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You enter a strange web board filled with terrible off topic posts, roll courage to avoid fleeing. Aligned Boards Random|Hisrol|AV|literature|Animu|retro vidya|Japan

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Meta thread Anonymous 10/24/2023 (Tue) 23:36:47 Id: b860c1 No. 1076 [Reply] [Last]
The thread where anons bitch and or suggest ideas to improve the board. I hereby take ownership of this board effective immediately. -Vamp
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Would /tg/ like to be board friends with >>>/jp/ ?
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>>3438 Why sure, that sounds like fun!

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Looking for games Anonymous 01/14/2024 (Sun) 02:53:51 Id: a89658 No. 1139 [Reply]
Seeking others to play with, but just not finding the right ones elsewhere? Post your desired game/system and any other relevant details here for others to see!
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>>2325 Fuck, I'm interested and I can actually do mondays, but you're too far away from me (6 hours away)
>>2717 Would you prefer a different time? What would meet you in the middle?

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Reflections, Dreams, and Reality: A MTG Fanblock. Anonymous 04/21/2025 (Mon) 08:44:30 Id: 24958f No. 2013 [Reply] [Last]
So back on halfchan, I had posted a mtg fanset called "Reflections: What could have been". Well I had gotten some great feedback, and thus, wanted help with inspiration for my next set Dreams. However, that died with the site, and required me to post single cards multiple times a day just to keep the thread from 404. Here things seem more mellow, so I'll start again. I'll start with the four color 'colorless' cards. which is entirely anachronistic for a set inspired by the earliest days of Magic, but I included them. Everything else here exists with the intent to be played in the 93/95 card pool, as a proverbial "what if?" set. I did modernize the text (since this is the fourth draft of the set). Also after these four cards, green text will be mechanical comments, red text lore comments. I'd appreciate all feedback, praise, hate, ect. I'd also appreciate any art recommendations, with the one cavet they have to be public domain art. Now, lets go.
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>>3413 >I fucking love Barbarians, and nothing quiet represents the end of an era like barbarians. I wanted them to be a major theme in the settings, mainly as a proverbial purifier for the last decadent remnants of the remus empire. >This art was originally on the card "Desperate Charge" which was a rule breaking card called "Counter attack", and that art was the art for "Battle Fatigue" >Red use to get tapped down effects. I wanted to honor that with at least one card in the set. >One of red's themes in the early days (along with blacks) was coming up with ways to get around Cop:Red. Bellum does this I feel in a great way, without being broken. >The last red card designed in the set. I actually had to relook this art up, but man is it powerful. >I wanted their to be a "rare Aura" that actually felt rare while still feeling oldschool. >>3414 >This card was actually designed in The Dark (as seen on the bottom). The only evidence for it is a found printed out email of a discussion about it being far to powerful to print. >I feel big french vanilla's are an important part of Magic's core identity, especially ones with long, cool flavortext.

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>The protection from Red one drop. Based on an even older design called "Apocalyptic Cult". <Most dwarves live pastoral lives in the last century of The Realm. After the near extinction of Dwarves to a virus several hundred years earlier, the surviving dwarves sold their ancient claims to human kings, joined the realm, and became merchants, eventually establishing The Merchant's Guild, which they are a major part of. >There's been a youth movement of Dwarves to regain their "Warrior" honor. Though this movement is a minority among dwarves, it hasn't gone without notice from The Lords of the Realm at large. Some take jobs being bouncers, guards, and mercenaries, far below their standings in life. Other's have foresworn their family names, and attempted to join Kaldheim, the last independant dwarven city, far east in the wildlands. >I wanted a plainswalking red creature. Was originally designed "Dwarven Caravan", but I couldn't find appropriate art for it. Flavorful, but borderline unplayable drawback. <Being a major part of the Merchant guild, Dwarves are viewed with suspicion, especially since The Merchant Guild became the 12th Kingdom. However, they do follow the laws to a T. >Earthquake, but better, and more expensive. Has a Hurricane counterpart. >In a time before EDH, you could splash a plains are two, or a dual, for the odd off effect. Fencing shows my love for adding this, though it's hardly the only card in the set. <Fencing is a relatively new form of swordsman ship, developed by the Twin Kingdoms. The two sides can't agree on how it should be conducted though, sabre, a curved blade from the desert lands, or rapier, a thin steardy piece of metal designed to take advantage of weak points in armor. <Rapier fighting has become, in its short time, a major sport on the peninsula. Strict rules of conduct keep it from devolving into blood baths like the Pits of Remus, and the free form of it keeps it from being stiff and formal like the traditional jousting tournaments. >Red use to also be a color of combat tricks and tactics. While banding never really belonged to red, the idea of doubling around someone and tag teaming them does feel very red, and it stayed.
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Anonymous 04/22/2025 (Tue) 17:51:22 Id: 92007e No. 2429 [Reply] >>2622 >>3359 >>3443
>Demons can control the Undead >Demons vs Liches battle would be who controls the Undead army GW and WH sucks.
>>2429 how hypocritical of you to reject the separation between the demonic and the undead while still clinging to the idea that demons are still a fundamentally separate thing from an undead
>>2429 It would be cool but I guess warring bad guys aren't something they're interested in exploring. Could he interesting seeing that kind of matchup play out.
>>2429 This was actually a plotpoint in the Megadungeon Barrowmaze with The Gods Set and Orcus fighting over control of Barrowmaze and the tablet of chaos to gain control over the domain of undeath. There are parts in the megadungeon where you can run into battles between the two factions inside and outside the dungeon where they face off with their cultists and undead forces.

MTG Anonymous 08/11/2022 (Thu) 03:12:13 No. 483 [Reply] [Last]
Gathering just like middle school
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>>2527 Magic has been going downhill for years. Of course it's going to lose against some with even a fragment of soul still invested in it.
>>3267 I'm still sticking around. Nothing's really going on in 4/mtg/ and I only really use the website for a couple general threads anyway.
>>3304 I left for a few days and come back to see that 4chan is back and this thread came to a screeching halt. I guess the majority of the thread really is consoomers who don't care about anything except getting their slop 15 seconds faster.

Trench crusade Trench Crusade 04/18/2025 (Fri) 13:13:56 Id: 553e6b No. 1493 [Reply] [Last]
It's the most astroturfed war game I've ever seen /tg/ and I'm interested in doing more digging on this game. What do we know about 28mag?
Edited last time by Mortarion on 04/20/2025 (Sun) 11:00:21.
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>>3424 Just makes the demons look like total retards. 800 years and this is all they got. Its like Abaddon all over again, thousands of years and they didn't get anywhere.
>800 years and Hell has nothing to show for it Fucking muds in 150 years were able to conquer land from Spain to India.
>>3424 >>3425 This the most flimsy excuse I've read in a while. Are you Ditch Jihad shills this fucking retarded?

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Anonymous 04/30/2025 (Wed) 11:42:23 Id: 5f691f No. 3427 [Reply] >>3436
Why are there no Jews in fantasy? I never see any Jews despite them being a people with thousands of years of history and a rich culture. I don't see Jews in Faerun, I don't see them in Eberron, I don't see them in any fantasy worlds at all. Why are they so underrepresented in fantasy? Don't give me any of that "coded" shit either. This post isn't actually about Jews, if you don't understand the satire that's on you
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>>3430 That's Earth though, of course there's Jews on earth.
>>3433 That's yrth, a paralel fantasy earh were different people from earth were isekai'd because of a gigaspell critical failure from elves trying to final-solution-ing the orcs.
>>3427 Both Jews and Muslims worship topdown faiths which consider any integration into fantasy as blasphemy.

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Towergirls thread Anonymous 05/14/2023 (Sun) 14:36:15 Id: 836161 No. 814 [Reply]
I have a big question for you anon. What princess would you save? And some sevondary questions How and what will you do with your princess
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Hello, HalfChan brothers and sisters! Should we use this board instead if the last one? I am unwilling of posting there anymore. Thank you!

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>>3231 Depends... maybe?
>>3246 I think the storytelling and brainstorming could be done here, since the other boards are not exactly welcoming of our style.

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Warhammer fantasy and 40k general Anonymous 07/11/2021 (Sun) 21:13:20 No. 318 [Reply] [Last]
In this thread we talk about warhammer. And then we paint figurines.
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>>3415 >doing all that to end up in the same reclamation pool as the people who didn't lift a finger Pass.
>>3390 I mean it makes sense cultists differentiate chaos from loyalists and it’s not a bad look
>>3423 Iron hands should have battle servitors though.

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/wodg/&/cofdg/ - World of Darkness/Chronicles of Darkness General Anonymous 04/18/2025 (Fri) 11:56:01 Id: 45a9d6 No. 1481 [Reply] [Last]

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>>3367 Sounds fun.
>>3222 Generic lore. Wasted trips.
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What are your experiences with Changeling the Dreaming? I have been skimming through C20 and so far it mostly looks like a narrower version of Mage.

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Anonymous 04/22/2025 (Tue) 13:27:12 Id: c798c3 No. 2361 [Reply] [Last]
So I checked out of tabletop gaming thanks to the whole D&D 4th edition cluster-shitbomb for many years. I shrugged when 5th first dropped, not expecting it to have gotten any better after their campaign of telling their old fans to piss off. But recently I got a little curious and... ...WHAT THE FUCK IS ALL THIS GAY ASS BULLSHIT? WHEELCHAIRS? FUCKING WHEELCHAIRS IN A HIGH MAGIC FANTASY REALM WHERE HEALING SPELLS ARE AVAILABLE TO DUNG-ENCRUSTED COMMONERS? AND WHAT'S UP WITH ALL THE PROUD MAGICAL REALM FAGGOTRY? I THOUGHT WE ALL AGREED THAT MAGICAL REALM WAS TO BE SHUNNED LIKE THE PLAGUE? WHY IS EVERY THIRD NAMED NPC A TRANNY NIGGER NEURODIVERGENT EVEN IF THEY AREN'T EVEN HUMANOID? NOT EVEN VIDEO GAMES GOT INFECTED BY THE GAY RACE JUDEO-COMMUNIST MIND VIRUS THIS BAD!!! WHY DIDN'T YOU GATEKEEP? WHY? WHY DID YOU LET THIS HAPPEN? WHY DID YOU ENABLE THIS TRASH HEAP OF USED CONDOMS AND DILDOS WITH YOUR MONEY? YOU FUCKERS, WHAT THE FUCK DID YOU LET THEM DO TO MY D&D!! FUCK YOU ALL!!!
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>>3142 always wanted to give Stars Without Number a shot, but i have no idea how dead the scene is >>3262 legit, PF was never good, Golaion was always jank and at the height of the woke retardation they removed the NOTION of slavery from the setting they have a few good ideas that you can backport to your 3.5 game (1 feat every 2 level, being a lot more lenient with LA, some alright class tweaks) but that's about it >>3289 >>3290 fun fact, 3.5 has both types of phylatrecies, with two DMG magic items described as "Small box that contains religious writings that is tied to the forehead. " while the lich's is described as "The most common form of phylactery is a sealed metal box containing strips of parchment on which magical phrases have been transcribed. The box is Tiny and has 40 hit points, hardness 20, and a break DC of 40.

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>>3057 >wizards of the cost kek
>>3417 You can throw progressives for a loop by telling them that mandatory pronoun disclosure forces closeted people into outing or misgendering themselves, and that they're a bad person for putting them on the spot.

Battletech /btg/ BattleTech General 04/18/2025 (Fri) 06:43:48 Id: 870d1a No. 1448 [Reply] [Last]
The /btg/ is dead! Long live the /btg/! Deep Periphery Edition ======== >BattleTech Introductory Info and PDFs http://bg.battletech.com/?page_id=400 >Overview of the major factions http://bg.battletech.com/universe/great-houses/ http://bg.battletech.com/universe/the-clans/ http://bg.battletech.com/universe/other-powers/ >Sarna.net - BattleTech Wiki http://www.sarna.net/wiki/Main_Page >Who uses what 'Mechs?

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Edited last time by Mortarion on 04/19/2025 (Sat) 18:57:08.
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>>3242 No.
>>3275 So 4 of us then. This is going to be a great general.
>>3278 C'est la vie. Not every thread gets to be the prom queen.

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Anonymous 04/20/2025 (Sun) 15:19:04 Id: 35d222 No. 1873 [Reply]
Add something to this map, if you dare
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House Rules Compendium Anonymous 04/27/2025 (Sun) 09:15:32 Id: 0ca6cb No. 3288 [Reply] >>3323 >>3406
We share here our tables house rules, here some of mine: >D&D 3.5e (not always all enabled at the same time though)Group alignment at chargen the group pick an alignment between L/G, L/E, C/G and C/E as the shared party alignment, the individual characters can take any alignment that is of one step deviation top from that (eg: group is L/G, available alignments are then L/G, L/N and N/G); • Iconic characters each pc has to have a combination of charoptions unique to his own, the only exception is picking "human" for the race; • Elite fallback when generating stats players are allowed to make 2 arrays using 4d6 drop the lowest and selecting one between the two and the Elite array (15, 14, 13, 12, 10, 8); • Called shots are sunder attacks using the rules for sundering a carried or worn object and the localised damage optional rules from the DMg p.27. Making a called shot with a ranged weapon requires to be in 30ft or less distance from the target and counts as a full attack action. You can't make a called shot against creatures immune to critical hits; • Roll for Common there are multiple "lingua franca" in the world, each specific of the regional mercantile clusters and each of them requires a roll on the Speak Language skill (much like in SpyCraft) using the Decipher Script skill rules (CD is determined by the information complexity, cultural familiarity and degrees of separation, like geographical distances); • Feats retraining during character advancement it's possible to swap a feat for a new one or a chain of feats (up to a number of feats equal to the feats total available for the specific level) extending the timeskip necessary for the advancement and, optionally, expending money for training, as specified by the optional rule for training cost/time at p.197 of the DMg (Learning Skills and Feats); • Skills retraining as for Feats Retraining, the maximum number of retrainable ranks is equal to the rank cap of the specific level. You can't reduce a previous known skill at 0 ranks though; • Falling stunt fall damage is applied normally unless the character has no means for mitigating the fall (eg: being at arm reach from a wall), in which case the effects of localised damage (DMg p.27) are applied. On top of that if the character is free falling from more than 400ft the falling damage triggers a Coup de Grace; >GURPSSecondary Traits Cap all derived traits (secondary attributes like Per, Will, etc.. and Skills) are capped at +30℅ of their main Attribute score (eg: with IQ 10 the maximum related Skill level is 13). Advantages (eg: Talent) can be used to break the cap; • Reduced Disadvantage Budget the point total available from disadvantages is set at 30% (instead of 50%) of the Character Points budget; • Combat Reflexes fix the Enhanced Defense bonus included is no more; • Armor fix the optional rule for edged weapon damage from the Low-Tech is enabled;

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>>3288 Our DM has he following in our 3.5e campaign : >Death at -half max HP; >Stronger Poisons; >Making a Full Attack costs only a Standard Action >When making a Full Attack, can replace any number of attacks with a Standard Action attack (ToB Maneuver, Stunning Fist, etc) >Powerful monsters have Lair and Legendary actions as well as special "charged attack" they telegraph and the player can actively react to >Minions a la 4e >Assassin tweaks.
>>3288 Adding some more: >Mutants and Masterminds 3eImpervious to smash i add the Impervious modifier to homogeneous enough materials (walls and similar) or whenever makes the most sense; >CodaSystem LotRLower Magic i don't allow Mages as a PC order (it's still available for npc as "Sorcerer" using sorcery as default) and the Wizard as prestige order (it's only available to the Istari). The Sage order is only available for Dunedain, Sindar elves and particular npc (Noldor aren't allowed for PC as well); >Warhammer Fantasy Roleplay 1eMeaningful maturity if you pick "mature" for your age you start with 2 careers, the first one you have abandoned and the second instead of the initial skills. They give you both their career equipment but if there's overlap you get the worse pick between the two; • Meaningful demihumans young Dwarves and Elves (but not halflings) count as "mature" regarding the above house rule and get an advanced career instead from the get go if mature; • Altered starting advancements your roll for initial skills determine also the number of skills you have unlocked from your starting career and a number of advancement for your stats you begin with. In case of mature/demihuman you pick your intial skills from the second career you start with; • A is for Actions the (A) stat doesn't determine extra attacks exclusively but any other type of action (as a rule of thumb anything that can be executed in less than 1 second); • Muh naked dwarf if you don't wear armor you get 1 point of damage regardless; >>3315

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My past DM always used a ton of reasonable QoL house rules that honestly made the game flow better and made sense. I miss playing with him so much man, I was a fucking fool and took it all for granted. Thank you DMs that use these to help your players.

/dcg/ - Digimon Card Game General Anonymous 04/21/2025 (Mon) 13:42:46 Id: d54479 No. 2092 [Reply]
Hydrussy edition
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I have a friend in my RPG group who plays this. Tell me how to play this game so I can pretend to be a total newbie and then beat him anyway.
>>3260 Your best bet is to dl the tutorial app and test your heart out with the 2 decks they offer, sadly there's no viable alternative yet to learn the game other than cardboard (since yggdrasil kinda expects you to know how to play and dcgo is fucking ass)
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>>3312 I played a few games with my friend. I only won one out of 4 though. I think I can win more but brigademon is pretty annoying. I need more blockers and more cards that go well with diaboromon.

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Pathfinder 1e Anonymous 04/18/2025 (Fri) 06:56:50 Id: 576746 No. 1450 [Reply]
Lets find out if fullchan likes pf1e. I don't have any fancy pasta for a general and generals are fucking gay anyway, so I'll open with a funny optimization question: Consider the wyrwood race: https://aonprd.com/RacesDisplay.aspx?ItemName=Wyrwood Look at it. Look at this shit. >int bonus >dex bonus >counts as a construct Construct traits are INSANE. You get +10hp at level 1 for being a small construct, a slew of immunities, and most importantly, qualify for construct modifications https://aonprd.com/Rules.aspx?ID=980 >gain +2 to a stat for 5k if you have craft construct Now this is where its at. no more limits based on headbands and tomes. PUMP IT. Sadly, this has a heavy feat tax: craft wonderous, craft arms/armor, and craft construct. The twist is you need to be offline for this to work. Lets assume that a PC knows how to turn themselves on and off. You need somebody else to work on your body while you're offline. Enter the valet familiar archetype: https://aonprd.com/ArchetypeDisplay.aspx?FixedName=Familiar%20Valet >Able Assistant (Ex): A valet’s master treats the valet as if it had the Cooperative Crafting feat and shares Craft skills and item creation feats with the valet.

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Edited last time by Mortarion on 04/29/2025 (Tue) 13:49:43.
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More weird pathfinder stuff? Sure, why not. A great form of often overlooked defense is incorporeality. https://aonprd.com/UMR.aspx?ItemName=Incorporeal >take half damage from any corporeal source >if a corporeal spell targeting you doesn't do damage, you have a 50% chance to ignore it completely >you are fully immune to nonmagical damage (enemies need at least a +1 enhancement bonus weapon or have their natural attacks count as magic) >if you must roll to hit, you can ignore your enemies ac bonuses from natural armor, armor, and shields, >you get your charisma bonus to ac as a deflection bonus (this stacks with most other cha to ac things) >use dex instead of str for melee attacks >no falling damage >no swim checks >can't set off most traps due to not weighing anything Oddly enough, classic spells like Gaseous Form DONT grant you full incorporeality. You need something like Dust form (1round/cl) or Shadow Body (1 minute/cl). The best spell however seems to be Shadow Projection: https://www.aonprd.com/SpellDisplay.aspx?ItemName=Shadow%20Projection >duration: 1 hour/level (D)

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>yet another shameless self bump Yep. Found something interesting and wanted to shout it into the void somewhere. So, Wyrwood are really cool. Construct type gives you a lot of immunities. And incorporeal is pretty cool too. Great defensive option. Too bad the only way to combine them is a 4th level arcane spell(shadow projection), and its debatable if you can even cast spells in that form (no listed language for shadows means they likely can't talk, and James Jacobs [not a rules guy but still] claims the spell was never meant to be used with spellcasting). It's really a shame you can't use Ghost Syrup as a wyrwood since you have poison immunities. There's investigators anathema talent, but that completely overwrites the poison. There's an alchemist discovery to use poisons on evil outsiders and undead, but wyrwood are neither of those. Maybe with mythic spells and pernicious poison? But what kind of degenerate actually uses mythic rules? Well, maybe you should just go to hell: https://aonprd.com/Feats.aspx?Category=Damnation So these feats require you to form a pact with a patron that has more hit dice than you, so you need to get somebody to cast planar ally or a similar spell asap to qualify for it early. Most of the feats have okish benefits, but we're mainly here for Feindskin. https://aonprd.com/FeatDisplay.aspx?ItemName=Fiendskin >Four Damnation Feats: Your creature type changes to outsider (native)... So this forces you out of being a construct, so you lose all your construct immunities- including poison. It takes all 4 damnation feats to do this, so you need to be 7th level or find some way to get extra feats earlier. So you damn yourself to hell, become an outsider, and chug your Ghost Syrup for incorporeality. Badass! Now how do you go back to being a construct? Naturally, you just retrain the feats into something else.

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I am not a big fan of pathfinder. Everything about the game feels like its made by the biggest min/maxxers on the planet and they expect you to be a massive powergamer as well.

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