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Ports that are completely different games Anonymous 03/25/2025 (Tue) 16:29:20 Id: 150ba4 No. 1082590
A really interesting phenomenon prominent during the 2000s, but existed outside of it. It wasn't uncommon for a game to launch on 5-7 different platforms with each version being a completely different game, this was especially common for tie-in games. Though I'm less interested in that, and more interested in the games that were something else entirely. Be it a different campaign like Quake 2 N64, or just an entirely original game like the GBA Daikatana Zelda-like. I'd like to hear about more of these I'm unaware of.
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>>1082590 Kind of a marvel how they pulled off games like this.
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>>1082590 I enjoyed when licensed games would be released on the SNES and Genesis but they would be wildly different. MMPR, Taz Mania, Jurassic Park for example. Genesis was always better
>>1082621 Taz-mania on the genesis was hard as shit, same with "Garfield caught in the act".
Does anyone else feel like this thread is just recycling discussions?
>>1082623 Pray tell? I don't recall ever seeing a thread about this.
>>1082621 JP Rampage Edition was the 2nd videogame I got to play. This shit blew my mind as a 4 year old
>>1082624 >I don't recall ever seeing a thread about this. I do, several times. I can name off hand dozens of games that vary wildly between versions, such as: <007: Agent Under Fire <Assassin's Creed (PC version has different missions than the console version) <Ghost Recon 2 <Ghostbusters: The Videogame <Harry Potter series <Iron Man series <Megami Tensei <Need for Speed series (Specifically HP2 and the seventh gen entries) <Ninja Gaiden series <PotC: At World's End <Sonic Colors <Sonic Generations <Sonic Unleashed <Splinter Cell series <Star Wars: The Force Unleashed series <The Terminator <Transformers: Cybertron Adventures (The Wii version of WfC) <X-Men Origins: Wolverine Then there's even instances of the same exact game being wildly different based upon the region it released in, as was the case with Magic Knight RayEarth.
>>1082590 Max Payne had an isometric port. I think the RE games and Prince of Persia had some ports that were pretty different too. Mario Golf and Tennis had turn based ports. Rayman had some altered ports as well if I remember right.
>>1082637 Oh and Silent Hill had a visual novel version that was JP only, but later got fan translations as well.
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Assuming I'm remembering correctly, there are three main versions of Wall-E; the 6th gen console and PC versions which are a decent albeit standard platformer, the 7th gen console versions which are another standard platformer, and DS version which is a not very good puzzle game. There are more differences between all the versions but not enough to make them wholly different games. The games were being developed during production of the film, so a neat little quirk is earlier versions of scenes that were changed in the theatrical cut. >>1082623 The last time I remember a thread about this topic was multiple years ago on a different imageboard. But also, threads happen twice sometimes, nobody complains about the infinite GG threads. >>1082635 >007: Agent Under Fire Also Nightfire, to some degree. Gearbox did that port and it's in the Half-Life engine for some reason, it's janky and borderline broken but probably one of the more impressive Half-Life conversions considering. >Ass Creed I've never heard of this, can you explain more? If you were to add to this list, a lot of the Spider-Man ports are really different. You're complaining about the thread but you seem able to contribute to it pretty well. I don't know about a lot of these, I'd like to here more, Anon :3
>>1082622 I just downloaded it and was playing through it. I was about to disagree, and then I hit the mines. Fuck that. I blew through most of my continues then decided that was enough of that. >>1082639 I'm not sure I'd consider making a "play novel" of a game count as a port. It got "ported" into movies too, and those sure are different from the PlayStation game.
>>1082646 >I've never heard of this, can you explain more? https://www.pcgamingwiki.com/wiki/Assassin%27s_Creed <The PC version is subtitled Director's Cut Edition and includes exclusive types of investigation missions, as well as reworked existing side missions. These changes were made to replace some of the original console missions that were criticized for being repetitive, but the total number of available missions is the same. >I don't know about a lot of these, I'd like to here more <Ghost Recon 2 PS2/GC versions are a prequel to the original GR and happening concurrent to SC:Chaos Theory, while the Xbox version is a sequel taking place in 2011 <Ghostbusters: The Videogame Plot is the same but the HD (PS3/360/PC) and SD (Wii/PS2/PSP) versions have a different graphical style, and exclusive enemies and weapons <Harry Potter series Too many to list <Iron Man series Too many to list <Megami Tensei NES game is an JRPG while the PC-88 version is an ARPG <Need for Speed series (Specifically HP2 and the seventh gen entries) Too many to list <Ninja Gaiden series Each game, despite the name, is an entirely different game almost independent of each other <PotC: At World's End PC/Wii/PSP versions are linear beat 'em ups, while the 360/PS3 versions are more hub-world focused <Sonic Colors <Sonic Generations Console versions are 3D/2D hybrid platformers while the (3)DS version is a traditional 2D platformer <Sonic Unleashed Wii version has different levels than the 360/PS3 version <Splinter Cell series Same story but entirely different levels between PS2/GC and Xbox/PC/HD versions, except for DA which has entirely different stories between the HD/PC version and the SD versions <Star Wars: The Force Unleashed series Wii (And PS2/PSP) have different gameplay and some exclusive levels not present in the HD/PC versions <The Terminator Every single version is different <Transformers: Cybertron Adventures Game is a rail shooter while War For Cybertron is a third-person shooter <X-Men Origins: Wolverine Entirely different levels and complete compared to the HD (Uncaged) versions
>>1082646 >Also Nightfire, to some degree. Gearbox did that port and it's in the Half-Life engine for some reason, it's janky and borderline broken but probably one of the more impressive Half-Life conversions considering. One very big issue with it is lack of impact effect on hit and bulletsponges, those two things combined really make it a lot worse than it should, the MP mode is actually very fun and fast paced with bots that will rape your shit if you don't get good.
>>1082607 Speak of which: There's the PS2/PSP Project 8, which uses the classic engine and is pure level based (instead of being able to skate through gates to extra worlds)
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LEGO Star Wars 1 for GBA. Isometric gameplay with an actual consequence for dying. There's Jawas in the levels that can sell you heart containers, stamina upgrades and repair droids (extra lives). Buttonmash saber lock mechanic during boss fights, and best of all: A level recreating the Tusken Raider scene from Episode II that APPLAUDS YOU with the theme song for slaughtering them like animal, and not just the men- but the women, and the children too. https://youtu.be/KpVDJ0tEmt8?t=676 It kind of sucks but I find it very endearing and I loved it as a kid and still have most of the cheat codes memorized from a book I got at a Scholastic book fair.
Does Castlevania count? The original game, Akumajo Dracula, was released on Famicom and MSX right around the same time, and you could think they're the same game, with only hardware differences, but they're not. They have the same story, the same basic level themes, but the layouts are totally different, and the MSX game has heavy emphasis on exploration. When it was released in Europe, it was called Vampire Killer, but even so, just to look at it, you could be forgiven for thinking it's the same game as Castlevania. A few years later there was an arcade game called Akumajo Dracula, again with the same story and some similar level themes, but again a totally different game, called Haunted Castle in the west. After that there was a Sharp X68000 game with the same title, again with the same story and many similar level themes, even some specific sections of levels that are clearly deliberately referencing the original game, but it's a different game with different layouts, called Castlevania Chronicles when it got a remake on PS1 like a decade later. And finally there was a Super Nintendo game called Akumajo Dracula, again with the same story and similar level themes, but again a different game, called Super Castlevania IV in the west. But in Japan they all have the same title, same story, same level themes. Surely Castlevania and Vampire Killer must count for this thread. Also there was later a game called Vampire Killer for the Mega Drive. It's a sequel to Akumajo Dracula but doesn't have either of those words in its title. When released in the west it was called Castlevania: Bloodlines and Castlevania: The New Blood. I guess in each region there's still a max of one game called Vampire Killer, but I just wanted to point it out since it makes things extra confusing. >>1082607 Didn't this game try to actually be an accurate adaptation, though? Being isometric of course changes things quite a bit, but it's the same levels with pretty similar designs, just a different camera angle. It might actually be a bit too close to the "main" version to qualify for this thread. But the Game Boy Color version would count, as that version is very different. Tony Hawk 1's Game Boy Color version is also very different. >>1082621 It blew my mind when I realized the SNES version of Jurassic Park is sort of a spiritual sequel to Fester's Quest. But look at it. Not only is the main top-down exploration gunplay the same, but it even has the first person 3D mazes. Don't forget that Jurassic Park was also on NES, Master System, Game Gear, 3DO, and DOS, and they were all totally different games. Taz-Mania also had Game Boy and Game Gear versions that were totally different games. The Game Gear version easily has the worst music I've ever heard in a video game. It's so bad it's impressive. It sounds like what I imagine dying sounds like, as your brain shuts down and your neurons misfire for the last time. Taz-Mania on Game Gear should be a much more well known game, even if only for that. >>1082622 Garfield: Caught in The Act also has a Game Gear version, and while it uses similar level themes, it has different stage layouts, and some entirely new levels. Except they weren't entirely new. There was also a version of the Genesis game distributed exclusively through Sega Channel which apparently had exclusive levels, but apparently it's lost media, and some of the level themes actually were in the Game Gear version. >>1082633 This game is legitimately impressive for its opening cutscene. Extremely impressive to hear voice acting of that quality in a Super Nintendo game. >>1082635 >Sonic Colors >Sonic Generations >Sonic Unleashed Colors and Generations' handheld versions are essentially sequels to Sonic Rush. While you're at it, you should mention that Sonic 1 and 2 on Game Gear and Master System are totally different from the games of the same name on Genesis, which released right around the same time. At least Sonic 2 has significantly different boxart, which emphasizes its hang-glider gimmick, obviously not in the Genesis game. Sonic 1 on Game Gear is often seen as being the same game as Sonic 1 on Master System, but actually the level designs are pretty significantly different. It has the same level themes, but the layouts, while sometimes similar, are sometimes very different, and even the final boss is different. Sonic Jam on Game.com is a totally different game than Sonic Jam on Saturn. Both versions of Sonic Jam sell themselves as a collection of Sonic 1, 2, 3, and Knuckles. The Saturn version also has a cool 3D hub world. Obviously the Game.com version lacks the hub world, but also the sub-games it says are ports of Sonic 1, 2, 3, and Knuckles are ridiculously far from that. They're two acts each, one zone from each game, and obviously the layouts aren't the same. The music doesn't even match the right zones. It was mentioned above, but Sonic Unleashed on Wii/PS2 is a different game than the 360/PS3 version. It has the same story, same basic gameplay, but is missing the 3D hub worlds and the level designs are all different. Interestingly, despite being the same stories, the bosses in the Wii/PS2 version seem to take place before the HD version, as in the HD version the bosses, while seemingly the same creatures (or whatever they are) act different, sometimes showing damage and stuff that would have been inflicted when you beat them in the Wii/PS2 version. >>1082648 >I'm not sure I'd consider making a "play novel" of a game count as a port. It got "ported" into movies too, and those sure are different from the PlayStation game. This raises a good question of what counts as a "port" for this thread. Does it need to be a game with the same title? I'd say obviously. But also obviously, Sonic the Hedgehog (2006) is not a port of Sonic the Hedgehog (1991) by any stretch of the imagination. But Sonic 1 for Game Gear could be considered to be. It's a different game, but it was essentially marketed as if it was the same game, and released right around the same time. So does it come down to marketing? Is it that the game has to be sold so that kids who buy it think they're getting the same game?
A lot of games that get ported to a handheld. Sonic Colors, Age of Empires, Call of Duty 4: Modern Warfare
>>1082709 > Extremely impressive to hear voice acting of that quality in a Super Nintendo game. That's Mega Drive anon, and there's no voice acting in it.
>>1082685 Speaking of Lego games, Lego Rock Raiders had a PC port, which was an RTS, and a Playstation port, which was an action game.
>>1082759 Then I'm thinking of the other sequel to Jurassic Park that wasn't The Lost World. I must have been thinking of The Chaos Continues. That's the good one. Would The Chaos Continues count as sort of like a port of Rampage Edition? Would Turtles in Time count as sort of the same game as Hyperstone Heist?
>>1082773 Rampage Edition was it's own thing and it's good
Dragon Quest XI for 3DS seems to be more soulful than the UE hogwash than the main game is. Too bad there's no english patch for it.
>>1082635 >>1082656 >the force unleashed There's also a port of it and its sequel to the DS. I haven't played the first one, but the port of 2 is actually pretty good.


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The Harry Potter series eventually standardized its film adaptation tie-ins, but for the first few entries there was a lot of variety. Virtually every version of Philosopher's Stone and Chamber of Secrets were different across platforms. The PC, console, GBC and GBA games were all different games, and even on consoles the Playstation 1 had a different version somewhat based on the PC version with but infamously dodgy character models. Most were platformers/action-adventure but the GBC and GBA ones were turn based RPGs, and furthermore they were all only semi-based on the film adaptations; while they drew on them for the overall look of characters and environments, they were a lot more stylized and there was some stuff taken from the books as well. The art styles are quite charming and hold up really well visually. Sadly from about Order of the Phoenix on, they became standardized as straight movie tie-in games, using the likenesses of the actors and sticking strictly to the film depictions of scenes, with the same drab colour palettes of the David Yates directed films. There's a lot of nostalgia for the first three or so games, whether on PC or on console, especially thanks to the great soundtracks by Jeremy Soule, who deliberately avoided listening to any of the John Williams film scores to not be influenced by them, so there's an entire alternate score for Harry Potter in the first three games. The PC and console versions both used the same soundtracks though not in the same order. https://www.youtube.com/watch?v=cQ38d5903BY https://www.youtube.com/watch?v=iPg5U65didA https://www.youtube.com/watch?v=vg9VduHcYiw
>>1082646 Why didn't lizards ever evolve non-shitty legs?
>>1091878 Came in the thread to post this iirc one of the developers for the game boy color port of the games, i think it was in a reddit ama or a youtube comment or something, he said that WB would only pop their nose in once every couple months, and every time they did so they would be so impressed by the graphics that they would forget to actually screen the game for content. Same way they could get away with being a lot more accurate to the books while the console games were under heavier scrutiny to be based on the film.
>>1082590 The Quake 2 prerelease includes Quake 2 64.
I remember some dumb parent's argument on how it was deceiving to have these different versions especially when in came to age ratings, like "I got my child a game for Game Boy Advance and then he asked for the PS2 version, but I found that they have different age ratings! What am I gonna do? The developer is forcing me to buy improper games to my kid!".
>>1092017 Legally, were the games based on the movies or the books? Like how there were two competing series of Lord of the Rings games because EA had the rights to adapt the movies, but another company had the rights to adapt the books. It's also why people are so baffled at the first Ninja Turtles game on NES. People expect it to be based on the show, but actually both the show and game are both based on the comics, but both very loosely, with some shared ideas that aren't in the comics, but were planned to be used in all the adaptations. Actually the toys were the same situation, which is why the turtle toys don't actually use the same designs as the cartoons. (No pupils, weird scowls, etc). >>1092034 The age rating thing is stupid, but it is totally a legitimate argument that many of the games in this thread are complete bait and switch situations where they are trying to trick kids into thinking they're getting a different game than they actually are.
>>1092048 They were supposed to be based off the harry potter movies, not the books. Any book-exclusive elements (like Peeves) had to be cut out of the games, but the GBC version sneaked a few in.
>>1092071 Peeves was most certainly in the PC version however, and I believe the PS1 version since that was roughly based on the PC version. >Woahey, it's Potty-wee-Potter!
>>1092071 >>1092297 I think the only reason Peeves was allowed was because he was originally intended to be in the movies but got cut last minute.
>>1092305 Played by Rik Mayall no less, it's strange that I don't think we've seen proper deleted scenes of it despite how notable the movie is, maybe because it was cut early and there's no finished VFX for him. There's this picture floating around but I'm pretty sure it's just a fan mockup of what it might have looked like with a random photo of Mayall. Peeves is not black & white and smoky looking like the ghosts, he's described as brightly colored and more solid looking, since he's a poltergeist, not a ghost and can physically interact with things.
plot twist: it's actually good
>>1092554 and then I drop the image.
>>1092297 First 3 PC games, 1 and 3 had him as a recurring boss, 2 had him as a random enemy spawn from chests.
>>1092297 Potteh, yer ugly but what can we do!?
I don't have images handy on this VM, but the OG Rainbow Six, back when it was a real tactical shooter with planning mode and action mode as separate sections rather than being a multiplayer-only hero shooter, was a strange case. The N64 port was as close to identical to the PC version as possible, but the PSX port was a completely different game with different levels and having the first person weapon viewmodels actually present.
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>>1082621 I had the NES one, it was very difficult. Great tunes though. https://www.youtube.com/watch?v=Ig8SOosHKPo
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>>1082685 lots of gba "ports" were like that One of the trippier and wackier ones is Jet Set Radio for GBA
>>1109533 >>1082621 I had the DOS version. The one that turned into a Oops All Raptors! DOOM clone half way through. I still have fond memories.
>>1082607 I had a female friend that commented on this game at the time. How portable games like this aren't good. That they're more suited for consoles. She was right.
>>1082623 >Does anyone else feel like this thread is just recycling discussions? Most threads on this board are. Every general here are using old posts and re-writing them through chatgpt.
>>1082709 >Don't forget that Jurassic Park was also on NES, Master System, Game Gear, 3DO, and DOS, and they were all totally different games. Also Sega CD. That's the one I had. It was pretty cool, basically a point-and-click adventure with some lite action elements. Lots of edutainment segments presented by an actual paleontologist, Robert Bakker. In The Lost World: Jurassic Park there was a character that was basically a reference to him, it's the bearded guy with red hair who gets eaten by a t-rex.
>>1082864 Really wanna play that version.
Mysims Agents were completely different between the Wii and DS versions. The DS was more like the other Sims/Mysims games with you living in town and customizing your sim and house while the optional story was just about stopping a thief from finding and stealing ancient treasure. The Wii version was an adventure puzzle game with you investigating areas and solving mysteries revolving around a corporation seeking the Crown of Nightmares
>>1092559 all of the turok gameboy games are good
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>>1082685 >>1109869 I love isometric GBA ports so much, /v/ros... my favorite is Terminator 3: Rise of the Machines, it's the better of all the T3 titles in my eyes, and a lot better than most of the T1 and T2 titles from the 90's aswell, I just found it too unforgiving when playing on its hardest setting, so I gave up, it filtered me, but playing on the default settings you feel like a powerful terminator and it's stellar.
>>1109869 The Jet Set Radio GBA port was from Vicarious Visions who did the GBA Tony Hawk games; SEGA saw those and figured they were a good fit. Shame VV was forced into the Overwatch/Diablo mines after THPS1+2, I think in a perfect world they would've helped with the JSR reboot. >>1151554 There's a GBA Max Payne that should be up your alley. It's from the team that did the handheld GTA games (and Alfred Chicken).
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Conker’s Pocket Tales has entirely different level layouts, camera, and interface, along with some graphical changes, between the original Gameboy and Gameboy color. This is despite being on the same cartridge. Their saves aren’t even cross compatible, making you restart if you swap between original Gameboy and Gameboy Color. I don’t know of any other black cart GBC game that does this. >>1082864 Try the launch PS4 version. You’ll have to buy a disc copy, but a lot of people said it looked better than the multi-platform version.
they are not portages then.
>>1109533 >>1132445 Let's not forget the fuckin arcade game where you solve the park's problems by lighting the dinos' asses up
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>>1177175 Forgot my images
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>ported Ultima 6 in it's entirely >Ultima 7 was butchered to the point of almost feeling like a flash game
>>1191504 Makes sense. Ultima 7 had a much more complicated engine than 6. Plus they wanted a more action style Zelda like game for Ultima 7.
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Metal Gear Solid had a GBC port, though it was only called MGS in the US. In Japan and Europe, it was known as MG: Ghost Babel. Featured an entirely different campaign set in the Fortress Galuade, built upon the ruins of Outer Heaven, rather than on Shadow Moses island. Gameplay is an MSX-ified version of MGS and I arguably think it's the best version of the top-down stealth style possible

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I'm cheating because these two games were never even branded as ports, much less that Dracula X is an "inferior" port of a different game that it's not even a port of. Unfortunately this doesn't stop retards who haven't played either game from spreading misinfo.
>>1082664 The last-gen version was also released on the original Xbox, and that version's funny because it runs at 60fps most of the time, far better than any other version of the game. The real game for next-gen consoles is almost worse by comparison because of how poorly it runs.
>>1091878 Oh yeah. I played a lot of Harry Potter 1 and 2 on PS as a kid. Then I tried playing Chamber of Secrets on PC and I was hugely disappointed by the amount of cut content and overall jankiness.
>what if we took the original F-Zero and did everything wrong?
>>1154051 > Their saves aren’t even cross compatible, making you restart if you swap between original Gameboy and Gameboy Color. I don’t know of any other black cart GBC game that does this. Wario Land 2 DX does something similar, where using it on one type of Game Boy and then the other prompts you to delete the existing save file in order to be able to play it on the other. It also had two different versions of the game (with non-color systems booting what's basically the original gray cart version IIRC).
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Ristar Game Gear is very similar but half the levels are remixes and the other half are new
>>1082590 Dunno about the dos version of powerslave but the new port of it that's based on the console versions is FUCKING TIGHT my god. With blood and duke it's the greatest fps I ever enjoyed. I wish ammo management was handled differently tho. Still a legendary game I never hear of anywhere outside of civvie's videos, I still love you you fat fuck for exposing youtube audience to good games even if you punch down on heckin nazis.
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I haven't played many of ports that were different games as a kid, these are the only ones that I could remember. Spiderman 3 was kinda dogshit compared to SM1 from PS1 and the other 2 from PS2. I might have played some lego demakes but i'm not 100% sure. >>1225970 Ristar is pretty cool, reminds me of Sonic CD.
>>1378070 Not a released game but there's also the Quake GBA prototype that was being made in 2002.
>>1225809 This isn't a port in any sense, though. It has a different name and everything.


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