>>36756
>>36761
Amusingly on halfchan /aco/ it's been split but mostly pro story game, so I'm still trying to fully decide.
FWIW even if it's a 2d story game, it wouldn't be just another walking sim like Perpetual Change mostly is. The concept is very much designed around having actual gameplay and interactivity and choice, just with the scope kept a bit restrained by having hubs you'd tend to stick in for a while in between advancing the story. (Noting this for the bit one of you said about sandbox-ish for wanking replayability, as you'd have plenty of ability to just immediately be in the thick of the fun/action)
Also, regarding
>2D RPG story based game
Do consider that most such games haven't been actual RPGs, or are like sunny paws and just have pointless and unchallenging systems with no real actual decisions or cleverness.
Still, I totally agree with the two of you about how Sandbox-ish stuff could be better in a simple way.
That's why it's been tough to choose, because I feel Story games haven't been done well yet ever, with Perpetual Change at least getting closer to doing it interestingly but being kinda too boring, slow, confused, wandering, and not really that engaging in between a few major scenes.
Meanwhile a Trainer game is simple and probably reliable, but it necessarily means not really being able to self-insert + makes it hard to imagine people sticking with it once it's good-enough, since eventually past a point it's just adding more clothes, dialogue lines, furniture, tools, etc. and more "paths" that ultimately might not even be used much if people just turn it on, fap immediately with little "foreplay" or warmup so to speak, and then close it. I do kinda want something that'll captivate people for a while and leave them wanting to actually support me to make more and/or continue a saved game, after all...