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Your Campaign/Game Design Notes Anonymous 04/20/2025 (Sun) 15:10:04 Id: 6770cc No. 1871 [Reply]
ITT post samples from your campaign/game design notebook and unleash your autism upon us for our amusement/enjoyment. Pics related: Me visualizing and articulating what a sunrise looks like on a moon that's tidally locked to a planet that is orbiting the star that is rising and setting on the moon, and this moon is orbiting at an angle that isn't synonymous with the planet's equator. Show me some of yours, 8chan and fellow 4chan refugees
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>>2069 Ok I wanted to post the little map that i had made but 8chan is acting strange today. Man I hope acid gets those extra servers up soon.
>>2069 >>2074 The circumstances on the internet that called for those extra servers were rather sudden, but I am interested in your map when or if it ever gets posted
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I'm currently working on a Traveller campaign. I'm currently working on writing the fine details for the Beltstrike campaign book. Setting is Pre-FTL and not in the Traveller OTU setting. My hope is that if my PCs like it, that for the next game I will roll the clock forward 50-100 years into the future and pick the setting up from there. Either that or I'll shift over and run Pirates of Drinax. Anyway here are some of my notes and my current WIP intro for the campaign: The year is 2231. It has been 30 years since the Calamity Wars and the consolidation of power by Asrofalk Murghen-Chaeseyn, GREAT LEADER and High Executor of the Sonares government. While the people of Sonares are still dusting themselves off and rebuilding from the last conflict. They see that a new era is dawned and the inhabitants of the Sonares system are eager to strike forth into a new tomorrow. Many powers exert their influence in the Sonares system and vie for control of this future, both old and new. One such force are the newly risen Industrial houses. Giant conglomerations of many smaller corporations and entities under the leader ship of a newly landed psuedo-nobility. They hold vast sway over the Sonares economy and possess many holding of former nation states. Many are considered nations in and of themselves. Of the Industrial Houses, Mass Industries stands strong. A leader in space mining and manufacturing. Hardly anything in space gets built without their involvement in some fashion. Nearly all of the active space ships flying in the Sonares system were built in a Mass shipyard. Standing on the other side of the scale is The main legislative body of the Sonares system, The World Assembly. A hold over from the last era where nation states reigned supreme. It is now where the remaining National Powers debate with and against the newly risen industrial houses and set system policy to guide Sonares into the future. Holding this tenuous alliance together by his Charisma and political guile alone is the High Executor, Asrofalk Murghen-Chaesyn, or GREAT LEADER as he is refered to by some in a more disparaging manner. He has final say on any policy the World Assembly places forth. Commander of the armed forces of Sonares and high enforcer of the law. It was he who is seen as having ended the Calamity Wars and brought the bickering Nation states and Corporate Houses to heel at the barrel of a gun and reformed the World Assembly to what it is today. While the Sonares system may seem stable form the outside. The internal situation can be quite tense at times. With a great many waiting in the shadows, biding their time to seize power and the future of Sonares for themselves. Turning to space, our game takes place out in the void. Specifically, out in the Ateroid belt of the Sonores system. As a concequence of the actions of Mass during the Calamity Wars. Asrofalk heavily restricted the power of Mass Industries, by barring them from exploiting wide swathes of the belt and removing key assets from their control. He placed those assets under stewardship of the World Assembly. From this were created the Free Radicals, a wide swath of the Sonares belt that was given to the people and nations of Sonares exploit to find their fortunes. For many stations and colonies out in the black, it was a simple change of management. With new bosses taken the seat of the old. For others it was a new dawn, free to strike out and forge their own path within the Sonares system. Within this vaccume emerge our PCs!!! Working for one of the many entities that call the Free Radicals home, the Lothran Free Company, a new and up and coming corporation with humble beginnings as asteroid survayors and cargo hauling. Whether they know it or not their actions in the coming months will shape the future of their employer and the system of Sonares in ways they themselves cannot envision.

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/tg/ outpost on acidchan Anonymous 07/11/2020 (Sat) 02:43:26 No. 4 [Reply]
When did this happen?
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>>1136 It's got regular posters, and an RPG group who uses it. It's alive enough for the people who use it. Now capitalize the first letter of your sentences, stop being a negative Nancy, and finally, understand that posting random PDFs does not a conversation start.
>>1138 Bruh, you are in denail
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Demon: The Fallen Anonymous 07/30/2021 (Fri) 11:04:02 No. 334 [Reply] >>2000
Another old white wolf product Shut up I really like d10s. Anyway you better have some knowledge of christianity for this one. Although it helps with all their lines really. You get to be a demon, and then do demon stuff. Like create a cult. Be a serial killer. Or try to track down that traitorous asshole lucifer. Who btw apparently never went to hell. So that's something your bitter about after finally escaping from hell.
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>>334 (OP) >game won't shut up about how awful and evil being an Earthbound is >also casually notes they can vastly inflate the area of effect for all Lores, potentially engulfing cities in storms or bending them into space-warped mazes It was truly a different time, they actually thought they could shame powergamers away from giving reality a prolapse and spilling Cthulhubortions all over the place.
>>516 If you play an Earthbound, you can also possess one of your flesh-cultists and use him as your main avatar like in an actual horror movie.
The "End of the World is nigh" aspect of oWoD was pretty cool.

Princess: the hopeful Anonymous 08/19/2021 (Thu) 10:24:00 No. 371 [Reply] >>2008
So get out your d10s. We are doing this world of darkness sailor moon style. This game is a fanmade system for the new world of darkness. That being said it mostly seems to act as a new hunter supplement, as opposed to a new gameline. At it's core it's the rules for being a superhero in the wod. But more than that it provides the narratives and in game allegiances to run a sailor moon campaign in this grimdark world. Looks fairly interesting. I haven't played any nwod games though, and so can't speak for how it actually plays out on the game table.
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>>841 A for effort.
>>371 (OP) Always wanted to play Princess: The Hopeful. Both to be the pretty waifu, and also because noblebright in an otherwise dark setting is kino.

Anonymous 07/17/2022 (Sun) 17:32:15 No. 478 [Reply]
Anyone here can share the Solasta Sourcebook PDF?
There you go, decent low-level campaign setting but they should have added more like the crafting recipes, componenets etc. https://files.catbox.moe/egtzqn.zip Hope I didn't fucked it up, file too large even for here
>>1996 3 >3 years later and someone actually did it. I really hope that anon is here so this isn't wasted.
>>2001 Oh crap, I have forgotten to check the date.

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GW raising prices, AGAIN. Anonymous 05/15/2024 (Wed) 08:24:34 Id: 92f978 No. 1189 [Reply] >>1982
https://www.warhammer-community.com/2024/05/07/2024-pricing-update/ >The price changes for individual products will vary, but in most countries the average change will be between 3% and 5%.* As an example of what you can expect, a squad of Necron Warriors goes up $2 from $50 to $52, £30 to £31.50, and €40 to €41 (or local currency equivalent). > In Sweden and Norway, the average price change will be between 8% and 14%. Well fuck me for being a Nordic I guess. This was entirely expected but I still want to announce it.
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>>1190 Well thankfully for me I don't buy GW anymore. Worst case scenario this will just make the secondary/used market slightly more expensive for me. As for a news thread, I don't want to have one. Considering how small the board is I am not really seeing a reason not to just make a new thread for any and all news. If this place somehow gets big again then we could make a single news thread but not yet.
3D printing/mold creation and re-use will hopefully help against this as time goes on
>>1189 (OP) And you flatulen/tg/oyim will lap it up and buy it together with normie parents for their shrieking kids

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WoTC sending pinkerton thugs to retrieve leaked cards. Anonymous 04/27/2023 (Thu) 11:28:26 Id: 5f1671 No. 784 [Reply]
https://www.youtube.com/watch?v=bD9HRueI6Js
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>Guy orders new magic cards. >Gets sent some unreleased cards instead >WoTC decides to send thugs to his house >They threaten with 200k fines and a decade in prison if they dont hand over the cards. >He complies despite them not having a warrant. Bit of old news at this point but recently we did find out that apparently hasbro had already been using pinkertons quite a few times already. Kinda weird nobody had made a big stink about it already.
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you sure do make a good use of your 2nd amendment
>if you leak cards you get your legs broken Based.
>>1204 Old post but this was literally 90 years ago you fucking faggot, take it up with my dead great-grandfather.

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Meta thread New BO 11/09/2022 (Wed) 18:44:10 Id: 237152 No. 514 [Reply]
Yo! The name is Felbot and I am your new board owner. I promise I will rule fairly and justly and I will do my best to help this board grow. As my first action I am going to make a meta thread for feedback since this board doesn't have that for some reason.
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>>1278 This is a twice outdated meta thread, on a dead board, and felbot is a nice guy. Now personally im a mod, and agree I should die.
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>>523 Here's a halfchan classic.
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>>523 How about a classic?

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Creating new OC for the board. Anonymous 04/17/2025 (Thu) 04:15:49 Id: ce7d79 No. 1353 [Reply]
I don't believe this place will get enough traffic to see any kind of /tg/ revival, but on the rare chance it does, I'd like to discuss how we can create new OC for the board. Game systems, settings, whatever. There are two main issues that plagued 4chan's /tg/. One was worldbuilding without any real order or goal to work towards. Second was faggots like Neckbeardia poaching content to resell or exploit. The first one has a clear, but not easy, solution. If you are serious about creating something, then the you should take a leadership position and decide which contributions from other posters to incorporate into it. If someone is just throwing out vague trivia like 'The elves in this setting eat gold and hate raspberries', then you should just ignore that poster as a noncontributor. The second problem admittedly is a much worse one and I'm not sure what to do about it. Neckbeardia was able to slightly rebrand Nightshift and got a Kickstarter for it to the tune of 25k British pounds. I've had two ideas in this regard: >1. Works are published with a Attribution-NonCommercial 4.0 International license, thereby preventing fags from taking OC and reselling it >2. Establishing a brand or group on places like Drivethrurpg that exists to publish OC strictly under a free noncommerical license (call it AnonWorks or something like that) Then again, the second thing might not be an issue if content poachers never bother coming here. What do you all think?
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>>1752 Was he talking about 2d4chan? Just something to chew on while I wait for someone else to contribute to thread homebrew.
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>>1752 >>1761 Yeah I was talking about 2d4chan, I was retarded, when posting. >>1661 All of that sounds pretty neat, classical fantasy like from 3ed, do you think you can expand on the wizard? Maybe try to flesh him out, add some details on top and tie him into the core idea of adventure? Also as direct feedback, I like the idea of creating avatar for infesting people's dreams, which would nicely mesh with incubus as patron for Warlock, but that's my pov. Also I was thinking about intermission between "the Cursed Town" and the Wizard Tower" and came up with idea of Husks: >Locals, such as foresters, hunters and others who decided to live in wilderness >First to afflicted with curse >Once curse started in town, they left behind in their forest dwellings >With all emotions and vital power drained from them, they become husks >Mushrooms sprouted from their flesh and animated them >Unintended side effect of curse turned them into monstrous guardians Here I thought, that they should be somewhat rare and pretty tanky, maybe give them unique flavors: >Husk that releases spore clouds capable of causing paralysis with DC 13 for character to becoming (limited use, let's call it 3/day) >Husk that grows Violet Fungus from their torso, so it has multi-attack and player can decide to attack violet fungus growth specifically (with bumped AC)

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>>1821 >Incubus patron warlock Let's roll with that. >Which leads me to question, if curse can be broken and you can save townsfolk, could you save and restore these monsters? Maybe not the mook types, but introduce some NPC that retains parts of humanity, but is not fully in control of their actions, however, it could be safed/appeased, maybe bypassed by some extra action requiring preparation from players? I think that could be possible, maybe by trying to find a good source of anti-fungal medication of sorts... perhaps our cleric NPC is starting to work on a cure or something, and with the help of the players she can work out a solution? For more abilities relating to the mushroom flavor, maybe there is a husk that can reach into the ground as a bonus action, and for the turn it activates that ability, it can spend movement on the turn not to move but to turn 4 squares within 120 ft. per 5 ft. spend into difficult terrain by making sharp mushrooms spout on the ground? I do agree they should take a fair bit of punishment assuming they have few other abilities. But I should see what others in the thread say first, since I think they should contribute ideas too.

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Online Tabletop Campaigns Anonymous 02/04/2021 (Thu) 06:20:18 No. 309 [Reply] >>1402
If you guys wanted to play online, how would you go about it?
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Get Foundry, it's an upfront cost but it's the superior choice. If you don't have money then just use whatever group call software you have and stream mspaint on it. Handle all paperwork on your own using PDFs and physical dice. Optionally use Roll20 because it's free, it's also shit but it's hard to beat free. Virtual tabletops are mostly a gimmick, if you play with people who aren't shitheels you can solve all problems with a group call.
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>>309 (OP) Our group uses discord for in character speech and tabletop sim for combat. We've done voice chat rp before but we're more comfortable with it in text.
>>1333 Rolz.org is another good roll20 alternative.

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Awful models Anonymous 02/25/2024 (Sun) 18:55:44 Id: 00cdce No. 1160 [Reply] >>1692>>1746
I hate this fucking model. The taurox is an awful model and I hate looking at it. It is even more infuriating because it can look good. The stupid segmented treads can just be replaced with wheels and it looks so much better. Even just replacing the front wheels and making it a half track makes it look good. Why did they make it like this?
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The treaded version looks like the offspring of a humvee and a tank
>>1160 (OP) Because wheels don’t fit the imperial 40k aesthetic. Atleast according to GW.
>>1160 (OP) i think it would work better if the tread assemblies themselves didn't look so bad and tacked-on, but yeah it's pretty lumsy as is >Why did they make it like this? i bet they thought it looked too 'normal' otherwise

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Would /tg/ like to help build and playtest an RPG? Anonymous 01/23/2023 (Mon) 05:39:29 Id: 9d9689 No. 576 [Reply]
I've been working on a proper tabletop RPG system on and off for the past three years or so. It has a name, a world, about a 70% complete engine, and a lot of story behind it. I've thought about bringing it to the boards (and even considered making a rules-lite version tailored for play by post on imageboards) several times but have not. If anons are interested, I'll start making regular posts in this thread, dropping excerpts from my design docs, and discussing the methods and philosophies for all the systems so anons can tear it a new asshole and maybe have a good time with it. The very general breakdown: >Single world, non-multiverse >D6 based >Skill based >Classes included but optional >Group initiative >Simultaneous turns >3-6 players >Customizable mecha subsystem It's named Aion, after the world of the setting.
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>>779 >>778 Sounds great anon, looking forward to it.
>>779 Its been a month you lazy bum.
>>581 Take a wild fucking guessTake a wild fucking guess

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Is chess a wargame? Anonymous 10/06/2023 (Fri) 21:01:55 Id: a164cd No. 1046 [Reply] >>1442
A very simple question. Does chess technically count as a wargame? I think it does, Its not like any other wargame but you do have 2 armies facing off against each other, only instead of controlling territory or wiping the other guy out you are just supposed to kill the king. I think it counts.
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>>1046 (OP) Yes. Animu fan art people have lately taken to making a joke about it being a straight shota harem type production. The queens are the strongest pieces and the only to women on the board. King, knights, bishops, rooks and pawns are all shotas.
>>1172 I usually see it more as each piece representing a group of units. -Kings can't move much because they're taking with them the core of the kingdom -Queens have their own private armies and lands, with incredibly adept soldiers, from before marriage, but ascended with royal taxes (that's why Pawns can become concubines) -Rooks are strongholds and their movement represents their strategic reach -Bishops counterbalance Rooks, representing how religion spreads influence differently from warfare -Knights are errant groups of war-loving nobles -Pawns are lower nobility suicidally charging their armies, trying to make a name for themselves and marry a daughter into higher royalty But then again, I don't even know how to play besides knowing how the pieces move.
>>1445 >But then again, I don't even know how to play besides knowing how the pieces move. Jesus Christ anon.

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And now i wait for people to show up...
>>1320 Hey mate, don't know what jumpchain is but someone created a board yesterday. That's where your mates are. >>>/jumpchain/5
>>1320 Might want to make a ghostpost in desuarchive if you haven't already. Wonder if Shard will his find way here.

Tradiional Games Resources Anonymous 04/15/2025 (Tue) 17:12:05 Id: b4f404 No. 1305 [Reply] >>1420
Or TRG, if you so please. >Whats this? Pretty self explanatory, you get/give resources to games you want to play. To start off, here are some GURPS resources i can post within the file limit. Also, it's not advised to post the sources directly, as there are bots that can and will take down the repositories. so use base64 or other cryptographic/encoding methods to avoid this. Is this because 4/tg/ went down? yes.
>>1305 (OP) there's already a thread for this, although it's dead. >>536 (Cross-thread)

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Plamo/Gunpla Thread #a4ayc/ 04/17/2025 (Thu) 13:32:55 Id: e21dee No. 1381 [Reply]
Reborn edition This is a thread for talking about plastic models and gunpla, instead of miniatures. Rules: Don't be too offtopic. Don't be an asshole Thread question: What was your first kit, and why did you start the hobby? This is a WIP header, if anyone coming from 4chan has an archive or screenshot of the /m/ plamo threads, please share it, I'd like to add the resources from there. And if anyone has suggestions for future threads, share them too, will be a good way to improve it.
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>>1388 I like the centaur/rabbit girl. Dont think I have ever seen that before. Something I do not know about gundam painting, Do you paint them like regular miniatures or are they pre-painted?
>>1390 Dont worry, Just report your own thread and ask a janny to fix it. I am sure Vamp will get right on it.
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>>1408 Those are rabbit ears but the idea was for those to be horse ears. They come in colored plastic, but you can paint them (picrel, what I used for the centaur, that doesn't need any paint to look like the one in the box art. The centaur is one of the suggested builds btw, it even comes with a piece made specifically for that)

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