>>1080434
>I never played these games, but I heard they were hard.
They are, but the advancement is 100% gear-based so skill rules everything. At first you die repeatedly in stupid and embarrassing ways, then you git gud and improve your gear and then once you're skilled enough to reliably beat down tough monsters your competence scales linearly with time invested until you can clown on everything.
>So I suppose they’re easy then?
Lolno, at least until World. The games are generally split up into low-rank quests, high-rank quests and G-rank quests and there are two lists - one that's designed to be played solo and another (Guild quests) where the monsters are tuned for multiplayer. The first few ranks of LR quests are just gathering materials, doing training fights and dunking on shitters and obviously aren't hard but every older game (GU and before) has
at least three or four major vibe checks in both Low Rank and High Rank solo quests if you're not a veteran who already has the skills. The difficulty is also compounded by the fact that the nicest upgrades generally requires breaking specific parts of a monster's body and/or items that drop at a very low rate so fights aren't just a one-and-done - even if you barely survived your first Rathalos fight you'd better be ready to do it at least half a dozen more times if you need that ruby but didn't get it :^)
Guild quests are harder still because of how the monsters are tuned for multiplayer and G-rank is masochism. To give some context for the difficulty scaling, the first proper large monster you fight in MHFU has 720 health and the final solo quest is an arena boss rush of FOUR monsters with a combined health pool of ~17,260 HP and your damage output is decreased to 75%. To 100% even the single-player quests in one of the older games is a hell of an accomplishment.