Sekiro: Shadows die twice (PS4)
This concludes my From Software journey for now. I had played the Dark Souls Trilogy and Bloodborne before, which only leaves Demon's Souls and Elden Ring, but I won't be playing those anytime soon.
Anyway, about Sekiro. Some people would argue that Sekiro is not really a Souls game, and I can definitely see where they are coming from. It definitely does have a lot in common with Souls, but then it also is very different from Souls. The combat is much more aggressive, you don't create your own character, there is an actual story, there are no invasions, you can pause the game, and the RPG mechanics are much less. It's at a point where just because you like or don't like Souls it does not mean that you will or will not like Sekiro. But personally I still consider it a Souls game, at least in spirit.
This is the first of the Souls games that I actually found hard. With Dark Souls you can beat any enemy simply by hitting him more than he hits you. In Sekiro not so much. You want to get hit so you can deflect and you must keep up the pressure or else the enemy's posture will recover. Reducing the enemy's health does help, but it is rarely the way to actually defeat him. On my first playthrough I made it about halfway through the game before it became too hard for me and I had to take a couple of months off before I started it all over again. Part of the difficulty is also how much there is to the controls. You can dodge, but you can also jump, mikiri-counter, use a combat art, use a tool, swing with the rope, and of course combine all of these moves together. This is the game that took me the longest to get used to the controls.
However, once I got over the initial hurdle I was rewarded with a truly unique experience. The fact that you can't just chip away at bosses made victory so much more rewarding. Stealth, swinging, running and jumping blend together so perfectly that the game is very dynamic, there is no downtime, no going through the motions. I was amazed at how quickly I was covering ground on my second attempt. In Dark Souls no matter how good you are at the game, you cannot just zip through the level, you are bound by walking speed and the ground. The lack of RPG mechanics and build autism was a welcome change. There is still freedom to develop my character by picking different skills, but it's much more streamlined than what the Souls games have. Stealth and action blend in seamlessly, this is not one of those games where you have to pick one over the other. Oh, and you can actually pause in this game! Yes, who would have thought that I would get excited about being able to pause a game in 2025.
All in all, I would definitely recommend people who like tough games to try it, even if they might not have liked Dark Souls. And if you did like Dark Souls be aware that this is quite a different game. All the lessons from Dark Souls (dodge rolling, patience, chipping away at the enemy) are actually counter-productive here.