>>884387
Sorry about that, I knew I was missing a lot but wasn't sure what to look for or what to add. If you know of any other notable TES news feel free to post it, I might ask a mod to edit the OP to feature it. Had I known OpenMW was also about to go 1.0 I absolutely would have included that.
It would be great if this could act as a general replacement for other Gamebryo titles the way GZDoom has nigh completely replaced native idTech 1 games, I love New Vegas but that game is so buggy it borders on unplayable.
The main issue with OpenMW is modding compatibility, some mods work by exploiting engine quirks which it patches out. I know for NV some major mods like the vehicles mod work this way.
>>884315
Something I also forgot to mention, they got Daggerfall's original composer back. They've released some of the soundtrack and it sounds exactly like DF music, vids related.
It's kind of eerie how close they've gotten to DF aesthetically with certain aspects of the game, some of the screenshots look like a heavily modded DFU.
>>884408
Isn't the ballooning of AAA just wonderful? It's totally normal for a game to take upwards of 7 years to develop. That is a healthy and sustainable development model.
>>884509
A lot of their concept art does so maybe, it's become a lot less taboo in mainstream games in recent years anyway. You can see peen and tiddies in CP2077 and BG3 and nobody kicked up a stink about that, the era of major news outlets screaming about ass in Mass Effect is a relic of the past judging by recent reactions or lack thereof.
>>884574
>Also, wanna give the Daggerfall Unity team a massive congrats for porting to a new system and am looking forward to whatever mods come for the game.
They've been working very hard on it for a very long time, it's great to see the team held out long enough to see it through. And it's had modding support for awhile now, actually.
https://forums.dfworkshop.net/viewforum.php?f=27
https://www.nexusmods.com/daggerfallunity
The most popular one is DREAM, or the Daggerfall Remaster Enchanted Art Mod. It's a total art replacement to make DF higher resolution. It's not for me personally, I don't like the aesthetic of it and these high-res textures clash too hard with the low-poly models.
Other than that, there are some cool ones like the Archaeology Guild mod which adds an entire new faction aimed to make DF more viable for non-magic users, then there are the Random Little Quests and Quest Pack mods which add a bunch of new quests of various scales for more variety in the gameplay. A new one that caught my eye was a recreation of Skakmat using his files leftover in the game's code. If you're unfamiliar, DF was going to feature a large fully 3D dragon NPC in the Wrothgarian Mountains who would have been a major part of the Lysandus questline. I don't think the mod reintegrates any of the lore or quest aspects, just the NPC model.
Check them out, people have created really interesting stuff despite the modding community for DFU being relatively young.