tier threads in existence so there is basically zero argument left for not having other general style threads. It's never really even been a rule that was enforced to begin with.
What are some good games with dance moves that don't have dancing as the focus of the game?
>>1987086 Crash Bandicoot 2/3
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So are you guys capable of separating good from evil, right? Like real evil? Like when a child was sacrificed in the name of YHWH polluting the name in Seventh Book, Eleven Chapter? Okay, so, Pitbulls are not Dogs. Pitbulls when they eat a child, or tear a small prey like another small dog apart, they emulate the behavior of BEARS that would do same with the sacrifice. The processing code for both animals is the same, its just Pitbull is the dog of the perverted Molochian (molochian as in silent, molch) Bear speficially. The whole breed is just rape for sake of it. Its the dog of choice of "John of the Toilet".


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