>>1032043
Battles in Brothership are the best in Mario & Luigi, maybe in all Mario RPGs. It's the classic system with optional extras that build on the foundation without taking it over.
Enemies are visible on the map. Whether the first strike's yours, theirs, or unclaimed is like an action RPG, then battles are turn-based, with action commands.
Your party's Mario and Luigi. Enemies attack either or both each turn. These are timing patterns and you respond in 1 of 4 tiers: stand, block, dodge, or counter.
F tier: Distracted or forgetful?
Stand for
full damage.
B tier: Don't understand?
Block with Emergency Guard for
less damage.
A tier: Understand?
Dodge by jumping over for
no damage.
S tier: Understand well?
Counter by bouncing or hammering for
counter damage.
Skill, risk, and reward go up each tier. To hammer or jump use A for Mario and B for Luigi. Enemies can attack various ways and fake out of known timings into unknown timings. Each pattern has signs, which reward player attention with how to counter. Harder enemies use compound attacks where to counter each part fully counters the whole.
On your turn, your basic attacks are Jump and Hammer. Each now combos with both brothers. Jump 3-combos, Hammer 2-combos. Whether Jump's ABA or BAB, and Hammer AB or BA, depends on which brother initiates. This changes attacks, timings, and animations for each combo.
Your special attacks are Bros. Attacks, longer timing minigames with both brothers. Each brother has Bros. Attacks only he can initiate, such as Mario's
Hatch Me if You Can, a react then aim minigame to
hatch Yoshi to attack, or Luigi's Zapperator, which alternates buttons to charge a lightning storm he calls down on the field.
Brothership introduces Battle Plugs, special gear made from Lumenade gathered from collectible Sprite Bulbs. You can set 2 Battle Plugs in the Power Tap to improve your moves in battle or grant other advantages. Coinpiler causes enemies to drop coins each time you damage them in proportion to damage dealt, Empower Counters turns jump counters into ground pounds and charges up hammer counters to do an extra 30% damage, and Performance Bonus restores 50% of BP used on a Bros. Attack that earns an EXCELLENT rating.
Some Battle Plug combos have unique effects. Iron Ka-Ball (Kaboom Attack, Surprise Iron Ball) drops iron balls on all monsters hit by the impact wave. Dizzy Burn (Dizzifying Attack, Fiery Attack) spins flames into a fire tornado with higher damage that leaves Dizzy and Burn effects. Battle Plugs, like Gimmicks from Tomato Adventure, have a use limit then a recharge period. A Battle Plug like Boomerang Items, which returns used items to your inventory, is balanced by few uses and many recharge turns.
The brothers and enemies have more spirited battle animations. Each area has a battle background, or battle environment as idling shows the battle from 4 perspectives: the side zoomed out, party-facing, the side zoomed in, and enemy-facing.
Boss battles on rare turns have exclusive minigames, similar to Bros. Attacks, that use the battleground to deal more damage to the boss.
The battle system entices me to seek fights, not skip them, especially against newer enemies I rarely battled.