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Post about games that you just FINISHED Anonymous 03/01/2023 (Wed) 04:03:05 Id: 4f157e No. 790791
I seem to be getting the strange feeling more and more that the Anons who keep posting about the games they're "playing" never actually finish those games. As in they just drop the game after a certain point and lose interest in it for whatever reason (Even if it's a great game). So, to remedy that, let's have this thread, where Anons boast about crossing off another title on the backlog. And, to guilt all the other Anons into doing the same.
Finally 100%'d Ember Knights including the Wrath of the Architect DLC on the Switch. First I downloaded it just to play it with my nephew but ended playing it all by myself. Interestingly, nothing about this game is original, rogue-lite with nexus where you unlock upgrades, relics, skills and try to get further and further very alike Hades, but somehow it makes everything more comfier. Game has up to 4 player coops and a fuckload of multipliers that can make runs different. I first downloaded the 1.0 version and kept getitng newer and newer, some already existing relics became rare and I had to adapt. Later a boss rush and daily dungeon mode were released
>Mages and Monsters 2. Auto battler where you can spend money to upgrade and grow your hero, magic attacks, and soldiers. Lots of shit to mess with which is nice, but also has the issue that a lot of these games do which is that if you want to finish a full game, you need to know what you are going for from the start. Kind of annoying when it takes a bit of time to reach the final levels and you get fucked because you were experimenting with shit. Also lacking the usual passive upgrade trees that persist between rounds which slightly kills the replay value if you need something to grind for. Unit pathing and target priority is mildly annoying as well at times although at least you can take advantage of it too. I'm being overly negative so far though as the game still gave me a decent amount of fun especially when you find something that really makes you feel overpowered. If anyone tries it and you are struggling, then consider using the tier 1 swordsman with his damage buff every 2nd swing upgrade paired with attack speed which makes them hilariously broken if you also make them tanky or use a hero that heals or buffs them even more. Watching those guys 1 shot or just quickly raping high HP bosses and monsters is great.
>>1830573 It's not original at all but it's well executed. And the plot being some actual Saturday cartoon hero/villain with the big bad always taunting you is refreshing in this day and age. Main gripes with it is that the bow is a busted piece of shit that scale so much better than everything else and that there's not enough worlds. Even with the DLC doubling the amount, it still would have been nice to get like another 4. Game is also unbalanced as fuck but that's part of the appeal, me think.
Finished Apollo Justice: Ace Attorney Trilogy on Switch. I had only beaten the games until AA4 before when the DS emulator was before 1.0. Aside the games it has a gallery mode where you can see a lot of designs and animations plus a music player. Just wish they would be locked to avoid spoilers. I thought SoJ would be the main even but I liked DD more, it felt that everyone had a stake on it. Poor 'thena only got half a case in SoJ.And Poor Juniper got taken to the same upstate farm that Iris did after DD
>>790791 I just finished Still Wakes The Deep. Pretty meh. I refunded it after it had a based commie and evil nationalist. Despite the refund I went on offline mode and completed it. Too walking sim movie like and the story wasnt gripping. The monsters were basic, just fleshy blobs. Wouldn't recommend.
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Sekiro: Shadows die twice (PS4) This concludes my From Software journey for now. I had played the Dark Souls Trilogy and Bloodborne before, which only leaves Demon's Souls and Elden Ring, but I won't be playing those anytime soon. Anyway, about Sekiro. Some people would argue that Sekiro is not really a Souls game, and I can definitely see where they are coming from. It definitely does have a lot in common with Souls, but then it also is very different from Souls. The combat is much more aggressive, you don't create your own character, there is an actual story, there are no invasions, you can pause the game, and the RPG mechanics are much less. It's at a point where just because you like or don't like Souls it does not mean that you will or will not like Sekiro. But personally I still consider it a Souls game, at least in spirit. This is the first of the Souls games that I actually found hard. With Dark Souls you can beat any enemy simply by hitting him more than he hits you. In Sekiro not so much. You want to get hit so you can deflect and you must keep up the pressure or else the enemy's posture will recover. Reducing the enemy's health does help, but it is rarely the way to actually defeat him. On my first playthrough I made it about halfway through the game before it became too hard for me and I had to take a couple of months off before I started it all over again. Part of the difficulty is also how much there is to the controls. You can dodge, but you can also jump, mikiri-counter, use a combat art, use a tool, swing with the rope, and of course combine all of these moves together. This is the game that took me the longest to get used to the controls. However, once I got over the initial hurdle I was rewarded with a truly unique experience. The fact that you can't just chip away at bosses made victory so much more rewarding. Stealth, swinging, running and jumping blend together so perfectly that the game is very dynamic, there is no downtime, no going through the motions. I was amazed at how quickly I was covering ground on my second attempt. In Dark Souls no matter how good you are at the game, you cannot just zip through the level, you are bound by walking speed and the ground. The lack of RPG mechanics and build autism was a welcome change. There is still freedom to develop my character by picking different skills, but it's much more streamlined than what the Souls games have. Stealth and action blend in seamlessly, this is not one of those games where you have to pick one over the other. Oh, and you can actually pause in this game! Yes, who would have thought that I would get excited about being able to pause a game in 2025. All in all, I would definitely recommend people who like tough games to try it, even if they might not have liked Dark Souls. And if you did like Dark Souls be aware that this is quite a different game. All the lessons from Dark Souls (dodge rolling, patience, chipping away at the enemy) are actually counter-productive here.
>>1858889 I should also mention that I was playing with the 60FPS patch on my hacked PS4. I could not imagine playing a game this fast-paced in 30FPS. What the actual fuck, From Software? Why is 30FPS ever considered acceptable?
>>1858900 Does the game actually achieve 60fps ? Are you playing on a PS4 pro ?
>>1858919 I had the FPS display turned off, so I don't know the exact number. I don't think it can reach 60FPS on my non-pro PS4, more like 50, but even 50 or 40 is still better than 30. I would guess that the PS4 would perform better. Sometimes I play with the idea of selling my PS4 Slim and buying a PS4 Pro; with Bloodborne, Sekiro and Dark Souls 3 I would have three games that would profit from the upgrade. But then I look at the price and it's not really worth it. I found this YouTube video that does an FPS comparison between unpatched and patched game on a regular PS4: https://inv.nadeko.net/watch?v=d8VtX2635-Q
>>1837718 What pissed me off was when the one female character at the end basically said the MC was a coward and spoke down to him. This guy has gone through hell and didn't run away from trying to fix the problem once, but I guess the devs needed their strong empowered woman moment even though it made no sense.
>>1858889 >Some people would argue that Sekiro is not really a Souls game, and I can definitely see where they are coming from. It definitely does have a lot in common with Souls, but then it also is very different from Souls. Personally I consider it a Souls-lite, as opposed to a Soul-like, and the same way there are criteria to determine if something is Rogue like or lite, I can give you a list of criteria for what I think something needs in order to be Souls-like.
>>1858919 I have now turned the FPS display on and my results are pretty much the same as in that video: around 50FPS for the most part with some drops on occasion if there is a lot going on. Still better than always 30FPS. I don't understand why some people think having a consistently low framerate is better than having a higher one that occasionally drops. >>1869420 >I can give you a list of criteria for what I think something needs in order to be Souls-like. Please don't, there is enough -like VS -lite autism on the internet. I agree that it's not really like Dark Souls, but there are clear elements of Dark Souls in it. I don't really care how people want to categorize it. If someone wants to say that Sekiro is not really a Souls game I won't argue with that.
>>1858889 Sekiro: Shadows die twice (PS4) Yes, again, this time on New Game Plus. I don't know what it is about this game but I just cannot get enough. It hasn't even been a month since I beat it and I thought I had enough for the time being. After beating the final boss the second I thought I'd just make it to the next save point, only to be already at the first boss. I might actually end up Platinuming this game just by virtue of how much I am playing it, and I have never cared about achievements before. Please send help.
>>1858889 >>1915279 I need to replay it. I still need to experiment with some different prosthetics and skills than I did with my 2 1/5 playthroughs. I also need to try out the "DLC" stuff. What did you use? Skills/prosthetics I mean.
>>1915716 >What did you use? Skills/prosthetics I mean. I was mostly relying on the sword and deflects and dodges, with prosthetic tools and skills only for specific enemies and bosses. Primarily because in the heat of combat I would forget about those.
Beat halo 1,2,3 & ODST on legendary with a friend. We are going to beat Reach as well.
Beat GTA TLAD for the first time. Didn't get around to it despite playing both GTA IV and TBOGT. There were some pretty decent missions and some surprisingly fun ones (shooting up the clubhouse, shooting the triads, shooting cops on the back of a bike) but way too many are summed up as "go to place, shoot guys, escape cops." I like escaping the cops but every other mission throws a wanted level on you. I did have a lot of fun driving the bikes, though. They weren't amazing, but they felt satisfying enough, especially with the few tweaks they seemingly made to the physics between it and the base game. Races were fun on paper but weren't much to write home about. Gang wars were kinda fun but I was worried about that one glitch where, if too many allies die, your game will crash every time you get to the clubhouse. The story was so close to being good but it was clearly rushed, likely due to the recession. I expected Billy betraying the gang, that was obvious, but I thought the reveal was going to be that he planned on doing it the second he got out, that his entire reason to start a war against the AOD was to cripple both of them, and that he did so because he "found god" or made a shady deal with the feds. They didn't wrap up his character at all. I would've at least liked some kinda reveal, if they didn't want him to give out some big speech. I liked Johnny. He isn't amazing, but I like the idea of a biker going against the system without being a stupid, self-sabotaging idiot. Even though he's more passive, the ending works with it. I still wish the ending refined his character arc, with him finally taking things into his own hands and ditching the junkie bitch that fucks his life up. Sucks that GTA V completely wastes his character and the rest of the bikers even though The Lost should've been the AOD since the AOD formed in San Andreas, just like the Hells Angels started in California. tl;dr Fuck GTA V
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>Start playing game >Burnout in 3 hours >Start playing STALKER Shadow of Chernobyl >Beat it again for the 50th time God fucking dammit not again
>>1971563 >Start playing game >Burnout in 3 hours What game is it /v/
>>1971563 I usually burnout around Radar cause everything after that is an horrible slog.
>>1971601 I can't play a game for more than 2 hours without guilting myself. Not sure how that happens
It's a Doom mod, but may as well be it's own game so fuck it. Ashes 2063. Currently it comes with Episode 1, the Dead Man Walking expansion, Episode 2 - Afterglow and the Hard Reset expansion It's really fucking good, like Fallout mixed with Mad Max and a John Carpenter movie style synth soundtrack. WW3 happens in 1992 and you're some scavenger looking for scrap to loot and make a living off 70 years later, but you receive a mysterious numbers station broadcast and it ends up being this huge and really cool adventure through the ruins of the US. It's got dialogue trees, episode 2 has Fallout style alternate endings based on your actions and the horror sections are insanely good. I recommend it on survival since it makes ammo rarer but also makes it hit harder. You also are easier to kill too so gunfights become tactical and you need to use cover. Conserving ammo through fighting mutants and monsters with melee is a must. You even get a working bike for vehicle sections, but it's admittedly a bit shitty to drive. I loved the mod, and am looking forward to part 3 whenever it comes out because episode 2 ended on a huge and really cool twist.
>>1971601 Anything new that's not some autistic grind sim these days Just put 120 hours in M&B Warband in the last 2 weeks but it kinda got super repetitive and not in the fun kind like rimworld. Mods ain't doing enough to spice it up either. But now I'm just opening games for half an hour and then going back to watching my desktop wallpaper while listening to music because nothing is captivating me. Fuuuck Maybe I should try stalker at this point
This is the worst FPS I've played in my life, its boring and pissed me off, it doesn't feel or play like Half-Life, pressing E stops the character, sometimes projectiles ignore the enemies its full of glitches and bugs, in the tutorial NPCs started dying out of nowhere, armor disappeared in between levels, there was a glitch where the game would kill me instantly if I didn't watch star wars reference animation, enemies are bullet sponges including headcrabs, the wrench is OP, the level design is amateurish, there is no pacing, the last level is a storage room full of blackops, barely any ammo or armor. it had some interesting concepts, like the barnacle gun and the portal gun, but they are barely used in the game, I liked the super zombie, and the pit worm design. I have no idea how Gearbox still alive.
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Boltgun. I've played a few Warhammer games, but this one actually does the weaponry justice. Even the starting boltgun is fun to shoot and turns basic enemies into chunky gibs, it's wonderful. The heavy bolter is one of the greatest FPS machine guns I've used, since it takes up a huge chunk of the screen and feels utterly monstrous to fire, even the bigger enemies are splattered everywhere by the time you let go of the trigger. It even has a dedicated taunt button so you can scream at the heretics and there's a large number of lines for some reason so your Ultramarine rarely repeats them. The downside is that the maps are just plain ass. You get no map, only waypoints if you press the map key, and some of the level design is outright terrible. The boss fights are shitty too, you get these special grenades in secret areas you can only hold one of and you better keep them for the Chaos Sorcerer at the end of each chapter because that broken shithead is going to kick your ass on the harder modes otherwise. What's strange is the game is super easy outside of that thanks to how beefy all the guns are. In terms of 40k canon it's also fucking ridiculous. One named Ultramarine in this game kills an entire army of Chaos demons, a large portion of the Black Legion, about SIX LORDS OF CHANGE, three or four Great Unclean Ones and the powerful Chaos Sorcerer summoning/controlling them all. I like to think this is an adaption of his completely exaggerated end of mission report which the chapter master read for five minutes before tossing it aside in exasperation.Either that or Malum Caedo is secretly the Emperor himself. So yeah, good game, annoying flaws.
>>1984933 >Marketing garbage >like what you posted Are you just accusing people who discuss video games of being shills now?
Finished this game that lasted like 4 hours if you were bad enough at it last weekend. Good aesthetic, good music, nice combat, a bit on the autistic side really, but honestly, it's unjustifiably short. (It's just a total conversion DOOM wad if you're interested)
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>>1975803 If you think that's bad blue shift is mind numbingly mediocre, it really does feel like you're just going through a series of areas until it ends. Still it's at least playable I've been playing some BAM HAM myself, it's odd playing it for the first time after having played BAM A HAM YUM and origins (piece of shit) and seeing how barebones it is (because of course it is) but i've also got knight to look forward to after this to play, it's a shame they never made a game after knight though.
Queen's Domain demo. Basically indie King's Field. Some complaints: <pixel filter hurt my eyes (I realized later that you can toggle it off) <boxes and barrels which usually have items take too long to break <enemies are way too quiet <melee range for some weapons feels off, especially for the starting sword I also need to check if this is another tranny game or not like the other indie King's Field inspired game ended up being. Minor complaints aside though, it seems pretty decent. I enjoyed that you could use some clever platforming with the sword lunge and club lunge to glitch into areas outside the intended zone for the demo. I always liked glitching around maps so I kind of hope they don't fix that.
I just beat Blacksad Under the Skin
>>2012931 Getting very tired of the faux-PS1 thing that's been going for about five years. Ironically, I think this would work better if it were aiming for PS2 graphics, it's halfway there.
>>2024127 Yeah I am right on the edge with them at this point. I would welcome a ps2 trend though.
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I think I've finished Starsector. I realize the game doesn't really have a defined end state, but I'm done with it. I finished the endgame content, I blew up Sindria, I made the mega empire. Even did a bunch of mod content, like the Knights of Ludd questline. The game was a blast. I've never gotten so far or put so much time into it, but it's one of the only games I found that will run well on my laptop so I didn't have a lot of other choices. I enjoyed everything about the game, including the mods I downloaded. I spent so long playing it, I don't really know what to do now.
>>1971327 2 on legendary is a huge pain, and not even fun tbh. But the rest are a good challenge. I don't think they ever fixed the space mission in Reach on MCC so have fun with that.
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I just 200% Castlevania Harmony of Dissonance. Holy fucking shit, I don't think I've gotten lost and backtraced this much since Quake 2, fucking hell. No wonder it's called Dissonance, you both love and hate it's openness and volume of content.
>>2031682 >Quake 2 Meant Turok 2


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