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EDF Thread : No Epic Account needed edition Anonymous 10/25/2024 (Fri) 08:20:41 Id: 6dcbc8 No. 1031472
EDF 6 no longer requires epic gays store account to play multiplayer. We did it by passively sending ill will towards them. Im getting my ass kicked in later missions on hard and have switched to hardest to get some better weapons, only to get obliterated in early missions. Grinding is hard and Im tempted to get a mod to cheese through missions. Anon who's making edf mods, also has gdrive links in previous thread https://next.nexusmods.com/profile/xdiesp/mods Previous thread - >>895955
What's 1st pic? PSO2?
>>1031482 Its an Onechanbara with their edf crossover, a pale wing costume
>>1031484 Oh shit, you're right Still need to give that series a try
>>1031489 I wish I could turn autism into fuel for producing something related to my hobbies.
I heard that despite the fact that EDF6 no longer requires an Epic account, it still installs that malware on your system. Can anyone confirm or deny this?
>>1031575 Yes, you still need to install Tim sweeneys eos on the first run. Though you can later uninstall it and it only show an error on startup Regardless, the multiplayer desyncs are still a thing and AMD users are still getting crashes
This is the niggerest enemy in the game. Worse the deroys, worse than kruuls, worse than hectors in 2025. They ragdoll you around the map and theres always another one rolling towards you from behind. I play wing diver solely to say fuck you to them
>Fencer with Wing Diver weapons https://www.nexusmods.com/earthdefenseforce6/mods/126 >Enemies are replaced by their DLC counterparts https://www.nexusmods.com/earthdefenseforce6/mods/131 >The Rosary: a smart bomb that deletes all enemies on the map, a new kind of script based weapon that can't miss https://www.nexusmods.com/earthdefenseforce6/mods/151 >Armed pickups ISIS style replaced the Grape https://www.nexusmods.com/earthdefenseforce6/mods/155 >The good old Balam from 4.1 replaces Barga https://www.nexusmods.com/earthdefenseforce6/mods/156 But I'd like to talk about this one: >Grape Early Crash Fix https://www.nexusmods.com/earthdefenseforce6/mods/144 The game suffers from a bad bug, currently: summoning the Grape Early vehicle from the 2nd mission pack crashes the game. Modders knew it beforehand, but there was hoping that the bugged file would be updated before release. Now you may be wondering: how come this bug wasn't in the Playstation version? I have a theory about that. Maybe the pc version wasn't ported from the PS release, but derived from an earlier beta. It would explain why a late fix for DLC2 wasn't included, and also why EDF6 is chock full of pre-release content. You know how the game contains all missions from EDF5, but maybe you didn't hear that there's often 2 copies of them in the old and new language scripts. There's test missions, scrapped and incomplete ones up the arse. It does look like a dev build for use in house.
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Since the agdg thread is surprisingly quite on weekend, I have a playable demo for a mission in my 2d edf survivors styled game. >>1031279 https://files.catbox.moe/kgxhox.7z Controls are basic WASD to move, mouse to aim, click to fire. Alt+F4 to quit. There are 4 guns as of now, press 1-4 keys to select them. Guns automatically reload upon emptying their magazines, there's no reload button, Please do tell how you like it, how shit it is, what you'd like to be added next, everything
Have you played the secret car level yet, anon? https://youtu.be/5YD2lXvheK0?feature=shared
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I'm making a mission pack with the best of all unused missions laying around the game's files. You can already play 25 of them, which are the top of the crop, with more coming at a later date. They even contain the secret racing mission: which is a real thing, and it's absolutely crazy that it wasn't released officially. https://drive.google.com/file/d/1Tr-PV7MDB0fxNC7yP_FUDrHWHxVI2XTs/view As I was saying previously, I think the PC version 6 is some kind of in-house developer's build containing stuff that absolutely was never supposed to get nowhere close to the release build. What if I told that you there is a number of missions which look like the original early game for 5, and it totally looks like it used to be far closer to 4.1's style? It makes me think that the issues of 6 started back then. What if some story obsessed fag, let's call him Randy, hijacks an otherwise game and starts pushing for giving the story a bigger role. The first thing they do, is scrapping the original work, Then, they bargain a compromise and get 5 done, which is half arcade and half story. Finally, someone leaves and Randy is made king, and is free to focus all attention on story alone.
>>1034834 Oh shit, thanks anon.
>The Cradle An underground mission set entirely in a single cavern. It's a fusion of 2 unused missions. https://youtu.be/89hMndF-glM >Future Past A mission that swaps between maps, it can be seen at 5m30s. It's never been done, most likely because it implies a second loading time. https://youtu.be/qgJ2oziAVrg
>>1034834 That looks fucking insane, Jesus
>The Night Raid A mission against bots at night, if it wasn't that the air strikes hitting at random are far more dangerous. It was shorter than the rest, so I extended it with one more wave and a fight against a hostile hijacked barga. https://youtu.be/zRZjKOzNdHI Here's the barga: https://youtu.be/z0cqtTaGlXg >Stalwart Defenders This one is a fusion of 2 missions in the same area. It's pretty weird, the original concept was that of a stealth mission where you can skip directly to the last pylon for a quicker but bigger battle. Else, go through the motions with each one and take much longer. https://youtu.be/YnxjrCxpmZ0 >Tomorrow's War One of the masterpieces among the unused missions. Imagine Plain of Conflict, but made of small waves that are chasing after runaway soldiers and vehicles attempting to escape. You are supposed to run the distance all over the place, saving allies and gearing up an army for the next and bigger encounter. I made up that you're traveling in time, to give some sort of progression through it all. It's probably still too difficult and too long, but the original unedited file was even harder, and it would have been a pity to nerf such a marvelous beast. https://youtu.be/peiHFZv51Sw
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I've made progress on my EDF 2D clone. Here's a playable demo build to download https://anonymfile.com/RYZ43/edf-2d-survivors-whatever.7z Controls are simple - WASD to move, mouse to aim, click to fire. Alt+F4 to quit. There are 4 guns as of now, press 1-4 keys to select them. Guns automatically reload upon emptying their magazines, there's no reload button. Esc will bring up the menu, but it doesn't pause the game. Please play and tell what you feel, how the game sucks or how it can be improved, how I can bring "edf-ness" to this thing? All critique/ideas are welcome. I semi-regularly post my progress on agdg thread here >>1041988 if you want to know more.
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It took a while, but I made videos for every mission recovered from the beta files, so far. Over 7 hours of content. https://www.nexusmods.com/earthdefenseforce6/mods/164
>>1058628 Ayy, good to see you still kicking it in the new year modding anon
>>1058628 Just wanted to say I appreciated those Lost Levels, especially as they're not ridiculously long "epic battles" like those level mods I remember playing on EDF5.
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The latest news is that I'm working on a new way to summon friendly vehicles in missions (tanks, mechs, bargas etc). So far, the summoner classes were limited in the fact that they could summon AIs (soldiers, enemies) but not vehicles with AIs. Also, I made a couple enemy variants from requests. >Fire Ants A variant of the blue ants, that shoot a slow stream of fire. >Green Hornets They shoot aranea thread that pulls you up in the air, it's terrifying. >Green Spiders A variant of the blue spiders, they shoot stingers like a hornet queen. >Red Scyllas They breathe fire and look absolutely comical. https://www.nexusmods.com/earthdefenseforce6/mods/131?tab=files Here you have a hybrid of Ranger and Air Raider, still incomplete. I'm giving him more features, but some might actually prefer it before I add the wacky shit. https://drive.google.com/file/d/1y7Gobfw5wED_qOBmKZY0VyFnKNb09v3O/view
The code is very laborious and unelegant, but I managed to spawn friendly vehicles on demand. https://youtu.be/rHKQ4mc5YsU
>>1060905 >Green Mother Spider Now that's terror
>>1060905 >>1062394 >>1058628 God bless you anon, you're the best.
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>>1060905 >>Green Hornets >They shoot aranea thread that pulls you up in the air, it's terrifying. >Green Spiders A variant of the blue spiders, they shoot stingers like a hornet queen.
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>>1060905 >Fire Ants >Green Hornets >Green Spiders >Red Scyllas >mfw
>>1031472 >EDF 6 no longer requires epic gays store account to play multiplayer. great! now it can go into my wishlist again.
I wonder if the hololive decoys will become available as regular dlcs, since they can no longer be acquired as "early" buy bonuses. These are Dark Drones (regular and evolved): a positively nightmarish replacement for the already annoying Red Drones. It's a request, as never in my imagination I would have thought to buff the goddamn things. https://drive.google.com/file/d/1f6_RBXJEgX9c-9E8epBxuuhVwbRjLdH9/view
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>>1064086 >buffed red drones
New patch came out today that will likely break Anon's mods sadly.
I was digging through the voice files and found something interesting. These lines are content cut from the DLC of EDF5. Imho, they seem to imply that the invulnerable armor of Excavators was originally supposed to be on silver spiders, and a mutant version of roly polys that got completely canned. > A new variant! Their bodies look like plated armor! > What kind of monster is that?! > The monsters' bodies are covered in armor! > Their threads are like steel wires! > These are like steel wires! Watch out for their threads! > Bullet shots won't kill them! What's going on! > Their armor is too thick! Our bullets simply bounce off! They're talking about silver spiders, but admittely it's not 100% clear that the monster is actually invulnerable. It may just have a lot of hit points. But then again, check the next: > It's a mutated species γ! > It's reflecting our bullets! > Our bullets can't kill it! > Look how fast it is! This is crystal clear that it's about actual invulnerability. Notice how they're supposedly covered in armor, and silver spiders are indeed reflective. Where else can you hear that? In the DLC1 for EDF6, the giant gammas which are otherwise simply blue, are described as being metallic: > Large Gammas weigh so much that they're practically hunks of metal. And if it's not true and this was just about them having a million hit points, then we can say that the silver gammas featured in the lost mission mod were actually unused content. >>1064372 Thankfully only a couple broke, so I could fix them fast.
>>1064812 Only killed by explosives maybe?
Something else: > As a matter of fact, the aliens have many weaknesses Among those, sulfur dioxide and certain nitrogen oxides are most apparent. Once they are exposed to this environment, they'll die from suffocation. > In other words it's the environment that killed them? This is a longer version of the talk about the primers getting gassed in beijing. > I will decide the code name for you. > Storm. This will be your name. > But that name belongs to the legendary hero. > If that name evokes hope, then that's what we desperately need. Another extended version of an existing dialogue. Vanilla was: > We'll change your guerrilla code name to \"Storm\" from now on. > Spriggans, you're Storm 4. Grim Reapers, you're Storm 3. Sergeant, you're Storm 2. And you, Storm 1. This is the code name from now on. Understood? Lasts, a king version of archelus is mentioned, but with no further info. And the mobile base was codenamed 'Clubgiga' (?!). >>1064815 That, or maybe they had to be shot until they toppled on their back, and became vulnerable briefly.
>>1064812 >>1064817 https://youtu.be/ZUuzXrmaUq8 There is a Japanese video showing a bunch of unused voicelines such as >Professor making use of the Blazer gun >HQ actually naming the Colonists and Cosmonauts >variant of Arachnea (probably the purple version of Retarius in the DLC of 4.1) >giant versions of Erginus and Archelus >several unused support weapons >various Maris' voicelines for the DLC2 (spawing vehicles, calling bombardments, etc)
>>1064922 Man, I still remember when getting anything modded from 4.1 was a pain in the ass. What a time to be alive!
>>1064817 >Clubgiga' (?!). maybe "crab"
Suppose you have a Ranger and Air Raider hybrid class, that can summon AI mechs and has a gizmo (on a 5 mins timer?) that resets all his ammo and cooldowns. How would you balance the mechs? >they are summoned with credits, the gauge is filled at the start (that gizmo resets them to full instantly) >limited ammo, just like a player controlled mech >default hit points >maximum of 3 mechs in the level at the same time >or 2 proteus or 1 barga
>>1065050 Limited ammo would probably be the easiest way, also happens a few times in the plot of the games for the AI.
pre-inferno Armor-farming doko? getting tired of AFKing 'Collision on the Plains II'
>>1065216 If you own the mission DLCs, level 26 from Maris DLC is the easiest to collect stuff since it is just one vertical cavern hole with enemies spawning from above
>>1065216 Should I make a farm mod that simply spawns loot?
>>1065237 Still waiting for a decent sale on the mission DLCs. >>1065247 No, thanks. Don't bother on account of me. I just don't remember the grind being this miserably slow in EDF5.
>>1065254 >I just don't remember the grind being this miserably slow in EDF5. Enemies drop less items in 6 per capita. On account on larger hordes, I guess.
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>Red Excavators (regular and evolved) are replaced by a stronger variant, the Dark Excavators. >If only you knew how bad things really are. >This addon can also be installed standalone. https://drive.google.com/file/d/1UhcDdPILTVOhQ8z6ZxNsfzQ1DKpbMeCt/view?usp=sharing The same madman who requested harder red drones, now wants stronger red excavators. Now they fire projectiles that juggle you, and their evolved version shoots poison clouds.
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The asshole spaghetti code prevents me from making a teleport gun that works online. At most, I can make one that teleports AND heals everyone: it could become something to do in a pinch online, but not really for zipping around the map like I wanted. However there's also another possibility: what if the Ranger had shouts that buffed himself and the rest of the party? >"Order: Valkyries Defend!" (or another class) Boosts the armor of Valkyries by 50%. Lasts until the end of the mission. Only one "Defend" order can be active at the same time. >"Order: Everyone Defend!" Boosts the armor of all classes by 25%. Lasts until the end of the mission. Only one "Defend" order can be active at the same time. >"Order: Steel Yourselves!" Boosts the armor of all classes by 25%. Lasts 30 seconds, can be repeated. Stacks with other orders. 1000 Credits cost. >"Order: Fortify Positions!" Boosts the armor of all classes by 1%. Lasts until the end of the mission, can be repeated up to a total of +50% armor. Stacks with other orders. 2500 Credits cost. >"Order: Everyone Regroup!" Teleports all players to the starting area, healing and reviving any injured. Cooldowns are also reset. 50K Credits cost, starts full.
>>1067335 That could work
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>>1067336 Thank you, anon
is there ant mod where I can play the last mission of DLC1? You know, before the missiles hit the city
Soon we will be able to play Summoner Versus. You will summon creatures and send them against those summoned by your mates. Or, if you prefer, just send them against a player which shoots them. I'm making all vanilla classes capable of summoning like this. The main issue with versus/deathmatch is the bad net code, which unfortunately gave bad results when I made the original deathmatch mode. But since you'd be shooting creatures and not other players, it should be fine. (If you ever watched 2 coop streamers side by side, you know they see entities in different places).
>>1069346 >EDF Pokemon mod This is the kind of autism we need more of in this world.
FINALLY, some fat stacks of loot. Thank God for silver-spider-dropping ships.
>>1065636 masochism
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Here's the two upcoming classes, although they're really variants of the same class. The Air Ranger: uses a hybrid arsenal from Ranger and Air Raider, but most importantly has a few tricks: >Can summon AI vehicles Like tanks, EMC, naegling and a few nix. He can equip up to 2 in both the Backpack and Support slot. >Can buff players With many shouts (Orders) that improve armor. Equippable in all slots. >Can produce credits Using a gizmo (the Overdrive). Again equippable in all slots. >His backpack is drones >His only vehicles are are helicopters >Has a dedicated slot for armor So at least he won't be slow.
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The second class is the Storm Rider, which is a variant of the former. His arsenal is a bit shifted around. As for his features: >Can summon AI mechs His specialty is a collection of around 60 nixes, proteuses and bargas. These are usually more effective than a dumb AI tank. He can equip only one, in the support slot. >Can produce credits He literally uses the same Overdrive gizmo. Notice that this applies to all players in the game and can be equipped in any slot, even multiple of them. Teammates could eat through the mission with airstrikes by spamming many of them. >Can use all vehicles except helicopters He can equip up to 2 in both the Backpack and Support slot. >His backpack is grenades and turrets And also armors, in case you want to run fast at the cost of using up a slot (both classes can run).
>>1070310 >>1070314 How did you balance out the AI anon?
>>1070329 AI vehicles have: - Default health - Limited ammo, same as the player's. Except for certain explosives which the AI would burn through in seconds. - Spawning a new AI vehicle shaves 20% off the maximum health of the previous: if your first mech had 100 health, after summoning the second it will have 80, after the third it will have 64, then 51 etc - Big summons like the Proteus, Barga, Titan and EMC are immune from this effect, as they would be penalized more. And as usual, stronger units cost more credits.
>>1070394 I'll be sure to cause some chaos anon, thanks
Writing the backstory of the classes is fun. >Air Ranger >Airborne strategic command ops. Their high synergy of military and civilian expertise, among the EDF armed forces, is a lasting legacy from the Civil Conflicts era. Deteriorating envinronmental conditions and the exacerbation of regional disputes had left the world in a state of diffused unrest. To counter the worsening humanitarian crisis, contingency teams had to become more decisive and flexible. Leadership and teamwork became skill requirements in the face of shifting global scenarios: military tasks, such as securing critical infrastructure could evolve at any time into civilian rescue operations like the delivery of relief goods, or the airlift of endangered personnel. >The Air Rangers's striking vocation to defend the people is perhaps the best example of the EDF's mission to protect all of humanity, regardless of the divisions within. This call for unity is indeed what propelled them to fame during the turbulent events of the Colonial Uprising. Over 400 mining outposts had been established in the Earth's high orbit, extracting resources from asteroids and pioneering space habitation; until the wealthiest of them, Colony 313, claimed independence and lead the rest to rebellion. >Clashes between the orbital drop troops and the EDF continued with intensity, until a stray shot severed the cables of the main colony's habitat module and threatened to plunge all of the colonists to their deaths. As the world watched, the Air Rangers unilaterally ceased hostilities and rushed to lead the rescue effort, coordinating the best of both armies and finally managing to reach the falling module in the nick of time. Building a bond of honor between the opposing combatants. >That unauthorized truce would eventually turn into the peace talks that ended the war. Upon his arrest, one unnamed commander is often quoted saying: 'there was never an enemy facing us in this war, only despair itself'. >Storm Rider >Orbital mech troopers hailing from Space Colony 313, an asteroid mining outpost which famously led the other colonies in a secession attempt from the Earth, declaring that the first nation of the space frontier had been born. >Its romantic fascination, as well as the great wealth of resources extracted from the STORM-313 asteroid by zero-G exoskeletons, had helped the small colony gather a vast fellowship of skilled and technically minded adventurers. In the tumultuous days that followed the declaration of independence, those colonists would go on to earn themselves a fame as legendary mech pilots, pioneering daring zero-G maneuvers as their trademark 'orbital drop incursion'. >Even though years have passed since the EDF brought an end to the war, the Storm Riders still hold a cocky and prideful attitude toward their old arch rivals, the Grim Reapers. After the tragic arrival of the Primers, Colony 313 still plays a determinant role in disrupting the enemy forces that enter the Earth's orbit and encircle our planet. >Some say that the old separatist sentiment has flared back up, now that the squadrons of mechs are once again launching from STORM-313. More than one radio operator who tried to contact the site of an orbital incursion, has instead caught an unauthorized broadcast playing the old battle hymn of the frontier. 'Look at the sky and rejoice, those who kneel; for the angels of freedom fly, on wings of steel'.
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Another day testing.
>tfw got a free copy of EDF World Brother 2
>>1078798 Oh nice, are you enjoying it?
>>1078800 I'm not even done downloading it
>>1078801 Oh, well I hope you enjoy it.
>>1072150 I've been swamped for over a month trying to make the mod work online. Simply put, running complex code within the mission just begs for desyncs. Anyway I'm done now, I just want to run a brief check on all missions and the new classes will be out.
>>1082672 Thank you for your hard work anon.
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>>1084197 Bro, your such a cool guy.
>>1084197 Anon please stop I want to play other games!
>>1084197 Thank you anon.
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The need to manually sync the data between host and client through mission scripting is simply inconceivable: if Doom had something like this, its modding scene would have lasted 15 minutes. Player movement is transmitted normally as in a normal good christian game, while already enemy movement isn't (enemies are in different positions for all players) and scripts are entirely at the mission level so any lag can break the sequence of events. Incredible.
bump
I bring c4 in spite of the fact it makes us teamwipe 9/10 times for the badass factor when it works that 1/10th time.
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Are people still playing, or it mostly dead? I haven't played the game in months.
>>1107293 There will always be someone playing online, but it's still a niche game. If you're bored, try some mods.
>>1118551 Yeah, some of the mods look pretty neat, especially the new classes. I'll give them a try when I get time.
>>1031472 >EDF mods.webm KINOOOO any animes with batshit style of huge battles like this? Not just big scale, but zany scale
Suppose the game was more "realistic", in the sense that a rifle can't kill a giant insect in 20 shots. What would be the rationale behind it? Making all enemies have 100X health? 10X health? Notice there's also smaller enemies (tadpoles) and robotic enemies (ufos), and both (excavators). I reckon smaller enemies shouldn't have the full bonus, while robotic ones have more. Also, would you differentiate between standard weapons being 100X less effective (i.e. a shotgun), while explosive weapons are only 10X less effective (rockets)? What about energy weapons (3X? 5X?). What about player classes: would players be as resistant to damage from giant monsters? Should they be obliterated instead? How would you do that, lower their armor? 10X, 100X? Should a Wing Diver and a Fencer be nerfed equally, in that sense?
>>1121127 I guess the issue is that anime favors mobile suits over footsoldiers, mostly in space. So you would have to find shows about smaller mechs, like the Starship Troopers ova. I think they're making a series of All You Need is Kill, which the Edge of Tomorrow movie comes from.
I think for every EDF I've played, I've always started with the ranger and then swapped out to fencer. Air Raider is cool but a bit too hands off for my liking, and I'm not gay enough for Wing Diver.
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The madman strikes again, now he wants stronger cosmonauts. I modified their weapons so that each and every one of them can solo a player, if left unchecked and not focused or disarmed. >Dark Cosmonauts addon https://drive.google.com/file/d/1ACuj3D-MvB2BdnwYy_Kv-caoYyMtT_c7/view?usp=sharing
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>Gold Colonists addon >Colonists are replaced by a stronger variant, the Gold Colonists. In turn, Armored Colonists become Dark Colonists, while Forsaken Colonists become Toxic Colonists. >This addon can also be installed standalone. https://drive.google.com/file/d/1Aly0NNjewONG6OVu6KEqYl3IUgZgLMAp/view?usp=sharing
>Enemy Multiplier Tool A tool that modifies mission files to spawn more enemies, for use with mods. It contains a script in python and in executable format. To use this, place the exe in the Mods folder and run it. https://drive.google.com/file/d/1hBriOnb6KSNbxV_s25ANk4evEeN1j7Mb/view?usp=sharing >Enemy Multiplier Tool with Campaign A tool containing the EDF6 missions, and a python script that changes the number of enemies that spawn in them. The script is available in both PY format, and as an executable. It can be used with missions from any other mods. https://drive.google.com/file/d/1PfNtNYMDo_Duq4UK6a9EJh8KHy9Y40xp/view?usp=sharing
>>1224670 Goddamnit, it's been flagged a virus. I uploaded the executable and python scripts separately here: https://www.nexusmods.com/earthdefenseforce6/mods/32?tab=files
why the fuck would I play EDF6 though 5 is superior in all ways, 6 nerfed raiders, runs worse, costs more money, doesn't have any interesting additions or new mechanics, it's fucking trash
>>1268339 <EDF6 nerfed Air Raiders >Large inventory of drones with various attack types that act like wizard spells >while less powerful on the paper than the true air support counterparts, drones have generally a pretty low cooldown and better accuracy so they end up being more useful in the end. >that also means Air Raider isn't figuratively naked in underground levels and also can stand on his own alone EDF6 just changed the way the class plays The sole true negative thing you could say about the game is its reliance on storytelling (more so than on previous installments) and the time loop gimmick which can be an issue after the first walkthrough and once you try to achieve full medal completion on the main campaign
Alien Phobia from 1997 does look like a vampire survivors version of EDF. Assuming those are giant ants. https://youtu.be/_NMTRQjRn6s?feature=shared
>>1268339 The best thing about EDF6 is that modding busted it open immediately at release, so whatever you don't like, can be changed.
>>1268339 Every game since 4.1 nerfed Air Raider, it's just sad to see
>>1270855 >you can't use 90% of their arsenal in 50% of the missions since they decided to add all of EDF5 into 6 but were too fucking lazy to port over the new guns >half of the cool new toys are completely garbage and useless due to them not even trying to balance them, so they're either completely busted or deal basically no damage and serve no purpose like the gas based ones >fencer is still ultra reliant on dash cancel combos, meaning you're still stuck using the exact same fucking weapons because why the fuck put any effort into it here's the cold hard truth; iron rain is a better alternative to EDF5 than EDF6 is >the retarded vaulting animation is pointless, why the fuck do I need to vault over things when I can just jump over them >the ranger sprint still feels like trash >the vehicles still drive like trash, also again, all the cool new shit is only allowed in very specific maps because why would you provide your players with ways to enjoy the game >choppers are still garbage EDF6 really feels like they know it's their last cash grab attempt and they tried to go all in, and I'm expecting EDF7 to be even worse on all points
>>1272615 How can you find EDF5 Air Raider nerfed, yes he did lose a couple things but he's way easier to play with and way more versatile than EDF 4.1 AR, so much so that on inferno you barely need planning except a few levels (and I'm not talking facerolling everything with DLC weaponry either because then it's just a matter of popping the final Nyx and you've basically already won with very few exceptions) where EDF 4.1 had you planning extensively for a most of the levels on inferno. The only thing that he lost I would've really used was Railguns, but he has some strike calls that render railguns obsolete for a lot of use (besides using the railgun as a fortress for dealing with drones pretty much everything you can do as well or better with strike calls) One thing I did notice is he lost the ability to permanently stall everything by spamming strafe airstrikes, but on the other hand the bomber strikes are way more valuable so it evens out I do miss the Busterlord too I guess but it's more a meme than an actual strategy (Megumin strat works sometimes on a hanbdful of levels)
>>1280673 >here's the cold hard truth; iron rain is a better alternative to EDF5 than EDF6 is are we talking about the same Iron Rain which >runs on Unreal Engine 4 instead of the usual Havok engine therefore it sacrifices the amount of enemies and projectiles on screen for graphic fidelity >has lesser and smaller maps (mainline EDF games also tend to structure the levels in a way you don't always immediately notice it's a re-used map) >has less enemy variety, and large enemies tend to be bulletsponges as well (with no damage indication and little reaction to damage) >has the NPCs being literally useless as they shoot in random directions, and never upwards or downwards, and the monsters often ignore them to focus on the player instead >has actually poor weapon balancing (the devs decided that a better version of a gun should have some downgrades compared to the older version - for example the higher rank shotguns keep getting LONGER reload time) >doesn't properly register your shots if a monster corpse takes a good chunk of your screen behind your character >features poison and burning effects which damage and staggers your character over time >provides no invincibility frames whenever you're down so it's easy to be stunlocked >forces the Ranger class equivalent to have his dodge/roll with a cooldown >punishes the player for calling vehicles or using equipment items (lesser reward at the end of the level) >doesn't let the player actually unlock the weapons after finishing a level, they need to be paid first with three specific currencies that are pretty scarce (same issue for the health bar pool) in addition to credits >punishes the player for buying the wrong type of weapon (you cannot test before purchasing it) as a certain enemy in the second half of the game can be resistant to it >has actual microtransactions on the respective strorefronts (Steam and PSN) for the in-game currencies It's one thing to prefer EDF5 over 6 but it's another to write a wall of text to just say nothing in the end and simply out yourself as someone who didn't exactly play the EDF games.
>A mission in the style of horde shooters. Both enemies and players start out with very little health: as enemies will grow stronger over time, the player's goal is to kill as many as possible to level up and get ahead of them. Additionally, spawns are randomized and (healing) crates can only drop from pylons. https://youtu.be/wqHy3tH1Ge8?feature=shared Someone was complaining that 6 slowed down, with fewer enemies that take more damage and effort. So I made an arcade mission where you just mow down hundreds.
Does this game still crash on steam deck? I was having a lot of fun with it but trying to tinker constantly to fix that shit and putting everything on minimum settings was really annoying and is kind of why I stopped playing
>>1281520 >Another game mode available in the upcoming Earth Defense Survivors mod. The mission goal is to fight alongside Storm Team and defeat 200 enemies together, and unlike before, enemies are now fully powered up from the start. Also, crates can drop from any available source. This is the same randomized survival mission as before, but with vanilla EDF6 settings, instead of the level up mechanics. To offset the difficulty, there's also allies to help you. https://youtu.be/D6anALGvo2c
>>1280985 Well, I could get a vehicle right at the start and farm points for another in about 3 minutes for one. I could spawn Velgatas all day but can barely scrap by with Nyxes. I barely needed to use call ins while now I'm forced to use reloadable ones.
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EOS broke on linux so I no longer can play multiplayer.
>>1280673 Iron Rain has even more obscene wing diver supremacy and even more limited viable endgame setups than the mainline games. t. played that game long enough to get the secret energy cannon. >>1281520 >>1297106 Looks neat,always good to see new mods.
>>1301519 I always preferred the prowl rider not because the insect riding but being literally spiderman but not fully automated like the actual spiderman games. >>1297756 Yeah but 4.1 AR can't deal with stuff nearly as efficiently as EDF5 AR can (meaning you spend a lot less time sitting somewhere to get a new vehicle charge to push forwards), the way things have been reworked makes it way easier to land multiple strike simultaneously as well which is a very good thing for some strategies, and the turret rework make them so viable you can clear missions with just them. But it's true the focus has shifted more towards single target DPS than dealing with hordes with the EDF5 toolkit.
>>1301543 It's just not viable for solo play I felt like a God in 4.1 and I feel like I'm struggling to even get through the basic missions in 5 and 6. Using beacons is fun an all, but I'd rather be killing shit on a tank or a mech.
>>1301608 Don't be skill issuing on us son.
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>>1301619 >implying It's just not as fun as 4.1 at least on the first play through.
>>1301816 Oh right you do not have the GOOD SHIT™ yet, inferno AR is quite a different beast, especially once you get Heavy Bomber Phobos Z Plan 4 and ZEX Launcher / ZEXR-GUN / FZ-GUN MX The Vulcan M2 / 105mm Rapid-fire Cannon Z / 120MM NDC are your workhorse for anything big You can do some nasty work with Spritefall Maximum / Spritefall Destroy The non DLC endgame Nix are a bit underwhelming, but useable for tanking, but yeah once you have Nix Assault from DLC2 you ain't ever swapping to anything else because that shit fucks up everything.
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>Earth Defense Survivors A survival mission mod, available in 4 flavours: Time Survivor A >Survive for 30 minutes >Players & enemies level up >Destroy pylons to stun enemies >Crates drop from all enemies Time Survivor B >Survive for 15 minutes >Players & enemies level up >Destroy pylons to stun enemies >Crates drop from pylons only Team Survival A >Defeat 200 enemies >Players & enemies are max level >Destroy pylons to damage enemies >Encounter rate 100% Team Survival B >Defeat 600 enemies >Players & enemies are max level >Destroy pylons to damage enemies >Encounter rate 300% https://drive.google.com/file/d/1FeLlsHysasvu_NITLKiMfEilwtkoB_O6/view?usp=sharing https://youtu.be/3DJfJra0bMc
Update on Earth Defense Survivors, I added a hyper mode that spawns more and badder enemies. I'm getting too old for this, my head hurts. Time Survivor Hyper Mode >Player levels up vs Very many weak enemies https://youtu.be/IrfLvnb9l94?feature=shared Team Survival Hyper Mode >the usual vanilla gameplay https://youtu.be/9ZHl9GxoCOY?feature=shared
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>>1319369 >>1333139 >>1333388 Bloody impressive, do you get new weapons in the same level?
>>1283731 Idk about steam deck but runs fine on a Legion Go 🔥
>>1334127 I'm afraid not, I wish it could be done.
1 EDF vs 100 ayy lmaos When?
>>1355248 >In EDF 5 Storm 1 clears it easily if its a city level >6 Entirely rng, because of how little loot they drop
>>1334127 While researching this, I found the way to swap classes (and all your weapons) mid mission.
>>1334127 Class Switcher Mod >Switch weapons or class at any time during the campaign. Offline only. We're making history here. https://youtu.be/q1uCbDs_dD4?feature=shared
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I made a variant of Air Raider that can do a little more with vehicles. Air Commander class >Equip up to 5 vehicles: 3 from Air Raider, 2 from Ranger >Vehicles pop up instantly when summoned, they don't get delivered >So anything can also be summoned underground (or in the future) It doesn't try to reinvent the wheel, it just gives you a way to play with your favorite toys from the beginning of a mission to the end. https://drive.google.com/file/d/1uAJ3zedXi8SVCGwDQ2GItOFobOrApflz/view?usp=sharing
>>1395003 >Can summon vehicles underground I need this for every game, fuck that trash limitation
>>1395003 Truth be told, sticking to vehicles only for the whole mission can be challenging due to the controls and physics. But it makes for a big show. https://youtu.be/aaL13u7Hb90?feature=shared
Take a look at the unused weapons in the game's files: >air raider EWEAPON001 Light Mortar EWEAPON016 105mm Rapid-fire Cannon A EWEAPON092 Warhammer (Disabled) EWEAPON119 Limpet Splendor (Disabled) EWEAPON123 Limpet Splendor D EWEAPON127 Limpet Launcher EWEAPON128 Limpet Splendor A30 EWEAPON131 Limpet Splendor M3 (Disabled) EWEAPON139 Limpet Chain Gun M2 (Disabled) EWEAPON143 Splendor Chain Gun (Disabled) EWEAPON145 Splendor Shot AX (Disabled) EWEAPON146 Limpet Heavy Gun (Disabled) EWEAPON166 Life Spout Gun EWEAPON167 Life Spout Gun M2 EWEAPON170 Life Spout Gun M3 EWEAPON172 Life Spout Gun ZM EWEAPON173 Plasma Charger EWEAPON174 Plasma Battery Gun EWEAPON175 Plasma Charger M2 EWEAPON176 Plasma Streamer EWEAPON177 Plasma Charger M3 EWEAPON178 Plasma Battery Gun M2 EWEAPON179 Plasma Streamer DA EWEAPON180 Plasma Charger ZM EWEAPON181 Plasma Battery Gun ZM EWEAPON182 Power Assist Gun EWEAPON185 Power Assist Gun M2 EWEAPON187 Power Assist Gun MG EWEAPON190 Guard Assist Gun EWEAPON193 Guard Assist Gun G >fencer HWEAPON112 Javelin Catapult HWEAPON118 Javelin Storm HWEAPON123 Twin Javelin Catapult HWEAPON127 Javelin Storm ZD HWEAPON146 Phoenix 1
I know how to play the EDF 4.1's song in 6, but I can only doing it through an item. Not the speech menu. https://youtu.be/9TaLzFpKVHg
>>1414990 Could you tack it onto Air Raider's off-duty roomba? The one that doesn't explode. Make it a little morale boost.
>>1415231 I will try, anon.
Eventually, I added a few summons to the Air Commander class. At least someone will be fighting while you drive: https://youtu.be/e0rgc6zkvuA?feature=shared https://youtu.be/2DNbnWuuhew?feature=shared This is what it takes to mod in the EDF 4.1 song: https://youtu.be/rBbKGqzsVdY?feature=shared
>>1417968 Number station time
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>The EDF Deploys This mod gives Rangers, Air Raiders and optionally Wing Divers a set of weapons that plays the EDF 4.1 song ("To save our mother Earth from any alien attack..."). These weapons come in their own dedicated slot and are purely cosmetic. >Ranger & Air Raider version >Items replace the suppression guns https://drive.google.com/file/d/1J4B5rMHKuSavu-cyaoc2APNbdI9vZres/view?usp=sharing >Ranger & Air Raider & Wing Diver version >Items replace both suppression guns and most caliban vehicles Also there was no female voices in 4.1. But among the available weapons, you will find the choir and music version of the song, which are not too bad on Wing Diver. https://drive.google.com/file/d/15lbL_H_0T5aTQWUivEhxte0JGoRL7rhJ/view?usp=sharing >>1415231 Here's your music roomba, anon. https://youtu.be/VuQsJG7xDsM
I'm working on an enemy randomizer. https://youtu.be/1nx82ufvUMw?feature=shared
I've only played about 10 hours of EDF 5 with a buddy years ago. Now planning on having a 4 man team play through 5 in the near future (and maybe 6 once it's on sale). Any tips for a relative noob? I mostly played Wing Diver in my time with 5
>>1432674 Replay the missions with multiple classes, doesn't have to be too strict, but it will 1. give you some much needed armor across board and 2. it will give you plenty options if a particularly hard mission shows up. Also it's an added challenge, to deal with many different things.
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>>1423505 >he actually did it N O I C E
>>1439002 >>1423505 A classic updated an enhanced for modern times
>>1432594 Work on the enemy randomizer is progressing (slowly): we're gonna have 2 versions: >Limited shuffle randomizer 10 same insects and 10 same humanoids become a different 10 same insects and 10 same humanoids. >Full randomizer 10 same insects and 10 same humanoids become 20 random enemies.
>>1446080 >>1432594 >Randomizer eventually oh das it mane
I managed to fuse the EDF6 campaign, both DLCs, the EDF5 campaign and its DLCs, plus my Lost Missions pack into one big campaign of 374 levels. But any modder can do that, mind, the real issue being that it would be warez: as everyone would be able to play DLC1 and DLC2 just like that. What's new is that it only works if you own the DLCs, so it should be distributable.
is 6 a good entry point for an EDF newb
>>1466511 No, start with 4.1
>>1466511 >>1466581 You can start with just about any EDF, I think. But yeah honestly if you can start with 4.1 since it's the first one you don't have to bother emulating and also so you can appreciate the additions/changes of the next two.
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Where does the player go, when he enters a vehicle? It seems obvious that he becomes the vehicle itself, but what about vehicles where you can actually see the player on (bikes, pickups). Well, that can get funny, because in that case the player is indeed that visible placeholder... and getting him out forcibly, will cause some unexpected effects, like turning him gigantic.
I'm fascinated by the idea of removing health boxes and having the player rely on healing weapons, possibly in their own dedicated slot. Imagine if dying meant you respawned as another class, with 4 lives max, like you were bringing a full party into the game.
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>>1466486 Could you share it? or tell how to do it?
>>1494116 Sorry, I thought I posted the link: https://drive.google.com/file/d/1QC2wkGi6YMAUavYQzGxYsNVqx_JfJ1ki/view?usp=sharing I haven't had time for a thorough test yet, but it should work.
>>1495670 Thanks bro.
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>>1495670 I just noticed the EDF5 DLC1 mission: "Infiltrate Base 236" is not included. Was this intentional? I also noticed that mission "Reclaim Base 236" and "Defend Base 236" is not using the map as seen in the original game. Just curious.
>>1473725 Healing items already exist and I really do love the healing crates, it promotes aggressiveness and really comes in clutch during some missions. It's really fun seeing a single playthrough of a mission being saved due to a forgotten health crate in the corner of the map. I really wish they removed the armor and weapon crates though, that shit is tiring to grind and makes you lose your focus on killing shit.
>>1514976 EDF6 contains most of 5's content, but lacks two maps that were exclusive to the dlcs. The desert base and one of the underground bases. When I made the "EDF5 missions in EDF6" mod, I modified the mission using the desert base so it used the mountain base instead: but there was nothing I could do for the other one, the one you saw, as the underground base layouts were simply different. >>1516624 You can automatically pick up armor and weapons, using a patch. It makes the game a little easier though, since normally you don't know if the green dots on the radar are health or not. I'm still working on the enemy randomizer mod: it's a bitch to make, but it's getting done. While I slave after this, I was wondering if anyone would be interested in a mod that removes all copied material from 5. Since a common criticism is that there's too much carried over. The mod would featuring only the original missions from 6, using only new enemies and so on. I also have enough new classes to completely replace the originals.
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I was working on an invisible NPC that follows the player around and summon allies for him, and managed to create a gun that shoots by itself. From your inventory, when you're not wielding it. Projectiles are shot normally, while ammo goes down and is eventually reloaded.
>>1543516 >Turning EDF into a full blown shoot them up It begins...
>>1543572 I have to try turning the ranger into a Mothergunship thing that shoots 6 weapons at the same time.
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Here's the beta of the randomizer mod, for anyone willing to try it. Early tests showed that the late game and DLCs were basically impossible, so I added more allies, but I don't really think it was enough. It's actually a new type of NPCs I came up with, which can summon more of their own, but it can't do miracles if RNG screws you up. And this is the "easy mode" of the randomizer, which can only transform entities within a certain range of the original. I still have to make the fully random one, which can turn any ant into a kaiju. Download https://drive.google.com/file/d/16SvTllUPaoWgKf4U4hJNvU4xEU2i4KIH/view Info https://www.nexusmods.com/earthdefenseforce6/mods/249
>>1569263 Noice
>>1569263 forgot to ask, does this work with online missions? if yes, do they also need the mod to work properly or only the host to randomize enemies? I just tested two missions, the second I restarted the mission and the Nameless appeared! Noice
>>1569586 I haven't tested the multiplayer yet, but while I did make sure that everything should work online, the netcode is bad enough that probably host and client won't be able to keep up generating the same random enemies on both machines (causing desyncs). We'll have to see.
I wish it could also change the in-event Siren battles with Glaucos.
Here you can see the randomizer in action, this mission was originally about androids. I have added a few addons to the Nexusmods page: now the random missions can be played with my custom classes (Valkyrie, Thunderstriker and Air Commander) or comboed with Lootmaster. https://youtu.be/vLMIYQQnSz8?feature=shared[Remove]
>>1571018 As you might have guessed, the Siren fights are too scripted to replace it with another kaiju: however, if you think that simply replacing them altogether with a kaiju fight would be good, I could do that.
EDF on sale (steam). Any new fun mods?
>>1622435 >*except the DLC thanks for making me look, you gay homo
>>1622435 A modeler cracked the lid open and now player models are being made. Master Chief and many others are already available. I'm currently working on a variant of the enemy randomizer mod, and afterwards I'll make a joke ranger class that shoots 6 guns at once (but can't stop firing).
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EDF mentiond
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>Randomizer mod (Scramble Type) https://drive.google.com/file/d/11XKxOCkzn1ZECE6vqwApBdOVBCYfcIjc/view?usp=sharing I'm currently testing this variant of the randomizer mod: it produces crazier results, compared to the more vanilla "shuffle type". Which may also make the mission impossible, if the RNG decides to fuck you up, but that's part of the fun.
>>1635715 Noice. Does it still include the chance to fight Pepsi Man like the easy mode? Can I get the chance to fight the dragon too?
>>1630598 >Yukes >EDF Not mainline!
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>>1636435 Yes in both cases, in fact if one is patient enough, he could just restart the mission enough times until a dragon spawns right at the beginning.
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Related.
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>>1663066 EDF!!!!
EDF Sale on Steam (for real)


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