>>1082692 (OP)
>>1083007
>>1082720
Used to play alot back in 2013-2016. The first thing that went wrong was the archwing update. It was a janky "content isle" that felt unrewarding, but was mandatory if you wanted some item needed for crafting that only dropped in that gamemode, even if you could care less about playing low level archwing missions to upgrade your archwing to be able to play high level archwing missions to farm said item. This was a sign of things to come. I remember how the Clan PVP Solar Rails came and went, and how a certain clan from /v/ kept winning, causing butthurt all the way up to the devs.
I had mixed feelings about the parkour update, it made the movement more flashy, but also made everything floaty and effortless. Anyone could do bullet jumps now to reach wherever. Those treasure rooms high up in the ceiling in the orokin void tileset in the tall room with the lasers? no effort needed anymore. Those hidden challenge courses with the timed doors that shut you out permanently if you're too slow, and some rare mods at the end if you're fast enough? trivialized. The old trick for quick movement before the parkour update was "coptering", it could fling you across the map at stupid high speeds, but it was a bug, and only those who mastered the bug could make use of it to rush through levels, not unlike bunnyhopping in other games it required atleast a little bit of mastery to use. As time went on and the grind got worse, people became less interested in playing the game and enjoying the gameplay, and more interested in speedrunning through every mission that wasn't defense, survival or excavation, and seeing which items the RNG grants them at the mission end screen. When coptering was removed in the parkour update, it was replaced with bullet jumping and all players old and new were now encouraged to CTRL+Space through the map as quick as possible as the meta started to shift to using AOE damage frames to just sap the life out of everything while you kept running. Volt and Saryn were designed for this from the start more or less, but once the Warframe specific Augment mods were released, it allowed further increase in AOE damage.
When Mesa was released, she became my favorite frame, if only because I could go into T4 Defense in Orokin Void, press 4 for Peacemaker and hold down left click to win, given the right team composition that facilitated energy management and shielding (Frost, Mag, Vauban/Rhino, Mesa if I remember right). It looked flashy and was effective, same as the old "Blade Storm" ability of Ash. What did they do to both of these due to complaints that they were too good? They were nerfed. Mesa could now only shoot in front of them in an aiming circle that got smaller as you continued firing, meaning as long as you kept dragging your mouse to spin your camera it would perform more or less like before, but now without the cool gun kata animations for firing in different directions at once. Ash players now had to fling their mouse around to aim and tag every enemy individually that they wanted to target with Bladestorm. For both these abilities, if you were willing to flail your camera around enough, you would still perform pretty much as well as before, but this was never how the abilities were envisioned to be used initially, and the nerfs came years down the line after the frames were first released.
Around the time of the "Second Dream" update in 2016 I stopped playing because there wasn't much to do besides wait for new content. In 2022 I logged back in for the first time after 6 years and went through most of the story content released during those years. More content isles; Neuramechs, spaceships with crews in space, that whole infested hubworld with the "quirky" characters. Some negress on the radio in your Liset that you can't turn off. Retconning the Warframes into puppets operated by the fugly looking goblin children happened back before I stopped playing in 2016, but now you had an adult counterspart to the space kid called a "drifter" and you were incentivized to invest into the Operator's worthless skill tree by pressing a button to hop out of your warframe mid mission to have an out of body experience for some reason. The writing in Angels of Zariman was ass, and the voice acting was pretty similar to forspoken in hindsight. I doubt it's gotten better since.
After they retired the old T1-T4 Orokin Void key system for getting prime parts, they started "Vaulting" legacy prime weapons and frames, putting drops for old prime parts on a timed rotation like characters in a gacha game, only you don't even know what you're supposed to be grinding for where, as the community has to slap together spreadsheets with droprates. Miss that window when Frost Prime came out of the vault for a while? Better cough up the dosh for some platinum, goy. And you have to buy those prime parts currently not grindable from another player who happens to have them, through the player to player market system where the trade has to take place in a clan dojo where both players have to be present, where they may or may not try to scam you somehow, necessitating the use of an external trading website to set up trades and manage reputation if you're doing a lot of trades, and with a daily limit on how many trades you can do, and with each trade burning away your non premium currency, which you then have to farm back in an arduous team vs team pve gamemode (the one with that corpus space jew Nef Anyo) with randoms while betting on the outcome of said game with the same credits in order to have any to be able to trade or craft anything. If you run out of credits to gamble on that gamemode, then back to running regular missions for credits you go, even if you've seen the tilesets thousands of times.
Since putting in around 100 hours more playtime in the span of a few months in late 2022 after my hiatus, I had once again reached the point where I had caught up with all interesting content in the game at the time. My choices were now to either engage in mindless grinding for the sake of grinding, or play through the whole game again in the "Steel Path" hard mode. I combined both and started grinding my Mesa Prime to gear up for enemies with even bigger healthbars in Steel path.
Grinding mods and whatnot for steel path was a monotonous effort, so I started to talk about the state of the game in the ingame chat during missions, everything between the shitty boss fights that weren't fun back in 2014 and weren't improved since, the tedious economy, so on and on. Sometimes people agreed that there were issues, but mostly they were probably afraid to engage in any negative discussion at all if it had potential repercussions. With time that spilled over to the region chat and culminated in me more or less saying "You will never be a woman" to some tranny who turned out to be a chat moderator, for that I got chat banned for a few weeks. Once that chat ban expired, I couldn't help but reengage with the region chat, but ended up saying something so terrible that it mandated a permanent ban, and rightfully so. The second last pic should speak for itself.
Once I got permabanned, I looked into the state of the moderation, and it seems you can get banned permanently for the most innocuous of things outside of agitating someone special with the chat function, like playing a survival mission for too long and ending up being suspected of "cheating" because of it, or naming your space dog Xi Jinping. The only way you'll get unbanned is if you have a large enough following on social media and you make noise about your ban there.
Note the appearance of the talking heads representing the game in dev streams and events in last pic.
So ended my space ninja career, but the game was hardly about space ninjas by the end.
Nig
g
er