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QTDDTOT Anonymous 02/04/2021 (Thu) 22:52:46 Id: 700bb9 No. 228459
QTDDTOT - Questions That Don't Deserve Their Own Thread This is the thread for threads that don't really deserve their own thread but are interesting enough to keep on /v/. Think of it as inbetween /v/ and /vb/ as you will.
Edited last time by Mark on 08/04/2025 (Mon) 20:28:50.
>>1752272 You know the old saying "write what you know".
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What built-in Shaders you guys recommend for 2D/3D PS1 games in Duckstation?
>>1752272 I assume because the devs are all homos, fags completing diversity checklists, and or they are progressives and just shoving in as much of their politics as they can.
>>1753480 in fact, the end of the game has them get stds from becoming too fruity!
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>>1728240 first 2 seconds of this video
How does Super Monkey Ball Deluxe compare to Super Monkey Ball 1 & 2?
Not /v/ related, but this question is going to fucking kill me. There's this song that ends with "See you later, alligator", it is a rock song, and for the love of me can't remember the name or the artist.
>>1759247 Is it one of these? >Robert Charles Guidry - See You Later Alligator >See you later alligator - Bill Haley and Comets
>>1669833 My old logitech controller is finally giving up the ghost, so I'm looking for a replacement. 8bitdo controllers look good, but the wired ones only come in pastel colors. I don't want to buy wireless just to get black. Checked gamesir, and it looks okay, but I don't want to pay twice as much for a controller I think I'll like less just because it comes in normal colors.
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>>1756723 Deluxe is essentially SMB2 under the hood, but expanded with all the stages from SMB1, plus some exclusive new levels. If you liked the challenging, unforgiving arcade style of SMB1, Deluxe won't provide it. If you've already played SMB2, Deluxe will be familiar. The only negative I have with Deluxe is how it handles Story Mode. SMB2 required you to clear 10 stages in a fixed order to advance, which creates a structured and consistent challenge. While you could postpone a difficult level, you ultimately had to complete them all to progress. Deluxe on the other hand, lets you choose from 20 stages per world and only requires clearing any 10 of those to move forward. It's a nice gesture to have more stages to pick from and avoid the ones you hate, but it takes away the challenge. One important note: The PS2 version is shit >60FPS on Gamecube & Xbox <30FPS on PS2 >virtually no loading screens or slowdowns on Gamecube & Xbox <plagued with loading screens on PS2. There's loading in between stages and stage selections. Some heavy stages suffer from slowdowns >beautiful graphics on Gamecube & Xbox <graphics got aliased on PS2, some stages even had some details lost >Story Mode cutscenes are real time on Gamecube <Story Mode cutscenes are pre-rendered videos on PS2 & Xbox. Understandable for PS2, but inexcusable for Xbox since it's supposed to be more powerful than the Gamecube >widescreen 480P support on Xbox <no widescreen 480p support on PS2 There's still some corners Sega cut on the Xbox port that make Deluxe not as good as the original Gamecube games, but it's the best way to play it.
How thirsty is Peach for Mario in the paper mario games besides the first one? Pls I want to know
Playing Romance of the Three Kingdoms 13 for the first time. Trying to advance the prestige system for the Patriot path, but I don't get what it wants for this step. It says >Complete at least one good request for renown I've been going through quite a few requests now and none of them have counted towards this. Anyone have a clue what mission it wants done?
What's the best version of GMDX for Deus Ex should I pick? I hear the later ones get too hands-on with how much they change. I'm also thinking of making a DX thread, is there enough interest?
>>1759623 Not particularly from what I remember.
>>1763090 I figured it out. You had to find cities with a the quest bubble icon, then dispatch troops to the city like you were invading it, but instead of invading, the quest will trigger when your army arrives. They really should have done a better way of explaining that.
Do you remember? The twenty-first night of September?
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>>1759623 This is the thirstiest peach ever got outside of some, ahem, fan animations. She's mostly neutral in paper mario games. Good friend, maybe a bit of love since he does keep saving her. Until shitter star and beyond where it's nothing, anyway.
Upping this old >>1755245 question since no one gave me an answer yet
Looking for low commitment emulated games I can play at work on my steam deck. Current emulators I have are PS1&2 and GCN but I'm open to others like 3DS or whatever. Preferably I could play with one hand. Turn based RPGs are good for my purposes but I've played most of the popular ones. Help me escape running runescape all day. The monotony is killing me slowly. Owl video unrelated
>>1793943 Could try a couple Harvest Moon games, might fit your definition of low commitment. The PS1 has Back to Nature and the PS2 has A Wonderful Life and Innocent Life.
>>1793976 Not a bad idea, though playing Harvest Moon makes me kinda bitter considering the direction the new games went with totally fagging it up and letting gays adopt children. Physically sickens me actually. I'll download one of them though. Maybe it will be good for remembering before the world went crazy
>>1793943 Personally I just play Sudoku and other logic games I find on the web. Now if you want video games, racing games should be fairly low commitment, as you just need to do one race at a time, though you did say you want to play with one hand. Visual novels, should be playable with one hand,but I am not sure how low commitment they actually are. You mentioned turn based RPGs, but what about games like Fire Emblem, did you also play those? Does it really have to be an emulated game, or are games running "native" on the Deck also fine? In that case, there are plenty of point and click adventure games, though there are also a few on consoles, escape room type games like Myst, and well puzzle games like Helltaker and the sorts. Ah, there is also Tetris, a classic.
>>1794038 One handed is mostly so I dont look like I'm fucking off, but when it's slow something like Tetris is doable since I can pause fast, and I totally forgot about it so thank you. Any visual novel recommendations though? I never got into the genre besides Katawa Shoujo so I don't know any titles besides that. also Rin best girl
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>>1794053 There are plenty of puzzle games or logic games, that are not time based, like Sudoku, Killer Sudoku, Picoros and the like, you will find plenty of these, in game format as well. I have Helltaker as an example, it's a free game, that is a turn-based puzzle, as in each movement you do costs an action, and you have limited actions per puzzle, so you don't need to pause the game to go back to work. The Layton series is another good example. >visual novels I am no expert on them, so here are a few that I have played >Ace Attorney series A mixture of Visual Novels and Point and Click, a very good series, please don't play the"HD" "remaster", just play the original DS remaster on a DS emulator they were originally GBA games, but the DS version is superior, it's also in English with a controversial localization. Start with the first game. >Utawarerumono Good story and has some turn based tactics segments scattered throughout. Your choice is to either play the original games with the PS2 jap audio mod and english fan translation, to get the sex scenes with no voice acting, or play the VITA ports on Steam with audio, official english translation but no sex scenes. With a lot of old eroge VNs there will be a debate between censorship and author intent, with some of them having the sex scenes tacked on, because that was the only way to get sales on PC back in the day, and the moment they managed to become popular, immediately ditch the sex scenes, as they were never really interested in them, while others will argue that it's just cucking to censorship. You will get people who will claim that Utawarerumono was the former, while Fate/Stay was the later. Anyway, the choice is yours, but don't forget you will be playing them in the office. If you want to play the original version, don't play on the hardest difficulty, it's bullshit. >Sunrider: Mask of Arcadius I don't know how I got this on GOG, but it's ok, has some turn based sections. Again, don't play on the hardest difficulty, they even tell you that they didn't test it. >BALDR SKY Another great series, has combat sections with surprisingly a lot of depth, I do not recommend playing on the hardest difficulty if it's your first time with it I think you noticed a pattern. If you >buy the games from GoG and I think Steam as well, you will get the censored version. You will have to get the uncensored patch yourself, but again, remember that you are planning on playing these in the office. >With on the Holy Night From the makers of Fate/Stay, no eroge, no gameplay, only story. Was interesting, but got filtered, as I was trying to play it in jap only for immersion purposes, but got filtered by it's vocabulary. Will try to go through it one of these days. >Danganronpa Actually, don't play it, play the superior game, Your Turn To Die, you can get the free copy from https://vgperson.com/games/yourturntodie.htm >999 Escape Room Visual Novel, I suggest you emulate the DS version, you will understand when you reach the final puzzle, though I am not sure how comfy that is on a Deck. Also have this image for other recommendations. Another game you can play with one hand is Ys I+II remakes, they are action games, but the combat mostly requires the wasd keys. It might sound simple, but they can be hard as balls.
>>1794119 Appreciate the effortpost, thank you Anon. The image is helpful as well. Ace Attorney is on my list to finish but the constant white flashing was getting to me a bit, not gonna lie. What is the translation controversy? Also I cant help but notice you didnt say who your favorite girl from Katawa Shoujo was, if you played it. Let's hear it :^)
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>>1794146 >What is the translation controversy? So in the first game, they localized the events to take place in Los Angeles, instead of Japan, it's even a plot point in the first case. They also did the usual of replacing sushi with burgers. It kinda worked with the first game, but as the series went on, it introduced more and more Japanese elements and japanese characters, and on the american side, instead of admitting they fucked up, they just doubled down and said that yes, this japanese temple, is actually a traditional american temple(pic 1), and this veteran, yeah American soldier, probably thought in Europe(pic 2) well actually Capcom, just said that it takes place in an alternative America, that had a huge wave of Japanese immigrants, to explain it. At this point the western community knows what's happened, and a lot of >us kind of accepted it. I won't call this censorship, just bad localization that got grandfathered in, somehow. I also think that in Ace Attorney - Spirit of Justice, the Turnabout Storyteller is just one big shitpost from the Japanese team, to fuck with the American localization team. Other than that, the translation is fine, it's clear that they did somewhat care, and made sure to properly localize all the puns in the character's names, it's just that they made one huge mistake with the first game, and kept doubling down.
Sage for double psot >Also I cant help but notice you didnt say who your favorite girl from Katawa Shoujo was, if you played it. Let's hear it :^) Sorry, forgot to answer this point. My favorite girl is Hanako, I like shy, introverted girls.
>>1794180 >I won't call this censorship, just bad localization that got grandfathered in, somehow. I will. They censored the Japanese game made by Japanese people because their racist asses still operate under the WW2 era "slap a jap" mentality. English localizers have a long history of "fixing" Japanese media so it'll become more marketable in the west (read: American urban centers), even if the people buying the games either don't mind or are actively seeking an authentic experience. Our protagonist? John Avery from Utah (Woolsey said he should quote Star Wars). That grade schooler? 18 and not related by blood (we are also changing her design because fuck you). The setting? It's called Asgard and there are samurai in it (what the FUCK is a Sengoku period?) Magic? Does not exist in that fantasy world because the glorious American god of Israel would not allow it. Casual racism/sexism? Not a chance because the Christian perception morality is universal. I fucking love being a localizer!
>>1794119 >>Ace Attorney series >A mixture of Visual Novels and Point and Click, a very good series, please don't play the"HD" "remaster", just play the original DS remaster on a DS emulator they were originally GBA games, but the DS version is superior, it's also in English with a controversial localization. Start with the first game. What about the Wiiware versions? That are effectively ports of the DS versions. Or did they even fuck up those versions somehow?
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>>1794285 Out of curiosity do you think there is such a thing as a bad localization that is not censorship, or do you think there is no such think as good or bad localization, only censorship and not-censorship? If it's the former, could you please give an example? >>1794331 That looks fine, I wasn't aware of that version. The problem I have with the "remaster", is that it uses the graphics from the Iphone port I am talking about the first few Iphone generations here, which to me, look worse than the DS version.
>>1794361 >do you think there is such a thing as a bad localization that is not censorship, or do you think there is no such think as good or bad localization, only censorship and not-censorship? Sure, it comes down to where the issue is coming from. Regardless of intent, localization is inherently tricky because: A) There's shit that you won't be able to translate directly (slangs, regional dialects, accents, sometimes pronouns. How's a Texan cowboy gonna sound in bantu or mandarin?); B) Names of fantasy creatures, locations, etc being preserved is a subjective choice (EX: when the zashi warashi of Geidontei was discovered, the oni and tanuki had an idea); C) You don't live in the writer's head to know what they meant by "The curtains fell like the crab of Bhava-Agra"; D) Translations of intent become an issue due to the above while literal translations may sound like a nonsensical MTL work; When I think "bad localization" I think of two situations: The person was out to simply translate the work but made mistakes; the person essentially wrote fanfiction on top of someone else's work and passed it as a translation. The former is noticeable in some fan translations where the person isn't gonna know what that 80s Japanese writer was saying. The later is when you get into the "professional" works like Mother 1's "We changed the name of towns in this American parody RPG because Mother's Day Town sounded silly", Woolsey's "Son of a submariner" and pop cultural references, everything about NoA's Fire Emblem localization (pic related), the Italian Paper Mario TTYD localization turning Vivian into an MtF transgender and so on. The original intent of the writer is being actively and intentionally erased, making it a form of censorship. Sometimes it's a faggot activist localizer trying to pull a sneaky (see: Katrina Leonoudakis) , sometimes it's the company demanding changes for the international market release (see: Nintendo's anti religion policy in the 80s). Either way, shit's being removed on purpose, it's not simply a faulty translation anymore and don't get me started on the anti-Japan attitude that goes on top of this crap. TL;DR You're Winner =/= Rewrite
>>1794361 As far as bad localizations go, Xenoblade 2's is pretty egregious and removed a lot of references to religious iconography the series is known for. For example >Holy Grail is changed to "Aegis" >God became "Architect" >You can still see remnants because on a certain character's chest you can see the passage Proverbs 4:18 - "But the path, like brilliant light, leads ever onward towards a perfect day." written on her chest, etc. > Pneuma, Logos, and Ontos being a trinity The list goes on. They did leave a few things untouched but it's bizarre.
>>1793943 O T O G I R I S O U
>>1795106 Recently learned that: ΜΟΣΕΣ (MOSES) is 515 in greek אהל העדת - Tabernacle (tent) of Law (testimony) - 515 in hebrew βιβλε (BIBLE) is 49 in greek אָהֱלִיבָה Oholibah (Father Tent) - 49 in hebrew, suspiciously sounding like "Holy Bible" So you can notice greeks and jews work together.
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>>1795711 BTW while we onto that, i won't disturb you any more, but have you heard about apostle that was discarded, as you would soon find out was "D"-iscarded? The Judah Iscariot? 26 was funny for a big bad "name of God", so i sought out to search for something more round, and well, i'l be damned to inform you that 30 is the number of יְהוּדָה, with 4 of that being hebrew letter D, its like i am doing D4 chess move with this one. So when you add the letter D to the word Iscariot, what name can you get with slight of whim of imagination? Descartes! Hahaha.
What is it with these games that people run around claiming are "one of the best games ever made" almost universally being complete shit? Original Witcher is jank, but exceptional rhythm based combat that feels like you can beat anything with enough skill. The combat scaling is linear and you aren't randomly hitting these massive walls. Occasionally you need to go hard with potions but that's fundamental to the point of the game. Then I play bitcher 2 and it's complete irredeemable shit. Disgusting graphics, everything covered in oil, I quit in the second chapter. Okay fine, but people haven't shut the fuck up about how amazing Witcher 3 is for the last decade and say the combat system was totally streamlined. Turns out it's the identical system to Witcher 2 except dodging has actual i frames, wow so innovative. Except now enemies have levels for whatever fucking reason and 20 minutes into crawling through a fucking cave with zero enemies you'll reach the boss room and it turns out you're 12 levels below the mobs and each sword swing does 1% of their HP. Has every person that ever played this game just played it on the easiest difficulty, functionally not even played the video game but used it as interactive netflix, then gone on to sing its praises? This is why difficulties shouldn't exist. They completely fucking distort the concept of a well designed game to the point where movie game faggots end up as marketing fodder for otherwise terrible games.


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