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MONSTER HUNTER THREAD: (Breath of the) Wilds Edition. Anonymous 10/29/2024 (Tue) 06:51:04 Id: 6c0959 No. 1032729
So the beta for MonHun Wilds is out and I've played it. It's OK. I'm not a hardcore Monster Hunter fan, I only played World and Rise up to the end of the story and didn't go for any post-game content, but this is way more casual-friendly than the previous entries. The camera now locks on to the monster instead of just centering on them for a split second. I could spam attacks with dual blades and interrupt at a moment's notice with the dodge roll, so I didn't have to pace my button presses. The wound feature is pretty cool. Basically you just attack one body part over and over until it glows red, then enter focus mode with L2 and press R1, and you do a super move on it. Focus mode lets you basically strafe and finely aim your attacks like it's a third-person shooter. The new support creature, the seikret, is cool. It automatically follows the monster's scent once you're on it so tracking the monster is now piss-easy. I only did the first hunt against the giant toad, I turned it off after that. There is another hunt you can do afterwards but I wanted to get back to the Romancing Saga 2 remake. Overall, I think I would play it. I expect hardcore MonHun fans will be pissed at how baby-mode it is now though. I'm nowhere near a seasoned veteran and I played it just like Dark Souls and that worked fine for me. YMMV.
>>1077693 Just a tip, if a person posts a bad JD VANCE shop, that:s borderline niggerpill. Or nigerpill himself.
>>1075212 thanks doc, been feelin awful lately so that's a relief
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>>1077714 Does blackpill spam those? I know he targets any and all Capcom-related threads, I don't think I've seen any on the site. t. doesn't post in #GayGay I think the JD shops are funny because the guy just looks kind of odd, but not so much you can point out anything in particular. Were he uglier he'd actually look more normal.
>>1077898 Maybe it's the contrast between babyface and the manly-man beard genetics. Shoop that foliage sparser, increase scraggliness and you got yourself a bargain-bin numale. Nothing to bat an eye at. But this? It looks like lil' Timmy wearing a really expensive and top-shelf costume.
Lance feels so awful to play. Did they make hitboxes smaller on monsters? because it feels like going through them so I have to constantly adjust with focus. The monsters also seem to push me around just enough to hit me from he sides and back while im blocking. which was never a problem in previous titles. Is there a setting that will quickly change my attack angles like world? becasue sittingin focus mode constantly just to land attacks is annoying
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Gentlemen.
>>1079519 Mentlegen?
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Anyone want to play with me when I finish village quests? Or should I just move on to dos after that?
Playing Wilds some more, basically reached the endgame. This game feels empty, like I'm playing with nothing but bots. It's not just the fights being lacking in challenge, even for high rank, it's this weird silence and lack of interactivity other players have. In Rise, GU, and even World you'd have banter with the randoms you hunt with and they'd actually respond back, sometimes even have small conversations and build or fashion advice to give, jokes about events in the hunts, if not that you'd have some back and forth emoting and similar voice-less interaction. This game? Nothing. Everyone feels strangely antisocial. Most people haven't even modified their auto-shoutouts either, and not one person has talked to me. I can count on one hand the times I've had emote-based interactions with randoms too. This feels awful and I miss Rise gathering hubs and how friendly they were. Why the fuck did they remove the gathering hub from the game only to patch it in later? Already got two builds I wanted to made, well, made too, so now I'm just farming money for upgrades and parts for random fashion. I keep playing out of some vain hope I'll find the magic, y'know, but it just ain't there. I'm also suffering from how badly they mangled Heavy Bowgun. No multiple ammo levels, no shrapnel ammo, guns are super limited with their secondary ammos, no recoil difference between bowguns, no recoil or deviation mod control (I don't even think there's a deviation stat at all?), new secondary ammo types are worthless and you're still better off going with Wyvernheart and the totally-not-wyverfine-ammo shitty offset attack, no crouching fire or charged fire. It all combines to make it feel like a massive downgrade even from GU, a HUGE downgrade from Rise, and even a notable downgrade from world. I'd take crafting and fast menuing any day over this dumbed-down over-simplified bullshit reminiscent of FF14's butcheries in recent years. Gunlance is still an improvement, at least... people are also saying it's meta now? That's hard to believe, gunlance the constantly shit on weapon now being near the top? Feels like bizarro world. At least we're still getting cool monster girl art. Much better than that annoying handler and that blacksmith the internet cums over for some reason. >>1080314 Never played the original. Sorry man. How is it, by the way?
3u private server fucking when
>>1080335 >In Rise, GU, and even World you'd have banter with the randoms you hunt with and they'd actually respond back I have almost 3k hours in both rise and world and i've seen people talk maybe 4 times in all those hours. Wilds already have problems, you don't need to create new ones, it just makes you look like a schizo trying to fit in.
>>1080359 You didn't join many gathering hubs then, in Rise at least. People talk all the time in those. I also had tons of conversation with people in random SOS hunts and anomaly hunts in Rise. Same with a ton of convos in grinding lands in World. I don't know why people on this board fucking insist on saying people are posers or "fake" or "frauds" or "all one guy" or "are just people from some random discord" just because their takes or experiences differ from each other. It's one of the things that really pisses me off about this place. Did you play on PC or console? People have actual keyboards on PC so are more likely to talk to each other because, y'know, can type much faster than using an interface keyboard. You're also discounting interaction through emotes, which is my other big complaint. Most hunts in wilds just end and don't have any interaction throughout the hunt either. If the countdown doesn't get skipped people just ignore each other, no celebrations or emotes like such or anything. I hate it.
>>1080335 >How is it, by the way? I've had more trouble with bullfango than any other monster by far. If I wasn't using hammer maybe that would be a bit different but as I am they're insane.
>>1080362 >You're also discounting interaction through emotes, which is my other big complaint. Most hunts in wilds just end and don't have any interaction throughout the hunt either. If the countdown doesn't get skipped people just ignore each other, no celebrations or emotes like such or anything. I hate it. again, you're fabricating shit, people use stickers and emote at the end of the hunt almost all hunts i had, throwing fireworks, sending "good work" stickers, doing poses on top of monsters, only thing that people don't do anymore is trying to make people fly because of that shitty "shockproof" skill capcom added in Rise, some still use the time to train combos tho. also the platform doesn't matter since the game is crossplay now, so you get people from all platforms at all times.
>>1080381 Well my experience ain't the same as your experience. Maybe I'm just getting all the console players, flavor-of-the-monthers, and new guys. I just hope bringing back the gathering hub will remedy this somewhat for me. I'm not making shit up. It's your choice whether to believe me or not, but as far as I'm concerned and as far as I've experienced the friendliness and banter and such in-game is near dead compared to my experience in prior entries. >>1080371 Bullfango? Not Bulldrome, the little boars? That's pretty funny. Fuckers were a menace from day 1 I see.
I never played these games, but I heard they were hard. So I suppose they’re easy then?
>>1080434 Depends on how good you are and which one you're playing and what weapon you're using and what monster you're fighting.
>>1080434 It's a matter of each entry streamlining things for new players and the cumulative result is the newer games being braindead-easy to experienced fans. I played Freedom Unite as my first game, and my interest in the series peaked with Monster Hunter Tri on the Wii, so I lost interest when I heard how much easier the next subsequent entry was, because they streamlined it for the new fans who complained about the difficulty and don't have the attention span for the finer details that made the games interesting to me.
>>1080434 The difficulty of the games comes from the monsters your up against and the fact you don't have a lot of tools other action games give you like dodge cancels and such. Older games also had more prepwork and monsters designed around specific mechanics that you could build around or bring weapons geared around, like tremors, weather or elemental weaknesses. Newer games remove a lot of these or significantly reduce their presence, but increase the challenge of fights to compensate. Wilds however goes way too far in the player's favor and doesn't increase the monster difficulty to compensate. Thus, Wilds being such an sharp drop in difficulty compared to prior ones. The roster also seems custom tailored to have as little "bullshit" as possible, even going so far as to get rid of all but one of Congalala's tremor moves, simplifying Blagonga's moveset, and not having a single roar-spammer monster.
>>1080314 If you do move on to Dos I wouldn't mind helping you out anon. I've tried to play a bit of the online quests but the few people who were online were all high rank. Also would be a lot easier to connect to a private server than going through the hassle of setting up a VPN thing over an imageboard to play on PPSSPP.
>>1080434 >I never played these games, but I heard they were hard. They are, but the advancement is 100% gear-based so skill rules everything. At first you die repeatedly in stupid and embarrassing ways, then you git gud and improve your gear and then once you're skilled enough to reliably beat down tough monsters your competence scales linearly with time invested until you can clown on everything. >So I suppose they’re easy then? Lolno, at least until World. The games are generally split up into low-rank quests, high-rank quests and G-rank quests and there are two lists - one that's designed to be played solo and another (Guild quests) where the monsters are tuned for multiplayer. The first few ranks of LR quests are just gathering materials, doing training fights and dunking on shitters and obviously aren't hard but every older game (GU and before) has at least three or four major vibe checks in both Low Rank and High Rank solo quests if you're not a veteran who already has the skills. The difficulty is also compounded by the fact that the nicest upgrades generally requires breaking specific parts of a monster's body and/or items that drop at a very low rate so fights aren't just a one-and-done - even if you barely survived your first Rathalos fight you'd better be ready to do it at least half a dozen more times if you need that ruby but didn't get it :^) Guild quests are harder still because of how the monsters are tuned for multiplayer and G-rank is masochism. To give some context for the difficulty scaling, the first proper large monster you fight in MHFU has 720 health and the final solo quest is an arena boss rush of FOUR monsters with a combined health pool of ~17,260 HP and your damage output is decreased to 75%. To 100% even the single-player quests in one of the older games is a hell of an accomplishment.
>>1080434 monster hunter (from freedom unite forwards at least) was never truly hard, at least not if you play it the way the devs intended the game to be played. even the endgame monsters in FU weren't really hard if you played in a 4-player team, if you try to solo the hub quests tho things change significantly. and yeah, the games have been getting easier and easier, tho aside from the wound system being absolutely overtuned in wilds, i don't think it's easier than world. if they fix just how easy it is to create wounds, how much damage it does and how long the monster gets stunned after you hit one things will get way better gameplay wise, since in end game monsters need only 2 to 4 hits to kill you. hell, gravios laser still takes 80% of your life still, the problem is that you stunlock it by abusing wounds. watch as wounds get very hard to come by in g-rank and people start crying that the game is too hard. i also hope these artian weapons grind doesn't come back in g-rank because this shit mechanic sucks ass, feels like i'm playing path of exile.
>>1080695 I don't see them making wounds less common. Instead I see CAPCOM changing wounds to work how they do for arch-tempered monsters, where only rare wounds of a specific color do the full stagger and/or knockdown. Even then most of the roster don't do big damage if you actually upgrade your armor, or don't have a crippling weakness to a specific element. I'm going to hate it if they pull a world 2.0 and just add a linear progression of harder monsters instead of adding a varied roster of challenging monsters. If they do take the World 2.0 approach I have no fucking clue how they're going to make Mizutsune harder than Gore Magala unless they're getting rid of his head breaks like they did to Rathalos and Rathian. As well as giving him the Soulseer moveset mixed with his Rise G-rank moveset.
>>1080702 Tempered, not arch-tempered. I'm fucking tired man. And another unrelated thing. While I mentioned it earlier in the thread, I'm thinking about it more. Why the hell did they dumb down Heavy Bowgun instead of giving it more tools to bring it on par with Light Bowgun when it comes to depth. They got rid of crouching fire again for some reason, didn't keep charge fire either, the customizations are completely imbalanced so you're just gimping yourself if you don't run the wyvernheart+wyvernfire combo, etc etc. The thing feels bland and the extra recoil on spread ammo feels too extreme and makes the shield near useless for the ammo type it'd normally benefit the most. It's frustrating.
>>1080702 >I'm going to hate it if they pull a world 2.0 and just add a linear progression of harder monsters instead of adding a varied roster of challenging monsters. World at launch had the (poor) excuse of being a new direction for the series and Rice at launch had the (poor) excuse of being the first MH in RE Engine but the fact that Wilds not only didn't ship with 50+ mons in the base roster but less than THIRTY, with a full half-dozen being either LR punching bags or guardian variants of monsters already in the roster, is just disgusting to me.
>>1080727 yeah, but that FIDELITY, anon, takes time and resources, pls understand. If vidya keeps going down this path we with reach the point where "videogames" are just still portraits, with the ongoing downhill slide in quantity, quality, and framerates.
>>1081660 I thought most of the dev time got eaten up by the Soyny style movie game that is Low Rank? Not fidelity. Said thing is why they didn't do Monhun Language as a VA option, so it stands to reason it also ate up the monster budget.
Any performance updates yet?
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>>1082671 No. Don't expect them either. CAPCOM couldn't be assed to do it for DD2 what makes you think they'll do it for this game?
the update isn't doing anything about the retard proof difficulty is it?
>>1082704 They did one didn't they?
>>1082707 Doubt it. Look forward to Mizu and Lagi being chainstunned to death. >>1082721 Nope. Showcase today didn't mention anything either. The most we got was lip service about reading the surveys. I'm gonna just go indie dev a classic mh-like. Tired of the battered wife syndrome
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>>1082756 I should have refunded this trashfire, I don't even want to bother with any new monsters.
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>>1082763 It's getting to the point where piracy to act as a form of game demo is almost guaranteed needed to prevent buyers remorse like this.

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