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Minecraft General Anonymous 01/11/2025 (Sat) 13:41:52 Id: dca2c8 No. 1059987
For Minecraft discussion, builds, pictures, videos, and YouTube. >Frequently Asked Stupid Questions Q: I stopped playing months ago, what's new in Minecraft? A: http://minecraft.gamepedia.com/Version_history Q: What launcher should I use? A: PolyMC is the current flavor of multiMC fork. Q: How do I install mods? A: Download the Fabric or Forge modloaders, install for the version you want, and launch the game to generate the necessary files. then go through Curse's awful shitty search system until you find a mod you want, download it, and put it in your new mods folder in the minecraft directory. Check the mod's curse page for more specific installation requirements and dependencies. >Official stuff: * Website - http://minecraft.net * Forums - http://minecraftforum.net * Mojang - http://mojang.com * Wiki - http://minecraft.gamepedia.com >Launchers: * Prism (Regularly updated general purpose launcher) - https://prismlauncher.org/ * PollyMC (Pirate friendly fork of Prism) - https://github.com/fn2006/PollyMC * PonyMC (Certified clown launcher) - https://www.reddit.com/r/PolyMCLauncher/ >Mod downloads and wikis: * Curseforge (the biggest mod/texturepack/resources repository) - https://minecraft.curseforge.com/ * Feed the Beast (another big repository) - http://feed-the-beast.com * FTB wiki (the biggest mod wiki) - https://ftbwiki.org/Feed_The_Beast_Wiki * The other ftb wiki (slightly less useful than the first) - https://ftb.gamepedia.com/ * Japan forum (has some hidden gems, hope you speak 日本語) - https://forum.civa.jp * MCModBrowser - https://mcmodbrowser.neocities.org >Modding Tools and Documentation: * Current Forge docs (1.15/1.16) - https://mcforge.readthedocs.io * Forge docs GitHub archive (1.12-1.16) - https://github.com/MinecraftForge/Documentation * Forge docs GitHub archive (1.7) - https://skmedix.github.io/ForgeJavaDocs/javadoc/forge/1.7.10-10.13.4.1614/ * Fabric mod loader (1.14+) - https://fabricmc.net/ * Example mods (1.8-1.15) - https://github.com/TheGreyGhost/MinecraftByExample * McJty tutorials (1.10/1.12/1.14) - https://wiki.mcjty.eu/modding/index.php?title=Main_Page * Open source mods list - https://github.com/agaricusb/ForgeMod/wiki/List-of-Open-Source-Forge-Mods * A bunch of docs about mod development for 1.7 - https://gtnh.miraheze.org/wiki/Development * A Guide for hosting your own server for (((free))) [(((free))) means paying with your personal info :^)] - https://blogs.oracle.com/developers/post/how-to-set-up-and-run-a-really-powerful-free-minecraft-server-in-the-cloud >Old mod links (you might find good stuff in here, but it's best to stick to curseforge for general purpose searches): * Mod list - http://bot.notenoughmods.com * Another mod list - http://modlist.mcf.li * Resource links - http://minecraftforum.net/forum/41- * Beta repository - https://archive.org/details/minecraftbeta1.7.3modarchive
>>1493763 I think they try to avoid making the game more complex so kids don't get confused. Every block added since 1.8 or even earlier has been cosmetic. Or if not (I can't think of anything), it doesn't seriously change the game meta.
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>>1493763 >They have copper now but from what I've seen it doesn't even do anything Yes. They added an entire new ore, and you can't make tools out of it. Bravo! I find it comical that Terraria has more tiers of wood than Minecraft has tiers period.
>>1489453 Cave systems pre 1.18 went on forever, but their utility below certain Y-levels was doubtful imo. The newer system has often more defined endpoints while still showing enough precious ores. And if one system is fully explored new ones can be found pretty easily imo. I also like the size of the new cave systems, makes it that easier to expand them into useful rooms. I even installed an auto-clicker to spare my mouse. >>1493280 >"ancient builder race" Oh god, it's that faggot youtuber's lore. I thought his videos were fine, often making stretches and unreasonable assumptions. But all of that was fine, because it was some guy's head-canon. I suspect one or more of the devs might have watched his lore videos and have been taking inspiration on what future structures to implement. Out of curiosity I went to chunk base to look over a map of some random seed in 1.21. Pic related. Guess trial chambers are the Nether-hot new thing. There's the villages obviously, and the ancient cities. Still, is it me or do older structures like desert temples, jungle temples and witchs' huts seem rarer? Regardless the world seems a little too busy as-is. I played beta 1.7.3 not too long ago, for all its missing features I enjoyed how sparser the world really was. Felt more like my world to explore and build in and not a world I had isekai'd stumbled into. >and the nether no longer just being a desolate hellscape but flourishing with life and roaming pig people This as well. The Nether felt like a barren, hostile place. Something about the misty background and remoteness of the netherrack islands was beautiful in their way. It wasn't a place for life like the Overworld but it didn't need to be. Modern Nether's increasingly feels like another Overworld just less lively and significantly hotter. Forests, animals, even intelligent bloody life – in contrast to the zombie piglins. I can see how some might appreciate having a second world to explore but it chips away at its identity as a dangerous, hostile hell. >>1393316 Well at least they aren't feeding Polly a chocolate chip cookie. Seriously. Either they go the full-hog with educating kids or embrace their position as a game of fiction. I blame lazy parents.
>>1493763 There are a few main reasons. >Primary audience comprised of children Kids are where the Minecraft money is at, full stop. There's always another kid turning 5 who wants a copy of Minecraft for his birthday. to say nothing of wanting Minecraft underwear and a Minecraft lunchbox and Minecraft bedsheets. This market can't be sacrificed for anything, so anything added or changed in the game has to be kid-friendly to the lowest common denominator. This affects both the flavor and the technical side of the game's design. >Javascript and legacy support Minecraft is a shithouse mess of janky spaghetti code and fundamentally changing certain things tends to break lots of other things. Compounding this state of affairs is the fact that any usable jank has been an incorporated into standard gameplay for a long time. Case in point, TNT duplication. This is 100% a glitch but it has been a staple of large-scale construction ever since it was discovered because it allows for automated excavation of huge areas and also sees use in traps and farms. >Scope Minecraft was never a game with a huge scope. You mine, you craft, there are two other dimensions to visit and a boss fight. That's it. Even a casual could probably beat the game in a few hours if they beelined to it. Every mod which adds even moderate complexity (say, for example, Tinker's Construct) has to bring infrastructure with it because vanilla Minecraft is simply not equipped for that. If you want to make a mod which allows players to make tumbaga by alloying gold and copper then you will also need a special block to do it because the functionality of vanilla furnaces begins and ends with allowing you to smelt/cook up to one (1) stack of one (1) type of item using up to one (1) stack of one (1) kind of fuel. This can be automated to a degree but the fundamental limitations remain. As always this is exacerbated greatly by consoles because controllers obviate the possibility of complex GUIs. There are more reasons but those are three of the biggest as I see them.
>>1494253 >Modern Nether's increasingly feels like another Overworld just less lively and significantly hotter. Forests, animals, even intelligent bloody life – in contrast to the zombie piglins. I can see how some might appreciate having a second world to explore but it chips away at its identity as a dangerous, hostile hell. Mojang it literally turning the Nether into the Hell Aether. >>1493839 Terraria is and always has just been the better game, even when taking Redigit's autisim moments into account.
>>1494458 I swear if that game had been 3d, it would have stolen the market from under Minecraft's feet. Not that it makes it any worse really just not quite as marketable.
>>1442068 >Phantoms If I wanted to be reminded that I should go to sleep, I'd rather have my dad burst down my door with a belt in his hand. Fuck off with that shit, just because I spent my entire days in a cave mining resources doesn't mean I should be punished by having some flying cock sucker finish me off when I'm fighting a group of mobs.
THEY ADDED A LAVA CHCKEN DISC HAHAHAHAHAHA
>>1507935 CHICKEN DISCEY
Cancelled LEGO Minecraft crossover game discovered and archived https://omniarchive.uk/news/#brickcraft
COPPER GOLEM
>>1521018 CREEPER BREEDING
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>>1521078 im gunga fuck the creeper
>minecraft thread has 560 posts Empirical proof that 8moe is tsundere for minecraft.
>>1521309 >8moe All posts from >>1091613 onward are from after the 4chan exodus. The Luanti thread (>>1050353) used to be bigger than the MC thread.
>>1521342 Minetest sucks and will always suck. Minecraft is the goat block builder.
This could have been good but of course Mojang decided it needed to be as bad, if not worse, than modern Minecraft. >combat consists of spamming only a single button >HUD overlaps between players in multiplayer mode so you can't see your items/ammo >healing is broken, no deterrent from running away from a fight and healing infinitely >nonsensical plot >you can't jump >every level is the same: walk down a hallway, fight a couple of bastards, walk down another hallway >cannot import the skin you use in Minecraft! >painful OST >retarded sound effects like the ones from that item merchant >enemies never react to anything you hit them with unless they are frozen or stunned so it doesn't look or feel like you're hitting anything >game was very obviously "programmed" using block code >can't rotate the camera >can't run away and explore if you aren't Player 1 since you teleport right back to where you were previously once you're off camera >you play as a super duper powerful legendary hero but can't hang from ledges or SWIM >fishing rod can't be used to catch fish for free food, instead it stuns enemies which isn't possible in regular Minecraft. It is also the most broken item in the game, trivializing the already mediocre, piss-easy "combat"
Well mojang finally added copper golems >spawning a copper golem consists of placing pumpkin on top of copper block >copper block turns into copper chest >copper golem sorts anything you put in the chest to a nearby chest with at least 1 of that item It's useful I guess?
>>1521387 I never understood the hype for Minetest or Vintage Story. Just seems like the contrarian picks instead of just playing Minecraft normally with some mods or an old version or something
>>1523978 >contrarian people aren't playing those to be contrarian, people want to play vintage story because they want an experience like terrafirma craft without the jank of minecraft, and it adds it's own lore and modding api people want to play minetest because they want an actual modding api without the minecraft jank although I still say minetest needs to add a lot more to the engine because the modding api is far too barebones, it should not fall on the modders to modify the engine to make the api actually useful because otherwise you get jankiness of mobs implemented entirely in lua
>>1523674 >Mojang finally adding copper tools five years after adding copper >Mojang finally a adding a (shitty) method to sort chests fourteen years after 1.0 These things should not have taken this long to come into existence. Games should not take this long to add such simple features. I am preaching to the choir. Still having an interest in Minecraft is maddening, like a realm of torment in and of itself.
>>1524685 https://www.dexerto.com/minecraft/how-to-make-new-minecraft-copper-tools-armor-chest-3221736/ >copper is between iron and stone in durabilitiy >you cannot mine with copper what you can with stone So it's still completely and utterly worthless. Iron is literally everywhere in Minecraft, why would you ever need even an ingot of this copper crap?
>>1526743 why, to build a COPPERCABANA of course
>>1524685 Suddenly I don't feel as bad when it comes to Terraria's newest update taking 2 years. At least they introduce something cool once in a while, like the void bag, or the shimmer.
>>1526743 you cannot mine with copper what you can with iron* Not sure how I missed that.
>>1524685 >>1526743 honestly annoyed copper tools is what they went with, unless it has some advantage above stove and iron, it's still really useless >less plentiful than stone >can't mine anything above stone level pickaxe >more plentiful than iron >can only provide armor that's worse than iron I would rather they have added more variety of utility items with copper since that seemed to be the direction for copper when it was first introduced >make lightning rod that attracts lightning in thunderstorms >make spyglass to zoom in on far away structures why not have more items providing unique utility like that? something that can actually utilize the lightning rods ability to attract lightning, like BOTTLED LIGHTNING, that you could throw at creepers to charge them or stun mobs, a trap made of copper that holds a lightning charge and electocutes mobs that activate it like, you could just throw empty bottles into a brewing stand, put a lightning rod on top, and wait for a thunderstorm, bam, easy mechanic for a new item with an actual purpose that doesn't add new blocks add copper pressure plates that connect to adjacent copper pressure plates like a wire, if they touch a copper block with a brewing stand containing bottled lighting it zaps mobs walking over it 3 times, using up 1 charge per bottle or just more things that could take advantage of redstone
>>1523978 Vintage story is its own thing, being tfc but implemented better. I wouldn't play it because I don't enjoy playing a game where it takes real life weeks to build a house (why not just build one irl innawoods at that point?) but I can understand why people might enjoy that. It is a functional, complete game with unique mechanics. Minetest feels like an inferior open source minecraft made by smug trannies... because that's what it is. It's just a worse version of the same game. It's worse than indev minecraft despite years of development time. Who is this game even for? Who would play this for any other reason than because they just hate mojang/minecraft and want to feel special by playing fake minecraft? It's total garbage.
>>1528526 There are millions of mods out there that probably make better use of copper as a resource (including ones that existed before it even got added) but here's just a few off the top of my head: >copper tipped arrows that can attract lightning to a mob in a thunderstorm if struck with them >spyglass + leather helmet to make a wearable pair of goggles that give the utility of a spyglass while taking up the head armor slot instead of an inventory slot >copper + redstone to make something similar to a command block to save space in a larger redstone circuit >copper pipes that can be placed along floors/walls/ceilings and can be used to pump water to another point >just add tin too, and make a bronze tier of equipment above stone but below iron >use copper to do literally fucking anything with minecarts and rails, they've been fucking useless for a decade already There's so much they could have done, especially since copper is widely used in electronics. It's almost like they made it even more useless than it already was.
>>1529177 I was just trying to think of things that wouldn't go beyond the scope of minecrafts simple mechanics and without needing to add more "machines" to utilize copper. Although since automatic crafting tables are a thing now, that would have been the perfect opportunity to use copper for a recipe, even though it would break from convention with the likes of the dispenser and dropper. Copper was such an odd addition because it's so useless on it's own that outside of electronics the only uses I can think of would be in the realm of fantasy, and I highly doubt mojang will add so much as electric power to the game, if they at least added tin with copper players could have a proper bronze armor and tools, but then they probably couldn't think of a way to alloy the 2 outside of the crafting table.
>>1534913 > if they at least added tin with copper players could have a proper bronze armor and tools, but then they probably couldn't think of a way to alloy the 2 outside of the crafting table. they could overhaul the stupid blast furnace into the "metalworking/alloying furnace" and open up a whole new way for crafting or just use the smithing table to combine tin and copper into bronze alloy
>>1528526 I was thinking about this, I though that all copper tools and armor can be automatically enchanted when crafted and every item that gets smelted spits out 1 full copper bar (no nuggets). Ban enchants higher than 3 from showing up, mending, and curses from popping up. Or make it a lower tier Enchant table with copper adding random effects for cheap. Another idea i had was copper plating that took 4 ingots, that mimic'd the orginal tool's speed, enchantments and breaking power that protected the host tool's durability, until the copper shattered off into a bar. And ofc the usual "better ideas" of replacing powered rails with copper and kicking gold-powered rails to be even faster with a copper minecart upgrades like speed limiters (or just have that built in), along with giving a copper utility armor. EX: a chestplate/offhand tool that grants longer reach and the ability to place all blocks at the same speed as scaffolding at the (cost of dealing no damage) or somekinda legs that added just enough jump to clear fences(without carpets) >why not they're wishy washy in general. It feels like they want the base version to be good but also hate it sometimes, like the current vanilla PvP seems untouchable-holy to them but they are openly hostile towards anykind of larger scale/automatic farming. if I had to steelman the devs, I'd say Micropenis reached down and complained to mojang to add more shit for copper so they took the lazyest route and slapped it between Iron and Stone since Stone's armor (chainmail) is uncraftable. The rusty ironman version is the newtools is just padding because they couldn't be bothered to make something else for the Cgolem update
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Making a mod that lets you rape people It's jank and you can't rape anyone at the moment, but it works. It saves your stats via NBT What do we think?
>>1586363 You got a long way to go to catch up to the rest of the degenerates. Behold: https://modrinth.com/mod/nappycraft
>no vertical slabs for years >add not-vertical slabs >they're item frames but for 3 things instead of one why
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it's over


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