>>1066008
>How was the Uma Musume Mario Party clone? Or did you just buy it for lulz?
It's just 4 mini-games (dodgeball, eating contest, basketball, racing with obstacles), plus a retro shooting title that can be unlocked pretty quick, with a story mode and nothing much beyond that. Unfortunately the post-release DLC character packs don't even add new story chapters for character interactions. It's mainly for people into the Uma Musume franchise
with the extra incentive of the download code for the mobile game granting items especially the rainbow gem as it's otherwise not exactly worth the asking price of ~4800 yen.
>>1066048
>Have you played it? Do you have the Switch train controller for it?
Yes and I also own the brake controller from Yuiki imported from Japan a few years back
https://www.amazon.co.jp/-/en/dp/B097SSK4NC
For people unfamiliar with the franchise, it's definitively an arcade game where each stage consists of a series of stops on a line and you get a score depending of your proficiency (clearing within time, stopping exactly where you're supposed to, braking smoothly, dimming your lights on oncoming trains while not forgetting to put them back on, pressing X to signal you're paying attention to speed limits, etc.). While JP-only, the nature of the game makes it the language barrier rather low outside of some specific objectives but there are fan-guides online if you ever need some help.
>>1066036
Speaking of the Guilty Gear Strive port on Switch, it does look pretty impressive from a technical point, showing once again that the hybrid console does have more power than what people (and third-party devs) usually credit it for
https://youtu.be/mhsVRhgfq0s
https://youtu.be/GW0mux0deT0?t=231
Which is why I'm fairly confident that visual differences between the Switch 2 and game versions of other platforms will become much harder to spot on in the future