/v/ - Video Games

Vidya Gaems

Index Catalog Archive Bottom Refresh
Options
Subject
Message

Max message length: 12000

files

Max file size: 32.00 MB

Total max file size: 50.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and posts)

Misc

Remember to follow the Rules

The backup domains are located at 8chan.se and 8chan.cc. TOR access can be found here, or you can access the TOR portal from the clearnet at Redchannit 3.0.

US Election Thread

8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

Reminder that 8chan.se exists, and feel free to check out our friends at: Animanga ES, Traditional Games, Comics, Anime, Weekly Shonen Jump, /b/ but with /v/ elements Official 8chan server: mumble.8ch.moe:64738

Nintendo Switch thread Anonymous 10/17/2024 (Thu) 09:08:53 Id: ceed9e No. 1028605
Basically a thread about the Nintendo Switch itself and its library of games, probably with more news on the successor in the following months. Feel free to share what you recently (or previously) played and what are you looking forward to. Notable upcoming releases >ASTLIBRA Gaiden: The Cave of Phantom Mist (October 17th) https://youtu.be/YaOID2PmR7U >Sonic x Shadow Generations (October 25th) >Ryu ga Gotoku Kiwami / Yakuza Kiwami (October 25th) https://youtu.be/1MaIqoYg2TI >STALKER - Legends of the Zone (October 31st) https://youtu.be/-QPR5_n3ZAQ >Mario & Luigi: Brothership (November 7th) https://youtu.be/zF96tpchink https://youtu.be/2LSUAIpUtjU >Dragon Quest III 2D-HD (November 11th) https://youtu.be/Dy7VDHNGEpQ https://youtu.be/fhRxTkwEGu8 >LAPIN (December 5th) https://youtu.be/cXa3PAZZyWA >Legacy of Kain: Soul Reaver 1 & 2 (December 12th) https://youtu.be/ftGoq2EmdRs >Mystery Walk (December 12th) https://youtu.be/_XtUXecLLL8 >Stray Children (December 26th) https://youtu.be/C9MpwdBmi5c >Freedom Wars Remastered (January 10th 2025) https://youtu.be/feD7epA4CBk https://youtu.be/3D0LX6d--3E >YOBARAI Detective: Miasma Breaker (January 16th 2025) https://youtu.be/2VSTIrans6g >Tales of Graces f Remastered (January 16th 2025) https://youtu.be/xhTr6199NBc >ENDER MAGNOLIA: Bloom in the Mist (January 22th 2025) https://youtu.be/UKWhY22fKU0 >Guilty Gear: Strive (January 23th 2025) https://youtu.be/ByP0f5Y08fk https://youtu.be/rHqlMPRgbV8 >Wizardry: The Five Ordeals (January 30th 2025) https://youtu.be/3WpLXpbiU5w >Utawarerumono Trilogy Set (January 30th 2025) https://youtu.be/sAsmPqk-qxQ >Urban Myth Dissolution Center (February 13th 2025) https://youtu.be/6RewZmb-RFg >Cladun X3 (February 27th 2025) https://youtu.be/-ZUiZ4ewXhY >Suikoden I & II HD Remaster (March 6th 2025) https://youtu.be/VIL88ZqQurQ
[Expand Post]>Momodora: Moonlit Farewell (Early 2025) >LUNAR Remastered Collection (Spring 2025) https://youtu.be/naWKVl_5-JE >Tokimeki Memorial: forever with you Emotional https://youtu.be/dPVI8tg0jyo >Rune Factory: Guardians of Azuma https://youtu.be/idZov-CjcHA <(TBA) >Yu-Gi-Oh! Early Days Collection https://www.konami.com/yugioh/earlydayscollection/ >R-Type Tactics I • II Cosmos https://rtypetactics.com/ >TriggerHeart EXELICA Enhanced https://youtu.be/a1CtyWiOtSI >Tomb Raider IV-V-VI Remastered https://youtu.be/-6zntsnuFjc >Professor Layton and the New World of Steam https://youtu.be/RKwpKw2v6RE >SHINONOME ABYSS: The Maiden Exorcist https://youtu.be/6G_rsNUr_6Q >Gal Guardians: Servants of the Dark https://youtu.be/xl420g0QaEo >Atelier Resleriana: The Red Alchemist & the White Guardian https://youtu.be/ZQXqnr0maj4 >Rusty Rabbit https://youtu.be/SdaP7ARiDMQ >Legend of Heroes: Trails in the Sky remake https://youtu.be/0vmMaTcluNo >Metroid 4 Beyond https://youtu.be/kZ-Xv5Pw3uA
>>1031469 Why would you think that when it already got one? >>1031527 >It still feels weird to see a Yakuza game finally hitting on the Nintendo console There was a Wii-U exclusive HD port of PS2 1 & 2 that never left Japan. They also backported 2's combat into 1 so it's no longer clunky.
>>1031542 It seems the interesting Mahjong games on Switch are essentially Japan-only though https://youtu.be/D01ubTuqEQw https://youtu.be/Rb_5lN3H7bI https://youtu.be/xbf_C2nF7vI Not to mention the famous Suchi-Pai franchise https://www.youtube.com/watch?v=zL24Ee8DgC0 It doesn't seem like that one Japanese comparison video is on Youtube anymore (from ATARIHAZURE channel if I remember correctly) but I recall seeing the Suchi-Pai games are less censored on Switch than the old PS1 versions, but don't have the full nudity previously present on Sega Saturn (back before CERO was a thing). Too bad I'm currently a brainlet on mahjong whereas I'm fine with shogi. Maybe I should train harder through 51 Worldwide games first. >>1031554 Kinda forgot the HD remaster was present on WiiU as I remembered it on the PS3 instead. That being said, it's mostly how the RGG Studio used to be against porting their games on the Switch console for a long while, citing that it didn't give off an "underground feeling" enough. But I think it was just an excuse for blatant Sony fanboyism until the Playstation situation in Japan was dire enough to change that tune.
If you're playing Brothership and revisit Twistee Island in the Lushgreen Sea, you can play the minigame Concordia Hammer-Rally, where Mario and Luigi swing their hammers to volley a ball to each other. The volleys go faster as your score goes higher. You're rewarded for some scores. The best rewards are at your first 100, a yellow ball to replace the red/green/white ball, and Luck Charm DX which doubles your chance of getting a LUCKY and increases your speed by 1. There is no reward for your 2nd 100. I don't recommend the best rewards on emulator, since stutters can throw off timing. >>1029002 Mods for unrestricted Link combat in Echoes of Wisdom. Unlimited Swordfighter, by KeatonTheBot https://gamebanana.com/mods/546103 Link over Swordfighter, by diegoforfun https://gamebanana.com/mods/548397
>>1031712 Is there a battle ring for boss rushes like in BiS, DT and PJ?
Princess Peach returns in Brothership. Ireen of IDLE, the acronym for a quartet of Concordian kids like Super Mario RPG's Axem Rangers or Paper Mario's Koopa Bros. but good, praises Peach as classy, nice, and refined, and wants to be just like her. Peach giggles with her fingers over her lips, clasps her hands near her chest, and smiles often with an open or closed mouth. Her nonverbal communication is feminine, her disposition cheery, and her voice sweet. She's well-mannered, validating, complimentary, and willing to seek help for tasks she can't do alone. There's no trace yet of the grating girlboss from The Super Mario Bros. Movie. >>1031792 Brothership is long, I'm too early to answer. The last island I explored in Concordia was Merrygo, a circular labyrinth whose rings Mario and Luigi rotate 90° to open new paths. Odds favor a boss rush, since your 3 Mario & Luigis before Brothership had one. Bowser's Inside Story had The Gauntlet and Dream Team and Paper Jam had the Battle Ring.
>>1031898 How is combat?
(16.07 MB 1280x720 2024102614032200_c.mp4)

According to yesterday's live broadcast with Yokoyama from Ryu Ga Gotoku Studio, the Switch version of "Yakuza Kiwami" has sold much better than expected. https://youtu.be/BZ3wOYb1dc0 https://switchsoku.com/soft/sega/106214 >横山:まず「極」馬鹿売れらしいっすよ。よかった。なんか、会社の幹部陣で本数予想してたんですよ。激外しました、僕。ちょっとね、コンサバティブに見過ぎたらしい。マーケティング担当の加藤くんが当ててましたけど、非常に盛り上がって。いやでも、いいですね。20年前ですよ、作ったの、龍が如くの1作目って。で、それが「極」に変わっているけど、「極」だって、もう出してたじゃないですか。わりともう出してから長いし、世界中の人が触れているものだと思ってたんですけど、ま、今回ね、Amazonプライムのドラマとか色んなきっかけがある中で、Switchに。まあもう移植ですからね、あれね。しかもダウンロード専売なんですよ。ていう中で、またもう1回やってもらえるっていうのは、もう、なんかゲーム作っている人間としては嬉しいなって。ゲームのリメイクって難しいですからね。もう1回売るというのは中々。だから、あーよかったと思って。非常に嬉しい気分ですよ。もう1回Switchっていう人も多いんじゃないですかね。俺もダウンロードしちゃいましたからね。なんか持ち運べるっていいですね。 >[DeepL] Yokoyama: First of all, I heard that ‘Kiwami’ is selling like hotcakes. That's good. The executives of the company were predicting the number of units. I missed it by a long shot. I think I looked at it a bit too conservatively. Kato, the marketing manager, guessed it, but it was very exciting. It was 20 years ago when I made the first Yakuza game. And then it was changed to ‘Kiwami’, but even ‘Kiwami’ had already been released, hadn't it? It's been out for a long time, and I thought it was something that people all over the world had touched, but this time, with the Amazon Prime drama and all the other things that happened, it's on Switch. Well, it's already a port, you know. And it's a download-only game. As someone who makes games, I'm very happy that people are playing it again. It's difficult to remake games. It's not easy to sell a game once more. That's why I'm so happy. I'm very happy. I think there are a lot of people who want to play the Switch one more time. I downloaded it too. It's nice to be able to take it with you. Yokoyama still seems to have the assumption that it's mostly double dippers and not a new audience that was reached with this port. Probably a stubborn mentality from a prideful man, especially after his infamous interview a few years back >"Do we want to put a title like this where we're going around and picking a fight with the world and doing all this Yakuza stuff, on a Switch," Yokoyama explained. According to the producer, the family-friendly image of the Switch in its home ground of Japan clashes with the "underground feeling" that Yakuza games project. >"We still kind of think of ourselves as people of the night world, right? We don't want to be like walking around the day with everybody else," Yokoyama said. "Like for us, it's kind of showing this kind of underground feeling. I think the underground kind of feeling is what we want to do." https://archive.ph/bq4Ro There is also a Twitter thread from from RGG's technical director on the Switch port of Yakuza Kiwami https://x.com/YutakaIto_RGG/status/1849416275208069585 >Finally, the Nintendo Switch version of "Ryu ga Gotoku Kiwami" will be released tomorrow (or rather, in a few hours!). This is the first Switch version of the Ryu series, and "Kiwami" is the origin of the story, so if you have never played Ryu before, please take this opportunity to play! Exclusive to download! >Was it around spring? The development of "Super Monkey Ball Banana Rumble" was nearing its final stage, and I was checking out the game from my seat. I had already started development on "Ryu 8 Gaiden," but I once again thought that the Switch would be great because I could easily play it on the LCD screen in between work or while waiting for a build. >If you think about it, most of the programmers on the Ryu team have never touched the Switch development environment and only have a rough idea of its specs and features. Therefore, although it may be too late now, we have decided to begin basic research on the Switch within the Dragon programmers, with the Dragon Engine team leader at the center. >I chose "Kiwami" as the subject for verification. The volume is not that large compared to recent titles, and it contains all the basic elements of Ryu, so I thought it would be perfect to use for technical verification. >About a month later, "Kiwami" was moving on the Switch's LCD screen. It was much more beautiful than I had imagined, and I was really moved when I saw it for the first time. >However, it was just a byproduct of basic research by programmers, and at this point there was no talk of commercializing it. >(It would be a shame if it didn't make it into the world when it's so active...) Just as I was thinking that, I was asked if we could do something to match the drama version of Yakuza. >"Hehehe, I wonder if that's the case, but I actually played Kiwami on Switch..." >After that, it all happened in a blink of an eye. Nintendo Switch version “Ryu ga Gotoku Kiwami” Thank you for your support So we have the answer directly from the source: it's a full in-house port, development started only this spring and RGG never really made anything for Switch beforehand. It also makes it clear that it's a first step and not an one-off project tied to the TV drama show.
(6.32 MB 11520x6480 Brothership (3x3 2).jpg)

>>1032043 Battles in Brothership are the best in Mario & Luigi, maybe in all Mario RPGs. It's the classic system with optional extras that build on the foundation without taking it over. Enemies are visible on the map. Whether the first strike's yours, theirs, or unclaimed is like an action RPG, then battles are turn-based, with action commands. Your party's Mario and Luigi. Enemies attack either or both each turn. These are timing patterns and you respond in 1 of 4 tiers: stand, block, dodge, or counter. F tier: Distracted or forgetful? Stand for full damage. B tier: Don't understand? Block with Emergency Guard for less damage. A tier: Understand? Dodge by jumping over for no damage. S tier: Understand well? Counter by bouncing or hammering for counter damage. Skill, risk, and reward go up each tier. To hammer or jump use A for Mario and B for Luigi. Enemies can attack various ways and fake out of known timings into unknown timings. Each pattern has signs, which reward player attention with how to counter. Harder enemies use compound attacks where to counter each part fully counters the whole. On your turn, your basic attacks are Jump and Hammer. Each now combos with both brothers. Jump 3-combos, Hammer 2-combos. Whether Jump's ABA or BAB, and Hammer AB or BA, depends on which brother initiates. This changes attacks, timings, and animations for each combo. Your special attacks are Bros. Attacks, longer timing minigames with both brothers. Each brother has Bros. Attacks only he can initiate, such as Mario's Hatch Me if You Can, a react then aim minigame to hatch Yoshi to attack, or Luigi's Zapperator, which alternates buttons to charge a lightning storm he calls down on the field. Brothership introduces Battle Plugs, special gear made from Lumenade gathered from collectible Sprite Bulbs. You can set 2 Battle Plugs in the Power Tap to improve your moves in battle or grant other advantages. Coinpiler causes enemies to drop coins each time you damage them in proportion to damage dealt, Empower Counters turns jump counters into ground pounds and charges up hammer counters to do an extra 30% damage, and Performance Bonus restores 50% of BP used on a Bros. Attack that earns an EXCELLENT rating. Some Battle Plug combos have unique effects. Iron Ka-Ball (Kaboom Attack, Surprise Iron Ball) drops iron balls on all monsters hit by the impact wave. Dizzy Burn (Dizzifying Attack, Fiery Attack) spins flames into a fire tornado with higher damage that leaves Dizzy and Burn effects. Battle Plugs, like Gimmicks from Tomato Adventure, have a use limit then a recharge period. A Battle Plug like Boomerang Items, which returns used items to your inventory, is balanced by few uses and many recharge turns. The brothers and enemies have more spirited battle animations. Each area has a battle background, or battle environment as idling shows the battle from 4 perspectives: the side zoomed out, party-facing, the side zoomed in, and enemy-facing. Boss battles on rare turns have exclusive minigames, similar to Bros. Attacks, that use the battleground to deal more damage to the boss. The battle system entices me to seek fights, not skip them, especially against newer enemies I rarely battled.
>>1032138 Thanks for your effort answer. When AlphaDream died, I guessed another Mario and Luigi game would happen when pigs fly. A screen of yours has a flying pig, and there's the game. Looks nice too.
(79.14 KB 460x215 header (6).jpg)

I'm actually playing it on PS5 (so I can share it with a friend) but the Romancing Saga 2 remake is actually really good, and it's on Switch too if you can handle the lower performance obviously. It addresses my main concern with re-releases of older titles, like the remastered version of Romancing Saga 2 that was released years ago, in that they don't come with a fucking manual. So many old games contain necessary information on game features and functions in the manual and modern remasters don't fucking have them and it sucks. This new remake has simple tutorial screens that explain shit like glimmering (learning new skills) and formations and other things so I'm not looking up a guide on how to actually play the fucking game.
>>1032306 Is the Romancing Saga 2 remake under 60 hours? That decides my buy. The remake does look really good, but as an older adult, busy with responsibilities, I can't spare 100 hours for epic JRPGs anymore. My Switch accompanying me helps, I can game two hours a day on Switch instead of an eighth of that on PC, but over two months on one game would hog my free time.
>>1032540 An hour a day I mean, not two. Well, less than an hour on weekdays, around 2 hours on Saturday and Sunday.
>>1032540 I'm not sure how long it is, I'm really taking my time with it since I'm enjoying it. As a turn-based RPG it does respect your time and doesn't demand constant attention. I'll let you know how long it takes me to finish it. I checked HowLongToBeat and it doesn't have data for the remake yet but the original clocks in at about 50 hours including side content.
https://youtu.be/pqIJQevQGjc According to a note on the Japanese official website, Xenoblade Chronicles X: Definitive Edition is based on the western WiiU version of Xenoblade Chronicles X. Whether that means it maintains the old censorship (with the breast slider removed and loincloth costume altered) is up to be seen.
>>1032897 >Whether that means it maintains the old censorship (with the breast slider removed and loincloth costume altered) is up to be seen. Don't be naive anon, that's exactly what it means. Nintendo is going "modern audience" on us.
>>1032897 >Xenoblade Chronicles X: Definitive Edition is based on the western WiiU version of Xenoblade Chronicles X Another game forever dead to me.
>>1032939 You could just emulate the Japanese Wii U release.
>>1032935 I'm not niggerpill but rather than release two versions for different regions they're taking the easy way out which is the path of least resistance, and unfortunately we all know who "the resistance" is the mainstream media and their corpo bootlickers
If you want to farm screencaps you know you can just edit the html of an existing comment using your browser’s dev tools right? It’s not very technical either. Just press CTRL + F while the devtools and search for the text of the post you want to replace, then replace it.
You guys wanna use this thread for when they announce the Switch 2?
>>1034785 It will happen during a Direct which will have it's own thread.
>>1034785 I don't see why not as I don't believe the successor will be much different in concept, in addition of the backwards compatibility for an already massive library of games.
>>1034808 >I don't see why not as I don't believe the successor will be much different in concept, Isn't it already confirmed that the Switch 2 is using the same chipset?
>>1034808 Yeah, I'm actually kinda interested to see how this will play out, since I don't think Nintendo has any idea what it's doing with the Switch 2. With the original Switch the gimmick was that you can play all your favorite console games on the go, but now what are they doing to differentiate itself from the rest of the market? Even something like the Steam Deck has those weird touchpads and gyro sensors for additional inputs, although Valve hasn't asked any developer to take advantage of its unique input set, which is a shame since I think they could do something really cool with the extra buttons and trackpads. Still, I think there's no point of Nintendo making their own hardware if they're just going to rehash some ARM chips and call it a day. Even Sony is opening up to the idea of releasing their games outside of the PS5, although I think that's mainly due to corporate mismanagement.
>>1034811 Nothing's confirmed other than that it has 12GBs of RAM and that it uses an NVidia chipset.
(865.42 KB 1315x740 Gamecube.png)

(74.43 KB 400x514 GC GBA.jpg)

>>1034812 >With the original Switch the gimmick was that you can play all your favorite console games on the go It's more than that, the Switch was the culmination of 20 years of R&D from Nintendo ever since the Gamecube was being developed. The Gamecube was designed to be as portable as possible, had a handle to be carried from one place to another, and even had an in-built screen at some point in development(can be seen at E3 2002). Then there was also the GBA that allowed you to connect it to the Gamecube and act as a second screen and controller(these ideas would later be developed into the WiiU). Then there was the Wii and the motion controller would be refined into the Switch controllers. The DS line was initially supposed to be a third pillar of Nintendo running in parallel with Wii and Gameboy Next, but it was so successful that it killed Gameboy. Touch screen controls were tested here, and the 3DS brought gyro aim, all elements found in the Switch. The WiiU was a failed attempt at creating the hybrid home console portable console that the Switch would become, but it kinda tried to continue the gimmick of two screen from the GBA/GB combo and DS line. As I said the Switch is the culmination of a lot of things Nintendo tried and learned, so I am not exactly sure what they will try with a Switch 2. Maybe they will try a 2 screen combo again, like the DS, if foldable screens were more affordable, I wouldn't have been surprised that this was going to be their next attempt at a hybrid console, maybe for the Switch 3.
(100.57 KB 686x797 Kirby.jpg)

(573.11 KB 1143x511 Tony Hawk.png)

>>1034817 >3DS brought gyro aim Small correction on this, the 3DS had built-in gyroscope, as there were a handful of Gameboy and DS games that had gyro controls, but the sensors were built in the game cartridge, not game console.
>>1034815 Was the Chyna leak bogus? I thought we were getting Switch, but with magnetic joycons? Image unassociated.
>>1034819 >sexualizing the Luca
(155.25 KB 1280x720 2023082517344300_c.jpg)

(211.34 KB 1280x720 2023092823142500_c.jpg)

(178.01 KB 1280x720 2023121223021000_c.jpg)

(253.52 KB 1280x720 2024052307592800_c.jpg)

(187.73 KB 1280x720 2024052307595300_c.jpg)

>>1034812 >With the original Switch the gimmick was that you can play all your favorite console games on the go That was already more or less the appeal of the Playstation Portable and its ability to play games alike to the ones on home consoles (with the ports too) to be fair. Nintendo also places a lot of importance on it partnership with third-parties, which can be seen on the Japanese Nintendo blog (and in the embedded screenshots above) and directs, cementing my belief that the company isn't going to reinvent the wheel for the successor at the very least.
>>1028605 Was Mario and Luigi Brothership really as bad as IGN said it was? or were they just mad that it wasn't a tranny game.
>>1034833 They shouldn’t have made an anime mascot, or any mascot really, if they wanted to avoid this. Or perhaps used AI to generate some non Euclidean shape that is physically impossible for humans to draw.
>>1038624 Nah, I pulled up the 78 reviews of Mario & Luigi: Brothership on Metacritic and IGN rated it the lowest, their review's literally at the bottom. IGN's being contrarian so people talk about IGN. It's generally favored by critics and users. 8/10 in critic reviews, higher in user ratings. >>1038626 Luce as a Jubilee mascot was good publicity that kept the Catholic Church in the news. They did put a modest rainjacket on her.
>>1038633 Ah, well have you played it Anon?
>>1034841 Still different from playing the same save data on the go and rebuying your games.


Forms
Delete
Report
Quick Reply