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EDF Thread : No Epic Account needed edition Anonymous 10/25/2024 (Fri) 08:20:41 Id: 6dcbc8 No. 1031472
EDF 6 no longer requires epic gays store account to play multiplayer. We did it by passively sending ill will towards them. Im getting my ass kicked in later missions on hard and have switched to hardest to get some better weapons, only to get obliterated in early missions. Grinding is hard and Im tempted to get a mod to cheese through missions. Anon who's making edf mods, also has gdrive links in previous thread https://next.nexusmods.com/profile/xdiesp/mods Previous thread - >>895955
What's 1st pic? PSO2?
>>1031482 Its an Onechanbara with their edf crossover, a pale wing costume
>>1031484 Oh shit, you're right Still need to give that series a try
>>1031489 I wish I could turn autism into fuel for producing something related to my hobbies.
I heard that despite the fact that EDF6 no longer requires an Epic account, it still installs that malware on your system. Can anyone confirm or deny this?
>>1031575 Yes, you still need to install Tim sweeneys eos on the first run. Though you can later uninstall it and it only show an error on startup Regardless, the multiplayer desyncs are still a thing and AMD users are still getting crashes
This is the niggerest enemy in the game. Worse the deroys, worse than kruuls, worse than hectors in 2025. They ragdoll you around the map and theres always another one rolling towards you from behind. I play wing diver solely to say fuck you to them
>Fencer with Wing Diver weapons https://www.nexusmods.com/earthdefenseforce6/mods/126 >Enemies are replaced by their DLC counterparts https://www.nexusmods.com/earthdefenseforce6/mods/131 >The Rosary: a smart bomb that deletes all enemies on the map, a new kind of script based weapon that can't miss https://www.nexusmods.com/earthdefenseforce6/mods/151 >Armed pickups ISIS style replaced the Grape https://www.nexusmods.com/earthdefenseforce6/mods/155 >The good old Balam from 4.1 replaces Barga https://www.nexusmods.com/earthdefenseforce6/mods/156 But I'd like to talk about this one: >Grape Early Crash Fix https://www.nexusmods.com/earthdefenseforce6/mods/144 The game suffers from a bad bug, currently: summoning the Grape Early vehicle from the 2nd mission pack crashes the game. Modders knew it beforehand, but there was hoping that the bugged file would be updated before release. Now you may be wondering: how come this bug wasn't in the Playstation version? I have a theory about that. Maybe the pc version wasn't ported from the PS release, but derived from an earlier beta. It would explain why a late fix for DLC2 wasn't included, and also why EDF6 is chock full of pre-release content. You know how the game contains all missions from EDF5, but maybe you didn't hear that there's often 2 copies of them in the old and new language scripts. There's test missions, scrapped and incomplete ones up the arse. It does look like a dev build for use in house.
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Since the agdg thread is surprisingly quite on weekend, I have a playable demo for a mission in my 2d edf survivors styled game. >>1031279 https://files.catbox.moe/kgxhox.7z Controls are basic WASD to move, mouse to aim, click to fire. Alt+F4 to quit. There are 4 guns as of now, press 1-4 keys to select them. Guns automatically reload upon emptying their magazines, there's no reload button, Please do tell how you like it, how shit it is, what you'd like to be added next, everything
Have you played the secret car level yet, anon? https://youtu.be/5YD2lXvheK0?feature=shared
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I'm making a mission pack with the best of all unused missions laying around the game's files. You can already play 25 of them, which are the top of the crop, with more coming at a later date. They even contain the secret racing mission: which is a real thing, and it's absolutely crazy that it wasn't released officially. https://drive.google.com/file/d/1Tr-PV7MDB0fxNC7yP_FUDrHWHxVI2XTs/view As I was saying previously, I think the PC version 6 is some kind of in-house developer's build containing stuff that absolutely was never supposed to get nowhere close to the release build. What if I told that you there is a number of missions which look like the original early game for 5, and it totally looks like it used to be far closer to 4.1's style? It makes me think that the issues of 6 started back then. What if some story obsessed fag, let's call him Randy, hijacks an otherwise game and starts pushing for giving the story a bigger role. The first thing they do, is scrapping the original work, Then, they bargain a compromise and get 5 done, which is half arcade and half story. Finally, someone leaves and Randy is made king, and is free to focus all attention on story alone.
>>1034834 Oh shit, thanks anon.
>The Cradle An underground mission set entirely in a single cavern. It's a fusion of 2 unused missions. https://youtu.be/89hMndF-glM >Future Past A mission that swaps between maps, it can be seen at 5m30s. It's never been done, most likely because it implies a second loading time. https://youtu.be/qgJ2oziAVrg
>>1034834 That looks fucking insane, Jesus
>The Night Raid A mission against bots at night, if it wasn't that the air strikes hitting at random are far more dangerous. It was shorter than the rest, so I extended it with one more wave and a fight against a hostile hijacked barga. https://youtu.be/zRZjKOzNdHI Here's the barga: https://youtu.be/z0cqtTaGlXg >Stalwart Defenders This one is a fusion of 2 missions in the same area. It's pretty weird, the original concept was that of a stealth mission where you can skip directly to the last pylon for a quicker but bigger battle. Else, go through the motions with each one and take much longer. https://youtu.be/YnxjrCxpmZ0 >Tomorrow's War One of the masterpieces among the unused missions. Imagine Plain of Conflict, but made of small waves that are chasing after runaway soldiers and vehicles attempting to escape. You are supposed to run the distance all over the place, saving allies and gearing up an army for the next and bigger encounter. I made up that you're traveling in time, to give some sort of progression through it all. It's probably still too difficult and too long, but the original unedited file was even harder, and it would have been a pity to nerf such a marvelous beast. https://youtu.be/peiHFZv51Sw
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I've made progress on my EDF 2D clone. Here's a playable demo build to download https://anonymfile.com/RYZ43/edf-2d-survivors-whatever.7z Controls are simple - WASD to move, mouse to aim, click to fire. Alt+F4 to quit. There are 4 guns as of now, press 1-4 keys to select them. Guns automatically reload upon emptying their magazines, there's no reload button. Esc will bring up the menu, but it doesn't pause the game. Please play and tell what you feel, how the game sucks or how it can be improved, how I can bring "edf-ness" to this thing? All critique/ideas are welcome. I semi-regularly post my progress on agdg thread here >>1041988 if you want to know more.
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