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/3.5g/ /3eg/ Dungeons and Dragons Third/3rd Edition General (Refugee edition) Anonymous 04/17/2025 (Thu) 21:52:42 Id: 11e8e3 No. 1419 [Reply] [Last]

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>>3683 The point is you only get 1 swift action per turn. Otherwise things like swift action spellcasting could result in 20 spells in one turn and GG.
>>3683 >clunky it's just fine, bruh. consider swift/immediate actions as a "bonus" you can activate
>>3689 >dragon wildshape druid throwing a dozen quickened spells a round with Tome Dragon's free metamagic stop, i can only get so hard.

Gundam finally competing against Warhammer 40k in traditional gaming Anonymous 01/04/2025 (Sat) 21:36:55 Id: 642292 No. 1252 [Reply] [Last] >>3699
This is actually some really big news since Games Workshop has been getting sloppy recently and Gundam can introduce some new competition into the space. Still, I figured this was huge enough news to make a thread on the subject since Gundam is officially /tg/ now. Personally I don't know what to expect, but I hope for good things.
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I don't even give a fuck about whatever boardgame they're gonna tack on, I just want those itty bitty robot pieces to paint/customize :D
I'm surprised Battletech isn't Warhammer's main competitor, even at a cursory glance the gameline is ripe for making a minis game out of it.
>>1252 (OP) If what you want is 1/144 scale gundam wargames to recreate 08th MS Team or whatever, then just find some homebrew rules and go from there.

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Custom Magic set feedback. Anonymous 07/05/2021 (Mon) 23:07:50 No. 316 [Reply] [Last]
Hello I'm working on a MTG set with the intent of what i t might have looked like if it was made in 1995. I'm disgusted by modern Magic, and long for the games of old. The set is called Reflections. I was wondering if I can get recommendations and feedback on cards, as well as for a few art recommendations. I'm trying to keep all the art from the public domain.
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>>324 This card is dumb but I like it. I think you could remove the 1 mana cost from its activated ability. >>339 I'd sooner play Juju Bubble than Titan's Goblet.
>>3644 Yeah this thread is triggering my nostalgia hard in ways that modern MtG absolutely fails to. I've never really liked 8th edition borders and newer shit, and MtG has gotten more and more bizarre over the years.
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>>3684 Rather than bizarre perhaps it's better to say that it has felt like an increasingly shallow and greedy endeavor. MtG has always had issues with greed and poor card design but it wasn't doing shameless product tie-ins and it used to have more heart. One of my favorite cards from old MtG is this one, just for the flavor text.

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Everyone is John Anonymous 08/26/2023 (Sat) 21:29:43 Id: 4de9a6 No. 999 [Reply] >>3682
>Be Castro, dedicated communist and revolutionary. >Stuck inside the head of some guy named John. >Unknown to me is that there are 2 other voices in here. >One is Christian Weston Chandler, the other is Jimmy the demon. >We all wake up at a aquarium. >I gain control first. >I see the penguins. >I fucking hate penguins. >I tell John to preach to the penguins. >He marches up to the exhibit and he ..... pussies out and goes back to the bench. >I almost lose control. >After re asserting control I make him ask a nearby woman for directions to the library. >Success! She tells him to go down the street to the local library. >After wandering for a bit we arrive at the library. >Its this huge stone building. >I tell him to look for the lady at the counter. >Failure! There is no counter, Its all automated!

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>>1018 Poor priest might end up as the next John after that experience
>>999 (OP) I find that when you play Everyone is John their choice of activity can't be something too easy or something you can just spam once you're in the right place. >>1227 That would actually be an amusing way to do a follow-up.

who has played multiple systems? Anonymous 06/20/2020 (Sat) 07:08:01 No. 1 [Reply]
I've only gamed Palladium and GURPS so far. I want to try FATAL
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>>3659 >FATAL isn't really actually playable, you know? It's a meme system. it was either cuckchan or old 8chan, but one anon actually ran some sessions. iirc it's basically 3d6 roll under, hardly complex, just with lot of stuff you can use unless you don't want to (same with the anal circumference meme which is explained to be optional early on). there are plenty of systems with holes, fucking 5e has glaring "just make it the fuck up lol" areas. in that regard it's as much a meme as those. <1d6chan more like 1d6reddit. what you're looking for is 2d4chan.
>>3664 Ah, whoops. 2d4chan it is. I just noticed 1d4chan went down at some point and all I could find was 1d6chan and I assumed that was all that's left. Now that I'm looking at it more closely it looks like the 1d6chan staff has something against 8chan so fuck 'em. Seems like 1d6chan is run by a clique. New link: https://2d4chan.org/wiki/FATAL
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>>3664 Don't mind me, I'm just reacting to pic related with pic related.

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MFW Anonymous 06/11/2023 (Sun) 08:14:51 Id: b57c76 No. 872 [Reply] >>2733
>mfw the DM constantly talks over me and interrupt me.
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>>872 (OP) wtf. Kill him.
Honestly if you have a problem at the gaming table, try talking it out calmly and honestly like a mature adult.
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>>3586 only rational course of action is to take a shit in his DM bag

/acg/ - Alternative Card Games General Anonymous 04/19/2025 (Sat) 14:59:41 Id: a18df0 No. 1682 [Reply] [Last]
Reboot edition. Here is a thread to discuss trading card games other than the big three. >Build Divide >Force of Will >Final Fantasy TCG >DBZ CCG >Wixoss >Keyforge >Gundam >Legend of the 5 Rings (L5R) >Digimon >Flesh and Blood >Gate Ruler >Battle Spirits >Ashes >One Piece

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Holy shit. You guys are here too. Did this only happen after 4chan went down? I see a lot of the gens I used to frequent are also here. Is this site the most popular of the 8 sites?
>>3626 Like out of all imageboards? fairly sure 4cuck and 2chan still have us beat. I think we are in a good 3rd place though. Hard to tell when so much of the traffic is VPN hopping and spam.
>>3626 Yeah I was using this site during the downtime and it seems like none of the retard spammers who argue all day about nothing followed, but everyone just went back to the shitpost zone instead of discussing here lol

Trench crusade Trench Crusade 04/18/2025 (Fri) 13:13:56 Id: 553e6b No. 1493 [Reply] [Last]
It's the most astroturfed war game I've ever seen /tg/ and I'm interested in doing more digging on this game. What do we know about 28mag?
Edited last time by Mortarion on 04/20/2025 (Sun) 11:00:21.
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>>3567 It's fucking pathetic.
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>>3567 Would be more cool to have the player pushing armies into hell. Take their land, destroy them. Let them cry and wail as they realize once they're dead they cease to exist because hell is not theirs anymore.
>>3600 That would be hecking colonialism you chud! Think of the poor demon folxs

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House Rules Compendium Anonymous 04/27/2025 (Sun) 09:15:32 Id: 0ca6cb No. 3288 [Reply]
We share here our tables house rules, here some of mine: >D&D 3.5e (not always all enabled at the same time though)Group alignment at chargen the group pick an alignment between L/G, L/E, C/G and C/E as the shared party alignment, the individual characters can take any alignment that is of one step deviation top from that (eg: group is L/G, available alignments are then L/G, L/N and N/G); • Iconic characters each pc has to have a combination of charoptions unique to his own, the only exception is picking "human" for the race; • Elite fallback when generating stats players are allowed to make 2 arrays using 4d6 drop the lowest and selecting one between the two and the Elite array (15, 14, 13, 12, 10, 8); • Called shots are sunder attacks using the rules for sundering a carried or worn object and the localised damage optional rules from the DMg p.27. Making a called shot with a ranged weapon requires to be in 30ft or less distance from the target and counts as a full attack action. You can't make a called shot against creatures immune to critical hits; • Roll for Common there are multiple "lingua franca" in the world, each specific of the regional mercantile clusters and each of them requires a roll on the Speak Language skill (much like in SpyCraft) using the Decipher Script skill rules (CD is determined by the information complexity, cultural familiarity and degrees of separation, like geographical distances); • Feats retraining during character advancement it's possible to swap a feat for a new one or a chain of feats (up to a number of feats equal to the feats total available for the specific level) extending the timeskip necessary for the advancement and, optionally, expending money for training, as specified by the optional rule for training cost/time at p.197 of the DMg (Learning Skills and Feats); • Skills retraining as for Feats Retraining, the maximum number of retrainable ranks is equal to the rank cap of the specific level. You can't reduce a previous known skill at 0 ranks though; • Falling stunt fall damage is applied normally unless the character has no means for mitigating the fall (eg: being at arm reach from a wall), in which case the effects of localised damage (DMg p.27) are applied. On top of that if the character is free falling from more than 400ft the falling damage triggers a Coup de Grace; >GURPSSecondary Traits Cap all derived traits (secondary attributes like Per, Will, etc.. and Skills) are capped at +30℅ of their main Attribute score (eg: with IQ 10 the maximum related Skill level is 13). Advantages (eg: Talent) can be used to break the cap; • Reduced Disadvantage Budget the point total available from disadvantages is set at 30% (instead of 50%) of the Character Points budget; • Combat Reflexes fix the Enhanced Defense bonus included is no more; • Armor fix the optional rule for edged weapon damage from the Low-Tech is enabled;

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>>3465 One example was item usages that take a whole action can take a bonus, but you need to roll for how much of the effect you get since you're doing it very fast and sloppily in that instance. That way the main action is still available for something to be done in full. It allowed more player interaction in a turn which was nice in games with larger numbers of players.
>>3465 Another dump: >D&D 3.5eMorale Check as for the AD&D one, except that it is rolled as a 'd20 +HD +bonuses vs fear' check, if the result is 5 or less the creature is shaken and surrenders, if result is 10 or less the creature is shaken and (tries to) turn and flee, if result is 14 or less the creature is shaken and will try withdrawal / tactical repositioning (if successful loses the shaken condition), with 15 or more the creature is uneffected >Savage Worlds (not yet playtested)Forgot my pocker deck! For initiative roll a plain d20 (20 is the Joker), use dice ad-hoc for card tables; • Fuck bennies for rerolls you bet your wild die (if you fail the reroll you lose it), for effects you directly expend it. If you lose the wild die the character is considered an extra for the rest of the scene, after that it regains the wild die returning to wildcard status. Roleplay disadvantage don't allow for betting/expending the wild die if you oppose them and allow for immediately recover it if you indulge in them; >>3517 Yeah, i also personally prefer more flexible action economies over more rigid ones (as for 3.5e) but for my groups i find stringent action rules to be more useful in case of bigger groups (my players are a bit "greedy"). Of course some agile GMing is needed to avoid bogging down the combat.
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>>3530 Dumping some related screencaps

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Anonymous 04/21/2025 (Mon) 15:32:15 Id: 9df1ee No. 2114 [Reply] >>3606
>humans are a neutral or good race >most of the villains or fucked up people are humans >also their god is dead and they're the spawn of chaos lmao every time...
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>>2116 >People still admire the Imperium speak for yourself
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I want a setting where there's a area of space known for destroying minds and causing insanity, a corrupting zone all other alien species avoid. One day a new species emerges with advances in space travel from that zone, it's humans. Due to that species evolving in that zone they're relatively resistant effects, and are able to survive where no other higher alien forms could. As a side effect, when humans interact with outside alien races, they're by comparison insane evil unpredictable creatures because the other races never evolved to survive within that influence. Entire sectors have meetings because oh fuck the humans keep peeking out like it's nothing and they're really nuts what do we do? All of the curiosity, the evil, the cruelty, the kindness, shit no other species is ready to handle in such extremes so fast with almost no signs it's time to switch from the intergalactic schizo race who has a multitude of fake real mortal immortal gods who they all believe and don't believe in. Sign me up, it's time to be a problem.
>>2114 (OP) Reminder the Eldar murderfucked an chaos god into being.

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/GURPSGEN/ - GURPS General (Refugee Edition) Anonymous 04/16/2025 (Wed) 20:30:46 Id: 1d2182 No. 1327 [Reply] >>3585
THE OP'S PDF: https://anonymousfiles.org/files/f8805a595539/ GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic. Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game. A nearly complete archive of GURPS books can be found by those who pay attention to file extensions. Never post direct links to the archive anywhere. If you're wondering where to start: - The Basic Set covers everything, including a lot of optional rules you probably won't use. - A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres. - How To Be a GURPS GM is a good read even for players. - GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds. >TQ: What are you building currently?
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>>1462 A few times but the system i use now is calculating the points if each spell and making them abilities with modifers
>>3462 So are you using the Sorcery rules or something else altogether?
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>>1327 (OP) GURPS is often this meme, but unironically. >>3466 Last I heard Ritual Path Magic was the way to go if you wanted a GURPS magic system, rather than the Basic Set or any other rules.

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Near Future Scifi Tech Anonymous 04/24/2025 (Thu) 05:50:03 Id: 913ebd No. 2791 [Reply]
Given the premise of REALLY good batteries & energy storage/generation to power technology, & maybe a generation or two at most of tech development what are some scifi technologies would you expect to see develop? I'm thinking stuff like Boston Dynamics Robots, drones & exosuits. I want to largely stay away from space travel, cybernetics/cyberpunk, nanotechnology, etc.
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https://youtu.be/c-pWliufu6U?si=9IoKm0JUCYgoLLEr
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At this point biotech is being held back more by culture than by technology. You can include a lot of weird tech that's alive and I'd believe it.
It's unfortunate that not many startups are actually doing anything interesting or building anything real. I would have suggested looking on xitter for more technologies and ideas for this setting, but it's all just retards wrapping chatgpt and trying to make it take someone's job.

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What are you playing in your campaigns? Anonymous 04/17/2025 (Thu) 05:52:47 Id: 950386 No. 1359 [Reply]
What systems are you using on your campaings? And how are they going so far?
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>>3009 It can be hard to introduce Ironclaw just because of the subject matter. Just reassure them that it it a fantastic system underneath.
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>>3220 I posted some of the details in another threads >>2235 (Cross-thread) >>2778 (Cross-thread). I plan on running a pre-FTL campaign where the PCs are stuck in a system where shit is about to go down. Since this will be my first proper campaign as a GM, my thought on making it pre-FTL is that it would be easier on me since then I'd be able to control the Tech Level and introduce things as needed. I've still got to finish up some details as well as rewrite/cut some content that I originally wrote that I don't think the players will either care about nor play a role in the game. Most of it is stuff that's going on in the background. The thing is OG traveller games are really just a frame work and a general plot outline and they expect GMs to fill in the details themselves. Makes a lot of sense when you think about it as it allows GMs to work in modules and scenarios into their games as they see fit. This has been a good exercise for my writing skills.
>>1453 I always thought rules-light systems were more suited for oneshots and the like, how did you find it for a decently long campaign?

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Anonymous 04/18/2025 (Fri) 09:35:46 Id: b32015 No. 1465 [Reply]
I am looking to make a campaign set in a grounded JRPG kinda setting. Think Tactics Ogre, Unicorn Overlord, Suikoden, FFT, the first two TitS games.etc. I don't want mechanics for over the top teleport behind you powers, but still a bit fantastical. So no Exalted stuff. A decent character creator with customization. Tactical, but not super-tacital combat, so no theatre of mind. And not super crunchy I got plenty of world building tools, and the plan is to use them to slowly flesh out the world and villages and themes
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>>2931 >narrativist fag trying to pretend he knows good mechanics when he's just going to rule 0 everything anyway
>>2931 Have to agree with the other anon. You could take basic bitch D&D 5e and play a campaign similar to Unicorn Overlord. You wouldn't need to change anything about its story and characters, there is nothing inherently "grounded JRPG" about it, it's a very basic fantasy story. You can't just go for "vibes" and leave everything else untouched. It isn't a JRPG campaign just because all players use anime avatars. You need to look at these video games, their mechanics, character progression, classes, spells etc. and try to replicate what truly differentiate them from western fantasy.
>>1591 Eh, I wouldn't recommend SW, only because it seems like a bitch to homebrew. I'd stick with Savage Worlds, D&D BX/1e/2e/5e, or something easier to fuck around with.

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/osr/ - Old School Revival Anonymous 04/18/2025 (Fri) 18:56:30 Id: 1d2b97 No. 1539 [Reply] [Last]
/osrg/ is dead, but /osr/ is so FUCKING back! This is thread for Tactical Studies Rules (TSR), Old School Revival/Renaissance (OSR), Fantasy Adventure Gaming (FAG), Classic Adventure Gaming (CAG), and other faggot (nuSR) games, i.e. Boomer D&D and bootlegs thereof. Generally speaking, the OSR playstyle focuses on a very early 1970s "intended" D&D playstyle heavy on logistics and player skill that was displaced later. Some games that are generally the focus of this general are: >Original, Basic, and Advanced 1st Edition D&D >clones like OSRIC, Labyrinth Lord, Old-School Essentials Other games are not strictly OSR but related: >Advanced 2nd Edition D&D >Dungeon Crawl Classics RPG and derivatives >Basic Fantasy RPG The above lists are not comprehensive! Core OSE rules: https://oldschoolessentials.necroticgnome.com/srd/index.php/Main_Page

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>>1563 >>3366 >Also, adding a question so I’m not shitting up the thread. How do you guys run an OSR game for two, possibly 3 people? Hirelings.
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To repeat what I said on Share Thread >KING-CONAN is back and you can use the r3br@nd to get there. O-S-Rchive will be uploaded overnight. I'll make the links in the morning (or earlier if I'm up super late) If someone wants to pass this message to 4chan be my guest, or don't, I'm good either way.
>>2708 God. Diana was pure sex.

PDF SHARE THREAD! Anonymous 04/22/2025 (Tue) 01:28:21 Id: dad6d6 No. 2246 [Reply]
It's Da PDF Share Thread! Get ready to stuff your hard drive like a cosplay hooker at a con! STEP 0: <----- That image is not an image, it's a PDF. PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING. It will answer 99% of your questions about this thread. If you haven't read it, we will know. STEP 1: Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing. STEP 2: Request, share, stay awesome! Previous thread: https://archive.4plebs.org/tg/thread/95519917/

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do u realize they're come back from 1 day... and they have to restore everything!?!... so dont cry now, at least wait 1 year...
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KING-CONAN is back and you can use the r3br@nd to get there. O-S-Rchive will be uploaded overnight. I'll make the links in the morning (or earlier if I'm up super late) If someone wants to pass this message to 4chan be my guest, or don't, I'm good either way.

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