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Emulation Megathread Anonymous 10/17/2024 (Thu) 03:14:06 Id: c5f4ff No. 1028520
What games are you emulating? What do you need help emulating? Post screenshots of games you are emulating. Discuss games you are emulating. Discuss hacks of games you are emulating. ROMs https://r-roms.github.io Emulators Nintendo Entertainment System https://github.com/SourMesen/Mesen2 Super Nintendo Entertainment System https://github.com/SourMesen/Mesen2 https://nightly.link/bsnes-emu/bsnes/workflows/build/master Nintendo 64 https://github.com/ares-emulator/ares/releases https://github.com/simple64/simple64/releases https://github.com/Rosalie241/RMG/releases GameCube/Wii https://dolphin-emu.org/download/#download-dev Wii U https://github.com/cemu-project/Cemu/releases Nintendo Switch https://gamebanana.com/tools/16395 https://www.softpedia.com/get/Gaming-Related/Ryujinx.shtml Game Boy, Game Boy Color, Game Boy Advance https://mgba.io/downloads.html#current-downloads Nintendo DS melonds.kuribo64.net/downloads.php Nintendo 3DS https://github.com/PabloMK7/citra/releases Sega Genesis https://github.com/ares-emulator/ares/releases Sega Dreamcast https://redream.io/download https://github.com/flyinghead/flycast/releases
[Expand Post]PlayStation https://github.com/stenzek/duckstation/releases PlayStation 2 https://pcsx2.net/downloads PlayStation 3 https://rpcs3.net/download PlayStation 4 https://github.com/shadps4-emu/shadPS4/releases PlayStation Portable https://nightly.link/hrydgard/ppsspp/workflows/build/master PlayStation Vita https://vita3k.github.io/#download Xbox https://github.com/xemu-project/xemu/releases Xbox 360 https://github.com/xenia-project/release-builds-windows/releases Arcade https://www.mamedev.org/release.php Flash https://ruffle.rs/downloads FAQ Where do I get BIOS files, prod.keys, NAND dumps, system ROMs, and other firmware? https://emulation.gametechwiki.com/index.php/Emulator_files My PC is a toaster. Are there any emulators I can run? Most emulators of the 16-bit era (fourth generation) and earlier consoles (e.g., Sega Genesis, NES, Atari 2600, etc.) can be run on any PC, even one with a CPU clock speed of below 1 GHz. higan is the only exception because it's highly accurate and requires a 3 GHz CPU for optimal performance. Other emulators such as Snes9x, Kega Fusion, Mesen, etc. can be run on any PC that can run Windows. My save states do not work in the new version of the emulator I downloaded. Why? Save states are not compatible between different versions of emulators, or between different emulators. Don't rely on them. Use real/battery saves which typically can be transferred, even if they need to be converted first. My game isn't working. How do I resolve problems on my own? Emulators can have stable builds that are weeks, months, and sometimes even years old. The "stable" version is often just a randomly picked dev (short for development) version, which is why the latest dev versions should often be preferred, as they solve emulation issues most of the time. If you're using a plugin-based emulator, graphical glitches and sound issues could be solved by changing the settings or using a different, better plugin altogether. Newer, more accurate emulators that do not use a plugin system may also be recommended. Try changing the graphics backend between OpenGL, Direct3D, and Vulkan. Sometimes, questions may have been asked and answered multiple times in the past. Check online. If you still can't find a solution, ask. Provide system specs, operating system, emulator, version, settings, plugins, system emulated, game emulated, and the problem itself.
>>1762787 I tried Bing on LibreWolf, and while it did not return the site itself, it did give me an archive to it, which can be used to access it, though I do admit it is strange. Personally I use StartPage as my search engine, and it did return the correct result, even Google did it, same with Yandex. Yahoo, gave me the archive, surprisingly DuckDuckGo also gave me the archive.
>>1762787 tried looking it up thru bing and same results as anon above me had, no wiki funnily enough a post on vimms lair message popped up few pages later with a direct link to the site https://vimm.net/bbs/?Post=33339
>>1763850 There are very few games that don't run on PCSX2, the ones that don't are mostly sports, racing, and MMOs. There's a full compat list https://pcsx2.net/compat/ It's not exhaustive, there are plenty of JP games that haven't been tested, but it's a few thousand at least. That said, you might need to wrangle the engine a bit. Some games only work in software mode, for example. If a game isn't running well you might have to tweak settings.
So i used Drastic so far for my android DS emulation needs. But i saw there is melonds now. Aside of retroachivements (which i care not for) is there any good reasons to gow ith melonds on android? I do hope the save is compatible with the PC version of melonDS then i could just drop the save between devices.
>>1761660 It hosts copyrighted files and links clearly copyright violating places. >>1762689 >I've never heard of anyone calliig it the emugen wiki lurkmoar
>>1763979 Nope, drastic usually runs better so unless your game isn't working stick with drastic
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I found a guy having graphic problems with FPGA and saying "fpga are shit. Games get corrupted after playing for a while". Can anyone clarify what happened here? >also I don't rule out the possibility of being a b8
>>1764625 Some dumbass fell for the "FPGA are perfect" meme, pay it no mind, chromosome burglars gonna hoard them 21s Could also be overheating or a defective FPGA, what is happening on those screens is that somehow the game is displaying wrong parts of the memory, even things that are straight up not meant to be graphical data going by the garbled mess on the second screens, there's plenty of reasons why that could be and you'd need more details to narrow it down, but most likely in order is the code the FPGA is running to emulate the original console is inaccurate, the FPGA has an actual issue or the dude fucked up when setting his stuff up.
>>1764726 i always thought fpgas are basically entire consoles recreated 1:1 transistor and memory wise on one chip, what the hell are they then? Are they like those chinesium nes clones?
>>1764736 >what the hell are they then? They're, basically the best guess some dev has made of how the console behaves, depending on how optimized the code is and how limited the FPGA hardware is it has similar tradeoff to any software emulator (Mister is full of those, the newer the console the worse it is). The main thing FPGAs do really well software emulation can't cope with easily is tight timing and tight synchronization, on software the tighter the tolerance the higher the requirements, so every emulator plays a bit loose on that front so that it's reasonably useable on current hardware, on FPGA absolute control over synchronization and timings / order of execution is pretty much free so you don't have to make tradeoffs it just is gonna be as tight as you want it and provided you're correct about it being the behavior of real hardware it's gonna be the same as real hardware. >Are they like those chinesium nes clones? Yes and no, FPGAs are basically what you would use to develop those clones, you use one expensive FPGA which is fully programmable hardware to prototype chips, then once you're sure you're correct you use that to mass produce regular chips that you cannot really reprogram but are very good at doing the one job you made them for, but nowadays cheap FPGAs are really good and cheap so might as well just use that to begin with
Edited last time by Wardog1 on 09/18/2025 (Thu) 20:23:52.
>>1764753 >They're, basically the best guess some dev has made of how the console behaves, depending on how optimized the code is and how limited the FPGA hardware is it has similar tradeoff to any software emulator (Mister is full of those, the newer the console the worse it is). Well thats just plain dumb in my opinion >you use one expensive FPGA which is fully programmable hardware to prototype chips >nowadays cheap FPGAs are really good and cheap so might as well just use that to begin with sounds like they should just stick to perfect hardware reproduction instead of messing with stuff they cant perfect then, ordering and delidding consoles for aping isnt that expensive
>>1764781 >sounds like they should just stick to perfect hardware reproduction instead of messing with stuff they cant perfect then I mean perfect hardware repro doesn't exist (not even the people that made the OG console can), so pretty much any clone chip is gonna run into the same issues as an FPGA.
>started a new Majora's Mask/Ocarina of Time rando >constantly digging back and forth between the games >no teleport songs yet >no song of soaring >no epona's song >constantly finding myself backtracking to dungeons I've visited 10 times over to get a key, just to go back to another dungeon to hope to find a key item that was locked behind a single door that i needed a key for >already up to 10 hours >look up the spoiler log, just to see where the song of soaring it >it's locked away in Ganon's castle, so i won't get it until i already don't need it anymore
>>1761923 Huh, I guess it's a browser thing, since like >>1762874 , I use librewolf. DDG, bing,and swisscow returned the archive link thing. Mojeek, Startpage, and jewgle returned the gametech wiki. My fault, I made assumptions that since one web search engine (DDG) didn't return it that most of the clearweb engines wouldn't.
>>1763956 >The compat list is so good the only ones at "ingame" and worse are capeslop and FF11. Holy shit I fucking kneel.
TXR 3, checking this franchise out while waiting for the new entry due next week. Game is sick as hell.
How viable it is to emulate Dragon's Crown, Oboro Muramasa and other Vanillaware games from previous gens in older hardware these days?
>>1768676 Odin's sphere emulated really well on PCSX2, I can't say for Dragon's Crown nor Muramasa the Demon blade however, but I suspect Dolphin would run it well.
>>1768680 >>1768676 Muramasa works great on Dolphin. Game also thankfully has support for the WIi Classic Controller so binding controls to a regular gamepad will be simple.
>>1768676 For Odin Sphere there's the option of emulating the PS4 version, same for Dragon's Crown, it not even heavy to run, PS3 version is not well emulated and VITA version is a worse option due to low framerates. Muramasa has the VITA version emulated well GrimGrimoire you're probably better off emulating the switch version if you can
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Started emulating Ocarina of Time on my phone with one of those clip-on controllers. Immediately the text speed was so slow that it was pissing me off. So I applied the OOT Redux mod with very high text speed. I also tried emulating Wind Waker on my phone, but was immediately greeted with long, unskippable cutscenes & slow text. So I installed BetterWW mod with fast text speed & no long ass intro. I saw a lot of other junk you can do like editing Link's colors so I changed his palette to look a little more like OOT. I dunno if my attention span has worsened, but I just don't have the patience to sit there waiting for a wall of text to pass before I can continue playing the fucking game. In OOT you can be rolling & accidentally speak to an NPC & it's like the game is trolling you with how long you'd have to wait for the fucker to shut up.
>>1769363 If its the first time you've ever played them then you should watch the cutscenes and read the text. You got major brain rot man. Its not like zelda is an rpg. NPCs rarely go on for more than a sentence or two.
>>1769390 I've beaten OOT on Gamecube & 3DS before, Wind Waker on Gamecube & Wii U. I believe being annoyed when some overly-padded bullshit is wasting my time is entirely reasonable. Clock how long that Wind Waker intro is & try to sit through it. It's crazy you can't skip those cutscenes by default. Mario Sunshine suffers the same thing. I still enjoy long-form video essays & hate TikTok so I doubt I have any significant brain rot. I can't hope to achieve the level of brain rot of the average zoomer thus any appreciable cognitive decline is imperceptible by comparison. I don't recall which NPC I rolled into, but it was in Kokiri village around the start of the game. The text speed is so abysmal even a few sentences make you feel like a prisoner of the speaker.
>>1769456 The intro to wind waker is three and a half minutes and you only see it once. If you're playing through the game then thats nothing. If you're game hopping then and your patience is burned out then I guess thats a you problem. Play the oot and ww randos then if you don't want any npc text or story.
Anyone recently try emulating The Last of Us (yes I know) on PS3? I gave it a go about a year ago and the framerate was absolutely abysmal, sitting at about 15-20 in the first town even with changing all the recommended settings from the wiki. My PC should be able to handle it to say the least, so I don't think that is an issue. Any improvement or should I just bite the bullet and play?
Going to try out Infamous for the first time on rpcs3. I know it's got some issues but after going through some configuration guide videos, hopefully it will be more than playable. Just got done with Sly 1 and 2 and kind of want to see how Suckerpunch evolved going into the ps3 era.
>>1778993 Why did you skip Sly 3? I do think it's not as good as 2, and how it compares to 1 depends on how much you appreciate the linearity of 1 (I like it a lot), but Sly 3 is still great. Sly 4 is really good too, but it's too easy, and it came out after InFamous, and it's not made by Sucker Punch. Still, worth playing though. InFamous 1 is alright, but InFamous 2 expands upon it so much that the first one comes off feeling like a proof of concept. Even if you aren't blown away by 1, if you have any affinity for the concepts, I'd recommend trying 2. The vampire DLC for 2 is a fun little thing to try as well. Second Son and First Light (basically standalone DLC for Second Son) on PS4 are also pretty fun, but not as good as 2. First Light is about a literal neon haired woman, so you could see Sucker Punch getting more SJW, but it wasn't unbearable yet (she literally has neon powers so you can excuse the hair, I suppose, and the story doesn't hit you over the head with politics beyond generic evil government stuff). For standalone DLC, it was very good.
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>>1781517 I think some people can dislike 3 because it has the worst world in the original trilogy near the start. Personally, I like Sly 1 the most because it has the bet designed and tightest levels. I wish they made another like that. Sly 4 is fun but that writing, woof.
I keep forgetting to add a CRT filter for this game.
>>1781531 Italy, Australia, or Holland? None of those three really stick out as "bad" worlds, but then again I don't actively think about which worlds are "worse" than others, and with how little I really remember about Sly 2 I'd be more tempted to say one of those is somehow the "worst".
>>1781531 >tfw no fox wife.>>1781531
>>1028520 Any reason why Myrient isn't listed in the OP? It's a great resource for roms and isos https://myrient.erista.me/
>>1784480 The OP is almost a year old, I think Myrient wasn't a thing then.
>>1784483 Fair enough, but Mark likes to edit posts often. He should do it with this one and add Myrient. If nothing else so they get more donations so it stays up. It's by far the best rom site imo
>>1784483 >I think Myrient wasn't a thing then Let's keep it that way *vimm's lair flashbacks*. Also it would be amazing if anons donate.
>>1768292 I think I'm going to stick to this entry for a while. The new game comes out tomorrow but I've just been having so much fun I don't feel like ditching it yet.


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