/v/ - Video Games

Vidya Gaems

Index Catalog Archive Bottom Refresh
Options
Subject
Message

Max message length: 12000

files

Max file size: 32.00 MB

Total max file size: 50.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and posts)

Misc

Remember to follow the Rules

The backup domains are located at 8chan.se and 8chan.cc. TOR access can be found here, or you can access the TOR portal from the clearnet at Redchannit 3.0.

US Election Thread

8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

Reminder that 8chan.se exists, and feel free to check out our friends at: Animanga ES, Traditional Games, Comics, Anime, Weekly Shonen Jump, /b/ but with /v/ elements Official 8chan server: mumble.8ch.moe:64738

(94.13 KB 544x416 Character.png)

Anon's Bizarre Adventure AKA /v/ makes an RPG maker game Anonymous 10/25/2024 (Fri) 17:24:56 Id: 4cc003 No. 1031572
What happened to it? I feel like working on it again, but i don't have the latest version. For those that don't know, here’s how it works. Everyone is taking turns downloading the newest version of the game, making contributions before reuploading it for someone else to work on it. Only one person can actively work on it at a time. This is because if two people make overlapping changes to the database, scripts or switches, they will conflict resulting in one person having to redo all their work. Changes to the map and events can be copy-pasted from one version of a project to another so you’re free to work on new maps and new events if its not your turn and add them to the current version of the game once it is your turn. It should work like this. OP posts newest version of the map. The first person (Anon #1) to respond to OP stating that he’s going to work on it becomes the active game dev. Once Anon #1 finishes and re-uploads it, the first person to respond to him gets to work on it. So on and so forth. Additionally, whenever you re-upload a new version, reply to the anchor post, it’ll make things a lot easier. General Rules >Don’t mess with maps, events or anything else you didn’t make. Although, adding minor stuff like a connection between two areas or fixing bugs and typos is all fine. >If you’re ok with others editing your stuff, leave a note saying so. >You’re free to add characters and the like, to the inter-dimensional tavern. >You’re also free to make changes to game settings, unless its something we’ve agreed upon (we’ll probably do this via a poll) >We also have a dedicated board now >>>/bizarre/ come post and check it out! (The exact way we use, and the general purpose of the board in relation to the threads on /v/ will probably change change over time. However there will always be threads maintained on /v/, regardless of what happens on the board.) Current version of the game: UNKNOWN! I HAVE 0.55 BUT I'M NOT SURE IF IT'S THE LATEST ONE. IF YOU HAVE A LATER VERSION AVAILABLE POST IT! RPG Maker VX ACE magnet: This one contains all the DLC 76UC6DG7 Sprites and stuff: Feel free to steal https://rpg-maker-artists.deviantart.com/gallery/25208345/RPG-Maker-Sprites You can also steal more shit from the XV Ace steam workshop using this http://steamworkshopdownloader.com/ Archive of Previous Thread: https://8kun.top/v/res/16890428.html (Threads here aren't archived) FAQ >How do I RPG Maker VX Ace? Here’s a good tutorial series if you want to learn how to use it. inb4 jewtube https://www.youtube.com/watch?v=bzqt1PzBxxQ&list=PLzevVXwTX9wipsdJnTsuzUoCLb9v5npat >What about RPG Maker MV? We decided in the last thread that we’re using VX Ace. We’re not changing this again. Get it out of your head right now. If you made content in MV you’ll have to back port it to VX Ace. It sucks, but we’re not doing any more engine changes. >Why don't you fucks use version control? Like RPG Maker MV, we tried that and the project died. Nobody wanted to learn git. It can't be helped. Plus someone needs a (((premium))) account if we want the project to be private. >Are you guys affiliated with [PUT ANY OTHER /v/ PROJECT HERE] No, the group creating this game is not a stable dev group and is only comprised of random anons who get interested in the project enough to start developing is. >Add X to the Game! Suggestions are fine, but if you want something added to the game. DO IT YOURSELF. Its not that hard. >What should I add? Go nuts, add whatever the hell you like! (However, please keep in mind that if the filesize of this project gets too large it’ll become unruly to work with. So please be somewhat conservative when adding large music or .ogv files.) >Is OP a faggot? Yes. Forever and ever.
We have had singular anons successfully make games about things like a robot trying to find their jaw, yet these community efforts never go anywhere. I fear this is just Anton & Coolpecker 2.0 The OP links to a board that doesn't even exist here.
>>1031583 Unlike Anton & Coolpecker This isn't supposed to be a commercial game at all. Just a giant shitpost filled with whatever anons felt like putting at the moment. Since it's a very old version of RPGMaker you don't even have to know a coding language. >The OP links to a board that doesn't even exist here I missed that. It originally linked to the /bizarre/ board on old 8chan before getting nuked.
>>1031583 >a robot trying to find their jaw That rings a bell... >community efforts never go anywhere Have you guys thought about using a git system?
>>1031637 I seriously despise you.
>>1031683 thats seriously aggressive! wouldn't git fix the one at a time issue? not sure how it would work with an rpg maker game though?
(21.84 KB 220x124 chaika.png)

Pretty intriguing, all of the good creative threads coming back seems like a small resurgence of 8chan culture after the exodus. Just one question, where's the file? Can't get anything started if 8kun's a desert, I checked the MEGAs over there and they don't work in my browser. >>1031752 This just triggered a Proustian memory of Drybones and Mixtape.moe before glowies took the site down and Drybones rebranded to OpenGem and Sapphire.moe, holy shit that takes me back. In any case GitGud.io still exists and if Omori's source code can be hosted on GitHub I don't see why ABA can't be hosted on GitGud. Hell, let's get a board up for >>>/bizarre/ and spark a revolution. https://github.com/Escartem/OmoriSource/tree/master/project
>>1031759 The MEGA links are all expired. I can upload the version 0.55 as it is but it's currently filled with mismatching events thanks to one guy who previously worked on it.
>>1031752 >>1031759 You insufferable fags were the reason that ABA turned into vaporware in the first place. >game was making steady development progress >random fags who never did anything in their lives proselytizing FOSS/Git come out of nowhere <"Hey fags, let's put this on Git! You should totally do it because Git is FOSS, and therefore is perfect, there's no reason not to be on Git! Get on it!" <"What's that? You mean that RPG Maker VX Ace doesn't really work well with Git? Just switch RPG Maker engines lmao" >people fall for the fucking meme, and it turns out that completely changing your fucking development engine and entire process partway through is a terrible fucking idea (who'd have fucking guessed) Its literally even in the OP's FAQ you fucking degenerate retards, if you can't even be bothered to read the OP, what makes you think your retarded posts would contribute anything besides an attempt at a driveby vandalization? The only thing I can say is that at least the project has already basically fucking dead in the water for a long time so you fags can't really ruin it any further than you already have, but I seriously hope you retards jump off a a tall cliff.
>>1031772 If people "fell for the meme" maybe it means the project wasn't destined to be born.
>>1031773 >ruin an otherwise healthy project <"well maybe it was destined to fail all along" Wew. You're like some kind of deranged sociopath or something aren't you? A murder doesn't mean that a cosmic force was the reason, its the fucking murderer's fault.
>>1031777 Let me rephrase that for you: (1) maybe you should have done something about it back then, then. (2) maybe you should have done more than what you did back then. (3) if anons were so stupid that they didn't listen to you, then there's nothing more you could have done. >a murder doesn't mean that a cosmic force was the reason, its the fucking murderer's fault. Maybe you should carry a gun or avoid certain parts of town at night.
(7.11 KB 360x360 anchor.png)

0.55 IS HERE! https://gofile.io/d/vn0o7m (I didn't want to upload it on MEGA) THIS IS THE ANCHOR POST! REPLY TO THIS POST WHENEVER YOU WANT TO UPLOAD A NEW VERSION OF THE GAME! As i wrote on OP, i am not sure if this is the latest version. If you have a later version from before, please do share it. An advice: Always save your game before talking to an NPC or entering a new zone. Your game may crash thanks to all the mismatching events or missing files. I'm currently playing everything from 0 to find these bugs and will post a fixed version later. Let's get some work done.
>>1031759 CHAIKA
>>1031827 You're a lifesaver!
>>1031572 >No organization beyond an anonymous thread >Pirating a proprietary game engine >No version control >Stealing assets with complete disregard for licensing >No licensing The only thing that can make a project like this move is ignorance.
(6.22 MB 640x360 AUTISM.webm)

>>1031845 >The only thing that can make a project like this move is ignorance. No that would be autism
>>1031845 >game development didn't exist before Git This is your mind on /tech/
>>1031883 >>1031849 >>1031845 All those points are valid except for pirating rpgmaker. There is no autism drive in here too, a single person can atleast push start the thing back but he'll need to tard wrangle others into meaningful direction, and we lack the good kind of autists.
>>1031883 also nice phone auto capitalization
>>1031909 What is a "good" kind of autist in this context?
So, what does the game need to be “finished” as it were? I think, considering how many times the project has died, >we should focus on this first. We can add more side content afterwards.
(990.82 KB 1080x1007 miyamodo wisdom.png)

>>1031883 Version control is a practice that has existed long before Git. It's just good practice, because what if you fuck up permanently? >>1031910 >Not habitually hitting shift on every sentence you start But, punctuation, I will occasionally forget
>>1031931 I don't know when this game will truly be finished, but the main story ends when Anon defeats the guy who stole all his vidya and claims them back. Though he can find his games and consoles doing side quests too (He can find his Genesis and a few games in a dimensional rift) >Previously on Anon's Bizarre Adventure >Anon confronts D. Nuvo on top Mt. Waifu and defeats him >A self-destruction sequence starts and Anon and his party head below the Weeb City fortress >There they finally find Vidya Thief and battle >Vidya Thief pretends to lose because he was holding back >They all crash into /r9k/ with survivors >Vidya Thief seems to be heading deep inside further so Anon and his party chase after him >To be continued
>>1031572 >We also have a dedicated board now >>>/bizarre/ come post and check it out! <File not found Disgusting lies.
>>1031787 >>1031827 >The first person (Anon #1) to respond to OP stating that he’s going to work on it becomes the active game dev. Once Anon #1 finishes and re-uploads it, the first person to respond to him gets to work on it. So on and so forth. So has anyone started yet?
>>1032274 I'm working on it right now. Nothing major, just fixing switches and finishing some minor quests. If nothing goes wrong i'll upload it either today or tomorrow. t. Parkanon
(171.18 KB 640x416 gravelands1.jpg)

(123.96 KB 640x416 gravelands2.PNG)

>>1032316 Parkanon here. I decided to add one more quest to the game before October. It's not anything big or long. You just search for skeletons around the game world and beat them up like fiends from SMT. The update is coming tomorrow for sure.
It would help keep this project from dying again if we had a yearly stream of it, similar to UT. Maybe it could even be directly after that one?
Can we include a prebuilt version of MKXP-Z so Linuxfags can play it?
>>1033037 I checked, and it looks like MKXP-Z doesn't work with ABA.
>>1031787 VERSION 0.59 IS HERE! https://gofile.io/d/aTGBR6 FULL CHANGELOG AVAILABLE IN FILES The major changes: >New minor zone and quest available! Heard there's a new boat route to the land of the undead? >Switches mostly fixed. You can now play the main quest and most side content without crashing. >Happy Park now has more chests and nerfed enemies. >Happy Park battle themes changed. >More manga available to buy from Weebanon. Known issues >Happy Park S3 is still an unplayable and unbalanced mess because i didn't have enough time to touch it. >Quests in Happy Park S3 are unfinished. Other stuff >Didn't check Winter-chan Land, Retail Town, /pol/'s Flying Mother Base and Internet Bloodsports. There may be some bugs, but i highly doubt it as both creators were very active back then.
>>1031572 is there a way of achieving a different combat system than the one thats already present in rpg maker ?
(5.81 KB 223x226 1429834489398.jpg)

>>1033323 Holy shit, a new version of anon's bizarre adventure.
>>1033331 There are games that assign an attack to the use button and get rid of all the turn based combat. There are games that don't have combat at all. But I'd say we're way too deep in to make sudden changes like this.
>>1033331 The quick answer is yes, but it's hard enough that you're better off using another engine if you want to make an action game. The tl;dr on why - RPG Maker has a lot of hard coded stuff that prevents the system from straying from its Dragon Quest roots. Plugins that radically alter combat and other features are basically full rewrites of large parts of the engine rather than additions to it. This means it's easier to use another engine if you want to do something that's vastly different from standard RPG Maker stuff. Combine that with the fact that the English speaking RPG Maker community puts everything behind thick paywalls for the most basic shit, and it's annoying and expensive to do something that's not vanilla RPG Maker.
(43.32 KB 1041x259 2024-10-31_191627.png)

>>1033695 Hasn't anyone called out Yanfly or VisuStella on their kikery yet? I'd say just crack their bullshit bloat code then optimize, copy and pirate the fuck out of them. Like they've got patents on cookie-cutter game gimmicks or some shit?
(1.60 MB 340x252 YEPfullcollection.png)

>>1033746 >Yanfly The utter kikery. >100+ plugins up for free that enriched the entire RPG maker space for nearly a decade >Takes it all down and stuffs it all behind a fucking paywall >"also buy my friends overpriced plugins for MZ :))))" >Radio silence afterwards You pay for what you had. No bug fixes, no improvements, no new plugins. Pic related is all the plugins. It's a zip file.
>>1033754 >image data gets fucked. I wanted to be clever but I guess I'm just an idiot. https://files.catbox.moe/7l9pie.zip
>>1033746 >Hasn't anyone called out Yanfly or VisuStella on their kikery yet? In a way, yes. The entire Japanese RPG Maker community stood up in one voice and told Visustella to fuck off. Everything they do, there's a Japanese plugin that does it and without obfuscating the code, paywalling it, or purposefully conflicting with other people's plugins. In fact, JP plugin creators frequently work together to fix conflicts when they happen. >>1033754 Honestly, I feel like you just touched the tip of the iceberg with those points. There's three huge ones you missed. 1 - their code is obfuscated so that people can't fix the purposefully created conflicts with every free plugin that exists. This is big because I had to bugfix several of Yanfly's scripts when I still used VX Ace. Can't do that with Visustella. 2 - they don't respond to requests to fix conflicts with other people's code. Why? Because... 3 - instead of fixing a conflict with Plugin A, Visustella magically releases their own new product with Plugin A's functionality. What a coincidence!
>>1033323 Ghost Skeleton for that magic power Conquistador so I can bribe and seduce people magnetic bones and ultimate form so that I can always come back together Museum for the modern amenities and access to that sweet t-rex skeleton to fuse with for my ultimate form Kelly Goldstein


Forms
Delete
Report
Quick Reply