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Post about games that you just FINISHED Anonymous 03/01/2023 (Wed) 04:03:05 Id: 4f157e No. 790791
I seem to be getting the strange feeling more and more that the Anons who keep posting about the games they're "playing" never actually finish those games. As in they just drop the game after a certain point and lose interest in it for whatever reason (Even if it's a great game). So, to remedy that, let's have this thread, where Anons boast about crossing off another title on the backlog. And, to guilt all the other Anons into doing the same.
>>1759426 Also, I realized I could hide the minimap with the R key but didn't want to go back to each of those levels and take another screenshot because I'm lazy. Also also I'm not sure if stealing Krahoz or aggroing the rebels changes anything, but a quick search says that certain actions like that do alter some cutscenes and quest outcomes in the game, which is pretty cool.
I recently marathoned Banjo-Kazooie, Diddy Kong Racing, Conker's Pocket Tales, Donkey Kong 64, Banjo-Tooie, Conker's Bad Fur Day, and Banjo-Kazooie: Grunty's Revenge. I had 100%ed Banjo 1, DKR, and both Conker games before, but it had been many years. And I played DK64 and Banjo-Tooie a lot when they were new, but never had the patience to beat them. They're all good games, but honestly they do become a bit of a slog. >Banjo 1 Annoying due to needing to get all the Notes in one go, which was clearly a technical limitation of how they programmed the game, since all later games (and the Xbox versions of Banjo) didn't have this quirk. >DK64 Like everyone says, it does have an annoying number of collectables, but I don't think it's as bad as everyone says. I do think the water level goes a bit too far with it though. >Banjo-Tooie Fewer collectables and is a shorter game but I still found it slightly annoying in some sections. I think DK64 and Tooie would both have benefit from more smaller levels, perhaps. I think the issue is that you spend too much time in each level. In Tooie it's only like half as bad, but it's still an issue. Give me twice as many levels that are each half as long. But I guess the point of this sort of game is that you only build one level and then just dump a thousand collectables in it so players spend forever with the level you made. Oh yeah, the shooting controls also bugged me. I hate that C-buttons strafe instead of aim, and aiming is vertically inverted, and you can't change either of these things, as far as I know. These people made Goldeneye years earlier, so you'd think they'd give you a few options in these regards. >Conker's Pocket Tales A simple little Game Boy Color game that deserves more credit. It's a fun adventure that honestly does evoke the more famous N64 game a little bit as far as gameplay goes. Both of them aren't collectathons, but adventure games. This one is maybe a bit too simple, but for a Game Boy Color game it's pretty good. Also at one point I switched the emulator to Game Boy (not Color) mode and it had way bigger changes than just color being turned off. Many sprites were very different, and I think I even noticed slight differences in level design. But I switched back to Color mode because I figure that's how it's meant to be played. But I should go back and play the non-Color version some time just to check it out. >Conker's Bad Fur Day An absolute technical marvel that blew me away when it came out. Sure, voice acting wasn't impressive by 2001, but it was on the N64. Even though I mostly played PlayStation, I was still impressed that they pulled it off on that hardware. And yeah the humor was a big draw. And I know, both of these things are passe and even frowned upon in some circles now, but I am playng these games to go back to the past, and I appreciate what the game did in 2001. However, I do find that by removing practically all the collectables, you're left with a game that is really just going from setpiece to setpiece. There are light puzzles, but I wouldn't say they're very fulfilling. The combat isn't exactly stellar. Also the shooting controls still suck. When the spectacle wears off, the gameplay isn't the greatest. I still definitely had a fun time overall though. >Grunty's Revenge Very underrated game. Too easy and too short, but honestly I like the level lengths here. Each level makes an impression but doesn't overstay its welcome. The issue is just that there's too few of them. But I suppose it's a GBA game so it's almost expected. That said, the Spyro GBA games are very comparable, and much longer. Spyro 2 and 3 on GBA might be of comparable quality, as well (they're pretty good, but the first one has some problems). Anyway, Grunty's Revenge does a great job at feeling like a legitimate Banjo game. The isometric view does lead to a couple of bullshit jumps here and there, but overall it works very well. It deserves to be remembered as part of the series more often. >Diddy Kong Racing It's a different genre but my autism made me include it anyway. I think it's a big improvement over Mario Kart 64, but Crash Team Racing improved upon DKR much further. Compared to that, the driving is too simplistic. That said, the hub world is a lot of fun to explore, and the hovercrafts and flying do add a lot of fun variety. Later kart racers improved it further, but those vehicles and the hubworld add enough to keep this game novel even in the face of later gameplay improvements. Now I have to play Banjo Pilot, and then I'll probably go back and play Star Fox Adventures. But I've never actually managed to beat Star Fox or Star Fox 64 on the hardest paths, and my autism won't let me just skip them. I found it easier to skip Adventures, even though really from what I can tell it should be in my Rare marathon. I'll get to it eventually.
I've just beaten SH2 (PS2 emulation), and I have to say that it's pretty overrated. 6-7/10 at best. I can see now that it was essentially the last of us of its day. But, I do think the game was very creepy in the first half when you're going through the apartments and hospital. Once you get to the historical society, it's not as scary anymore though because you are already used to it by then. But, I do feel like the 2nd half of the game isn't as polished as the first half anyways so there's that too. And the gameplay isn't anything to write home about. Even the weakest of the RE titles clears it with ease. Plus, I didn't like how the endings were picked. Made me feel like I didn't have any agency over how I wanted it to end. Maybe the remake improves on that aspect, I'll have to see. But I will say that the ending i got (in water) made for a pretty sad conclusion to James' story. Hearing Mary cry about how she just wanted James to live for himself while the text is scrolling over a dead empty background was tragic. It did make me feel something which is something most other games can't do. Also, the music is good too but that's an obvious plus considering that's partly why silent hill blew up in the first place. I'm gonna play silent hill f soon and see how that compares. I don't care for other people's opinions especially when it's just regurgitating what others have said when they haven't played the games. I'm glad that I atleast finished a SH game now. There's a bad trend of fans who have never even consumed the product in the first place.
I finally played Sonic Unleashed (recompiled pc version), it was honestly a great game and the werehog sections weren't that bad once you get a decent moveset The speed stages are also between great to amazing And Eggmanland is one of the greatest final levels I've played but I never want experience it ever again as weird as it sounds
>>1811849 Was the final section tedious or annoying in such a way where its fine for a final segment, but not something you'd want outside of that instance?
Cute little game, you play as this dragon collecting eggs. Not a fan of the baby sounds it makes, but it's fairly good, there's even a part where it gets real spooky just like I got with Creepy Castle or Angry Aztec at certain segments of DK64
Just finished the first god of war (on hard) since I never touched these games before. I'd give it a 6/10 Decent beat'em up that suffer from a lot of jank, bloat, and a lack of enemy variety. >Some enemy attacks just aren't synced to their animations properly and hit earlier than they should, which make those extremely irritating to fight. >Some of them also get random super armour and go through your attacks even though they should be getting juggled >Some also get counters through your hits that come out in about 0.2 second and feel extremely cheap >Some enemies like the medusa also dodge attacks at an annoyingly high rate, which make fighting them early on extremely tedious. >The final archers with their shotgun explosive arrows can honestly go suck a fat one. <Lots of combos and way to juggle enemies. I appreciate that you can even juggle the heavy ones. Powers are nicely balanced other than the Medusa one. That shit make a mockery of a lot of things for almost free/ Only 3 bosses is weirdly low. Hydra felt mega tedious with the knockback, minotaur was a bit of a bitch because of hitbox issues but a fun fight and the final boss is cool spectacles but also take half your hp in a single hit The family protection flashback is complete RNG at this difficulty and I can only expect god mode to be worse. It completely soured the ending part for me. OST is good but also waaaaaaaaaay too repetitive. You'll hear the one buldup so many times by the end that it honestly get exhausting to listen to Checkpoints are too generous so the pacing is fine and character development is a-ok, if a bit basic. How he came to be white is some fucked up shit I'd never come back from myself. Curious to see how much better the sequel will be. Also imagine being born bald lol
>>1823553 The sequel is much better from what I remember. They addressed the more annoying aspects about the combat and gave Kratos a cooler arsenal to play around with.
>>1823553 The fight against the Kratos clones can actually be done fairly consistently, even on very hard mode. It just requires a smart plan, and figuring out what the game doesn't out right tell you. Mainly when things start getting really chaotic, and hard to manage you use the Army of Hades magic, and it'll clear out a ton of enemies. Using Rage of the Gods gives you unlimited magic for as long as it lasts, so you can pop that to let you use Army of Hades more, and when you hug your Family to heal them, that actually refills your Rage of the God meter very fast, to then get another usage of unlimited magic. So you'll have the full bar of magic you go into the fight with, as well as the Magic from using Rage of the Gods, and healing your family gets you a 2nd Rage of the Gods, so you have a quite a bit of Magic to work with to make the fight easier.
>>1824548 Excuse me nigger what do you mean the hug refill your fucking boost power I was keeping this free magic until the end for NO reason?? I had to fucking keep stunlocking those clones in a specific pattern when I could have had another free fucking wife heal? AREEEEEEEEEES
Finally 100%'d Ember Knights including the Wrath of the Architect DLC on the Switch. First I downloaded it just to play it with my nephew but ended playing it all by myself. Interestingly, nothing about this game is original, rogue-lite with nexus where you unlock upgrades, relics, skills and try to get further and further very alike Hades, but somehow it makes everything more comfier. Game has up to 4 player coops and a fuckload of multipliers that can make runs different. I first downloaded the 1.0 version and kept getitng newer and newer, some already existing relics became rare and I had to adapt. Later a boss rush and daily dungeon mode were released
>Mages and Monsters 2. Auto battler where you can spend money to upgrade and grow your hero, magic attacks, and soldiers. Lots of shit to mess with which is nice, but also has the issue that a lot of these games do which is that if you want to finish a full game, you need to know what you are going for from the start. Kind of annoying when it takes a bit of time to reach the final levels and you get fucked because you were experimenting with shit. Also lacking the usual passive upgrade trees that persist between rounds which slightly kills the replay value if you need something to grind for. Unit pathing and target priority is mildly annoying as well at times although at least you can take advantage of it too. I'm being overly negative so far though as the game still gave me a decent amount of fun especially when you find something that really makes you feel overpowered. If anyone tries it and you are struggling, then consider using the tier 1 swordsman with his damage buff every 2nd swing upgrade paired with attack speed which makes them hilariously broken if you also make them tanky or use a hero that heals or buffs them even more. Watching those guys 1 shot or just quickly raping high HP bosses and monsters is great.
>>1830573 It's not original at all but it's well executed. And the plot being some actual Saturday cartoon hero/villain with the big bad always taunting you is refreshing in this day and age. Main gripes with it is that the bow is a busted piece of shit that scale so much better than everything else and that there's not enough worlds. Even with the DLC doubling the amount, it still would have been nice to get like another 4. Game is also unbalanced as fuck but that's part of the appeal, me think.
Finished Apollo Justice: Ace Attorney Trilogy on Switch. I had only beaten the games until AA4 before when the DS emulator was before 1.0. Aside the games it has a gallery mode where you can see a lot of designs and animations plus a music player. Just wish they would be locked to avoid spoilers. I thought SoJ would be the main even but I liked DD more, it felt that everyone had a stake on it. Poor 'thena only got half a case in SoJ.And Poor Juniper got taken to the same upstate farm that Iris did after DD
>>790791 I just finished Still Wakes The Deep. Pretty meh. I refunded it after it had a based commie and evil nationalist. Despite the refund I went on offline mode and completed it. Too walking sim movie like and the story wasnt gripping. The monsters were basic, just fleshy blobs. Wouldn't recommend.
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Sekiro: Shadows die twice (PS4) This concludes my From Software journey for now. I had played the Dark Souls Trilogy and Bloodborne before, which only leaves Demon's Souls and Elden Ring, but I won't be playing those anytime soon. Anyway, about Sekiro. Some people would argue that Sekiro is not really a Souls game, and I can definitely see where they are coming from. It definitely does have a lot in common with Souls, but then it also is very different from Souls. The combat is much more aggressive, you don't create your own character, there is an actual story, there are no invasions, you can pause the game, and the RPG mechanics are much less. It's at a point where just because you like or don't like Souls it does not mean that you will or will not like Sekiro. But personally I still consider it a Souls game, at least in spirit. This is the first of the Souls games that I actually found hard. With Dark Souls you can beat any enemy simply by hitting him more than he hits you. In Sekiro not so much. You want to get hit so you can deflect and you must keep up the pressure or else the enemy's posture will recover. Reducing the enemy's health does help, but it is rarely the way to actually defeat him. On my first playthrough I made it about halfway through the game before it became too hard for me and I had to take a couple of months off before I started it all over again. Part of the difficulty is also how much there is to the controls. You can dodge, but you can also jump, mikiri-counter, use a combat art, use a tool, swing with the rope, and of course combine all of these moves together. This is the game that took me the longest to get used to the controls. However, once I got over the initial hurdle I was rewarded with a truly unique experience. The fact that you can't just chip away at bosses made victory so much more rewarding. Stealth, swinging, running and jumping blend together so perfectly that the game is very dynamic, there is no downtime, no going through the motions. I was amazed at how quickly I was covering ground on my second attempt. In Dark Souls no matter how good you are at the game, you cannot just zip through the level, you are bound by walking speed and the ground. The lack of RPG mechanics and build autism was a welcome change. There is still freedom to develop my character by picking different skills, but it's much more streamlined than what the Souls games have. Stealth and action blend in seamlessly, this is not one of those games where you have to pick one over the other. Oh, and you can actually pause in this game! Yes, who would have thought that I would get excited about being able to pause a game in 2025. All in all, I would definitely recommend people who like tough games to try it, even if they might not have liked Dark Souls. And if you did like Dark Souls be aware that this is quite a different game. All the lessons from Dark Souls (dodge rolling, patience, chipping away at the enemy) are actually counter-productive here.
>>1858889 I should also mention that I was playing with the 60FPS patch on my hacked PS4. I could not imagine playing a game this fast-paced in 30FPS. What the actual fuck, From Software? Why is 30FPS ever considered acceptable?
>>1858900 Does the game actually achieve 60fps ? Are you playing on a PS4 pro ?
>>1858919 I had the FPS display turned off, so I don't know the exact number. I don't think it can reach 60FPS on my non-pro PS4, more like 50, but even 50 or 40 is still better than 30. I would guess that the PS4 would perform better. Sometimes I play with the idea of selling my PS4 Slim and buying a PS4 Pro; with Bloodborne, Sekiro and Dark Souls 3 I would have three games that would profit from the upgrade. But then I look at the price and it's not really worth it. I found this YouTube video that does an FPS comparison between unpatched and patched game on a regular PS4: https://inv.nadeko.net/watch?v=d8VtX2635-Q
>>1837718 What pissed me off was when the one female character at the end basically said the MC was a coward and spoke down to him. This guy has gone through hell and didn't run away from trying to fix the problem once, but I guess the devs needed their strong empowered woman moment even though it made no sense.
>>1858889 >Some people would argue that Sekiro is not really a Souls game, and I can definitely see where they are coming from. It definitely does have a lot in common with Souls, but then it also is very different from Souls. Personally I consider it a Souls-lite, as opposed to a Soul-like, and the same way there are criteria to determine if something is Rogue like or lite, I can give you a list of criteria for what I think something needs in order to be Souls-like.
>>1858919 I have now turned the FPS display on and my results are pretty much the same as in that video: around 50FPS for the most part with some drops on occasion if there is a lot going on. Still better than always 30FPS. I don't understand why some people think having a consistently low framerate is better than having a higher one that occasionally drops. >>1869420 >I can give you a list of criteria for what I think something needs in order to be Souls-like. Please don't, there is enough -like VS -lite autism on the internet. I agree that it's not really like Dark Souls, but there are clear elements of Dark Souls in it. I don't really care how people want to categorize it. If someone wants to say that Sekiro is not really a Souls game I won't argue with that.
>>1858889 Sekiro: Shadows die twice (PS4) Yes, again, this time on New Game Plus. I don't know what it is about this game but I just cannot get enough. It hasn't even been a month since I beat it and I thought I had enough for the time being. After beating the final boss the second I thought I'd just make it to the next save point, only to be already at the first boss. I might actually end up Platinuming this game just by virtue of how much I am playing it, and I have never cared about achievements before. Please send help.
>>1858889 >>1915279 I need to replay it. I still need to experiment with some different prosthetics and skills than I did with my 2 1/5 playthroughs. I also need to try out the "DLC" stuff. What did you use? Skills/prosthetics I mean.
>>1915716 >What did you use? Skills/prosthetics I mean. I was mostly relying on the sword and deflects and dodges, with prosthetic tools and skills only for specific enemies and bosses. Primarily because in the heat of combat I would forget about those.
Beat halo 1,2,3 & ODST on legendary with a friend. We are going to beat Reach as well.
Beat GTA TLAD for the first time. Didn't get around to it despite playing both GTA IV and TBOGT. There were some pretty decent missions and some surprisingly fun ones (shooting up the clubhouse, shooting the triads, shooting cops on the back of a bike) but way too many are summed up as "go to place, shoot guys, escape cops." I like escaping the cops but every other mission throws a wanted level on you. I did have a lot of fun driving the bikes, though. They weren't amazing, but they felt satisfying enough, especially with the few tweaks they seemingly made to the physics between it and the base game. Races were fun on paper but weren't much to write home about. Gang wars were kinda fun but I was worried about that one glitch where, if too many allies die, your game will crash every time you get to the clubhouse. The story was so close to being good but it was clearly rushed, likely due to the recession. I expected Billy betraying the gang, that was obvious, but I thought the reveal was going to be that he planned on doing it the second he got out, that his entire reason to start a war against the AOD was to cripple both of them, and that he did so because he "found god" or made a shady deal with the feds. They didn't wrap up his character at all. I would've at least liked some kinda reveal, if they didn't want him to give out some big speech. I liked Johnny. He isn't amazing, but I like the idea of a biker going against the system without being a stupid, self-sabotaging idiot. Even though he's more passive, the ending works with it. I still wish the ending refined his character arc, with him finally taking things into his own hands and ditching the junkie bitch that fucks his life up. Sucks that GTA V completely wastes his character and the rest of the bikers even though The Lost should've been the AOD since the AOD formed in San Andreas, just like the Hells Angels started in California. tl;dr Fuck GTA V
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>Start playing game >Burnout in 3 hours >Start playing STALKER Shadow of Chernobyl >Beat it again for the 50th time God fucking dammit not again
>>1971563 >Start playing game >Burnout in 3 hours What game is it /v/
>>1971563 I usually burnout around Radar cause everything after that is an horrible slog.
>>1971601 I can't play a game for more than 2 hours without guilting myself. Not sure how that happens
It's a Doom mod, but may as well be it's own game so fuck it. Ashes 2063. Currently it comes with Episode 1, the Dead Man Walking expansion, Episode 2 - Afterglow and the Hard Reset expansion It's really fucking good, like Fallout mixed with Mad Max and a John Carpenter movie style synth soundtrack. WW3 happens in 1992 and you're some scavenger looking for scrap to loot and make a living off 70 years later, but you receive a mysterious numbers station broadcast and it ends up being this huge and really cool adventure through the ruins of the US. It's got dialogue trees, episode 2 has Fallout style alternate endings based on your actions and the horror sections are insanely good. I recommend it on survival since it makes ammo rarer but also makes it hit harder. You also are easier to kill too so gunfights become tactical and you need to use cover. Conserving ammo through fighting mutants and monsters with melee is a must. You even get a working bike for vehicle sections, but it's admittedly a bit shitty to drive. I loved the mod, and am looking forward to part 3 whenever it comes out because episode 2 ended on a huge and really cool twist.
>>1971601 Anything new that's not some autistic grind sim these days Just put 120 hours in M&B Warband in the last 2 weeks but it kinda got super repetitive and not in the fun kind like rimworld. Mods ain't doing enough to spice it up either. But now I'm just opening games for half an hour and then going back to watching my desktop wallpaper while listening to music because nothing is captivating me. Fuuuck Maybe I should try stalker at this point
This is the worst FPS I've played in my life, its boring and pissed me off, it doesn't feel or play like Half-Life, pressing E stops the character, sometimes projectiles ignore the enemies its full of glitches and bugs, in the tutorial NPCs started dying out of nowhere, armor disappeared in between levels, there was a glitch where the game would kill me instantly if I didn't watch star wars reference animation, enemies are bullet sponges including headcrabs, the wrench is OP, the level design is amateurish, there is no pacing, the last level is a storage room full of blackops, barely any ammo or armor. it had some interesting concepts, like the barnacle gun and the portal gun, but they are barely used in the game, I liked the super zombie, and the pit worm design. I have no idea how Gearbox still alive.
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Boltgun. I've played a few Warhammer games, but this one actually does the weaponry justice. Even the starting boltgun is fun to shoot and turns basic enemies into chunky gibs, it's wonderful. The heavy bolter is one of the greatest FPS machine guns I've used, since it takes up a huge chunk of the screen and feels utterly monstrous to fire, even the bigger enemies are splattered everywhere by the time you let go of the trigger. It even has a dedicated taunt button so you can scream at the heretics and there's a large number of lines for some reason so your Ultramarine rarely repeats them. The downside is that the maps are just plain ass. You get no map, only waypoints if you press the map key, and some of the level design is outright terrible. The boss fights are shitty too, you get these special grenades in secret areas you can only hold one of and you better keep them for the Chaos Sorcerer at the end of each chapter because that broken shithead is going to kick your ass on the harder modes otherwise. What's strange is the game is super easy outside of that thanks to how beefy all the guns are. In terms of 40k canon it's also fucking ridiculous. One named Ultramarine in this game kills an entire army of Chaos demons, a large portion of the Black Legion, about SIX LORDS OF CHANGE, three or four Great Unclean Ones and the powerful Chaos Sorcerer summoning/controlling them all. I like to think this is an adaption of his completely exaggerated end of mission report which the chapter master read for five minutes before tossing it aside in exasperation.Either that or Malum Caedo is secretly the Emperor himself. So yeah, good game, annoying flaws.
>>1984933 >Marketing garbage >like what you posted Are you just accusing people who discuss video games of being shills now?


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