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Ports that are completely different games Anonymous 03/25/2025 (Tue) 16:29:20 Id: 150ba4 No. 1082590 >>1082607 >>1082621 >>1082637
A really interesting phenomenon prominent during the 2000s, but existed outside of it. It wasn't uncommon for a game to launch on 5-7 different platforms with each version being a completely different game, this was especially common for tie-in games. Though I'm less interested in that, and more interested in the games that were something else entirely. Be it a different campaign like Quake 2 N64, or just an entirely original game like the GBA Daikatana Zelda-like. I'd like to hear about more of these I'm unaware of.
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>>1082590 (OP) Kind of a marvel how they pulled off games like this.
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>>1082590 (OP) I enjoyed when licensed games would be released on the SNES and Genesis but they would be wildly different. MMPR, Taz Mania, Jurassic Park for example. Genesis was always better
>>1082621 Taz-mania on the genesis was hard as shit, same with "Garfield caught in the act".
Does anyone else feel like this thread is just recycling discussions?
>>1082623 Pray tell? I don't recall ever seeing a thread about this.
>>1082621 JP Rampage Edition was the 2nd videogame I got to play. This shit blew my mind as a 4 year old
>>1082624 >I don't recall ever seeing a thread about this. I do, several times. I can name off hand dozens of games that vary wildly between versions, such as: <007: Agent Under Fire <Assassin's Creed (PC version has different missions than the console version) <Ghost Recon 2 <Ghostbusters: The Videogame <Harry Potter series <Iron Man series <Megami Tensei <Need for Speed series (Specifically HP2 and the seventh gen entries) <Ninja Gaiden series <PotC: At World's End <Sonic Colors <Sonic Generations <Sonic Unleashed <Splinter Cell series <Star Wars: The Force Unleashed series <The Terminator <Transformers: Cybertron Adventures (The Wii version of WfC) <X-Men Origins: Wolverine Then there's even instances of the same exact game being wildly different based upon the region it released in, as was the case with Magic Knight RayEarth.
>>1082590 (OP) Max Payne had an isometric port. I think the RE games and Prince of Persia had some ports that were pretty different too. Mario Golf and Tennis had turn based ports. Rayman had some altered ports as well if I remember right.
>>1082637 Oh and Silent Hill had a visual novel version that was JP only, but later got fan translations as well.
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Assuming I'm remembering correctly, there are three main versions of Wall-E; the 6th gen console and PC versions which are a decent albeit standard platformer, the 7th gen console versions which are another standard platformer, and DS version which is a not very good puzzle game. There are more differences between all the versions but not enough to make them wholly different games. The games were being developed during production of the film, so a neat little quirk is earlier versions of scenes that were changed in the theatrical cut. >>1082623 The last time I remember a thread about this topic was multiple years ago on a different imageboard. But also, threads happen twice sometimes, nobody complains about the infinite GG threads. >>1082635 >007: Agent Under Fire Also Nightfire, to some degree. Gearbox did that port and it's in the Half-Life engine for some reason, it's janky and borderline broken but probably one of the more impressive Half-Life conversions considering. >Ass Creed I've never heard of this, can you explain more? If you were to add to this list, a lot of the Spider-Man ports are really different. You're complaining about the thread but you seem able to contribute to it pretty well. I don't know about a lot of these, I'd like to here more, Anon :3
>>1082622 I just downloaded it and was playing through it. I was about to disagree, and then I hit the mines. Fuck that. I blew through most of my continues then decided that was enough of that. >>1082639 I'm not sure I'd consider making a "play novel" of a game count as a port. It got "ported" into movies too, and those sure are different from the PlayStation game.
>>1082646 >I've never heard of this, can you explain more? https://www.pcgamingwiki.com/wiki/Assassin%27s_Creed <The PC version is subtitled Director's Cut Edition and includes exclusive types of investigation missions, as well as reworked existing side missions. These changes were made to replace some of the original console missions that were criticized for being repetitive, but the total number of available missions is the same. >I don't know about a lot of these, I'd like to here more <Ghost Recon 2 PS2/GC versions are a prequel to the original GR and happening concurrent to SC:Chaos Theory, while the Xbox version is a sequel taking place in 2011 <Ghostbusters: The Videogame Plot is the same but the HD (PS3/360/PC) and SD (Wii/PS2/PSP) versions have a different graphical style, and exclusive enemies and weapons <Harry Potter series Too many to list <Iron Man series Too many to list <Megami Tensei NES game is an JRPG while the PC-88 version is an ARPG <Need for Speed series (Specifically HP2 and the seventh gen entries) Too many to list <Ninja Gaiden series Each game, despite the name, is an entirely different game almost independent of each other <PotC: At World's End PC/Wii/PSP versions are linear beat 'em ups, while the 360/PS3 versions are more hub-world focused <Sonic Colors <Sonic Generations Console versions are 3D/2D hybrid platformers while the (3)DS version is a traditional 2D platformer <Sonic Unleashed Wii version has different levels than the 360/PS3 version <Splinter Cell series Same story but entirely different levels between PS2/GC and Xbox/PC/HD versions, except for DA which has entirely different stories between the HD/PC version and the SD versions <Star Wars: The Force Unleashed series Wii (And PS2/PSP) have different gameplay and some exclusive levels not present in the HD/PC versions <The Terminator Every single version is different <Transformers: Cybertron Adventures Game is a rail shooter while War For Cybertron is a third-person shooter <X-Men Origins: Wolverine Entirely different levels and complete compared to the HD (Uncaged) versions
>>1082646 >Also Nightfire, to some degree. Gearbox did that port and it's in the Half-Life engine for some reason, it's janky and borderline broken but probably one of the more impressive Half-Life conversions considering. One very big issue with it is lack of impact effect on hit and bulletsponges, those two things combined really make it a lot worse than it should, the MP mode is actually very fun and fast paced with bots that will rape your shit if you don't get good.
>>1082607 Speak of which: There's the PS2/PSP Project 8, which uses the classic engine and is pure level based (instead of being able to skate through gates to extra worlds)
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LEGO Star Wars 1 for GBA. Isometric gameplay with an actual consequence for dying. There's Jawas in the levels that can sell you heart containers, stamina upgrades and repair droids (extra lives). Buttonmash saber lock mechanic during boss fights, and best of all: A level recreating the Tusken Raider scene from Episode II that APPLAUDS YOU with the theme song for slaughtering them like animal, and not just the men- but the women, and the children too. https://youtu.be/KpVDJ0tEmt8?t=676
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It kind of sucks but I find it very endearing and I loved it as a kid and still have most of the cheat codes memorized from a book I got at a Scholastic book fair.
Does Castlevania count? The original game, Akumajo Dracula, was released on Famicom and MSX right around the same time, and you could think they're the same game, with only hardware differences, but they're not. They have the same story, the same basic level themes, but the layouts are totally different, and the MSX game has heavy emphasis on exploration. When it was released in Europe, it was called Vampire Killer, but even so, just to look at it, you could be forgiven for thinking it's the same game as Castlevania. A few years later there was an arcade game called Akumajo Dracula, again with the same story and some similar level themes, but again a totally different game, called Haunted Castle in the west. After that there was a Sharp X68000 game with the same title, again with the same story and many similar level themes, even some specific sections of levels that are clearly deliberately referencing the original game, but it's a different game with different layouts, called Castlevania Chronicles when it got a remake on PS1 like a decade later. And finally there was a Super Nintendo game called Akumajo Dracula, again with the same story and similar level themes, but again a different game, called Super Castlevania IV in the west. But in Japan they all have the same title, same story, same level themes. Surely Castlevania and Vampire Killer must count for this thread. Also there was later a game called Vampire Killer for the Mega Drive. It's a sequel to Akumajo Dracula but doesn't have either of those words in its title. When released in the west it was called Castlevania: Bloodlines and Castlevania: The New Blood. I guess in each region there's still a max of one game called Vampire Killer, but I just wanted to point it out since it makes things extra confusing. >>1082607 Didn't this game try to actually be an accurate adaptation, though? Being isometric of course changes things quite a bit, but it's the same levels with pretty similar designs, just a different camera angle. It might actually be a bit too close to the "main" version to qualify for this thread. But the Game Boy Color version would count, as that version is very different. Tony Hawk 1's Game Boy Color version is also very different. >>1082621 It blew my mind when I realized the SNES version of Jurassic Park is sort of a spiritual sequel to Fester's Quest. But look at it. Not only is the main top-down exploration gunplay the same, but it even has the first person 3D mazes. Don't forget that Jurassic Park was also on NES, Master System, Game Gear, 3DO, and DOS, and they were all totally different games. Taz-Mania also had Game Boy and Game Gear versions that were totally different games. The Game Gear version easily has the worst music I've ever heard in a video game. It's so bad it's impressive. It sounds like what I imagine dying sounds like, as your brain shuts down and your neurons misfire for the last time. Taz-Mania on Game Gear should be a much more well known game, even if only for that. >>1082622 Garfield: Caught in The Act also has a Game Gear version, and while it uses similar level themes, it has different stage layouts, and some entirely new levels. Except they weren't entirely new. There was also a version of the Genesis game distributed exclusively through Sega Channel which apparently had exclusive levels, but apparently it's lost media, and some of the level themes actually were in the Game Gear version. >>1082633 This game is legitimately impressive for its opening cutscene. Extremely impressive to hear voice acting of that quality in a Super Nintendo game. >>1082635 >Sonic Colors >Sonic Generations >Sonic Unleashed Colors and Generations' handheld versions are essentially sequels to Sonic Rush. While you're at it, you should mention that Sonic 1 and 2 on Game Gear and Master System are totally different from the games of the same name on Genesis, which released right around the same time. At least Sonic 2 has significantly different boxart, which emphasizes its hang-glider gimmick, obviously not in the Genesis game. Sonic 1 on Game Gear is often seen as being the same game as Sonic 1 on Master System, but actually the level designs are pretty significantly different. It has the same level themes, but the layouts, while sometimes similar, are sometimes very different, and even the final boss is different. Sonic Jam on Game.com is a totally different game than Sonic Jam on Saturn. Both versions of Sonic Jam sell themselves as a collection of Sonic 1, 2, 3, and Knuckles. The Saturn version also has a cool 3D hub world. Obviously the Game.com version lacks the hub world, but also the sub-games it says are ports of Sonic 1, 2, 3, and Knuckles are ridiculously far from that. They're two acts each, one zone from each game, and obviously the layouts aren't the same. The music doesn't even match the right zones. It was mentioned above, but Sonic Unleashed on Wii/PS2 is a different game than the 360/PS3 version. It has the same story, same basic gameplay, but is missing the 3D hub worlds and the level designs are all different. Interestingly, despite being the same stories, the bosses in the Wii/PS2 version seem to take place before the HD version, as in the HD version the bosses, while seemingly the same creatures (or whatever they are) act different, sometimes showing damage and stuff that would have been inflicted when you beat them in the Wii/PS2 version. >>1082648 >I'm not sure I'd consider making a "play novel" of a game count as a port. It got "ported" into movies too, and those sure are different from the PlayStation game. This raises a good question of what counts as a "port" for this thread. Does it need to be a game with the same title? I'd say obviously. But also obviously, Sonic the Hedgehog (2006) is not a port of Sonic the Hedgehog (1991) by any stretch of the imagination. But Sonic 1 for Game Gear could be considered to be. It's a different game, but it was essentially marketed as if it was the same game, and released right around the same time. So does it come down to marketing? Is it that the game has to be sold so that kids who buy it think they're getting the same game?
A lot of games that get ported to a handheld. Sonic Colors, Age of Empires, Call of Duty 4: Modern Warfare
>>1082709 > Extremely impressive to hear voice acting of that quality in a Super Nintendo game. That's Mega Drive anon, and there's no voice acting in it.
>>1082685 Speaking of Lego games, Lego Rock Raiders had a PC port, which was an RTS, and a Playstation port, which was an action game.
>>1082759 Then I'm thinking of the other sequel to Jurassic Park that wasn't The Lost World. I must have been thinking of The Chaos Continues. That's the good one. Would The Chaos Continues count as sort of like a port of Rampage Edition? Would Turtles in Time count as sort of the same game as Hyperstone Heist?
>>1082773 Rampage Edition was it's own thing and it's good
Dragon Quest XI for 3DS seems to be more soulful than the UE hogwash than the main game is. Too bad there's no english patch for it.


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