I like Skyward Sword better than Ocarina of Time and Majora's Mask.
Even though I know the average quality of the games isn't nearly as high, I still like the Sonic series better than the Mario series. It just hits my autism just right. Sonic '06 isn't good, but it's playable. Chronicles has some awful animated cutscenes and some bad music, but overall I still enjoyed the game.
I like Castlevania 64 way better than Lament of Innocence. I know Curse of Darkness is practically just 64 but better. I don't care. Even regular 64 is still better than Lament of Innocence. I don't understand why anyone likes that game, and don't understand why people hate 64 (except for the fact that Curse of Darkness is basically just an expanded rerelease).
>>6381
>I bet a lot of devs set out to make an adventure game because they have some worldbuilding idea or like swords and guns and magic and whatnot, and puzzles become an secondary task for them. Even though they are important for adventure games.
Adventure games can be good when thought of as puzzle games, but you're completely right. The genre is cancer because really it's usually used as a vehicle for storytellers who aren't good enough to get a novel or even a comic book actually published. This goes for most video games that rely on stories as a primary selling point. I love a few, but overall video game stories are for absolute plebs, and very few actually use the unique aspects of the medium effectively.