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MFW Anonymous 06/11/2023 (Sun) 08:14:51 Id: b57c76 No. 872 [Reply] >>2733
>mfw the DM constantly talks over me and interrupt me.
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>>876 Consider if you're actually the problem. If not, politely talk to him about it. If still happening, be a annoyance for him. There's a solid chance he doesn't respect you and does it on purpose, but that's not a guarantee.
>>1277 I was the DM in question, and I can assure you, that was never the issue.
>>872 wtf. Kill him.

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Vampire: the Masquerade Anonymous 07/30/2021 (Fri) 10:03:14 No. 331 [Reply] >>1589
The game that became infamous when some florida kid killed his GF parents an drank em. Ah. Good times the 90's. The lore that would get its own apocalypse and relaunch (which sucks). The series that gave the world two pretty good pc games. So fucking good. I love this rpg.
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>>331 Not going to lie, even though it is a fortnite clone, vampire the masquerade blood Hunt is pretty fun so far, but I'm terrible at video games in general haha
>>333 My wife plays a malkavian but she does it pretty well, she took the traits to be able to eat and drink and appear like a normal human, and one of her malkavian things is that she's extremely apprehensive about admitting that she is a vampire, even to herself, she's convinced that she is just a goth cosplayer
>>512 Tremere is the best Clan & let me tell you why. >Start off as mortals >Steal their way i to being vampires >Even go so far as to have their leader eat Saulot to claim legitimacy >Fought one of the bloodiest wars in vampire lore against all comers >Create gargoyle slaves out of other vampires >All kindred fear them & distrust them >They then go on to found the Camarilla & get the other Clans to sign on >They go & forcibly purge all other Tremere that don't fall into line with a huge ritual They forced their way into vampire society & basically out vampire'd the vampires at their own game. The may come off as untrustworthy book worms, but they have balls the size of kansas.

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/GURPSGEN/ - GURPS General (Refugee Edition) Anonymous 04/16/2025 (Wed) 20:30:46 Id: 1d2182 No. 1327 [Reply] >>1415 >>1462
THE OP'S PDF: https://anonymousfiles.org/files/f8805a595539/ GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic. Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game. A nearly complete archive of GURPS books can be found by those who pay attention to file extensions. Never post direct links to the archive anywhere. If you're wondering where to start: - The Basic Set covers everything, including a lot of optional rules you probably won't use. - A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres. - How To Be a GURPS GM is a good read even for players. - GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds. >TQ: What are you building currently?
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>>1327 >/gurpsgen/ 's back Bravo OP, i was this close myself to start the general here or on smuglo.li
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>>1327 Has any of you ever tried to mix different magic systems in one setting? I'm thinking about having the d&desque arcane/divine magic divide with arcane magic using the default magic system plus syntactic magic variant on top (the mage can improvise spells by satisfying a spell/skill/trait prerequisite for each verb/noun picked and then rolling on the thaumaturgy skill, with a -1 for any verb/noun other than the first 2, for activation) and divine magic using ritual magic rules, power investiture and the threshold magic rule the thaumaturgy splat.
I would love to take at look at the archive but don’t know about the file extension. Hopefully GURPS gets a better online character creator.

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Whining about modules Anonymous 04/15/2023 (Sat) 03:40:16 Id: 3f7671 No. 769 [Reply]
I was told to repost my post from /v/ onto here so I'm going to do it. Let's talk about modules that you hate from any system. Any books that you fucking despise, and if you want, compare them to ones you like. All of my shit is mostly homebrew, I use books of course for monsters, characters, maps and items, but I make a lot of shit myself. That is because I absolutely fucking despise some of the official adventures. Descent into Avernus is a literal joke, it ruins Baldur's Gate as a setting after Murder in Baldur's Gate made it into such a fucking good setting for adventure. Generally Murder in Baldur's Gate was a top tier adventure, even if it was slightly railroady. >Expands the city so much that it feels like a perfect starting city with a shit ton of things to do in it and interesting politics >Introduces a cast of really good characters >Gives the players the illusion of choice, which although I usually disagree with, I think the story that is told is so fucking good that it is deserving >Gives an actually good story with an actually good, gray conflict with a political story that could geniuently be a reflection of our real world, in a very subtle manner. Murder at Baldur's Gate is a story about extremism and violence, about political violence to be exact and how it spirals out of control, and good intentions leading into hell. It is set in a refugee crisis, and struck between three major political players that all want to improve the city in one way or another, but all of them being manipulated by Bhaal to serve as vehicles of his rebirth. And it's done in such a fucking amazing way that it geniuently feels moving even if you just read through it. And it it quite obvious that it was written by Ed Greenwood, it makes great use of the games as well. You have a choice between three characters that you can support (Pics related) >Ulder Ravengard - A simple son of a blacksmith who rose through the ranks of the Flaming Fist due to his geniuent honestly and adherence to the law. He is a pragmatic politician that wants to make the city into a lawful place, but instead due to his actions and constantly instigating violence he turns into nothing else than a fascistic, brutal dictator at the end of the campaign >Rilsa Rael- A Calimshan Crime Lord, someone who is at the head of the Calimshyte Refugees which are discriminated against in Baldur's Gate, generally forced to live outside of the city in their own ghetto. She wants to protect the underclass of the city and do good for the refugees, but as time goes on becomes nothing more than a simple, violent murderer. >Torlin Silvershield- An aristocrat from the Upper City who wants nothing more than to make sure that the city's traditions are upheld as well as making sure that it survives, but in the process of trying to enforce his vision of what is the best for the city, he becomes a skull and dagger schemer. No matter which one of them you pick, they will keep instigating violence against each other, trying to do different power plays believing themselves to be completely in the right and completely refusing to meet on even ground. They are all extremists, good-intentioned ones, but still extremists, which are too blinded by the idea of protecting the city to realize that they are the ones killing it. It's such a well-written conflict, especially that every single one of them does something fucked up at the end. Ulder turns Baldur's Gate into a Police State with mass executions for even the slightest crime. Rilsa Ravengard goes against the city in a bloody coup and frees several prisoners from the prison. Torlin Silvershield tries to blow up the fucking parliment.

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Honestly, almost every 5e module sucks in some way, even the most popular Strahd one is awful to use for the GM. The best module content for 5e is when they do those compilations of adventures, you can just plop them in a game you like without it having to be a whole ass campaign. But that only really applies to them adapting old content, when they make new short adventures they fucking suck too.
Descent into Avernus' biggest sin is that the players don't go to Avernus with the city they go down separately, makes no sense
Are you familiar with Warhammer's Enemy Within campaign? It was originally conceived to explain certain map inconsistencies. For example in some maps you can see a province named Sudenland and in others the province is gone. The writers came up with this idea that the province (and others) was dissolved by Emperor Karl Franz in late 2512 after its rulers were caught plotting against the empire, collaborating with Chaos cultists. (They weren't chaos cultists themselves, they were just opportunists) its actually a really cool way to fix inconsistencies within the setting instead of just handwaving them. Props to the writers for that. Enemy Within is basically Warhammer: The Manchurian Candidate. The premise for the campaign is AMAZING. The idea is, chaos cultists are trying to kill Karl Franz and manipulate the Imperial succession in order to put a chaos cultists in the throne. Which isn't easy to do because the Empire has an electoral monarchy. So they've organized this huge conspiracy to gather the votes they need. They've also created huge problems within the empire and plan to have their candidate fix them in order to win more votes. It's brilliant. Sadly the campaign itself is TRASH. Nine of what I've said so far ever comes into play at any point in the campaign Let's start with Volume I. The PCs visit a festival in Bogenhafen and investigate some mysterious disappearances. They find out a chaos cult is abducting people and preparing a ritual to open a huge chaos portal in the middle of the city! The book mentions in passing that this will benefit the Manchurian Candidate since he will lead troops into the city and close it. However... this is not the actual goal of the cultists trying to open the portal. They're being manipulated by a daemon. The daemon is connected to the Manchurian conspiracy, but hes trying to open the portal for lols. He's not actually working to advance it. Seriously. What a mess. Volume II. The PCs follow clues obtained in Volume I and track down a sorceress who corresponded with the cultists from Bogenhafen. She's trying to obtain a magic item. She's not connected to the conspiracy at all. Shes not even aware it exists. It is one big side quest. At the end of the volume you HAVE to let one of the enemies run off with the special magic item or Volume IV falls apart. Volume III. The PCs travel to a big city and get involved in a big conspiracy there. Some cultists are planning to have an elector count killed and replaced with a magical doppelganger. This specific elector actually controls 2 votes in the election. You'd think they're doing this to advance the Manchurian candidate conspiracy.... but NO. They're just doing it for themselves. They want to rule the city. They are power hungry. They have no interest in the election. Wtf. Keep in mind that at this point in the campaign, 3/5ths of the way in, the Pcs are still NOT aware of the Manchurian candidate plot Volume IV. Another big side quest. The PCs stop a skaven plot. It's not related to the Manchurian candidate conspiracy at all. (Well actually the skaven did some mercenary work for the cultists but this isn't developed at all) Volume V. The elector counts gather to discuss the future of the empire. Karl Franz is very ill. There is no actual election. No intrigue. No politics. Lol. The PCs rush to recover a magical item and then there's a boss fight at the end. There's There's much wasted potential here. The books themselves are awesome and worth buying just for all the info they have. But the campaign itself is terrible

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Hunter: the reckoning Anonymous 07/30/2021 (Fri) 11:12:42 No. 336 [Reply] >>2355
Finally a chance to strike back at the darkness. With the help of some God given edges you play a mortal taking on werewolves, vamps, mummys whatever. A hell of a lot of fun even if most games involve a pc death or two.
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>>1577 Yeah, fortunately I'm blessed with having plenty of friends and potential players who don't have D&D brainrot and are happy to try out a large variety stuff. WoD isn't my usual cup of tea, because even though I really like the lore and system, I don't feel too confident running it compared to other conventions, but we're having fun so far. Though the players are a bit more murderhobo than I expected them to be, but that's a given I guess. I have to finally wrap the campaign up since we've been near the end for a long time, but scheduling has been more and more of a problem lately
>>336 I preffer Vigil. Just getting random superpowers from a anonymous benefactor isn't as interesting to me as a monster hunter set-ups as several groups of different conspiracies and agents stealing/adapting/understanding some of the monsters powers and using it against them.
the party accidently summoned the Sultan of Flesh after the mad scientist's side quest in total nigger death Hawaiian edition went wrong. How fucked are we?

/bushi/ Bushiroad Games General Anonymous 04/23/2025 (Wed) 05:07:36 Id: f185d9 No. 2570 [Reply]
Buy our game or we'll kill it edition Bushi-Navi EN: https://www.en.bushi-navi.com/ Deck Log: https://decklog.bushiroad.com/ (JP) https://decklog-en.bushiroad.com/ (EN) Beginner guide, decklists and other info: https://pastebin.com/QxKQRhrQ Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: https://pastebin.com/7Fj8VqA2 Cardfight and Buddyfight matchmaking server: https://discord.gg/6xVFD4r Weiss/Schwarz Resources: https://pastebin.com/sk2iSjW1 BSF 2025 Info: https://en.bushiroad.com/events/bsf25/ DivineZ S3 Episode 11: https://www.youtube.com/watch?v=uVhkHwr1GQg
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Release Schedule (Vanguard): - Moon Fangs & Cerulean Blaze 4/25 - CoroCoro Start Deck Pack 5/30

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Anonymous 11/25/2024 (Mon) 16:56:36 Id: f91839 No. 1248 [Reply]
When can we Augmented Reality/TG with little robots in the real world?
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>>1263 You know now that I think about it that does sound kinda cool. Problem is that it would require everyone to have a projector. They could also just look at the table through their phone I guess. but imagine doing that for a whole session?
>>1263 I'd love to have a virtual AR/VR tabletop, but the technology would need to be more widely adopted. The Oculus Quest 3 for example can do mixed reality using their pretty good colored cameras for example, so we can very easily do that stuff today. The main issue is that not everybody has or wants to have a Quest 3 or the like.
>>1263 Can't you do that with VRchat already?

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Gloomhaven Game Anonymous 08/29/2020 (Sat) 01:01:35 No. 5 [Reply]
Hello /tg/ I am new to board games and I just recently got Gloomhaven and I've been having a lot of fun with it with some friends. If there are any anons left lurking /tg/ I was wondering if anyone has purchased the expansion pack for it, and if so is it worth it for more content?
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>>2285 sounds about right for the length of a Gloomhaven campaign
>>2285 I wonder if anon did get Frosthaven after all this time.
>>2283 I found it was more fun in person. You get to spend time with friends, have some laughs, it became a monthly get together for us. Better than just a random board game because there was a sense of progression.

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Miniature painting Anonymous 11/22/2022 (Tue) 00:33:35 Id: 0cbd14 No. 521 [Reply] [Last]
Post miniatures that you have painted. Here are my plague boys and ultraboys.
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Thought about these brushes?
>>2435 Why are they attached to bottles?
>>2435 The idea looks nifty but I see no adjustment to control flow rate so you'd not be able to use them for glazes or washes, have to find the just right paint consistency and be stuck with that, also the brushes will need constant cleaning and that's probably not an easy process, normally you want to keep paint out of the fullers, not flowing through it. Then there is the fact that you'd need a very large number of these in each size for all the different shades and colors you intend to have.

Waifu trading game Anonymous 12/03/2022 (Sat) 04:20:11 Id: 54a6aa No. 531 [Reply] >>2284
Some friend recently told me about this idea and you might find it interesting: https://youtu.be/YseF7K2voe8
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It's a waifu trading game, the basic description of the game is: >Every waifu is unique and one waifu can be owned by one user at a time >You get 10 waifus when you first start the game >You can get a new waifu every three hours >You can trade waifus with other users >You can give a waifu to another user and he loses the ability to get a new roll for the following three hours So, with that basic ideas in mind, I'm pretty sure it won't be hard to port it to a Python script that uses Lynxchan as user interface. I already worked on several lynxchan apps in the past so that won't be a big trouble, what would be needed is a database of waifus with their respective pictures, franchise name and subject tag (if someone wants to play with vydia,anime or cartoon waifus only for instance) and a server; the rest seems pretty straight forward. Since we are on an imageboard and there aren't accounts, tripcodes would be used to track on the waifu collection of every player. So what do you think?
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>>931 Well I can give it a try. Just send me the program and ill try and get it running.
>>531 i think you misuse the term "waifu" and thusly need to fuck off
>>2284 You're responding to a 3 year old post

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Emotional Support Homunculus (or, the Life of Ergh) Anonymous 04/17/2025 (Thu) 20:51:23 Id: 3510ac No. 1407 [Reply]
I had posted a cringe first draft of this right before The Fall. Since then, it grew way bigger than I expected. Behold, a gothic rom-com monstergirl waifu. >TFW No Emotional Support Homunculus :'( We start with an incredibly lonely alchemist dabbling in homunculi, his motivations sadder than he’d like to admit. The principles have been well-trod; easy to grow, hard to sculpt, harder to keep alive. Those of a grim persuasion prefer undead minions, those of an ethical bent use golems and other constructs. Neither make for good company. Initial results...aren't great. A meat-puppet: Pluripotent cells grown over bone, tubing, and metal. Hairless and pale, all-black eyes, crouches like a spider, eats bugs, drools, blinks out of sequence. Also, it falls apart over the course of seven days and has to be rendered down and re-spawned (no kidneys/liver/glands). Not the "companion" he was aiming for, but it had the manner of a dog that speaks. “Like it here. Like you. Like being.” ___________ After a few more iterations, he's got something. Trying to give it some willowy grace, it comes out lanky but soft, soft enough it needs clothes to not distract him. To the degree that such things have gender, it's female. It stands up most of the time, though it's posture leaves something to be desired. It still drools and eats rats it catches in the dungeon (teeth are human, but the jaws open too far, purple tongue too long). A bit needy, as well. "We want to be good for master. Is Ergh good?” “Ergh” was a gurgle from it hawking up protoplasm, but the name stuck. It fetches, it carries, it asks questions and seems to understand the answers, the contours of its face are not-unpleasing. Also, it devours books, his modest library occupying it every moment it's not at his heels. Textbooks. Treatises. Travelogues. Trite bodice-rippers. He puts a second chair by the fire, the big, musty one that sat too long in the under-under-basement. It still degenerates over the course of a week; by day 6, unstable and delirious, day 7, it's leaking goo and in obvious discomfort. >“Everything blurry. You, face. Book, words. Us, inside.” He renders it down and doesn't spawn a fresh one for a while. But damn is it lonely in a dungeon lab beneath an abandoned manor in a haunted forest in a cursed kingdom. Reading of an evening becomes unbearable, as he looks to the chair by the fire where Ergh isn't. He comes up with a procedure that'll turn the one-week lifespan into maybe a month, extracting and filtering the humors, topping it up with fresh vitae-matter. Still has to get melted down and re-grown eventually, though. Some memories carry over between renderings, as he isolates brain fluid and uses it in the next iteration. ____________ It drools less, it's posture improves. One night, it finds a book of woodcuts, ladies posing in expensive dresses, faces lovingly detailed. Ergh looks from the pages to its reflection in a beaker. The alchemist watches.

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>>1413 > Is this an actual fetish like the third pic in the op implies? Lot of effort to put into it That's me being self-effacing. If you mean did I type it one-handed, no. If you mean do I have a weakness for the subject matter, then yes. So, fetish in the sense of "embarrassingly specific to my interests."

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I seem to have wound up in a fit of creative possession, possibly due to 4chan withdrawal. Attached in a PDF for easy reading, with thematically-appropriate images. I consider it an ode to Fragmentary Fiction, the lost /tg/ of old, and to the experience of having loved badly and only understood it years later. And to autistic women. This is the story finished for all intents and purposes. I could imagine removing or trimming down scenes, but not adding any more. Would love critique on what could do with cutting or what wound up redundant.
Truly Final version.

Your Campaign/Game Design Notes Anonymous 04/20/2025 (Sun) 15:10:04 Id: 6770cc No. 1871 [Reply]
ITT post samples from your campaign/game design notebook and unleash your autism upon us for our amusement/enjoyment. Pics related: Me visualizing and articulating what a sunrise looks like on a moon that's tidally locked to a planet that is orbiting the star that is rising and setting on the moon, and this moon is orbiting at an angle that isn't synonymous with the planet's equator. Show me some of yours, 8chan and fellow 4chan refugees
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>>2069 Ok I wanted to post the little map that i had made but 8chan is acting strange today. Man I hope acid gets those extra servers up soon.
>>2069 >>2074 The circumstances on the internet that called for those extra servers were rather sudden, but I am interested in your map when or if it ever gets posted
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I'm currently working on a Traveller campaign. I'm currently working on writing the fine details for the Beltstrike campaign book. Setting is Pre-FTL and not in the Traveller OTU setting. My hope is that if my PCs like it, that for the next game I will roll the clock forward 50-100 years into the future and pick the setting up from there. Either that or I'll shift over and run Pirates of Drinax. Anyway here are some of my notes and my current WIP intro for the campaign: The year is 2231. It has been 30 years since the Calamity Wars and the consolidation of power by Asrofalk Murghen-Chaeseyn, GREAT LEADER and High Executor of the Sonares government. While the people of Sonares are still dusting themselves off and rebuilding from the last conflict. They see that a new era is dawned and the inhabitants of the Sonares system are eager to strike forth into a new tomorrow. Many powers exert their influence in the Sonares system and vie for control of this future, both old and new. One such force are the newly risen Industrial houses. Giant conglomerations of many smaller corporations and entities under the leader ship of a newly landed psuedo-nobility. They hold vast sway over the Sonares economy and possess many holding of former nation states. Many are considered nations in and of themselves. Of the Industrial Houses, Mass Industries stands strong. A leader in space mining and manufacturing. Hardly anything in space gets built without their involvement in some fashion. Nearly all of the active space ships flying in the Sonares system were built in a Mass shipyard. Standing on the other side of the scale is The main legislative body of the Sonares system, The World Assembly. A hold over from the last era where nation states reigned supreme. It is now where the remaining National Powers debate with and against the newly risen industrial houses and set system policy to guide Sonares into the future. Holding this tenuous alliance together by his Charisma and political guile alone is the High Executor, Asrofalk Murghen-Chaesyn, or GREAT LEADER as he is refered to by some in a more disparaging manner. He has final say on any policy the World Assembly places forth. Commander of the armed forces of Sonares and high enforcer of the law. It was he who is seen as having ended the Calamity Wars and brought the bickering Nation states and Corporate Houses to heel at the barrel of a gun and reformed the World Assembly to what it is today. While the Sonares system may seem stable form the outside. The internal situation can be quite tense at times. With a great many waiting in the shadows, biding their time to seize power and the future of Sonares for themselves. Turning to space, our game takes place out in the void. Specifically, out in the Ateroid belt of the Sonores system. As a concequence of the actions of Mass during the Calamity Wars. Asrofalk heavily restricted the power of Mass Industries, by barring them from exploiting wide swathes of the belt and removing key assets from their control. He placed those assets under stewardship of the World Assembly. From this were created the Free Radicals, a wide swath of the Sonares belt that was given to the people and nations of Sonares exploit to find their fortunes. For many stations and colonies out in the black, it was a simple change of management. With new bosses taken the seat of the old. For others it was a new dawn, free to strike out and forge their own path within the Sonares system. Within this vaccume emerge our PCs!!! Working for one of the many entities that call the Free Radicals home, the Lothran Free Company, a new and up and coming corporation with humble beginnings as asteroid survayors and cargo hauling. Whether they know it or not their actions in the coming months will shape the future of their employer and the system of Sonares in ways they themselves cannot envision.

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/tg/ outpost on acidchan Anonymous 07/11/2020 (Sat) 02:43:26 No. 4 [Reply]
When did this happen?
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>>1136 It's got regular posters, and an RPG group who uses it. It's alive enough for the people who use it. Now capitalize the first letter of your sentences, stop being a negative Nancy, and finally, understand that posting random PDFs does not a conversation start.
>>1138 Bruh, you are in denail
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Demon: The Fallen Anonymous 07/30/2021 (Fri) 11:04:02 No. 334 [Reply] >>2000
Another old white wolf product Shut up I really like d10s. Anyway you better have some knowledge of christianity for this one. Although it helps with all their lines really. You get to be a demon, and then do demon stuff. Like create a cult. Be a serial killer. Or try to track down that traitorous asshole lucifer. Who btw apparently never went to hell. So that's something your bitter about after finally escaping from hell.
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>>334 >game won't shut up about how awful and evil being an Earthbound is >also casually notes they can vastly inflate the area of effect for all Lores, potentially engulfing cities in storms or bending them into space-warped mazes It was truly a different time, they actually thought they could shame powergamers away from giving reality a prolapse and spilling Cthulhubortions all over the place.
>>516 If you play an Earthbound, you can also possess one of your flesh-cultists and use him as your main avatar like in an actual horror movie.
The "End of the World is nigh" aspect of oWoD was pretty cool.

Princess: the hopeful Anonymous 08/19/2021 (Thu) 10:24:00 No. 371 [Reply] >>2008
So get out your d10s. We are doing this world of darkness sailor moon style. This game is a fanmade system for the new world of darkness. That being said it mostly seems to act as a new hunter supplement, as opposed to a new gameline. At it's core it's the rules for being a superhero in the wod. But more than that it provides the narratives and in game allegiances to run a sailor moon campaign in this grimdark world. Looks fairly interesting. I haven't played any nwod games though, and so can't speak for how it actually plays out on the game table.
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>>841 A for effort.
>>371 Always wanted to play Princess: The Hopeful. Both to be the pretty waifu, and also because noblebright in an otherwise dark setting is kino.

Anonymous 07/17/2022 (Sun) 17:32:15 No. 478 [Reply]
Anyone here can share the Solasta Sourcebook PDF?
There you go, decent low-level campaign setting but they should have added more like the crafting recipes, componenets etc. https://files.catbox.moe/egtzqn.zip Hope I didn't fucked it up, file too large even for here
>>1996 3 >3 years later and someone actually did it. I really hope that anon is here so this isn't wasted.
>>2001 Oh crap, I have forgotten to check the date.

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